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Turn 25: The Moathouse Ruins
Chapter
1: A Darkness Gathering
Turn
25: The Moathouse Ruins
| Date: |
11 Lipanj (“Wealsun”), 592 |
| Location: |
Hommlet, The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 3) |
| |
Nanoc (Barbarian 3) |
| |
Telemachos Rhavelle (Fighter 3) |
| Associates: |
Aseneth
Velinax de Torquann |
| |
Xaod
the Slayer |
| |
|
| Date: |
8 Lipanj (“Wealsun”), 592 |
| Location: |
The Underdark |
| Players: |
Mauser Gregorus (Cleric 3) |
| Associates: |
Jil du
Gal |
| |
Eiger |
| |
Archangel |
Mauser
cast a light-emitting spell on a rock underneath the great arch
leading into the huge chamber and then doused his torch, stowing it
in his pack once he was certain it would not ignite the other items
in it. The magical light penetrated farther into the vast tomb than
did the torch and provided a brighter, more steady illumination.
"Be on guard, the
dead do not always lie still,” whispered the cleric. “We
should make our way towards that purplish light. I’ll leave
this rock here so that it does not betray our every movement as we
make our way through the crypt.”
“It looks like a
fair number of grave robbers have already been through here,”
said Jil. “If they were from the surface, that might mean a way
out is near.”
“Yeah,”
grunted Eiger, “but if any of the tombs are intact, we might
yet be able to draw some profit from this disastrous expedition.”
“I’ve no
objection to proceeding first through the tomb,” said Mauser,
“but if you want to rip open graves and risk the wrath of the
dead that lie in them, that is your affair. I will assist if we are
attacked, but I’ll not be the one to absorb the anger of every
angry spirit, skeleton or ghoul you disturb.”
“Fine!”
shot back Eiger. “Then I guess you won’t mind if we take
all the loot from the graves either. Now get going!”
***
“Ugh!”
groaned Danton. “Mine hands and feet are cold, mine body is
lacerated and beaten, and I stinketh like the exposed bowels of some
amphibian horror.
The
legends claim that wyrms may be spoken to and bartered with.
Tommyrot! Such nonsense has no place outside of fairy tales. Either
the legends be nothing but frauds, or this doltish wyrm hath never
heard the legends and, thus, hath no idea how properly to conduct
itself. Either way, 'tis been a difficult morning, and maketh no
mistake!”
Pacing
about even in his wounded condition, Danton made up a plan as he went
along.
”Obviously,
the first order of business is stabilizing good Telemachos. Next up,
as I see it, is to retrieve mine belongings from the foul moat.
Naturally, I am eager to recover lost belongings, but my sense of
immediacy stemmeth rather more from necessity: mine gear -- and, in
particular, mine healing scrolls -- are now submerged, and any delay
might find water seeping past the waxen stoppers and ruining the
scrolls forevermore.
We
are all in grievous shape, and Telemachos is near to death. Even you,
Nanoc my boy, are hardly in top condition. Before we can consider
going further into the moathouse, we need healing. Beyond that,
methinks we need to reconsider what we're up to here. It may be that
we still go forward, but methinks we at least need to reconsider our
options and purposes. A return to fair Hommlet may well be in order.”
Suddenly
Danton stopped in his tracks as some horrible realization dawned on
him, causing his expression to darken rapidly.
“It
just occureth to me: mine journal is also in yon moat! What a
disaster! Who wilt record our deeds for posterity if not I? Who
amongst you are the best swimmers? Nanoc, Xaod or Aseneth? Plainly,
our Furyondian friend is in no shape for a swim. But we cannot wait
much longer! Once the scrolls are waterlogged in that filthy brine,
they shalt be lost. And only divine intervention will suffice to save
my journal, alas!”
At
this point Danton’s soliloquy degenerated into another tirade
against the dragon for its idiotic unwillingness to parley. This
might have continued for some time, had not Nanoc intervened:
“Boy
Danton, I'm a great swimmer!” said the barbarian. “Why
that was one of the first things Justin ever taught me! He said only
a fool or a Furyondian would go through life without learnin’
ta swim! I don't think I'd have any problem gettin' that stuff back!
Jus' show me where you fell in and I'll give it a whirl! Maybe Xaod
and Aseneth can help Tel out while we do that...though his wounds
already been bound. Without them healin' scroll ain't too likely that
we can do much for 'im.”
“Unless,”
continued the half-orc, turning to look at Xaod, who stood quietly
nearby. “Unless you can do somethin', Xaod. It seems when we
was a fightin' ya touched my arm and somehow some o' my wounds
healed? Well if'n you can do that for Tel that's probably help quite
a bit.“
“I might be able
to do somethin’ for him tomorrow,” replied Xaod, “but
I’m tapped out for today. If you want to take a swim, though, I
can stay here and keep an eye on the lady and your friend. I’d
still suggest we get out of the open though. Maybe we could hide out
in that ruined tower over there by the gate. I think we gave that
drake enough of a beating that it won’t be back any time soon,
but you never know.”
While Xaod and Aseneth
carefully moved Telemachos into the ruined tower, Danton and Nanoc
made their way back across the drawbridge and around the moathouse,
taking the long way around in order to be able to cross the stream
that surrounded the keep at one of its shallower points. Because of
Danton’s wounds, the pair moved slowly and the Velunese took
advantage of the walk to query Nanoc on the battle with the dragon.
“How hath
Aseneth and Xaod comported themselves during the fight? And what was
that about the man possessing healing powers?”
“Xaod
was great!” replied Nanoc. “He was right there in th’
thick of it with me an’ Tel. He took a poundin’ jus’
like we did, but he kept right on fightin. An’ he healed me
with jus’ a touch at one point! Aseneth did her part too. She
was shootin’ spells the whole time. Don’t know right what
they did, but I sure saw a lot o’ magic stuff hittin’
that dragon an’ he didn’t seem ta like it much! He dumped
a whole loada water on ‘er ta try ta make her stop!”
“Hmm,”
mused the Velunese. “Perhaps my earlier caution with that pair
hath been unwarranted, but it clearly was proven sound with the vile
Chatrilon. It hath been a pleasure to stab mine blade in his back,
let me tell you. But these healing powers of Xaod do make me
wonder…clearly the man is no cleric and what with his drinking
and lounging about in places of ill repute he doth hardly seem a holy
man of any sort, but perhaps we have misjudged the book by its cover,
as they say in Mitrik. Master Visser would be disappointed in me
indeed if that turns out to be the case.”
“I
don’t know ‘bout any o’ that Visser or book
business,” said Nanoc, “but maybe yer right ‘bout
reconsiderin’ our plans. If we can't get Tel up and on his feet
in a decent way...and you ain't looking so hot yourself...we may
hafta head back to town. They had that potion o' extra heailing at
that shop. Maybe we can pool our money and get that one. Or maybe we
can make a donation at one o' the local temples an gets 'em ta heals
up a little.”
”One
thing’s fer sure,” continued the barbarian as the duo
finally neared the spot where Danton believed he had shed his pack
during his waterborne trip around the keep, “we
know there's action ta be had here. Well with a Blue Dragon here an
what not, no doubt we is gonna find some treasure here. I hate ta
leave even for a day, but if'n we all get kilt won't do us much good.
Maybe we can convince one o' those priests ta send some one wit us
for a fair cut o' the treasure. We could really use a healer. Oh well
let me get out o' my armor, and then I'll be ready to go a swimmin'.
Maybe you should tie a rope on me in case some big ol' frog thinks
I'm lunch while I is in there.”
With that, Nanoc
slipped off his pack and armor and stripped down to his breeches. He
then secured a long length of rope around his waist, asked Danton to
identify once again the spot where he thought he had abandoned his
pack, and then leapt into the stream.
***
As he made his way
into the great chamber, Mauser could see that the sarcophagi were
arranged in rough rows spaced evenly across the width of the cavern.
The first row contained four tombs, the second three, the third four,
and beyond these three rows stood the largest tomb of all, the one
with the runes and the purple light. Most of the tombs closest at
hand looked as though they had already been plundered, with ornaments
or gemstones long since chiseled from the stone and their tops pried
open.
When he reached the
first row of tombs, Mauser continued right past them until Eiger and
Jil called for him to stop while they examined it.
“That one has
certainly already been robbed,” said Mauser. “Just look
that the broken and chipped areas all around the top. You are wasting
your time.”
The woman and the
half-orc ignored him and proceeded to lift the heavy stone lid of the
sarcophagus up and then throw it aside. When they did so, the result
was almost exactly like what Mauser had previously experienced with
the tomb in the Sunless Citadel: something nasty leapt up and out of
the tomb and sprang to the attack.
The skeleton of some
huge horned creature at least eight feet tall burst from the tomb and
knocked Jil off her feet with one long swipe of one of its skeletal
fists. As she went flying, the thing spun towards Eiger, who backed
away and drew his sword.
[Initiative:
Mauser: 20, Skeleton: 17]
Sighing
and shaking his head, Mauser withdrew his symbol of Boccob, but
carefully kept it out of view of his preoccupied associates. He then
held it forth and called on the Lord of Magic to drive off the huge
skeleton (Turn Undead: 16). Unfortunately, despite the power
of Boccob that Mauser felt flowing through him, the huge skeleton was
able to resist the turning attempt. Mauser’s challenge did stun
it briefly, long enough for Jil to regain her feet and for Eiger to
strike the thing a solid blow with his blade, but then the skeleton
shrugged off the effects of Mauser’s magic and went after Eiger
with a vengeance.
With
few other magical options at his disposal that would be likely to
have any effect on undead, Mauser reluctantly hefted his mace and
joined the others in surrounding and pummeling the undead creature (attack: 20+3=23; critical hit: 6 damage). While the blades of
Jil, Eiger, and Archangel tended to slip between the bones of the
skeleton with limited effect, Mauser’s bashing attack was much
more effective. Fortunately for the cleric, the creature was not
intelligent enough to realize this, and it continued to pound on and
attempt to gore Eiger and Jil with its horns rather than turning on
him.
As
the slugfest continued, Mauser hit the skeleton twice more (attack:
13+3=16; 4 damage; attack: 10+3=13; hit; 8 damage) before Eiger,
who had taken several hard hits, finally managed to cleave its
skeletal head from its shoulders. The huge body then collapsed to the
ground.
When the fight ended,
Mauser walked up to the sarcophagus the skeleton had vacated and
looked inside, finding nothing but dust and dirt.
“Nothing,”
he said. “Absolutely nothing. If we are to whittle away our
strength fighting undead, perhaps we might want to concentrate on
those tombs not already plundered, hmm?”
Eiger
shot the cleric a foul look, but Jil said, “We might as well at
least start with the undisturbed tombs.”
***
Once
underwater, Nanoc found that he could see quite well, what with the
rays of sun piercing the cloud cover overhead and his own sharp
vision. It turned out that the moat was only twenty feet deep and the
same current that had nearly drowned Danton hardly even slowed Nanoc
at all (Swim 13+11=24). Without the burden of any equipment or
heavy clothing, the half-orc found that he could maneuver easily,
even against the current.
However,
moving about in the moat was one thing, finding Danton’s pack
was another. During his initial dives, Nanoc saw no sign of the
missing equipment (search: 12+0=12) and, given the relatively
smooth riverbottom, he judged that the pack could easily have been
pushed well downstream after Danton dropped it. Nanoc surfaced
several times for air, each time moving downstream and urging Danton
to follow with the other end of the rope. In the end, it took nearly
an hour (search: 11, 9, 20) of moving up and down the
streambed, but Nanoc finally spotted some large object wedged behind
a huge rock some thirty feet past the spot where the two parts of the
stream came back together after rounding the keep. When he drew
close, he recognized the object as Danton’s pack, pulled it
free, and swam to the surface.
After crawling out
onto the bank with the pack held in his right arm, Nanoc stood up,
held the pack high and said: “Oh boy Danton…here it is.
Gee I sure hope all them scroll seals held up and they is still dry.
I bet you can just let your journal air dry and it’ll be as
good as new, eh?”
“Let me see!
Let me see!” shouted Danton as he rushed up to the spot where
Nanoc had come ashore. The Velunese opened the waterlogged pack and
began removing item after item from it. Most of the items were
soaked, but could easily be dried and salvaged, including Danton’s
daggers, his crossbow, bedroll and the like. He was also greatly
relieved when he opened the wax-sealed tube that held his scrolls and
maps and discovered that the seals had held and protected the
delicate contents.
Much of his rations
were ruined by the water, but some items could be salvaged there too,
particularly the dried meats and fruits. The magical torch he had
recovered from the Sunless Citadel seemed entirely unaffected by the
water. But the one item that concerned Danton most was in bad shape:
His journal had been thoroughly soaked. The pages were intact but
would now tear at even the slightest touch and it appeared that the
ink had run and blurred throughout the tome.
“Looks ta me
like ya got lucky,” said Nanoc. “Almost everythin’
made it ok. Too bad about yer book, but I’m sure ya can buy
another in Hommlet.”
Danton cursed.
“You simply don’t understand, Nanoc. For me, ‘tis
of rather less consequence that those healing scrolls were found ...
particularly since mine cherished belongings hath been waterlogged
and obliviated. Howsoever can anything found in yon cesspool
make up for mine loss? This ‘book’ is my life—the
record of all that hath transpired since I was unjustly forced out of
Veluna. It also contained letters from Vanessa—letters that are
now ruined. Nothing can make up for such a loss—nothing.
”
“Aw, don’t
take it so hard,” said Nanoc. “C’mon, put that
stuff back in the pack an’ then I’ll carry it back to the
moathouse for ya. Mebee Aseneth can give ya a new book or help ya dry
out this one. I also been thinkin’ ‘bout something else
while I was watchin’ ya go through all that stuff an if
I remembers right didn't you take them there two scrolls Mauser
couldn't identify? If they ain't ruined maybe Aseneth could look at
'em...maybe we could get decent money for 'em and buy that there
healin' potion they got at the potion store? I got some marble
statues might be worth somethin'...you got anything else you could
sell?”
“What
‘bout that torch that is always lit?” continued Nanoc.
“Well we could sell that—I mean heck the lantern was good
enough...plus I'm sure we could get lots of torches...and maybe even
Aseneth could make some kinda light? I mean if we gots ta go back to
town let's really use it and make us ready for what's in this place.
Plus maybe I can talk ta one o' the priests with ya...I means if we
give 'em an equal share, and we done already got rid o' the dragon
maybe we can gets one to come along.”
“Nanoc,
aside from my most precious belongings -- most of which are
completely destroyed and valuable only to me, at any rate -- you are
welcome to sell whatever you wish for whatever value they may bring
in the marketplaces of Hommlet. But such plans mean little now. All
that I have is ruined. Drat this moathouse and all who live
within! Right now, I'd like nothing more than to run through a
damned gnoll ... or any other useful target of mine furiousness.
Beyond that, there is a bottle -- or two or three ... or ten -- of Velunese vintage that I'd like to quaff. I don't give a damn
about any of this! Let us revive Telemachos and fetch mine stuff and
then get the Nine Hells out of here.”
By
the time the pair finally returned to the courtyard of the moathouse,
it was mid-morning and the temperature had risen quite a bit, even
though the sky remained overcast. Nanoc and Danton found Aseneth and
Xaod standing outside the ruined northwest tower, while Telemachos
lay unconscious within on his bedroll.
Once
back, Nanoc withdrew his last healing potion from his pack and
approached Telemachos.
“Well,
let’s
dump this thing down Tel’s throat and see what a happens.”
With that, Nanoc handed the vial to Aseneth, and then crouched down
next to the comatose Furyondian. He grabbed Telemachos’ head
and tilted it back and then opened the man’s mouth with his
other hand.
“Okay,
Aseneth, he’s ready for it. Take that there potion and pour it
in.”
The woman
unstoppered the vial and then poured the bluish liquid within down
Telemachos’ throat. At first nothing happened, but after two or
three minutes, Telemachos coughed and spluttered and then his eyes
opened. (Telemachos raised to 0 hit points)
“Wha? What
just hit me?” he asked weakly. “Things are a
little…blurry at the moment.”
“There was a
dragon,” said Nanoc, “an’ it chewed you up right
good.”
Telemachos smiled
fainly. “Actually, it’s kind of coming back to me, Nanoc.
I have a kill for this adventure and you don’t thus far.”
“Oh, boy, the
comedian’s back,” grunted the barbarian. “Maybe I
should’a saved that potion fer somebody else.”
“But
seriously, my friends,” said Telemachos, “thank you for
healing me. Say, why do you all look as though you’ve been
soaked? It isn’t raining again is it?”
Danton tried to
shush Nanoc, but without success.
“Danton
jumped inta the moat ta get away from the dragon!” said the
half-orc. “Then I jumped in later ta get all his stuff he lost
during his swim. An’ the dragon somehow, uh, dumped a bunch of
water on Aseneth, er sumpin’ like that anyway.”
“Say,”
said Nanoc, “did anybody check ta see what that there awful
Chat-rilon guy had on him while we was gone?”
When Aseneth and
Xaod shook their heads, Nanoc approached the body of the dead man. He
immediately noticed that the studded leather armor the man wore was
of extremely high quality, at least as well made as Nanoc’s own
upgraded protective equipment. The man had also carried a finely made
rapier, a small shield, a shortbow and arrows, a book, what looked to
Nanoc like a potion, a scroll, and a thin wooden stick nearly eight
inches long. His pack also contained a variety of foods and outdoor
equipment.
“There’s
some funky stuff here,” said Nanoc. “I think there might
even be another healing potion!”
“Let me see!”
said Aseneth, approaching and taking the more unusual items from
Nanoc one at a time. “This---is spellbook. This man maybe
knowing some magic. I will take. This—is wand. We could maybe
be using. I will take.” She unrolled the scroll and quickly
perused it. “This is magic spell. It is making it so we are not
knowing is this man good or is he being evil. I will take.”
Next the woman unstoppered the vial Nanoc had found and sniffed it.
“You are right, Nanoc. This is for healing. We should give to
Tel-ma-kos. Other things are weapons, you can have.”
While Aseneth
administered the second healing potion to Telemachos (gain 12 hit
points), Danton approached the body of Chatrilon Unosh and
subjected it to a search of his own. However, other than confirming
Nanoc’s observations regarding the quality of the man’s
weapons and armor, Danton learned nothing. There was nothing on
Chatrilon Unosh that indicated why he had stalked and attacked
the party.
“Say,
Aseneth,” said Nanoc, while Danton was still searching the
body, “Danton has some scrolls none o’ us can read, but
we thought you might be able to. You mind takin’ a look at
them? If we knows what they is maybe we can sell them in town and get
some more healin’ stuff. We also got this torch that stays lit
all the time and some other small things we might be able ta sell. I
think we needs ta get healed up stocked up and get back out here as
soon as we can. Ain’t that right Xaod…may not o’
been much at that there temple…but we is sure gonna find some
stuff at this moathouse!”
“I will look
at scrolls,” said Aseneth, “but going back to town—this
is foolish. We are knowing there are others wanting to take what is
here. If we leave they could be taking all before we can come back.
We can wait and rest here if we must, but should not be leaving. This
would being very foolish.”
“There are,
or at least were, indeed others here,” said Danton. “I
hath spied at least two more corpses inside the main hall of yon
edifice. But whether there are more of them or not, we are in no
shape for a dungeon delve. We must return to Hommlet and regroup.”
“More
bodies?” asked Nanoc. “Oh no, I sure hope none of ‘em
is that little girl’s daddy! Ya gotta show me where they is,
Danton! If one is that poor Spugnoir fella, why we just gotta take
‘is body back for a proper burial!”
Sighing audibly,
Danton handed his two unknown scrolls over to Aseneth for examination
and then he led Nanoc into the dark entrance to the great hall. As
far as he could tell, nothing had changed in the interior since his
rapid flight from the dragon some two hours earlier (spot:
6+4=10). The two bodies were still where they had been earlier.
The first corpse,
the partially-eaten one in the ochre robes at the center of the hall,
wore chainmail under the robes and had a finely made heavy mace lying
atop it. Nearby were an unwrapped scroll with blood spattered on it,
a lilac colored stone mask, and a handful of Verbobonc coins
scattered about (24 gold). Around the neck of the dead man
dangled a black iron triangle with an upside down yellow ‘Y’
inscribed within.
“Wizards
don’t usually wear heavy armor like that, do they Danton?”
asked Nanoc as he scooped up the various items, including the
chainmail, and wiped off the blood as best he could.
“No,”
said Danton, looking down at the badly mauled face of the dead man,
who appeared to have been of middling years. “I do not believe
that this was Spugnoir—not if he truly was or is a wizard as we
were told.”
The other corpse,
near one of the walls, was that of a woman, and it was in somewhat
better shape. While it appeared to have been badly mauled by the
claws and teeth of some great beast, no doubt the dragon, it had not
been eaten. The dead woman wore fine studded leather armor that had
been dyed black, carried a longsword, a shortbow, a handful of coins
(13 gold) and three small jade gems. Around her neck also
dangled the same iron triangle with the upside down yellow ‘Y’
that the dead man had worn. Nanoc again looted everything that was
salvageable and the pair rejoined the others in the courtyard.
“Hath either
of you ever seen yon symbol before?” asked Danton, holding up
the two necklaces for Aseneth and Xaod to observe. Both shook their
heads in response.
“You
know,” called out Telemachos from where he now sat with his
back against the tower wall, “I'm still not feeling that great,
but I have to tell you, I think returning to Hommlet is a bad idea.
We've made our decision to come forward and
enter into this battle without a healer with significant powers. But
we cannot march back and forth to town each evening after we’ve
received a couple of flesh wounds. Nor do we have the money to
purchase additional scrolls. Mostly, we do not have the inclination
to invite more unknown people along with us. I say we rest up
and get healed up as much as possible, even if it takes a day or two
and press forward. We can do useful things in the meantime such
as scout out the Temple or try to find this bear. We must
press on! I have fought many battles with men wounded and
dying, many barely able to lift their sword or bear their armor.
Battles are never fought under ideal conditions, but they must be
fought nonetheless. That is not an old saying in Furyondy, I
just made it up, but it is true."
“He is right,”
said Aseneth emphatically. “We cannot be going back now.”
Danton looked as if he
were about to protest, but Telemachos motioned him closer. When the
Velunese leaned over, Telemachos whispered:
"My
friend . . . we cannot go back. What if they lose their courage
and decide not to return? We must stay and find the cure for
my uncle. I cannot, will not go back at this point. We can't
let the situation here change while we're gone and face the
unexpected when we return. Whatever you decide to do, I'm
staying. But I’d prefer some company.”
“Mebee we
could at least check out the ruins topside?” suggested Nanoc.
“That’s prob’ly fairly safe an’ we might find
somethin’ useful too.”
While Danton
brooded on the matter, Nanoc showed all of the items he had taken
from the two bodies inside the hall to Aseneth and the woman rummaged
through them. She again showed no interest in the weapons or armor,
but recognized the spell on the scroll as cure light wounds
and said that she had also perused the two arcane scrolls shown her
by Danton and identified them as pyrotechnics and melf’s
acid arrow.
“Say,
Aseneth,” whispered Nanoc, after the woman had explained to him
what the various items were, “do ya think ya could do anythin’
ta help Danton with this book he keeps? It kinda got wrecked by the
water an’ he’s all bent outta shape ‘bout it. I
think he had some letters from his girlfriend back in Veluna in it
too.”
“There is
spell,” said the woman. “How do you call it when person
fixing…fixing clothes?”
“Fixing
clothes?” asked Nanoc, perplexed. “Like a tailor? You
mean mending stuff? What does that have to do with a wet book?”
“That is
word—mending,” said Aseneth. “There is mending
spell. It can fix book, but I am not having it ready now. Tomorrow I
can fix. Maybe this making Danton feeling better so we can stay here,
yes?”
“That’s
great news!” shouted Nanoc. “Hey, Danton, Aseneth can fix
yer book tomorrow! It’ll be good as new!”
Suddenly the
half-orc had a thought and lowered his voice. He looked at Aseneth
again. “Er…it will be good as new, right?”
“I will do
what I can,” she said. “By the way, when we were fighting
dragon, you were very…impressive, you and this Xaod—not
like Furyondy-man who is always talking about his mother. Where I
come from, man who can fight and keep fighting when difficult is much
value.”
The woman paused
and gave the half-orc an appraising look that made him squirm.
“I must ask,”
she said, “how many years are you having?”
“I’m
fifteen…er…I’m old enough!” the barbarian
replied, thinking of the more clever answer just a fraction of a
second too late to avoid saying the truthful one first.
Aseneth frowned, shook
her head, and muttered something to herself in her own language
before turning and stalking off to demand Danton show her the ‘book’
she was to repair.
***
Because the other two
graves in the first row both showed obvious signs of having been
disturbed in the past, the party moved on to the second row some
forty feet beyond the first set. Here the light from Mauser’s
magical rock left under the archway was noticeably more dim, but this
was compensated for somewhat by the closer proximity to the purple
light given off by the larger tomb at the far end of the chamber.
Of the four central
tombs, it was clear that someone had broken into two, while the other
pair appeared intact. One of the two intact sarcophagi had an
inscription, written in Oeridian, stating that it contained the
remains of the familiars belonging to the wizards of a place called
Ashwand House. The inscription listed a total of eight familiars and
the dates they died—all approximately four hundred and fifty
years previously.
“I’d not
bother tearing open that one,” said Mauser, “no doubt for
the same reason that the previous robbers left it alone. Who would
bury riches with a bunch of dead animals?”
But Eiger and Jil
would have none of it. They insisted on prying the tomb open, only to
find the bones and ashes of the long-dead arcane companions listed on
the outside.
The other intact grave
in the central row had runes carved on it in a flowing script. The
language was one that Mauser could not read, but when Archangel
examined them he said they read, “Alioth the Magical.”
Growing weary of the
tiresome ritual and the recklessness of Jil and Eiger, Mauser stood
well back while the pair pried their way into this latest
sarcophagus. This time when the duo lifted the top free, there was a
sudden explosion of fire that caused the pair to scream and drop the
lid before rolling on the ground to douse their burning hair and
clothes. Watching them burn brought back unpleasant memories of
Mauser’s encounters with the fire worm and Yusdrayl’s
fireball.
After Archangel
applied healing magic to both Jil and Eiger, the duo began poking
through the contents of the sarcophagus. Mauser saw them remove what
looked like a large pearl, a large number of gold and silver coins,
and some ancient tome. All of these items disappeared into Jil’s
pack before Mauser could get a good look at any of them.
If Jil and Eiger had
learned anything from the firetrap, it did not show in their
behavior. When the group came to the third and final row of
sarcophagi, they behaved exactly as they had with the previous ones.
Two of the tombs had clearly been looted previously, but Jil and
Eiger went straight to the third one, which had the words “Brey
Viltiers” engraved on it in Oeridian. Jil and Eiger smashed the
hinges that held this grave firmly closed and then threw the top
aside. They again withdrew considerable coinage, along with a handful
of jewels and several large bottles filled with some unknown liquid.
To Mauser’s
amazement, Eiger immediately withdrew a cork from one of the bottles,
sniffed it, and then took a drink. The half-orc swished the liquid
around in his mouth for several moments and then spat it out.
“Wine! But long
since gone foul!” he said. “Too bad. After a week down
here, I could really use a drink.”
***
With
five healing scrolls now in the party’s possession, Danton
decided to attempt to use three of them, one on himself, one on
Nanoc, and one on Telemachos. Aseneth was uninjured, while Xaod
insisted his wounds were inconsequential. The scrolls were intended
for use only by clerics, but having watched Mauser in action and
having studied the scrolls carefully for days, Danton believed it was
at least theoretically possible that he could emulate the actions of
a holy man in reading the scrolls. He unrolled three of them, set
them side by side, and then raised and read one after the other (use
magic device: 17+5=22). Although reading the words of power and
achieving the proper speed, cadence and intonation was one of the
most challenging things he had ever done, Danton somehow managed to
get it right. All three of the scrolls worked as intended, restoring
strength and vigor to him (+5 HP), Nanoc (+7 HP), and
Telemachos (+8 HP).
While
the prospect of having his journal restored had improved Danton’s
mood considerably, he remained concerned by the prospect of delving
into the moathouse without additional healing resources available.
However, confronted by the insistence of Telemachos and Aseneth on
staying, the indifference of Xaod, and the waffling of Nanoc, who now
seemed inexplicably more inclined not to return to Hommlet,
Danton agreed to a search of the above ground ruins of the keep.
However, he insisted on revisiting a possible return to Hommlet
before the group delved into any underground areas it might find.
And so it was that in
the late morning, the whole group finally entered the great hall of
the ruined moathouse, with Nanoc and Xaod in the lead, followed
closely by Danton. Aseneth trailed farther behind and Telemachos
brought up the rear.
Because so little
light pierced through the holes in the ruined ceiling and rafters,
Danton withdrew his magical torch and commanded it to burn once
again. The familiar green fire sprang to life and cast eerie shadows
along the walls. The blue light from Aseneth’s staff mixed with
the green from the torch to produce a bizarre mix of colors, light
and shadow wherever the party went. Aside from the two bodies and the
rubble that cluttered much of the hall, several exits from the area
were visible, including doors and hallways on the north and west
walls and a door in the southeast corner.
Nanoc
led the party to the southeast corner first. The door leading into
this chamber had once been barred, but now it was battered and
broken, and the half-orc easily shoved the remnants aside. Beyond was
a chamber twenty by thirty feet with a stone floor. Tattered and torn
ebon-colored hangings covered the walls, while the floor was littered
with the debris of smashed furniture. A broken shield, a weapon haft,
and a skull or two lay amid the wreckage. The southwest corner of the
room had collapsed, but heavy stone pieces had been repositioned to
block easy passage into or out of the keep via this route. Danton
subjected the ruined chamber to a careful examination (search:
1+9=10), but found nothing.
Returning
to the great hall, the party searched the west wing of the keep next.
There was a small, empty, half-collapsed room that opened onto the
hall, but finding nothing there save a ruined stairwell that had once
led up to the second level, the group headed down the central hall of
the west wing. There were two doors on the north side and one on the
south and then the hall opened up into a larger room at its far end.
The
first room on the north wall contained rat droppings, half of a
shattered wooden table, and an empty wooden wall case. Danton (search: 1+9=10) found nothing more. The second room on the
north wall held a bed that had been hacked to pieces, with a large
dead rat festering amid the wreckage. A ripped bit of ochre-colored
cloth hung from a nail in the doorway. Danton (search: 15+9=24) found nothing here either.
A
few bats fluttered about in the room on the south wall when the party
entered, before settling once more in the rafters above. The room was
filled with wreckage, and the southeast corner had collapsed. Bits of
furniture remained and tattered remnants of tapestry still clung to
the walls. It appeared that there was nothing else to be found (Danton search: 16+9=25).
The
room at the end of the hall was among the largest the party had yet
seen, stretching twenty feet from east to west and nearly forty from
north to south. The southeast corner had collapsed entirely. It was
now nothing more than a pile of rubble with an opening to the
outside—directly out into the moat, judging by the sound of
running water. The room was damp and otherwise completely empty.
While
the others waited, Danton began another search. He moved along the
walls of the relatively intact parts of the room and towards the
wrecked area where water from the moat seeped in on the floor (spot:
8+4=12). As he moved closer to the corner and stepped into water
for the first time, Danton saw a sudden flash of movement out of the
corner of his eye. However, moving with almost preternatural speed,
the scout instinctively leapt out of the way as it seemed that some
of the water rose up and attempted to slam into him.
“Barbarians
and Paladins to the fore!” he screamed, withdrawing his rapier
and backing away from the five-foot long watery shape that coiled up
like a snake. “Some beastie hath crawled in from the river!”
[Initiative:
Danton: 3, Nanoc: 12, Telemachos: 24, Xaod: 8, Aseneth: 20, Thing: 1]
Although
the creature possessed obvious camouflage abilities, once it lost the
element of surprise, it was slow to react, giving Nanoc, Telemachos,
and Xaod the opportunity to tear into it with their blades.
Telemachos (attack: 15+9=24; hit; 13 damage) slashed Shatterspike clean through the thing with a sideways motion,
while Nanoc (attack: 14+9=23; hit; 14) clove the creature in
two with a two handed downward slash of his greataxe. By the time
Xaod began slashing at it, the thing had been cut to pieces that
slipped back into the surrounding water and quickly dissipated,
leaving only a foul, dark ooze in the puddles on the floor.
“Vile,
simply vile,” spat Danton. “Perhaps you might stand a bit
closer in the future as I carry out mine searches, eh Nanoc?”
“Sure,
Danton,” said the half-orc, looking at Aseneth rather than at
the scout, “I ain’t afraid o’ nothing an’ I’m
ready ta protect anyone who needs it.” Then, shaking his
head as if to clear it, he looked at Telemachos. “That one’s mine, by the way.”
With
nothing else to be found in the chamber (Danton search: 4+9=13),
the party exited the wrecked west wing of the moathouse and proceeded
to search the north wing. Almost immediately, the group found
something of note.
Through
an open doorway on the north wall of the great hall, there was a
small chamber where a few empty shelves still clung to one wall. Of
greater interest, a set of stone stairs descended into a darkened
area beneath the moathouse. Danton scowled upon seeing this, and
motioned for the group to return to the great hall.
“Let
us finish our search of the ground floor before making any rash
decisions, hmm?” he said.
When
no one protested, Nanoc and Xaod led the way down the hall into the
north wing. This time there were two doorways on the west wall, one
on the east, and a larger doorway at the north end of the hall. The
first room on the west side was quite small and appeared to have once
been some sort of trophy room, as a few mangy pelts, the stuffed
heads of a boar and bear, and some broken antlers were strewn amid
the wreckage of wooden furniture. Otherwise the room was empty (Danton search: 13+9=22).
The
second room to the west was even smaller, and contained only
blackened, charred bits of wood and stone, suggesting a fire long
ago. (Danton search: 4+9=13)
The
chamber on the east side of the hall was larger, and had obviously
been a kitchen. A wooden worktable still stood in the room, and a few
wooden cupboards hung on the walls. A shattered cask lay near the
blackened stones of a fireplace and a rusted cleaver lay on the
floor. Otherwise the twenty-foot by twenty-foot kitchen was empty (Danton search: 13+9=22).
Finally,
what had once been wooden double doors led into a chamber that had
completely collapsed. If there was anything underneath, it was now
smashed and well buried. Only a few rafters remained overhead and
daylight shone down on the wreckage. It was nearing midday and it
appeared that the party had searched all that remained of the above
ground portions of the moathouse.
***
With all of the other
sarcophagi apparently having been previously looted, Mauser and his
associates now came to the huge tomb with the purple light. In
contrast with the sarcophagi, this was an actual crypt nearly thirty
feet to a side, with a single large, closed door on the front. It
appeared well built and unspoiled by age or intruders. In addition to
giving off the purple light, the walls were carved with images
showing nobles of many species kneeling to a woman wearing a crown of
falcons. The words “Queen Peregrine the Sly” were carved
into the stone in Oeridian.
Behind the huge tomb,
the chamber finally came to an end with another archway. Beyond the
arch, another tunnel or hallway disappeared into darkness.
“Perhaps we
should study this one more closely,” began Mauser when the
group had made a full circuit around the tomb of the queen, but Jil
and Eiger would have none of it. The pair made straight for the door on
the front of the tomb and began discussing ways to bash through it.
“Truly,
I am amazed that they have lived this long,” muttered Mauser to
himself. “And Danton called me reckless!”
Jil and Eiger first
tried to force the door using their combined strength, to no effect.
They then had Archangel cast some sort of spell on the portal, which
also failed. Finally, they recovered the stone lid from the tomb of
Brey Viltiers and used it against the door of the queen’s tomb
like a battering ram. The first time they smashed stone against
stone, the noise echoed through the entire cavern.
Suddenly other noises,
the movement of more stone on stone, could be heard from several
places in the vast, funereal chamber. Mauser watched in dismay as
virtually all of the graves that the party had not previously
examined closely opened up and all manner of undead creatures
emerged. A zombie-like undead warrior in full plate mail leapt from
one sarcophagus, a huge undead ogre crawled out of another, and a
pair of skeletal figures with glowing red eyes climbed out of a
third. The four undead turned as one and marched towards the party.

________________________________________________________________
Notes for turn 26:
Please send postings for Turn 26 by
the end of Friday, September 29th.
Keep in mind that for the bulk of
the party the date is now 11 Lipanj (“Wealsun”), but for
Mauser it is still 8 Lipanj.
hItems gained
this turn: Carried by Nanoc: 37 gold, 2 extra suits of
masterwork studded leather armor, rapier, buckler, 1 heavy mace,
lilac-colored stone mask, longsword, shortbow, 1 suit of chainmail
(badly damaged), masterwork composite shortbow, 3 jade gems; Carried
by Danton: two iron triangle necklaces with upside down ‘Y’
inside; Carried by Aseneth: spellbook, wand, scroll
Undivided Loot previously
gained: none
Items
used/lost/destroyed this turn: Nanoc’s healing potion,
Chatrilon Unosh’s healing potion, three cure light scrolls, half of Danton’s rations were ruined
FOES DEFEATED:
This Chapter:
Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
1/8 |
12.5% |
Water Ooze |
| Mauser |
4/8 |
50% |
Goblin Shaman |
| Telemachos |
1/8 |
12.5% |
Giant Frog |
| Danton |
0/8 |
0% |
Mud Puddle |
| Aseneth |
1/8 |
12.5% |
Young Blue Dragon |
| Xaod |
1/8 |
12.5% |
Chatrilon Unosh |
Entire Campaign:
Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
44/112 |
39% |
Sarcophagus Thing |
| Mauser |
23/112 |
21% |
Shadow |
| Telemachos |
30/112 |
27% |
Giant Frog |
| Danton |
7/112 |
6% |
Bugbear |
| Erky |
6/112 |
5% |
Twig Blight |
| Aseneth |
1/112 |
1% |
Young Blue Dragon |
| Xaod |
1/112 |
1% |
Chatrilon Unosh |
Current Status
of the Party:
Nanoc
AC: 17
Hit points: 22/35
New XP: 270
XP total: 4740
XP needed: 6,000
Equipment: great axe, short bow,
silver-plated short sword, masterwork studded leather armor, 72
arrows, 2 quivers, backpack, waterskin, 17 days trail rations,
bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’
rope, 1 sap, 2 small marble statues, 2 extra suits of masterwork
studded leather armor, rapier, buckler, 1 heavy mace, lilac-colored
stone mask, longsword, shortbow, 1 suit of chainmail (badly damaged),
masterwork composite shortbow, 3 jade gems
Gold: 57
Silver: 220
Mauser
AC: 18
Hit points: 31/31
New XP: 200
XP total: 3890
XP needed: 6,000
Spells Available:
0 Level (4): Create
Water, Purify Food and Water, Light
1st
Level (4* one of these four spells must be a domain spell): Summon
Monster I, Cause Fear X2, Change Self
2nd
Level (3*one must be a domain spell): Hold Person, Sound Burst,
Invisibility
Turn Undead uses
left today: 2
Equipment: heavy
mace, light crossbow, scalemail, 36 crossbow bolts, small wooden
shield, backpack, pouch belt, 50’ silk rope, 2 torches,
waterskin, flint & steel, 2 holy water flasks, peasant outfit,
bedroll, entertainer’s outfit, cleric’s vestment,
healer’s kit, 5 days rations, four jade dragon figurines, ½
potion of cure light wounds, 1 sap, 1 unknown potion, scrolls of slow
poison, command, cure light wounds, inflict light wounds, unknown
tome, morningstar +1, magical orb from the Sunless Citadel
Gold: 10
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 7/14
New XP: 270
XP total: 4740
XP needed: 6,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 13
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 10 days trail rations, hooded lantern, notebook, pen, ink,
gold ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning Torch, scrolls with pyrotechnics and
melf’s acid arrow, 2 scrolls of cure light wounds,
waterlogged journal, two iron triangles with upside down ‘Y’
inside
Gold: 0
Silver: 0
Telemachos
AC: 18
Hit points: 20/32
New XP: 270
XP total: 4740
XP needed: 6,000
Equipment: splint
mail, short sword, 2 daggers, longbow, quiver and 36 arrows, large
wooden shield, backpack, large sack, flint and steel, 20 days
rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword
+1 with special properties), honey and berries
Gold: 65
Silver: 210
|