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Turn 18: New Faces and Places
Chapter
1: A Darkness Gathering
Turn
18: New Faces and Places
| Date: |
6 Lipanj (“Wealsun”), 592 |
| Location: |
Hommlet, The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 3) |
| |
Nanoc (Barbarian 3) |
| |
Telemachos Rhavelle (Fighter 3) |
| Associates: |
Erky Timbers (Fighter 1/Cleric 2) |
| |
|
| Date: |
25 Svibanj (“Flocktime”), 592 |
| Location: |
Sunless Citadel, The Viscounty of Verbobonc |
| Players: |
Mauser Gregorus (Cleric 3) |
| Associates: |
Jil du Gal |
| |
Archangel |
| |
Eiger |
| |
Dhavut |
| |
The White Spider |
“Well
gentleme….er….friends,” said Telemachos, with a
sidelong gaze at Nanoc, “this town does look quite promising in
many respects. Let us use our gold wisely to equip ourselves so that
we may become a stronger group. I for one have little need to be
encumbered by gold, worrying which cutpurse will steal away with our
hoard. Besides, my inheritance is great, and I only have need for
traveling money and enough for ale - though you can never truly have
enough gold pieces for ale, eh Nanoc? Or, maybe a nice red, eh
Danton? You are a man of good taste I can see.” “Then,”
continued the Furyondian, “we should go visit my uncle. I am
sure that with his sylvan network, he is better connected to the
tidings of war than we are. Perhaps he has news of my father. Either
way, I am sure that he will help us in any way that he can. Like all
druids, he is a bit of an oddity, but he is family and will be
useful, I'm sure. Remember, Nanoc, there is no magic axe in his house
since his sylvan friends do not take kindly to such weapons. And
please, do try not to destroy his furniture!”
“Hmm,
a good red would be nice,” mused Danton. “While the two
of you may wish to spend our finances on armaments, armor and the
like, I must say that, for myself, I cannot think of a better and
more worthy -- to say nothing of more deserved -- expense than fine
meals, fine wine, soft featherbeds, choice female company, and
entertainments suitable for learned men -- chamber music, theatre and
a good poetry reading or two. Thus said, I wilt be spending some of my own money on these things, and I think, Nanoc, 'twould be
for your own good if you did the same. Telemachos seems a learned
sort, but you, my boy, have much to learn, as oft I told you during
our highway journeys. Here, in Hommlet, we might find a good setting
in which to teach you decorum and etiquette in its practicality. I
propose we stay at the Inn of the Welcome Wench and hope that its
pleasant look and appearance correspond well to the lasses who work
there, hmm?”
“I
don’t know,” said Telemachos, with a skeptical look at
Nanoc. “I must say that I have doubts about your mission to
uplift and civilize Nanoc. Indeed, perhaps it is better for his
fighting skills if he is left a little rough around the edges rather
than enjoying the charms of the theater and poetry readings.”
”As
for employment,” continued the fighter, “I agree that we
can afford to be a lot more discriminating at this point. We can hole
up at that nice inn for a while and perform such tasks and enjoy such
entertainments as we wish. Although I would not to tarry too long, we
need information and proper employment. Wider events may determine my
fate and draw me home, but I would prefer to remain with the party
and travel on with lucrative employment while I search for my lost
father.”
”Yes,”
said Telemachos, “I shall join you for your civilized entertainments and hope that
we can learn more about each other over some wine. Perhaps you can
tell me more about this love of yours you keep mentioning - she seems
like a beautiful woman and it is evident that distance from her is
causing you much distress and heartache. I have not yet met such a
woman, though my father will arrange for my marriage when he returns.
I would like to tell you the tale of my father's disappearance should
you be willing to listen. You are a trustworthy companion and worthy
of friendship.”
Nanoc
shook his head roughly. “Oh, ya fellas is givin' me a headache
again! Usin' all them fancy words an’ whatnot. The way I sees
things is pretty simple. I want to get me some mastercraft armor
Grundar done told me about. Well if I get enough money some day that
is just the type o' armor that can be made magic. Don't find much
armor for a guy my size...Grundar done had the same problem. Now I am
sure it'll take a while ta get it made, but this looks like the type
o' place that can get it done. So I'll be here for a little while. So
I think we oughta first go see the leather smith and put my order an,
then we'll know how long we gotta be here.”
”Next,”
said the half-orc, counting on the fingers of his right hand, “next
we oughta
deliver that there letter and collect our money. Who knows? This
Hurcrele might have summpin interestin' for us to do. That family
seems ta have money. After that, we oughta sell some of those gems
and divide the loot. Then we can go see Tel's uncle. Find out
what he knows 'bout his father, and if he's got a lead well I'd be
happy to help you out Tel.”
“But
while we’re doin’ all that,” continued Nanoc,
“let's not forget we gotta get Erky back ta his village. Don't
know how far away that is, but that'll take some time. Maybe we can
do that first thing tomorrow. I mean I am sure Erky wants to get
back. Since we is waitin' in my armor, he'll know how long we is
gonna be here and it'll give him some time ta decide if he wants to
join us. We can stop back by on our way out. If Mauser shows up 'fore
we leave, great. If'n he don't, well I wouldn't be a lookin' fo 'im
anytime soon. There I said my piece...now let’s find that
leather worker!”
”Oh
yeah,” blurted the half-orc a moment later, having run out of
fingers, “I don't need no feather bed! May not have the money after I buy my
armor anyhow.”
Danton
scowled and pulled Nanoc aside, out of earshot of Erky.
“Now,
be reasonable, Nanoc! If
Erky refuses to join us and wishes to return home, that's his
business, and I'd certainly understand -- the poor blighter was
imprisoned in that awful rat's nest for nearly a year. But if he does
decide to go home, I see no need to accompany him. I was willing to
aid Erky if we could draw some identifiable value out of the effort.
But if he is simply going home for the foreseeable future, then I
say, godspeed, good luck, best wishes, and be gone. As I see it, if
we are to play Erky's guardian any further beyond Hommlet, we ought
to get paid for our effort. I know your heart bleeds for charity
cases, Nanoc, but mine doth not.”
“Ah,
come on now, Danton, Erky is my friend. He don't haftta give me no
money to take 'im to his village. Why I'd like to see the expressions
on his friends and families faces. Plus I ain't never been ta no
gnome village. So if'n it's all the same to you I plan on makin' sure
Erky gets there in fine shape.”
”You
know,” continued the barbarian, picking up steam as he went,
“sometimes doing a kindness for a person is its own reward. Now
maybe you just ship Erky off and we never hear from him again, and
maybe I walk with him back to his village and he sees what a good
friend I am and he gets to think'n how much we need a healer. Next
thing you know he may be wantin' to come along wit us...sure for his
cut o' the booty, but more than likely cause he don't want his new
friend to haft to go it alone. Ya know, maybe there’s a thing
or two you need to be a learnin' from me! Can't believe
you'd go a askin' Erky to pay to take 'im back to his village. Maybe
you oughta think 'bout joinin' me on that walk...might do you a
little good.”
“By
Olidammara’s beard,” swore Danton. “What's the
rush? The stubby fellow has been entrapped in darkness for an entire
year amongst torturous foes -- hath he not the stomach to bear a mere
week in the light of day whilst in our pleasant and genial company?
If not, bugger him, I say! After all, doth he not owe us some
consideration, particularly if we, with the hope of no profit in so
doing, are willing to take the time to escort him safely home? Doth
not he owe us some consideration, to allow a mere week's worth
of relaxation as right payment for our exertions and tribulations?”
“Look, you two,” said
Telemachos, approaching the pair. “Erky know’s what
you’re talking about over here, so maybe we should wrap this up
for now, huh? Just for the record, he’s welcome to stick around
as far as I’m concerned, but if he wants to go home, I send
good blessings with him—but that’s it. I’m not
accompanying him on the trip—we’ve got far too many other
things to be doing.”
“I really can’t believe
you fellas,” said Nanoc, “but fine—we can discuss
it more later. For now we’re going to order my armor.” And, grabbing Danton by the
shirtsleeves, the half-orc turned the Velunese about and started him
marching back across town towards the leatherworker’s shop he
had seen.
***
After gazing down into the ravine
once again, Mauser turned and looked at his new associates. Flashing
his fingers as a test, just as he had done when he first met Danton,
Mauser silently said: Yes, here I am again.
While his fingers sent one message,
he said aloud:
“When
I was last here, we had a truce with the kobolds and they allowed us
to walk through their realm without bothering us. After we rescued
their white wrymling and wiped out their enemies, the goblins, I
don't know if they were afraid of us or thankful. We never searched
the kobold area for risk of offending the little buggers."Mauser
paused and grinned. “But I gather you have no qualms about
offending kobolds?"
“None
whatsoever,” said Jil du Gal grimly. If she or any of the
others had caught Mauser’s second message, none of them gave
any visible reaction
(Mauser Sense Motive: 18+6=24).
“Good,”
replied Mauser. “Here’s a quick rundown on the place.
First of all, a kobold called Meepo, Keeper of Dragons, sits with the
wyrmling in a room outside of the main kobold compound. When we first
found him, I relieved some jade figurines from him.”To
illustrate, Mauser held up two of the tiny items he had taken from
Meepo’s chambers.“We
also found two dragon shrines on the lower level that appeared to be
magical. At least one was guarded by a shadow whose strength drain
nearly cost me my life. I was able to rebuke the shadow, but we did
not destroy it. I had assumed that the figurines might be some sort
of key for unlocking whatever the shrines hide, but my companions
were not interested in testing this theory. Perhaps Meepo can be
persuaded to tell us what these figurines are for and where he got
them. I am not an expert on dragons, but I know they are intelligent.
Maybe we can speak to the wyrm and extract some useful information
from it as well.”
“All
right,” said Archangel, standing next to Jil. “What
else?”
“The
kobolds occupy a fairly large area,” continued Mauser. “We
didn’t search much of it. I counted at least seven closed doors
with activity within. The leader of the kobolds is a female named
Yusdrayl. Her hall has numerous kobold guards and I have no idea how
many more kobolds exist, but I doubt they would miss any treasure
they hold if they were dead.Beyond
the kobolds, there is the lower level with the dragon shrines. The
second one is reached via a rough rift that cuts through the tunnel
leading to it. In it we encountered some sort of fire worm. There
were dozens of holes in the rock there that I believe were cut by
these worms. I have no idea how many worms there are, but we'll have
to pass through the rift in order to get to the shrine. I do not know
if anything guards that shrine besides the fire worms.
”The
various members of Mauser’s new band nodded silently.
“The
largest part of the lower level was devoted to strange plant
experiments by the druid and his goblins followers. We burned the
vampire tree and the druid with it, but I do not know if he still
lives. Regardless, we did not thoroughly search his grove and
certainly not his body—if he did indeed burn to death. I
believe there may be some books there that may be useful to me or
valuable enough to sell if nothing else. We did not search the
various rooms in the lower level leading to the grove, but I believe
we cleared out the majority of the riffraff.”"I
would suggest we visit all of these areas, in the order you all
prefer. I am a spiritual man and as long as the god of magic and
trickery sees fit to loan me his powers, I will use them. I am not a
tactician or a warrior so I leave such matters to you."
“Let’s
deal with the kobolds first,” said Jil. “They sound like
the only organized force left in the place. If we wipe them out, then
we’re just dealing with scattered remnants and wandering
monsters—and maybe this druid—rather than any real
fighting force. Once they’ve been stomped, we can investigate
and loot the rest of the place at our leisure.
”Archangel
nodded. “A sound plan.”
“Yeah,”
added Dhavut the dwarf. “And just the kind of plan me and Eiger
here like best.”
“Then
let us have at it,” said Mauser. “But one last thing to
keep in mind. We encountered a variety of runes scattered about the
citadel on walls and statues. None in my former party could read any
of them, but perhaps one of you can. If so, they might point to
additional treasure.” To illustrate his point, Mauser motioned
towards the runes carved into the pillars on the edge of the pit.
The
others looked at the stone obelisks and then the half-orc Eiger
laughed.“This
is nothing but goblin graffiti! Warnings of doom to trespassers and
the like. I hope this is not the extent of your ‘treasure-producing
runes’!”
Mauser
shrugged. “I suppose we’ll find out.”
***
The
leatherworker’s shop was located on the hillside south of the
river quite close to the grove that the locals had identified as
being the residence of Jaroo Ashstaff. The proprietor turned out to
be a gnome woman named Naddy Tomanloft, who was assisted by a handful
of younger men and women. Although initially taken aback by Nanoc’s
sheer size and intimidating presence, when she learned he had gold
burning a hole in his pocket, she became very friendly.
The gnome
promised Nanoc she could upgrade his armor in a week’s time for
the ‘paltry’ sum of 200 gold. This price would likely
have been much worse had not Danton intervened in the haggling
process when it appeared that the discussion of numbers had Nanoc’s
head spinning.
“Huh,”
said the half-orc when the gnome finally refused to lower her price
any further, “I don’t got that much gold, but I guess I
can always dip into Mauser’s moolah. If Mauser comes back, I
can pay it back out of the money we get for selling all those jewels
anyway.”
“Jewels?”
said Naddy Tomanloft, her ears perking up.
“Never
mind that,” hissed Danton, glaring at Nanoc. “Here is
your money for the armor.”
“If
that’s how he is with Mauser’s money,” muttered
Telemachos, “maybe we ought to rethink the whole idea of having
him carry the jewels in the first place…”
“We’ll
discuss that later,” said Danton. “Now, we must be off to
see Joman.”
“Joman?
Joman Dart?” asked Naddy.
“Yes,
we have business with the man,” said Danton abruptly. “Why
do you ask?”
“You
should be careful around that one,” said Naddy in a
conspiratorial tone. “He’s up to no good. He isn’t
from around here and he can’t be trusted. You’ll watch
him real close if you know what’s good for you. Now,
move along, I’m closing up for the day.” The woman looked
at Nanoc and added: “Remember, one week and your armor will be
ready…and if you want anything else made, you know where to
come.”
Telemachos
and Danton shooed Nanoc out the door before he could make any more
purchases.
“It
is getting rather late in the afternoon,” said Danton. “If
we wish to collect our reward and do any more business today, we
should be at it before we go and visit your uncle.
”The
party stopped next at the workplace of a smithy near the main square
just north of the central bridge across the river. Six different
smiths worked together in a collective, each with a different
specialization. When Telemachos explained his interest in new armor,
the men and halflings present directed him to a bald man with dark
skin named Harris Karl. Harris told Telemachos he could produce any
type of armor up to, but not including, full plate. However, when
Harris began quoting prices, it became obvious that half-plate or
banded mail were well out of Telemachos’ price range.
Ultimately, the armorer agreed to take 170 gold from Telemachos,
along with his scale mail as a trade in, in return for a suit of
splint mail. The splint mail was already made, and would only have to
be fitted to the Furyondian’s frame, something the armorer said
he could complete in a few days. He took the fighter’s
measurements and then told him to return in three days.
“It
would appear that I will be having to dip into the ‘Mauser
slush fund’ as well,” said Telemachos ruefully. “It
was a great deal of money, but it should upgrade my defenses
significantly.”
“Ah,
don’t worry so much, Tel!” bellowed Nanoc. “We’ll
pay Mauser back, don’t ya worry! An besides, what he don’t
know won’t hurt im!”
***
With
the rope that was first left by the ill-fated Hucrele adventuring
party still in place, Mauser and his associates descended into the
ravine. Dhavut and Eiger went first, followed by Mauser and the White
Spider, with Jil and Archangel bringing up the rear.
Once
down on the ledge, the party moved quickly down the stairs and across
the courtyard to the tower door. Mauser pointed out the pit trap that
Nanoc had sprung a week earlier, and the party easily avoided it.
Eiger and Dhavut then made their way into the tower and the others
followed. Once inside the tower, Jil and Archangel lit torches and
Mauser pointed out the next set of runes he and his earlier
associates had never been able to read.
“Those
runes were not written by goblin hands,” said Archangel. “They
are in draconic, and they read ‘Ringtariax’, whatever
that means.”
Glancing
about the tower, Mauser noticed that someone had finally removed the
bodies of the dead goblins, which had still been in this spot only
yesterday when his other party vacated the citadel.
“This
way to the kobold area,” said the cleric, pointing towards the
northwestern door. “Everything in that other direction has
already been looted. Be wary—once we reach the end of the next
hall, we will be in Meepo’s chambers. And it appears that the
kobolds—or someone else—has been active here recently.
When I departed the ruin only yesterday, there were rotting bodies of
goblins here that have since been removed.”
“All
right, let’s move and stay sharp!” ordered Jil.
With
Mauser again in the middle of the formation, the party moved quickly
down the narrow hallway that led to Meepo’s chamber. The door
at the end of the hall was shut, but Dhavut bashed it open without
slowing down. The party then filed into the room behind the dwarf.Although
the room was still brightly lit by torches, otherwise it was much
changed from Mauser’s last visit. Calcryx and his cage were
gone and the room was largely empty. There was no sign of Meepo, his
bedroll, or any of the other possessions that had cluttered the room
as recently as the previous morning.
“Where’s
your kobold and his dragon?” growled Eiger, shooting Mauser a
foul look.
“I
don’t know,” replied the cleric. “The kobolds—or
someone else—has been busy here since we left. This is the
second room that has been more or less cleaned out.”
“Do
you think the kobolds simply abandoned the place?” asked Jil.
Mauser
shook his head. “If they were clearing out, why bother cleaning
up the goblin corpses? No, something else is going on.”
“Well
I don’t like it,” groused Eiger. “The whole reason
for bringing this guy along was his inside information, and now all
of that seems to be wrong.”
“Maybe,”
said Jil. “But I don’t like the idea of poking around
here when we don’t know what the kobolds are up to. Before we
start searching the place systematically, let’s go to this
audience hall you described and see if anyone is there.”
Mauser
nodded and pointed towards the hallway on the far side of the room.
The party got underway once again and moved down the long hall.
Whereas previously there had been sounds of activity behind many of
the doors here when Mauser passed by, now all was silent (Mauser
listen: 16+4=20).
It
was only when the group made its way around the last corner and into
the long hallway with the dragon pillars running its length that
Mauser and the others finally saw their first kobolds. Yusdrayl, the
kobold leader, sat on her throne as before, surrounded by ten other
kobolds. She looked as though she had been expecting visitors and
waited for them to approach. Otherwise the room was empty.
“Why
have you come back? And who are these others?” asked the small
creature in her high-pitched voice, her gaze directed at Mauser.
“We’ve
come to loot this place,” said Jil before Mauser could respond.
“We
told you to leave after you killed the goblins,” said Yusdrayl,
still looking at Mauser. “This place is kobold citadel now. You
are not welcome here.”
As
the kobold spoke, Mauser thought he could hear (listen: 15+4=19) movement from the far end of the chamber, but before he could turn
his head to look, Jil had screamed out: “Kill them, kill them
all!” and all hell broke loose around the cleric.
[Initiative:
Mauser: 6, Kobolds: 17, Jil and Company: 14]
When
Jil shouted her order, Eiger and Dhavut rushed towards the kobolds
massed in front of Yusdrayl’s throne. At the same time,
Archangel and the White Spider began casting spells. Jil herself held
back as if waiting to see how things developed. Mauser wanted to look
about for the source of the noise he had heard behind the party, but
before he could do so, Yusdrayl withdrew a wand and pointed it into
the midst of the party. Sensing danger, Mauser sought to leap aside,
but he was too slow (reflex save: 9+3=12; fail). With the
exception of Jil, so too were all of the other members of his new
party.
A
flash of orange fire shot from the wand that Yusdrayl wielded and the
flames rocketed into the midst of the party. Archangel and the White
Spider were hit directly, while the others were closer to the edges
of the explosion (21 damage for Mauser). The shockwave sent
Mauser flying and he landed on the stone floor ten feet away, rolling
and burning.
When
Mauser finally managed to extinguish himself, he looked up and saw
the full extent of the trap that the party had walked into: while
Eiger and Dhavut were still alive and trying to cut their way through
the ranks of kobolds defending Yusdrayl, more kobolds were pouring
into the chamber from four different halls and doors on the southern
side of the room. From out of one of the doors came Meepo,
accompanied by none other than Calcryx. The tiny dragon was
thoroughly constrained from movement in a wheeled metal cage, but his
head extruded ominously from a single hole in one end and Meepo
directed the kobolds moving the cage almost as if they were aiming it
towards the party of interlopers.
It
appeared that Jil had escaped the fireball largely unscathed and she
was helping a badly burned Archangel to his feet. The tiny halfing
woman with the tattoos was either dead or unconscious and lay
unmoving on the ground. Her body appeared so badly burned as to be
all but unrecognizable.
***
Danton,
Nanoc, Telemachos and Erky next went to see Joman Dart and deliver
the letter from his sister in Oakhurst. The Old Trading Post owned by
Dart was located immediately next to the smithy cooperative on the
town’s main square. It was a large structure with two levels
above ground and a basement filled with goods as well. When the party
members walked into the shop, it was immediately obvious that the
place sold all manner of goods. With the exception of perishable
foodstuffs, it appeared that virtually any sort of adventuring gear
the party might ever require could be acquired here. Signs on the
walls proclaimed that the shop would also buy used goods at half
their original price with no questions asked, suggesting that the
party could sell off any unwanted items here. Another framed sign
appeared to be some sort of jeweler’s degree from a school in
Verbobonc City in the name of Joman Dart.
When
Danton explained the degree to Nanoc, the half-orc immediately
insisted the party convert its jewels to cash at the trading post in
order to have more ‘moolah’ to acquire additional
equipment.
Not
long thereafter, the party found the proprietor.Joman Dart was a
stocky, dark-haired man of some fifty years. If there was anything
unsavory about the man as Naddy Tomanloft had suggested, nothing was
visible in his demeanor.
When
Danton broke the news about the deaths of Talgen and Sharwyn Hucrele
and explained the party’s two missions on behalf of Kerowyn
Hucrele, Joman sat down heavily in a chair and accepted the letter
Danton proferred. He read through it quickly, then wiped his eyes and
looked up at the party.
“It’s
what I expected ever since Kerowyn sent me a message saying the kids
had gone missing, but it’s still hard to have the worst
confirmed. I’ll get you your money and then if you don’t
mind, I’d like to be alone with my family for the evening.”
“Course!”
blurted Nanoc. “We’re real sorry ‘bout what
happened an’ we’ll leave ya in peace. But maybe tomorrow
we could come back ta talk some business? We’d like ta sell ya
some jewels an’ mebee you got other things we could do for ya?”
“Yes,”
said Joman. “Tomorrow would be better. Feel free to come back
then. Life and business must go on.”
The
man then retrieved 100 gold coins and handed them to Danton (for a
total of 200 new gold including the 100 gold advance given the party
by Kerowyn Hucrele).
By
the time the party left the Old Trading Post, the sun was low in the
west and the evening well advanced. The group once again crossed the
bridge to the southern part of the city and climbed up the hill to
the thick grove of trees near the top. When the group began to pick
its way through the trees, it was soon met by the growls of some
animal and moments later a wolf bounded through the trunks to
confront the party.
The
animal did not attack, but it did force the party members to stop in
their tracks. Moments later, a boy of perhaps sixteen or seventeen
years of age rushed up. He had blond hair and the faintest beginnings
of a light beard.
“Wyst!
That’s enough!”
The
boy approached the wolf and began stroking its head and ears, and the
animal calmed somewhat, ceasing its growling.
“Sorry
about that!” said the boy. “Wyst can get pretty excited
with strangers and he’s really been on edge lately anyway. I’m
Yundi by the way.”
“Greetings,
Yundi,” said Telemachos. “I have been told that my uncle,
great-uncle really, Jaroo Ashstaff, lives here in this grove. I have
only met him twice, but I remember him as a kindly old man and have
come to see him. He
played with me when I was a boy and had several strange magical
tricks and many interesting treats that he could conjure up. Bugs
that looked like sticks, lollipops that looked like trees, and other
such things. He told many tales of talking treants, as I believe he
called them, and spirits of the forest. Might he be here somewhere
nearby?”
Yundi
seemed briefly taken aback by Telemachos’ story, but then he
recovered his wits.
“Uh,
yeah, Jaroo is the druid here—he’s my teacher. I used to
be a pot boy at the Welcome Wench, but this job is a lot better. I
help Jaroo taking care of the grove and he teaches me druidic lore!
Come on! I can take you to him! Wyst! Go find Jaroo!”
The
wolf ran off with a bound and Yundi turned to follow the animal,
motioning for the others to come with him. The party followed Yundi
through the trees for a short distance before emerging into a
clearing with a small hut in the center. One of the oldest men that
anyone in the party had ever seen sat on a log next to a small fire
next to the hut. He wore green robes and had pale, wrinkled skin and
hair of purest white. He was a tall man and appeared to have been
solidly built until age took its toll.
“Uncle
Jaroo!” bellowed Telemachos as soon as he saw the old man.
“It’s me! Telemachos!”
The
old man looked up in obvious surprise.
“Telemachos?
Uncle?”
Ignoring
the confused look on the man’s face, Telemachos said:“You
won’t believe everything that has happened! My father and his
entire crew disappeared at sea and my mother is pursued by ravenous
suitors sizing up her person and my father's estates. But I know that
with your wisdom, you will know what to do. We also have to tell you
about the Frog Man, an evil druid we encountered. Oh, I’m so
glad we found you at last!”
By
this time, Telemachos was standing next to the old man, and he leaned
over and gave him a rough hug, producing yet another shocked
expression on the man’s face.
“Telemachos…Telemachos…” muttered the old man.
“Jaroo,
he’s your nephew,” supplied Yundi helpfully. The boy
motioned for the others to be seated on logs around the fire and
began offering them tea.“My
nephew from…”
“Furyondy!”
blurted Telemachos. “It’s me, uncle Jaroo! I’ve
come all the way from Libernen to find you and seek your guidance!
Should I continue seeking my father or return to join my fellow
soldiers and go to war? Surely you must know much of events in the
wider world. If Furyondy is at war, I am obligated to return, but I
don’t know if I could abandon my father to answer the call! I
could lose my inheritance and titles and lands, being exiled in
disgrace, but sometimes there is a higher law and calling to follow.
This decision may be my ruin if it has to be made. Both choices
are correct and yet wrong. You must help me decide!”
“Libernen? Don’t
really remember ever knowing anyone in Libernen,” mused Jaroo.
“I’m
sorry,” said Yundi, “but I’m afraid he’s like
this more and more—and it’s gotten much worse lately. I
don’t know if he’s losing his mind or has fallen under a
spell, or what, but I’m afraid he’s not very coherent
much of the time. You are always welcome to come back another time—he
might be better.”
Telemachos initially
refused to believe Yundi’s words and tried again and again to
engage his great uncle in conversation, but to no avail. Jaroo either
sat in stony silence, rambled on about things that made little sense
or simply gazed about in confusion. The other party members sipped
their tea and then finally Danton said:
“Come,
Telemachos, let us retire for the evening. We have had a long day and
Erky here may have a long journey ahead of him if he decides to
return to his village. Let us go enjoy what remains of the evening
over fine food and drink. Tomorrow is another day.”
Visibly deeply
disappointed, Telemachos left the druid’s grove reluctantly,
following Danton and the others back down the hill in the twilight in
silence. Not far from the bottom of the hill stood the Inn of the
Welcome Wench, where both Danton and Telemachos had decided to stay
the moment they saw the place, what with its two floors, solid
construction and well-maintained grounds. The place all but screamed
comfort and service.
“I
ain’t stayin’ in this place,” said Nanoc. “That
other place across the river, what was it called? Terry-gans? That
looked more like my speed. Th’ owner o’ this place
prob’ly wouldn’t be happy ta see me comin’ through the door.”
“I’ll go
with Nanoc,” said Erky. “I’d like to save what
coins I have for when I get back to my village.”
“Suit
yourselves, gentlemen,” said Danton. “Barbarians
may welcome rocks for pillows and canvas for sheets, but not a
civilized man. Shall we meet here outside the
Wench after breakfast and resume our pursuits?”
“Yup,”
said Nanoc. “We’ll be here. An the first thing we’re
doin’ is going to sell those jewels.”
“We
shall see, my boy,” replied Danton. “Now go and enjoy the
evening as you will. Remember—you must alwaya remember
the cardinal rule, which I hath recited many times on our journeys:
if you looketh not out for yourself, no one else looketh out for you,
either.”
***
Mauser
scrambled to his feet and cast a quick healing spell to deal with the
worst of his burns (convert cause fear to cure light wounds: gain
10 hit points).
“We’ve
got to get out of here!” screamed the cleric. “Let’s
cut our way out while we still can!”
Although
Eiger and Dhavut had managed to cut down a fair number of kobolds,
more of the creatures poured into the room to replace those who had
fallen, and the dwarf and half-orc did not seem to be getting any
closer to Yusdrayl, who was now peppering the attacking duo with
round after round of magic missiles.
“He’s
right!” shouted Jil. “Fall back through that door!”
she said, pointing towards the easternmost portal on the north
wall—the one door through which kobolds were not streaming into
the hall.
As
the group fell back in a fighting withdrawal, Mauser was the first
one to reach the door. He thus managed to avoid the first icy blast
of Calcryx’s breath that hit Eiger and Dhavut, along with
several kobolds, as Meepo brought the beast’s breath weapon to
bear for the first time. Still, the kobolds did not press the party
as hard as they might have and Mauser could not shake the impression
that the creatures were more interested in forcing the party through
the one undefended door than they were in forcing a no-holds barred
confrontation.By
the time Dhavut and Eiger reached Jil, Archangel, and Mauser, both
fighters were badly injured by fire, ice, and blade. Fortunately the
door opened easily and Dhavut charged through it while Eiger held off
the kobolds long enough for the others to get through. Beyond the
door was a short, narrow hallway that ended in another door only
twenty-five feet away. Archangel had lost his torch at some point,
but Jil still had hers so the party could still see in the otherwise
dark corridor.
With
the kobolds pressing the attack against Jil and Eiger at the doorway,
Dhavut rushed down the hall with Mauser at his heels. Halfway down
the corridor, Mauser heard the sound of metal grinding on stone and
suddenly the floor in front of him opened up and swallowed the dwarf
that had been running ahead of him. Struggling not to lose his
balance and go tumbling into the hole after the dwarf, Mauser managed
to stop just short of the pit (reflex save: 16+3=19). It was
difficult to see in the limited light provided by the single torch at
the back of the hall, but Mauser could not see the dwarf moving when
he looked down into the pit.
Fortunately,
there was a one-foot wide path along the west side of the pit and
Mauser picked his way carefully along it. Moments later, Archangel,
Jil and Eiger followed.
“What
about Dhavut?” shouted Eiger as he passed the pit. “He
could be alive down there!”
“Leave
him!” yelled Jil. “If we stay to help him, we’re
all dead!”
By
this time, Mauser was already at the far door and the cleric threw
caution to the wind and opened it himself. Although the kobolds had
stopped at the far end of the pit, at least for the moment, several
of them were already hefting bows and nocking arrows.
The
remaining four members of the party rushed through the door just as
the first arrows flew. They burst into the hall beyond and around a
corner leading to the west. There Eiger opened yet another door and
the group charged into a square chamber that looked to Mauser like
one of the many abandoned goblin guardposts he had seen with his
previous associates. With sounds behind them suggesting that the
kobolds were beginning to cross past the pit, the party rushed
through a door on the north side of the guardpost and out into
another long hall filled with stone dragon pillars, which Mauser
immediately recognized as leading to the huge chamber that Danton had
christened ‘Goblinville’.
When
Mauser had last been in this chamber, a total of six doors had led
out of it, but now four of those six had piles of stone, wood, and
other assorted rubble and detritus piled in front of them. Only the
door through which the party had come and the one on the west wall,
which led to Goblinville, were unobstructed. The rubble in front of
the others could be removed with a concerted effort, of course, but
that would take time—time the party did not have.
“They
are trying to force us to the lower level,” said Mauser while
he and the others paused to catch their breath and get their
bearings.
“What?”
shouted Jil.
“Since
when did these kobolds get so clever?” asked Eiger, coming up
to Mauser and staring down into his face from just a few inches away.
“You all but said it’d be child’s play to mop them
up, but in fact you’ve led us into a death trap!”
“I
am as surprised as you are,” said Mauser. “Apparently
there was more to Yusdrayl than I realized. I underestimated her—not
a mistake I’ll make again. But I do not believe the kobolds
will pursue us to the lower level. I have no doubt they have blocked
all other exits in this area in the same fashion they have done here,
but if we can reach the lower level, they are likely to cease
harrying us—giving us time to rest, recover, and plan our
response.”
“Then
let’s go,” said Jil. “They’ll be here in
moments.”
With
Mauser and Jil leading the way, the group moved through the door into
Goblinville. This room had not been cleaned up in any way, and goblin
corpses still littered it from the initial foray of Mauser and his
earlier associates days previously. None of the doors were visibly
blocked either. The party rushed across the large, open chamber and
through the door into the round domed chamber where the goblin chief
had been fought and defeated.
By the time the group entered the area,
sounds of the kobolds could already be heard in the larger room
behind the group.Not
hesitating in the slightest, Mauser cast another spell (summon
monster I), conjuring up a dire rat and sending it out into
Goblinville to slow down the kobolds. He then climbed into the
huge hole in the ground and began his descent, using the vines for
hand and footholds as he had done previously (climb: 11-3=8). Although his armor and shield made the task difficult, the cleric
nevertheless managed the descent. When he and the others were some
thirty feet down the shaft, the first kobolds appeared above them.
The creatures began firing arrows, and both Jil and Archangel were
hit, but Mauser was largely protected by virtue of being the farthest
down the shaft.
As
the cleric had predicted, the kobolds did not pursue the party down
the shaft. When they finally stopped firing arrows, the creatures
could still be heard moving about above, but that was all.
When
the group finally reached the lichen and plant filled chamber at the
bottom of the shaft, everyone collapsed to the ground in exhaustion,
save Eiger, who stood a wary guard glancing back and forth between
the various entrances to the chamber. Jil and Archangel removed the
arrows from one another and then the elf cast what were obviously
healing spells on himself and the woman. Then he did the same for
Eiger. All three retained the signs of being burned, frozen and cut,
but they were in much better shape than they had been previously.
Mauser took advantage of the rest time to heal the last of his burns (gain 11 hit points from converting other spells to healing
spells) and then sat in silent communion with Boccob to regain
his full complement of spells.
“Well,
this is a fine mess you’ve gotten us into,” said Jil
finally. “We’ve lost two people and so far have nothing
to show for it. I hope for your sake that you know more what you’re
talking about now that we’re down here.”“You
also better have another way out for us,” added Eiger.
“Damn
sure those kobolds’ll have all kinds of traps waiting for us if
we try to go up there again,” said the half-orc, pointing
towards the top of the shaft high above.
***
When
Nanoc and Erky arrived at Terrigan’s, they found that it lived
up to its run-down outward appearance. Consisting of little more than
a taproom, a kitchen, and a common sleeping and eating area, the
place was a dive. It served cheap ale in generous portions and the
floor was sticky with the stuff, along with all manner of other
substances better left unimagined. The place also had a rough
reputation, and no less than three fights broke out during the course
of Nanoc and Erky’s dinner. All of this, of course, meant that
Nanoc absolutely loved the place.
Although the half-orc’s sheer
size deterred any would-be troublemakers from drawing him into their
brawls, some of the other patrons gradually warmed up to the huge
barbarian when he began regaling them with increasingly drunken
renditions of his adventures, first with Danton, and later with
Telemachos, Erky and Mauser as well. Over the course of the evening,
Nanoc made the acquaintance of Terrigan himself, a man who spoke
little as he poured drinks and served food, but who laughed heartily
along with Nanoc’s stories of his and Danton’s
misadventures. The barbarian also met a friendly stablehand named
Rudoulf, a cook called Telna who had her own restaurant across town
and a pair of fellow heavy drinkers who called themselves Questin
Himmble and Xaod the Slayer.
Questin was a rough-looking,
heavily scarred halfing less than a third of Nanoc’s size, but
when he, Xaod and the half-orc engaged in a long-running drinking
contest, the halfling managed to stay in it for a good six rounds
before passing out atop the bar.

As for Xaod, he was perhaps thirty
years old with short-cropped dark hair, was and one of the biggest
humans that Nanoc had ever met, standing only a couple of inches
shorter than the barbarian. Even when relaxing at the bar, Xaod wore
a suit of full platemail that looked as if it had not been cleaned in
a very long time. Xaod was loud, crude, and boorish to the extreme,
grabbing the rear of every serving girl that passed by. Since such
behavior seemed to be the norm in Terrigans, Nanoc let his own
inhibitions slide as well. Although Nanoc was too drunk to notice it,
everyone else in the tavern gave Xaod as wide a berth as they did the
barbarian. In the end, Xaod even out-drank Nanoc. When the barbarian
finally passed out after the tenth round of the contest and slipped
onto the filthy floor, Xaod remained sitting at the bar and ordered
another round.

***
On the other side of the river,
Danton and Telemachos found themselves in an entirely different sort
of environment. The Inn of the Welcome Wench was unquestionably the
finest inn either had stayed in since Danton had left Veluna and
Telemachos had departed Furyondy. It had high ceilings with finely
made chandeliers, offered spacious private rooms, complete with
baths, and a menu of foods and wines remarkable for a relatively
small town. The place was owned by one Ostler Gundigoot, but it
appeared to be his wife and daughters who did most of the work. One
of the daughters, a young woman named Vesta, showed Danton and
Telemachos to their rooms and then invited them to come back
downstairs for dinner when they were ready.
After washing and cleaning
thoroughly for the first time since leaving Oakhurst over a week
earlier, Danton and Telemachos met for dinner in the inn’s
spacious restaurant on the first floor. Over a dinner of beef stew,
spiced sausages, and peppered bread consumed with a fine bottle of
Velunese red wine, the duo talked at length of their travels and the
quests that consumed them. Telemachos managed to draw Danton out more
on his lost love Vanessa than had anyone else save Nanoc, while the
Furdyondian spoke openly of his anger and frustration at the suitors
seeking to steal away his mother and his ancestral lands while the
fate of his father remained unknown. As the evening wore on, each
gained a better understanding of the other than he had before.
But aside from fine food and
conversation, there was more of interest in the Inn of the Welcome
Wench that night. Danton chatted with other patrons and the staff
about politics and events in the wider world, but failed to learn
anything he had not already picked up on the road. The Velunese also
had an unpleasant conversation with the barkeep, a dark-haired woman
named Maridosen, when he asked for another bottle of wine. The
sharp-tongued woman told him to talk to his waitress and leave her
alone. The encounter was a jarring exception to an otherwise very
pleasant evening.
Danton and Telemachos also took
great amusement at the laughably bad musical and storytelling efforts
of an incompetent elven bard who called himself Redithidoor Halfmoon
and attempted to entertain the inn’s dinner guests with his
terrible stories and awful singing voice. After each tune or story,
the bard went around with hat in hand, but he received a few coppers
at best.
Aside from the inn’s staff
and locals who came in for dinner, there appeared to be a handful of
other visitors at the Wench. One of these was a gnome who seemed the
mirror opposite of the always-friendly Erky Timbers. This gnome sat
sullenly in a corner for the entire evening, eating his dinner,
speaking to no one, and failing to laugh at even the worst of
Redithidoor’s entertainment efforts.
Another guest was a man who
introduced himself as Chatrilon Unosh and went about the restaurant
shaking hands with everyone who entered. The man asked everyone he
met as to their business in Hommlet and he seemed far too nosy to
Danton and Telemachos, who brushed him off as quickly as they could.
But all of these individuals were
forgotten by both Danton and Telemachos later in the evening when
another obvious out-of-towner entered the restaurant. She was a young
woman, perhaps two or three years younger than Danton, and she walked
into the restaurant alone. She had pale skin, fine features, and
long, jet-black hair done up in a fashion that neither Danton nor
Telemachos had ever seen before. She carried a long wooden staff that
glowed with some sort of bluish energy at one end when it moved
through the air. When the woman removed the black jacket she wore and
sat down, she was dressed as provocatively as anyone Danton or
Telemachos had seen in a long time, yet she seemed entirely
unconscious of the effect she had on the men in the room, including
the two adventurers. Danton’s jaw fairly dropped, while
Telemachos stared shamelessly.

Some of the men at nearby tables
whispered the word “Aseneth” as they looked at the woman,
but whether this was her name or something else entirely, neither
Danton nor Telemachos could say. The woman ate her dinner alone and
then, still apparently unmindful of the effect she had on the rest of
the room, put her jacket on and walked out once more. When the woman
left, Danton and Telemachos talked of nothing else but her for the
remainder of the evening.
***
It was well past the hour when
Nanoc was supposed to meet Danton and Telemachos when the half-orc
finally woke up on the dirty floor of Terrigan’s common room
the next morning and gathered his wits.
“That was some party, eh
boy?” said Xaod with a laugh from a nearby barstool. “Maybe
you and I’ll have to have a rematch one of these nights an’
we’ll see if you can hold your liquor any better!”
“Oohhhhhhhhhh,” groaned
Nanoc, holding his head in both hands. “I don’t know—I
feel terrible. I better go find Danton. Say, ya don’t know what
happened ta that little feller who was with me last night, do ya? The
gnome? Erky?”
“Nope,” said Xaod. “I
ain’t seen him since last night. Don’t know where he
ended up.”
Nanoc asked Terrigan and several
breakfast patrons if they had seen the gnome, but the answer was the
same. As far as the half-orc could learn, no one had seen Erky since
the previous evening and no one had any idea where he might have
gone.
Nanoc gathered up his things from
the floor, not bothering to check to see if anything was missing, and
staggered outside into the bright morning sun, which only made his
headache worse. He stumbled down the street, across the bridge and
down the road to where he had left Danton and Telemachos the previous
evening. When he finally arrived, the duo was so engrossed in a
conversation about some woman that neither berated the barbarian for
being an hour late.
“You,
my friend, look awful,” said Danton finally. “I expected
such an outcome when you insisted on staying in that cesspit, but in
truth I hoped you would not end up in the gutter quite so
soon. Perhaps a ‘bath’ in the river would hit the spot
before we commence our day’s affairs, hmm?”
“Ugggghhh,” groaned
Nanoc. “All those words just makin’ my head hurt worse.
You guys seen Erky?”
________________________________________________________________
Notes for turn 19:
Please send postings for Turn 19 by
the end of Friday, 11th.
Keep in mind that for the bulk of
the party the date is now 7 Lipanj (“Wealsun”), but for
Mauser it is still 25 Svibanj (“Flocktime”).
Items gained this turn: 200
gold (half from Kerownyn Hucrele and half from Joman Dart)—this
money has yet to be divided
Undivided Loot previously
gained: none
Items
used/lost/destroyed this turn: Telemachos spent 170 gold and gave
up his scalemail, while Nanoc spent 200 gold on his armor upgrade.
I’ll add up your inn tabs when you check out.
FOES DEFEATED:
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
0/0 |
0% |
|
| Mauser |
0/0 |
0% |
|
| Telemachos |
0/0 |
0% |
|
| Danton |
0/0 |
0% |
|
| Erky |
0/0 |
0% |
|
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
43/104 |
41% |
Sarcophagus Thing |
| Mauser |
19/104 |
18% |
Shadow |
| Telemachos |
29/104 |
28% |
Calcryx |
| Danton |
7/104 |
7% |
Bugbear |
| Erky |
6/104 |
6% |
Twig Blight |
Nanoc
AC: 14 (presently without armor)
Hit points: 35/35
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: great axe, short bow,
short sword, studded leather armor, 46 arrows, 2 quivers, backpack,
waterskin, 7 days trail rations, bedroll, 2 sacks, 2 flint &
steel, bearskin, tent, 50’ rope, 1 sap, 2 small marble statues,
3 silver rings, jewelry and jeweled dagger from the sarcophagus in
the Sunless Citadel, 3 gems, 2 onyx gemsGold: 0Silver: 220
Mauser
AC: 18
Hit points: 31/31
New XP: 0
XP total: 3390
XP needed: 6,000
Spells Available:
0 Level (4): Detect
MagicX2, Read MagicX2
1st Level (4* one of these four spells must be a domain spell):Summon
Monster I, Command, Cause Light Wounds, Nystul’s Aura
2nd
Level (3*one must be a domain spell): Hold PersonX2, Invisibility
Equipment:
quarterstaff, heavy mace, light crossbow, scalemail, 36 crossbow
bolts, small wooden shield, backpack, pouch belt, 50’ silk
rope, 10 torches, waterskin, flint & steel, 2 holy water flasks,
peasant outfit, bedroll, entertainer’s outfit, cleric’s
vestment, healer’s kit, 14 days rations, four jade dragon
figurines, ½ potion of cure light wounds, 1 sap, 1 unknown
potion, scrolls of slow poison, command, cure light wounds,
inflict light wounds, unknown tome, morningstar +1, magical orb
from the Sunless CitadelGold: 10 (plus 136
left in not-so-safe-keeping with Nanoc)Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 14/14
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 13
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 9 days trail rations, hooded lantern, notebook, pen, ink,
gold ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning Torch, 2 unknown arcane scrollsGold: 181Silver: 220
Telemachos
AC: 12 (without
armor at the moment)
Hit points: 32/32
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: short
sword, 2 daggers, longbow, quiver and 36 arrows, large wooden shield,
backpack, large sack, flint and steel, 10 days rations, waterskin,
bedroll, tent, 1 sap, Shatterspike (Longsword +1 with special
properties)Gold: 14
Silver: 220
|