|
Turn 16: Mopping Up
Prologue:
Shadows of the Past
Turn
16: Mopping Up
| Date: |
24 Svibanj (“Flocktime”), 592 |
| Location: |
Sunless Citadel , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 3) |
| |
Mauser Gregorus (Cleric 3) |
| |
Nanoc (Barbarian 3) |
| |
Telemachos Rhavelle (Fighter 3) |
| Associates: |
Erky Timbers (Fighter 1/Cleric 2) |
| |
|
Mauser
looked across the room to where Meepo, Erky and Telemachos stood in
front of Calcryx’s repaired cage examining the recaptured
wyrmling. Then the cleric turned and looked at Nanoc and Danton once
more.
“I
am concerned that Telemacho's current state of mind may make him a
liability should we encounter the Frog Man again,” said Mauser.
“I believe there is every chance he survived the conflagration
below. Who knows what sort of defenses the druid had in place before
we accosted him? It was obvious he seemed impervious to our weapons,
which makes me believe he had already cast a spell called barkskin.
A druid would also have at his disposal spells that would make him
virtually invulnerable to fire as well.”
”I
suggest we regroup in Oakhurst,” continued the cleric, “claim
our just rewards, restock our supplies and return to explore this
temple further. We must see if Telemacho's infatuation with the Frog
Man wears off. I would like to return to the grove to verify the tree
is indeed dead and the druid is gone. If he perished in the fire,
then there should be remains to verify that fact. We cannot afford
such a man catching us unaware if he is still alive.”
”As
for the temple, I believe it deserves a thorough search for any and
all treasure. Nanoc, an axe the likes of which you speak of would
surely not be found lying around in dust and debris. The builders of
this temple would have surely stored such a weapon of power with
other valuable objects in a vault or some hidden room. Such places
would have guardians or wards to keep people from taking the
treasure. We must overcome such obstacles if we are to obtain the
best of what the citadel had hidden. The very shadow that drained my
strength may even be such a guardian. We've earned a few hundred gold
for all the trouble we've gone through in this hole. I see no wisdom
in clearing out all the rats, goblins and bugbears so that peasants
from Oakhurst can come and loot any treasure we've left behind. Any
treasure that remains in these ruins belongs to us by right and I
think we should claim it!”
Danton
shook his head emphatically.
“Frankly, who
giveth a damn whether the Frog Man hath survived the conflagration?
Hath I misremembered the terms of our arrangement with Kerowyn
Hucrele? Is it not so that we were promised payment only with
respect to the now-deceased Hucrele twins? Is it not further true
that the arrangements contained not a single codicil—not even a
mere word—involving the Frog Man, to say nothing of Dark Trees,
giant frogs, twig monsters and vampiric bones? Nay, you know ‘tis
so. So whyfore to the grove, and to what end?”
Mauser
scoffed. “What happened to the brave band of men who set out
for this hell hole? What happened to the great Nanoc who is destined
to find a powerful axe? Do you think your axe is under a mug of ale?
Danton, do you think a few hundred gold is going to impress Vanessa's
father? And what of Telemachos’ quest for his father? Do you
truly think the handful of gold we've earned from the Hucrele family
is going to finance that quest as well?”
“You
misunderstand me,” replied Danton. “I am a mercenary now,
but not a fool. Without want of my own, I am indeed a man without a
country, which is practically the definition of ‘mercenary.’
In my prior vocation, when I risked life and limb, I did it for
‘queen and country,’ as the saying goes. Now, I risk it
for mine own purposes, such that they are. What I am, I
am—and without apology. But I will not go needlessly into
death’s embrace.”
Nanoc
raised his hands to either side of his head and grunted: “Oh'
all this talkin' is given me a headache. Don't see no reason ta go
back down ta that there lower level, when we gots a key ta a magical
door. I says we go back to that door at the beginning an see if'n the
key works. If it does that's what we needs ta explore.
If
it turns out ta be a big place behind the door we may need ta go back
ta town and re-supply. With our rewards for the rings that ought not
be a problem. If it is just a treasure room, well let’s take
what is there and get the hell outta here. I could sure use a cold
ale ‘bout now.”
”Unbelievable,”
muttered Mauser. “We've
traversed nearly all of this foul hole and killed everything in it
which crossed our path. We've cleaned out the filth and are now free
to explore it thoroughly and relieve it of its riches and all you can
think of is mediocre ale and cheap wine back in Oakhurst!”
Nanoc
shot the cleric a dark look. “We sure as heck ain't gonna go to
Oakhurst without first try'n that key in the door. If there is new
places behind there, then I am for find'n them out. Heck I don't need
torches, if we get through that door and there is more to explore I
am fine with it we can go without re-supplyin'.”
“But,”
added Nanoc with a raised finger, “I don't see no point in
trampsin' around were we already done been, though! Heck ain't
nothing down there but old statues o' dragons, and some worthless
book in a library. Books never done me no good. I suppose the druid
might have a stash somewhere we done missed, but I think we cleaned
it out pretty good. I wanna see if this here key we got works.”
“Nanoc, my
boy,” interjected Danton, ”you are on the right track. In
any dangerous foray, the wise man playeth the ‘law of
averages.’ I will not dizzy your head with overlong
explanation, and there is no need because ‘tis an easy concept.
In short, what are the odds of the potential reward outweighing the
risk? Here, there odds are slim indeed, and based upon the sheerest
speculation. Frankly, the only likely place we might find a
magical axe—if such even exists in this hole in the ground,
which I frankly doubt—would be behind the dragon door near to
the entrance. If there is no axe there, ‘tis highly unlikely
that there is one anywhere in this dungeon, or that the risk
will be commensurate with the theoretical reward.”
“Plus,”
added the Velunese, ”think you that a stupid vampire bone will
have any value amongst street vendors, tavern keepers or ladies of
the night? Of course not! Well then, why waste time to exhume it?”
Suddenly the
debate was cut short when Telemachos appeared, clapping Nanoc and
Mauser on the backs.
"Fellow
adventurers, a job well done,” said the Furyondian. “I
seem to have lost the treasured sword that my lost father gave me
when I began my military training. It has been a trust
companion through many battles and
adventures, I can
assure you. But this replacement is not too shabby either,”
he continued, hefting the rune-carved blade Nanoc had taken from Sir
Braford and twirling it in the air.
“Whilst I think
that simply smashing an enemy's weapon to pieces is a cowardly act, I
shall brandish it for the time-being and discover its properties. I
shall otherwise take my fair share of the loot, but you gentlemen -
and Nanoc - can divide the rest of the items. Except for the
gems that is. Where is the Frog Man, by the by? I would bask in his
wisdom once more had I the opportunity."
"By the way,
Nanoc, did you really need to hit me so hard? I don't remember
much about what happened to me, but I certainly still feel it! I am
certainly glad that you are a companion on our side!"
Nanoc shrugged and
rolled his eyes.
“In any case,”
continued Telemachos, “from what Erky tells me, we don't know
if our enemies are on the attack or mustering their forces. We
should be
hasty and leave this
place . . . forever. Let us collect our promised rewards and depart
the citadel and Oakhurst. I think we all seek other places and
people. I,
for one, must seek out
the smallest iota of information regarding my lost father. I
fear we have already tarried too long, though we did gain some
valuable traveling money.”
“That sounds
like three-to-one to me,” said Danton with a meaningful glance
at Mauser. “Meaning we use the key on the stone door, follow it
where it may lead, and then decamp for Oakurst and beyond.”
Mauser tried one
more time: “I agree that we should check out the magical dragon door to see
what it hides. But I also think we should take some time to examine
the shrines in more detail - we know how to deal with the shadow now
and if that is the worst we encounter, I don't see that we have
anything to worry about. I am a seeker of magic and knowledge. Assist
me in my search and I will assist all of you in your quests. Nanoc, I
will go to the ends of all Oerth in search of your great axe. Danton,
I will offer my unique talents to aid you in your desire for
Vanessa's hand. Telemachos, I will march or sail as far as it takes
to find your father. These things, I promise.”
“Nay, I think
not,” pronounced Telemachos. “I am in need of a clean
bed, a warrior's feast, and massive tankards of ale. I hope
that the intellectuals among us don't interrupt our respite too much
with their philosophical speculations.
Mind you, I am
well-educated and trained in the liberal arts, but nothing beats the
feeling of cold steel in your hand."
With a clear majority in favor of
using the key on the dragon door, following the door wherever it
might lead, and then departing the citadel, the party gathered its
belongings, lit a torch and took its leave of Meepo. The kobold was
only too glad to have the group go so that he could return his full
attention to attempting to ‘master’ Calcryx, who seemed
as restive as ever in his cage.
“Good luck,
Meepo,” said Telemachos when the group was ready to depart.
“With the goblins decimated, you guys pretty much own this
place now. May peace go with your people.”
Meepo’s only
reply was a distracted wave.
Once the party was
underway, the trip back to the dragon door was short and uneventful.
The group passed down the long hallway leading out of Meepo’s
chambers, through the ruined tower where goblin bodies still lay
rotting and then into the collapsing hall with the stone door that
had proven resistant to all of the party’s previous efforts to
open it.
Once in the
chamber, Danton removed the metal key that Yusdrayl had given the
party for returning Calcryx and approached the door. Finding nothing
untoward (Search: 4+9=13; Listen: 6+6=12), the scout placed
the key into the single keyhole on the door. It fit perfectly. Danton
then turned the key, which produced an audible ‘click’,
and motioned for Nanoc to open the portal. As the half-orc did so,
there was a hissing noise and a puff of dust around the door.
Beyond the dragon door was a large
chamber that appeared to have been undisturbed for a very long time.
Roughly thirty feet from north to south and nearly forty from east to
west, every surface in it was covered by the dust of ages. Not a
single footprint or other sign of movement was visible anywhere.
Apparently a gallery of some sort, the room contained three alcoves
on the north wall, and one on the south wall. Each alcove held a
dust-covered stone pedestal with a fist-sized crystalline globe upon
it. Although the globes in the northern alcoves lay cracked and dark,
the globe in the southern alcove glowed with a soft blue light. Faint
tinkling noises sprang forth from it. At the far end of the chamber
another closed stone door was visible in the light from the torch
Danton carried.
Danton withdrew the key from the
door, leaving the portal open, and the party moved carefully into the
gallery. As they moved, their boots kicked up the inch of dust that
coated the floor. The air felt stale in their lungs. As the party
advanced into the chamber, the tinkling from the one glowing globe
grew gradually louder until it became apparent that the device
emitted some sort of forlorn music. The music grew louder and louder,
eventually filling the room and even echoing out into the chamber
beyond.
“I liketh this not,”
said Danton. “This dirge doth fill me with foreboding. Let us
move on.”
“Hold,” said Mauser.
“We know not what this device is. It could be of great magical
power to have been protected so.”
“Or it could be lethal,”
countered the Velunese, “explaining why it was so thoroughly
locked up for so many ages.”
“I think it’s kinda
pretty,” said Nanoc. “Look at that blue light! An’
the tune ain’t so bad either.”
“This is foolishness,”
said Danton, “I am moving on to the next door.”
While Erky looked around the room,
Telemachos distractedly twirled his new sword through the air, and
Danton moved to check the far door for any traps, Nanoc and Mauser
approached the glowing musical globe. The music continued to grow
louder minute by minute. The growing noise made it impossible for
Danton to hear anything beyond the far door (Listen: 14+6=20),
and his examination of the portal (search: 17+9=26) turned up
no surprises.
“This is clearly an item of
power, whose full properties must be carefully studied,”
pronounced Mauser (spellcraft: 17+3=20).
Suddenly Nanoc screamed. The music
that had at first seemed somewhat pleasant to the half-orc had taken
a darker turn and now it filled his head, drowning out all else,
including his own thoughts (Will save: 4+2=6; fail).
“Make it go away!”
screamed the barbarian, turning and running out of the chamber,
howling as we went.
Within a matter of seconds, Erky
called out in pain as well and followed in Nanoc’s wake.
[Will saves: Danton: 11+1=12;
fail; Telemachos: 1+1=2; fail; Mauser: 16+7=23; success]
While Danton and Telemachos soon
found the piercing music to be as overwhelming as Nanoc and Erky and
felt compelled to flee the chamber with all speed, Mauser was able to
resist the effect. While the others did not stop running until they
had actually exited the citadel and stood outside in the ruined
courtyard where Nanoc had first fallen into a pit trap days earlier,
Mauser carefully approached the musical orb and wrapped his burned
cloak around it. This muffled the orb somewhat, but did not silence
it completely. The cleric then walked out of the chamber to go in
search of the rest of the party. However, the moment Mauser stepped
through the dragon door and into the outer chamber, the orb fell
completely silent.
Mauser stopped, unwrapped the orb,
and saw that the blue light had faded as well. Conducting a quick
experiment, the cleric re-wrapped the orb in the cloak and stepped
back into the gallery with the alcoves. The moment he was through the
door again, the orb glowed blue once more and the music began to
play.
“Most interesting,”
mused the cleric. He slipped the covered orb into his pack and then
followed the sounds of the others out of the citadel.
Although it was still mid-morning,
little light filtered down into the crevasse outside the citadel.
Still any natural light was the first the party had seen in many
days.
“What the heck was that?”
blurted Nanoc when he saw Mauser approaching. “Once that music
got inta my head, it started to hurt! All I could think about was
getting away from it!”
“I think it might have been
some sort of ancient security device,” replied the cleric.
“Either that or those who resided here long ago enjoyed such
things. In any case, the orb falls silent when removed from the
gallery. I shall take it with us for further study when we depart,
but until then we need only leave it outside the gallery to silence
its effects. Come, let us continue our search.”
Danton and Telemachos exchanged a
questioning glance, but the party nevertheless walked back into the
tower once more, carefully avoiding the area in the courtyard with
the pit trap.
When the group again stood outside
the dragon door, Mauser removed the orb from his pack and carefully
buried it and the cloak covering it in the pile of rubble at the
southern end of the chamber. The group then walked back into the
now-silent gallery and back to the door at the far end. This door had
no keyhole and slid open easily when Nanoc put his weight against it.
Beyond the door was a twenty-foot
long corridor, not much more than ten feet wide. Yet another closed
stone door stood at the far end. The air was stale here too. Danton
scanned the floor, walls and ceiling carefully (search: 18+9=27).
Nanoc started to push past the scout when Danton held up his hand and
blocked the barbarian.
“Hold, Nanoc. I have a funny
feeling about that area in the center of the hall.”
Something about the large paving
stone that filled the center of the hall seemed a bit odd. Although
the layer of dust made examination difficult, the floor in the center
of the hall seemed slightly raised above the rest of the area.
Previous experience in the citadel suggested that such an oddity
could signal a trap. Setting to work to identify the nature of the
trap and a way to disarm it (disable device: 11+7=18), Danton
concluded that the center of the chamber contained some sort of
pressure plate, but he was unable to determine exactly what stepping
on it would do.
Unfortunately, the pressure plate
filled the chamber from wall to wall and there was no way to skirt
one’s way around it.
“Guess that means we’re
jumpin!” said Nanoc excitedly when Danton presented his
conclusions. “Get outta the way an’ I’ll go first!”
While the others stood aside, Nanoc
walked back for a running start and then charged forward to leap over
the dangerous area (jump: 13+6=19). Even laden down with gear
as he was, the half-orc easily cleared the ten-foot long pressure
plate, landing heavily on the far side just short of the door.
Going next, Danton tossed his torch
to Nanoc and then did his best to match the half-orc’s actions,
but his legs lacked the barbarian’s incredible strength and he
came up a couple of feet short of his target (jump: 13-1=12).
When his feet landed on the pressure plate, there was a whooshing
sound from the far door as an arrow shot out of it. The projectile
went directly at Mauser, but the cleric managed to get his shield up
in time to block the attack. Danton then jumped the last few feet and
landed on the far side of the pressure plate.
“Be careful!” he
hissed. “It will probably fire again if anyone else falls short
as I did.”
Mauser went next, not clearing the
plate by as great a distance as Nanoc, but still landing safely
beyond it (jump: 20-4=16).
All of the party members prepared
for the worst when Erky’s turn came, for it was obvious that
the gnome’s short legs would never launch him ten feet or more
through the air. Indeed, their worst fears were realized when the
gnome stumbled when he should have leaped, and landed on the plate a
mere two feet from where he had left the ground. As Erky leapt again
and again trying to get across the plate with as few steps as
possible, arrow after arrow shot out from the far door. Erky somehow
managed to dodge the shots that went in his direction and Danton
pressed himself against the wall to avoid another shot, but one arrow
slammed into Mauser’s side (5 damage).
While Mauser grunted in pain, Erky
apologized repeatedly and assisted him with removing the arrow and
binding the wound. No magical healing was available unless the party
wanted to expend one of its precious scrolls.
“We, uhhhh, have to come up
with some other way of doing things on the way back,” said
Mauser through clenched teeth.
“Either that or our bard has
to get better at removing traps!” yelled Telemachos as he
launched himself into a running start for his own leap. The fighter’s
jump carried him most of the way over the plate, but the weight of
his armor dragged him down, and he landed three feet short of the end
of the trap (jump: 8+4=12).
One last arrow shot out and this
time Danton was too slow to avoid it completely. Although he leapt
out of the way, the arrow still grazed his right arm (1 damage).
“If we needed any further
evidence that continued exploration of this citadel would be anything
other than hazardous, I would say we have found it,” hissed the
Velunese while Erky bound his new wound. “Let us finish our
explorations here, hope that they do not lead to our doom, and have
done with this vile place.”
After Danton checked the far door
(listen: 15+6=21; search: 9+9=18) and found nothing other than
the holes by which the arrows emerged when the pressure plate was
activated, Nanoc opened the door, which again had no keyhole.
Beyond the door was an oval chamber
that was only twenty feet from east to west, but nearly forty from
north to south. Dust filled this hall like a layer of gray snow. In
the rounded northern end of the chamber, the party members could see
a sculpture of a dragon carved from red-veined white marble. The
statue was nearly ten feet tall and stood on a low pedestal. It
depicted a coiled dragon of unknown type. No other exits from the
chamber were visible.
“Perhaps if we leave this
door open when we depart,” mused Danton, “we will not
need to worry about the arrows again. I for one have been perforated
more than enough.”
“I hope we didn’t come
all this way just to find another one of Mauser’s stupid
statues,” muttered Telemachos.
“Does that mean more of those
shadow-thingies?” asked Nanoc.
“Hold, be silent, and allow
me to investigate,” said Mauser as he approached the statue.
When the cleric reached a point
some five feet away from the statue, words boomed out from it and the
stone jaws of the dragon’s mouth actually moved:
“We come at night without
being fetched; we disappear by day without being
stolen.”
“What the heck was that?”
blurted Nanoc. “Where’s the shrine monster? What was that
about thieves?”
“It sounded like a riddle,”
said Mauser. “Let me think a moment…”
“Of course it was a riddle,
and a laughably easy one at that,” said Danton. “Any
child in Veluna knows the answer to this one—Stars! Stars come
out by night and disappear by day!”
The effect of Danton’s words
was immediate and dramatic. The moment he said the word ‘stars’,
a heretofore unseen door in the west wall slid open with the sound of
stone grinding on stone.
“Now that, Nanoc, is how to
open a door with style!” said Danton with a florid bow.
“Hmm,” grunted the
half-orc. “I prefer my way an’ I still don’t see
what stars have ta do with thieves.”
“Perhaps I can explain
later—when we have an hour or two over a fine repast at the Ol’
Boar in Oakhurst. Until then, let us move on.”
Beyond the secret door was yet
another dust filled chamber. This hall was only twenty feet wide but
almost fifty feet long. Although Danton’s torch had been the
party’s only light source in the other rooms in this part of
the citadel, a faint greenish light was visible from the far end of
this room. Three narrow alcoves lined both the north and south walls.
Each alcove held a humanoid figure carved of red-veined white marble,
except for the southwest alcove, which was empty. The figures
resembled tall elves in plate mail. The far end of the hall opened
via a stone arch into a wide room, from which the greenish light
trickled. A dark pit was situated before the western archway.
“We must proceed very carefully here,” said Danton. “I sense great danger.”
“I sense great power
to be had,” whispered Mauser.
Danton moved through the chamber,
examining every inch of it as carefully as possible as he went
(search: 12+9=21). One thing was immediately obvious to the
scout: while previous chambers in this area had lain undisturbed for
centuries, someone or something had been moving about in this area.
While dust was everywhere, it was disturbed in several areas. Some
sort of tracks could be discerned, but they too were filled with
dust, suggesting that whatever moved through the area had done so
some years previously. No one in the party was sufficiently skilled
to follow the beginning and end of the tracks (no one has the
‘track’ feat), but the knowledge that someone had
been here put the party on a higher state of alert.
At the far end of the chamber,
where the pit lay under the archway, the party members were able to
gaze across the pit and into the next room. Although the pit filled
the entire western end of the room where the party stood, the archway
that led into the next chamber was only ten feet wide, so the party
could not see the entire chamber beyond. But they could make out that
it was reasonably large, with violet-hued tiles covering the floor
and walls. The source of the green light was not visible, but the
light was stronger here, illuminating what appeared to be a massive
stone sarcophagus, easily nine feet long, in the center of the next
chamber.
As for the pit that blocked passage
forward, when the party members gazed down into it, they could see
that it was ten feet deep and its bottom was filled with spikes. The
walls of the pit were rough and uneven.
Aside from these observations,
Danton also noticed something unusual when he examined the center
alcove on the southern wall—part of the alcove wall was
slightly discolored and when the scout fumbled about with his fingers
on the wall, he quickly found a mechanism that opened a hidden door
at the back of the alcove.
When the door opened, it revealed a
tiny chamber five feet wide and ten feet deep. Dust coated the
chamber, obscuring words inscribed on the southern wall. Otherwise
the chamber appeared empty and unremarkable. Danton rubbed the dust
off the markings on the wall, but the words he revealed were written
in a language that no one in the party could understand.
“What’s th’ point
o’ buildin’ some tiny empty room?” asked Nanoc.
“When ya found it, I was hopin’ my axe might be in here!
I mean, Mauser got his morningstar, Tel got his sword, but where’s
my axe?”
“Shhhh!” admonished
Danton. “I am thinking…there must indeed have been some
reason to construct such a chamber…some reason not evident to
the untrained eye…”
The Velunese carefully probed the
walls and floor, searching for anything unusual (search: 15+9=24),
and he quickly found it: a trapdoor in the center of the floor that
lifted up to reveal a dark three foot by three foot crawlspace that
ran off to the west. When Danton lay on the floor and stuck his torch
and head down into the crawlspace, it appeared that it ran for at
least fifty or sixty feet—as far as the light from the torch
would carry.
“So, which way we goin?”
asked Nanoc. “Can’t say I’m too thrilled ‘bout
the idea o’ crawlin’ through that little space.”
“Nor I,” agreed Danton,
“but it doth seem a better option than a leap across that
pit—this time falling short would have consequences more severe
than an arrow or two to dodge.”
“Then let’s get on with
it,” said Mauser. “We can use our usual order and Tel can
wait and guard this end until we know whether we can safely emerge at
the far end.”
“No problem,” grunted
the fighter.
With Nanoc somehow cramming himself
into the small space and slowly crawling through it, Danton followed,
along with Mauser and then Erky. The tunnel ran for a full sixty feet
before it finally ended in another trap door overhead. Nanoc opened
the door with one hand while clutching his axe in the other. He then
stood up in the tunnel and stepped up and out of it into a new
chamber. The others quickly followed and Erky called out for
Telemachos to join the rest of the group.
When the party stepped up and out
of the crawlspace, it found itself in the chamber beyond the pit and
the archway. The room was thirty feet from east to west and forty
from north to south. The party could now see that the violet tiles
covered the walls and floor of the entire chamber. The trap door
where the party had emerged was located in the southwest corner of
the room. Wall sconces were attached to the walls at each corner, but
only one still bore a torch, and it burned with the tiny, greenish
light the party had seen from the previous room. The huge marble
sarcophagus lay in the room’s center. Now that the group stood
closer to it, it was clear that the stone possessed heavy carvings
with dragon imagery, and the head of the sarcophagus resembled a
dragon’s head. Rusting metal clasps firmly locked down the lid
of the sarcophagus.

“How’s that torch still
burnin’ after all these years?” asked Nanoc, pointing
towards the green flame.
“It must be magic,”
said Mauser. “Perhaps it has a permanent enchantment. We should
take it with us when we go—we’d never have to worry about
lack of light again.”
“Now what?” asked
Telemachos. “Is this the end of the line? Should we ask the
Frog Man what to do next?”
“Let’s find out,”
said Danton. “This whole part of the citadel appears filled to
brimming with hidden doors.”
The Velunese moved systematically
through the chamber, looking for any sign of traps or hidden portals,
but, even after an exhaustive search, he found nothing (search:
11+9=20).
“Twould indeed appear to be
as far as one can go—at least in terms of the area of the
citadel accessible via using Yusdrayl’s key in the stone dragon
door,” he said finally when his examination was complete.
“So we came all this way for
a magic torch and a stupid sarcophagus?” asked Telemachos
incredulously. “I’ve definitely had enough of this
place.”
“Has it occurred to any of
you that the hidden treasure is probably inside the
sarcophagus?” asked Mauser. “Come, Nanoc, did you truly
expect your axe to be simply lying about on the floor? Of course not.
Why don’t you open that thing up that we may find out what is
inside and claim our just reward for our efforts.”
“I don’t know,”
said Danton.
“Look,” said Mauser,
the exasperation evident in his voice. “We’ve come all
this way and gone through all these traps and tunnels to get here.
Surely you don’t intend to simply turn around and waltz off to
Oakhurst now?”
“C’mon, Danton, he’s
right,” said Nanoc. “Goin’ back ta places we
already been is pretty silly, but this is new and with how
hard it was ta get here, there’s just gotta be some good
stuff inside.”
“Famous last words, no
doubt,” said the Velunese, “but I will not stop you if
you wish to open that tomb. I will merely caution all present to be
ready for the worst, for if there is treasure to be taken, I have no
doubt it will come at a price.
Facing no obvious threats and
without any kind of time constraints, Nanoc was able to take the time
to position himself as effectively as possible and gather his
strength to break each of the six latches in turn (“take
twenty”=20+5=25 for each latch). The half-orc then motioned
for Telemachos to assist him with lifting the heavy stone top off the
sarcophagus. As the two warriors did so, the remaining party members
stood back with weapons at the ready for any surprises.
Inside the sarcophagus lay the
mummified body of some very large creature—a full nine feet
tall. It appeared to have been entombed wearing fine clothes, now
rotted. But it still wore sparkling jewelry and rings adorned with
tiny silver dragons. The mummified flesh seemed shrunken but
elongated at the same time, and was a rubbery, putrid gray. The hair
on the creature was long, thick and ropy, while its hands were clawed
and its feet three-toed. As the party members gazed down into the
sarcophagus at the bizarre body, its eyes flashed open with a
flickering orange light.
“Oh, I might have known!”
groaned Danton. “Here we go again!”
[Initiative: Mummified Thing:
10, Nanoc: 11, Telemachos: 21 Danton: 10 Mauser: 16, Erky: 13]
As the mummy, creature, or whatever
it was rose up from its sarcophagus, the party members did not wait
for it to give proof of hostile intent. Instead, they all had at the
creature from all directions. Unfortunately, the thing proved
surprisingly fast and managed to dodge most of the flurry of blows
that came at it (Danton attack: 2+4+2=8; miss; Mauser attack:
10+4+2=16; miss). Only Nanoc and Telemachos (Nanoc attack:
11+9+2=22; hit; 9 damage; Telemachos attack: 12+9+2=23; hit; 10
damage) were quick enough to strike the creature before it leapt
out of the sarcophagus and landed amidst the party members, right
next to the Furyondian.
When the thing landed, it lashed
out at Telemachos with both clawlike hands and leaned over in an
attempt to bite the warrior as well. The fighter blocked the claws
with his shield, but took the bite on the shoulder (5 damage).
Telemachos backed away and the huge
shambling thing came after him, but the other party members
surrounded it once again and continued to slash at it. Telemachos
struck the creature a solid blow as he moved back (attack:
12+11=23; hit; 13 damage), while Mauser smashed his morninstar
into its side with a flash of yellow light (attack: 17+6=23; hit;
8 damage). Somehow the thing managed to take these blows and keep
advancing on Telemachos, but when Nanoc slammed his axe into its back
(attack: 19+11=30; hit; 15 damage), the creature fell face
forward and collapsed unmoving onto the tile floor.
“Aw, come on, Danton,”
said Nanoc as he pulled his axe from the thing’s back. “That
wasn’t so bad—pretty ugly—but not all that tough! An’ maybe my axe is inside that tomb over there!”
When the party members returned to
the sarcophagus so hastily vacated by the thing that had attacked
them, they saw that there were a number of items scattered across the
bottom of the grave, including dozens of silver and gold coins, an
engraved dagger, and four scroll tubes. Nanoc scooped up all of these
items into a sack and then frowned.
“Huh, no axe,” he said
with a shrug.
[Spot: Telemachos: 11, Nanoc: 4,
Mauser: 17, Danton: 13]
“Is it just me or is that
corpse we just…er…killed…moving again?”
asked Mauser suddenly, pointing back at the thing the party had just
felled.
When the others looked closely,
they could see that the grievous wound caused by Nanoc’s axe
seemed to be closing up and the arms of the creature were trying to
push the body up off the floor.
“I’ll kill ‘im
again!” shouted Nanoc, dropping his sack, retrieving his axe
and rushing over to the body. The half-orc began hacking at the
corpse with abandon, but no matter how much cutting he did, the
wounds all slowly began to repair themselves.
“Get that torch off the
wall!” hissed Mauser. “I have read of such creatures—only
fire or acid may kill it permanently. This looks not like the
pictures of trolls I have seen, but it surely has their regenerative
capacity!”
While Nanoc continued to hack at
the body, Danton used his mundane torch to begin setting it alight
and Telemachos pulled the green-glowing torch from the wall sconce
and used it to add to burn the squirming body parts. It took several
minutes, but between the two torches, the party was finally able to
burn all the remnants of the bizarre creature.
When the thing was finally
destroyed, Danton gathered up the bits of jewelry that it had worn
and dropped them into Nanoc’s sack. He then wiped his hands on
his pants and turned to the others.
“And that, as they say, is
that. Oakhurst awaits.”
Although Mauser continued to press
the other party members to return to the lower level of the citadel,
they all insisted on returning to Oakhurst to claim the reward for
the two Hucrele signet rings. The journey back through the citadel
was uneventful, as the traps that had bedeviled the group on their
way to the sarcophagus room could now be safely avoided. The group
stopped only long enough for Mauser to recover the magic orb he had
covered in his cloak. Once outside, the party climbed back up the
winding stairs and then used the rope left by the Hucrele’s
ill-fated party to climb out of the dark ravine and into real
daylight for the first time in almost a week. It was a clear day and
the sun was still high in the sky.
Erky, who had been imprisoned in
the goblin’s dungeon for a full year, was particularly struck
by the sight of sky, hills and trees and stood silently for several
minutes taking it all in.
As the afternoon passed, the party
retraced its steps along the Old Road largely in silence. Erky
remained preoccupied by the sights and sounds of freedom, while the
other party members had grown weary of endless debate on returning to
the lower level of the citadel. It was late afternoon when the
exhausted group finally traipsed back into Oakhurst and right up to
the Ol’ Boar Inn.
Garon, the innkeeper, was visibly
shocked at the party’s reappearance.
“Blazes!” the man said.
“We all thought you had gone the way of the Hucrele kids! But
here you are back—and with a gnome in tow no less! I guess that
means no luck finding Talgen and Sharwyn, eh?”
“Tis a long story and one I
am sure Nanoc will be only too happy to relate in great detail over
dinner,” said Danton. “But I for one require a bath, a
shave and a glass of your finest wine before I will be in a condition
to speak to anyone.”
“Whatever you want!”
said Garon. “I’m just glad you’re all back in one
piece!”
“What news is there from the
wider world?” asked Telemachos. “I feel as though I have
been underground and cut off from the world for a year or more.”
Garon’s mood visibly
darkened.
“There’s talk of war in
the east,” he said. “They say Iuz has finally struck in
the Pale and the County of Urnst. One of the Hucreles’ caravan
drivers told me he heard in the capital that King Belvor has put the
Furyondian military on the highest state of alert—in case Iuz
decides to move in the west too.”
“Has there been any actual
fighting in Furyondy?” asked Telemachos, visibly upset at the
news. “If so, perhaps we should ask the Frog Man to help defend
the realm!”
“Not that I’ve heard,”
said Garon, “but I get the impression things could heat up at
any time.”
“And Veluna?”
interjected Danton from the barstool where he had collapsed to await
his drink.
Garon shrugged. “Haven’t
heard anything specific, but I imagine they’re just as
concerned as old King Belvor. But if you’re really interested
in the latest information, maybe you should ask the newcomers. They
arrived just this afternoon from the capital—checked in and
went straight to see Kerowyn. I think they’re still over there
if you want to talk to them or they’ll be back here later.”
Danton’s eyes narrowed.
“Newcomers? Talking to Kerowyn Hucrele? Just who are
these people?”
Garon shrugged again as he finally
poured Danton a glass of wine. “Seem like you all—adventuring
types. Guess they’re interested in the contract too…”
“Like hell!” hissed
Danton, all but spitting the drink Garon handed him. “Rivals
after our reward!”
“We’ll just see about
that!” said Nanoc, standing up and hefting his axe. “We
done all the work! That ain’t right!”
“I think it would be wise for
us to get over there right now,” said Mauser. “We can
rest later.”
This time no one objected to the
cleric’s suggestion and the group, still dirty and worn from
many battles and the dust of the road, marched across the single
street in Oakhurst and up to the residence of Kerowyn Hucrele.
Danton rapped on the door,
politely, but insistently.
“I thought we had removed all the adverts back in Verbobonc City precisely to avoid this sort
of complication,” he muttered as he knocked.
When the butler who had greeted the
party a week previously finally answered the door, Danton pushed his
way past the man and blurted:
“Fetch your mistress, my good
man, and tell her that we have learned the fate of her children and
come to claim our just reward for the contract she offered!”
The flustered man stammered
something about the lady of the house already having guests, but he
was interrupted by a shout from the living room.
“What news? What news?”
yelled Kerowyn Hucrele as she rushed into the foyer.
“Might we sit down, my lady?”
asked Danton.
“Of…of course,”
stammered the merchant woman. “Some others had come to inquire
about taking up my offer, but if you already have news, then I have
no need for them.”
“Indeed we do madame,”
said Danton. “You may dismiss these others—I can
assure you that their services will not be needed.”
The party then waited as Kerowyn
Hucrele returned to her living room and asked her butler to show out
whoever was there. Voices were raised in protest, but the lady would
have none of it, and moments later a group of people stalked past the
party, shooting foul looks in all directions as they went. There was
a dwarf in heavy platemail, a tall, thin half-orc, a human woman in
leather armor, a halfling woman covered with tattoos and wearing
bright colored shirt and breeches, and an elven man with a long blue
cloak with the hood thrown back. In response to their scowls as they
walked by, Danton only smirked.
“This isn’t over,”
said the elf as he walked past the Velunese.
“Ain’t we seen them
somewhere before?” asked Nanoc when the group had passed.
“Those tattoos seemed awful familiar…”
“Never mind that, Nanoc, my
boy,” said Danton, “we’ve a reward to claim.”
With the other group gone, the
party moved into the living room. Most of the group remained standing
to avoid soiling the furniture, but Nanoc sank heavily onto a couch,
leaving all manner of permanent stains and causing the wood to creak
and crack.
Danton gave the news of the demise
of Talgen and Sharwyn Hucrele in as diplomatic and empathetic a
manner as he could (diplomacy: 4+6=10), revealing the two
signet rings and explaining that the party had found the remains of
all four members of Talgen and Sharwyn’s adventuring party. He
left out the fact that the party had been forced to engage in combat
with whatever it was that had remained of Sharwyn and Sir Braford.
Kerowyn Hucrele was clearly shaken
by the confirmation of her worst fears and the party had to wait a
long time before she was able to speak again.
“I…I thank you for
your efforts,” she said finally. “And you shall be paid
the gold I offered for each ring—250 gold wheatsheaves total.
Will you be leaving Oakhurst now?”
Exchanging a look with Mauser,
Danton said: “Yes, I believe we shall depart soon. We all have
other matters that drive us and we must seek adventure and employment
elsewhere.”
“I understand,” replied
the merchant. “But perhaps you could do one more thing for me
when you go—I will pay you for your services, of course.”
“We are listening,”
said Danton.
“Tonight I shall write a
letter to my brother, informing him of what has transpired and the
fate of my children. He lives in the town of Hommlet in the east,
near the Gnarley Forest, where he runs another branch of our trading
company. His name is Joman and you can find him at the Old Trading
Post. If you will do this, I shall pay you a hundred additional
wheatsheaves—and instruct my brother to pay you a similar
amount upon delivery of the letter.”
“That is a most interesting
offer,” said Danton. “May we have a few moments to
discuss it—and our future plans more generally—in
private?”
“Certainly,” said the
woman. “I need to be alone as well. You may tell Walt, the
butler, your answer when you go. But I do hope you will accept my
offer. If not, I suppose I shall be required to hire that other group
after all.”
With that, the woman left the room,
leaving the party alone.
“We may consider this offer
for later,” said Mauser immediately, “but I mean to
return to the citadel first—with or without the rest of you.”
While the others sat in silence in
response to this comment, Erky cleared his throat and said: “I’m
really grateful for you all getting me out of that place, but I don’t
want to go back to it. If you decide to go to Hommlet, we could stick
together a bit longer since my village is in the Gnarley Forest and
Hommlet is along the way, but if you want to go back into the
ravine…that…that’s not for me. I’ve been
gone from home for far too long as it is and I can only imagine all
that’s happened in my absence. I’ve got to get home.”
________________________________________________________________
Notes for turn 17:
Please send postings for Turn 17 by
the end of Friday, July 28th.
Items gained this turn:
magical torch, 300 gold, 220 silver, four unknown scrolls, jeweled
dagger, various bits of jewelry from the thing in the sarcophagus,
unknown music-producing orb from the citadel (now silent)
Undivided Loot previously
gained: 977 silver, 440 gold, 3 gems, 2 onyx gems
Items
used/lost/destroyed this turn: 1 day’s rations, 2 Hucrele
signet rings, 1 torch
FOES DEFEATED:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
43/104 |
41% |
Sarcophagus Thing |
| Mauser |
19/104 |
18% |
Shadow |
| Telemachos |
29/104 |
28% |
Calcryx |
| Danton |
7/104 |
7% |
Bugbear |
| Erky |
6/104 |
6% |
Twig Blight |
Current Status
of the Party:
Nanoc
AC: 17
Hit points: 35/35
New XP: 180
XP total: 3390
XP needed: 6,000
Equipment: great axe, 2 short bows,
short sword, studded leather armor (2 sets), 46 arrows, 2 quivers,
backpack, waterskin, 9 days trail rations, bedroll, 2 sacks, 2 flint
& steel, bearskin, tent, 50’ rope, 16 pounds of caltrops, 1
sap, spare chainmail shirt, 2 small marble statues, 3 silver rings
Gold: 2
Mauser
AC: 18
Hit points: 23/31
New XP: 180
XP total: 3390
XP needed: 6,000
Spells Available:
0 Level (4): none
1st
Level (4*- one of these four spells must be a domain spell):Alter
Self
Equipment:
quarterstaff, heavy mace, light crossbow, scalemail, 36 crossbow
bolts, small wooden shield, backpack, pouch belt, 50’ silk
rope, 2 torches, waterskin, flint & steel, 2 holy water flasks,
peasant outfit, bedroll, entertainer’s outfit, cleric’s
vestment (all clothing badly damaged by fire), healer’s
kit, 7 days rations, four jade dragon figurines, ½ potion of
cure light wounds, 1 sap, 2 unknown arcane scrolls, 1 unknown potion,
scroll of slow poison, unknown tome, enchanted morningstar (?)
Gold: 0
Danton
AC: 15 (16 vs. one opponent)
Hit points: 13/14
New XP: 180
XP total: 3390
XP needed: 6,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 13
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 11 days trail rations, hooded lantern, notebook, pen, ink,
gold ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl
Gold: 9
Telemachos
AC: 16
Hit points: 27/32
New XP: 180
XP total: 3390
XP needed: 6,000
Equipment: short
sword, 2 daggers, long bow, quiver and 36 arrows, scalemail, large
wooden shield, backpack, large sack, flint and steel, 12 days
rations, waterskin, bedroll, tent, 1 sap, spare suit of scalemail,
Sir Braford’s longsword
Gold: 12
|