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Turn 22: Associates Old and New
Chapter
1: A Darkness Gathering
Turn
22: Associates Old and New
| Date: |
8 Lipanj (“Wealsun”), 592 |
| Location: |
Hommlet, The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 3) |
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Nanoc (Barbarian 3) |
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Telemachos Rhavelle (Fighter 3) |
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| Date: |
1 Lipanj (“Wealsun”), 592 |
| Location: |
The Underdark |
| Players: |
Mauser Gregorus (Cleric 3) |
Faced
with the choice of possibly joining the goblins or reuniting with Jil
and company, Mauser chose to hide. The cleric put out his torch and
cast about for somewhere to fade into the shadows, an outcropping, a
large rock, anything. Unfortunately, except for the great pile of
bones, there was simply nothing large enough to hide in or behind and
Mauser was certain that he would not have time to bury himself in the
bones. Thus, with little choice in the matter, the cleric invoked
Boccob and turned himself invisible once again. Just before he did
so, the cleric called out in goblin, <<What was that sound?>>
Moments later, with
the goblins in the next chamber moving about and chattering excitedly
to one another in low tones, Mauser, now fully invisible, pressed his
back against the wall once again. He then watched as first Eiger,
then Archangel, and finally Jil stepped through the hole in the wall.
Much to the cleric’s surprise, the trio did not look much the
worse for the wear. Although Jil’s armor and clothing showed
signs of fire damage, the woman herself appeared unscathed by the
encounter with the fire worm, making clear to Mauser that someone in
the group must possess healing magic of some kind.
The trio moved
cautiously, but far from silently, down the hall. Eiger stuck his
head around the corner and, apparently seeing nothing untoward,
motioned for the others to follow. All three of Mauser’s former
associates then turned the corner and disappeared from his field of
view. Moments later, goblin screams could be heard, followed by
shouts from Jil, Eiger, and Archangel, and the sounds of battle
quickly followed.
Mauser moved carefully
to the corner and then craned his head around it to observe the
fighting. Although he had judged that Jil and company would easily
dispatch the half-dozen goblins that he had believed to be present,
Mauser was surprised to see that there were at least a dozen of the
creatures in action. Instead of fighting Jil, Eiger, and Archangel
toe to toe, the goblins had set an ambush and were launching
javelins, the same weapons favored by the goblins of the Sunless
Citadel, at the trio from three different directions. As Jil and
Eiger charged into their ranks, the goblins withdrew deeper into the
large cavern, clearly trying to keep their distance as long as
possible, as well as to separate and isolate their foes.
It was obvious to
Mauser that he now stood in a huge mine of some sort, as carved
tunnels branched off from the main cavern in several directions and
all of the walls showed the signs of years of excavation for some
unknown minerals.Although
Jil and Eiger were cutting down one goblin after another while
Archangel peppered the creatures with what Mauser instantly
recognized as magic missiles, the goblins’ superior
numbers were having an effect as well. Mauser had seen both Jil and
Archangel struck by javelins and when some sort of goblin shaman
appeared and began casting spells at the trio, Mauser judged that he
had to intervene if he wanted to have Jil and company alive to assist
him in any way.
Shifting
invisibly into yet another physical form distinct from his own,
Mauser moved into the cavern and cast Hold Person on the
goblin shaman. Even as the spell caused his own invisibility to
dissipate, Mauser had the satisfaction of watching the unsuspecting
goblin freeze in his tracks and then topple over, unmoving.
[Mauser initiative:
8]
With
their spellcaster down and the larger goblin that appeared to be in
command hard pressed by Eiger, the humanoids had difficulty
coordinating a response to the new and obviously dangerous threat
presented by Mauser. They did manage to get off a volley of javelins
in his direction, one of which struck home and penetrated the
cleric’s armor (5 points damage). Before they could do
any more, Mauser charged alongside Jil and began wading into the
goblin ranks with his mace and shield paving the way (attack:
17+3=20; hit; 2 damage).
The
goblin Mauser had hit withdrew a short sword and flailed
ineffectively at the cleric with it, just as another of the creatures
was doing with Jil, while two others retreated and continued tossing
javelins into the melee, heedless of the risk they might hit their
fellows. Mauser struck down the sword-wielding goblin (attack:
18+3=21; hit; 6 damage), only to be hit by a second javelin (5
damage).
However,
by this time, Jil had killed the goblin that blocked her progress and
she and Mauser then rushed forward and overtook the last pair in this
part of the cavern. Both Mauser and Jil were hit one last time by the
retreating goblins (6 damage). Jil was actually struck in the
chest, but somehow she ignored what must be excruciating pain, ran
down her attacker, and cut him down. Mauser did the same with his
attacker seconds later (attack: 19+3=22; hit; 4 damage),
bashing the goblin over the head. The creature survived the blow, but
it was enough to daze him and cause him to collapse to the ground,
where Jil ran him through without a moment’s hesitation.
“Here, let me
help you with that,” said Mauser, helping Jil to sit down
against the wall of the cavern and then moving to remove the javelin
from her chest.
“Who the hell
are you?” asked the woman. “Where did you come from?”
“Name’s
Gregory Hucrele,” said Mauser. “I’m from Hommlet.
Came all this way to find some missing cousins only to be waylayed by
kobolds and driven into the Underdark. Now, hold still. This is going
to hurt.” (bluff: 18+2=20).
Without
waiting for any reaction, Mauser withdrew the javelin. Jil screamed
and blood flowed, but Mauser immediately converted one of his lesser
spells into a healing incantation (Light converted to Cure
Minor Wounds). The weak spell did nothing to heal the
internal damage caused by the javelin, but it did at least stop the
bleeding.
“That will have
to do for now,” said the cleric. “Let’s get you up
and find the others.”
Mauser helped Jil to
her feet and the two retraced their steps towards the center of the
main cavern, where sounds of fighting had now faded. They found Eiger
propping up Archangel much as Mauser was Jil. If any goblins yet
lived, they must have fled, for there were none of the creatures
alive in sight.
“Who
is this?” hissed Eiger when he saw Mauser.
But before Mauser or
anyone else could say anything, there was a shout from one of the
side tunnels. Mauser and the others turned to see six armored,
gray-skinned dwarves standing in the tunnel entrance. One of the
dwarves shouted something, followed by another.
“What are they
saying?” asked Eiger.
“Something about
the presence of goblins and surfacers in ‘their’ mines,”
replied Archangel. “There was also something about drow elves,
but I didn’t quite catch it.”
With weapons drawn,
the dwarves charged into the cavern.

***
“Hells bells,
try ta keep pace, Tel!” said Nanoc as the pair of warriors ran
down the hill towards the inn and Telemachos began to fall behind.
“Just
go, Nanoc!” puffed Telemachos. “Run
as fast as you can to the inn and get Danton out of her room!
He has obviously screwed up in some way and not only needs our aid,
but also cannot be discovered! Use those long strides to get
there ahead of our lady
friend but do it out of sight! Go!"
With his long legs and
long strides, Nanoc overtook Aseneth when she was still nearly two
hundred feet away from the inn. “Don’t ya worry Aseneth!
I’ll check things out!” he yelled out as he rocketed past
the woman.
It took Telemachos,
who was not nearly as fast as Nanoc, considerably longer to overtake
Aseneth. By the time he finally caught up to her, she was no more
than a hundred feet from the front entrance of the Welcome Wench.
Telemachos reached out and caught the woman by the arm, forcing her
to a sudden stop.
“Milady! What
is wrong?” he asked between breaths. “You're not making
any sense. Please calm down and tell me what is wrong so that I
can aid you. Are you in any danger? If so, I’ll protect
you.”
With his free hand,
Telemachos withdrew his sword. As he did so, he watched, out of the
corner of his eye, as Nanoc burst through the main door of the inn
and disappeared inside.
“Let me go!”
screamed Aseneth, thrashing about in Telemachos’ grip.
Telemachos held fast
and said, “No, no, no, calm down my lady. I shall help
youin any way that I
can. Relax."
“Something is
wrong at inn!” the woman shrieked, drawing the stares of
numerous passers-by who had already stopped their own activities to
watch the mad run of the trio down the hill. “Now let me go!”
***
Feeling his strength
flagging with every passing moment, Danton wrenched open the door to
Aseneth’s room and staggered out into the hallway. He bumped
loudly into the wall twice on his way down the hall, but fortunately
there was no one about to observe his erratic behavior. His luck held
until he made it to the bottom of the stairs, where his balance gave
out and he crashed bodily into Maridosen, the bartender, who was
passing through the lower hallway with a tray full of empty glasses.
When Danton hit the woman, the tray and glassware went flying,
crashing into walls and floor with a cacophony of noise and
shattering glass. Both Danton and the barkeep hit the ground hard and
neither got up immediately.
***
With Aseneth screaming
and shooting him the foulest of looks, Telemachos finally let go of
the woman’s arm in favor of interposing himself between her and
the inn in a dramatic show of acting as her vanguard. He waved his
sword and shield about with abandon, urging the growing crowd of
bystanders to get out of the way. He made a great display of moving
forward slowly, constantly gazing about for unseen dangers, and
somehow managed to bump into one bystander after another,
conveniently slowing Aseneth at the same time.
Telemachos
interspersed all of this with shouts of “Let’s go!”,
“We must hurry”, and “I’ll clear the way!”
for dramatic effect.
***
“What the hell?
Who?” groaned Maridosen, struggling to clear her head and pick
herself up off the floor.
“Sorry, bout
that, ma’am!” blurted Nanoc, having burst into the inn’s
main hallway just in time to see Danton come crashing down the stairs
and slam into the woman. “I didn’t mean ta bump ya!”
Lifting the woman up
off the floor, the half-orc interposed his huge bulk between her and
the sight of Danton lying dazed on the floor. He turned the woman in
the opposite direction and led her towards the restaurant and the
front of the inn.
Behind Nanoc, Danton
shook his head, managed to get to his feet, and then staggered down
the hall in the opposite direction, leaving a trail of glass
fragments as he stumbled towards the back door.
Once outside, Danton
felt slightly better in the fresh air, which helped to clear the fog
in his head. Walking unsteadily, but at least managing to remain on
his feet, the Velunese slipped past the inn’s stable, through a
garden behind the old town hall and then cut across the backyard of
the tailor’s residence before squeezing through the narrow
space between two wooden houses and emerging into the street just
south of the bridge across the river.
From here, Danton
quickly crossed the bridge, ignoring the stares and snickers of
observers who apparently attributed his erratic movements to
drunkenness, and made it the last few dozen feet to the front doors
of the church of St. Cuthbert. With his strength truly failing now,
Danton crashed through the double doors and collapsed onto the cold
stone floor inside.
With his vision
tunneling in, Danton could only hear, and not see, as two men called
out, hurriedly approached and crouched over him.
“Poisoned…”
hissed Danton, “help me…I can pay…”
Then darkness came and
Danton knew no more.
***
By the time Telemachos
and Aseneth finally reached the front door of the inn, the woman was
so irritated at the slowness of the Furyondian’s movements that
she had begun shouting what he could only imagine were curses at him
in some unknown language. At the doorway, she finally shoved
Telemachos out of the way and pushed her way inside ahead of him.
When he followed her, he immediately saw the scene of shattered glass
at the bottom of the stairs leading to the second floor.
“Hey, Aseneth,
you okay?” asked Nanoc, emerging from the restaurant, where he
had deposited the still-stunned Maridosen. “I didn’t see
nothing goin’ on ‘round here, but I did accidentally bump
inta the poor bartender when I tried ta hurry up the stairs ta see
what was happening.”
“I must go up!”
said the woman, shooting both Nanoc and Telemachos a glare that
practically dared either one to say or do anything to delay her
further.
“Right! Of
course!” said Nanoc, winking once at Telemachos behind the
woman’s back as she stalked down the hall, now clutching her
glowing blue staff in both hands.
Nanoc and Telemachos
followed the woman up the stairs. When they reached the upper level,
Aseneth immediately saw that the door to her room was open and she
ran down the hall with the half-orc and the Furyondian at her heels.
“Thief!”
was Aseneth’s only word as she first looked and then walked
into her room. She stalked straight over to a large, open wooden box.
When she reached it and looked down inside, she breathed an audible
sigh of relief, then bent down and picked up an eight-inch dark green
snake from inside the box. Ignoring Nanoc and Telemachos, who stood
in the doorway watching her, the woman held the snake in one hand,
caressed its scales with the other, and began speaking, apparently to
the reptile, in a language neither Nanoc nor Telemachos could
understand.
“I hope that
thing cannot tell her who it was that was in here,” whispered
Telemachos.
“Boy, good thing
you weren’t here,” said Nanoc loudly, moving into the
room. “Who knows what they’d o’ done to you? Sure
you don’t need some protection here, Aseneth? I’d be more
than happy to help with that.”
“Out! Out!”
yelled the woman. “I must be alone to be finding what is
missing! Out! Out!”
***
When Danton finally
came around, he found himself looking up at two men, one of whom he
recognized as the cleric Terjon, whom he had met previously in the
town square. The other man was taller and older, but he too wore a
cassock marking him as a priest of St. Cuthbert.
“You’re
lucky to be alive, my friend,” said the older man. “If
you had arrived much later, you might well have been done for.”
“Yes,”
said Terjon. “Now there is the matter of payment.”
“Oh please,”
said the older man, “that can wait. Give the man some time to
regain his senses—he’s been through quite the ordeal. I
am Calmer, by the way.”
“Danton
Verbrugge, of Veluna,” said the scout, sitting up and finding
himself on a wooden bench in the main chapel of the church. “How
long have I been out?”
“No more than a
half-hour,” replied Calmer. “Once Terjon here used the
scroll on you, the poison’s effects were purged quickly.”
“My thanks,”
said Danton, putting his feet back on the floor for the first time.
“You two are useful fellows to have around. I don’t
suppose either of you would be interested in joining Danton Verbrugge
and his boon companions for a bit of adventure in the wilds when we
finally tire of the fruits of civilization in fair Hommlet—either
that or our coin gives way?”
Calmer shook his head
with a smile. “My work is here—with the Canoness.”
Terjon
scowled. “I do like to get out for a mission every now
and then, but only with those who are at least as skilled as I—from
what I have observed thus far, you and your…companions…do
not pass that test at this point. Now, there is the matter of
payment…”
“Ah, yes,”
said Danton, “just what is the going price for a man’s
life these days?”
“Three hundred
and seventy-five gold when his life depends on the use of one of our
more valuable scrolls,” replied Terjon matter-of-factly.
Stunned,
Danton nevertheless counted out every last gold piece he had. Finding
himself well short of the required price, he gave Terjon all his gold (294 gold paid) and promised to return in short order with the
shortfall.
***
When Danton finally
returned to the Welcome Wench, he found Nanoc and Telemachos in the
half-orc’s room. When he went inside and shut the door, the
duo, speaking in low voices, bombarded him with questions. As Danton
explained what had happened and what he had found in Aseneth’s
room, Telemachos shook his head and laughed quietly.
“Damn, you can't
sing, you can’t score with a woman, and now you can't even open
locks without getting bit by a damn snake. Why did you not
simply cut it in half or take a couple of steps? Nanoc and I saw the
creature—it was tiny! Still, I suppose we should be grateful
that you did not fall unconscious while rummaging through her
underwear! I wonder how you will record this inglorious episode in
that journal of yours you are always scribbling in!”
“Be
assured, Furyondian
fool,” hissed Danton, “mine pen wilt be as poisonous as
ever. Verily, 'tis too bad we didn't leave Telemachos in the squalor
of the Sunless Citadel when he had fallen under the Frog Man's
spell. 'Twould have been a fitting end, and convenient
besides. All of that trouble carrying his raving self out of
that filthy hole hath paid little dividend, it seemeth to me.
But, then again, I am only a simple 'bard,' and by no means a strong
and wizened warrior as yourselves. 'Tis also a shame that Mauser is
not here. At least then, even if he joined in your jesting, I'd
have at least an ounce of wits against with to match myself.
Wherefore at the present time, I am woefully undermatched...even
recovering from a poison most fatal as I am.”
“Peace!”
said Telemachos. “It was merely a jest! In truth, you
really dodged thesword on that one. We
almost lost you my friend. And, more dangerously, we were almost
discovered. From now on, watch out for little poisonous snakes
guarding books, will you?"
“Doth the lady
suspect my involvement in the rifling of her chambers?” asked
Danton, changing the subject.
“I
don’t think so,” said Nanoc. “She was really mad and threw me and Tel out. She ain’t even come out o’
there once since. As fer that bartender, she really hates me
now, but I don’t think she ever saw you or has any idea it
weren’t really me that bumped inta her.”
"So what do we do
now?” asked Telemachos. “Our companion Mauser seems to
have either died or vanished or is being used for those hideous
experiments by Frogface. Whichever it is, I doubt we’ll ever
see the man again, and I see little point to waiting around here for
him to turn up.”
“As
much as 'twould give me pleasure to speak ill of Aseneth,” said
Danton, “given that her pet snake left me near to death, I
canst say that she had anything in her chamber that suggests foul
intent. Guarding her things with a viper is no sign of bad character,
methinks, but rather of cleverness and a rightful desire to maintain
her privacy. 'Tis perhaps doubly so if the book hidden in the
snake-guarded vessel was her spell book, for 'tis common knowledge
that enchanters guard such things furiously.”
“So,”
continued the Velunese, “if 'tis your will, Nanoc and
Telemachos, to bring along the lass, I have no further objection. But
just because I found no evidence of ill intent doth not mean there is no ill intent. Men never see more than a shadowy reflection of
reality. Wherefore methinks, should we bring Aseneth along, we needs
watch her closely ... ‘like a hawk,’ as is said among the
commoners of Veluna.”
”As
for our other potential associates, there seems little point in
taking along Redithidoor. By all accounts, he is a fool, and our ears
readily attest to the fact that he offereth little in the way of
entertainment value. As for Xaod, I found no good reason to exclude
him. His primary vices seem to be drinking, fighting and boorish
behavior -- which maketh him no different than any normal man. So, if
you want him with us, Nanoc, I do not oppose it. But we have another
saying in Veluna – ‘fair is as fair does’ -- and
methinks 'twould be wise to follow it, for Xaod as well as Aseneth.
To put it plainly, trust Xaod no more than warranted and keep your
eyes open.”
“Finally,
assuming we take Xaod and Aseneth with us, we are now five strong,
consisting of at least three doughty warriors, an enchantress, and a
gatherer of information. That's a pretty good group, but I'd prefer
to have Mauser amongst us, not only for his cleverness and unique
skills but also, frankly, for his healing powers. Wherefore I
recommend waiting several days to see if he arrives in Hommlet.”
Nanoc
shook his head. “Nah, I agree wit Tel—we should head out
as soon as my armor is ready. Mauser's probably dead or he found what
he wanted and decided to be off somewhere else, not worrin' bout the
small amount o' change he left wit me. My armor ain't done for
'nother two days. If he shows up in that time let's take 'im.”
“Ah,
speaking of Mauser’s remaining coin,” said Danton, “I
fear I will have need of most of it to pay the lingering costs of my
healing at the hands of the Cuthbertians. Twould appear the good
clerics think little of charity—even in cases of poisoning.”
“Also,”
added Danton, “since it would appear that you are both
determined to risk the moathouse without Mauser, 'twould probably be
wise, then, to purchase a goodly supply of healing potions for our
group, pooling our funds as needed. When it comes to using such
potions, methinks the three of us have first claim on them,
secondarily using them on Aseneth or Xaod to preserve the
survivability of our group, as circumstances necessitate. Also, why
not try to recruit a replacement for Mauser? The clerics of Cuthbert
hath turned me town—at least for now—but perhaps a
clergyman of Pelor might be offered a fair share of the plunder,
which could then be tithed to his church.”
“That’s
a good idea!” said Nanoc. “Yep I know a thing or two
‘bout priests, and they always got a couple a followers hangin'
round. Did I ever tell ya ‘bout Jebadiah? He was a helper o'
Justin try'n ta learn the way o' Kord he were so thin...Har, Har,
Har...I just gotta laugh think ‘bout him tryin' ta do his
exercises...anywho when it came ta prayin' Kord always smiled on
him...he must of liked 'is hard work, Jebadiah weren't no quitter an
he got 'is spells. So that'd be helpful even if we can't get one o'
the main guys.”
“Very
well,” said Danton. “I am willing to brave the moathouse
without Mauser, if we agree to reconnoiter the place for a
full day and night before entering and if we agree to withdraw
in the event of very serious injury or other dire circumstances.”
“Deal!”
said Nanoc. “Now, I’m off ta recruit Xaod! I can’t
wait! The moathouse! What an adventure this’ll be!”
***
[Mauser initiative:
5]
When Eiger went
forward to face the dwarven charge, the six creatures surrounded him,
ignoring Jil, Archangel and Mauser. They clearly judged Eiger the
most dangerous foe and sought to take him down before dealing with
the others.
Taking
advantage of the dwarves’ preoccupation with the half-orc,
Mauser moved forward and began attacking them from behind (attack:
18+3=21; hit; 9 damage); attack: 14+3=17; hit; 2 damage). His
first attack smashed the helmet of one of the dwarves into his skull,
but his second strike did little to another dwarf’s armored
back.
By this time, Eiger
had cut down two of the dwarves, but had been hit several times by
dwarven hammers and axes in the bargain. As he, Jil, and Mauser
attacked the three remaining dwarves, Mauser saw Archangel, looking
much healthier than he had only a minute earlier, come forward and
place a hand on Eiger’s back before casting what Mauser was
certain was a healing spell.
Making
a mental note that Archangel appeared to be both a cleric and a wizard or sorcerer, Mauser tried to finish the dwarf that he had
previously struck a glancing blow, but the dwarf thrashed about so
much as it tried to bring down Eiger that Mauser’s mace went
wide every time (attack: 6+3=9; miss; 4+3=9; miss).
However,
by this time, Eiger and Jil had killed two more dwarves and the
half-orc suddenly spun around and plunged his blade into the chest of
the one Mauser had failed to finish, bringing the fight to a sudden
end.
With the fight over,
Archangel applied magical healing to Jil, Eiger ran his sword through
all of the dwarves to ensure they were dead, and then the trio faced
off against Mauser.
“Just who did
you say you were again?” asked Jil.
“Gregory
Hucrele,” said Mauser. “I’ve been looking for my
cousins Sharwyn and Talgen, who disappeared in the Sunless Citadel,
but I was captured by kobolds and held for I don’t know how
long before they dumped me down a shaft almost a week ago. I wandered
around for a while before finding my way into the tunnels that
ultimately led me here. What about you? What’s your story?” (bluff: 17+2=19).
“We got
double-crossed by a smooth-talking, backstabbing cleric of Boccob,”
said Eiger acidly. “But you wouldn’t know anything about
that—now would you?”
“No, I’m
afraid not,” said Mauser. “I am a follower of Istus and
have no interest in the machinations of the uncaring Lord of all
Magic.”
“The Hucreles
are dead,” said Jil coldly. “Killed by a mad druid or
some such, so your trip was all in vain.”
Mauser
took a deep breath, sat down heavily, and did his best to feign shock
and grief (bluff: 18+2=20).
“Whoever this
guy is,” said Archangel, “we really don’t have time
to sit here interrogating him. If there are really drow elves about,
I don’t want to be here when they show up.”
“I don’t
like it,” said Eiger. “After what that last guy pulled…”
“I don’t
like it either,” said Jil, “but we are trapped in the
Underdark and he did help us. There’s strength in numbers—at
least until we find a way to the surface.”
“Fine, but he
goes first—without ever leaving our sight,” insisted
Eiger. “After what that last bastard pulled with that fire
thing, I’m not taking any chances.”
“Agreed,”
said Jil. She then turned to Mauser. “So, Gregory, welcome to
our company.”
***
The next two days
passed quickly for Danton, Telemachos, and Nanoc as they made
preparations to leave Hommlet. Nanoc first found Xaod where he always
was, sitting at the bar in Terrigan’s.
“Say Xaod,
hows it a goin?” asked the half-orc when he walked into the
place. “Still rottin’ away in this here joint, I see.
There’s gotta be better things ta do for someone o’ your
skills! Say you ever heard ‘bout that there Moat-House?
Sposed ta be a dungeon under it. Me and my friends and this magic
using woman we met is gonna go check it out—leastawise she’s
goin’ if she ain’t too mad ‘bout somebody breakin’
inta her room—but that’s a whole ‘nother story. You
wanna come along? We’s a leavin’ as soon as my armor is
done—morning after tomorrow. Gonna split the treasure
evenly…though I called firsts on any magic great axes.”
The big man was
silent for several moments, staring into his cup. Finally he looked
up, slammed the cup on the bar and said:
“Sure. Why
not? I didn’t find anything at the temple, but I didn’t
check out the moathouse either. You never know.”
Nanoc slapped the
man on the back hard enough to have staggered most people, but Xaod
did not so much as flinch.
“Great!”
bellowed Nanoc. “This’ll be a lot o’ fun. Get what
supplies you need. We’ll be leavin’ in two days…they
say there is undead there.”
“Wouldn’t
be the first time,” said Xaod. “Wouldn’t be the
first time.”
***
Danton first used
the bulk of Mauser’s remaining coinage to pay off the balance
of his debt to the Church of St. Cuthbert and then made his way to
the Temple of Pelor in the hopes of recruiting a cleric to join the
party for the trip to the moathouse. Unfortunately, once at the
temple, he learned that, unlike the larger Cuthbertian order, Pelor’s
temple in Hommlet only had two priests, Yether, whom Danton had
already met, and a teenaged acolyte named Nerris. Yether was
unwilling to leave his temple unattended and Nerris was plainly too
young and inexperienced to be thrust in the face of any real danger.
“I am sorry
not to be able to assist you—I am too old for such things in
any case,” said Yether, “but perhaps we can help one
another in a different way—with information.”
“What do you
mean?” asked Danton.
“Last week a
traveler who worships Pelor stopped in here for services and
mentioned that he saw some strangely garbed people on the road east
of town,” said Yether. “He described them as wearing
ochre-colored robes and having a disturbing presence. If you see such
people on the road or at the moathouse, or observe anything odd, please report it to me—and to Captain Elmo. Perhaps I am
just being paranoid, but with the history this area has, I find
anything out of the ordinary to be…unsettling.”
***
The morning after
Danton’s encounter with the viper, Telemachos picked up his new
suit of splint mail from Harris Karl. The armor was made of narrow
vertical strips of metal riveted to a backing of leather worn over
cloth padding. Flexible chainmail protected the joints and the armor
was completed by a pair of metal gauntlets. Although the armor
restricted Telemachos’ movements more than had his old suit of
scale mail, it offered significantly better protection.
While at the
smithy, Nanoc purchased an ornate silver-plated shortsword from a
halfling named Alphon. It was expensive (50 gold plus Nanoc’s
ordinary shortsword), but Nanoc remembered Grundar’s
stories of the resistance of some undead to mundane weapons. A
magical axe would be better, but until one came along, silver would
have to do.
Although the party
now lacked sufficient funds to purchase additional healing potions
from the daughter of the missing Spugnoir, Danton decided to take a
chance and spend all of Mauser’s remaining money, plus a few
coins from Nanoc, to acquire two minor healing scrolls from Yether at
the Temple of Pelor. Although the party would have no cleric to use
the scrolls, the Velunese told the others he might just be able to
figure out how to do so himself (purchased two scrolls of cure
light wounds for 50 gold). Telemachos used his own funds (50
gold) to purchase two more such scrolls from the Cuthbertians and
gave them to Danton to augment the party’s healing capacity.
Aside from these purchases, the
party members acquired mundane supplies for an extended journey in
the wilds and settled their bills at the Welcome Wench. With Danton
now effectively broke because of having had to pay all his funds to
the Church of St. Cuthbert, Nanoc was forced to pay his friend’s
bill, which included many a bottle of Veluna fireamber and came to
more than Nanoc and Telemachos’ expenditures at the inn
combined (12 gold spent by Telemachos and 40 by Nanoc).
And then there was the matter of
Aseneth. While the woman did not emerge from her room until the
morning after Danton’s break-in, when the party members
informed her that they would accompany her to the moathouse, she was
clearly pleased and appeared willing to move past the events of the
previous day. If she suspected any involvement on the part of the
trio in rifling of her room, she did not show it.
When the party members awoke on the
10th of Lipanj, heavy clouds filled the sky and a light
rain fell. Nanoc left the inn early to pick up his retooled armor
from Naddy Tomanloft and, after a final fitting with the gnome woman,
returned for breakfast with the others at the inn. Xaod and Aseneth
were both present by the time the half-orc returned. The big man wore
his suit of full plate mail as usual, carried a longsword at his side
and a huge pack on his pack, while Aseneth had her long hair pulled
back in a braid and wore a thick black hooded traveling cloak.
Aseneth carried her staff and a small pack, and Nanoc thought he saw
the little green snake curled about her right arm at one point when
she lifted her fork and the cloak slid up a bit on her arm.
After breakfast, the five travelers
hefted their gear and made their way out of the inn. Standing on the
veranda out front, they found someone waiting for them. Wearing
leather armor that looked at least as well made as Nanoc’s,
along with a thick brown cloak and a pack of his own, was Chatrilon
Unosh, the man who had urged Danton to investigate the old Temple of
Elemental Evil rather than the moathouse.
“I still think this is a
fool’s journey,” said Chatrilon, “and we’d be
lots better off heading for the temple, but you lot are the first
real adventurers to come through here in some time and maybe after
you see there’s nothing in the moathouse we can all go off to
the temple together. That’s where the real booty is—I’m
sure of it—and all I ask is an equal share.”
***
Although they had allowed him to
accompany them, Jil, Eiger and Archangel made it plain that they did
not trust Mauser any more than absolutely necessary. As threatened,
Eiger insisted that the cleric lead the way, while never leaving his
sight. While Mauser did not enjoy going first, this arrangement did
allow him to choose the group’s path through the mines. With
little else to go on, the cleric led the way through the main cavern,
noting that as he and the others moved forward, the walls and tunnels
seemed to have been cut with less and less skill and precision.
Torches in irregularly placed wall sconces continued to light the way
ahead.
Off in one direction, loose rock,
offal, and pieces of broken tools littered a large part of the
cavern. The stench of rotting garbage wafted from it, and small
spiders scurried over every inch of the refuse. Mauser gave this
place a wide berth. Jil and the others seemed only too happy to
follow him away from the area.
Ahead a small chamber was cut out
of the wall of the main cavern. The walls of the chamber were covered
with strange runes and arcane symbols, while a large blue circle
filled most of the floor. The circle was also covered with symbols
and it and they pulsed with a slow light. However, a large gash ran
through the part of the circle nearest to the open area of the mine.
The gash had damaged one of the symbols on the circle, what might
once have been a highly stylized spider, and it had none of the glow
produced by the other arcane marks.
“Interesting,” said
Archangel. “This was clearly a place of great power.”
“Well unless it offers a way
out of here, who the hell cares?” asked Eiger. “We keep
moving.”
“But maybe it would offer a
way out or other useful information, if we took the time to study
it,” said Mauser.
“Shut up!” spat Eiger.
“When I want your opinion, I’ll beat it out of you! Now,
I say we move on!”
Jil looked back and forth between
Eiger and Archangel. “Let’s keep moving for now, but if
we don’t find another way out, we can come back here and
investigate further.”
Mauser shrugged and moved forward
once again. Some fifty feet beyond the strange circle, another small
chamber was carved out of the cavern wall. It looked as though it had
once been inhabited, as a rotting cot and a bone chair with spider
designs stood to one side. Markings on the floor showed clearly where
other furniture once rested.
Mauser would have liked to
investigate, but a scowl from Eiger told him not to bother trying.
The cleric shrugged and moved on. A hundred feet past the little
chamber, the huge cavern itself came to an end—at a great set
of closed iron doors that blocked the way forward. The doors
stretched from the rocky ground to the ceiling nearly twenty feet
overhead. Carved into the metal of each of the two doors were two
huge, stylized spiders.
________________________________________________________________
Notes for turn 23:
Please send postings for Turn 23 by
the end of Friday, September 8th.
Keep in mind that for the bulk of
the party the date is now 10 Lipanj (“Wealsun”), but for
Mauser it is still 1 Lipanj.
Items gained this turn: see
individual character listings below
Undivided Loot previously
gained: none
Items
used/lost/destroyed this turn: none
FOES DEFEATED:
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
0/4 |
0% |
|
| Mauser |
4/4 |
100% |
Goblin Shaman |
| Telemachos |
0/4 |
0% |
|
| Danton |
0/4 |
0% |
|
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
43/104 |
41% |
Sarcophagus Thing |
| Mauser |
19/104 |
18% |
Shadow |
| Telemachos |
29/104 |
28% |
Calcryx |
| Danton |
7/104 |
7% |
Bugbear |
| Erky |
6/104 |
6% |
Twig Blight |
Current Status
of the Party:
Nanoc
AC: 17
Hit points: 35/35
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: great axe, short bow,
silver-plated short sword, masterwork studded leather armor, 46
arrows, 2 quivers, backpack, waterskin, 17 days trail rations,
bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’
rope, 1 sap, 2 small marble statues, 2 potions of cure light woundsGold: 20Silver: 220
Mauser
AC: 18
Hit points: 15/31
New XP: 300
XP total: 3690
XP needed: 6,000
Spells Available
:0 Level (4): Detect
Magic, Read Magic, Light
1st Level (4* one of these four spells must be a domain spell): Summon
Monster I, Command, Cause Light Wounds, Nystul’s Aura
2nd Level (3*one must be a domain spell): Hold Person
Equipment: heavy
mace, light crossbow, scalemail, 36 crossbow bolts, small wooden
shield, backpack, pouch belt, 50’ silk rope, 3 ½
torches, waterskin, flint & steel, 2 holy water flasks, peasant
outfit, bedroll, entertainer’s outfit, cleric’s vestment,
healer’s kit, 10 days rations, four jade dragon figurines, ½
potion of cure light wounds, 1 sap, 1 unknown potion, scrolls of slow
poison, command, cure light wounds, inflict light wounds, unknown
tome, morningstar +1, magical orb from the Sunless CitadelGold: 10Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 14/14
New XP: 0
XP total: 3390XP needed: 6,000Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 13
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 19 days trail rations, hooded lantern, notebook, pen, ink,
gold ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning Torch, 2 unknown arcane scrolls, 4
scrolls of cure light woundsGold: 0Silver: 220
Telemachos
AC: 18
Hit points: 32/32
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: splint
mail, short sword, 2 daggers, longbow, quiver and 36 arrows, large
wooden shield, backpack, large sack, flint and steel, 20 days
rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword
+1 with special properties)Gold: 65
Silver: 220
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