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Turn 31: Up From the Depths
Chapter
1: A Darkness Gathering
Turn
31: Up From the Depths
| Date: |
15 Lipanj (“Wealsun”), 592 |
| Location: |
The Moathouse , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 4) |
| |
Nanoc (Barbarian 4) |
| |
Telemachos Rhavelle (Fighter 3) |
| |
Luger Gregorus (Cleric 2) |
| Associates: |
Aseneth
Velinax de Torquann (Enchantress 4) |
| |
Spugnoir (Potion Maker) |
“By
the gods,” said Telemachos, drawing his cloak tighter around
him in a futile quest for warmth, “coming down here was one
mishap after another. We have lost a brave and tough fighter. I thank
you, Nanoc, for saving my life, my dear brother in arms! Allow me to
return the favor when necessary.”
”Well, I can tell
you this,” said Nanoc, his gaze carefully averted from the
giant inverted obelisk that dominated the chamber, “I ain’t
gone nowhere near that there pillar. It ain't right how it can jus'
sit there on top o' that platform. Nope, no how I is gone anywhere
near that. Nope, not a chance….nope…”
It
took Nanoc a visible effort to get his mind off the pillar and
obelisk, but when he did, he was able to speak more coherently:
“Maybe
we oughta look for some secret doors and what not. Don't look like
there is anything else down here. Certainly none o' them cultists is
present. Other than that I am for headin' back up and cleanin' out
the rest o' this place. We can leave the messin' round with this here
pillar to the priests back in Hommlet. After all, they said we need
to find some more proof, well we gots that there book Danton found
and now this.”
Nanoc
turned then and looked once more at the mangled body of Xaod. “It's
a darn shame--I really liked that fellah—he was a good guy no
matter what Danton was sayin'. I knew it that night when we done had
that drinkin' contest and he could o' robbed me but didn't. A real
shame...if we can I think we oughta haul his body out an' gives 'im a
decent burry.”
“Nanoc
my boy,” said Danton, reaching up to clap the barbarian on the
shoulder, “you art right to keep from the pillar, and I
continue to urge that you not look overmuch at it, or the obelisk, or
the gravity-defying magic that holds it suspended. I shalt tell you,
Nanoc, of the concept of gravity at another moment -- suffice, for
present, that 'tis the physical law that requires things to fall to
earth when dropped. Thus, because of gravity, when you cast a rock or
lob an arrow, it must needs eventually fall to the ground.
But
focusing on our present predicament, methinks none of us ought touch the obelisk, nor anything that comes
from it -- and, here, I hath specifically in mind the water that
floweth over and from the blasted thing. I like not even the mist
that wafts onto us and thinketh that we best avoid it, too, as
much as possible. Truly, this obelisk is a foul and demonic creation
and must be avoided at all costs.”
“I do not think
that messing with the archway in any way is a good idea,” said
Luger. “Unless there is an obvious door or mechanism, I advise
you not to touch the black surface that fills the arch. I fear the
arch is a portal or supernatural gateway to a very bad place. Why
else would there be an elaborate archway on a blank wall? For all we
know, that wall might transport us to the Abyss..."
“Agreed,”
said Danton, “and I think that Nanoc’s proposal of a
return to Hommlet, when our searches are complete, doth demonstrate
wisdom. After all, would
not Ton's journal and our eyewitness accounts of this dark and
supernatural phenomenon be sufficient to roust yon moribund clergy? I
truly hope we need not bind in chains some foul daemon down here and
lead it to their doorstep. One final note to self: avoid purchasing
property in Hommlet.”
“I really don’t
know what to make of any of this,” said Spugnoir with a shiver.
The man pulled his hood closer around his face and breathed heavily
in the chill air. “We never had any idea about the existence of
this chamber, nor of this obelisk. I saw nothing comparable in the
Temple of Elemental Evil either. Truly, I believed the cult rooted
out once and for all, but it is clear that we must take what we have
found to the temples of Pelor and St. Cuthbert. Evil is afoot once
more, that much is certain.”

“Good
Danton,” said Telemachos, a strange tone evident in his voice,
“perhaps you can go do an extended search of that wall and see
if anything turns up. I'll be standing way over here whilst you
complete your search. I say this with much levity to lift my mood.
This place fills me with the worst evils and drains my courage. I
fear once again I shall never learn anything of my father or uncle.”
“Courage
ain’t got nothin' ta do wit it, Tel,” said Nanoc
emphatically. “Why I'll go up 'gainst anything that moves. But
my bones is tellin' me ta stay away from this here pillar and that’s
what I intends to do! That thing jus’ ain’t right. By the
way, you want any of this plate armor I'm a caryin' 'round? Might
make it so you don't get hit as easy. Some of it is in real good
shape.”
Telemachos
flashed a faint smile. “Nanoc, I'll be glad to take that plate
armor off your hands and strengthen my own defenses. But I think I'll
have to wait to get back to town, if we ever make it back there, to
have an armorer properly fit it.”
“Good,”
replied the half-orc. “Now, Danton, I
think you oughta look for some secret doors an maybe check out that
black wall. I'll stand right beside you while you do. Anything pops
out, well they will meet my axe! If we don't find nothin' then we
oughta head back up, bury Xaod outside, an’ then clear out the
rest o' this place. Then we kin go back to town and tell them priests
what we done found. Then it is in their hands.”
The
Velunese sighed audibly. “Well,
I suppose 'tis best to have a look around, seeing that Xaod lost his
life just so that we couldst have a gander at this awful place.
Examining it for secret passageways or concealed doors may take some
time, but, seeing as how I hath bodyguards, I'll do mine best to see
what can be found. Aseneth, p'raps you should accompany us, at least
up to the archway. P'raps you might see something -- with your
trained enchantress eye -- that mine own eye might miss.”
“Of
course,” said the woman, plainly distracted by the
bone-chilling cold that was turning her lips blue and causing her to
stand shaking with her heavy black cloak pulled tight around her.
“Well,
so much for leaving,” grunted Telemachos, gripping his sword
and shield tight. “I suppose we must press on. There had better
be a large treasure, a princess of great beauty, and a written
explanation of mine uncle's malady next to a blue potion bottle with
the cure, considering the evils we will undoubtedly encounter.”
Moving
quickly in an effort to build up some warmth and in hopes of leaving
the freezing chamber as quickly as possible, the party made its way
across the chamber to the black archway. While Danton examined the
arch on the wall carefully, making sure never to touch either the
arch or the wall (search: 2+10=12), Luger looked for any signs
of runes or other writing that might explain the purpose of an
archway carved onto a blank wall, but neither found anything.
Next, taking great
care to avoid coming anywhere near the water spilling down off the
obelisk and into the small pool, the party approached the pillar that
somehow inexplicably held up the vastly larger obelisk.
“I
mean to climb this and see what lies above,” said Luger, “but
fear not, I’ll not touch it directly, nor seek to destroy
anything and bring that…thing…crashing down on our
heads. I am certain there is something terrible
here and that it should be destroyed so that it cannot be uncovered
or exploited, but I’ll not act rashly.”
“Then make your
climb,” said Danton.
While Luger slowly
ascended the rusting rungs on the side of the thirty-foot high
pillar, Danton turned to Telemachos.
“'Tis
sheer speculation on my part,” he said, “but I do not
wonder if such a gargantuan and patently foul object cannot send out
-- for lack of a better term – ‘emanations’
originating from the obelisk itself, it 'tis sentient, which I hath a
notion it might be, or from its daemonic master or even from the
daemon's servants. P'raps those emanations sought out your uncle, as
a prior defender of Hommlet against the cult of Elemental Evil. Then
too, p'raps your uncle ran into the emanations during some magical
probing of his own, and p'raps he simply stumbled into them in some
fashion. Again, 'tis only speculation on my part, and, even if right,
I hath no suggestions of how to deal with the malady. But it did
occureth to me, and so I thought I'd mention it.”
“But
what could we do about something like that?” asked the
Furyondian.
Danton
was about to answer (listen: 11+7=18), when he heard some
faint sound coming from the far side of the chamber and hissed: “We
are not alone! I hath heard a voice!”
“Errrrghhhhhh!”
grunted Nanoc. “Somebody’s hittin’ me wit’ a
spell!” The barbarian shook his head and clenched his fists as
he tried to fight off a sudden unwelcome presence in his mind (will
save: 16+2=18; success).
At
this same moment, Luger reached the top of the pillar where the stone
met the point of the obelisk. From here, the purple veins that
coursed through the black stone of the obelisk were visible once
again. They did not dance and move as they had when the party walked
on the upper surface of the obelisk, but Luger could still sense the
power that coursed through them. He looked below for a moment when he
heard some commotion, but then he turned his attention back to the
point of the obelisk. The cleric unsheathed his sword and brought its
point forward to touch lightly the tip of the obelisk. Although the
others below were far too preoccupied to notice, Luger disappeared
the moment his blade scraped lightly against the surface of the black
stone.
[Initiative:
Nanoc: 17, Telemachos: 20, Danton:7, Aseneth: 13, Unknown: 3]
“There’s
somebody behind those rocks over there!” yelled Nanoc, pointing
towards a pile of boulders on the far northern side of the chamber,
beyond the pool of water.
Danton too had seen
furtive movement behind the rocks and he motioned for the others to
follow him and Nanoc as they made their way around the water and
towards the hiding place of whoever or whatever had cast the spell at
Nanoc. As the group ran, Aseneth and Spugnoir fell far behind. When
the others converged on the boulders, a man wearing heavy plate armor
and a thick fur coat suddenly flew up from behind the rocks and high
over the party member’s heads, laughing maniacally all the way.
The
flying man cleared the rock pile and then dove at Telemachos,
screaming and laughing incoherently. As the flying man approached
with arms extended, Telemachos matched the attacker’s scream
with his own, hefting Shatterspike and swinging it at the man
with all his strength (power attack: 15+10-4-2=19; hit; 16
damage). Although such a reckless attack might have proved
foolhardy in other circumstances, with his target flying directly at
him, Telemachos could hardly miss, and Shatterspike struck the
raving man a hard blow. The screaming man tried to reach out to touch
or grab Telemachos with his bare hands, but the Furyondian still had
the presence of mind to raise his shield at the last moment to knock
the grasping hands aside.
After
striking at Telemachos, the flying man looked as if he meant to spin
around for another attack, but Nanoc quickly brought any such plans
to an end. Stepping into the man’s path with his axe held in
both hands, Nanoc struck the man in his midsection and then used the
momentum of his swing to dash the man hard against the stone floor (attack: 11+10-2=19; hit; 8 damage). The man finally came free
of Nanoc’s axe when he hit the ground and his armored body
rolled nearly ten feet before coming to rest.
While
Danton quickly searched the man’s erstwhile hiding place behind
the rocks and found nothing other than an empty potion bottle (search: 18+10=28), Nanoc and Telemachos ensured their
attacker was dead and then examined the body. “I think yer
gonna want this armor, Tel,” said Nanoc. “This
stuff is full plate, an’ the best I’ve ever seen. It’ll
need a little fixin up after what we did, but it’s still mostly
in really good shape.”
Aside
from the fine armor and fur coat he had worn, the dead man had
carried a set of ochre robes, a curved, gleaming short sword, a large
steel shield, a light crossbow and a box of bolts, some gold coins (43 gold), yet another Elder Elemental Eye inverted Y pendant,
a gleaming white pearl, and a folded piece of parchment.
Nanoc handed the last
item to Danton, who unfolded it and read aloud:
“The Water
Temple will soon make its move against the forces of Fire. Return
quickly, Festrath, for we need your aid. Together we shall will the
favor of the Doomdreamers and the Triad itself.”
“What the heck
does all that mean?” asked Nanoc. “All that gibberish
could give a fella a headache almost as bad as yer philosophizin.”
“It should being
read together with journal,” said Aseneth, once again shaking
from the cold now that the excitement of the brief combat had passed.
Her entire face was now much more pale than usual and the bluish
color was spreading from her lips to her cheeks.
[Fortitude saves:
Danton: 11+ 0=11; failure (5 subdual damage); Nanoc:7+6=13; failure
(3 subdual damage); Telemachos: 5+6=11; failure (6 subdual damage)]
Although the effects
of the cold were most visible on the thin woman and Spugnoir, whose
light robes provided little warmth, even the armored members of the
party could now begin to feel the deep, unnatural chill seeping into
their bones.
Himself now fighting
the urge to shiver, Nanoc approached Aseneth with the dead man’s
fur coat and placed it around her shoulders.
“Here, this
oughta help least a bit,” he said.
Aseneth said nothing,
but flashed Nanoc a wan smile.
“There is naught
more to be learned here,” said Danton. “Let us collect
Luger, as well as the body of valiant Xaod, and be gone from here.”
“Uh, Danton,”
said Nanoc after gazing back towards the center of the chamber, “I
been tryin’ not ta look at that thing like ya told me, but I
jus’ took a peek, tryin’ to see Luger, an’, well,
he’s gone.”
***
The moment Luger’s
sword made contact with the tip of the obelisk, he felt himself
ripped through space and darkness in the matter of an instant. The
next thing he knew, he stood in a perfectly spherical chamber of
black walls with purple veins. No light was present, but somehow
Luger could still see.
Before the cleric had
a chance even to wonder what had happened or to consider his
surroundings any further, a voice pounded in his ears:
“Seek the heart
of the four moons,” boomed the low, hollow voice. “Together
they can sunder the walls of my prison. For now, eat of my fruit and
be blessed.”
When the voice fell
silent, a lustrous black fruit, roughly the size and shape of an
apple, appeared in Luger’s left hand.
Wondering at what he
had experienced, Luger held up the fruit, finding it to be perfectly
spherical. He then looked around at the chamber once more, seeing no
exit of any kind.
The cleric took
several steps, meaning to draw closer to one of the walls to examine
it, when suddenly he was ripped through space and darkness once
again.
***
No matter where the
party searched, there was simply no trace of Luger. The party scoured
the entire chamber, but found neither any new exit, nor any sign of
the cleric. Danton even climbed the rungs on the side of the pillar
and looked around in the narrow space between its top and the point
of the obelisk, but he found nothing to indicate where the cleric
might have gone. By the time he descended the pillar once more,
everyone in the party was so cold that it was obvious they must
withdraw from the chamber immediately unless they wished to face
frostbite, or worse.
“These
Gregorus siblings are a foolish lot,” muttered Danton. “I
hath warned the man to do nothing with the obelisk, for there was no
way to tell what might happen if we engaged it or the pillar. I know
not what hath transpired, but I am more than certain that Luger hath
done something with pillar or obelisk. How he and Mauser ever
survived their childhood, I cannot begin to reckon.”
“Right, we’re
getting outta here,” said Nanoc, “I don’t likes it
here one bit, but we gotta do somethin’ first. I’m gonna
tie evry’body to the platform this time. No more falls if
anything attacks us or upsets th’ platform again. Don’t
want no one else a endin’ up like Xaod if another o’ them
tentacle things a come for us!”
The barbarian first
recovered Xaod’s body and secured it to the crude elevator with
a length of rope. He then tied the rope around the waist of each of
the remaining party members in turn, giving each as much slack as he
could afford before securing the rope to one of the other ropes
supporting the platform, and then moving on to the next person (rope
use: 7+5=12).
Finally Nanoc came
to Aseneth, who seemed to be doing at least a bit better now that she
had the heavy fur coat.
”You know,
Aseneth,” he said, “if you’s interested, I got some
fun games we can play with rope once we get outta this place.”
The woman raised
one eyebrow, gave Nanoc a smoldering look that threatened to make his
knees buckle and said, “We shall be seeing who is tying who—and
you should be calling me Asya now.”
Hearing these
words, Nanoc’s hands began to tremble and the normally gray
skin of his face took on a pinkish cast that not even Danton, who had
traveled with the barbarian longer than anyone else, had ever seen
before. Because of the way his fingers now fumbled and they way he
kept dropping the rope, it took Nanoc twice as long to secure Aseneth
as it had any of the others. The barbarian tried to pass off his
clumsiness as the result of the cold, but each time his eyes caught
Aseneth’s, the intensity of her stare only made him fumble
about all the more. While Danton caught the full spectacle and shook
his head, both Spugnoir and Telemachos seemed too preoccupied by the
cold to have noticed.
Once Nanoc finally
managed to secure everyone in place, the mighty half-orc began
hauling on the rope and pulley mechanism to lift the platform up out
of the chamber once again. This time the passage was even slower, and
a normal man would have grown fatigued and needed a rest during the
long ascent, but with the thoughts he had spinning through his head
now, there was no way in the nine hells that Nanoc was going to show
the slightest sign of the effort it took to raise the platform, nor
give anyone else the chance to do any of the work.
When, some
indeterminate time later, the platform finally reached the top of the
obelisk, Nanoc secured it in place and then moved to untie the
others. When he came to Aseneth, the barbarian once again began to
fumble uncomfortably with the rope.
This time the delay
was too much for Danton, who slipped free from the rope on his own
and approached the pair.
“Oh, by
Olidammara!” said the Velunese. “We hath not all day! Let
me do it! You undo the others and get Xaod!”
Danton quickly
released the woman, trying to ignore both the fact that she continued
to smile knowingly at Nanoc and the effect that this had on the
barbarian, who now fumbled with the ropes on Telemachos and Spugnoir.
Once everyone was
free and Nanoc had gathered up his rope, the small group rushed
across the surface of the obelisk once more, moving quickly again to
avoid the purple veins that shifted and squirmed towards them. Once
everyone was aboard the second platform, Nanoc set to work
reattaching the rope.
“Is this really necessary?” groused Danton. “This trip be
much shorter than the other, and we hath seen no sign of further
flying horrors.”
“Aren’t
you the one always sayin’ we can’t be too careful?”
asked Nanoc.
This time when the
barbarian approached Aseneth, the woman put her hands together and
held them out towards him, wrists up, smiling demurely all the while.
When Nanoc nearly
swooned at this sight, Danton cursed, grabbed the rope out of the
barbarian’s hands and tied it, roughly, around Aseneth’s
waist.
“There,”
he said, handing the rest of the rope back to Nanoc. “Now you
finish with the others. And, if there be room, in that thick skull of
yours, you might give some thought to the idea that there are more
dangerous traps than the sort that Danton Verbrugge hath made it his
profession to disarm. I should know, for I hath once been caught in
such a manner and hath never truly had mine freedom since.”
When the group was
moving once again, with Nanoc slowly raising the second platform up
through the more narrow shaft above the obelisk, the chill that the
party members had felt for so long finally began to fade, despite the
fact that falling water once again fell on the platform from above.
Sometime later,
when Nanoc hauled the platform up into the open area where the
underground stream emerged before beginning its long fall down into
the cavern, the party received yet another surprise: Luger Gregorus
sat on the stone floor of the side of the area opposite the
waterfall.
Telemachos, whose
torpor and dark thoughts had begun to fade along with the cold,
looked once at Luger and then down at the abyss below the platform.
“How in the
world?” he began.
Luger shrugged. “It
is a long story. Suffice to say for now that I sought to determine
something of the nature of the obelisk and I carefully probed it with
my sword. When that happened, it took me…somewhere else…and
then deposited me here. I was hoping you all would come along
eventually, for I fear that I lack the climbing skill or equipment to
ascend to the chamber above without that platform.”
“I hope that
the experience hath taught you a lesson or two,” admonished
Danton. “Truly, you of the Gregorus clan are like cats with
your nine lives, but tempt not fate too many times, for even your
luck may run out eventually.”
Once the platform
finally reached the top chamber, Nanoc secured it in place, untied
everyone, and retrieved his rope and Xaod’s body.
“Now, we’re
getting outta here ta bury Xaod first, an’ then we’ll be
searchin’ the rest o’ the place.”
When no one
protested, Danton and the barbarian led the group back up the hallway
to the north and then down the passage to the southeast, which
Spugnoir had indicated led to the way out. This corridor ran for some
forty feet before ending at a wall of solid stone. Interestingly,
the wall that blocked the way forward was clearly different from the
masonry around it. It was perfectly smooth and seemed somehow fused
with the stone of the walls, as well as the floor and ceiling.
“How are we
to pass this spot?” asked Danton.
“Like this,”
replied Spugnoir, coming forward. The potion maker showed Danton a
spot on the northeastern wall, where a loose stone masked a small
lever. When the lever was pulled, a portion of the northeast wall
rumbled inward, revealing a narrow passageway that bypassed the
smooth stone barrier and emerged on its far side. Once the party had
moved through the narrow passage, Spugnoir closed it once more.
“I do not
believe these cultists who are here now are aware of this part of the
dungeon—we might as well keep it that way.”
Beyond the hidden
path, the corridor continued to the southeast for another thirty feet
before ending at a wooden door. Danton checked carefully for any
surprises (search: 12+10=22; listen: 19+7=26), but detected
nothing. Nanoc then opened the door and the party found itself in
another ten-foot wide corridor running due east. There was a single
wooden door on the wall immediately to the north, but otherwise the
walls were bare and ran as far as the light from Danton’s green
torch carried.
Spugnoir pointed
down the long corridor, and the party began moving once again. The
stone passage headed east for some 40 feet before narrowing to a
rough-hewn tunnel a mere five feet wide. It gradually sloped up as it
continued eastward another 400 yards, then opened into a small
natural cave. Hidden among boulders, the cave mouth lay by the
riverbank about a quarter mile east of the moathouse.
When the party
finally emerged into natural light for the first time in many, many
hours, the group saw that the sun was in the west, but still well
above the horizon. In the warmth of the early summer sun, the last
effects of the unnatural chill finally faded (all subdual damage
is gone) and the party had a short lunch and rest before turning
to the task of burying Xaod.
Although Nanoc and
Telemachos ended up doing most of the work, everyone helped to build
the rock cairn for Xaod. When it was finished, Luger carved the
paladin’s name and the lightning bolt of Heironeus on a wooden
marker and Nanoc placed it upright amidst the rocks.
“I wanna say
a few words first,” said the barbarian when the work was done,
“but then Luger, you being a priest an’ all, well maybe
you can make this official. Plus you both pray to the same god.”
Luger nodded.
“Xaod was a
good man,” continued Nanoc. I knew’d it the night I met
him. He beat me fair an’ square drinkin’ and nothin’
came up missin’ when I got up the next day. He was a great
strong fighter, the type that’d make Kord proud. He saved me
with a touch, and I owe him big time. So, Xaod, if you is listen on
the other side, when I come that way, I owe you and I intends to pay
up. Didn’t know you long, but you was my friend and I miss
you.”
Nanoc fell silent
then and stepped back with the others. Much to his surprise, Aseneth
slipped her arm around his. Although she rarely showed her emotions
openly, Nanoc could see tears in the woman’s eyes.
Luger stood in
front of the cairn, sprinkled holy water atop it, and held aloft his
holy symbol. The cleric completed the rites for the paladin and then
said:
“The world is
a dangerous place that poses a never-ending series of challenges to
those who fight for justice and protection of the weak and innocent.
One must act honorably at all times, and uphold the virtues of
justice and chivalry in word and deed. Danger must be faced with
certainty and calm, and glory is the reward for defeating evil, while
virtue is the reward for upholding the tenets of Heironeous. Xaod
embodied all of these virtues and we who remain behind must carry on
in his footsteps that we may vanquish evil and one day join our
departed friend on the other side.”
“Amen,”
said the others in unison.
“Now,”
added Nanoc after a moment of silence, “let’s get back in
there, get our job done, and get outta here.”
***
Once
underground once again, the party moved quickly back along the narrow
tunnel until it widened into the stone corridor with the unexplored
door to the north. Danton checked the door (search: 18+10=28,
listen: 8+7=15). He found nothing untoward on the door itself,
but thought he could just hear faint movement somewhere beyond it.
The scout signaled Nanoc to be ready for anything and then nodded for
the barbarian to open the door.
Beyond the door was
a long, narrow corridor, ten feet wide and roughly sixty feet long.
Just at the end of the area that Danton’s torchlight could
fill, the corridor appeared to bend to the west. Now that the door
was open, faint scratching sounds could be heard echoing off the
walls of the corridor.
Moving as
stealthily as they could with all their armor and equipment, the
party members moved down the corridor. When it bent to the left, it
opened up in to a larger room, roughly twenty feet from east to west
and thirty from south to north. There were no doors, but another
short hallway on the northern side of the room appeared to open up
into a second chamber.
The room closest at
hand was strewn with debris that gave off a sour smell. It also
contained three nests made of black cloth, river reeds, and bits of
wood. Each nest was about three feet across. A stone just inside the
entrance looked very much like half a gigantic rat, with the other
half smashed to bits around it.
Two of the three nests
were occupied, each with a single strange creature. The two beasts
were each about the size of a large goose or turkey, with a
chicken-like head, bat-like wings, and the long tail of a lizard,
tipped with a few scraggly feathers. The two beasts stood, scratching
about in their nests, apparently moving around bits of the nesting
material, but the light of Danton’s torch drew their attention
and they hissed and snarled, bobbing their heads and then moving out
of their nests and towards the party.
[Initiative: Nanoc:
12, Telemachos: 17, Luger: 13 , Danton: 15, Aseneth: 12, Creatures:
18]
“I got a funny
feelin’ ‘bout this,” said Nanoc, hefting his axe.
“Biting very
bad!” yelled Aseneth. “No biting!”
The
creatures moved forward quickly, while Nanoc held his ground and
Telemachos came forward to help him block the beasts from advancing
on the others. One of the bird-like things nipped at Nanoc, but he
leapt out of the way, while the other one jumped and managed to draw
blood from Telemachos’ gauntleted hand (hit for 1 point;
fortitude save: 12+6=18; success). The area around the bite
turned gray and Telemachos felt stiffness rise up his arm towards his
torso, but the fighter gritted his teeth, gripped his sword even
harder, and the effect faded.
While
Danton moved around to flank the first creature and assist Nanoc,
Luger strode forward to join Telemachos fighting the other. The
creatures were not particularly fast or difficult to hit (attacks:
Nanoc: 5+10+2=17; hit; 9 damage; Danton: 20+5+2=27; critical hit
flank attack: 14 damage; Telemachos: 9+10+2=21; hit; 8 damage; Luger:
16+4+2=22; hit; 3 damage), but they proved more resilient than
anyone would have guessed, absorbing the flurry of strikes from the
party while continuing to bite at Nanoc and Telemachos.
Nanoc’s
great dexterity again enabled him to avoid being bitten, but the more
crafty creature attacking Telemachos again found a way to bite him,
somehow slipping its beak between two of the splints covering his
armored right leg (hit for 2 points; fortitude save: 12+6=18;
success). Once again, the bite turned Telemachos’ skin gray
and caused his muscles to stiffen, but somehow the soldier once more
proved able to resist the effect and keep fighting.
As the party continued
fighting, it was joined by a pair of huge rats that appeared out of
thin air in the midst of the melee.
“Let things be
biting rats!” yelled Aseneth from somewhere behind the rest of
the party.
However,
before using the rats as a line of defense became an issue, Danton’s
rapier sliced the head off the first creature (attack: 10+5+2=17;
hit; 8 damage), killing it instantly, while Telemachos (attack:
15+10+2=27; hit; 13 damage) and Luger (attack: 10+4+2=16; hit;
9 damage), hacked the second one to bits.
“Huh, those were
sure nasty little buggers,” said Nanoc, kicking at the body of
the one Danton had killed.
“That is not
being all!” exclaimed Aseneth. “Three! Look! Three! Only
two dead! We must move and using rats before gone to getting three!
If biting and not strong, you are turning stone like other rat!”
With the woman
ordering the two rats to move ahead of the party, the group moved
quickly through the room, the short hallway beyond it, and into the
second large room beyond. This area was actually comprised of two
connected chambers. The first, roughly thirty feet to a side, opened
on its southwestern side onto the longer connected chamber, roughly
twenty feet wide and forty feet long. Both of the connected rooms
were filled with debris. The northern one contained mostly smashed
wooden beds—at least a dozen—that lay scattered
haphazardly about. A handaxe and the aged remains of the figure who
wielded it, still clad in rusted half plate armor, also lay in the
middle of the floor in the northern chamber.
Off to the southwest,
the other part of the room was similarly filled with nothing but
debris, mostly from broken crates and casks. It looked to have once
been some sort of storage area. The only door in either of the two
chambers was a wooden portal in the center of the eastern wall of the
northern room.
Aseneth’s
instincts with regard to the number of nests and the odd creatures
that inhabited them proved correct when a third of the strange
bird-like beasts sprang out from behind one of the ruined beds,
screeched, and threw itself at one of her summoned rats. When the
thing bit the rat, the rodent froze, took on a grayish cast, and then
fell over on its side, turned to stone before it hit the ground.
“Pile on while
that thing’s busy with the other rat!” yelled Telemachos.
“I’ve been bit more than enough times already!”
Matching
action to words, the party made short work of the ugly creature.
Although Danton slipped and missed (attack: 3=5+2=10; miss) both Telemachos (attack: 13+10+2=25; hit; 13 damage) and Luger (attack: 20+4+2=26; critical hit; 11 damage) slashed the beast
before Nanoc cut it in half (attack: 18+10+2=30; hit; 17 damage).
“Cockatrices,”
said Spugnoir when the fighting was finally over and the spell-less
wizard had come forward to join the others in searching the various
rooms the creatures had inhabited. “A single bite can turn a
person to stone, although a strong, healthy adult is sometimes able
to resist the effect.”
“All the same,”
said the Furyondian, “I’d rather not run into any more.”
“I
was not knowing word in your language,” said Aseneth, “but
thing is very bad.”
Taking
his time, poking through all of the debris, and instructing the
others in how best to assist, Danton coordinated a search of all
three linked chambers (search: 9+10=19, 18+10=28, 14+10=24).
In the southeastern chamber, where the three nests were, Danton found
a mostly intact black cloak with a golden, fiery eye embroidered on
the back, along with the scraps of numerous similar cloaks. He stowed
the least damaged cloak in his pack.
In the central room,
which Danton judged to have been a barracks, the Velunese found a
loose stone in the floor that concealed a small bag filled with a
dozen gems of varied types, while the southwestern chamber seemingly
contained nothing of value or interest.
With
everything else searched, the party came at last to the door on the
eastern wall of the central room (the barracks). Danton found nothing
untoward (search: 3+10=13; listen: 4+7=11), and Nanoc led the
way inside.
The square room beyond
was twenty-five feet to a side. It had obviously once been lavish in
its appointment. Now, its once-fine wall hangings, soft chairs, thick
rugs, and plush couch were all in tatters. A wooden table, a single
chair, and a bed made up the rest of the room’s furnishings.
Dust-covered, moth-eaten bedclothes lay in a heap next to the bed,
whose mattress had been cut open and the stuffing scattered about. A
skeleton clothed in tattered dark robes lay on the floor near the
table.
Danton
scoured this room as well (search: 16+10=26), but found little
of note. However, the skeleton did reveal two items of interest, a
tiny medallion in the shape of a spider worn around the neck, as well
as a thin wooden wand that had been concealed underneath the skeleton
and the tattered robes.
“Might this
symbol mean anything to anyone?” asked Danton, holding up the
spider medallion.
Luger
nodded (knowledge: religion: 17+2=19). “Spiders are the
symbol of Lolth, the vile goddess of the cursed drow—evil elves
who live below the world’s surface. Let me examine this body a
bit closer.”
“Strange,”
said the cleric after he had spent several minutes turning the
skeleton about (healing proficiency: 9+9=18). “This is
the skeleton of a human—not an elf. And what is more odd, the
bones bear the ravages of time and disease, not violence. This man
did not perish by the sword.”
“Why would a man
worship some elven spider goddess?” asked Telemachos.
Luger could only
shrug. “I have never heard of such a thing, but we might as
well hold onto the pendant,” he suggested to Danton.
“When we have
resting, I should be looking spider and wand—for magic,”
said Aseneth.
“Not to mention
repairing mine journal?” asked Danton rhetorically.
“And that too,”
agreed the sorceress.
Danton scooped up both
items for the time being, and the group moved on.
At this point,
Spugnoir knew of only one more part of the dungeon that the party had
yet to search, the area just north and west of the room that led down
to the great obelisk chamber. The party made its way through the
hidden passage that led around the smooth stone that concealed the
southeastern part of the dungeon and then made its way back to the
corridor where it had fought undead and a pair of cultist clerics
hours earlier. From there, Danton and Nanoc led the way forty feet to
the west through a ten foot wide corridor, which then turned
northward for a short distance before leading westward once more for
a similar distance. After a second northern bend, the corridor
finally emerged into one of the largest rooms the party members had
seen in the dungeon.
Dismal and cold, the
dusty cobweb-filled chamber had the trappings of a crypt. It
stretched some eighty feet from east to west and nearly that distance
from north to south. Sarcophagi were stored in dark, shadow-filled
alcoves on all the walls. The moment the party emerged into the
southeastern corner of the room, a staggering form lurched out of the
shadows and moved to attack.
[Initiative: Ghoul:
10, Nanoc:20, Telemachos: 23, Danton: 11, Luger: 16, Aseneth: 10]
“I
grow weary of these undead,” said Telemachos, rushing forward
to slash the ghoul before it could approach the others (power
attack: 15+10-5-2=28; 11 damage). Despite the fact that some
force sought to turn Telemachos’ blade away from the undead, Shatterspike cut the monster in half before it knew what hit
it.
Spotting
a second ghoul crawling out of a crypt on the northern wall, Nanoc
moved to destroy it before it was even fully out of the wall (attack:
19+10-2=27; hit; 19 damage).
“If all of these niches on yon walls are filled with undead, we’d
best be ready to run,” cautioned Danton. “This place doth
fill mine heart with unease—not unlike what we hath felt far
below, tho’ perhaps not quite as strong.”
However,
much to Danton’s relief, only two additional ghouls emerged
from the crypts to menace the party. Nanoc (attack: 14+10-2=22;
hit; 12 damage) and Danton (flank attack: 13+5+2-2=18; hit; 5
damage) destroyed one of the creatures quickly, while Telemachos (power attack: 7+10-3-2=12; miss), Luger (attack:
19+5+2-2=24; hit; 9 damage) and Aseneth fought the second.
When
Telemachos continued to flail about wildly, unable to finish the
second ghoul (power attack: 5+10-5-2+2=10; miss), Nanoc
stepped in and destroyed it (attack: 10+10+2-2=20; hit; 9 damage).
Although
no more undead emerged to challenge the party, the fell aura in the
crypt was such that no one wanted to spend any more time there than
was absolutely necessary. Danton canvassed the area (search:
6+10=16), but found nothing of note, save for a large hole in the
southern wall, near the southwestern corner of the crypt. The hole
was rough-hewn and covered with scratch marks. Beyond it was a small,
narrow tunnel, no more than five feet in diameter.
With
no other avenues to explore, Nanoc led the way into the tunnel,
having to crouch low to fit inside. The passage was rough, as if
burrowed from the earth. The walls seemed to close in, making the
narrow tunnel seem even narrower than it actually was. Bits of earth
fell from the ceiling and walls as the party passed by them. The
place stank of death. The tunnel wound back and forth in all
directions before opening up into a maze-like network of similarly
sized tunnels.
“Know
you how to defeat even the most diabolically-designed of mazes with
ease, Nanoc, my boy?” asked Danton rhetorically.
“Huh
uh,” replied the barbarian.
“Then
this shall be one of our little lessons for your edification,”
said the Velunese. “Pick a single direction, left or right, it
matters not, but always pick the same one. Make your choice
now, in other words, and then remain faithful to that choice ‘till
we reach our destination, wherever it might be in this vile hole. If
we must retrace our steps, continue to follow your original choice.”
Nanoc
gave Danton a dubious look, but then the half-orc shrugged, deciding
to humor his friend, even if his suggestion made no sense whatsoever.
“Okay,”
grunted Nanoc. “left it is.”
The
small, foul-smelling tunnel wound back and forth and Nanoc did indeed
lead the others to many a dead end. As the minutes dragged on and the
maze of tunnels grew ever more complex, the half-orc repeatedly
complained to Danton that his faulty strategy was doing nothing but
getting the group lost. Were it not for the crossbow bolts that
Danton set down whenever the party first came to an intersection,
Nanoc would have sworn the party was merely going in circles. Each
time the nearly seven foot tall barbarian hit his head on the low
ceiling, his attitude only worsened.
And
so it was that when, nearly an hour later, the narrow tunnels finally
gave way to the first larger cavern the party had encountered,
somewhere well to the west of the dungeon, Nanoc could scarcely
believe it.
“It
just don’t make no sense,” the barbarian muttered. “That
whole ‘always go left’ thing just ain’t right, but
somehow we still got here. That mean we always go left on th’
way back too?”
“To
retrace our steps, we’ll have to reverse everything,”
said Danton. When the barbarian’s eyes started to glaze over,
the Velunese added, “Don’t worry, I shall explain later.”
The
cave seemed cut at strange angles, creating disturbing shadows and
weird, seemingly impossible bends and curves. The stone of the floor,
walls, and cavern roof was a cloudy purple color. Rising from floor
to ceiling at the southern end of the cavern was a tall, four sided
column, natural but extensively carved so that each side sported a
different graven image—each one of which was exactly like one
of the sides of the small statue the party had found in the room
above the obelisk chamber earlier in the day (See Turn 30 for the
description).

Standing before the
column was an altar made of dull, porous, slightly corroded black
rock, sitting atop a one-foot-high platform of black stone speckled
and streaked with violet. The room was cold—a soul numbing
chill that gripped one’s very heart, as well as one’s
sanity. It was a fact, rather than a mere judgment, that this was an
evil place. Even Danton could find no words to relativize the place
or describe it as anything other than evil. The same chill that had
sunk into the party in the obelisk cavern far below began to make
itself felt once again.
________________________________________________________________
Notes for turn 32:
Please send postings for Turn 32 by
the end of Saturday, November 17th.
I would like you to be sure to
consider the following points in your postings:
Luger, will you tell the
others anything more about your strange experience in the black
sphere and the fruit you now carry?
Luger has enough XP for 3rd
level, so please do the level-up and let me know the results.
What, if anything, does the
party want to do in the location where it currently finds itself?
As far as anyone in the party
is aware (including Spugnoir), unless more rooms turn up in the
tunnel maze, the group has now explored the entire dungeon
underneath the moathouse. Will you now depart the moathouse? If so,
where do you want to go next and what will you do there?
If there are any questions, let me
know on the website.
Current date/time: 15 Lipanj
592; approximately 1900.
Items
gained this turn: full plate armor, fur coat, ochre robes, curved
short sword, large steel shield, light crossbow and a box of bolts,
some gold coins (43 gold), yet another Elder Elemental Eye
inverted Y pendant, a gleaming white pearl, a folded piece of
parchment, a bag with a dozen gems, spider pendant, wand, tattered
black cloak with burning eye emblazoned on it, strange black fruit.
Undivided Loot previously
gained: 43 gold
Items
used/lost/destroyed/sold this turn: none
FOES DEFEATED:
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
14/46 |
30% |
Cleric (obelisk chamber) |
| Mauser |
4/46 |
9% |
Goblin Shaman |
| Telemachos |
9/46 |
19% |
Gnoll Warleader |
| Danton |
5/46 |
11% |
Ghast |
| Luger |
4/46 |
9% |
Ghoul |
| Aseneth |
4/46 |
9% |
Young Blue Dragon |
| Xaod |
5/46 |
11% |
Chatrilon Unosh |
| Spugnoir |
1/46 |
2% |
Flying Tentacle Beast |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
57/150 |
38% |
Sarcophagus Thing |
| Mauser |
23/150 |
15% |
Shadow |
| Telemachos |
38/150 |
25% |
Gnoll Warleader |
| Danton |
12/150 |
8% |
Ghast |
| Luger |
4/150 |
3% |
Ghoul |
| Erky |
6/150 |
4% |
Twig Blight |
| Aseneth |
4/150 |
3% |
Young Blue Dragon |
| Xaod |
5/150 |
4% |
Chatrilon Unosh |
| Spugnoir |
1/150 |
0% |
Flying Tentacle Beast |
Current Status
of the Party:
Nanoc
AC: 17
Hit points: 35/47
New XP: 1040
XP total: 8118
XP needed: 10,000
Equipment:
great axe, silver-plated short sword, masterwork studded leather
armor, 69 arrows, 2 quivers, backpack, waterskin, 18 days trail
rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’
rope, 1 sap, masterwork composite shortbow, masterwork shortsword, 4
iron triangles with inverted ‘Y’ , potion of cure
moderate wounds, three black cones made of some unknown substance, a
black scepter decorated with a half dozen violet gems, a small black
sphere, and a black metal tube; taken from the two cultists at the
top of the shaft: 2 sets of half-plate armor, two large steel
shields, a scroll, three potions, a set of ochre robes and a set of
black ones, a black cloak, two masterwork morningstars, a pair of
light crossbows, 20 bolts, a total of 65 gold in assorted coins,
another inverted Y pendant and an inverted ziggurat pendant; taken
from the cultist at the bottom of the shaft: full plate armor,
ochre robes, curved short sword, large steel shield, light crossbow
and a box of bolts, yet another Elder Elemental Eye inverted Y
pendant, a gleaming white pearl.
Gold: 687
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 18/19
New XP: 1040
XP total: 8118
XP needed: 10,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 11 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, scrolls with pyrotechnics and melf’s acid
arrow, waterlogged journal, 6 iron triangles with upside down ‘Y’
inside, 1 protection from fire scroll, 12 scrolls of cure
light wounds, 2 scrolls of cure moderate wounds, new journal,
notebook, pen, ink, parchment in sealed waterproof box, 5 unknown
potions from cultists in dungeon, pipe, tobacco, metal box,
whetstone, two scrolls from cultists in the dungeon, six packets of
tinder for lighting fires, gold inlaid dagger, Journal of Geynor Ton,
a folded piece of parchment with a note addressed to someone named
Festrath, a bag with a dozen gems, spider pendant, wand, tattered
black cloak with burning eye emblazoned on it.
Gold: 272
Silver: 0
Telemachos
AC: 18
Hit points: 20/41
New XP: 1040
XP total: 8118
XP needed: 10,000
Equipment: splint
mail, short sword, 2 daggers, longbow, quiver and 33 arrows, large
wooden shield, backpack, large sack, flint and steel, 21 days
rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword
+1 with special properties), honey and berries, 2 iron triangles
with upside down ‘Y’ inside, splint armor (badly
damaged in an encounter with Nanoc’s axe), large steel shield,
light crossbow, masterwork morningstar, set of ochre colored robes,
10 bolts.
Gold: 65
Silver: 210
Luger
AC: 19
Hit Points: 15/15
New XP: 1040
XP total: 3568
XP needed: 3,000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail,
large steel shield, 3 belt pouches, large bag, 50’ rope, 5
torches, hooded lantern, 3 oil flasks, flint & steel, 10 days
rations, silver holy symbol of Heironeus, 3 flasks holy water, 2
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, waterskin, bedroll, iron triangle with upside down ‘Y’
inside, spherical black fruit.
Spell Selection:
Level 0(4): purify
food & drink, detect magic, read magic, guidance Level
1(3+1): Domain:
Turn Undead
attempts left on current day: 1
Gold: 20
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