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Turn 32: The Flourmill
Chapter
1: A Darkness Gathering
Turn
32: The Flourmill
| Date: |
15 Lipanj (“Wealsun”), 592 |
| Location: |
The Moathouse , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 4) |
| |
Nanoc (Barbarian 4) |
| |
Telemachos Rhavelle (Fighter 3) |
| |
Luger Gregorus (Cleric 3) |
| Associates: |
Aseneth
Velinax de Torquann (Enchantress 4) |
| |
Spugnoir (Potion Maker) |
“I hath never been reluctant to set forth mine views,” began
Danton.
“Here
we go again,” muttered Nanoc, covering his eyes with his left
hand.
“…and
I hath no reluctance now,” continued the Velunese. “Let
us depart this entire dungeon forthwith … and think twice—or
thrice, better still—about ever venturing back.”
Danton
looked the party’s cleric in the eye and added bluntly:
”Luger,
lest you have any ideas about touching yonder graven column, in the
fashion of your stunt with the obelisk, permit me to make mineself
perfectly clear: no, no, no and NO. And a fifth “no”
for good measure. Your foolish decision to touch the obelisk couldst
easily—easily—have gotten yourself killed, and all
of us besides. You had no way of knowing what would happen
when you touched the obelisk, and still you touched it. Verily, I
canst barely comprehend your mind in such matters. ‘Twould seem
a Gregorus trait to ruminate on the most dangerous and absurd course
of action … and then set about it straightaways.”
Danton
then glanced at Nanoc and nodded toward Luger
”Nanoc,
if our good cleric moveth to touch yonder column or altar—yea,
even with the merest tip of his sword—restrain him, bodily if
necessary. I, for one, wish to see the light of day again. We hath
collectively tempted providence when you touched that obelisk, Luger,
and I hath no desire yet to tempt it again.”
“Fer
once yer talking sense, Danton,” rumbled the barbarian. “This
place is jus’ bad—almost like down in that hole.
We ain’t touchin’ nothing!”
Matching
action to word, the barbarian stalked over to place himself between
Luger and the four-sided pillar.
“Good,”
said Danton. “Now, in my fashion, I recommend the following
plan. Let us depart immediately, if not sooner. Let us further leave
this dungeon by the secret riverbank exit, being careful to hide or
obscure our tracks to the secret door and then closing the door
carefully behind us. Once beyond that door, permit me a moment or two
to set up several trip wires—I hath not the ability, nor even
desire, to erect a trap at that point, but, instead, I wish merely to
set wires so that if, against all wisdom and sanity, we enter this
moathouse again, I might discern whether our secret passage hath
remained, in fact, secret.
From
there, I recommend a quick but quiet exit to the riverbank, and then
a wide swoop back toward the moathouse, which we shouldst reconnoiter
from afar for a limited time—p’raps an hour, no
more—merely to see if other visitors have entered it since we
were last aboveground. Assuming that we see nothing, we should hoof
it back to Hommlet by the most expeditious means possible, remaining
wary, nonetheless, of possible ambush by other cultists, seeing as
how this area is practically littered with them. Speaking of which
and meaning no offense, good Spugnoir, but permit me to insist that
you and your fellow Hommletians are perfect fools to live in this
accursed region. Methinks you should find safer ground and leave this
vile area to the orcs and gnolls, if they care to have it.
But,
at any rate, once we are back at Hommlet, we shouldst tell our tale
to the Peloran and Cuthbertian clergy and seek to obtain some kind of
reward for our efforts. I doubt seriously if we’ll get even a
farthing. Mark mine words.
After
that, I am open to suggestion, provided that it concerns freebooting
it the hell out of here and finding better, safer and frankly more
lucrative places to ply our trade.
Oh,
and Aseneth mine dear, ‘twould be appreciated, truly, if at
some point in that ‘to do’ list you canst see fit to
repair mine journal, which unhappily remaineth unreadable and
otherwise worthless.”
Both
Aseneth and Luger looked as if they were about to respond to the
implied criticisms in Danton’s comments, but suddenly
Telemachos slumped down to the ground, his splint armor scraping
loudly on the stone of the cavern wall behind him. The soldier’s
head sank down and he placed his hands atop it.
“Mine
quest hath failed. I have been unable to help my uncle. I have failed
him. Those
of us who survived barely escaped with their lives, me nearest of
all. We fought wretched, hellish creatures and struggled gallantly.
All for what? Staring at a pulsing, evil granite structure. Not one
clue. Not one. None. No bear, no one to tell us what happened, no
name in a journal. Nothing. How am I to help my father across
hundreds and thousands of leagues when I cannot even help my uncle a
day's ride from his home…”
The
fighter’s voice trailed off into low sobs.
"
Somebody hit
Tel with a spell again when I wasn’t looking?” asked
Nanoc in confusion.
Luger walked over to
the Furyondian and put a hand on his shoulder.
“Telemachos,
when we
return to Hommlet, perhaps I could take a look at your uncle and see
if I can determine anything new. I don't profess to be expert on the
customs of druids, but I do not think an animal companion would leave
your uncle willingly. Either he has died or your uncle is not
himself. I have a few spells that might shed some light on what ails
him.”
Telemachos
nodded slightly amidst his sobs.
“Thank you,
Luger, for your kind words,” he mumbled without looking up,
“though I fear that they are for naught. Aseneth here has
already looked at him and no answers have come as I
had hoped."
“You
know,” mused Danton, “seeing good Telemachos supine in
his misery, one further thought doth occur to me. P’raps you
all remember Geynor Ton’s journal, in particular the reference
regarding hiding out at some nearby flourmill? Well, after we arrive
in Hommlet—but before we speak with the local clergy—it
might be worth our while to see if there is a flourmill in the
vicinity and then have a look see. Such an investigation could
satisfy a few ends. First, it might yet turn up information useful
for Telemachos’ hope to aid his uncle. Second, it might round
out the information that we have on this Elder Eye cult. And finally,
to the joy of anyone interested in profit—which I take to
include Nanoc, Aseneth and myself, at a minimum—it holds open
the possibility of still obtaining some compensation for our efforts.
What say you?”
“That
sounds like a good idea,” agreed Luger. “If there are
more of these cultists hiding in Hommlet, it would be best that we
take them out before they can call in reinforcements upon the town
and us. Surely, this little burg has been plagued by this evil long
enough. I would only suggest that we take the time to rest before
returning so that we may face whatever challenges full strength. The
magic bestowed upon me by Heironeus is all but depleted and I'm sure
Aseneth and Spugnoir could also use some time to regain their own
powers. If we face more of these evil clerics without our own magic,
I fear we will be at a sore disadvantage.”
Aseneth
had been looking at the strange pillar during much of the
conversation, but now, once again standing next to Nanoc, she said:
"I
am still wanting search old ruined temple and ghost-town being close
to it, but we could go first to town and looking for this 'flour
mill' that Danton is reading in book. If cult is there, they are
danger to us and town. May also be having other items of magic
already tooking from this moathouse.”
“And,”
she added with emphasis, “I will fixing little Danton book
tonight when we are resting.”
"I
just want to get back to my daughter,” said Spugnoir, “but
I can tell you there is a flour mill in Hommlet. It's on the
north side of the river, not too far east of the center of town. It's
owned by a fellow named Karlun. I don't know if that's the place this
Ton person was talking about, but it's the only mill I know of in
Hommlet.”
”Now
if you want to investigate the place as soon as we get back there,”
continued the potion maker, “that's fine and I won't go running
straight home, but I've got no spells and no spellbook. With a
daughter to look after, I also can't go running around getting into
one mess after another like I did when I was younger. But with the
evidence you've found here, and if you could show that the cultists
have established a presence in Hommlet itself, I'm sure that someone
would be ready to help, or pay you to root out the problem."
“Huh,”
grunted Nanoc, “I think we oughta take what we found back to
them there priests. If they wants to destroy that thing down there,
it’s all theirs. As for the flour mill, heck if there is bad
guys there, I don't mind bustin' some heads. But I am wit Aseneth—I
think we need to take a look at there temple and town. We got some
good stuff here and once we is outa this place Aseneth can take a
closer look at it. Heck some o' this armor is real fine may even be
magic...maybe even some o' these weapons. Well if we can find more o'
this stuff I think we oughta be lookin' at the temple next...once we
is done with town, ain't that right Aseneth?”
“Yes,”
said the woman at his side. “That is all very good idea.”
”Say
Spugnior,” added the barbarian, “I knows when we kilt
that there Chat-rilon fella he had one o' them there spell books on
'im...least ways thats what Aseneth said it was. Don't know if its o'
any use but you seems like you want ta be readin' a book, don't know
how readin' a book can do anyone any good but ... maybe that one can
help ya?”
“Chatrilon
book is having only few spells,” said Aseneth, reaching into
the small bag she carried and withdrawing the little tome, “but
if you want looking to use some, that is fine.” She handed the
book to Spugnoir.
The
potion maker took the book, saying, “Anything’s better
than nothing.”
“I
doth have one other comment regarding our trip back to Hommlet,”
added Danton. “I propose that we not camp in the wilderness
but, instead, camp in the cave at the riverbank whereat this dungeon
exit deposits us. We hath every reason to believe that it hath gone
undiscovered by the cultists, and, at great peril, we hath dispatched
the cockatrices. Thus, that part of the dungeon remains safe for the
inhabiting -- we can double-check the cockatrice lair to make sure
that none of those foul beasts hath reappeared, perhaps coming in
from somewhere in the wilds. Mine thought is that we sleep in the
cave, keeping out of the rain and posting two guards, one to watch
the corridor to the dungeon, where I can hook up a tripwire and
clanging object to alert us, and one toward the outside. That seems
the safest option to me.”
“Well,
ok, Danton,” said Nanoc. “Somebody’ll have ta get
Tel on his feet again, but then we kin go back the way we came—all
lefts, right?”
“I’ll be
all right,” said the Furyondian, looking up for the first time.
“I will support all of your suggestions about where to camp -
indeed, they are strategically wise. I did not think my courage
would allow me to say this a little while back, but let us press
on."
Danton shook his head
with a laugh. “I’ll give you the directions as we go, my
boy, on that, and mayhap a few other things as well.”
With no one anxious to
stay in the foreboding chamber any longer than necessary, the group
quickly got underway again, with Danton now directing Nanoc to go
repeatedly to the right and collecting the crossbow bolts he had
deposited on the way in.
At one point, when he
and Nanoc were a bit ahead of the others, who were slowed by waiting
for the despondent Telemachos to catch up, the Velunese whispered to
the barbarian:
“Mine
boy, at a more propitious moment, we must needs have a talk about our
beauteous enchantress before you run off and do something absurd.
Though this vile moathouse holdeth great peril, there is no greater
peril than a woman who hath your heart in her hand … and that
is the bitter truth.”
“Aw,
shoot you ain't needin ta tell me nothin' bout women,” shot
back Nanoc. “I knows what to do. Heck you oughta know that from
our time in Woodstock, anyways.”
***
After making its way
back through the maze of tunnels and through the center of the
underground dungeon, the party made use of the secret passage once
again, and then Danton placed tiny lengths of string across the
insides of the two doorways. Next, the group returned briefly to the
chamber where it had killed the three cockatrices. There the group
ascertained that no more of the creatures had appeared, Luger
harvested as many quality feathers from the dead beasts as he could,
while Spugnoir removed their beaks for use in his potion making.
Thereafter, the party
made its way through the long, narrow tunnel that led out of the
dungeon, stopping only when it reached the mouth of the cave leading
out onto the riverbank. Although it was growing late in the evening,
with the longest day of the year only a couple of weeks away, the sky
to the west was not yet fully dark, although the stars had already
begun to appear overhead.
The party set up camp
slightly back from the mouth of the cave. With Telemachos still
despondent and distracted, Danton suggested that he and Luger keep an
eye on the back of the cave, towards the tunnel, while Nanoc covered
the cave entrance.
While Telemachos
slumped down once again and resumed his brooding, Spugnoir sat and
began reading from the spellbook of Chatrilon Unosh, and Nanoc set
out his bedroll in the cave mouth, well away from the others, Luger
motioned for Danton to follow him farther back towards the tunnel.
“There
is something else I would tell you, and you alone,” whispered
Luger while Danton set out a simple mechanism of string and bells to
provide a warning of any interlopers that might appear, “about my experience in the obelisk chamber. When I
was transported, I was in a dark place for a few seconds and a voice
spoke to me. I still remember the words: ‘Seek the heart of the
four moons. Together they can sunder the walls of my prison. For now,
eat of my fruit and be blessed’."
“Why did you not
say anything of this before?” asked Danton in shock, looking up
from his makeshift alarm system.
“I was not
certain what the reactions of the others might be,” said Luger.
“Just between you and me, I am tempted to eat the fruit to see
if gives us any more insight into this new puzzle. Would the voice
detect I am not a cultist and try to poison me or could this entity
be a benevolent being trapped by the forces of evil? Perhaps the
blessing is real."
Danton
was so shocked he could not speak for several moments. “Sheer
madness!” he spluttered finally. “Hath you not listened
when I read from the journal of Geynor Ton and he wrote of his vile imprisoned ‘Dark Lord’? This is the voice you hath
heard! I can only imagine what pernicious effects consuming this
fruit could have—it should be burned and the remnants buried
deep below the surface of the oerth for all eternity!”
“I would not eat
it before performing tests,” said Luger in a calming voice. “I
am not so rash—I will seek to determine whether it is poison
and then I shall perform an augury and ask Heironeous for guidance.”
“Foolishness.
Utter foolishness,” said Danton dismissively. “If you
continue down this path, you are not long for this world.”
“I want to know
whether this entity is good or evil, and this fruit is the clue that
will answer that question,” insisted Luger.
Danton
was incredulous. “You were there with us in that foul chamber!
Could you not feel the dark presence that chilled the very air
around us? Was that not purest evil given physical manifestation? I
repeat, this is sheer madness.”
At the other end of
the cave, Nanoc heard Danton’s animated voice rising in volume,
but he could not catch the words. Tuning out Danton and turning to
Aseneth, who stood in the mouth of the cave looking out at the night
sky, Nanoc cleared his throat awkwardly and then said:
“Ya know, Asya,
if you is still cold or something, well I could keeps ya warm. I got
all my stuff right over there ya know…”
The sorceress smiled,
stood up on her toes, and kissed Nanoc on the cheek, causing his head
to spin even more than it did when Danton started philosophizing.
“I am much
better with big coat you were giving me,” she said, “and
I will be staying by you, but letting us be taking thing slow. This
is not good time or good place. We are not knowing us for so long
yet—and I must be fixing Danton book tonight or he will be very
upset.”
“And,”
the sorceress added as Danton’s voice rose still higher, “it
is seeming he is already in very bad mood.”
***
When
morning came (+1 HP each), Luger prayed to Heironeous and then
slipped a bit farther back into the tunnel to perform a pair of
spells. He used the first to determine that the black fruit was not
poisonous in nature and, thus reassured, he used another to seek
guidance on whether he should consume the fruit. Unfortunately, the
result he received was unclear: upon completing the augury, Luger
felt that both weal and woe could result from eating the black fruit.
The cleric thus decided to stow it away for the time being until he
could make a decision.
As for Danton, he was
awakened when something solid landed on his stomach with a light
thud. The scout sat up, spluttering incoherently and searching about
for his rapier.
“There
is your book—and your love letters,” said Aseneth,
standing over the Velunese and pointing down at the journal and sheaf
of papers she had just dropped on him. “All are now being
fixed. It is interesting that you are always writing how you love
this woman and yet you are always…what is word I was hearing
in town…cheating with her…no…cheating on her with every other woman you meet. Would this be making her happy,
if she were knowing, I wonder?”
“You hath read
mine most private thoughts?” asked Danton in shock.
“It
was not my choice,” replied Asenth with a shrug. “I
had to fixing page by page—I was having this only way. You are
teaching Nanoc many things—and that is good—but I am
hoping you are not teaching him this bit of your ‘civilization’
as well.”
And with that, the
woman spun on her heel and walked off, leaving Danton alone with his
fully restored journal and letters, his joy at this restoration
tempered by the woman’s biting words.
Once the group was
ready to depart, it crossed the river at a shallow point and then
made its way south and west around the moathouse. The party rested
for a while behind the low hill where it had previously camped, using
the opportunity to survey the ruined keep once again. But there were
no signs of activity and the group soon made its way to the road and
began the trip back to Hommlet.
During the course of
the trip back, Danton spent much of the time brooding in silence
about the developments of the last twenty-four hours. He had hoped to
have a good, long talk with Nanoc, but the barbarian was almost
always in the company of Aseneth, whose presence now made the
Velunese most uncomfortable. Only when the woman was occupied in a
discussion of the spellbook of Chatrilon Unosh with Spugnoir was
Danton able to speak briefly with the barbarian.
“What fun we
had after that first meeting in Devarnish so many months ago, eh
Nanoc?” he began. “No rules, save those of the open road.
No strictures. No girlfriends or wives to weigh us down—only
women to be wooed, bedded and left when the road beckoned once again.
Ah, how nice it would be to return to those simpler times, eh?”
“I dunno,
Danton,” replied Nanoc. “We did have some good times, but
I kinda like our new friends too. Xaod was a great guy, and I’m
really glad we’re helping ol’ Spugnoir—that little
girl o’ his sure is gonna be happy ta see her dad. Tel’s
kinda mopey, but I like havin’ him around in a fight, even if
he does go all nutty sometimes. Luger’s a bit weird, but it
sure is nice havin’ our own healer…an…Asya, well,
I likes her a lot.”
“Asya?”
asked Danton, nearly choking.
“Yeah,”
said Nanoc, his eyes glazing over, “she told me ta call her
that. Sure is pretty, ain’t it? I ain’t never known a
woman called that before.”
Danton broke out in a
coughing fit that only stopped when he noticed that the woman in
black was once again at Nanoc’s side and was looking at Danton
with a knowing smile.
***
It was late afternoon
when the party finally reached Hommlet, but the summer sun was still
high in the sky. The group had encountered nothing and no one on the
road, but it left the pathway well to the east of Hommlet, seeking to
slip into town as unobtrusively as possible. The party cut between
two sizable copses of trees and then entered town near the
easternmost of the three bridges across the Imeryds Run. From there,
Spugnoir, with his hood up to hide his face, led the way along the
road that paralleled the river until the flourmill came into view.
The mill was very
large, towering over most of the other buildings around it. It was
powered by a huge waterwheel turned by the river. The only other
building close at hand was a sizable residence that Spugnoir said
belonged to the owner of the mill. Both the mill and house were
surrounded by tall, scattered trees that covered the property in
shade.
“We doin’
this my way?” asked Nanoc when the mill came into sight.
“Yes,”
replied Danton, “but I will want to search for any traps or
other unpleasant surprises—danger may be found in more than
dungeons.”
A large set of double
doors was wide open, allowing the party to walk right inside the
mill’s main room. As might have been expected, a huge grinding
stone powered by the water wheel dominated the area, while a loft
overhead was filled with grain that flowed down a chute into the
grinder. The water wheel also drove a conveyer belt with scoops to
transfer grain up into the loft. Bags of flour filled one end of the
main room. The entire place was covered with a fine dusting of raw
flour, and the air was thick with it.
Three mill workers
were present when the party entered the building, two men and a
woman.
“Hello there!”
called out Danton, when the entire party was inside the mill. The two
men looked up from their work bagging grain, while the woman in the
loft gazed down at the newcomers.
“We would like
to speak with the owner, one Karlun, I understand,” said
Danton.
“He ain’t
around,” said one of the men. “But if yer lookin’
ta buy flour, we can help ya.”
“Our interest
actually lieth in the mill itself,” said Danton, walking about
the mill floor and looking for any sign of other rooms or hiding
places. “You wouldn’t mind if we take a look around,
would you?”
“Actually,
I think Karlun would mind, called out the woman in the loft.
He doesn’t like people poking into his business, so you’d
better go. If you want to look around, you’ll have to ask him
when he comes back.”
“And when might
that be?” asked Danton.
“We dunno,”
said the man who had spoken first. “Ain’t seen ‘im
in a few days.”
“And
hath anyone else been by to visit of late?” pursued the
Velunese (diplomacy: 15+6=21).
“Well, there are
some of Karlun’s friends who been staying in the cellar,”
replied the man, “but they don’t say much and ain’t
around here a whole lot anyway.”
“They left town
already anyway,” added the woman in the loft.
“We would very
much like to take a look at this cellar,” said Danton.
“I don’t
think Karlun would want strangers just pokin’ around,”
said the man.
“Then he can
come and tell us so himself,” said Danton firmly. “Otherwise,
we mean to search it. Now, will you show us where it is, or do we
have to find it ourselves?”
“Now, see here,”
began the man, folding his arms over his chest and moving forward to
stand directly in front of Danton.
“Nanoc, if you
would,” said the Velunese nonchalantly.
“Look
here, bud,” bellowed the half-orc moving forward to tower over
the burly, but short man, “we don’t want no trouble, but
we’re lookin’ around whether ya like it or not.” (intimidate: 15-2=13)
Although the
half-orc’s genial smile and friendly tone seemed
counterproductive to Danton, his sheer physical size did cause the
mill worker to back off. He and the other man continued grumbling,
while the woman above shouted warnings that she would go in search of
the constable, but no one made any move to stop the party from
searching the mill.
Even
with these distractions in the background, it took Danton little time
to find the cellar (search: 1+10=11), for there was a large
wooden door in the stone floor behind the stacks of flour. Danton
checked it for any surprises (search: 18+10=28, listen: 15+7=22),
but neither saw nor heard anything. He then nodded for Nanoc to open
the door.
“You two stay
here and keep an eye on things,” he said to Luger and
Telemachos when Nanoc wrenched the door open. The Velunese withdrew
and activated his enchanted torch, and then followed the barbarian
down a short flight of stone wooden stairs into a dingy dirt-floor
cellar. Laid out in the dirt were four bedrolls, all of which
appeared to have been used recently. Judging by the marks in the
dirt, at least two other bedrolls had been present not too long ago.
A medium-sized trunk stood against the wall farthest from the stairs,
and a few satchels and other bags were scattered among the bedrolls.
Danton
quickly canvassed the cellar for any other items of interest or
hidden doors (search: 15+10=25), but he found nothing.
“Gather up yon
trunk and as many satchels as you can carry, Nanoc, and then we shall
examine them above with the others.”
Once
topside again, Danton set to work on the trunk, while Nanoc and the
others rifled the various satchels. Most of the latter contained
nothing but clothes, but one held a single book with an ornate
binding. As for the trunk, Danton (search:6+10=16) found no
traps of any kind on it and proceeded to attempt to pick the lock (open locks: 11+8=19). When the mechanism refused to budge, he
stood up, wiped his brow, and was about to redouble his efforts when
suddenly the sound of breaking glass could be heard somewhere above.
“What was that?”
asked Luger, withdrawing his sword.
The two mill workers
ceased staring sullenly at the party, and one of them called out:
“Sart? You still
up there? Everything okay?”
When there was no
response, one of the men ran over to a wooden stairwell on the far
side of the mill and then quickly climbed the stairs. When he reached
the top, he disappeared from view, but his shout could be heard
almost immediately thereafter:
“Fire! Run!
Fire!”
The man then came
barreling back down the stairs, while the other man was already
running pell-mell towards the exit.
“Why they so
scared of a little fire?” asked Nanoc. “We kin get some
buckets an’ put it out with water from th’ river!”
“Oh, no,”
said Luger, realization dawning.
“Get that trunk
and run!” screamed Danton.
“He is right!”
agreed Aseneth, “we must going fast!”
Not
understanding, but not wanting to argue, Nanoc scooped up the trunk
and rushed out of the mill behind the others. The crackling of flames
could now be heard from overhead and as the group charged through the
open doors of the mill and towards the riverbank, there was suddenly
the sound of rushing air and a massive explosion rocked the entire
structure, with a sudden burst of air and flame sending everyone
flying across the open space outside the mill before they crashed and
rolled into the grass and dirt (damage: Nanoc: 5, Telemachos: 8,
Danton: 7, Luger: 5).
When the party members
picked themselves up off the ground, singed and bruised, but alive,
they saw that the entire mill was now afire. The stone foundation
resisted the flames, but most of the structure was wood, and it was
obvious that, unless something was done, the building would quickly
burn to the ground. The two men who had worked in the mill could both
be seen running down the road to the west. Shouts could be heard in
several directions and assorted gawkers were beginning to gather to
watch the building burn.
________________________________________________________________
Notes for turn 33:
Several of you had other things you
wanted to do in Hommlet after going to the mill, but I wanted to stop
at this point to allow you the chance to respond to developments.
Feel free to cut and paste anything left undone into your postings
for Turn 33.
Current date/time: 16 Lipanj
592; approximately 1800.
Items
gained this turn: cockatrice feathers, unknown book, unopened
trunk
Undivided Loot previously
gained: 43 gold
Items
used/lost/destroyed/sold this turn: none
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
14/46 |
30% |
Cleric (obelisk chamber) |
| Mauser |
4/46 |
9% |
Goblin Shaman |
| Telemachos |
9/46 |
19% |
Gnoll Warleader |
| Danton |
5/46 |
11% |
Ghast |
| Luger |
4/46 |
9% |
Ghoul |
| Aseneth |
4/46 |
9% |
Young Blue Dragon |
| Xaod |
5/46 |
11% |
Chatrilon Unosh |
| Spugnoir |
1/46 |
2% |
Flying Tentacle Beast |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
57/150 |
38% |
Sarcophagus Thing |
| Mauser |
23/150 |
15% |
Shadow |
| Telemachos |
38/150 |
25% |
Gnoll Warleader |
| Danton |
12/150 |
8% |
Ghast |
| Luger |
4/150 |
3% |
Ghoul |
| Erky |
6/150 |
4% |
Twig Blight |
| Aseneth |
4/150 |
3% |
Young Blue Dragon |
| Xaod |
5/150 |
4% |
Chatrilon Unosh |
| Spugnoir |
1/150 |
0% |
Flying Tentacle Beast |
Current Status
of the Party:
Nanoc
AC: 17
Hit points: 31/47
New XP: 0
XP total: 8118
XP needed: 10,000
Equipment:
great axe, silver-plated short sword, masterwork studded leather
armor, 69 arrows, 2 quivers, backpack, waterskin, 18 days trail
rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’
rope, 1 sap, masterwork composite shortbow, masterwork shortsword, 4
iron triangles with inverted ‘Y’ , potion of cure
moderate wounds, three black cones made of some unknown substance, a
black scepter decorated with a half dozen violet gems, a small black
sphere, and a black metal tube; taken from the two cultists at the
top of the shaft: 2 sets of half-plate armor, two large steel
shields, a scroll, three potions, a set of ochre robes and a set of
black ones, a black cloak, two masterwork morningstars, a pair of
light crossbows, 20 bolts, a total of 65 gold in assorted coins,
another inverted Y pendant and an inverted ziggurat pendant; taken
from the cultist at the bottom of the shaft: full plate armor,
ochre robes, curved short sword, large steel shield, light crossbow
and a box of bolts, yet another Elder Elemental Eye inverted Y
pendant, a gleaming white pearl, unopened trunk from the flour mill.
Gold: 687
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 12/19
New XP: 0
XP total: 8118
XP needed: 10,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 11 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, scrolls with pyrotechnics and melf’s acid
arrow, waterlogged journal, 6 iron triangles with upside down ‘Y’
inside, 1 protection from fire scroll, 12 scrolls of cure
light wounds, 2 scrolls of cure moderate wounds, new journal,
notebook, pen, ink, parchment in sealed waterproof box, 5 unknown
potions from cultists in dungeon, pipe, tobacco, metal box,
whetstone, two scrolls from cultists in the dungeon, six packets of
tinder for lighting fires, gold inlaid dagger, Journal of Geynor Ton,
a folded piece of parchment with a note addressed to someone named
Festrath, a bag with a dozen gems, spider pendant, wand, tattered
black cloak with burning eye emblazoned on it, unknown tome from the
flour mill.
Gold: 272
Silver: 0
Telemachos
AC: 18
Hit points: 13/41
New XP: 0
XP total: 8118
XP needed: 10,000
Equipment: splint
mail, short sword, 2 daggers, longbow, quiver and 33 arrows, large
wooden shield, backpack, large sack, flint and steel, 21 days
rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword
+1 with special properties), honey and berries, 2 iron triangles
with upside down ‘Y’ inside, splint armor (badly
damaged in an encounter with Nanoc’s axe), large steel shield,
light crossbow, masterwork morningstar, set of ochre colored robes,
10 bolts.
Gold: 65
Silver: 210
Luger
AC: 19
Hit Points: 20/25
New XP: 0
XP total: 3568
XP needed: 6,000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail,
large steel shield, 3 belt pouches, large bag, 50’ rope, 5
torches, hooded lantern, 3 oil flasks, flint & steel, 10 days
rations, silver holy symbol of Heironeus, 3 flasks holy water, 2
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, waterskin, bedroll, iron triangle with upside down ‘Y’
inside, spherical black fruit, eight cockatrice feathers.
Spell Selection:
Level 0(4): purify
food & drink, detect magic, read magic Level 1(3+1): Summon
Monster, Detect Evil X2, Domain: Protection from Evil
Level 2 (2+1): Hold
Person, Domain: Spiritual Weapon
Turn Undead
attempts left on current day: 6
Gold: 20
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