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Turn 19: Mysterious Ways
Chapter
1: A Darkness Gathering
Turn
19: Mysterious Ways
| Date: |
6 Lipanj (“Wealsun”), 592 |
| Location: |
Hommlet, The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 3) |
| |
Nanoc (Barbarian 3) |
| |
Telemachos Rhavelle (Fighter 3) |
| Associates: |
Erky Timbers (Fighter 1/Cleric 2) |
| |
|
| Date: |
25 Svibanj (“Flocktime”), 592 |
| Location: |
Sunless Citadel, The Viscounty of Verbobonc |
| Players: |
Mauser Gregorus (Cleric 3) |
| Associates: |
Jil du Gal |
| |
Archangel |
| |
Eiger |
| |
Dhavut |
| |
The White Spider |
“Hath
Erky given any indication whether he will join our group?”
asked Danton. “If he will not, when does he wish to leave for
his village?”
“Ain’t
ya been listenin?” groused Nanoc. “I jus’ done told
ya that Erky’s gone! I'm a done sure that Erky heard how
you was a talkin' bout 'im, Danton, and decided ta take off after I
done passed out so he done wouldn't be no burden ta us. Makes me sad
ta see the feller want ta leave like that, but I guess he thought
that was for the best. I sure woulda liked ta see that gnome village
though.”
“That’s
too bad,” said Telemachos. “Erky was a good guy. But
we’ve got other things to deal with today. Since
we do not otherwise have means of employment, going back to see Joman
Dart looks like our only opportunity for the present. However,
let us consider this very carefully. We got a lot more than we
bargained for back in Oakhurst and should tread very carefully before
we stumble upon some supposedly easy mission and end up encountering
some great evil. Besides, that woman shopkeeper had a visceral
reaction at the mention of Dart's name. I'm not saying I'm
afraid or that we should not accept his offer, if he makes one, but
let us be very, very careful. I've got a bad feeling about
this. I trust him not."
“I’ve
no objection to cashing in our gems with the good Joman,” said
Danton, “but as for work, there remains much rest and
recreation to accomplish here in Hommlet ere I will be willing to
depart again—after all, we have only just arrived!”
“I’m
not in any hurry to start working again,” replied Telemachos.
“I’m just saying that if we do get offered any jobs, we
should be very careful about the possible dangers that we might
encounter and why the person in question wants to hire us.”
“I
don’t much care what we do while I’m waitin’ to get
my armor done,” said Nanoc.
“I
would like to try to uncover the mystery surrounding my great uncle's
decline,” said Telemachos thoughtfully. “Perhaps in my
disappointment I simply cannot see the simple fact that he is indeed
a victim of old age and declining mind. But if there is any foul
play, I intend to get to the bottom of it. This I swear. I cannot
help but wonder if it is not part of a plot to keep news from me
about my father or news of war in Furyondy. Perhaps I sound like a
raving, conspiratorial lunatic. But, I'm going to ask around town a
bit and speak with that young man again to see if my uncle left any
journals or notes over the last several weeks and months.”
“Fair enough,” said
Danton, “let’s get to it.”
With the morning sun rising higher
in the sky, the trio crossed the river once again and set about their
business for the day. The first stop was the Old Trading Post, where
Joman Dart offered the group a total of 250 gold for all the jewelry
and gems the party had recovered from the Sunless Citadel. This
included a handful of gems of various types, several rings, and the
jeweled dagger and other finery recovered from the sarcophagus just
before the party left the citadel for the last time. Much to Nanoc’s
relief, it appeared that no one had thought to rob him while he was
comatose on the floor of Terrigan’s overnight. With Erky gone,
the party members divided the new money, plus the earlier coinage
from Kerowyn Hucrele and Joman Dart, four ways.
Much to the surprise of Telemachos,
Joman Dart did not offer any new employment to the party. He still
seemed preoccupied by the deaths of his niece and nephew and took his
leave of the group as soon as the transaction with the gems and
jewelry was complete. Thus the group found itself back on the street
less than a half-hour after it entered the Old Trading Post.
When Telemachos, assisted by
Danton, began making inquiries with passersby as to who in town knew
his great uncle well (gather information: Telemachos: 2+3=5;
Danton: 15+7=22), it seemed that everyone claimed to know the old
druid to one degree or another, but two names stood out from the
others: Elmo, the captain of the Hommlet militia, and Ingrith, a
woman who apparently passed through Hommlet regularly and always
visited Jaroo when she did so.
Although there was no milita
headquarters where Elmo might be found, passersby described him as a
tall, solidly built man in his forties who spent most of his days
walking about the town keeping an eye on things. He was reportedly
never without his chainmail on and a battleaxe at his side, and was
thus easy to identify, or so it was said. As for Ingrith, the word on
the street was that she always stayed with either Jaroo or a woman
named Jennithar Rhengold, who ran the Temple to Ehlonna not far from
the main square.
Since finding Elmo seemed to be the
more difficult of the two challenges, the party walked one block
north of the main square to where the Temple of Ehlonna stood on the
west side of the main road that led into and through the town. Aside
from the unicorn symbol of the goddess carved on a wooden sign out
front, the temple appeared unremarkable. It was a single-level wooden
structure that looked more like a residence than a place of worship.
When Danton knocked on the door, a
woman with obviously half-elven features answered. She had long blond
hair, a pleasant face, and wore a white cassock with the same unicorn
symbol emblazoned on the front. Her partial elven features made her
age difficult to determine.
“Hi, I’m Telemachos,
Telemachos Rhavelle,” interjected the fighter before Danton
could say anything. “I came all this way from Furyondy to visit
my great uncle Jaroo, the grand druid, but he seems to be in a pretty
bad way these days and I understand there’s a woman named
Ingrith who might be here who knows him and could maybe tell me what
happened.”
“Then this is your lucky
day,” said the woman. “Ingrith is actually here at the
moment. Please, come in. I’m Jennithar, by the way.”
After making introductions, the
party followed Jennithar down a hall and to a simply decorated room
that was obviously a shrine to Ehlonna. The wooden walls were covered
with a combination of plants and carvings and etchings of woodland
scenes, and there was a small wooden altar at one end. Three wooden
benches filled the center of the room and a second half-elven woman
sat at one of the benches, looking up when the party entered.
“Ingrith, you have visitors,”
said Jennithar. “They include a relative of Jaroo and are
wondering if you might tell them about his decline.”
When Ingrith stood up, the party
members could see that she was a taller, more solidly built woman
than Jennithar. She had dark hair tied back in a braid and wore
well-worn leather armor. The thick calluses on her hands suggested
she was no stranger to heavy labor. Like with Jennithar, her age was
impossible to determine.
“I’m just trying to
find out if my uncle is still all there in the head and when things
went wrong for him—it has been many years since I last saw him,
I must admit,” said Telemachos after introductions were made
and everyone had been seated in the small shrine.
“That’s a hard one to
answer,” replied Ingrith. “I only come through here a
couple of times per month and even though I always try to stop in to
see Jaroo, I miss a lot of what goes on around here. He’s been
getting a little more scattered for years now, but things do seem to
have gotten a lot worse the last two times I’ve been in town.
He hardly seemed to recognize me at first and now he just kind of
rambles on most of the time.”
“His
young assistant, Yundi,” mentioned Jaroo might have 'fallen under a spell’,” said Telemachos. “Do
you think that is possible? I am trying to determine whether some
form of foul play might be at work or whether my uncle’s
condition is simply the result of advanced age. I really need to
know. I have a very important mission, and there is also the matter
of this new war in the north, with Furyondy being near its center.
This is very important. Have you any idea what kind of spell
might have caused such effects? Did he have any enemies or run
afoul of any other druids or their organization or anger any
wizards? Anything you can tell me will help me piece this
together."
Ingrith shook her head. “Jaroo
and I have been friends for years. We would sometimes work together
to rid the surrounding lands of monsters and beasts that threatened
both the town and the animals—trolls, manticores, and the like.
But I am no druid and no wizard. If you suspect spellcraft is at
work, I am afraid I cannot help you. I suppose such a thing is
possible, but I am not the one to answer such a question.”
Danton and Telemachos followed up
with additional questions, but it quickly became apparent that
Ingrith knew nothing more than they did about the origins of Jaroo’s
condition. The woman said that she would be in town for two more days
and would be staying at the temple if the party wanted to talk to her
about anything else. She and Jennithar then bid the trio farewell and
the party took its leave.
When the party left the temple,
Danton and Nanoc both noticed (spot: Danton: 17+3=20, Nanoc:
17+1=18, Telemachos: 6+3=9) a man matching the description of
Elmo standing outside a shop down the street talking to another man.
The man wore a chainmail shirt and had a large axe in a harness on
his back. When the group drew closer, they saw that the man was
standing outside a bakery and apparently chatting with the proprietor
while enjoying a late breakfast or early lunch.
As the party approached, the two
men, who stood on a wooden terrace in front of the bakery, turned and
looked their direction.
“Morning, gentlemen,”
said the second man, a middle-aged fellow wearing a white apron. “Can
I get you something? Perhaps some pastries to tide you over till
lunch or some fresh bread for the road?”
Nanoc’s stomach rumbled
audibly at these words.
“Never did get no breakfast
today,” said the half-orc.
“Indulge yourself, by all
means,” said Danton. “Just try not to break any of the
man’s furniture, hmm?” he finished, nodding pointedly at
the highly decorative wooden chairs and tables scattered about on the
terrace.
While Nanoc accompanied the baker,
whose name was ‘Papa’ Otho Gyver, inside to select from
the baker’s wares, Telemachos and Danton were left alone with
the armored, axe-carrying man.
“You’re the folks who
arrived in town yesterday afternoon, right?” asked the man.
“I’m Elmo, captain of the militia.”
“I am Danton Verbrugge of
Veluna and this is Telemachos Rhavelle of Furyondy,” said
Danton. “We did indeed arrive yesterday and mean to stay for a
time to rest and recover after a long period of travel that hath
culminated in our delivery of a letter to the proprietor of the Old
Trading Post.”
“We also came here to see my
uncle, great uncle, really,” said Telemachos. “He’s
the druid Jaroo and I understand you know him pretty well.”
Elmo brightened visibly at the
mention of the druid’s name. “Jaroo and I are old
friends,” he said. “We fought together in the dark times
and he’s helped me deal with trouble in the town many a time
since then.”
“The ‘dark times’?” prodded Danton, his curiosity piqued.
“Surely you’ve heard
the stories,” said Elmo. “The rise of the Temple of
Elemental Evil just to the north and east of here—not once but
twice? The place is only twelve leagues from where we stand. Surely
Furyondy and Veluna have not forgotten it already.”
“Of course not,”
replied Danton, “but was it not the very armies of Furyondy and
Veluna that crushed the evil long ago?”
“The first time, yes,”
said Elmo. “But when the evil grew again, it did so in a more
insidious manner, and actually infiltrated the town. Jaroo and I
and…others…had to root it out that time, and we
ultimately succeeded, collapsing the place in the bargain. After
that, the Viscount gave Rufus and Burne the commission to build the
castle up there on the hill and things have been nice and quiet. But
in any town this size, you’ll inevitably have some kind of
trouble periodically and Jaroo has always been good about helping
out.”
“But have you not noticed any
change in his behavior or condition of late?” asked Telemachos.
“I have not seen my uncle in many years, but he still should
have recognized me when we met yesterday. He also seemed to ramble on
incoherently. I would simply like to know whether this is the result
of advancing age or some foul play. His assistant, a boy named Yundi,
mentioned the possibility of a spell…”
Elmo frowned at the mention of
Yundi’s name. “Jaroo is getting up there in years,”
he said, “but he’s still pretty sharp and I still ask him
to help out now and then on an investigation. I wouldn’t pay
too much stock to what Yundi says. He’s spent way too much time
at the Welcome Wench listening to the wild stories of traveling bards
and his imagination gets him carried away. But if you’re
concerned, I’ll stop by the grove later today and talk to both
of them.”
At this point the conversation was
interrupted by the sound of Nanoc bursting out through the front door
of the bakery with his arms laden with breads and pastries. The
half-orc was trying to stuff as many of the smaller items into his
mouth as he could, while trying not to drop any of the other things
he was carrying.
“Viithhh plashe ifff great!”
he said as he wolfed down another mouthful. “We gotta come back
anophhhher tmmme!” he continued as he filled his mouth again.
Danton sighed. “Elmo, it was
a pleasure to make your acquaintance and I’m sure we shall see
you again before we depart town.”
The party then took its leave, with
Nanoc eating and dropping food as they went.
***
“We
can’t stay here,” said Mauser as he looked around at the
fungus-filled garden. "There is another passage down from above
that leads down here from the center of the kobold's realm. It was
heavily guarded when we were here last and I would not be surprised
if were still so. Its likely that the kobolds are even now making
their way down those stairs to cut us off."
“What?” shouted Eiger,
hefting his longsword menacingly at Mauser. “You never said
anything about that before! You keep changing your story all the
time!”
“There are many things I
haven’t told you,” said the cleric, “not because of
any desire to keep secrets, but simply because we were here for a
week and it would take a week for me to tell you everything we
discovered! Now, I doubt the kobolds are intimately familiar with
this area of the citadel, as the druid and goblins controlled it for
the last 12 years. We could hole up in the rooms in a hallway beyond
this chamber and attempt a covered ambush for the buggers coming from
either direction, though I think it unlikely they'll follow us down
the hole we descended. If nothing else, the barracks to the east will
provide us with a defensible position to gather our wits and regain
our spells."
“Let’s go see these
barracks of yours,” said Jil.
With one last glance up through the
vine-filled hole at the level above, Mauser led the group across the
lichen-filled chamber to the door on the east wall. He opened the
portal and then walked into the long, column-filled hall beyond. As
far as he could tell at first glance, nothing had changed in this
chamber since he and his first party last passed through here two
days previously. The bodies of the many goblins the party had fought
here still lay where they had fallen.
“When the kobolds come,”
said Mauser, pointing with his morningstar, “they will come
through that last door on the left. That chamber was a crude goblin
armory, but it has another door leading deeper into what was the
heart of the goblin/druid realm.”
“I don’t like the idea
of sitting here waiting to be surrounded from both sides,” said
Archangel. “Are you sure there’s no other way out?”
“We never found any other
way,” said Mauser. “And we explored this level pretty
thoroughly.”
“Pretty thoroughly?” grunted Eiger. “That sounds like there could
still be other exits. I’d sure rather be searching for those
than sitting here waiting for the kobolds to gather reinforcements
and come at us again.”
“Yes,” agreed Jil. “It
makes more sense to keep moving and see what we might find. Our
injuries are mostly healed and we need not rest now.”
Mauser shrugged. “Suit
yourselves. I’ll apply a little more additional healing to each
of you and then I’ll start taking you to the various areas we
didn’t fully explore.”
This time
Mauser had no difficulty sensing strong distrust (sense motive:
13+6=19) from his companions, particularly from Eiger, but they
nevertheless allowed him to cast one healing spell at a time (convert
three 0-level spells to cure minor wounds).
When the healing was done, Mauser
led the group back into the garden area below the tunnel leading up
to the first level and then turned south, taking the group through
the long hallway towards the rift where he had his encounter with the
fire worm days earlier. The cleric could not help but notice that Jil
and the others now trailed well behind him wherever the group went,
forcing him into the unwelcome role of walking point.
***
After speaking with both Ingrith
and Elmo, Telemachos was determined to talk to Yundi once again. All
but stalking through town, the fighter led the group back across the
river and uphill towards the grove high above. When the group passed
the leatherworker’s shop where Nanoc was having his armor
upgraded, the proprietor, Naddy Tomanloft, was out front with two of
her apprentices applying some sort of stain or dye to several large
pieces of leather. When she saw the group passing by, she motioned
for them to approach.
Speaking in a conspiratorial tone
while leaning over the low wooden fence that surrounded her place of
business, Naddy said:
“Hope
you were real careful with old Joman—don’t you go
getting wrapped up with him. You listen to Naddy an’ she’ll
steer you right. Keep an eye on Terrigan too. There’s somethin’
funny with that one, I can tell you. He ain’t from around
here—just turned up a few years back an’ opened that dump
of a tavern. Poor Elmo has to spend most of his nights now bustin’
up one kind o’ trouble or another in that place. I don’t
know what Terrigan’s up to, but it’s no good. Zerosh,
that’s the scrollmaker ‘cross the river, told me he seen
Terrigan wearing some funny amulet that he hides under his shirt an’
doesn’t want anyone to see. Zerosh saw Terrigan take a spill
off his horse one day an’ the amulet fell out. Ol’
Terrigan done hid it again right away, says Zerosh, an’ acted
all funny afterward like he didn’t want anyone to see! I’m
tellin’ you, you’re better off stayin’ at the Wench
if ya ain’t already—that place be safe!”
And with that, Naddy nodded firmly,
spun on her heel, and returned to her work. Telemachos and Danton
exchanged glances, while Nanoc muttered: “She’s crazy.
Joman seems like a good guy an’ so does Terrigan. An’ his
place is jus’ right fer a guy like me!”
After the bizarre warning from the
gnome leatherworker, the group resumed its climb up the hill until it
entered the grove and once again encountered Yundi. This time the boy
was tending to a cluster of newly planted saplings on the southern
end of the grove, higher up on the hill. The wolf, Wyst, was once
again present, but this time it only sat and stared at the
interlopers rather than accosting them.
Telemachos again queried Yundi as
to his uncle’s condition and implored the boy to tell him
anything that might offer additional insights into the druid’s
condition.
“This is very important,”
said Telemachos finally. “If you help me, I will be in your
debt and perhaps can perform some favor for you if it be in my power
to do so.”
“I just don’t know,”
replied Yundi. “Something’s gone wrong, but I don’t
know if Jaroo’s just old, or if it’s something else. He
just doesn’t seem himself lately and that’s why I said
maybe some spell got him. I know a few druid spells myself and I’ve
heard Redithidoor at the inn talk about the stuff wizard spells can
do—fry your brain and make you do crazy stuff.”
“I know that all too well,”
said Telemachos. “For some time I found myself involuntarily
singing the praises of a certain Frog Man—fortunately that wore
off during our journey here.”
“There’s also the
disappearance of Tanak,” continued Yundi. “He was a big
brown bear that had been with Jaroo for years—sort of like Wyst
keeps with me—you know? And one day a few weeks ago, he’s
just up and gone. Jaroo’s so confused now that he doesn’t
seem to notice. I tried to follow Tanak’s tracks, but they
disappeared at the river outside of town. I told Elmo about
everything, but he didn’t believe me—just thinks I spend
too much time at the inn listening to stories. But maybe it is all
just my imagination—maybe Tanak left because he realized Jaroo
was losing it and didn’t want to stick around anymore. I just
don’t know.”
Although
neither Nanoc nor Telemachos possessed any particular skill or
training that would help them to judge the veracity of another’s
words, the same could not be said of Danton. The Velunese watched
Yundi’s body movements closely and listened to the intonation
of his words, and followed the movement of his eyes and many other
subtle clues, looking and listening for anything that might betray a
lie (sense motive: 20+4=24). But if Yundi were a liar, then he
must be a very skilled one, for all of his reactions struck Danton as
authentic. Yundi’s statements and judgments might well be
inaccurate, but he seemed to believe what he was saying.
Telemachos inquired as to whether
his uncle might have left any journal or other records that the party
might examine, but Yundi proclaimed ignorance of any such writings.
By the time the party left Yundi
and the grove, it was nearing mid-day and Nanoc was once again
complaining of hunger. The group decided to return to the Welcome
Wench, where Nanoc’s rough appearance drew stares, but where a
waitress nevertheless welcomed him and the others into the restaurant
for lunch. As she seated the group, Danton’s breath caught in
his throat when he saw that the woman who had made such a dramatic
entrance the previous evening was once again seated alone at another
table.
Remaining standing while Telemachos
and Nanoc were seated, Danton said: “I must needs take leave of
you gentlemen, for a time, for an enchantress doth beckon.
Telemachos, do keep an eye on Nanoc here and ensure that he minds his
manners. A lesson in proper table etiquette might even be in order.
The boy never hath gotten his spoons and forks straight.”
“Her?” asked Nanoc with
a laugh and a nod towards the woman across the room. “And you?
Yeah, right.”
“What?” asked Danton,
clearly wounded. “You think that an exotic beauty such as the
fair Aseneth and an educated man such as I could not…”
“No,” said Nanoc
bluntly. “Now, Tel, start readin’ me that there menu—I’m
starving!”
“Hmm,”
sniffed Danton. “One never hears ‘yes,’ if
one is unwilling to brave the word ‘no’.”
***
When Mauser and his associates
reached the area where the rift tore through the tunnel and he once
again saw the dozens of round holes that marked the rift in both
directions, the cleric took a deep breath and considered his options.
He then stepped down into the rift and began following the rift off
to the southwest.
“What’s this?”
called out Eiger from behind the cleric’s back.
“You said you wanted to go
places we didn’t go before,” replied Mauser. “That’s
what I’m doing. If we keep following the corridor, it leads to
one of the dragon shrines—worth exploring under more leisurely
circumstances no doubt, but little more than a dead end in our
present situation. But we never explored the rift in either
direction—perhaps one or the other leads to the way out that
you so desperately crave.”
“But what’s with all
these holes?” called out the half-orc.
“No
doubt carved by the fire worms that attacked me the last time I was
here,” said Mauser in his most matter of fact voice. “Perhaps
if you shout a bit louder you can draw them all to us this
time.”
Eiger fell silent
and Mauser continued walking down the rift, gripping his morninstar
so tightly his knuckles began to turn white. With Jil’s torch
once again providing the only light, Mauser walked down the rift for
nearly fifty feet before he reached a point where it split in two.
The main rift continued off to the southwest, although it began to
narrow considerably, while another tear in the earth jutted off to
the south. The one-foot diameter holes dotted both paths forward.
Mauser again paused to make a decision. But then he saw a faint,
familiar reddish light from the south and his decision was made.
Drawing a deep breath, the cleric turned south and motioned for the
others to follow.
Twenty feet after
the branch, the rift widened into a jagged stone antechamber some
thirty feet to a side. It was another dead-end, but only Mauser was
far enough into it to know that at this point.
“The corridor
continues!” he called out. “Come quickly! I think I can
feel fresh air!”
On the far side of
the chamber, a fiery light glowed in one of the round holes. It
disappeared for a moment and then reappeared in another hole, five
feet closer than it had been before. As the others rushed into the
room, Mauser pushed his back up against the wall and kept one eye on
the surreptitious movement of the red light from hole to hole.
“Where is…” began Jil, just when the fire worm sprang from a hole ten feet away
and flung itself at her. Just as Mauser had been when he first
encountered one of the creatures, the woman was caught totally off
guard and the burning worm slammed into her full force, knocking her
off her feet and setting her alight.
[Initiative;
Fire Worm: 15, Mauser: 5, Jil and Company: 6]
By the time Eiger
and Archangel recovered from their initial shock and moved to aid
Jil, the fire worm had her pinned to the ground and her body was
engulfed in flames. With his back still pressed against the jagged
wall of the cavern, Mauser tried not to look at the worm and focused
on casting a spell instead. When he finished the incantation, the
cleric looked down at his hands and body and saw…nothing.
With his
invisibility in effect and with the sounds of battle drowning out his
footfalls on the stone ground, Mauser slipped back down the rift and
out of sight of the others as they fought for their lives. Once he
turned the corner and reentered the main rift, the light from Jil’s
dropped torch and the fire worm faded and Mauser had to pick his way
forward slowly in the darkness. By the time he reached the step up to
the worked stone corridor, several minutes had passed and the sounds
of battle had faded behind him.
When he stepped up
into the main corridor, faint light from the lichen in the chamber
beyond it was visible through the door the party had left open and
Mauser picked up his pace as much as he dared, trading a measure of
stealth for speed as he counted the minutes his invisibility spell
would remain in effect.
Reaching
the garden chamber, the cleric wasted no time. He grabbed hold of the
lowest vines that extended down from the tunnel above and began the
long climb to the level above (climb: 9-3=6). Mauser made slow
but steady progress. As he neared the top of the tunnel, he thought
he could hear sounds of activity somewhere nearby, but he did not
slow his pace.
With mere minutes
left on his spell, Mauser climbed out of the chute and stepped into
the domed chamber. No kobolds were present, but both doors to the
area were closed and sounds of movement could be heard beyond both.
The cleric walked quickly to the first door—the one leading to
Goblinville—and pressed his ear against it. Seconds later, he
heard a loud crash as something was dropped on the ground somewhere
nearby on the other side of the door.
Mauser gripped the
handle of the door and twisted it to open the portal. Nothing
happened. The cleric tried again, but the result was the same. Once
again there was the sound of stone crashing on stone on the other
side of the door. Mauser drew in his breath with a hiss as he
realized what was happening—the kobolds had jammed the door and
were now piling up stone on the other side, just as they had done to
seal off other areas of the citadel.
With
a sick feeling in his stomach, Mauser moved across the chamber to the
second door. The result was the same. This door too was jammed and
the sounds of stone being piled against it on the other side were
only too audible. With only minutes of invisibility remaining, with
kobolds sealing him off from the exit above and what would now be a very hostile party of adventurers below, if any had survived
the fire worm, Mauser was trapped.
***
“Might I join
you, milady?” asked Danton, quickly sitting down across from
the dark-haired woman before she had a chance to say no. Today she
was dressed in robes of purest black, save for shimmering blue
embroidery at the hem, the neck, and the ends of the long sleeves.
Her hair was once again done up in the most exotic style Danton had
ever seen.
“Who are
you?” asked the woman, speaking with a thick accent that Danton
did not recognize.
“Danton
Verbrugge, of Veluna. And you?”
“I am called
Aseneth. I am from place you never hear of, I am thinking. It is
called Rinloru and it is very far from here.”
“And might I
ask what brings you to fair Hommlet? Tis a pleasing enough locale,
but surely the pastoral scenery would be insufficient to draw a fair
maiden such as yourself all this way.”
“You speak
funny,” said the woman. “Not like others here—except
maybe funny bard singing badly in evenings. I am…looking for
something. Many stories of this place Hommlet—travel very far
stories doing. There is great destroyed temple not far from here.
Ruined town also and…how you saying…castle. I would
look at these places—maybe find what looking for. But danger
going alone even for me. I pay men take me, but they take money then
running away in woods. I come back alone now thinking what do next.
You look not helpful for dangering work, but maybe your friends?”
_______________________________________________________________
Notes for turn 20:
Please send postings for Turn 20 by
the end of Thursday, August 17th.
Keep in mind that for the bulk of
the party the date is now 7 Lipanj (“Wealsun”), but for
Mauser it is still 25 Svibanj (“Flocktime”).
Items gained this turn: gold
from sale of gems & jewelry; already divided
Undivided Loot previously
gained: none
Items
used/lost/destroyed this turn: I’ll tally up all the
party’s living expenses for Hommlet whenever the group departs
town.
FOES DEFEATED:
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
0/0 |
0% |
|
| Mauser |
0/0 |
0% |
|
| Telemachos |
0/0 |
0% |
|
| Danton |
0/0 |
0% |
|
| Erky |
0/0 |
0% |
|
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
43/104 |
41% |
Sarcophagus Thing |
| Mauser |
19/104 |
18% |
Shadow |
| Telemachos |
29/104 |
28% |
Calcryx |
| Danton |
7/104 |
7% |
Bugbear |
| Erky |
6/104 |
6% |
Twig Blight |
Current Status
of the Party:
Nanoc
AC: 14 (presently without armor)
Hit points: 35/35
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: great axe, short bow,
short sword, studded leather armor, 46 arrows, 2 quivers, backpack,
waterskin, 7 days trail rations, bedroll, 2 sacks, 2 flint &
steel, bearskin, tent, 50’ rope, 1 sap, 2 small marble statues
Gold: 113
Silver: 220
Mauser
AC: 18
Hit points: 31/31
New XP: 0
XP total: 3390
XP needed: 6,000
Spells Available:
0 Level (4): Detect
Magic
1st Level (4* one of these four spells must be a domain spell):Summon
Monster I, Command, Cause Light Wounds, Nystul’s Aura
2nd
Level (3*one must be a domain spell): Hold PersonX2
Equipment:
quarterstaff, heavy mace, light crossbow, scalemail, 36 crossbow
bolts, small wooden shield, backpack, pouch belt, 50’ silk
rope, 10 torches, waterskin, flint & steel, 2 holy water flasks,
peasant outfit, bedroll, entertainer’s outfit, cleric’s
vestment, healer’s kit, 14 days rations, four jade dragon
figurines, ½ potion of cure light wounds, 1 sap, 1 unknown
potion, scrolls of slow poison, command, cure light wounds,
inflict light wounds, unknown tome, morningstar +1, magical orb
from the Sunless Citadel
Gold: 10 (plus 248
left in not-so-safe-keeping with Nanoc)
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 14/14
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 13
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 9 days trail rations, hooded lantern, notebook, pen, ink,
gold ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning Torch, 2 unknown arcane scrolls
Gold: 294
Silver: 220
Telemachos
AC: 12 (without
armor at the moment)
Hit points: 32/32
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: short
sword, 2 daggers, longbow, quiver and 36 arrows, large wooden shield,
backpack, large sack, flint and steel, 10 days rations, waterskin,
bedroll, tent, 1 sap, Shatterspike (Longsword +1 with special
properties)
Gold: 127
Silver: 220
|