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Turn 30: The Chamber of the Obelisk
Chapter
1: A Darkness Gathering
Turn
30: The Chamber of the Obelisk
| Date: |
15 Lipanj (“Wealsun”), 592 |
| Location: |
The Moathouse , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 4) |
| |
Nanoc (Barbarian 4) |
| |
Telemachos Rhavelle (Fighter 3) |
| |
Luger Gregorus (Cleric 2) |
| Associates: |
Aseneth
Velinax de Torquann (Enchantress 4) |
| |
Xaod
the Slayer (Paladin 4) |
| |
Spugnoir (Potion Maker) |
While
Danton read through the poorly written journal of Geynor Ton, the
rest of the party rested and had an early lunch. Finally, after a
half-hour of skimming through the sheaf of papers he had found,
Danton looked up and got up off the bed where he had been sitting
while he read. He handed the papers to Telemachos to examine and then
asked Spugnoir to assist him in updating his map of the dungeon to
include the parts of the complex the party had not yet visited. When
all of the others who could read had skimmed through the areas of the
journal that Danton highlighted for them, the Velunese gave his
summation of the significance of the text:
“There
are multiple things to parse in this journal, and, if you'll forgive
the extensive monologue, I shall go through each in turn. I do this
both for clarity, and also because Nanoc is not wholly literate and
will benefit from the exegesis.
First,
we hath learned of an alliance between a ‘Great Church’
(which I presume constitutes the Elemental Eye cultists, and which
evidently includes Ton, the late Chatrilon Unosh, and some also dead
grand poobah obsequiously entitled ‘Master Thaque’ and
‘foul-smelling, scaly beastmen’ -- the latter of whom
we've clearly not met, based upon the ‘scaly’ moniker. A
potential third entity is the ‘Masters of All-Consumption,’
although that could be a subset of the Great Church -- 'tis not
altogether clear to mine eyes. Another entity, possibly a fourth
standalone entity, are the ‘Doomdreamers,’ though, from
the context, methinks this group is a subset of another, probably the
Great Church, though this is mere speculation on mine part. These
cultists worship a being mentioned variously as the ‘Elder
Elemental Eye,’ ‘Dark God,’ and ‘Dark Lord.’
Second,
we've learned that the cultists are ‘soon’ planning to
leave ‘this accursed town’, which, as a working
assumption, I presume to be Hommlet. Assuming that I am correct,
there is a ‘flourmill’ in the vicinity -- or p'raps in
Hommlet itself -- that must be scoured for clues, since Ton was there
as some point.
Third,
the cult activity in this area -- in particular, in this moathouse --
seemingly concern recovery of a ‘Dark Obelisk,’ which
lieth ‘under a pool in a cave.’ The cultists hath drained
the pool and found a false bottom and descended therein. This Obelisk
is evidently a means by which the cultists can communicate with this
Dark God of theirs.
Fourth,
the cultist plan is evidently to free their object of worship from
its ‘unjust imprisonment,’ which wilt then cause a
veritable orgy of destruction. Hmm, I wonder if that wilt
finally get these Pelorian and Cuthbertian tom-noddies to do
something.... Probably not.
Fifth
and finally, Ton must still be in this dungeon -- unless we hath
already killed him. His journal indicates that the dragon that
worsted us also worsted the cultists, killing one of their grand
poobahs, Master Thaque, as well as another chap named ‘Gungash.’
With Ton, it seems, likely are a few other cultists -- Tashi and
Festrath -- and more gnolls. And at least some of these cultists are
holed up by the Obelisk and some assured monstrosity referred to only
as ‘the creature.’
With
all this, 'twould seem that we must do the following: 1) Find the
dug-out pool; 2) Descend into a further subterranean level; 3) Find
this Dark Obelisk; 4) Contend with an unknown number of fanatics,
gnolls and an unnamed horror that lieth with this Obelisk; and 5)
Obtain knowledge to convey back to the Hommletian clergy to warn them
of potential, impending doom -- not that they wilt do anything
productive about it, save trying to purchase our services at a
pittance to deal with the problem.
Here
are mine own thoughts on this ‘crusade’ that we hath
stumbled onto. First of all, I never agreed to follow anyone on some
damned fool idealistic crusade. I am here for the reward, plain and
simple -- and simply only to repair mine journal and letters, at this
point. I hath not been hired to crush some violent cult, and what
would be the point, anyhow? By mine own counting, there are numerous cults and dark gods in the Flanaess and the Greater Beyond, most of whom wish to engage in orgies of destruction. Stop one, and
another reareth its head. Hommlet is the archetype, after all: this
marks the third -- third! -- return of some foul cultists to
this area, complete with their horrific designs and delusions of
grandeur. In short, let the locals deal with their problems and, be
assured, more problems wilt arise in short order, anyhow.
Second,
this episode now soundeth more dangerous than I hath wagered. And,
lest you frown at me further Aseneth, let me add that I am not wholly
against taking risks. Mine previous career was fraught with risk, and
mine current freebooting is no less so. But I don't risk mine life
and liberty for nothing. In mine previous career, I risked it
for such foolish concept as patriotism. But such delusions hath
frittered away. Now, I risk it for profit ... or I don't risk it at
all, at least not when I hath a choice in the matter.
And,
we hath no certainty of profit in this venture. None. Sure, we hope to find oodles of cash and gems and jewelry ... to say nothing of the
magical trinkets that Aseneth craves. But will we? Who knows?
All that seems certain is that we wilt have battle after battle with
fanatical thugs, dog-men, and some horror so awful that even that
lunatic Ton dare not call it by name.
Third,
this bringeth me to the last point, because I realize that every
single one of you -- save me alone -- will think it good, just, wise
and desirous to plunge ahead. Because the portcullis that I stupidly
dropped now blocks mine own escape, because I'd likely get killed in
the woods surrounding the moathouse in any event, and, lastly,
because I hath grown fond of several of you lunkheads, I shalt stick
it out, despite every rational fiber of mine being. So, mine final
point is that we cannot have any ‘angels dancing on pinhead’
moments when we find these cultists. That is, we must resolve to
capture several alive and then milk them for all that they are worth
-- no philosophical conjecturing or fool hand-wringing about whether
'tis good or just or appropriate to force them to talk ... we must
merely do it and have done with it.
I
now end mine monologue and prepare for the inevitable catcalls about
how, ‘high ho, we must vanquish the evildoers’ and ‘gasp,
we cannot possibly mistreat any prisoners’ and ‘tsk, tsk,
but you Velunese are too jaded and cynical for your own good.’
So, speak your minds. I hath spoken mine.“
As
was often the case, Nanoc’s eyes had gradually glazed over as
Danton spoke and by the time the Velunese finally fell silent, the
barbarian’s head was fairly spinning. “Ohhhhh, there’s
that headache again,” he grumbled.
“It
is plain to me,” said Luger bluntly, “that we must put an
end to this scourge by any means possible. I cannot bring myself to
torture prisoners for information, but I will not stand in the way of
procuring information in such fashion. When dealing with such vile
beings, the ends justify the means. But that is a minor matter at
this point. The real issue is that if this obelisk is in fact located
in these ruins, we must destroy it and make sure it cannot be
unearthed again. All else is secondary.”
“Boy
Danton...” said Nanoc after shaking his head several times to
clear it. “I could only follow half o' what ya said...with some
o' them big words an what not. For what it’s worth, if ya
really wanted to run outta here, well I ain't gonna let you wander
round the woods by yourself. I s’pose Spugnoir here'd probably
like to see his little girl an’ might join us. But I'd hope and
I think you do see that Tel an' Aseneth an' Xaod an' Luger here would
keep on going, and they'd be short a couple three fellas. You know
you can't choose when you die and today is as good as any, so think
'bout it don't do no good. Heck by now I am sure if there is cultists
in Hommlet and it sounds like they is, they knows somebody done sold
a lot o' stuff that shoulda been wit someone else. I mean I am sure
them wagons an' horses is likely to be seen. We know from Luger here
that Bar Keep ain't a good person and she knows we was headed this
way. So I don't know that Hommlet be any safer, heck that there
Chat-rilon fella was from Hommlet.”
“No,”
continued Nanoc, “I think we gotta see this through. I thinks
there is treasure to be had here. Look at what all we got 'fore we
even came down here.
I
think the only question is do we head right for where we knows the
cultists is hangin' out or do we look at some o' these other places
first? Well if'n ya was to ask me, I'd say lets take out the
cultists. They looks to be the only org-go-nized group here. We git
rid o' them then rest we can take out as we please and rest and camp
if we need to to heal. So I think Spugnior ought to take us right ta
where those cultists... ex-caved... the place whatever that meant and
we oughta have at 'em. By Kord it seems just the thing to do.”
Danton
shook his head. “Nanoc,
my boy, if all things were equal, I'd leave this dungeon forthwith.
Money can be made the whole wide world over, and at less risk. But,
fear not, I'm not looking to duck out now, leaving you all in the
lurch. Methinks you'd probably do just as well without me, in truth,
but mine conscience might plague me if it proved otherwise. I hath
enough baggage to carry around without having your deaths on my
account. As for where to go, I have no quarrel with finding the cave
and Obelisk straightaways. But p'raps we should first simply check
this chamber's closets and adjoining quarters that Spugnoir hath
pointed out? Should only take a few moments, and, given that these
areas are obviously occupied by the cultists, a bit of probing might
turn up a useful clue or two. I'll be doubly careful with these
closets, hopefully having learnt a thing or two from that last
portcullis-trap mechanism!”
”Danton,
my friend, take heart!” said Telemachos with a laugh. “We
have never had such men under arms as now. You hath secured the
healing that we so desperately needed. We have powerful magic at our
disposal. And we are united, or so I thought. The promise of reward
may be much, much greater than you think. You already hath sold off a
great deal of booty after only exploring a few rooms and dispatching
our wretched foes. I may find clues about my uncle and we can help
Aseneth on her quest. Moreover, although the philanthropic part of
your nature may be weak at this point, eliminating the evil denizens
is a worthy action methinks. Unsheath your needle and press on,
soldier!”
“I
shalt certainly do mine part, and I share your hope that we shalt
find enough booty to make this venture worthwhile. As to whether
eliminating this evil is a worthy task, I'm a bit less sure. Good
Telemachos -- and, for that matter, Masters Xaod and Luger -- don't
take me wrongly. I hath no love for evildoers, none whatever. If they
die at the point of Telemachos's sword or Nanoc's axe or even, less
likely, by mine own needle, 'tis a good thing and no mistake.
But
I confess that I'm not entirely sure whether any larger end is
achieved. Evildoers are like weeds in a vast garden, or disease among
a great throng of people. You can eliminate it in the individual
instance, if you art skillful or lucky, but never can it be totally
quashed. If you'll pardon the continued metaphor, 'tis equivalent to
plucking weeds from morning 'til night, day upon day and week upon
week, until your own days are done and the garden hath not changed
much at all. And if one could pull all the weeds at once and
have done with it, could we be sure that 'twould necessarily be for the best?”
With
all signs indicating that Danton was picking up speed for another
soliloquy, Nanoc groaned and put his head in both hands. Telemachos,
however, simply cut off the Velunese mid-sentence:
“Good
Danton, I join the ranks among us who suffer headaches from your
philosophizing, despite mine own education. Methinks the recent
arrival of Luger is stimulating a longing for the company of his
missing brother. You can overanalyze this to death or simply pick up
your pinpricker and do battle! If it is grand adventures you seek,
then perhaps we can join those going to war soon. Now, let us move
on!”
His
speech interrupted before it had hardly started, Danton through his
hands up in the air. “Wonderful.
One group of fanatics chasing another. It scarcely matters who’s
chasing whom: poor Danton is caught in the middle regardless!”
Once
the group was ready to resume its explorations, Danton examined all
three of the doors on the south wall (search: 1+10=11, 7+10=17,
16+10=26). As far as he could tell, all three were free of traps
or other unpleasant surprises, and Nanoc opened one after another. As
Spugnoir had indicated, the southwestern and southern doors simply
opened on small, empty closets, while the southeaster door led to a
long, dark hallway running due south. Having glanced down the
hallway, the party members shut this door once again and then turned
to search the room to the west, which Spugnoir described as yet
another ruined, empty barracks.
When
Nanoc led the way into this supposed barracks, the party members saw
that it was an oddly shaped chamber, running northwest for thirty
feet with a ten foot wide area extending another twenty feet off to
the north. The room was filled with wooden kindling and bits of
smashed furniture that appeared to be the remnants of at least a half
dozen beds. The chamber was otherwise empty. Given the strange shape
of the area and the twenty-foot long “corridor” that led
to nowhere, Danton searched the place carefully for any sign of
hidden passages or secret doors (search: 15+10=25), but found
nothing.
Having exhausted the
other options, the group returned to the southeastern door in the
first barracks and proceeded through it, weapons at the ready as the
party now moved towards an area that was almost certainly still
occupied by whatever cultist forces remained in the dungeon.
The ten foot wide
corridor beyond the door ran south for twenty feet before coming to a
Y shaped intersection. The main hallway continued to the south, while
another part branched off to the southeast and continued for as far
as the light from Danton’s torch could go.
“The way out
lies that way,” said Spugnoir, pointing off to the southeast.
“The excavation is straight ahead,” he continued,
pointing south.
Thirty feet past the
split in the corridor, the party came to another intersection. One
hallway ran off to the west, while directly ahead a set of stairs
descended into darkness to the south. A foul smell arose from the
stairs. Spugnoir nodded towards the stairs.
“Stand ready,”
cautioned Telemachos. “I believe we all remember what that vile
stench signaled the last time we encountered it.”
“Right,”
said Danton, moving forward to stand alongside Nanoc at the top of
the stairs. The scout held his torch high, illuminating the staircase
and the hall beyond it with the familiar greenish light. When he did
so, the light of the torch shone not only on the stairs, but also on
a misshapen humanoid creature that had hidden in the darkness below.
With the element of surprise lost, the undead thing rushed at the
party—preceded by its nauseating stink.
[Initiative: Ghast:
5, Nanoc: 6, Danton: 13, Luger: 18, Aseneth: 24, Xaod: 8, Telemachos:
20]
[Fortitude
saves: Nanoc: 10+6=16; success, Danton: 7+0=7; fail; Luger: 20+6=26;
success; Telemachos: 4+5=9; fail].
While
most of the party, including Aseneth and Xaod, was able to shrug off
the effects of the foul smell, both Danton and Telemachos caught a
full breath of the stench, causing each to gag and retch. Telemachos
rushed forward anyway and leapt down the stairs screaming something
incoherent before landing on the undead with Shatterspike slamming into the thing even as the fighter knocked it off its feet
and sent it crashing to the bottom of the stairs (attack:
15+9-2=22; hit; 13 damage).
With
Nanoc pausing momentarily to ensure the gagging Danton was alright,
Luger was the next one down the stairs. While the creature was still
trying to regain its footing, the cleric ran it through with his
longsword (attack: 20+4=24; critical hit: 11 damage).
Danton,
Xaod, and Nanoc then rushed down the steps after Telemachos and
Luger, leaving Aseneth and Spugnoir at the top. The Velunese tried to
move around the stinking undead to attack it from the back, but he
retched and lost his lunch as he drew close, barely managing to keep
hold of his rapier as his stomach emptied its contents all over the
floor (attack: 2+5-2=5; miss). Unfortunately, Xaod was right
behind Danton, and bumped into the scout when he stopped so suddenly,
knocking Danton off his feet and blocking the paladin’s charge
towards the undead.
Thus
it was left to Nanoc, who had been the slowest down the stairs, to
try to finish the putrid creature that Telemachos and Luger had
wounded before it could regain its feet and its balance and attack
anyone (attack: 18+10=28; hit; 10 damage). The barbarian’s
huge axe smashed into the undead’s center of mass just as it
regained its footing and it had turned to attack Luger. The
devastating hit nearly cut the creature in half, and it fell to the
stone floor unmoving.
Although
the fight was over, both Danton and Telemachos continued to gag and
retch. Nanoc approached the Velunese and clapped him hard on the
back, but to no avail—in his agony the scout was oblivious to
everything around him (listen: 4+7=11).
Because
of Danton’s distraction and all the noise it made, the only
warning of additional danger the party had was when both Nanoc and
Telemachos became the targets of hostile magic (Nanoc will save:
12+2=14; Telemachos will save: 5+1-2=4). While Nanoc managed to
resist the sudden compulsion to panic and press himself against the
wall, Telemachos began babbling incoherently about his mother and the
unscrupulous suitors that harassed her and sought to claim his
ancestral lands.
“Enemy
spellcasters!” hissed Luger, pointing down the hallway with his
longsword.
When the others
looked, they saw that thirty feet to the south the corridor ended.
There was an arch or doorway on the western side of the corridor near
its end and from that opening two armored humanoids had emerged to
engage the party. One was a tall, dark haired man, while the other
was a scaled, reptilian biped with a black cloak and a long tail
emerging from the back of his plate mail. As Danton retched and
stumbled about, the light from his torch spun wildly about the walls,
floor and ceiling. One moment the view of the two newcomers was
clear, while the next they were cloaked in shadow. But by the
chanting coming from the end of the corridor, it was obvious that
they were engaged in additional spellcasting.
[Initiative:
Cultists: 3]
Realizing the danger,
Aseneth immediately fired off a pair of magical projectiles,
targeting one at each spellcaster. Luger was experienced enough with
magic to realize that the woman sought more to disrupt the cultists’
spells than to do much real damage, but both foes seemed to shrug off
the projectiles that hit them and continued their magic.
“Have at them
quickly!” screamed Luger as he charged down the hallway. “Xaod
with me against the creature! Nanoc—get the man!”
With
Telemachos now going back up the stairs in an apparent attempt to
tell Aseneth all about his mother, it was left to Nanoc, Danton,
Xaod, and Luger to deal with the two spellcasters. As they ran
towards the pair, the armored reptile emitted a stench at least as
nasty as that of the undead and all four of the party members once
again struggled to avoid collapsing in spasms of nausea (fortitude
saves: Nanoc: 7+6=13, success; Danton: 4+0-2=2; failure (cumulative
–4 penalty to all actions, -1 strength; Luger:
14+6=20;success).
While Nanoc had now
encountered enough stinking foes to have thought to avoid any deep
breaths as he approached these latest enemies and while Luger seemed
somehow immune to the every foul smell the party encountered, this
latest sensory attack was too much for Danton, who had his feet give
out underneath him and collapsed to the floor, where he lay, twisted
and retching, while the others ran onward. The scout’s torch
slipped free from his grasp, and clattered across the stones, coming
to rest against one wall, where it continued to provide its green
light.
“Time
ta die!” spat Nanoc as he cut the legs of the human cultist out
from underneath him (attack: 13+10=23; hit; 16 damage). The
man went down in a welter of blood and the enraged barbarian spun
about, hoping the reptile remained standing so that he might cut it
down as well.
When
Luger and Xaod reached the reptile, the cleric slashed at the beast
with his sword, but the thing’s heavy plate armor easily
deflected the blade (attack: 5+4=9; miss). Xaod was no more
successful, his own sword being blocked by the large metal shield the
creature carried.
“This
one is truly dangerous!” yelled Luger. “I can feel the
corruption all around him—it augments his protection! Nanoc, we
shall need your help here! Only our combined might can vanquish this
foe!”
At that moment, the
reptile finished its incantation, and a huge rat, nearly four feet in
length, appeared at its side, taking the place of the cultist Nanoc
had killed.
“Take…one…alive!”
screamed Danton between fits of gagging as he struggled to sit up.
“I am trying
doing that using spell!” yelled Aseneth from the top of the
stairs, “But is not working—something is blocking!”
As Aseneth continued
casting spells, the woman struggled to ignore the fact that
Telemachos was tapping her on the shoulder and tugging at her sleeve
in an effort to get her attention as he related some story about his
missing father.
With
the rat having appeared between him and the reptile, Nanoc was forced
to deal with it before he could take on the other creature. He swung
his axe at it in a wild arc, hoping to simply sweep it out of the way (attack: 3+10=13; miss), but the rodent leapt aside and then
flung itself at him. Nanoc swatted it away with his arm, but the
thing continued to harry him and keep him from going to aid the
others.
Nearby,
both Xaod and Luger (attack: 2+4=6; miss) continued to flail
ineffectively at the thrashing, armored reptile. Its spellcasting
finished, at least for the moment, the thing swung a heavy morninstar
at Luger, but he blocked it with his shield. The impact sent a
chilling numbness up the length of the cleric’s shield arm, but
he managed to keep hold of his protection.
Taking
his time now, Nanoc aimed his axe carefully and cut the rat in half
when it leapt at him a second time (attack: 17+10=27; hit; 13
damage). Unfortunately, Luger (attack: 1+4=5; miss) and
Xaod were as ineffective as ever against the armored creature, which
backed into the doorway at the end of the hall as Nanoc approached,
obviously not wanting to be flanked by any of the three attackers it
now faced.
With
allies to both his left and right now, Luger swung his sword at the
reptile with all his strength (attack: 17+4=21; miss). With
the creature distracted by having to defend against so many foes,
Luger was able to slip past its guard, but his sword still clanged
harmlessly against its thick armor. Xaod still did no better, and the
reptile blocked his latest attack with its shield. In fact, had it
faced only Luger and Xaod, the reptile might have been able to
continue fighting all day, since neither had demonstrated the
slightest ability to pierce its defenses.
However,
Nanoc had now entered the stalemated melee, and he quickly changed
the equation. Not bothering to waste his strength against the
creature’s plate mail, Nanoc went straight for its neck, and
his axe severed its head with a single swing (attack: 20+10=30;
critical hit; 47 damage). As the reptilian head rolled onto the
floor and the armored body crashed backwards into the next chamber,
both Luger and Xaod’s jaws dropped and they stood frozen in
stunned silence.
“Remind me never
to get on your bad side, brother!” said Xaod finally.
Himself stunned at
what his axe had wrought, Nanoc exhaled loudly. “I think Kord
done made me stronger!”
“Truly a sight
to behold,” muttered Danton, picking himself up off the ground
finally, and wiping vomit from his face. “But you have left
none alive for the questioning.”
“Evry’body’s
a critic,” said Nanoc dismissively.
“Would someone
please getting him leaving me alone!” shrieked Aseneth as she
came down the stairs and joined the others, Telemachos trailing in
her wake and going on about the honors he earned at the Royal
Furyondian Military Academy.
“Great,”
said Nanoc. “Tel’s gone all nutty again. I jus’
hope we don’t have ta hear no more ‘bout the ‘glorious’
Frog Man!”
The barbarian grabbed
Telemachos with both arms and shook him for at least twenty seconds.
When he finished, Telemachos looked around dazedly and asked: “What
happened?”
“Somebody
hit ya with a spell an’ ya went all weird—again,”
replied Nanoc. “Ya were harassin’ Aseneth an’ going
on ‘bout yer mom—givin’ out way too much
information, if ya ask me. Now, pull it tagether an’ let’s
get movin.”
With the three enemies
destroyed, the vile smells they had produced began to fade and the
party was able to search the bodies. No one wanted to touch the
undead, which did not appear to have carried anything anyway, but
Nanoc removed the very well made half-plate armor from both cultists,
as well as two large steel shields, a scroll, what appeared to be
three potions, a set of ochre robes carried by the human, the cloak
the reptile had worn, two quality morningstars, a pair of light
crossbows, 20 bolts, a total of 65 gold in assorted coins, and a
black robe carried by the reptile. Interestingly, while the human had
worn one of the familiar inverted Y pendants, the reptile had carried
something different—a circular black metal pendant with what
looked like a two-tiered inverted ziggurat engraved in its center.
“This is good
plate armor,” said Nanoc, looking at both Luger and Telemachos,
“prob’ly better than what you fellas got right now. I
ain’t interested in it—too restrictive an’ it
prob’ly aint’ no better’n what Xaod’s already
got, but if you guys want it, jus’ say so—otherwise I bet
it’ll fetch a good bit o’ money back in Hommlet.”
Having searched and
looted the bodies, the party then moved into the chamber to the west
of the end of the hall. The thirty-foot by thirty-foot room was very
cold, and everyone in the group could feel that the unnatural chill
was a corruption in the air and environment—similar to what
Luger had felt from the armored reptile, only stronger.
A wide pit in the
center dominated the room, its sides slick with moisture. A pulley
had been affixed to the ceiling and a rope descended from it,
connected to four more ropes. These in turn were tied to the edge of
a 10-foot-wide wooden platform, circular in shape, in four different
places to provide stability. The platform, pulley, and rope all
looked new. A lantern sitting atop a stool in the southwestern corner
illuminated the chamber. Scattered about the pit edge were picks and
shovels, and a strange statue rested in the corner farthest from the
entrance. Against the north wall stood a large, round, flat stone
about the diameter of the pit.
The statue in the
corner was a rectangular block three feet high and two feet on a
side. Each side had a distinctive figure carved into it. The first
was jet black, and depicted a tall, muscular man in full plate armor
with unfamiliar flanges and fluting. He wore a cape and held a
wavy-bladed sword.
The second side was
dark green, carved into a man swathed in a flowing robe with long
sleeves and a high collar. Covering the face was a mask that bore a
strong resemblance to the one the party had found on the body in the
great hall of the moathouse and subsequently sold to Joman Dart in
Hommlet.
The third side was a
deep blood red and depicted a man in high boots, a doublet, and a
pair of twisting gauntlets. A hood drawn tight around the face
covered his head.
The fourth and final
side of the statue depicted a man colored deep indigo. The figure was
clothed in a many-pleated robe with a sash covered in strange sigils.
His head was cowled and he cradled a scepter in his folded arms.
“This must offer clues of some sort,” mused Danton after
examining all four sides of the statue. “It will require
further examination.”
“Fair nuff’,”
replied Nanoc, “but it’s gotta weigh a ton. Let’s
collect it on the way out an’ not try hauling it all around and
onto that there lift. We are gonna have ta take that lift down, ain’t
we?”
The
hanging platform did indeed seem to be the only means of proceeding.
There were no other exits from the room save for the hole in the
center and Danton found nothing else of note (search: 4+10=14).
“I like this not
one bit,” groused the Velunese, “we go ever deeper, both
metaphorically and physically.”
“Don’t you
get started on all that mumbo jumbo again,” said Nanoc. “Let’s
get goin.”
The wooden platform
was large enough for all seven party members to fit on it at once and
the ropes seemed more than strong enough to support their combined
weight. When all were standing atop it, Nanoc carefully loosened the
ropes and began to lower the platform down into the hole in the
floor. The platform swung slightly as it moved, and everyone on it
grabbed hold of one of the ropes for stability. After passing through
almost ten feet of a shaft surrounded by solid stone, the platform
emerged into another open area. Although the lantern above provided
some light, Danton’s torch illuminated the entire area.
Indications existed
that a stone plug, most likely the one the party had seen up above,
was once placed roughly fifteen feet from the top of the shaft, then
carefully mortared and sealed. Just above that point, a 4-foot-wide
tunnel carrying an underground stream emptied into the shaft, the
water spilling down into the darkness below. A two-foot-wide opening
was visible just below the top of the shaft on the far side of the
opening. When the shaft below had been sealed, the water from the
stream likely filled the entire open area until it reached the hole
near the top and flowed onward from there—forming the
underground pool described in Geynor Ton’s journal.
With little else to
see here, Nanoc continued to lower the platform. It descended another
ten feet or so with the stone walls of the shaft close at hand and
water from the stream splashing onto the platform and the party
members, causing the chill in the air to be felt even more. The water
pouring down created a mist, deepening the chill of even those
standing on the far side of the platform that were not hit by any of
the falling water.
When the platform
emerged from the shaft into some vast cavern, the party could see,
through the mist, that the floor below was just over sixty feet from
the top of the shaft where the party had first boarded the platform.
The ground below appeared very smooth and black in the light from
Danton’s magic torch, with veins of deep violet running through
it. The shaft walls spread out into the darkness, opening onto the
vast chamber.
When Nanoc finally
brought the platform to rest on the ground, he and the others could
see that the surface resembled black marble, but had no luster, while
the veins of purple were thick and jagged. The entire surface
appeared to be slightly convex, with sides lower than the center.
Stranger still, the floor did not extend to the cave walls around it,
as though it were merely a large platform itself. It was about 30
feet across, but the cave was much larger than that in every
direction. Beyond the floor edge, the cave walls plummeted farther
down into darkness. At the western rim of the black floor, another
circular wooden platform hung suspended over the darkness, with
another rope and pulley system pounded into the rock above it.
“Just
where is this obelisk?” asked Danton aloud. “And
how deep must we go to find it?”
“The heart of
any evil is always deep in the dark,” pronounced Luger.
“C’mon,”
said Nanoc. “Enough talk already. Let’s go.”
The barbarian stepped
off the platform and onto the black marble surface, walking towards
the second wooden platform. However, the moment his feet touched the
obsidian surface, the purple veins in the rock began to shift and
slither, moving towards Nanoc like tentacles buried in the ground.
The barbarian stepped quickly back onto the platform and the purple
veins ceased their movement.
“I am thinking
we would being wise to go very fast to other platform,” said
Aseneth.
“Yeah, what she
said,” agreed Telemachos. “I didn’t like the look
of that at all.”
With Nanoc in the lead
and everyone moving as quickly as they dared across the convex
surface, the party members managed to scurry to the second platform
before any of the purple veins in the rock beneath their feet managed
to come in contact with their boots or shoes. Once everyone was
safely atop the platform, which hung over any abyss far too deep for
the light of Danton’s torch to reach the bottom, Nanoc began to
lower the group deeper into the depths.
While the first
descent had passed fairly quickly, the second seemed interminable.
Minute after minute passed while Nanoc lowered the party and the
platform deeper into the dark. Every now and then, Danton’s
torch illuminated the distant cavern wall, but most of the time, the
platform sank deeper with only the purple-black of the marble pillar
or platform to one side and only dark, empty space visible in all
other directions.
Accompanied only by
the sounds of Nanoc’s exertions and the movement of ropes on
pulleys, the trip downward went on and on, the air growing colder and
colder as the party descended.
This cold, dark,
silent journey was suddenly and horrifically interrupted when a long,
reddish tentacle appeared out of the darkness overhead and tried to
wrap itself around Telemachos’ armored body. Stunned, the
fighter managed to duck free of the thing’s grasp even as
everyone on the platform screamed, shouted, and looked upward.
In the air above the
platform, floated something out of nightmare—a horrible,
misshapen creature with a great orb-like mass accompanied by a huge
beak-like maw and ten long, ropy tentacles that hung below it and now
swung towards the platform and the party.

[Initiative:
Creature: 8, Nanoc: 6, Danton: 20, Luger: 20, Telemachos: 7,
Aseneth: 11, Xaod: 3, Spugnoir: 13]
While
the creature descended until it was immediately above the platform
and all ten of its huge tentacles curled towards Telemachos, with two
of them striking the fighter (hit for 6 damage), Nanoc
hurriedly tied off the rope in an effort to stabilize the platform
and prevent it from falling if he were hit or otherwise distracted.
When one of the tentacles wrapped around Telemachos, the soldier
stiffened and ceased resistance (fortitude save: 6+6=12; failure).
Although he was not yet held in a good grip, the flying beast still
dragged Telemachos towards the edge of the platform.
As
chaos erupted atop the platform, Aseneth fired magic missiles up at
the flying beast. At the same time, Danton hooked one of his feet in
one of the ropes and then raised his crossbow to crack off a shot at
the huge mass floating over the platform and the party (attack:
14+5=19; hit; 3 damage). Luger got off a good shot as well,
managing to fire a bolt directly into the creature’s open beak (attack: 20+4=24; critical hit; 5 damage). The massive form
overhead shuddered under the impact of the various projectiles, but
the tentacles continued to seek a stronger grip on Telemachos.
Throwing caution to
the wind, Xaod drew his blade and charged across the shifting surface
of the platform towards the tentacles pulling Telemachos to his doom.
Unfortunately, between his blade, shield, and heavy armor, as well as
the shaking, twisting platform beneath him, the warrior lost his
balance and his footing, falling on his face and then sliding towards
the edge of the platform. The paladin tried to grab hold of something
as the edge of the platform approached, but to no avail. First Xaod’s
sword, then his shield, and finally the warrior himself went flying
off the edge of the platform and into the abyss, his scream echoing
off the cavern walls as he disappeared into the dark.
“This is the
only spell I have left,” said Spugnoir suddenly, “but
here it goes!” The potion maker uttered words of power and then
four more magic missiles shot upward and slammed into the mass
overhead. Combined with the multiple blasts the creature had already
taken, this magical fire was too much for it to bear. The great body
shuddered and heaved in the air and then whatever force held it aloft
seemed to fade and the huge body fell.
“Hold
on!” screamed Danton, matching word to action as he grabbed a
rope with his right arm and held on for dear life. The others did the
same, all save Nanoc, who seized the tentacle wrapped around
Telemachos and sought to pry it loose (strength check: 4+5=9;
failure).
Then
the huge body slammed into the platform. It had not yet built up much
momentum, so rather than smashing the wooden conveyance it simply
knocked it wildly to the side. Those who held ropes were able to keep
their grip as the platform was knocked into the marble wall next to
it. Miraculously, Nanoc, without the benefit of a rope, somehow
managed to stay on his feet as the platform swung about beneath him (balance check: 19+4=23).
A fraction of a second
later, the dead body of the flying creature was falling past the
platform, with first the large mass, and then the tentacles,
disappearing into the dark, just as Xaod had done—and the one
tentacle still fastened around Telemachos was carrying the fighter
with it.
As
Telemachos’ paralyzed form was carried over the edge of the
swinging platform, Nanoc had one last chance to reach out for the
fighter. Throwing himself onto his stomach and diving for the
Furyondian’s legs, with the rest of the party watching in
shocked amazement, Nanoc somehow managed to grab hold of Telemachos’
left leg as the fighter went headfirst over the edge of the platform (strength check: 20+5=25). There was an initial jolt to his
arm that Nanoc thought might wrench it right out of its socket, but
then the tentacle must have slipped free of Telemachos’ body at
last and Nanoc lay stunned on his stomach, holding the fighter’s
weight below him with one arm while the platform’s wild
movement slowly lessened.
As the others rushed
forward to help Nanoc pull Telemachos back up onto the platform,
there was a great crashing sound from somewhere far below.
By the time the
platform finally stopped swinging, Luger had managed to shake
Telemachos out of his torpor, but the fighter, who had been conscious
and aware of everything that was happening to him throughout the
entire ordeal, sat in shock at how close he had come to death.
“I wanna get ta
the bottom ‘fore any more o’ those things show up,”
said Nanoc, moving back to the rope and pulley mechanism that lowered
the platform.
After nearly another
five minutes of slow descent, the platform finally reached the real
bottom of the huge cavern. Here the stone floor was worked and
smooth—except for one spot nearby where the body of the flying
creature had impacted on the stone, causing the floor to break and
crack in a wide area.
Farther away from the
spot where the platform settled to the ground, two symbols were
carved into the floor on the western side of the cave: a two-tiered,
inverted ziggurat, black in color, and a flaming sun, also jet black.
In the other direction, rising from the middle of the cave, a thin
pillar supported the black and violet mass of what the party now
realized was an enormous inverted obelisk—the surface of which
had first appeared to be the floor of the chamber. On the other side
of the cave, water spilling from above collected into a pool.
“I had thought
that we might be best served to cart off the obelisk when we found
it,” said Danton, looking up at portion of the two hundred foot
long obsidian mass that his torch illuminated, “but ‘twould
appear the thing be a mite large to carry.”
“Say, Danton,”
said Nanoc, pointing at the relatively small pillar that held up the
giant inverted obelisk, “how can that little thing hold up that
there huge black thing? That jus’ don’t seem right ta
me.”
“It cannot,”
replied the Velunese, “at least not by the so-called ‘laws’
of physics as they are known to mortal man and taught in the
schools.”
“But,”
protested Nanoc, pointing at the obelisk.
“I know, my boy,
I know,” said Danton, “’twould appear that such
‘laws’ are not what they once were. Best not to look at
it overmuch—and try not to think about it either. You wouldn’t
want another headache, after all.”
Not far from the
fallen body of the creature and the landing spot of the platform, the
party made another somber discovery: the body of Xaod the Slayer.
Smashed and broken by the fall from such a great distance, it was
obvious that Xaod had been killed instantly upon impact. His armor
was wrecked and all of his equipment was as smashed as his body.
“Ain’t no
way to go,” said Telemachos sadly, “and it was almost my
fate too. We’ll see you on the other side, my friend.”
“No follower of
Heironeous is ever truly destroyed,” said Luger. “Xaod
has merely moved on to continue the struggle on more distant fields
of battle.”
As
the party stood around Xaod’s body, the chill in the air only
grew deeper around them (fortitude saves: Nanoc: 17+6=23, Danton:
16+1=17, Luger: 3+6=9, Telemachos: 14+5=19). Although Nanoc,
Telemachos, and Danton were able to move about, stamp their feet and
remain relatively warm, at least for the time being, a chill began to
sink into the bones of Luger, Aseneth and Spugnoir, with all three
beginning to shiver (Luger takes 4 subdual damage).
“This is a fell
place,” said Danton, “and I fear that with each passing
moment we shall more regret ever coming here. But since I know that
you all shall insist on finishing what we hath started, let us get on
with it.”
The bottom of the vast
cavern was at least a hundred feet across, and the party moved first
to examine the two strange symbols that had been visible from the
platform. The first, that of the flaming sun, seemed an evil
perversion of some otherwise good sign of light and life. Upon closer
examination, the other symbol, the inverted ziggurat, was identical
in design to the markings on the strange black pendant Nanoc had
taken from the body of the reptile-man far above. At least for the
time being, the party chose to give both of the engraved symbols on
the ground a wide berth.
At the center of the
cavern, impossible though it seemed, the huge obelisk came to a very
narrow point that was balanced atop the thirty-foot high pillar that
stood there. The pillar had been carved from the rock itself and
appeared to be quite solid. Iron rungs, mostly free of corrosion, had
been hammered into it, allowing anyone who wished to climb up to the
point where the pillar met the obelisk.
On the far, eastern,
side of the cavern, a ten-foot high archway was carved out of the
stone in such a way that it seemed to be nothing but a curved mass of
writhing tentacles and serpents. Beyond the opening of the arch was a
smooth, black wall.
In the northeastern
part of the cavern, the water that poured down from above, spattering
across the top of the obelisk, before running down its eastern side,
and finally collecting in a pool. About ten feet across and perhaps
two inches deep, it filled an imperfection in the floor’s
otherwise smooth surface. The water ran in a rivulet across the floor
through a large crack in the cave wall, disappearing into the earth.
Other than these
strange sights and a few isolated piles of rocks and boulders
scattered about the distant edges of the cavern, the cold, dark place
appeared to be empty.

________________________________________________________________
Notes for turn 31:
Since the huge cavern the party is
now in is difficult to describe, I have included the visual
representation above. A is the chamber where the descent began, B is
the shaft, C the obelisk, D the inverted ziggurat symbol, E the
flaming sun symbol, F the pillar somehow holding up the obelisk, G,
the archway on the wall, and H the pool of water. If you have
questions, let me know. Otherwise, please send postings for Turn 31
by the end of Friday, November 10th.
Current date/time: 15 Lipanj
592; approximately 1400.
Items gained this turn: 2
sets of half-plate armor, two large steel shields, a scroll, three
potions, a set of ochre robes and a set of black ones, a black cloak,
two masterwork morningstars, a pair of light crossbows, 20 bolts, a
total of 65 gold in assorted coins, another inverted Y pendant and an
inverted ziggurat pendant.
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold this turn: none
FOES DEFEATED:
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
10/38 |
26% |
Reptilian Cleric |
| Mauser |
4/38 |
11% |
Goblin Shaman |
| Telemachos |
8/38 |
21% |
Gnoll Warleader |
| Danton |
3/38 |
8% |
Ghast |
| Luger |
3/38 |
8% |
Ghoul |
| Aseneth |
4/38 |
11% |
Young Blue Dragon |
| Xaod |
5/38 |
13% |
Chatrilon Unosh |
| Spugnoir |
1/38 |
2% |
Flying Tentacle Beast |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
53/142 |
37% |
Sarcophagus Thing |
| Mauser |
23/142 |
16% |
Shadow |
| Telemachos |
37/142 |
26% |
Gnoll Warleader |
| Danton |
10/142 |
7% |
Ghast |
| Luger |
3/142 |
2% |
Ghoul |
| Erky |
6/142 |
4% |
Twig Blight |
| Aseneth |
4/142 |
3% |
Young Blue Dragon |
| Xaod |
5/142 |
4% |
Chatrilon Unosh |
| Spugnoir |
1/42 |
1% |
Flying Tentacle Beast |
Current Status
of the Party:
Nanoc
AC: 17
Hit points: 35/47
New XP: 653
XP total: 7078
XP needed: 10,000
Equipment: great axe, silver-plated
short sword, masterwork studded leather armor, 69 arrows, 2 quivers,
backpack, waterskin, 18 days trail rations, bedroll, 2 sacks, 2 flint
& steel, bearskin, tent, 50’ rope, 1 sap, masterwork
composite shortbow, masterwork shortsword, 4 iron triangles with
inverted ‘Y’ , potion of cure moderate wounds, three
black cones made of some unknown substance, a black scepter decorated
with a half dozen violet gems, a small black sphere, and a black
metal tube; taken from the two cultists at the top of the shaft: 2
sets of half-plate armor, two large steel shields, a scroll, three
potions, a set of ochre robes and a set of black ones, a black cloak,
two masterwork morningstars, a pair of light crossbows, 20 bolts, a
total of 65 gold in assorted coins, another inverted Y pendant and an
inverted ziggurat pendant.
Gold: 687
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 18/19
New XP: 653
XP total: 7078
XP needed: 10,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 11 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, scrolls with pyrotechnics and melf’s acid
arrow, waterlogged journal, 6 iron triangles with upside down ‘Y’
inside, 1 protection from fire scroll, 12 scrolls of cure
light wounds, 2 scrolls of cure moderate wounds, new journal,
notebook, pen, ink, parchment in sealed waterproof box, 5 unknown
potions from cultists in dungeon, pipe, tobacco, metal box,
whetstone, two scrolls from cultists in the dungeon, six packets of
tinder for lighting fires, gold inlaid dagger, Journal of Geynor Ton
Gold: 272
Silver: 0
Telemachos
AC: 18
Hit points: 14/32
New XP: 653
XP total: 7078
XP needed: 6,000
Equipment: splint
mail, short sword, 2 daggers, longbow, quiver and 33 arrows, large
wooden shield, backpack, large sack, flint and steel, 21 days
rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword
+1 with special properties), honey and berries, 2 iron triangles
with upside down ‘Y’ inside, splint armor (badly
damaged in an encounter with Nanoc’s axe), large steel shield,
light crossbow, masterwork morningstar, set of ochre colored robes,
10 bolts
Gold: 65
Silver: 210
Luger
AC: 19
Hit Points: 11/15
(all damage is subdual damge from the cold)
New XP: 653
XP total: 2528
XP needed: 3,000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail,
large steel shield, 3 belt pouches, large bag, 50’ rope, 5
torches, hooded lantern, 3 oil flasks, flint & steel, 10 days
rations, silver holy symbol of Heironeus, 3 flasks holy water, 2
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, waterskin, bedroll, iron triangle with upside down ‘Y’
inside
Spell Selection:
Level 0(4): purify
food & drink, detect magic, read magic, guidance Level
1(3+1): Domain:
Turn Undead
attempts left on current day: 1
Gold: 20
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