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Turn 26: Uninvited Guests

Chapter 1: A Darkness Gathering

Turn 26: Uninvited Guests

Date: 11 Lipanj (“Wealsun”), 592
Location: Hommlet, The Viscounty of Verbobonc
Players: Danton Verbrugge (Rogue 3)
  Nanoc (Barbarian 3)
  Telemachos Rhavelle (Fighter 3)
Associates: Aseneth Velinax de Torquann
  Xaod the Slayer
   
Date: 8 Lipanj (“Wealsun”), 592
Location: The Underdark
Players: Mauser Gregorus (Cleric 3)
Associates: Jil du Gal
  Eiger
  Archangel

Standing in front of the collapsed chamber at the end of the northern wing of the ruined moathouse, Danton drew the other party members close.

“'Tis decision time, evidently,” he said in a low voice. “Despite our row with the wyrm, we are fortunately none the worse for exploring this decrepit moathouse. Plainly, we have two options: return to Hommlet for healing, or venture into the cellars beneath this rotting structure. None of us are in especially good shape, so I counsel a period of rest -- perhaps only overnight. That would allow us to improve our vigor somewhat. I am sure that we will need it: we shall certainly meet gnolls aplenty in the bowels of this moathouse, and the gods alone know what other foes -- living or undead -- await us.”

”Since Aseneth kindly lent me quill and parchment,” he continued, “I already hath begun mapping out this moathouse, and I can do so below-ground, as well. Plus, I now hath hope that, by magical powers, mine journal and Vanessa's letters wilt be restored. This gives me hope and vigor, so I wilt not insist on returning to Hommlet if the prevailing desire is to continue our foray.”

” I see no reason not to press forward and meet our foes,” said Telemachos. “Indeed, time is of the essence, and we are here. Let us go on and destroy the evil that resides here and destroys mine poor uncle's mind! Are you really that tired that you need a rest? I am half-jesting - I know you have a stout heart. Might I have a piece of parchment or two?”

“Don't make much matter to me whether we press on now or rest,” growled Nanoc. “You know I am always ready to go. O' course we now gots a lot o' good stuff we could sell. Really don't make much difference to me. I just don't wanna see any o' my new friends die cause they ain't up to full speed. Danton you is still lookin' in a bad way. If we do goes forward, I think ya oughta use another one of those scrolls and get yourself healed up a little better. That will save one for if we really needs it for someones.”

”Anywho, lets either get a goin' in or sets up camp and make sure no one else gets in 'fore we do. I guess if we rests tonight we'll have Xaod able to do a little healin' too. It's a hurtin' my head ta think 'bout all these options. What we doin' Danton?”

“I am not certain what would be best,” added Xaod. “stay or go; rest or move forward, I will follow your lead. Just remember that drake may yet return at some point.”

“We can be resting,” said Aseneth, “but should stay in mote-house where can be sure no one is leaving taking things out that we are wanting.”

“Very well,” replied Danton, “Telemachos, here are a few sheets of parchment, though if you need more, you may have to ask Aseneth for it. I fear that, until we return to Hommlet, mine supplies wilt be limited.” The Velunese handed the fighter a handful of sheets he removed from his pack, and then continued speaking.


”Let us return to the great hall and rest for the day and night. I shall use one more scroll on my precious self, but for all this, I must say that Mauser is heartily missed, and not only for his sharp skills at conversation, to say nothing of his odd philosophies. If Telemachos is right -- if Mauser hath died and is now fodder for ants -- we must soon needs find another holy man or healer to join our merry band. Recent events hath displayed all too well the shortcoming of sallying forth without adequate means of restoration. Mine head still hurts…”

Telemachos shrugged. “I just think that all of us - myself included obviously - should try a lot harder not to get hit! This new armor of mine has provided a little less protection that I had hoped. Of course, I didn't know that we would encounter a dragon shooting lightning forth from its maw. I am strongly inclined to press on but will accede to the will of the whole. Despite my growing and pressing desire to find out the cure to my uncle's bewitchment, we must all get some sleep sooner or later I suppose. Ah, the weaknesses of mine flesh.”

Telemachos’ look grew distant as he continued speaking: “My father would most certainly go on. Am I too weak in my youth? Must I harden up and become more of a man? I hope my father is not ashamed…We came here without a great deal of knowledge about what we would find and where. My uncle's bewitchment is still a matter of impenetrable mystery…indeed, I fear that the answers may not be revealed at all. So I suffer from anxiety as well as concern about our mission.
I am afraid there is nothing to be done except to press on . . . this appears to be our road. About the only thing that I am sure of is that my sword is sharp and ready for action. Woe to the enemy that stands in the way of curing mine uncle.”

When the Furyondian finally trailed off, the group walked back to the great hall and set up camp as far away from the two bodies as possible. Xaod suggested to Nanoc that they should remove the corpses to one of the other rooms and the barbarian agreed. With the breeze from outside blowing in fresh air through the open main doors, the foul smell that had permeated the room began to fade.

Once the group had settled in, Danton read another of the party’s healing scrolls and once again managed to execute the complicated process flawlessly (use magic device: 20+5=25; gain 7 hit points). All of his remaining injuries faded in a matter of moments and the scout felt better, at least physically, than he had in some time.

While the others were resting, Nanoc claimed the composite short bow that Chatrilon Unosh had carried for himself and went outside to the courtyard to familiarize himself with the weapon. After practicing for an hour or so with it, Nanoc found it to be somewhat more accurate than the more simple short bow he had previously used (+1 to hit due to masterwork crafting).

Later in the afternoon, when Xaod had gone outside to search for any sign that the dragon or other interlopers might be in the area, and Aseneth had gone after him, Danton engaged Nanoc and Telemachos in a private conversation.

“Look here, gentlemen, I hath an opinion or two on this dungeon delve. As I hath explained, within the space of several water-soaked moments, mine primary desire hath become restoration of mine journal and love letters. Thinking that only a mage may now aid me, I anticipate having to pay handsomely for the boon, and methinks mages are more inclined to want payment in kind, rather than in cash. What is mere coinage to a man who can transmute lead to gold, after all? Thus, I want a full and even share in the magical booty henceforth, regardless of any determination of a ‘primary’ or ‘ideal’ user.”

Seeing a scowl on Nanoc’s face, Danton held up both hands in a placating gesture. “Fear not, my boy. I doth not wish to lay any claim to the magical axes that you covet, nor any armor or instruments of war that Telemachos may seek … unless they be daggers, which might interest an itinerant wizard. But I do quite insist that I be cut in fully on all other mystical items, with the sole exception of healing potions and scrolls, which practical necessity plainly demands must be used and consumed simply to keep our group hale and whole. But I do not want it said that ‘this item goeth best to a fighter’ or ‘that item goeth best to a wizard.’ Nay, such items ought to be divided fairly.”

“But, Danton,” protested Nanoc. “Aseneth already said she’ll fix yer book an’ yer letters. I don’t really un’erstand how it all works, but she said she’s just gotta rest and get th’ right spell ready or sumpin’ like that.”

“Perhaps,” admitted Danton. “We shall see. But this bringeth me to an important observation, regarding Aseneth in particular. Set aside your ardor for the lady, Nanoc. The fact is that Aseneth craves acquisition of all magical booty in this place, and I absolutely refuse to concede to such terms—certainly not whilst I must needs hoard booty of mine own to pay for sorcerous services in the future. Aseneth must simply wait in line like the rest of us for such items, and I simply won’t hear of any claims that this or that item belongeth to her by mere virtue of the fact that she is an enchantress. Poppycock and mule-feathers! I intend to put Aseneth at straightaways on that matter, and I expect, out of pure fairness if nothing else, that you comrades wilt support me.”

“Danton,” said Telemachos, “I am glad for your journal's possible recovery - you have made plain how much it means to you. But is it really wise to antagonize the one person in our group who could possibly restore the journal for you—and free of cost? And in the grand scheme of things, with all of our problems, the mysteries we must unravel, and the will of the gods we must seek to divine, does it really matter who claims each silly little wand or scroll?”

“Yeah, Danton,” agreed Nanoc. “An’ besides, Aseneth done said she has no interest in weapons, armor an’ the stuff that we all want. Don’t ya think we could get jus’ as much money or more for gems, like the ones I found on that dead woman, than bits o’ magic junk?”

Danton would have none of it: “Nanoc, since Day One, I hath acceded to your desire for a magical axe, readily telling everyone that I would back your demand and that such demand was non-negotiable. I personally don’t give a double-damn about axes, magical or otherwise, but I merely wast looking out for your interests. Now, I am asking for that consideration in kind: stand with me on this out of personal loyalty, regardless of your feelings for the woman or about magical items.”

“C’mon, Danton,” replied the half-orc. “I know ya always said any magic axe was fer me, but do we really have ta have a fight with Aseneth ‘bout the little stuff?”

“I will not be cheated by the woman!” hissed the Velunese. “If she doth restore my belongings, then I can be more flexible, but never to the point of wholesale concession of any and all magic items to Aseneth’s possession. And I expect both of you to back me, should push come to shove.”

“This really strikes me as much ado about nothing,” said Telemachos, “but you are my friend and if it is so important to you, then I will back your claim to a fair share of all things magical.”

“I dunno, Danton, yer my friend too an’ all, but this attitude, I jus’ don’t know. Yer makin’ my head hurt again an’ I’m gonna have ta take some time an’ think ‘bout all this.”

***

Mauser fought the urge to curse his associates and instead screamed, “If you two could take a break from your reckless destruction of history, perhaps we could dispatch the guards!"

At his shout, Jil and Eiger dropped the huge stone they had been using as a battering ram and they and Archangel turned to face the new threat posed by the four approaching undead.

[Initiative: Mauser: 23, Jil and Company: 6, undead: 5]

Judging the zombie knight to be the most deadly foe, Mauser fired off a burst of explosive sound at the thing, striking it directly and causing bits of its body to detonate in a mass of blood that the cleric would not have expected. The blast also seemed to stun the thing, at least briefly, and it trailed behind the other three undead as they approached. Following Mauser’s lead, Archangel fired off some kind of energy-based spell that did additional damage to the same target.

“Here, use this on the skeletons,” said Mauser, offering his mace to Eiger. “You’ll be much more effective with it than I!”

Eiger sniffed. “I’ll stick with my blade!”

Mauser shrugged, muttered “idiot” under his breath, and withdrew his magical morningstar from his pack. The others might recognize it as the weapon of Mauser Gregorus and wonder how Gregory Hucrele had ended up with it, but given the current situation, Mauser did not care. He backed behind Eiger and Jil as they moved forward to meet the undead and held up his holy symbol of Boccob to attempt to turn the creatures (turn undead: 5). Unfortunately, Boccob’s attention must have been elsewhere, for Mauser’s efforts had no effect whatsoever.

Archangel’s turning attempt was more successful, and his invoking of Wee Jas caused the two skeletons to turn and withdraw, but the knight and the ogre zombie continued to advance. Eiger moved to face the first of these foes, while Jil confronted the second. Not at all happy about the thought of engaging either of these creatures, Mauser nevertheless sighed and made his way carefully around the melee in order to take the undead ogre from the rear. He resolved not to confront the knight no matter what happened.

While the ogre single-mindedly bludgeoned Jil, Mauser harried the thing from its flanks (attack: 18+4+2=24; hit; 6 damage; attack: 7+2+2=11; miss), his mace morningstar flashing a bright yellow light whenever it struck home. When he saw Jil flagging, he withdrew from the fight, carefully made his way around it and then approached behind the woman and applied two successive healing spells on her. Mauser then re-entered the melee, and struck the ogre once more (attack: 14+4+2=20; hit; 7 damage) before Jil finally finished it.

Moments later, Eiger, covered in blood and gore, managed to finish the knight, which exploded in one last burst as the final blow was struck. Of the two skeletons that Archangel had turned, there was no sign.

“Well that was just brilliant,” muttered Mauser, trying his hardest to keep his voice low so that the others would not hear. He also stowed his morningstar once again and replaced it with his mace. More loudly, he said, “Perhaps we might examine this tomb more carefully rather than trying to bash it open. It is likely there is some sort of mechanism to open the door. It is also likely that the Queen will be a very powerful undead creature if her guardians are any measure.”

“Forget that!” said Eiger. “I want to get this done and get out of here as quickly as possible!”

“I have no healing left,” cautioned Archangel, “perhaps we should take our time and rest…”

“I believe we are near to the surface now,” replied Jil. “Let us search this last tomb and then be free of this underground world at last.” The woman nodded to Eiger, and the pair hefted the stone slab once again.

Mauser sighed, shook his head and surreptitiously eased his morningstar from his pack once again to face the inevitable attack he knew was coming.

***

In the late afternoon, the rains started again, and the party members were glad to have taken shelter in the moathouse. Although the roof leaked in many areas, at least what remained of the rafters provided enough shelter for the group to remain more or less dry. When darkness fell, Nanoc and Xaod took the first watch. With the rain still falling many hours later, the pair finally woke Danton and Telemachos for the second watch. Xaod then removed his plate mail in order to be able to get some sleep, while Nanoc simply curled up in his bedroll, leather armor and all, as he had always done.

As the hours passed, Danton and Telemachos paced about the great hall, sometimes together, conversing in low tones, and sometimes separately in order to stay awake. Save for the dull monotone of the rain in the background, the night was quiet (listen: Telemachos: 4+0=4, Danton: 5+6=11).

At one point in the early morning hours, when complete darkness still cloaked the moathouse and the only light came from the magical torch Danton had placed atop a rubble pile in the northeast corner, the Velunese passed by the small room with the stairwell leading down into the cellars and he froze in his tracks. The sound had been slight, very slight indeed, but Danton was absolutely certain that he had heard someone or something stealthily making its way up the stairs.

Motioning for Telemachos to guard the doorway, Danton slipped back towards the others to awaken them. He had just shaken Nanoc awake when the attack came.

Telemachos was standing just back from the doorway when the first gnolls appeared. The creatures were at least seven and a half feet tall, with greenish-gray skin. Unlike most gnolls, which were reputed to be savage, but primitive fighters, these wore finely made black scale armor and black capes and wielded well-forged axes. A medallion of some sort also dangled around the neck of each. The first two burst through the doorway and rushed Telemachos.

[Initiative: Gnolls: 16, Telemachos: 5, Danton: 6, Nanoc: 14]

Telemachos blocked the strike of one gnoll with his shield, but the other one’s axe slashed through his defenses, including his new armor (5 damage). Snarling, the fighter riposted, slashing Shatterspike all along the gnoll’s abdomen, piercing its armor and cutting it down in a welter of blood (attack: 11+9=20; hit; 11 damage; killing first foe activates cleave feat and provides attack on second foe: 4+9=13; miss). Telemachos used his momentum to attack the second gnoll, but it blocked his strike with its axe. Moments later, Nanoc was at his side. The barbarian tried to cut down the second gnoll, but, to his amazement, the larger creature’s scale armor resisted the blade of his axe (attack:5+9=14; miss).

While Telemachos and Nanoc held the doorway, Danton screamed at the top of his lungs to wake Aseneth and Xaod. The warrior grabbed up his sword and shield and rushed towards the combat without his armor, while Aseneth hefted her blue-glowing staff and approached Danton.

“I will fight if must, but after dragon, I am having no war spells!” she warned Danton.

[Initiative: Xaod: 19, Aseneth: 25]

When Xaod rushed forward, Telemachos and Nanoc backed slightly away from the doorway in order to give the third warrior room to join them. At the same time, more gnolls poured through, stepping over the body of the fallen one.

Xaod struck one of the gnolls a hard blow, but then, bereft of his armor, was hammered by the creature’s counterattack. The creatures also pressed Nanoc (hit for 7 points) and Telemachos (hit for 10 points) hard. Telemachos countered as best he could, striking the gnoll attacking him with Shatterspike (attack: 8+9=17; hit; 8 damage), but this time the beast weathered the attack and kept fighting. The gnoll that had hit Nanoc was not so fortunate, as the enraged barbarian spun his axe and removed the beast’s head with a single swing (attack: 17+9=26; hit; 19 damage).

While Nanoc held his ground and entered a state of complete battle frenzy (barbarian rage: +4 str, +4 con, +2 will saves, -2 AC), both Xaod and Telemachos gave ground, forcing Danton and Aseneth to enter the melee. As three more gnolls entered the chamber, Nanoc noticed that one of them was even larger than the others, standing a full eight feet tall, and wielded a longsword and shortsword combination rather than the battleaxe that the others carried. With anger and pure orc bloodlust coursing through his veins, the barbarian rushed forward to face the huge gnoll one on one.

Under other circumstances, Nanoc might have been able to parry the attacks of the huge gnoll, but in his state of bloodlust, he was heedless of defense and did not even notice the two hits he took (13 damage). He smashed his axe through the gnoll’s defenses in a devastating blow that would have killed most foes (attack: 12+9=21; hit; 17 damage), but the gnoll only snarled and kept fighting.

Farther back in the room, Xaod cut down the gnoll he had been facing, while Telemachos ducked under a strike from his attacker and then cut its legs out from under it (attack: 10+9=19; hit; 7 damage). Standing together, and free of attackers for the first time, the pair saw Aseneth take a hard hit from a gnoll that bore down on her while Danton proved quick enough to dodge the strikes another creature directed at him, but was unable to counterattack effectively (attack: 3+4=7; miss).

“Help the lady!” said Telemachos, shoving Xaod towards Aseneth. “I’ll assist Danton!”

Back near the doorway, Nanoc’s luck ran out. Although he had struck the huge gnoll a grievous blow, it recovered faster than he did and ran him through with its longsword (critical hit: 15 damage). Nanoc’s consciousness faded and he crumpled to the floor.

Danton’s fortunes proved no better. Although he was faster than the gnoll that harried him across the hall, it finally managed to anticipate one of his movements and slammed its axe into his center of mass, sending him flying across the room to crash into a wall before coming to a rest unmoving on the floor (critical hit: 20 damage).

Telemachos took some measure of revenge against the gnoll that had cut down Danton (attack: 17+9=26; hit; 11 damage), but he knew that it was not enough and sensed that the fight was going badly all around him. Three gnolls remained standing, while only Telemachos, Xaod, and Aseneth, all badly wounded, stood to face them.

“For Heironeous!” screamed Xaod as he slashed his longsword into the gnoll that he and Aseneth faced. There was a flash of brilliant white light as the weapon struck the creature, followed by a crack of thunder. The gnoll was dead long before its body hit the stone floor.

The gnoll that Telemachos faced was as badly injured as he and it was clear that whichever opponent struck the first blow would win the contest. Fortunately, whether it was the gods, the spirit of his father, or his own determination, something enabled the Furyondian to dodge one more strike from the gnoll’s battleaxe and then sink his own blade into the thing’s flesh (attack: 10+9=19; hit; 10 damage). The gnoll fell.

The last gnoll, the truly gigantic one that had dropped Nanoc, moved to finish Xaod first. However, by some miracle, the unarmored fighter managed to block both the gnoll’s long and short swords with his own blade and shield, and both Aseneth, bloodied, but still fighting, and Telemachos moved to flank the beast.

With the gnoll now distracted by having to face three foes from different directions, Xaod and Aseneth both managed to hit the thing. However, It then spun with lightning speed, striking Xaod with its longsword and Aseneth with its short sword. The woman dropped like a pile of rocks, but Xaod somehow kept standing.

“For my father and the greater glory of Furyondy!” screamed Telemachos as he ran his sword clean through the gnoll’s back (attack: 18+9+2=29; hit; 13 damage).

With Shatterspike sticking out of its chest, the great gnoll froze in mid-motion. Its eyes glazed over and then it slid off Telemachos’ blade. When it fell to the floor with a thud, a deafening silence followed. Telemachos and Xaod, both covered in their own blood and that of their foes, stood alone amidst the carnage.

“Well fought, brother,” said Xaod. “Now let us see if any of the others yet live.”

While Xaod checked Aseneth and Danton, Telemachos rushed to Nanoc’s side and did his best to stop the bleeding that threatened to take the barbarian’s life, but to no avail. With the barbarian rage that had sustained Nanoc now fading, his life was going with it.

“These two will live,” called out Xaod from across the room. “They’re in a bad way, but they’ll live.”

“Damn it, Xaod, get over here!” screamed Telemachos through clenched teeth. “He’s dying and I can’t do anything to stop it!”

“Fear not, my friend,” said the big man as he rushed over and knelt down on the other side of Nanoc’s body. “Heironeous will not allow that to happen to one such as Nanoc, not now, not today, and neither will I.”

And with that, Xaod placed both hands on Nanoc’s back, whispering under his breath all the while. As Telemachos watched in amazement, Nanoc’s many wounds closed and the bleeding stopped (healed to 0 hit points). The half-orc slept now and his breathing became regular.

With Nanoc stabilized and resting, Telemachos and Xaod stood. The Furdyondian gazed about the hall, from Aseneth, to Danton, to Nanoc.

“That’s one minor miracle,” he said, “and I’m most grateful for it, but we’re going to need a lot more to get out of this mess.”

***

To Mauser’s ears, the sound of Eiger and Jil bashing through the tomb door seemed as if it must carry throughout the whole of the underdark, but, to his surprise, it drew no more defenders from the other graves. After some ten minutes of bashing, the pair finally damaged the door sufficiently to wrench it open. And that was when the trouble really started.

When Eiger and Jil finally managed to open the door, a truly foul smell wafted out and moments later the ground shook. No less than a dozen skeletons began to claw their way out of the rocks and dirt of the floor of the cavern all around the party. Worse, a shimmering female form floated out of the damaged, still glowing tomb and hovered over the party. The apparition wore an insubstantial crown and translucent robes. Its face expressed nothing but pain and anger.

[Initiative: Mauser 5, Jil and Company: 1, undead: 18]

The first thing the ghostly apparition did was simply look at Jil. The effect was instantaneous, and boils broke out all over Jil’s body, bursting and causing the woman to scream and collapse in pain. Eiger swung his blade at the ghost, but it floated out of his reach. Both Archangel and Mauser hefted their holy symbols and attempted to drive the thing off, but once again, fickle Boccob provided little aid (turn undead: 3). This time, Archangel was no more effective.

However, if the two turning attempts failed, they did succeed in drawing the attention of the ghost, and it dove at Archangel. It first passed right through his body, causing the man to shake and shudder and then it circled around to gaze at him in the same way it had Jil. Archangel screamed briefly before collapsing to the ground.

With Jil and Archangel both out of the fight practically before it had begun, Mauser realized the time had come to flee while he still could. He quickly cast the invisibility spell he had been saving for just such an occasion and then turned to pick his way through the ring of skeletons before it closed around him and the others. He carefully kept his eyes downward to avoid making contact with the gaze of the ghost as he ran between the skeletons and made his way towards the tunnel behind the queen’s tomb. Something horribly cold passed through him once as he ran (-4 con points), but Mauser willed himself not to look for the cause. The chill was so powerful that the cleric stumbled and nearly fell, but somehow he managed to keep his feet and ran for all he was worth.

Screams followed Mauser even after he reached the tunnel and charged heedlessly down it until he ran so far that the light from the tomb receded in the distance and left him in total darkness once again, but no more attacks came. Breathing heavily and feeling weaker and more tired than he ever had before, Mauser realized that he was once again on his own.

***

Nanoc finally came around late the following morning. As soon as he was told about the outcome of the battle, he was more concerned for Danton and Aseneth than for his own condition, but there was nothing that he could do that Telemachos and Xaod had not already done. The three men considered their options, including sending someone to Hommlet to seek assistance, but ultimately decided to stay together and rely on Xaod’s healing powers to gradually restore the party. If more foes emerged from below the keep, they would likely be done for, but there was simply no way the party could move overland in its present condition and sending a lone, injured man to Hommlet seemed foolish at best.

When night fell again, Xaod and Telemachos took individual watches, and, mercifully, no more attacks came. By the following morning, both felt considerably better (Telemachos +3 HP) and even Nanoc was finally able to get up and about (+3 HP). The Furyondian and the barbarian looted the gnoll bodies and then hauled them to the empty room where they had dumped the other corpses previously. At the same time, Xaod used his healing abilities to restore Danton to consciousness (raised to 0 HP). Once Danton was awake, the Velunese used the last of his healing scrolls on Aseneth (use magic device: 17+2=22). Once again, despite his weakened condition, Danton managed to use the scroll perfectly, and the worst of the woman’s injuries were healed.

Save for numerous battle axes and suits of scale armor, which would be too heavy to haul all the way back to Hommlet, most of the gnolls carried little of interest or value. The one exception was the group’s apparent leader, whose blades and studded leather armor were of masterwork quality, and who had worn a gold brooch that looked to be of some value. Interestingly, the gnolls had each worn one of the small triangular necklaces with the upside down ‘Y’ in the middle that the party had previously found on the two bodies in the great hall.

Yet another day and night passed while the party rested and healed and discussed all that had transpired in the keep and what the group should do next. By the time the morning of the 13th dawned, everyone could at least stand and walk (+3 HP for all). The weather was finally sunny and clear for the first time in what seemed like ages. Most of the group was sitting in conversation over a cold breakfast in the great hall when Xaod, who had gone outside the moathouse to scan the surrounding countryside as he often did, came rushing back.

“There are wagons coming!” he breathed heavily. “Two of them! I have a bad feeling about this!”

________________________________________________________________

Notes for turn 27:

Please send postings for Turn 27 by the end of Friday, October 6th.

Keep in mind that for the bulk of the party the date is now 13 Lipanj (“Wealsun”), but for Mauser it is still 8 Lipanj.

Items gained this turn: Carried by Nanoc: masterwork studded leather armor, masterwork longsword, masterwork shortsword, golden brooch, 7 iron triangles with an inverted ‘Y’ inside

Undivided Loot previously gained: none

Items used/lost/destroyed this turn: 2 scrolls of cure light wounds

FOES DEFEATED:

This Chapter:

Character

Foes Defeated

Percent of Total

Most Powerful Defeated

Nanoc 2/15 13% Water Ooze
Mauser 4/15 27% Goblin Shaman
Telemachos 5/15 33% Gnoll Warleader
Danton 0/15 0% Mud Puddle
Aseneth 1/15 7% Young Blue Dragon
Xaod 3/15 20% Chatrilon Unosh

Entire Campaign:

Character

Foes Defeated

Percent of Total

Most Powerful Defeated

Nanoc 45/119 38% Sarcophagus Thing
Mauser 23/112 21% Shadow
Telemachos 34/119 29% Gnoll Warleader
Danton 7/119 6% Bugbear
Erky 6/119 5% Twig Blight
Aseneth 1/119 1% Young Blue Dragon
Xaod 3/119 2% Chatrilon Unosh

Current Status of the Party:

Nanoc

AC: 17
Hit points: 6/35
New XP: 540
XP total: 5280
XP needed: 6,000

Equipment: great axe, short bow, silver-plated short sword, masterwork studded leather armor, 72 arrows, 2 quivers, backpack, waterskin, 15 days trail rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’ rope, 1 sap, 2 small marble statues, 3 extra suits of masterwork studded leather armor, rapier, buckler, 1 heavy mace, lilac-colored stone mask, longsword, shortbow, 1 suit of chainmail (badly damaged), masterwork composite shortbow, 3 jade gems, masterwork longsword, masterwork shortsword, golden brooch, seven iron triangles with inverted ‘Y’

Gold: 57

Silver: 220

Mauser

AC: 18
Hit points: 25/25
New XP: 520
XP total: 4410
XP needed: 6,000

Spells Available:

0 Level (4): Create Water, Purify Food and Water, Light
1st Level (4* one of these four spells must be a domain spell): Summon Monster I, Change Self
2nd Level (3*one must be a domain spell): Hold Person

Turn Undead uses left today: 0

Equipment: heavy mace, light crossbow, scalemail, 36 crossbow bolts, small wooden shield, backpack, pouch belt, 50’ silk rope, 2 torches, waterskin, flint & steel, 2 holy water flasks, peasant outfit, bedroll, entertainer’s outfit, cleric’s vestment, healer’s kit, 5 days rations, four jade dragon figurines, ½ potion of cure light wounds, 1 sap, 1 unknown potion, scrolls of slow poison, command, cure light wounds, inflict light wounds, unknown tome, morningstar +1, magical orb from the Sunless Citadel

Gold: 10

Silver: 220

Danton

AC: 15 (16 vs. one opponent)
Hit points: 3/14
New XP: 540
XP total: 5280
XP needed: 6,000

Equipment: rapier, 6 daggers, light crossbow, studded leather armor, quiver with 13 bolts, bedroll, backpack, flint & steel, thieves picks, waterskin, 8 days trail rations, hooded lantern, notebook, pen, ink, gold ring engraved with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning Torch, scrolls with pyrotechnics and melf’s acid arrow, waterlogged journal, two iron triangles with upside down ‘Y’ inside

Gold: 0

Silver: 0

Telemachos

AC: 18
Hit points: 11/32
New XP: 540
XP total: 5280
XP needed: 6,000

Equipment: splint mail, short sword, 2 daggers, longbow, quiver and 36 arrows, large wooden shield, backpack, large sack, flint and steel, 18 days rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword +1 with special properties), honey and berries

Gold: 65

Silver: 210

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