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Turn 23: The Moathouse
Chapter
1: A Darkness Gathering
Turn
23: The Moathouse
| Date: |
10 Lipanj (“Wealsun”), 592 |
| Location: |
Hommlet, The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 3) |
| |
Nanoc (Barbarian 3) |
| |
Telemachos Rhavelle (Fighter 3) |
| Associates: |
Aseneth
Velinax de Torquann |
| |
Xaod
the Slayer |
| |
|
| Date: |
1 Lipanj (“Wealsun”), 592 |
| Location: |
The Underdark |
| Players: |
Mauser Gregorus (Cleric 3) |
| Associates: |
Jil du
Gal |
| |
Eiger |
| |
Archangel |
With
Chatrilon Unosh having effectively invited himself to join the group,
Danton asked the man to wait a moment while the party conversed on
the other end of the veranda outside the Welcome Wench. The scout
made a point of asking Aseneth and Xaod to keep an eye on Chatrilon
while he and the others spoke.
“Here we are about to embark
on our expedition and 'tis
another issue to be managed,” said the Velunese, “Chatrilon
Unosh, who wishes to join us at the eleventh hour, for an even share
of the loot, no less. I'm certainly not inclined to take along anyone
about whom I've not done even a scintilla of investigation. We've
already got a mysterious, viper-carrying enchantress and a powerful,
ill-mannered lout in our company -- and, no, Nanoc my boy, I'm not
referring to you -- and methinks we can ill-afford another hanger-on
of unknown qualities.”
Danton
looked at the dark-haired man in the leather armor at the other end
of the porch and then continued: “Though 'twould be daft to
merely brush him off without consideration, given that we can always
use aid when venturing into the unknown, 'tis equally foolish to
welcome him. We now have with us Aseneth and Xaod, and I trust
neither of them. If we permit this Chatrilon into our group, fully
half of our team wilt be composed of newcomers whose skills,
trustworthiness and designs are at least unknown, if not suspect. If
the moathouse is as bad as advertised, 'twould be best not to take
our trouble with us when we go. Otherwise, we might find ourselves
ranged 'gainst not only the undead ... but our own companions.”
“Yeesh,
Danton, you sure are hard on folks,” said Nanoc. “But the
ways I sees it, if we take another, that will just diminish our
treasure at this point. Heck with me, Tel, and Xaod, well I think we
is in pretty good shape. Now if this guy was a healer of some type,
well I thinks we should take him. Elsewise I got no argument if you
wants ta exclude 'im.”
“Plus,”
added Nanoc with a low laugh, “from what ya told me, he don't
wanna go to the moathouse. I think maybe he heard the stories of
undead an’ is a scared o' the place. Don't need no fraidy cats
around! Plus we know ain't much at the temple ‘cause Xaod
already been there! Nope the more I talk, the more you make me see
your point, Danton. Let's go on wit out 'im.”
“An
interesting dilemma,” mused Telemachos. “On the one hand,
he does seem to know something about the area and can help us out in
that regard. Also, if he's an enemy, he might be good to have under a
watchful eye, though Danton is right we may not have many of those to
spare with all of these strangers with us. On the other hand, we
don't know much about him and besides he's a bit of a braggart who
freely dispenses his unsolicited advice.”
“Take
him or leave him,” concluded the Furyondian. “I really
don't care. I'm here to find information on my uncle and father, not
spend days investigating the backgrounds of every person we come
across. If he gives us any trouble, Nanoc can make him skitter away
in fright, not that I am unwilling or incapable of doing so too,
should it come to that.”
“Very well,” said
Danton, “we are in agreement. We tell Chatrilon to pound salt, and if he doth not like it, we threaten
him with bodily harm, letting Nanoc and Xaod make menacing grunts and
glares at such juncture as seems appropriate.”
“Ok, let’s
get a goin’—them ghouls ain’t get any undeader with
us a sittin’ here,” said Nanoc with obvious impatience.
Their decision
made, the trio rejoined the three others at the other end of the
veranda.
"I'm sorry, good
sir,” said Telemachos, “we have been hired by the lady
here and you're not a member of our party. Thanks for your
recent words of advice and I'm sure you're a worthy
warrior, but we are moving out without you. Maybe some other
time."
“Indeed,”
added Danton, “we appreciate your offer, but regretfully must
decline. Our group hath entered into contractual arrangements with
various respective parties, not all of whom are present here, but
should we later decide to investigate the temple, as you have
proposed, we will consider your offer.”
“You’re
making a big mistake,” replied Chatrilon, his voice low. “The
moathouse is a complete waste of time, and forsaking the services of
another strong sword arm is always foolish.”
“Be that as
it may,” said Danton, “our decision is made. Now, if you
don’t mind, we must be on our way.”
“What about
you two?” pressed Chatrilon, looking at Xaod and Aseneth. “You
really want to waste your time on the moathouse with these guys
rather than go for real loot at the temple?”
“Yes,”
said Aseneth acidly, without even deigning to look at the man.
“Good-bye now.” The woman stepped down from the veranda
into the rain, pulled up her hood, and began walking towards the
bridge across the river.
Xaod did not even
bother to address the man as he followed Aseneth.
“We hath
endeavored to be polite in declining your offer of service,”
said Danton. “Now, ‘tis plain that you were not
‘offering’ anything but, rather, foisting your presence
upon us whether we like it or no—and trying to divide our group
in the bargain. We have a response to that in Veluna, but, as it
involves a barnyard epithet, I wilt not go there. Instead, I shall
choose an expression popular amongst the barrister class of Mitrik:
‘go pound salt.’ And if you cannot figure out what that
means, permit me to explain: take your boorish self and remove it
from our presence forthwith.”
And with that,
Danton followed Aseneth and Xaod, leaving it to Telemachos and Nanoc
to deliver the glares that eventually prodded Chatrilon to return
inside the Welcome Wench, shaking his head and muttering as he went.
***
With the two great
spiders engraved into the huge metal doors in front of him, Mauser
had seen enough.
"I do not believe
it would be wise for us to continue along this route,” he said,
looking Jil and Archangel directly in the eye. “It is apparent
that we are heading towards the realm of the Drow and I do not think
we will find them hospitable to overworlders, nevermind the fact that
we've likely killed a number of their slaves. Unless you three have
powers beyond sword and spell, we should turn around and put as much
distance between ourselves and this place as possible. I can assure
you that I have no powers beyond what Istus bestows upon me and I
have no wish to test my mettle against the likes of the dark elves.”
“How do you know
the Drow are here, fool?” shot Eiger. “More likely you’re
just pissing yourself because we’ve made you go first. If we
turn back now, it’s three days or more back to the fork and
four to the citadel. Our food is running low and we won’t have
torches forever either!”
"We’ve got
to get out of here—and fast,” said Mauser. “It’s
really that simple—all else, including food and light—is
secondary. If you are determined to face the dark elves, I'm afraid
we must part company. I'd rather wander aimlessly in the dark alone
then be killed or enslaved by the Drow. But above all, I would prefer
that we stay together, as there is strength in numbers."
When both Jil and
Archangel remained silent, Mauser pressed on with Eiger:
“I also fail to
understand your hostile attitude. I’m not looking for a fight
and you should not be either. I’ve done nothing but try to aid
you. I’ve even agreed to take the point in our explorations
despite the fact that it negates my strengths if we were to encounter
adversaries. I know trust must be earned, but if we cannot count on
one another, there is little chance we’ll make it out of here
alive.”
“Well,
maybe you won’t be making it out of here alive under any
circumstances,” spat Eiger menacingly. He glanced over his
shoulder at Jil and Archangel and added, “there’s
something not right with him—I’m sure of it. He’s
trying to lead us into trouble—just like that other guy did.”
“Stand down,
Eiger,” said Jil firmly. “Gregory is right—at least
about the Drow. I’ve no wish to confront them, particularly not
on their own ground, and everything we’ve seen here practically
screams that followers of the Spider Queen are about. We must either
seek some other way out through the mines or retrace our steps. Going
forward would be suicide.”
Standing next to Jil,
Archangel nodded silent assent.
“While
the mines might offer a way out,” said Mauser, “they
might also lead straight to more Drow. I believe we would be wiser to
retrace our steps back to the fork in the path. We could then decide
whether to take the other route or return to the kobold citadel and
seek a way back up from there. In any case, now that we've caused
some losses to the Drow—in the form of their slaves—we
will need to keep an eye behind as well as ahead of us.”
***
After taking their
leave of the Welcome Wench and the unwelcome Chatrilon Unosh, the
party members crossed the river, stopped briefly at the Old Trading
Post, where Telemachos purchased a large quantity of honey and
berries, and then left town via the road leading east towards the
moathouse.
"This new armor
is a bit tight and constricting,” grumbled Telemachos after the
group had walked the first few minutes out of town, “but I'm
sure it will conform to my body soon enough. I
have been examining its design and it should offer me significantly
more protection. Not that I need it of course."
“Right,”
said Nanoc, rolling his eyes. “I just hope it’ll protect
ya from goin’ all nutty again if the Frog Man makes a
reappearance.”
"I also want to
try to track that pet bear of Uncle Jaroo’s,” said
Telemachos, ignoring the jibe. “It is one of the important
pieces to the puzzle. Apparently it left right around the time
of his declining state and padded over in the direction of the
temple. Of course, it has been a while and it may be difficult
to track, but I must try."
“An here I
jus’ thought ya wanted fresh berries fer lunch!” said
Nanoc. “Say, Aseneth,” continued the half-orc, switching
gears, “If ya need me ta carry your pack I’d be happy to.
Heck I ain’t hardly got anything ta carry.”
“That would
be…very helping,” said the woman. “Thank you.”
She shifted the pack off her shoulders, rummaged through it for a
moment before removing a much smaller pouch, which she hung over one
shoulder with a strap before handing the larger pack to Nanoc.
Although the pack had clearly been weighing down the woman
significantly, Nanoc found the additional weight to be negligible
when he affixed her pack to his own with some of his rope.
“I trust not
this Unosh fellow,” said Danton as the group continued walking
through the rain. “He plainly knows what we are about and where
the moathouse is, and there’s no hiding it. If he proveth to be
a persistent bugger, I think we ought regard him as an enemy. For
instance, if our paths cross in the immediate vicinity of the
moathouse or in the moathouse itself, I think we should act first—and
violently—and then ask questions later. He hath been told
straightaway that we neither want nor will accept his services. If he
appear later unbidden, I would regard that as enemy action.”
“That is
being good idea,” agreed Aseneth, now able to walk considerably
faster than before.
“Fine by me,”
said Xaod. “There was something about him I just didn’t
like.”
“Say, Xaod,”
blurted out Nanoc with a smirk, “did Tel here tell ya about
this contest we have goin’ on? I’ve been kickin’
his butt at it fer so long that he prob’ly didn’t, but
it’s like this: we keep track o’ how many goblins,
critters an’ the like that each of us takes out, an’ I’m
thinking that maybe you could provide me some real competition for
the first time…”
***
Although the dead
goblins had not carried food of any kind, leading Mauser and the
others to conclude that the creatures must have had a camp or other
resting place somewhere else in the mines where food was stored, the
gray dwarves had carried supplies. Each of the six had two
canteens of water, along with a small supply of stale bread, some
unknown, foul-smelling dried meat, and assorted roots. None of this
was particularly palatable, but it seemed edible and would extend the
group’s food and water supplies for several days.
After looting the
dwarves and quickly exiting the mines, the next three days were
largely uneventful. Mauser and the others made their way back through
the long series of caverns and tunnels as quickly as they could,
always looking and listening over their shoulders for any sign of
pursuit. As they traveled, Mauser used his spells to gradually heal
all of his wounds and those of the others.
Trying to ignore
the continuing overt hostility of Eiger, Mauser did his best to
engage Jil and Archangel in conversation while traveling. He
suggested to the latter that it might be a good idea to coordinate
their daily spell selection so as to utilize their abilities to
maximum effect. Archangel claimed to worship someone he called the
‘Witch Goddess’, but he would say no more. While he was
prepared to listen to anything Mauser said about Istus, he proved
tight-lipped regarding his own religious views and powers.
Jil was only
marginally more talkative. When Mauser expanded on his fabricated
biography as Gregory Hucrele in an effort to get Jil to talk about
herself, she revealed little more than the fact that she originally
hailed from the great city of Dyvers on the Nyr Dyv and had worked as
a mercenary for her entire adult life.
Mauser also judged
(sense motive: 8+6=14) that Eiger, Archangel and Jil had known
each other for quite some time. Now that he was traveling with them
for days on end, it was obvious to the cleric that Jil and Archangel
were more than merely mercenary associates and their easy rapport
with Eiger made it clear that they trusted him in a way that they
never would Mauser. Mauser got the impression that Dhavuk and the
White Spider had been more recent acquaintances, and that their
demise in the Sunless Citadel was not particularly lamented by the
trio of survivors.
***
Although the road
east from Hommlet was deserted and had obviously seen little use in
many years, it was easy to follow and the party made rapid progress
as the rainy morning passed by. The edge of the Gnarley Forest was
visible in the distance and grew closer hour by hour. There were more
and more thickets of trees interspersed with the grassy fields
alongside the road as well. Danton kept a wary eye over his shoulder
throughout the morning (spot: 16+3=19), but saw no sign
that Chatrilon Unosh, or anyone else for that matter, was following
the party. Despite the inclement weather, the party saw that the
region was thick with wildlife, from deer, badgers and squirrels to
birds of all kinds. There were even some kind of buzzing insects that
slipped under Telemachos’ heavy armor to bite and sting. But
there were no people, at least not until a lone man appeared on the
road ahead and waved to the party members as they approached. Danton,
Nanoc, Xaod and Telemachos gazed warily about the surrounding
countryside and the road behind them for any sign of ambush, but saw
nothing.
“Well, don’t
see too many folks on this road!” called out the man when he
was still twenty feet away, “specially in such weather.”
Judging by his
facial features, the man standing in front of the party was clearly
of part-elven heritage, and he appeared to be very old, with bushy,
unkempt white hair and beard. His clothes looked as though they had
been worn and slept in for a long time, and he carried only a small
leather pack and a wooden staff. The pelts of a variety of animals
overflowed from the pack.
“I’m
Delian Thornbrush, but ev’rybody in Hommlet calls me ‘ol
Del’,” said the man, extending his hand towards Xaod, who
stood at the front of the group.
“I’ve
heard of you at Terrigans,” said the big man, “they say
you’re a crazy old trapper who lives in the woods.”
“Don’t
know ‘bout the crazy part, but the rest is true,” said
Del with a smile as he moved to introduce himself to each of the
others in turn.
After everyone in
the group had given their names, Del asked:
“So where ya
all headed? Ain’t many folks goin’ inta the forest these
days an’ that’s all there really is along this road.”
“Actually
we’re going to the old moathouse ta whack some ghouls!”
blurted Nanoc excitedly, drawing a loud sigh from Danton.
“Whoa!”
said Del. “There’s a dragon in there! Don’t wanna
be goin’ there!”
“What?”
spluttered Danton. “A dragon? No one in Hommlet said anything
about that!”
“That’s
cause he just arrived!” said Del. “I saw him there not
three days ago—he’s a blue—still kinda
young, but more than old enough ta be dangerous, that’s fer
sure!”
“Awright!”
exulted Nanoc, pounding his fist through the air. “A real dragon! Not jus’ some poor little lost baby like Calcryx! I
almost felt bad poundin’ on him, but this sounds like th’
real deal!”
“What else
might you have to relate regarding this dragon and the moathouse?”
pressed Danton.
“I think he
done taken up residence in the ruins,” replied Del, “but
that ain’t all goin’ on ‘round there. I seen some
folks been pokin’ in and outta that old place. Looked like holy
men ta me, ‘cept they kept some strange company.”
“What do you
mean?” asked Telemachos.
“They were
with gnolls,” said Del. “You fellers know what those are
right? Hyena-men? Always been lots o’ those in this area, but
these were more like people than most I ever seen—wearing nice
clothes and carryin’ quality weapons an’ armor. Pretty
weird. But, ya know, even before the dragon an’ all these
strange newcomers, I still wouldn’t go in that place—it’s
haunted.”
“You mean the
ghouls?” asked Nanoc.
“Don’t
know what no ‘gool’ is, but I seen weird stuff ‘round
there fer years—like dead people still walking around.”
“And these
men, what were they doing?” interjected Aseneth. “They
trying take things from ruins?”
“I dunno,”
replied Del, “but there was quite a few of ‘em, so I
guess it’s possible they wanted ta cart off stuff. Don’t
right know what there’d be ta take tho.”
“Just how
many were there?” asked Danton. “And just how big is this
dragon?”
“I saw
mebee…a couple dozen?” said Del, almost as if asking
himself a rhetorical question. “An’ the dragon? Why,
plenty big! Big enough ta eat a feller lackin’ the sense ta
keep his distance, that’s fer sure!”
“We must go!”
pronounced Aseneth. “I am not wanting these men stealing all
while we stand talking in rain.”
“Wait!”
hissed Danton. “I would know more of what we are to face.”
“That’s
‘bout all I really know,” said Del apologetically.
“Normally I’d love ta chat, but I gotta get inta Hommlet
an’ sell these here pelts at th’ Trading Post ‘fore
it closes fer the day. But you mind ol’ Del’s
words—you’ll stick clear o’ the moathouse if ya
know what’s good for ya!”
***
Three days after
fleeing from the mines, Mauser, Jil and company arrived back in the
great mile-long cavern with the vast pool of water. They took the
opportunity to refill their canteens, after which Mauser purified all
of the water, and then quickly moved onward. On what they judged to
be the following day, the group finally arrived at the spot where the
path forked, where a decision had to be made on returning to the
Sunless Citadel or plunging once more into the unknown. By this time
there had still been no sign of pursuit from the mines, and the group
dared to hope that it had managed to escape the attention of the dark
elves.
Although Mauser was
uncertain whether to return to the citadel or test another unknown
route, Jil, Eiger, and Archangel all favored the untested path,
insisting they had thoroughly explored the lower level of the citadel
and had found no route to the surface other than the one the kobolds
had blocked. The group thus turned to what Mauser had originally
judged must be the south or the east. In order to conserve torches,
Mauser and Archangel were now using as many spells as they could to
provide light and, when using mundane light sources, the group never
lit more than one torch at a time, making much of their journey a dim
one across treacherous, uneven ground.
A day and a half
after passing the fork, Mauser and the others came to a deep gorge at
least a hundred feet wide that blocked the way ahead for as far as
any of the party’s feeble light sources could allow them to see
in either direction. However, at some point in the past, someone had
carved crude stairs into the sides of the canyon and it could be
traversed by following the stairs down nearly two hundred feet,
crossing a stone bridge across a swift-running stream of
foul-smelling water, and then ascending a similar set of stone stairs
on the far side.
Thereafter, two
more days passed as the group trudged through a seemingly endless
series of caverns, tunnels and shafts. At some times, Mauser believed
the group was heading gradually upward, but at other times he was not
at all certain of this. Food, light, and water were running low and
Eiger’s mood grew more foul and hostile towards Mauser with
every hour that passed. The party passed numerous side tunnels now,
but without any map or sense of direction, had no way of knowing
which, if any, might lead to the surface. Without anything else to go
on, the group continued to follow the main passage to wherever it
might lead.
***
An hour after the
party finally stopped for a late lunch, the road separated, with one
branch leading north through the edge of the Gnarley Forest to Nulb
and the ruined Temple of Elemental Evil, and the other continuing
east towards the moathouse. Not long after the roads separated, with
the party continuing to the east, both Danton and Telemachos observed
one noticeable change in the party’s surroundings (Danton
spot: 10+3=13, Nanoc wilderness lore: 6+3=9, Telemachos spot:
18+1=19).
While the landscape
remained a familiar mix of open fields and clusters of trees, deer
were no longer seen amidst the trees and birds could no longer be
seen in the sky or heard amidst the foliage. In fact, the entire
landscape grew strangely quiet and seemed almost totally bereft of
animal life. Only the insects that had plagued Telemachos all day
remained. This unnatural silence and absence of animal life continued
throughout the last five miles the party walked before the ruined
moathouse came into sight.
The structure was
constructed on a small plot of land that sat amidst a tributary of
the Imeryds Run that had clearly been channeled and cut so as
surround the small keep with water. Standing on a low hill a hundred
yards to the west of the structure, the party members were able to
look down into the ruined and abandoned place.

Looking at the
ruined keep and the surrounding countryside, Telemachos snorted. “It
must have been a complete idiot who built this place,” he said.
“No wonder the armies of Furyondy and Veluna had such an easy
time leveling the place!”
“I’m
not sure I follow you,” said Danton, still gazing down into the
structure.
“First of
all,” said Telemachos, “anyone with a little sense would
have put his keep on this hill where we are standing, not down there.
All an enemy has to do is roll his artillery or his observers onto
this hill and then he can look down into the keep and start lobbing
fire right into it! Sheer stupidity! And if that were not enough,
I’ll bet it didn’t take long for the river water to start
working its way into the foundations of the place and undermining
them from below. A moat is nice, but channeling a river to flow all
around your castle is foolishness of the worst kind, particularly in
an area like this where the ground is so soft.”
“Hmm,”
mused Danton, “it doth indeed appear that Furyondian and
Velunese fire hath reduced the place to ruins. But ‘tis the
absence of animal life in the vicinity that doth give me pause. While
I know not how much credence to accord Del’s tales of dragons
and gnolls, birds and animals often have more sense than foolish,
greedy adventurers and the fact that all have decamped to fairer
fields would suggest that something is amiss here.”
“Aw, Danton,
yer getting all worked up over nothing,” said Nanoc. “Maybe
there is a dragon an’ maybe there ain’t, but we sure
ain’t gonna find out standing here.”
Danton ignored the
half-orc and stared hard into the courtyard of the ruined keep in the
distance, trying to discern any clue that might reveal who or what
could be hiding amidst the rubble (spot: 1+3=4), but he saw
nothing more than wrecked towers, walls and stones.
“I propose we
camp here atop this hill,” said Danton finally, “’tis
an ideal observation post. Xaod, Aseneth, and Telemachos, you three
can mind the camp, recording any and all activity you might spot in
any direction, whilst Nanoc and I make a slow, wide, full circle
around the moathouse. We shall move in a stealthy and methodical
manner, looking for tracks, signs of activity, animals’
presence, secret entrances into the moathouse, rubble indicating that
an adjacent structure might have once existed nearby, traps,
campfire, and any other likely indicia that would give us insight on
the area and its possible inhabitants or interlopers.”
“Jeez,
Danton, that’ll take forever!” complained Nanoc. “An’
it’s gonna be dark in a few hours!”
“By
Olidammara’s beard, Nanoc,” hissed the Velunese, “I
cannot understand how ‘tis that you have lived so long, given
your recklessness. Prithee, listen to me! By all accounts, this
moathouse is inhabited by undead, dragons, and more, and all know
that such creatures are typically on the move under the cloak of
darkness. We’d be fools not to survey the place with the
daylight that remains, then hold up here and see what goes bump in
the night, if you’ll excuse the obvious pun. Waiting and
watching one night isn’t going to hurt anyone—and it may
actually save some lives, mine not least.”
“Oh c’mon,
Danton!” said the half-orc loudly. “You can only sit in
the shadows and hike ‘round the place so long. I ain’t
seen nothin’ yet! Lets get goin’ in!”
“I am
thinking Dan-ton is being correct,” said Aseneth. “I am
feeling tired after long walk and need resting before going in. We
are not seeing others taking what we are looking for, but from here
can see if they are trying leave.”
Nanoc looked at the
woman and then back at Danton and his whole demeanor changed. “Well,
maybe campin’ out here under the stars wouldn’t be so
bad, uh, even if it is all cloudy and rainin.”
Telemachos
shrugged. “Fine by me if we stay here overnight. I’d like
to see if I can draw my uncle’s bear to us and give some more
thought to the military aspects of our situation: Where
would potential enemies be hiding? What positions would place us in a
position of danger? How could we be trapped somewhere? What
positions are defensible?”
“I don’t
mind keeping an eye on the road,” said Xaod. “And I can
take a watch.”
“And
while the three of us are here, Aseneth,” added Telemachos,
“perhaps you could tell me more about your examination of my
uncle. What do you think really happened to him? We never did
really get to talk about that at length. Was it really sudden
dementia or could there have been some sort of magic involved?”
“I am tired,”
repeated the woman, “but after I rest for bit, yes, we can be
talking more.”
“Well,”
said Danton, slipping out of his pack, “now that that’s settled, it’s time for you and I to be on our way, Nanoc.
Reconnaissance awaits. Keep your eyes open and you just might learn
something.”
***
Having walked in near
darkness for so many days, Mauser failed to realize that his
surroundings had finally changed until a shout from Jil brought him
up short and caused him to stop so quickly he nearly stumbled.
“I said, look
up!” repeated Jil. “Just what is that?”
Glancing up and
holding the torch he was carrying, one of his last, high, Mauser saw
that a great archway, rather than yet another uneven cavern roof,
arced gracefully over his head. The arch had clearly been made by
humanoid hands and reached a height of nearly twenty feet. Beyond it
was a vast open space with a vaulted roof that extended farther than
the light of Mauser’s torch could carry.
Scattered about,
seemingly haphazardly, in the vast chamber beyond the archway were
innumerable stone sarcophagi. Some, it appeared, had long since been
wrenched open or otherwise shattered, while others, it seemed,
remained remarkably intact. Off in the distance was a particularly
vast tomb that gave off a faint purplish light. There appeared to be
runes of some sort on it, but they were too small to be read from
such a distance.
Mauser shook his head,
trying to dislodge the cobwebs from his mind and decide what to do
next before Eiger and the others decided for him.
***
Before leaving the
hilltop, Danton worked out a series of bird whistles and animal calls
with Nanoc and the others, which the barbarian could make heard at
great distances and use to warn those who remained on the hill of
danger or call for assistance. With these arrangements made, Danton
and Nanoc slipped back down the western side of the hill and then
began making their way around the moathouse.
Danton wanted to
keep his and Nanoc’s presence hidden from anyone present in the
moathouse, while observing as much about the structure and its
surroundings as possible. Unfortunately, the geography of the region
made accomplishing both tasks at once difficult. Although there were
trees immediately to the east of the moathouse, the keep was
surrounded by open land for a distance of a mile or more in all other
directions. Danton (hide: 7+5=12, spot: 10+3=13) and Nanoc
(hide: 8+3=11, spot: 12+1=13) did their best to remain out of
sight, but there was no way to know how successful they had been and
they were periodically forced to move over open ground in order to
draw close enough to the wrecked structure to discern any useful
information.
From what the pair
could see, it was obvious that the moathouse had been utterly ruined
in some great battle long ago. It appeared to once have had a second
level made mostly of wood, but artillery fire or some other great
agent of destruction had collapsed the second level upon the first.
All four of the towers in the keep’s corners were ruined, and a
great hole had been punched in its northern wall. The condition of
the keep’s first level interior was impossible to determine
from outside. Utter silence, save for the buzzing of insects,
followed Nanoc and Danton wherever they went.
At the front of the
keep, Nanoc and Danton saw that the path led up to a rotten, slightly
bowed drawbridge that crossed the water. Interestingly, four
obviously new planks lay atop the rotted wood below. Beyond the
drawbridge were two gates leading into the moathouse. One stood open,
while the other lay on the ground.
Later, while the
duo was making its way through the trees to the east of the keep,
after fording one of the wider, shallower tributaries of the Imeryds
Run, Nanoc struck upon the idea of climbing one of the larger trees
in order to be able to look down into the keep from a vantage point
much closer than the hill. With all of his heavy gear left behind on
the hilltop, the barbarian ascended the large evergreen with ease
(climb: 17+8=25) and then gazed through the other nearby trees
and down into the courtyard of the keep (spot: 19+1=20).
One sight
immediately caught Nanoc’s attention. The wide courtyard was
paved with cobblestones, although weeds and plants had grown amongst
them over the years and rubble from the collapsed northern wall and
the ruined upper level also littered the open space. However, all of
this detritus could not obscure the fact that a long brown smear
spread across the middle of the courtyard, up the stairs leading to
the manor itself and into the open doorway at the top of the stairs.
Nanoc also thought he might have seen a faint glint of metal in the
courtyard, near where the stain began, when a solitary ray of faint
sunlight pierced the cloud cover overhead.
Back on the
hilltop, Telemachos sat with Xaod as the pair surveyed the
surrounding countryside in all directions. Aseneth dozed under a tarp
she had removed from her pack and set up to keep the rain off her
while she slept. Wherever Telemachos looked (spot: 10+1=11),
nothing moved, save for the occasional glimpse of Nanoc and Danton as
they darted or crept across open ground. The sun was setting in the
west and the rain still showed no sign of letting up.
________________________________________________________________
Notes for turn 24:
Please send postings for Turn 24 by
the end of Friday, September 15th.
Keep in mind that for the bulk of
the party the date is now 10 Lipanj (“Wealsun”), but for
Mauser it is still 8 Lipanj.
Items gained this turn:
honey and berries purchased by Telemachos
Undivided Loot previously
gained: none
Items
used/lost/destroyed this turn: more of Mauser’s food and
torches
FOES DEFEATED:
This Chapter:
Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
0/4 |
0% |
|
| Mauser |
4/4 |
100% |
Goblin Shaman |
| Telemachos |
0/4 |
0% |
|
| Danton |
0/4 |
0% |
|
Entire Campaign:
Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
43/104 |
41% |
Sarcophagus Thing |
| Mauser |
19/104 |
18% |
Shadow |
| Telemachos |
29/104 |
28% |
Calcryx |
| Danton |
7/104 |
7% |
Bugbear |
| Erky |
6/104 |
6% |
Twig Blight |
Current Status
of the Party:
Nanoc
AC: 17
Hit points: 35/35New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: great axe, short bow,
silver-plated short sword, masterwork studded leather armor, 46
arrows, 2 quivers, backpack, waterskin, 17 days trail rations,
bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’
rope, 1 sap, 2 small marble statues, 2 potions of cure light wounds
Gold: 20
Silver: 220
Mauser
AC: 18
Hit points: 31/31
New XP: 0
XP total: 3690
XP needed: 6,000
Spells Available:
0 Level (4): Create
Water, Purify Food and Water, Light X2
1st
Level (4* one of these four spells must be a domain spell): Summon
Monster I, Cause Fear X2, Change Self
2nd
Level (3*one must be a domain spell): Hold Person, Sound Burst,
Invisibility
Equipment: heavy
mace, light crossbow, scalemail, 36 crossbow bolts, small wooden
shield, backpack, pouch belt, 50’ silk rope, 2 torches,
waterskin, flint & steel, 2 holy water flasks, peasant outfit,
bedroll, entertainer’s outfit, cleric’s vestment,
healer’s kit, 5 days rations, four jade dragon figurines, ½
potion of cure light wounds, 1 sap, 1 unknown potion, scrolls of slow
poison, command, cure light wounds, inflict light wounds, unknown
tome, morningstar +1, magical orb from the Sunless Citadel
Gold: 10
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 14/14
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 13
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 19 days trail rations, hooded lantern, notebook, pen, ink,
gold ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning Torch, 2 unknown arcane scrolls, 4
scrolls of cure light wounds
Gold: 0
Silver: 220
Telemachos
AC: 18
Hit points: 32/32
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: splint
mail, short sword, 2 daggers, longbow, quiver and 36 arrows, large
wooden shield, backpack, large sack, flint and steel, 20 days
rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword
+1 with special properties), honey and berries
Gold: 65
Silver: 210
|