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Turn 19: Mysterious Ways

Chapter 1: A Darkness Gathering

Turn 19: Mysterious Ways

 

Date: 6 Lipanj (“Wealsun”), 592
Location: Hommlet, The Viscounty of Verbobonc
Players: Danton Verbrugge (Rogue 3)
  Nanoc (Barbarian 3)
  Telemachos Rhavelle (Fighter 3)
Associates: Erky Timbers (Fighter 1/Cleric 2)
   
Date: 25 Svibanj (“Flocktime”), 592
Location: Sunless Citadel, The Viscounty of Verbobonc
Players: Mauser Gregorus (Cleric 3)
Associates: Jil du Gal
  Archangel
  Eiger
  Dhavut
  The White Spider

Hath Erky given any indication whether he will join our group?” asked Danton. “If he will not, when does he wish to leave for his village?”

“Ain’t ya been listenin?” groused Nanoc. “I jus’ done told ya that Erky’s gone! I'm a done sure that Erky heard how you was a talkin' bout 'im, Danton, and decided ta take off after I done passed out so he done wouldn't be no burden ta us. Makes me sad ta see the feller want ta leave like that, but I guess he thought that was for the best. I sure woulda liked ta see that gnome village though.”

“That’s too bad,” said Telemachos. “Erky was a good guy. But we’ve got other things to deal with today. Since we do not otherwise have means of employment, going back to see Joman Dart looks like our only opportunity for the present. However, let us consider this very carefully. We got a lot more than we bargained for back in Oakhurst and should tread very carefully before we stumble upon some supposedly easy mission and end up encountering some great evil.  Besides, that woman shopkeeper had a visceral reaction at the mention of Dart's name. I'm not saying I'm afraid or that we should not accept his offer, if he makes one, but let us be very, very careful.  I've got a bad feeling about this. I trust him not."

“I’ve no objection to cashing in our gems with the good Joman,” said Danton, “but as for work, there remains much rest and recreation to accomplish here in Hommlet ere I will be willing to depart again—after all, we have only just arrived!”

“I’m not in any hurry to start working again,” replied Telemachos. “I’m just saying that if we do get offered any jobs, we should be very careful about the possible dangers that we might encounter and why the person in question wants to hire us.”

“I don’t much care what we do while I’m waitin’ to get my armor done,” said Nanoc.

“I would like to try to uncover the mystery surrounding my great uncle's decline,” said Telemachos thoughtfully. “Perhaps in my disappointment I simply cannot see the simple fact that he is indeed a victim of old age and declining mind. But if there is any foul play, I intend to get to the bottom of it. This I swear. I cannot help but wonder if it is not part of a plot to keep news from me about my father or news of war in Furyondy. Perhaps I sound like a raving, conspiratorial lunatic. But, I'm going to ask around town a bit and speak with that young man again to see if my uncle left any journals or notes over the last several weeks and months.”

“Fair enough,” said Danton, “let’s get to it.”

With the morning sun rising higher in the sky, the trio crossed the river once again and set about their business for the day. The first stop was the Old Trading Post, where Joman Dart offered the group a total of 250 gold for all the jewelry and gems the party had recovered from the Sunless Citadel. This included a handful of gems of various types, several rings, and the jeweled dagger and other finery recovered from the sarcophagus just before the party left the citadel for the last time. Much to Nanoc’s relief, it appeared that no one had thought to rob him while he was comatose on the floor of Terrigan’s overnight. With Erky gone, the party members divided the new money, plus the earlier coinage from Kerowyn Hucrele and Joman Dart, four ways.

Much to the surprise of Telemachos, Joman Dart did not offer any new employment to the party. He still seemed preoccupied by the deaths of his niece and nephew and took his leave of the group as soon as the transaction with the gems and jewelry was complete. Thus the group found itself back on the street less than a half-hour after it entered the Old Trading Post.

When Telemachos, assisted by Danton, began making inquiries with passersby as to who in town knew his great uncle well (gather information: Telemachos: 2+3=5; Danton: 15+7=22), it seemed that everyone claimed to know the old druid to one degree or another, but two names stood out from the others: Elmo, the captain of the Hommlet militia, and Ingrith, a woman who apparently passed through Hommlet regularly and always visited Jaroo when she did so.

Although there was no milita headquarters where Elmo might be found, passersby described him as a tall, solidly built man in his forties who spent most of his days walking about the town keeping an eye on things. He was reportedly never without his chainmail on and a battleaxe at his side, and was thus easy to identify, or so it was said. As for Ingrith, the word on the street was that she always stayed with either Jaroo or a woman named Jennithar Rhengold, who ran the Temple to Ehlonna not far from the main square.

Since finding Elmo seemed to be the more difficult of the two challenges, the party walked one block north of the main square to where the Temple of Ehlonna stood on the west side of the main road that led into and through the town. Aside from the unicorn symbol of the goddess carved on a wooden sign out front, the temple appeared unremarkable. It was a single-level wooden structure that looked more like a residence than a place of worship.

When Danton knocked on the door, a woman with obviously half-elven features answered. She had long blond hair, a pleasant face, and wore a white cassock with the same unicorn symbol emblazoned on the front. Her partial elven features made her age difficult to determine.

“Hi, I’m Telemachos, Telemachos Rhavelle,” interjected the fighter before Danton could say anything. “I came all this way from Furyondy to visit my great uncle Jaroo, the grand druid, but he seems to be in a pretty bad way these days and I understand there’s a woman named Ingrith who might be here who knows him and could maybe tell me what happened.”

“Then this is your lucky day,” said the woman. “Ingrith is actually here at the moment. Please, come in. I’m Jennithar, by the way.”

After making introductions, the party followed Jennithar down a hall and to a simply decorated room that was obviously a shrine to Ehlonna. The wooden walls were covered with a combination of plants and carvings and etchings of woodland scenes, and there was a small wooden altar at one end. Three wooden benches filled the center of the room and a second half-elven woman sat at one of the benches, looking up when the party entered.

“Ingrith, you have visitors,” said Jennithar. “They include a relative of Jaroo and are wondering if you might tell them about his decline.”

When Ingrith stood up, the party members could see that she was a taller, more solidly built woman than Jennithar. She had dark hair tied back in a braid and wore well-worn leather armor. The thick calluses on her hands suggested she was no stranger to heavy labor. Like with Jennithar, her age was impossible to determine.

“I’m just trying to find out if my uncle is still all there in the head and when things went wrong for him—it has been many years since I last saw him, I must admit,” said Telemachos after introductions were made and everyone had been seated in the small shrine.

“That’s a hard one to answer,” replied Ingrith. “I only come through here a couple of times per month and even though I always try to stop in to see Jaroo, I miss a lot of what goes on around here. He’s been getting a little more scattered for years now, but things do seem to have gotten a lot worse the last two times I’ve been in town. He hardly seemed to recognize me at first and now he just kind of rambles on most of the time.”

“His young assistant, Yundi,” mentioned Jaroo might have 'fallen under a spell’,” said Telemachos. “Do you think that is possible? I am trying to determine whether some form of foul play might be at work or whether my uncle’s condition is simply the result of advanced age. I really need to know. I have a very important mission, and there is also the matter of this new war in the north, with Furyondy being near its center. This is very important.  Have you any idea what kind of spell might have caused such effects?  Did he have any enemies or run afoul of any other druids or their organization or anger any wizards? Anything you can tell me will help me piece this together." 

Ingrith shook her head. “Jaroo and I have been friends for years. We would sometimes work together to rid the surrounding lands of monsters and beasts that threatened both the town and the animals—trolls, manticores, and the like. But I am no druid and no wizard. If you suspect spellcraft is at work, I am afraid I cannot help you. I suppose such a thing is possible, but I am not the one to answer such a question.”

Danton and Telemachos followed up with additional questions, but it quickly became apparent that Ingrith knew nothing more than they did about the origins of Jaroo’s condition. The woman said that she would be in town for two more days and would be staying at the temple if the party wanted to talk to her about anything else. She and Jennithar then bid the trio farewell and the party took its leave.

When the party left the temple, Danton and Nanoc both noticed (spot: Danton: 17+3=20, Nanoc: 17+1=18, Telemachos: 6+3=9) a man matching the description of Elmo standing outside a shop down the street talking to another man. The man wore a chainmail shirt and had a large axe in a harness on his back. When the group drew closer, they saw that the man was standing outside a bakery and apparently chatting with the proprietor while enjoying a late breakfast or early lunch.

As the party approached, the two men, who stood on a wooden terrace in front of the bakery, turned and looked their direction.

“Morning, gentlemen,” said the second man, a middle-aged fellow wearing a white apron. “Can I get you something? Perhaps some pastries to tide you over till lunch or some fresh bread for the road?”

Nanoc’s stomach rumbled audibly at these words.

“Never did get no breakfast today,” said the half-orc.

“Indulge yourself, by all means,” said Danton. “Just try not to break any of the man’s furniture, hmm?” he finished, nodding pointedly at the highly decorative wooden chairs and tables scattered about on the terrace.

While Nanoc accompanied the baker, whose name was ‘Papa’ Otho Gyver, inside to select from the baker’s wares, Telemachos and Danton were left alone with the armored, axe-carrying man.

“You’re the folks who arrived in town yesterday afternoon, right?” asked the man. “I’m Elmo, captain of the militia.”

“I am Danton Verbrugge of Veluna and this is Telemachos Rhavelle of Furyondy,” said Danton. “We did indeed arrive yesterday and mean to stay for a time to rest and recover after a long period of travel that hath culminated in our delivery of a letter to the proprietor of the Old Trading Post.”

“We also came here to see my uncle, great uncle, really,” said Telemachos. “He’s the druid Jaroo and I understand you know him pretty well.”

Elmo brightened visibly at the mention of the druid’s name. “Jaroo and I are old friends,” he said. “We fought together in the dark times and he’s helped me deal with trouble in the town many a time since then.”

“The ‘dark times’?” prodded Danton, his curiosity piqued.

“Surely you’ve heard the stories,” said Elmo. “The rise of the Temple of Elemental Evil just to the north and east of here—not once but twice? The place is only twelve leagues from where we stand. Surely Furyondy and Veluna have not forgotten it already.”

“Of course not,” replied Danton, “but was it not the very armies of Furyondy and Veluna that crushed the evil long ago?”

“The first time, yes,” said Elmo. “But when the evil grew again, it did so in a more insidious manner, and actually infiltrated the town. Jaroo and I and…others…had to root it out that time, and we ultimately succeeded, collapsing the place in the bargain. After that, the Viscount gave Rufus and Burne the commission to build the castle up there on the hill and things have been nice and quiet. But in any town this size, you’ll inevitably have some kind of trouble periodically and Jaroo has always been good about helping out.”

“But have you not noticed any change in his behavior or condition of late?” asked Telemachos. “I have not seen my uncle in many years, but he still should have recognized me when we met yesterday. He also seemed to ramble on incoherently. I would simply like to know whether this is the result of advancing age or some foul play. His assistant, a boy named Yundi, mentioned the possibility of a spell…”

Elmo frowned at the mention of Yundi’s name. “Jaroo is getting up there in years,” he said, “but he’s still pretty sharp and I still ask him to help out now and then on an investigation. I wouldn’t pay too much stock to what Yundi says. He’s spent way too much time at the Welcome Wench listening to the wild stories of traveling bards and his imagination gets him carried away. But if you’re concerned, I’ll stop by the grove later today and talk to both of them.”

At this point the conversation was interrupted by the sound of Nanoc bursting out through the front door of the bakery with his arms laden with breads and pastries. The half-orc was trying to stuff as many of the smaller items into his mouth as he could, while trying not to drop any of the other things he was carrying.

“Viithhh plashe ifff great!” he said as he wolfed down another mouthful. “We gotta come back anophhhher tmmme!” he continued as he filled his mouth again.

Danton sighed. “Elmo, it was a pleasure to make your acquaintance and I’m sure we shall see you again before we depart town.”

The party then took its leave, with Nanoc eating and dropping food as they went.

***

“We can’t stay here,” said Mauser as he looked around at the fungus-filled garden. "There is another passage down from above that leads down here from the center of the kobold's realm. It was heavily guarded when we were here last and I would not be surprised if were still so. Its likely that the kobolds are even now making their way down those stairs to cut us off."

“What?” shouted Eiger, hefting his longsword menacingly at Mauser. “You never said anything about that before! You keep changing your story all the time!”

“There are many things I haven’t told you,” said the cleric, “not because of any desire to keep secrets, but simply because we were here for a week and it would take a week for me to tell you everything we discovered! Now, I doubt the kobolds are intimately familiar with this area of the citadel, as the druid and goblins controlled it for the last 12 years. We could hole up in the rooms in a hallway beyond this chamber and attempt a covered ambush for the buggers coming from either direction, though I think it unlikely they'll follow us down the hole we descended. If nothing else, the barracks to the east will provide us with a defensible position to gather our wits and regain our spells."

“Let’s go see these barracks of yours,” said Jil.

With one last glance up through the vine-filled hole at the level above, Mauser led the group across the lichen-filled chamber to the door on the east wall. He opened the portal and then walked into the long, column-filled hall beyond. As far as he could tell at first glance, nothing had changed in this chamber since he and his first party last passed through here two days previously. The bodies of the many goblins the party had fought here still lay where they had fallen.

“When the kobolds come,” said Mauser, pointing with his morningstar, “they will come through that last door on the left. That chamber was a crude goblin armory, but it has another door leading deeper into what was the heart of the goblin/druid realm.”

“I don’t like the idea of sitting here waiting to be surrounded from both sides,” said Archangel. “Are you sure there’s no other way out?”

“We never found any other way,” said Mauser. “And we explored this level pretty thoroughly.”

Pretty thoroughly?” grunted Eiger. “That sounds like there could still be other exits. I’d sure rather be searching for those than sitting here waiting for the kobolds to gather reinforcements and come at us again.”

“Yes,” agreed Jil. “It makes more sense to keep moving and see what we might find. Our injuries are mostly healed and we need not rest now.”

Mauser shrugged. “Suit yourselves. I’ll apply a little more additional healing to each of you and then I’ll start taking you to the various areas we didn’t fully explore.”

This time Mauser had no difficulty sensing strong distrust (sense motive: 13+6=19) from his companions, particularly from Eiger, but they nevertheless allowed him to cast one healing spell at a time (convert three 0-level spells to cure minor wounds).

When the healing was done, Mauser led the group back into the garden area below the tunnel leading up to the first level and then turned south, taking the group through the long hallway towards the rift where he had his encounter with the fire worm days earlier. The cleric could not help but notice that Jil and the others now trailed well behind him wherever the group went, forcing him into the unwelcome role of walking point.

***

After speaking with both Ingrith and Elmo, Telemachos was determined to talk to Yundi once again. All but stalking through town, the fighter led the group back across the river and uphill towards the grove high above. When the group passed the leatherworker’s shop where Nanoc was having his armor upgraded, the proprietor, Naddy Tomanloft, was out front with two of her apprentices applying some sort of stain or dye to several large pieces of leather. When she saw the group passing by, she motioned for them to approach.

Speaking in a conspiratorial tone while leaning over the low wooden fence that surrounded her place of business, Naddy said:

“Hope you were real careful with old Joman—don’t you go getting wrapped up with him. You listen to Naddy an’ she’ll steer you right. Keep an eye on Terrigan too. There’s somethin’ funny with that one, I can tell you. He ain’t from around here—just turned up a few years back an’ opened that dump of a tavern. Poor Elmo has to spend most of his nights now bustin’ up one kind o’ trouble or another in that place. I don’t know what Terrigan’s up to, but it’s no good. Zerosh, that’s the scrollmaker ‘cross the river, told me he seen Terrigan wearing some funny amulet that he hides under his shirt an’ doesn’t want anyone to see. Zerosh saw Terrigan take a spill off his horse one day an’ the amulet fell out. Ol’ Terrigan done hid it again right away, says Zerosh, an’ acted all funny afterward like he didn’t want anyone to see! I’m tellin’ you, you’re better off stayin’ at the Wench if ya ain’t already—that place be safe!”

And with that, Naddy nodded firmly, spun on her heel, and returned to her work. Telemachos and Danton exchanged glances, while Nanoc muttered: “She’s crazy. Joman seems like a good guy an’ so does Terrigan. An’ his place is jus’ right fer a guy like me!”

After the bizarre warning from the gnome leatherworker, the group resumed its climb up the hill until it entered the grove and once again encountered Yundi. This time the boy was tending to a cluster of newly planted saplings on the southern end of the grove, higher up on the hill. The wolf, Wyst, was once again present, but this time it only sat and stared at the interlopers rather than accosting them.

Telemachos again queried Yundi as to his uncle’s condition and implored the boy to tell him anything that might offer additional insights into the druid’s condition.

“This is very important,” said Telemachos finally. “If you help me, I will be in your debt and perhaps can perform some favor for you if it be in my power to do so.”

“I just don’t know,” replied Yundi. “Something’s gone wrong, but I don’t know if Jaroo’s just old, or if it’s something else. He just doesn’t seem himself lately and that’s why I said maybe some spell got him. I know a few druid spells myself and I’ve heard Redithidoor at the inn talk about the stuff wizard spells can do—fry your brain and make you do crazy stuff.”

“I know that all too well,” said Telemachos. “For some time I found myself involuntarily singing the praises of a certain Frog Man—fortunately that wore off during our journey here.”

“There’s also the disappearance of Tanak,” continued Yundi. “He was a big brown bear that had been with Jaroo for years—sort of like Wyst keeps with me—you know? And one day a few weeks ago, he’s just up and gone. Jaroo’s so confused now that he doesn’t seem to notice. I tried to follow Tanak’s tracks, but they disappeared at the river outside of town. I told Elmo about everything, but he didn’t believe me—just thinks I spend too much time at the inn listening to stories. But maybe it is all just my imagination—maybe Tanak left because he realized Jaroo was losing it and didn’t want to stick around anymore. I just don’t know.”

Although neither Nanoc nor Telemachos possessed any particular skill or training that would help them to judge the veracity of another’s words, the same could not be said of Danton. The Velunese watched Yundi’s body movements closely and listened to the intonation of his words, and followed the movement of his eyes and many other subtle clues, looking and listening for anything that might betray a lie (sense motive: 20+4=24). But if Yundi were a liar, then he must be a very skilled one, for all of his reactions struck Danton as authentic. Yundi’s statements and judgments might well be inaccurate, but he seemed to believe what he was saying.

Telemachos inquired as to whether his uncle might have left any journal or other records that the party might examine, but Yundi proclaimed ignorance of any such writings.

By the time the party left Yundi and the grove, it was nearing mid-day and Nanoc was once again complaining of hunger. The group decided to return to the Welcome Wench, where Nanoc’s rough appearance drew stares, but where a waitress nevertheless welcomed him and the others into the restaurant for lunch. As she seated the group, Danton’s breath caught in his throat when he saw that the woman who had made such a dramatic entrance the previous evening was once again seated alone at another table.

Remaining standing while Telemachos and Nanoc were seated, Danton said: “I must needs take leave of you gentlemen, for a time, for an enchantress doth beckon. Telemachos, do keep an eye on Nanoc here and ensure that he minds his manners. A lesson in proper table etiquette might even be in order. The boy never hath gotten his spoons and forks straight.”

“Her?” asked Nanoc with a laugh and a nod towards the woman across the room. “And you? Yeah, right.”

“What?” asked Danton, clearly wounded. “You think that an exotic beauty such as the fair Aseneth and an educated man such as I could not…”

“No,” said Nanoc bluntly. “Now, Tel, start readin’ me that there menu—I’m starving!”

“Hmm,” sniffed Danton. “One never hears ‘yes,’ if one is unwilling to brave the word ‘no’.”

***

When Mauser and his associates reached the area where the rift tore through the tunnel and he once again saw the dozens of round holes that marked the rift in both directions, the cleric took a deep breath and considered his options. He then stepped down into the rift and began following the rift off to the southwest.

“What’s this?” called out Eiger from behind the cleric’s back.

“You said you wanted to go places we didn’t go before,” replied Mauser. “That’s what I’m doing. If we keep following the corridor, it leads to one of the dragon shrines—worth exploring under more leisurely circumstances no doubt, but little more than a dead end in our present situation. But we never explored the rift in either direction—perhaps one or the other leads to the way out that you so desperately crave.”

“But what’s with all these holes?” called out the half-orc.

“No doubt carved by the fire worms that attacked me the last time I was here,” said Mauser in his most matter of fact voice. “Perhaps if you shout a bit louder you can draw them all to us this time.”

Eiger fell silent and Mauser continued walking down the rift, gripping his morninstar so tightly his knuckles began to turn white. With Jil’s torch once again providing the only light, Mauser walked down the rift for nearly fifty feet before he reached a point where it split in two. The main rift continued off to the southwest, although it began to narrow considerably, while another tear in the earth jutted off to the south. The one-foot diameter holes dotted both paths forward. Mauser again paused to make a decision. But then he saw a faint, familiar reddish light from the south and his decision was made. Drawing a deep breath, the cleric turned south and motioned for the others to follow.

Twenty feet after the branch, the rift widened into a jagged stone antechamber some thirty feet to a side. It was another dead-end, but only Mauser was far enough into it to know that at this point.

“The corridor continues!” he called out. “Come quickly! I think I can feel fresh air!”

On the far side of the chamber, a fiery light glowed in one of the round holes. It disappeared for a moment and then reappeared in another hole, five feet closer than it had been before. As the others rushed into the room, Mauser pushed his back up against the wall and kept one eye on the surreptitious movement of the red light from hole to hole.

“Where is…” began Jil, just when the fire worm sprang from a hole ten feet away and flung itself at her. Just as Mauser had been when he first encountered one of the creatures, the woman was caught totally off guard and the burning worm slammed into her full force, knocking her off her feet and setting her alight.

[Initiative; Fire Worm: 15, Mauser: 5, Jil and Company: 6]

By the time Eiger and Archangel recovered from their initial shock and moved to aid Jil, the fire worm had her pinned to the ground and her body was engulfed in flames. With his back still pressed against the jagged wall of the cavern, Mauser tried not to look at the worm and focused on casting a spell instead. When he finished the incantation, the cleric looked down at his hands and body and saw…nothing.

With his invisibility in effect and with the sounds of battle drowning out his footfalls on the stone ground, Mauser slipped back down the rift and out of sight of the others as they fought for their lives. Once he turned the corner and reentered the main rift, the light from Jil’s dropped torch and the fire worm faded and Mauser had to pick his way forward slowly in the darkness. By the time he reached the step up to the worked stone corridor, several minutes had passed and the sounds of battle had faded behind him.

When he stepped up into the main corridor, faint light from the lichen in the chamber beyond it was visible through the door the party had left open and Mauser picked up his pace as much as he dared, trading a measure of stealth for speed as he counted the minutes his invisibility spell would remain in effect.

Reaching the garden chamber, the cleric wasted no time. He grabbed hold of the lowest vines that extended down from the tunnel above and began the long climb to the level above (climb: 9-3=6). Mauser made slow but steady progress. As he neared the top of the tunnel, he thought he could hear sounds of activity somewhere nearby, but he did not slow his pace.

With mere minutes left on his spell, Mauser climbed out of the chute and stepped into the domed chamber. No kobolds were present, but both doors to the area were closed and sounds of movement could be heard beyond both. The cleric walked quickly to the first door—the one leading to Goblinville—and pressed his ear against it. Seconds later, he heard a loud crash as something was dropped on the ground somewhere nearby on the other side of the door.

Mauser gripped the handle of the door and twisted it to open the portal. Nothing happened. The cleric tried again, but the result was the same. Once again there was the sound of stone crashing on stone on the other side of the door. Mauser drew in his breath with a hiss as he realized what was happening—the kobolds had jammed the door and were now piling up stone on the other side, just as they had done to seal off other areas of the citadel.

With a sick feeling in his stomach, Mauser moved across the chamber to the second door. The result was the same. This door too was jammed and the sounds of stone being piled against it on the other side were only too audible. With only minutes of invisibility remaining, with kobolds sealing him off from the exit above and what would now be a very hostile party of adventurers below, if any had survived the fire worm, Mauser was trapped.

***

“Might I join you, milady?” asked Danton, quickly sitting down across from the dark-haired woman before she had a chance to say no. Today she was dressed in robes of purest black, save for shimmering blue embroidery at the hem, the neck, and the ends of the long sleeves. Her hair was once again done up in the most exotic style Danton had ever seen.

“Who are you?” asked the woman, speaking with a thick accent that Danton did not recognize.

“Danton Verbrugge, of Veluna. And you?”

“I am called Aseneth. I am from place you never hear of, I am thinking. It is called Rinloru and it is very far from here.”

“And might I ask what brings you to fair Hommlet? Tis a pleasing enough locale, but surely the pastoral scenery would be insufficient to draw a fair maiden such as yourself all this way.”

“You speak funny,” said the woman. “Not like others here—except maybe funny bard singing badly in evenings. I am…looking for something. Many stories of this place Hommlet—travel very far stories doing. There is great destroyed temple not far from here. Ruined town also and…how you saying…castle. I would look at these places—maybe find what looking for. But danger going alone even for me. I pay men take me, but they take money then running away in woods. I come back alone now thinking what do next. You look not helpful for dangering work, but maybe your friends?”

_______________________________________________________________

Notes for turn 20:

Please send postings for Turn 20 by the end of Thursday, August 17th.

Keep in mind that for the bulk of the party the date is now 7 Lipanj (“Wealsun”), but for Mauser it is still 25 Svibanj (“Flocktime”).

Items gained this turn: gold from sale of gems & jewelry; already divided

Undivided Loot previously gained: none

Items used/lost/destroyed this turn: I’ll tally up all the party’s living expenses for Hommlet whenever the group departs town.

FOES DEFEATED:

This Chapter:

Character Foes Defeated Percent of Total Most Powerful Defeated
Nanoc 0/0 0%  
Mauser 0/0 0%  
Telemachos 0/0 0%  
Danton 0/0 0%  
Erky 0/0 0%  

Entire Campaign:

Character Foes Defeated Percent of Total Most Powerful Defeated
Nanoc 43/104 41% Sarcophagus Thing
Mauser 19/104 18% Shadow
Telemachos 29/104 28% Calcryx
Danton 7/104 7% Bugbear
Erky 6/104 6% Twig Blight

Current Status of the Party:

Nanoc

AC: 14 (presently without armor)
Hit points: 35/35
New XP: 0
XP total: 3390
XP needed: 6,000

Equipment: great axe, short bow, short sword, studded leather armor, 46 arrows, 2 quivers, backpack, waterskin, 7 days trail rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’ rope, 1 sap, 2 small marble statues

Gold: 113

Silver: 220

Mauser

AC: 18
Hit points: 31/31
New XP: 0
XP total: 3390
XP needed: 6,000

Spells Available:

0 Level (4): Detect Magic
1st Level (4* one of these four spells must be a domain spell):Summon Monster I, Command, Cause Light Wounds, Nystul’s Aura
2nd Level (3*one must be a domain spell): Hold PersonX2

Equipment: quarterstaff, heavy mace, light crossbow, scalemail, 36 crossbow bolts, small wooden shield, backpack, pouch belt, 50’ silk rope, 10 torches, waterskin, flint & steel, 2 holy water flasks, peasant outfit, bedroll, entertainer’s outfit, cleric’s vestment, healer’s kit, 14 days rations, four jade dragon figurines, ½ potion of cure light wounds, 1 sap, 1 unknown potion, scrolls of slow poison, command, cure light wounds, inflict light wounds, unknown tome, morningstar +1, magical orb from the Sunless Citadel

Gold: 10 (plus 248 left in not-so-safe-keeping with Nanoc)

Silver: 220

Danton

AC: 15 (16 vs. one opponent)
Hit points: 14/14
New XP: 0
XP total: 3390
XP needed: 6,000

Equipment: rapier, 6 daggers, light crossbow, studded leather armor, quiver with 13 bolts, bedroll, backpack, flint & steel, thieves picks, waterskin, 9 days trail rations, hooded lantern, notebook, pen, ink, gold ring engraved with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning Torch, 2 unknown arcane scrolls

Gold: 294

Silver: 220

Telemachos

AC: 12 (without armor at the moment)
Hit points: 32/32
New XP: 0
XP total: 3390
XP needed: 6,000

Equipment: short sword, 2 daggers, longbow, quiver and 36 arrows, large wooden shield, backpack, large sack, flint and steel, 10 days rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword +1 with special properties)

Gold: 127

Silver: 220

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