Turn 11: The Lost World
Prologue:
Shadows of the Past
Turn
11: The Lost World
| Date: |
22 Svibanj (“Flocktime”), 592 |
| Location: |
Sunless Citadel , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 2) |
| |
Mauser Gregorus (Cleric 2) |
| |
Nanoc (Barbarian 2) |
| |
Telemachos Rhavelle (Fighter 2) |
| Associates: |
Erky Timbers (Fighter 1/Cleric 1) |
| |
|
“Agreed,”
said Danton. “Caution is warranted. Still,
for present, we all seem hale and healthy enough to plow forward into
this underdungeon. As to which direction we go, I am without any
great insight or intuition. We know three things for certain. First,
we know that the Frog Man and Dark Tree are either located on this
underlevel ... or that we have to traverse this underlevel to find an
even deeper hole in which to crawl. Second, we know that the huge
goblin and his rat pets lumbered from the hole in the northern wall.
Third and finally, we know that the goblins make their way to the
Twilight Grove to grovel beneath the boots of the wicked Frog Man.”
While
Danton spoke, Nanoc was already looting the body of the huge goblin
of everything that seemed to be of any value, including the morning
star that had glowed when it hit him, some coinage (165 silver and
10 gold), and what the half-orc had come to recognize as a potion
vial filled with some unknown liquid.
Continuing
to think and make plans out loud, Danton added: “If
anyone has any better ideas, I would be happy to listen to them. My
own two coppers is this: seek out goblin footprints -- starting from
the shaft -- and follow them. If they head in multiple directions,
mayhap the best direction to follow would be the heaviest traveled
... or, alternatively, the lightest (under the theory that only
select goblins are permitted within the direct presence of the Frog
Man). My vote would be to follow the heaviest, rather than the
lightest, if it came to a choice. Can you find tracks here, Nanoc, my
boy? The ground is soft and loamy, and, if Olidammara wills it, not
every track will have been obliterated during our melee....”
“Hold
a moment,” said Mauser, before Nanoc could speak. “Let me
make myself clear. I am more than willing to continue on to this
grove and burn it to Hades if needed, but keep in mind that Erky and
I have expended our healing, so I would advise against looking for
another skirmish like this last one. Even though we prevailed, these
goblin scum seem to be getting bigger and meaner. I have no doubt the
worst is yet to come.”
“If
I recollect accurately our last extended conversation on metaphysics,
good Mauser,” said Danton, “I seem to recall that you
only need a couple hours of transcendental meditation to acquire more
healing boons from Boccob. Certainly, if that is the case, I
think 'twould be well worth our wait. However, as I judge it to be no
later than some time in the evening in the world above, ‘twould
mean a wait of nearly a full twenty-four hours for your late
afternoon mediation.”
”Still,”
continued Danton, “I have no objection to such a wait. P'raps
we could bury this big goblin chap under the loamy earth here.
Skeletons' bones oughtn't be hard also to bury, nor shattered twig
blights or even big rats, unless Nanoc is partial to eating them.
Then we could either re-scale the vines and hole up temporarily on
the upper level or, alternatively, pass through one of these doors to
find a place to hole up down here. The risk, of course, is that some
more nasties might be lurking behind any of these doors ... a real
unknown.”
“Now
wait, jus’ a minute!” blurted Nanoc, but Danton continued
without pause:
”Given
that, I think I'd prefer to hole up on the upper level, p'raps
in one of the goblins' guard rooms, where we can barricade and guard
against a single entrance. You're the tactician, Nanoc my boy. What
say you?”
Nanoc
shook his head in disbelief.
“Are
you listenin’ to yerself, Danton? ‘Cause even
disregardin’ that crack ‘bout me eatin’ rats, I’m
still hearin’ a whole lotta nonsense. I can sure tell ya that
ol’ Grundar wouldn’t be retreatin’ back up no hole…sounds like
we is runnin’ away like dogs with our tail between our legs.
Just cause we got a little bloodied don’t mean we can’t
go on. Why I feel great now that Mauser an’ Erky done
patched me up a bit. Plus we still gots some of that there potion
left. An ya jus know that that there Frog Man is using the poor
kids for somethin’ real bad. We gotta get to ‘em as
soon as we can. I think we oughta go on! I mean that poor
Hucrele lady has already lost her son—we gotta find the
daughter ‘fore somethin’ bad happens ta her too!”
Danton
scowled. He addressed the group, but looked pointedly at Nanoc when
he spoke:
“It
is true that we are in this filthy dungeon for a very specific
purpose: to rescue the Hucreles—or return signs of their death,
which seems increasingly likely—and thereby gain a reward,
looting for our own purposes wherever suitable and convenient.
We are not here to slay the Frog Man, though likely enough ‘twill
prove necessary. Neither are we here to burn down the Dark
Tree, though, again, I’ll wager ‘twill also be required.”
“My
point,” continued the Velunese, “is, of course, that
if we can somehow accomplish our mission without destroying the Frog
Man or Dark Tree, we should do precisely that. Let us not get carried
away with absurd thoughts of uncompensated heroism. No one is
offering a bounty on the Frog Man, at least not to my knowledge. Not
even Yusdrayl has offered an incentive to dispatch him. These
dungeon-dwellers are not charity cases, and neither are the people
who live in the surrounding lands. If they want the Frog Man’s
head on a pike, they should pay for it … and generously.”
“Are we all quite clear on this, going forward?” he
finished, now looking directly up at Nanoc, who stood towering over
him.
“Oh,
we’re clear all right,” said the half-orc. “An’
we ain’t campin’ here or goin’ back up the
vines. A few hours rest’d be one thing—but it sounds like
that ain’t no help right now—but we
ain’t gonna be a campin’. Heck, we just broke camp topside ‘fore we fought those goblins up there! Anyway,
Danton, the longer we is down here the longer we is away from
collecting our booty, an without that, well from what ya told me ya
ain’t got much chance with gettin’ that there girl ya
like.”
“And,”
added Nanoc for emphasis, “we are killin’ th’
Frog Man if we have any kind o’ opportunity ta do so. Whatever
that guy wants any captive human for is no good—I’m sure
of it. An’ if we have th’ chance ta put a stop to it,
we’re gonna do it!”
While
Erky had stood silently, but attentively, nearby throughout the
debate, Telemachos had given the impression of being bored, shifting
from one foot to the other, poking his sword point into the soft
ground, and kicking at the remains of the skeletons and twig blights.
Finally, however, he waved his sword with a flourish towards the
doorway on the eastern wall, and said:
"Enough talk
already! Nanoc here is well and ready for action. I say, let us
forge ahead and give this frogface battle. I shall take his long
fly-catching tongue myself and cut it out to use as a sling!"
Growing
increasingly animated, the Furyondian soldier continued, "We
must assume that any enemies might have heard the battle and are
assembling to attack us right now. Let us press the attack and
fight like men—taking the fight to them. I for one would
rather fight and join my father in the Elysian Fields - if he be
there - than run from these Hades-spawn any longer!"
“Couldn’t
a said it better myself,” said Nanoc approvingly, his arms
crossed over his chest in a challenging gesture. “Now that that’s decided, I’ll look fer tracks.”
Danton shook his head
and muttered something unintelligible.
“If we are to
move on,” said Mauser, looking at both Telemachos and Nanoc one
last time, “just remember the value of stealth. If the pair of
you drag us into another large-scale melee, there will be no healing
forthcoming.”
While
Telemachos and Erky kept a sharp eye out for any surprises, the
remaining party members searched the dirt floor of the chamber for
tracks (Mauser wilderness lore: 7+4=11, Nanoc wilderness lore:
12+5=17, Danton search: 14+8=22). Before long all three had found
tracks—indeed they found humanoid tracks everywhere they looked
in the soft dirt. The tracks were chaotic, moving in all directions,
and most of them appeared to be fresh. There were so many footprints,
moving towards and away from all three exits from the chamber, that
it was impossible to discern which exit had the greatest foot traffic
and which the least.
“I
think it likely,” said Mauser, after several minutes of
searching, “that when we routed the goblins above, the
noncombatants of the clan all likely fled down here in a chaotic
retreat. While they may indeed have a favored route to the Frog Man,
it would appear that when they fled this time, they ran in all directions—leaving us without any clear guidance.”
Danton
nodded agreement. “Either that or they deliberately made
tracks everywhere in the hopes of confusing us,” he said. “In
either case, for lack of a better idea, let us begin by retracing the
steps of the big goblin.”
When
no one objected, Danton led the group through the hole in the
northern wall through which the huge goblin and his pet rats had
appeared. Glowing lichen on the walls continued to provide
illumination as the party moved into what was clearly a natural
cavern rather than a worked chamber. It was irregularly shaped,
ranging from twenty to thirty feet from east to west and running some
sixty feet off to the north before narrowing into a dark tunnel or
hallway.
The
rough cavern’s floor was stained as if regularly drenched in
blood. Luminescent fungus revealed the eastern niche, which held a
matted-hair-and-fur pallet, a wide wooden board on which a variety of
crude but deadly weapons were affixed, and a greatcoat of patchy
black fur hung on a slender pole. To the east of the niche were two
large nests made of fur and refuse.
While
Telemachos examined the crudely made weapons, including two spears, a
half dozen javelins, and a pair of swords, Nanoc poked through the
nests with a dagger, finding a few coins that he quickly scooped up
(70 silver and 40 gold).
“These
weapons are pathetic,” pronounced Telemachos, “not even
worth hauling off to sell in Oakhurst. We’d not get a silver
for the lot of them.”
“Then
let us move on,” said Danton, nodding towards the tunnel to the
north.
When
the party reached the northern end of the cavern, it became apparent
just how narrow the passageway was. While as much as ten feet wide
initially, it quickly narrowed to less than five feet and began to
wind off to the west and descend deeper into the earth. The party
members were forced to travel single file and soon Danton had to
withdraw and light a torch, as there was less and less of the glowing
lichen.
The
party traveled in this manner through the dark and silent tunnel for
some fifteen minutes until Danton called a halt.
“Methinks
that we should turn back. This path is clearly natural and hath
already led us far from the citadel. ‘Twould seem most unlikely
that the goblins—or the Frog Man—would come all this
way—unless they were abandoning the citadel, which seems
improbable.”
“I
think you are right,” mused Mauser from farther back in the
group. “Though I have never seen it, I have read of it and I
believe that this path would lead us into the subterranean world
known as the Underdark. It is a most dangerous world that lies
far below our own and it is no place we wish to visit at this point.
There are creatures that inhabit it that would make the goblins—even
the large ones—seem like child’s play. Strange and deadly
are the things that live deep in the dark.”
“Fine
by me if we turn back,” said Nanoc. “Side from takin’
us farther away from those kids, it’s getting harder and harder
for me ta squeeze through these narrow parts.”
Because
it was impossible to reverse ranks in the narrow confines, it was
Telemachos who led the group back the way it had come, until the
party finally made its way back into the lichen-filled cavern with
the nests and shoddy weapons. The group quickly made its way through
the cavern and back into the area where its most recent melee had
taken place.
Uncertain
which of the two remaining options, both closed doors, to try next,
Danton shrugged and crossed the room to the door on the south wall.
It offered no surprises (listen: 2+5=7, search: 20+8=28), and
was unlocked. Nanoc opened the door and the party saw a worked
ten-foot wide hallway, rather than a natural tunnel, beyond it.
“This
looks more like the way deeper into the citadel,” whispered
Danton.
Beyond
the doorway, the hall was free of glowing lichen, so the party was
once again forced to rely on a torch, which Danton took from Mauser
and lit. The hallway continued south for fifty feet before the party
came to a spot where the hall had clearly been damaged by some past
geologic violence that rent the earth. The earthquake, or whatever
had caused the damage, had opened up a jagged rift that ran as far as
the party could see to the southwest and the northeast.
The
worked tunnel continued past the rift, though it shifted some ten
feet to the west. The rift remained free of any phosphorescent
fungus, which grew so thickly in the previous chambers the party had
seen. Rather than follow the rift in either direction, Danton elected
to lead the group through it and back into the carved underground
hall as it continued southward. When the party stood briefly in the
rift, a strong scent of sulfur permeated the air. The debris-strewn
rift’s floor was two feet below that of the corridor. It was
also riddled with one-foot diameter holes that lead as far back as
anyone could see to both the southwest and the northeast.
“Whaddaya
suppose the deal is with these funny holes, Danton?” asked
Nanoc, pointing down at the uneven ground beneath his feet.
“Don’t
know,” said the Velunese. “Don’t want to know,”
he added a moment later, as he stepped back up the two feet out of
the rift and stood in the hallway once again. “Let’s go
before we find out.”
Bringing
up the rear, Telemachos was the last one to pass through the rift. As
he stepped up out of it and reflexively looked over his shoulder to
ensure no one was following the party, he briefly caught a flash of
red-orange light from off to the southwest, far off in the rift. The
fighter paused for a moment and waited for the light to reappear, but
he saw nothing. With a shrug, he turned, stepped out of the rift, and
followed the others.
Back
in the hallway, Danton led the group south for another thirty feet,
until the corridor turned to the east for less than twenty feet, and
then turned back southward again for another thirty feet. The
corridor then turned eastward once more and ran for twenty feet
before ending at a closed stone door.
“Ya
really think those goblins came all this way, Danton?” asked
Nanoc.
The
Velunese shrugged. “The mysteries of goblin psychology and
tactics are lost on me, I fear,” he said. “I am still
struggling to understand why the pathetic creatures would choose to
worship the vile Frog Man in the first place.”
After
finding nothing untoward with the door (listen: 6+5=11, search:
6+8=14), Danton turned to Nanoc.
“Do
that thing you do,” he said.
Moving
to open the door as usual, Nanoc found that it would not budge when
he tried to move it. The door was not locked—or at least there
was no lock visible—rather it appeared to be stuck or jammed in
place.
Nanoc
only flashed a toothy smile in the torchlight in response to the
dilemma.
“Guess
we really will be doin’ this one my way,” he said.
The
half-orc leaned low, and slammed his shoulder against the door
(strength: 2+5=7). Much to the surprise of all present, the
portal did not budge, and Nanoc earned only a bruised shoulder for
his efforts.
“Need
a hand there, Nanoc?” called out Telemachos innocently from the
back of the group. “Perhaps you are fatigued and need me to
take over such duties?”
“That’ll
be the day,” grunted the huge half-orc as he shrugged off his
pack. He then moved up to the door again, braced his feet and put his
back against the door (“take twenty”: 20+5=25).
This time, with the grinding of stone on stone, the door did slowly
slide inward, with Nanoc huffing and puffing as it went. When there
was finally enough open space for the party members to pass through,
Nanoc collected his things and then went in first.
Beyond
the door was a pitch-dark room that Nanoc, with his darkvision, could
see was square and some thirty-feet to a side. Faded mosaic tiles
still covered parts of the wall, but most had fallen and shattered.
Situated at the center of the chamber stood a slim pedestal of rusted
iron shaped like an upright dragon. In the dragon’s mouth
rested an empty tray.
When
Danton came through the opening behind Nanoc and held up his torch,
both men could see that a thick layer of dust coated the floor,
undisturbed by any tracks, save their own and that caused by Nanoc’s
forcing of the door. There were no other exits from the room.
“Lovely,”
said Danton, “another dead end. Still, as long as we have come
all this way, we may as well subject the place to a search.”
The
Velunese matched word to action, but he turned up nothing (search:
17+8=25).
“Likely
it’s nothing more than what it appears,” said Mauser when
Danton finally gave up his search in disgust, “a long forgotten
shrine of some sort. But we might keep it in mind as a place to rest
later since it would appear that the goblins have never made it in
here.”
“Guess
we’re retracing our steps again, huh?” asked Erky
rhetorically.
The
group did indeed reverse march for the second time and made its way
back through the hallway to the rift. Danton and Nanoc jumped down
into the rift and quickly crossed it, followed by Erky. Mauser had
just stepped down into it when Telemachos again caught a flash of
bright light in his peripheral vision, coming from the southwest.
“Hey,
did you?” began the fighter.
“Yes,
I did see something,” said Mauser, stopping and turning to look
down the rift for the source of the light that he had just caught in
the corner of his eye as well.
Before
any of the others realized that Mauser and Telemachos had stopped, a
long, fiery light shot out of one of the holes some ten feet down the
rift and flashed through the air—directly at Mauser.
Whatever
the thing was, it was roughly cylindrical, a foot in diameter, and
some five feet long. It slammed into Mauser’s body (hit for
6 damage), knocking him off his feet. Worse, the thing burned
white hot and its flaming surface scorched Mauser’s skin and
lit his clothes and armor on fire (reflex save: 6+3=9; failure; 8
fire damage).
For
the first time that anyone in the party could remember, the normally
stoic cleric emitted a blood-curdling scream as he was set afire.
Telemachos had seen everything happen right before his eyes, but the
others were caught totally unawares, and spun on their heels in
shock.
[Initiative: Unknown Thing: 15,
Mauser: 13, Telemachos: 20, Erky: 18, Nanoc: 13, Danton: 5]
Moving
as quickly as he could, Telemachos jumped down into the rift and
slammed his sword into the thing that was burning Mauser alive
(attack: 14+7=21; hit; 12 damage). The momentum of the
fighter’s attack drove his blade deep into the mass of fire
that lay atop Mauser, and knocked it off his body. Much to
Telemachos’ shock, the thing he had hit wriggled and squirmed
like some kind of huge worm, and when he hit it, it emitted a
high-pitched shriek that caused pain in his ears. After Telemachos
knocked the thing off Mauser, Erky hit it again with his mace, but
the squirming thing still managed to launch itself into the air
again, this time flinging itself at Telemachos.
Having
seen the thing in action, the Furyondian fighter was ready, and he
moved his heavy wooden shield into place to block it. The thing
slammed against the shield, which fortunately failed to ignite, and
then fell back to the ground, where Nanoc’s axe (attack:
14+8=22; hit; 12 damage), cut it clean in half.
While the other
party members dispatched the beast, once it was no longer atop him,
Mauser rolled about in panic, seeking to extinguish himself. The
cleric managed to put out the fire, but not before sustaining
additional burns (2 damage).
“What
deviltry was that?” blurted Danton, arriving last on the
scene.
“Some kind of
fire worm,” said Telemachos, giving the hacked up body, which
still gave off waves of heat, a wide berth. “It jumped out of
one of those holes.”
“Really?” said Danton, looking down at the mangled body of the creature and
then at the seemingly endless number of holes in the rift floor in
both directions.
“Uh, I don’t
think just one of those things could have made so many holes…” began Erky, before Danton cut him off.
“Nanoc! Take
point! Telemachos! Get Mauser! I’ll help with his feet! We’re
getting the hell out of here now!”
“But Danton,”
protested Nanoc. “We don’t know…”
“No time to
discuss this in committee!” shouted the Velunese as he and
Telemachos picked up the stunned and moaning Mauser. “Just
move!”
Nanoc made no
further comments and the group moved quickly out of the rift and back
up the corridor to the north. When Nanoc reached the doorway leading
to the ‘garden’ beneath the vine-filled hole and saw that
no one was present, he motioned for the others to follow him back
into the chamber.
Once inside, Erky
had the others remove Mauser’s armor and his burned clothing
and began administering first aid to the cleric’s burns. When
this was accomplished, Erky stated that he could do little more for
the cleric until morning, when his healing powers would be renewed.
Judging that the cavern leading to the underdark was likely the most
defensible and least dangerous of the options available, the group
set up camp there, ate a cold meal of dried rations, and then began
its watch rotation, with Erky taking Mauser’s normal place.
Although the party
had now been underground for so many days that it was becoming
increasingly difficult to judge the time of day in the world above,
eventually Nanoc, taking the last watch as always, judged that it was
time to wake the others. Not long thereafter, Erky was ready to apply
magical healing to Mauser (+18 HP).
Watching
the gnome healer go about his work on Mauser was an interesting
experience for the other party members. While they had all seen
divine healing powers used before on injuries caused by blades and
other weapons, none of them had ever seen burns that covered much of
a person’s body simply disappear without a trace in a matter of
minutes.
When
Mauser’s injuries were healed, the cleric’s only comment
was, “I do not wish to encounter such a creature again,”
and he turned to salvaging what he could of his clothing and armor.
While the cleric’s scalemail was scorched, but basically
intact, much of his clothing, even what had been stored in his pack,
was largely destroyed, and he would be forced to make do with the
ragged remnants at least until the party returned to Oakhurst.
With
the cleric back in action, Nanoc and Telemachos were anxious to move
on once again, and the group gathered up its gear, moved through the
large ‘garden’ chamber yet again, and approached the door
leading to the east. Danton checked the door (listen: 5+5=10,
search:12+8=20). Hearing and finding nothing, he motioned for
Nanoc to proceed.
Nanoc
opened the wooden door with ease and found himself looking down a
long hallway that was twenty feet wide and at least sixty feet long,
running eastward. Two rows of the now-familiar dragon-carved marble
columns that the party had seen twice before, first in Yusdrayl’s
“throne room” and later in the long hall leading to the
goblin residence area, marched the length of this hall as well,
although most were completely smothered in luminescent fungus. The
cobbled floor was cracked and stained with much use, and it held many
small wooden tables. Table contents included mortars and pestles,
bowls filled with crushed leaves, chopped fungus stalks, and other
plant specimens. The many doors leading off this hall were all partly
open, and sounds were audible from beyond several of them. The doors
were evenly spaced, and there were three on the north wall and three
on the south.
Motioning
for the others to remain still, Danton slipped around Nanoc and into
the hallway. Moving as quietly as he could (move silently:
8+6=14), the Velunese crept up to the first open door on the
north wall and peeked inside. There, illuminated by the dim lichen,
he saw sixteen small pallets woven of matted hair and fur covering
the floor of a square twenty-foot by twenty-foot chamber. Only two of
the pallets were currently occupied, with two goblins snoring loudly
in them.
Moving
across the hall to the first door on the south wall (move
silently: 3+6=9), Danton cringed when a loose flagstone shifted
under his weight and scraped against the stone next to it. He froze
for a moment, and motioned for the others to be ready for trouble,
but none came. Danton then proceeded up to the southern door, from
which emerged strange squishing sounds.
Peeking
through the crack between the partially open door and the wall,
Danton saw another twenty-foot by twenty-foot room with no other
exits. A large vat of some sort took up most of the space in the room
and two goblins stood in it, stomping down heavily as if they were
mashing something. Whatever they were doing, it made a great deal of
noise.
Danton
turned and moved along the wall towards the second door on the
southern wall (move silently: 13+6=19). In this room, which
was the same size as the others and also lacked any other exits,
Danton saw one of the strangest sights he had ever taken in—two
goblins were standing over one of the huge rats that seemed endemic
to the citadel while the rat was strapped spread-eagled onto a wooden
bench. The rat appeared to be covered with some kind of strange
tumors that looked vaguely like wood. The goblins poked and prodded
the rat and poured vials of some bizarre green liquid onto the woody
tumors.
Shaking
his head, Danton crossed the hall once more, now making for the
center door on the north wall (move silently: 5+6=11). In the
fourth identical room, Danton saw two more goblins. This pair was
occupied with repairing the crude armor that the creatures wore.
Using cord, iron needles, leather patches, and other crude
implements, the two goblins seemed entirely preoccupied with their
work. Danton paid them no further heed and moved on to the last door
on the north wall (move silently: 5+6=11).
The
last room on the north wall was the same dimensions as all of the
others, but unlike the others, this chamber had a second exit, a
closed wooden door at the northeast corner of the east wall. An
armory to all appearances, the chamber held crude wooden racks
holding perhaps a half-dozen short swords and several dozen of the
javelins that these goblins seemed to favor.
Finally,
Danton crossed the hallway to the last door on the southern wall
(move silently: 2+6=8). Once again one of the flagstones
shifted under his weight and produced a loud noise, and the Velunese
pressed himself up against one of the stone columns in an effort to
get out of sight, but again no goblin appeared to investigate the
noise. After waiting for a full minute, Danton crept up to the wall
and gazed into the last room.
The
final chamber, also twenty-feet by twenty-feet, was completely empty
and unremarkable, save for a cave-in that had collapsed much of its
southern wall at some point. The collapse appeared to have opened up
a tunnel of some sort, but without his torch and relying only on the
glowing lichen that coated all the walls in this area, Danton could
not see how far the passageway might go.
Having
surveyed the entire area, Danton moved back down the corridor to a
point between the second and third doorways where Mauser could see
him more clearly and began delivering a simple report on the rooms
using hand gestures.
Be
ready for trouble, signaled Danton at the end. I doubt that
the whole group will be able to slip past all these goblins
undetected.
Knowing
where the eight goblins were, Nanoc and Telemachos each moved to take
one of the first two doorways should any of the goblins emerge. When
they were ready, Mauser slipped down the center of the hall towards
Danton (move silently: 16-1=15). There was no reaction from
the goblins, and soon Mauser stood next to Danton in the center of
the hall beyond the second set of doors.
Erky
was next to go. Despite his small size, the gnome seemed to have
difficulty moving down the hall quietly. Danton cringed each time a
stone shifted or some bit of the gnome’s equipment jangled
against his armor. The gnome had made it past the first set of doors
and was nearing the second when disaster struck: one of the goblin
tailors in the armor repair chamber stuck his head out the door just
as Erky moved past a column and into the goblin’s field of
vision.
The
goblin shouted something and then ducked back into the room, no doubt
going for a weapon. Danton motioned for Mauser to take the southern
center room while he moved towards the armor repair chamber and
pressed his back against the wall just outside the door. At the same
time, having heard the goblin’s shout, Telemachos and Nanoc
moved for their chosen targets, the fighter heading for the first
door to the north and the barbarian the one to the south.
[Initiative: Goblins: 6, Danton:
11, Mauser: 20, Erky: 2, Nanoc: 13, Telemachos: 8]
Although
Erky was caught flat-footed in the center of the hall, the other
party members were in position when the first goblins came rushing
out of their various chambers. Although both Danton (attack:
5+1=6; miss) and Mauser (attack: 5+2=7; miss) botched
their surprise attacks, Nanoc (attack: 14+8=22; hit; 16 damage)
and Telemachos (12+7=19; hit; 7 damage) were more effective,
each cutting down the first goblin to emerge from their respective
chambers.
While
Nanoc and Telemachos were now each facing only a single goblin, and
while Erky came forward to prevent Danton being flanked, Mauser was
left facing two of the small humanoids and they quickly moved to
attack him from both sides.
While
Erky brained one of the goblins with his newly acquired mace,
knocking the creature senseless and dropping it like a ton of bricks,
Danton only grazed the goblin facing him (attack: 19+1=20; hit; 1
damage), and was caught off guard by the creature’s quick
conterstroke (hit for 6 damage). While Mauser’s attacks
were equally ineffective (attack: 11+2=13; miss), he managed
to hold both of his foes at bay with his mace and shield combination.
Now
facing single, and vastly inferior, opponents, Nanoc (attack:
11+8=19; hit; 13 damage) and Telemachos (attack: 11+7=18; hit;
10 damage), made short work of the remaining goblins facing them
and then moved to assist their comrades.
With
Mauser able to do little more than defend himself (attack: 2+2=4;
miss), much needed assistance from Nanoc came none too soon, with
the huge half-orc loping up behind one of the goblins and slicing him
in half before he even knew what had happened (attack: 16+8=24;
hit; 10 damage). The second goblin was so stunned by Nanoc’s
sudden, devastating appearance that he turned his gaze away from
Mauser to stare that the huge barbarian suddenly towering over him—a
fatal mistake, as Mauser used the opportunity to slam his mace into
the goblin’s face (attack: 17+2=19; hit; 7 damage).
Bleeding
badly from the goblin’s surprising attack, Danton sought to
hold the creature off (attack: 3+1+2=6; miss), even as he
backed away from the fight. When Telemachos suddenly appeared in
front of Danton and skewered the goblin with a lighting strike
(attack: 20+7=27; critical hit; 22 damage), Danton collapsed
back against the nearest stone column in relief.
“Here,
let me take care of that,” said Erky, approaching Danton as
soon as the fight ended. The gnome reached his hands up to cover the
area of Danton’s chest where the goblin had pierced his armor
and the wound quickly closed (+8 HP). The suddenness with
which the Velunese had suffered the grievous wound and then the
rapidity of its healing, left him gasping for breath.
“Just
sit down and take a minute to recover,” advised Erky. “You’ll
be fine.”
"You know,”
said Telemachos to no on in particular. “These last two kids
had better be alive—I’m getting really sick of fighting
these idiotic goblins and those kids had better be worth all this.
Shall we proceed?”
“We
can,” said Erky, “but just keep in mind that I have now
used all of my healing for the remainder of the day…”
“…and
that it’s still early in the morning,” added Mauser.
“I’ll be tapped out for at least another seven or eight
hours.”
“So
we’ll be cautious,” said Nanoc firmly. “No more
campin! Now let’s move. Mauser said ya saw a door here
somewhere, Danton. That right?”
“Yes,”
said the Velunese, getting to his feet once more. “Through that
last door on the north wall.”
“Anything
we want to loot from any of these chambers?” asked Mauser.
“Unless
you fancy goblin equipment or implements used in the Frog Man’s
torture program or his experiments or whatever it is that he is
having these pathetic goblins do for him, the answer is no,” pronounced Danton firmly.
“Then
on we go,” said Nanoc.
Forming
up once again, the group moved through the goblin armory and up to
the door that Danton had discovered. The party’s scout then
examined the door (listen: 20+5=25, search: 19+8=27). Finding
nothing, he motioned for Nanoc to proceed.
When
Nanoc opened the door, the party members saw another very large
chamber beyond it. Nodules of luminescent fungus hung from the
ceiling and walls, and grew in clumps upon the flagged floor. The
vaguely nauseous light illuminated portions of grand bas-relief
carvings on the stone walls that were not covered with the self-same
fungus. The carvings all consisted of dragons in various stages of
raining fire down upon terrified humans, elves, dwarves, and other
people. Soil and compost covered half of the chamber’s floor,
which allowed a variety of wan grasses to grow. A bench containing
simple gardening implements stood along the west wall.
The
vast chamber ran at least eighty feet from north to south and it
ranged between forty and sixty feet in width, being narrower at its
northern and southern ends and wider in the center. The door by which
the party had entered was at the extreme northern end of the western
wall. At least three other exits were visible from where the party
stood, one on the northern wall, less than twenty feet away, one near
the center of the eastern wall, where the chamber was wider, and the
last in the center of the southern wall, only just visible in the
distance in the dim light provided by the fungus.
Gazing
down at the gardening implements gathered on the nearby wooden bench,
Danton then looked up and across the chamber.
“Yet
another garden,” he mused. “I liketh this less and less
and it doth seem clear to me that we draw ever closer to the Frog Man
and his vile tree.”
“Which
way do ya wanna go?” asked Nanoc. “This place seems
unoccupied, but with the weird light and all the shadows, it’s
hard ta be sure.”
“At
least there are no trees here,” said Erky helpfully.
“I
sense that the time for burning trees shall come soon,” said
Mauser distantly.
________________________________________________________________
Notes for turn 12:
Please send postings for Turn 12 by
the end of Friday, June 16th. If you have any questions, let
me know. Also, if any of you want to claim any of the recently
acquired items for your characters, let me know. Otherwise I will
simply assume that everything goes into the sacks and bags of Nanoc
and Telemachos, who can carry much more weight than any of the
others.
Items gained this turn: 235
silver, 50 gold, unknown potion, (magical?) morningstar
Undivided Loot previously
gained: 630 silver, 367 gold, 3 gems, 2 onyx gems
Items
used/lost this turn: one torch, 1 day’s rations
FOES DEFEATED:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
29/76 |
38% |
Fire Worm |
| Mauser |
14/76 |
19% |
Skeleton |
| Telemachos |
23/76 |
30% |
Calcryx |
| Danton |
6/76 |
8% |
Bugbear |
| Erky |
4/76 |
5% |
Twig Blight |
Current
Status of the Party:
Nanoc
AC: 17
Hit
points: 27/27
New XP: 240
XP
total: 2010
XP
needed: 3,000
Equipment: great axe, 2 short bows,
short sword, studded leather armor (2 sets), 46 arrows, 2 quivers,
backpack, waterskin, 10 days trail rations, bedroll, 2 sacks, 2 flint
& steel, bearskin, tent, 50’ rope, 16 pounds of caltrops, 1
sap, spare chainmail shirt, 2 small marble statues, 3 silver rings
Gold: 2
Mauser
AC: 18
Hit
points: 22/23
New XP: 240
XP
total: 2010
XP
needed: 3,000
Spells
Available:
0
Level (4): none
1st
Level (4*- one of these four spells must be a domain spell):Alter
Self
Equipment:
quarterstaff, heavy mace, light crossbow, scalemail, 40 crossbow
bolts, small wooden shield, backpack, pouch belt, 50’ silk
rope, 4 torches, waterskin, flint & steel, 2 holy water flasks,
peasant outfit, bedroll, entertainer’s outfit, cleric’s
vestment (all clothing badly damaged by fire), healer’s
kit, 8 days rations, four jade dragon figurines, ½ potion of
cure light wounds, 1 sap, scroll of cure light wounds, 1 arcane
scroll, 1 Hucrele signet ring
Gold:
0
Danton
AC: 15 (16 vs. one opponent)
Hit
points: 12/12
New XP: 240
XP
total: 2010
XP
needed: 3,000
Equipment:
rapier, 6 daggers, light crossbow, studded leather armor, quiver with
13 bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 12 days trail rations, hooded lantern, 7 flasks of oil,
notebook, pen, ink, gold ring engraved with the name Karakas, 1 sap,
1 metal key from Yusdrayl
Gold:
9
Telemachos
AC: 16
Hit
points: 21/24
New XP: 240
XP
total: 2010
XP
needed: 3,000
Equipment:
Longsword, short sword, 2 daggers, long bow, quiver and 40 arrows,
scalemail, large wooden shield, backpack, large sack, flint and
steel, 13 days rations, waterskin, bedroll, tent, 1 sap, spare suit
of scalemail
Gold:
12
|