|
Turn 33: The Hidden Cult
Chapter
1: A Darkness Gathering
Turn
33: The Hidden Cult
| Date: |
16 Lipanj (“Wealsun”), 592 |
| Location: |
Hommlet , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 4) |
| |
Nanoc (Barbarian 4) |
| |
Telemachos Rhavelle (Fighter 3) |
| |
Luger Gregorus (Cleric 3) |
| Associates: |
Aseneth
Velinax de Torquann (Enchantress 4) |
| |
Spugnoir (Potion Maker) |
“Nanoc!”
shouted Telemachos. “The evil cultists are escaping! Capture
the brigands! Fire! Alarm! Fire! Evil is afoot! Turn out! Fire! The
rest of you, grab those buckets and put out that fire! We don't know
what secrets they are prepared to burn! The secret to my uncle could
be in there! Put the fire out!”
The
Furyondian glanced about for a moment as if looking for something and
then took off running down the road after the mill workers, still
shouting as he went:
”I'm
going to catch those brigands and make them tell me everything!”
As
Telemachos ran off, Luger picked himself up off the ground and began
casting a spell at one of the fleeing men.
Danton,
meanwhile, watched with amusement as the two unburdened men rapidly
increased the distance between themselves and the heavily armored
soldier that pursued them. “Kill not both of them, O
Telemachos! Save one for the hot irons!" he yelled
encouragingly.
"Well,
lovebirds,” continued Danton, turning to Nanoc and Aseneth,
“hath either of you the physical speed or magical capacity to
aid our Furyondian fighter, or shall we have to watch yon spectacle
as he collapses half-dead, heavily laden with all that warrior's
gear?"
”Huh,
look’s like it didn’t work,” muttered Luger as the
two workers disappeared around a corner well down the street. “Guess
Tel’s on his own. We had best see if we can help save anything
of the mill.”
“Why
don’t you and our mysterious sorceress see to that,” said
Danton, “while Nanoc and I turn to other pressing business in
the moments that remain before the forces of law and order arrive on
the scene. Come with me, my boy, and move quickly. We hath some
breaking and entering to accomplish.”
While
Luger, joined by Aseneth and Spugnoir, began rounding up gawkers to
form a bucket brigade and try to get the fire under control, Danton
and Nanoc slipped away from the growing crowd and made their way to
the back of the residence of Karlun the miller. Having spotted no
signs of movement or activity through the windows of the single-level
residence, Danton had Nanoc stash the trunk from the flourmill by the
door and then easily jimmied the simple lock on the portal (open
locks: 7+8=15). With this accomplished, he and Nanoc ducked
inside.
The
Velunese knew he only had a matter of minutes to search the house, so
he ordered Nanoc to simply ransack the place and made no priority of
subtlety (search: 16+10=26). Five minutes later, Danton saw
the militia captain Elmo approaching the flourmill at a run with
several armored men in tow. He knew that the fire would keep Elmo
occupied for some time, but also wanted to be present to explain his
version of events before anyone else could offer a differing account.
“Come, Nanoc, we
must rejoin the others,” Danton ordered.
“But, Danton,”
complained the half-orc, “we ain’t found nuthin! No
obelisks, little cultist necklaces or anything!”
“Not entirely
true,” said Danton as the pair slipped through the back door
once more. “We know that Karlun had a wife and three children
and that none of them, nor anyone else, hath been in this house for
days. What significance these bits of information may have remains to
be seen.”
***
In the end, the mill
burned down to its stone foundations. The fire had simply advanced
too far by the time that enough people turned to trying to extinguish
it. When the excitement ended, with the mill a smoldering ruin, and
most of the crowd had dispersed, the party was left with Elmo and a
handful of his militia volunteers to explain what had transpired.
Relying
on Spugnoir, who was known to Elmo and well regarded by him, to
confirm his words, Danton told the militia captain an essentially
truthful, if truncated, version of all that had transpired at the
moathouse and in the mill, showing the man the journal of Geynor Ton
to explain why the group had come to the flourmill in the first
place. Danton emphasized that the party had nothing to do with the
fire, and theorized that the cultists had started the blaze in an
effort to cover their tracks (diplomacy: 15+6=21).
Much to the party’s
relief, Elmo accepted Danton’s account of events. Asking the
party to keep him informed of any developments, he then departed to
find the mill workers and organize a search for the missing Karlun
and his family.
By this time, with
Telemachos having returned from his fruitless chase, the party
members gathered up their things, including the trunk Nanoc and
Danton had salvaged from the mill cellar, and made their way into the
center of town. Although the group was exhausted and wanted nothing
more than to retire at the inn for the evening, they made one other
stop first, accompanying Spugnoir back to his residence on the
western side of town.
When the group
approached the house in the growing dusk, Nanoc told the potion maker
to stand behind the others while he went to the door. When he
knocked, both Haunor the dwarf and ten-year-old Renne answered it.
“Hi, little
girl,” said the barbarian with a huge smile, “Nanoc has
come back and we got a surprise for you…you’ll never
guess who is a waitin’ outside for you!”
At that point,
Spugnoir stepped around the bulk of Telemachos and the girl’s
eyes lit up.
“Daddy!”
she shrieked, running around Nanoc and into her father’s arms.
Spugnoir picked the girl up and twirled her in the air.
“Huh, you lot
actually did it,” grunted Haunor. “I can’t believe
it.”
“Well,
Spugnior,” said Nanoc when he saw that the others were anxious
to make their way to the inn, “I is really glad you is home
with you daughter. Looks like we gotta go an’ explore more
stuff, but you oughta stay here. You know them healing potions we
bought was real helpful…guess ya don’t have any more o’
those? O’ course I am sure there is other potions that would
help us?”
“With me
having been gone for so long, I imagine the stocks must be pretty
low,” replied the potion maker, “but I’ll get back
to work right away. I’m afraid I can’t afford to give
potions away, not with Renne to support, but I owe you all my life,
so what I will do is sell you any potion you want at the price
it costs me to buy the components—that’s usually about
half the normal selling price. That’ll be my way of saying
thanks and helping you against the cult.”
“That’s
mighty nice of ya,” said Nanoc. “We’ll prob’ly
stop by in a couple days ta see how yer doin and what ya got in
stock. In the meantime, you take care an’ take care o’
yer daughter.”
“Don’t
worry,” replied Spugnoir. “I’ve learned my lesson;
my days of exploring the moathouse alone are done.”
***
After returning
Spugnoir home, the party made its way to the Inn of the Welcome Wench
for a much-needed night’s rest. Each of the party members
secured his or her own room for the night and most of them retired
early.
Luger,
however, chose to spend the evening in the inn’s restaurant.
The cleric was still disturbed by the unsettling feelings he had
received from the bartender Maridosen the last time he visited the
inn. Over the course of the evening, Luger watched the woman
surreptitiously, noting once again her unpleasant personality and the
constant arguments she had with both the other inn staff and paying
customers. At one point, the cleric asked Heironeous to help him
detect the presence of evil (detect evil) and he again felt a
very strong negative reaction when he approached Maridosen under the
pretext of ordering a drink.
“She could simply be an unpleasant person of bad moral character,”
the cleric mused to himself late in the evening as the restaurant
slowly emptied, “but perhaps it is more than that. I’ll
have to tell Danton about her in the morning and see what he thinks.”
***
Nanoc had finished
bathing and dressing in clean clothes when the knock came on his
door.
“Asya, that
you?” he asked hopefully.
“What? No. Tis
I, Danton. Now open up, quickly,” came the irritated voice of
the Velunese through the door.
“Oh, I was jus…”
began Nanoc as he opened the door.
“None of that
now,” said Danton brusquely as he pushed past the barbarian.
“Shut that door. I want to get that trunk opened forthwith, but
not with prying eyes all about.”
Nanoc
looked about in the hallway to verify that Danton was indeed,
disappointingly, alone. He then shut the door and watched as the
Velunese slid the heavy trunk to the center of the room, set out his
tools, and went to work on the container—once again taking
great care to examine the trunk with extreme caution before making
another attempt to open it (search: take 20: 20+10=30).
Although Nanoc grew
bored watching Danton pore over the trunk from every conceivable
angle and complained loudly and repeatedly that he had other things
to do, Danton ignored him. His painstaking efforts were rewarded when
he discovered a tiny, carefully hidden rune that blended into the
dark stain on the wooden trunk’s surface.
“I hath missed
this earlier at the mill,” he mused aloud. “Perhaps was
Olidammara who made my fingers fumble and prevented me from opening
the trunk then and there.”
Unable
to open the trunk without disturbing the rune, Danton turned to
trying to remove the arcane mark by scraping it from the wood. He
feared what would happen if he removed only a part of the marking, so
he sought to take it all off at once (disable device: 13+9=24).
Unfortunately, although most of the rune came off in the single swift
cut Danton made, one small corner did not, and the results were
instantaneous.
There
was a flash of greenish light, followed by a splash of a green liquid
from the trunk that shot at Danton and sprayed across the room to hit
the bed behind him. Danton (reflex save: 11+6=17;success) managed to roll out of the way and avoid most of the spray, but he
still caught some of it on his right side and felt acid burning
through his clothes and skin (5 damage).
The Velunese screamed
in pain, and Nanoc, reacting quickly, grabbed Danton and dunked him
in the still-full, although very dirty, water of the bathtub. A
mouthful of the dirty water silenced Danton’s screams and by
the time Nanoc hauled him out of the water, the worst of the burning
from the acid was over. Danton still had nasty burns all along his
right arm and side, however.
“Aw, buck up,”
said Nanoc when Danton finally sat shaking and wet on the floor of
the room. “That’s nothing Luger can’t fix. Look
what ya did ta my bed—it’s in way worse shape.”
Indeed, while Danton
had taken only a glancing hit from the acid spray, the bed had taken
a direct one. The acid had cut an inch long swathe through the bed,
ruining blankets, mattress and even the frame. The floor between the
trunk and the bed was not in much better shape.
“Yer payin’
fer that, not me,” said Nanoc firmly. “So we gonna find
out what’s in that there box an’ if it was worth all the
screamin?”
Ignoring
both Nanoc’s taunts and the lingering pain from the acid,
Danton turned to painstakingly working on the lock that still held
the trunk shut (open locks: take 20: 20+8=28). It took try
after frustrating try, but after 45 minutes of effort, Danton finally
managed to trip the cleverly designed mechanism of what was
unquestionably one of the most sophisticated locks he had ever
encountered.
When he finally opened
the lid and looked inside, with Nanoc gazing over his shoulder,
Danton saw that the trunk was filled with gold coins interspersed
with a number of other items, including yet another ochre colored
robe, what he immediately recognized as a professional disguise kit,
and a single piece of parchment. Danton withdrew the latter item and
read aloud the short note penned on it:
“Master Dunrat,
Your mission to
establish a base in Hommlet and uncover the lost shrine under the
moathouse is of the utmost importance. Uncover whatever treasures of
the Dark Lord you can, seal the shrine again, and bring the objects
to the Temple of All-Consumption. When you are ready to return,
wagons can be obtained from Tal Chamish in the nearby village of
Rastor to haul whatever you have found back to the crater.
Yours,
Naquent.”
“What the heck
does all that mean?” asked Nanoc. “I got the part ‘bout
Hommlet, but who are all those people ya mentioned?”
“That remains to
be seen,” grunted Danton. “Assuming the Hommletian clergy
wish to pay us to find out, of course. But for now, I go in search of
Luger and salve for my wounds. Perhaps he can cleanse me of the reek
of your bath water as well.”
“But what about
my room?” complained Nanoc. “Ya pretty much wrecked it!
The bed is ruined and even the floor is a mess! I can’t sleep
anywhere here!”
“Complain to the
bellhop or sleep in the barn, I care not,” said Danton as he
slipped back out the door. “Once again I hath suffered grievous
wounds, and for what? A bit of gold and a cryptic missive portending
nothing but trouble. I need a drink—or two.”
***
“Uh, Asya?”
said Nanoc, trying to whisper as he stood in the hall knocking on the
woman’s door, but fearing that his voice carried throughout the
upper level of the inn. “Danton kinda trashed my room an’
I was wonderin’ if I could stay with you tonight…”
The door opened before
Nanoc could finish his sentence. Inside stood the sorceress in a long
black floor-length sleeveless nightdress. Nanoc’s mind grew
cloudy at the sight of her and he suddenly found it difficult to
speak. However, Aseneth smiled slightly, opened the door wider,
motioned for Nanoc to come in, and then shut the door behind him.
***
After
Danton tracked down Luger and the cleric healed the effects of the
acid and the scout’s lingering wounds from the expedition to
the moathouse (11 HP gained), Luger went and found Telemachos
brooding in his room and used his remaining healing power to patch up
the Furyondian (13 HP gained). Thereafter, each of the three
retired to his room for the night. Telemachos and Luger fell asleep
immediately, while Danton stayed up writing in his journal for
another hour. But, well after midnight, even the Velunese finally
turned in for the night and fell into a deep, exhausted sleep.
***
[Listen: Danton:
6+7=13, Luger: 18+3=21, Nanoc: 12+4=16, Telemachos: 17+0=17]
Luger was fast asleep
when some faint sound jolted him away from dreams of his old life in
Greyhawk. Distantly, he heard the sound of a key turning in a lock,
the faint slide of a door moving across a wooden floor and creaking
slightly on its hinges, and then light footfalls on the floor. This
succession of sounds finally jolted the cleric’s eyes open just
in time for him to see Maridosen, now wearing black leather armor
rather than an apron, standing over him with a rapier in one hand and
a dagger in the other.
As the dagger plunged
towards his chest, Luger rolled out of the way and off the bed,
tangled in the sheets as he went. He crashed to the wooden floor with
a loud thump, screamed, “Help!” at the top of his lungs,
and then scrambled to disentangle himself.
***
Telemachos was torn
from a fitful sleep by Luger’s scream. He sat up in bed, gazing
about the dark room for the source of the sound. When he looked
toward the hallway, he saw that the door to his room was open and a
shadowy figure stood in the entryway.
“Telemachos,”
came a deep voice from the figure. “It is I, your uncle Jaroo.
I have regained my senses and come to aid you in the search for your
father.”
***
Danton
was awakened by both Luger’s scream and the sound of someone
speaking…or chanting…inside his own room. When he sat
up, he too saw that his door was open and a tall, cloaked man stood
in the doorway making arcane gestures and uttering words of power. As
Danton leapt out of bed, the man finished chanting and the scout felt
all of his muscles lock up as he crashed headfirst onto the floor (will save: 6+1=7; fail).
***
Sleeping under a
blanket on the floor in the center of Aseneth’s room, Nanoc was
awakened when someone tripped over him in the dark and then crashed
headlong to the floor at the side of the sorceress’s bed. A
fraction of a second later, Luger’s yell tore through the
night. While Aseneth sat up in bed with a start and the interloper
got up off the floor, Nanoc discarded his blanket and threw himself
at whoever or whatever had sought to sneak into Aseneth’s room.
[Initiative: Nanoc:
7, Telemachos: 20, Luger: 4, Aseneth: 15, Others: 13 ]
When
Nanoc launched himself at the shadowy figure near the bed, it spun
to face him, and a female voice began to call out what sounded to the
barbarian like a spell. Nanoc punched the figure in the face as hard
as he could (attack: 7+9=16; hit; 7 subdual damage), but the
woman still finished the spell. Nanoc then felt an unwelcome presence
in his mind, but managed to wall it off and ignore its bidding (will
save: 17+2=19; success).
Before
the barbarian could throw another punch, he heard Aseneth shout
something and then the room was filled with blue light from the
sorceress’ staff. In the light, Nanoc could now see that the
woman he faced was the same one who had been in the top of the
flourmill when the party searched the place the previous day. The
woman began to cast another spell, but Nanoc hit her again (attack:
12+9=21; hit; 6 damage). This time the punch was too much for the
woman to take, and she collapsed unconscious to the floor.
“Look out!”
shouted Aseneth, standing on the bed in her nightdress and pointing
towards the door with her glowing staff.
Nanoc
spun about just as two warriors, a human and a half-orc, both wearing
heavy armor, barreled into the room and attacked him with sword and
greataxe. Bereft of his own armor and his axe, Nanoc was defenseless
and was hit twice (22 damage total) and driven back into the
room towards Aseneth. The sorceress fired off twin beams of energy
that slammed into the human attacker, blasting him off his feet and
sending him careening into a chest of drawers by the door, the
furniture shattering under the impact.
“Here, taking
this!” yelled Aseneth, throwing Nanoc her staff so that he
would have something to defend himself with against the burly
half-orc that stalked him with its greataxe.
Nanoc
caught the staff, but his wounds slowed him just enough that when the
other half-orc swung its huge axe at him, he was unable to bring the
staff up to block in time. The axe caught him full in the stomach (hit for 16 points) and the staff slid from Nanoc’s
fingers as he collapsed to the floor. The last thing he saw was the
armored half-orc stalking towards Aseneth and the bed on which she
stood, defenseless without her staff.
***
“Uncle Jaroo!”
said Telemachos excitedly as he jumped out of bed. There were all
manner of loud sounds in the background, but the soldier ignored them
as he moved forward to embrace his great uncle. “I was so
worried about you! I really need your help! You won’t believe
everything that has happened. Father is missing and mother is
besieged by villains!”
“Of course, of
course!” replied Jaroo as Telemachos threw his arms around the
druid in a great bear hug. “I’ll be happy to help
you—just as I did your uncle!”
The
next thing Telemachos knew, Jaroo’s fists were pounding into
his kidneys and the old man had smashed him in the face with a
devastating head butt (7 damage total).
With his head spinning
and his breath ragged, Telemachos staggered backwards and fell over
the bed. As he did so, the form of his uncle shifted before his eyes.
For a brief moment, Jaroo took on a pale white featureless shape with
an elongated head, and then he shimmered again. When Telemachos
rolled to the far side of the bed and was on his feet once again, he
looked up and saw…himself on the other side of the room.
“I think I’ll
be Telemachos now!” said whoever or whatever stood on the other
side of the chamber. “Maybe I’ll have to pay a visit to
this mother of yours…wouldn’t that be a surprise for
her! Her doting—or is it doltish—son comes a calling!”
“Like
hell you will,” said Telemachos, the threat to his mother
shaking whatever doubts remained in his mind about attacking what
might or might not be his uncle. The fighter grabbed up Shatterspike and his shield and strode around the bed to take the fight
to…himself.
The
false Telemachos continued to attack with his powerful fists, and he
managed to strike the real Furyondian once (hit for 5 points),
but the copy was at a disadvantage because of the longer reach that Shatterspike gave Telemachos (attack: 11+10=21; hit; 12
damage). The soldier slashed his foe once, blocked its fists
with his shield, and then ran the creature through (attack:
20+10=30; critical hit; 21 damage).
It was a strange
experience for Telemachos, cutting himself down, but when the body of
his foe hit the wooden floor, it altered once more, this time
shifting back permanently to the strange white, elongated, vaguely
humanoid body he had seen briefly when it ceased to look like his
uncle. The warrior might have liked to examine it further, but now
the sounds of combat nearby finally caught his attention and he
stalked out into the hall to find out what was going on.
***
By
the time Luger finally managed to disentangle himself from the sheets
and grab up his sword and shield, Maridosen had jumped up on the bed
and was leaping down at him with her rapier leading. Luger knocked
the blade aside with his shield and then slashed through her leather
armor with his own sword (attack: 18+5=23; hit; 8 damage).
Snarling,
the woman drove Luger back, slicing a nasty gash on his left arm for
good measure (hit for 6 damge). Luger struck the woman a
second time (attack: 20+5=25; critical hit; 8 damage), but she
kept right on coming. As if that were not enough, out of the corner
of his eye, the cleric saw another intruder stride through the
doorway and stalk towards him. A male voice uttered some sort of
incantation, and then the newcomer reached out and tried to touch
him. Fearing some baleful effect, Luger knocked the man’s hand
aside with his shield, but this distraction allowed Maridosen to
strike him again (hit for 3 points).
Hard
pressed by two attackers, Luger found his back against the wall. He
swung wildly and ineffectively against Maridosen (attack: 9+5=14;
miss), while screaming:
“I could really
use some help here!”
Unfortunately,
from the sounds of combat and screams coming from all directions, it
seemed that the rest of the party was equally occupied and no help
was likely to be forthcoming. Maridosen hit the cleric yet again with
another light slash of her rapier (2 damage), and, with his
strength flagging, she easily dodged his counterstroke (attack:
4+5=9; miss).
Luger’s other
attacker was once again chanting and moving forward as if to try once
more to touch him, when suddenly a loud voice boomed out behind the
man:
“Two against
one? Not very sporting. Why not have a go with me? Just what is this
stupid cult of yours up to anyway? And what the hell did you do with
my uncle?”
Stunned,
the chanting man spun around just in time to take Shatterspike full in the chest as Telemachos rushed into the melee (attack:
17+10+2=29; hit; 12 damage). The sudden attack ruined the man’s
spell and, as he tried to recover and perform another incantation,
the Furyondian hit him again, just as hard as the first time (attack:
15+10=25; hit; 12 damage).
Telemachos’
sudden appearance left Luger facing only one foe, but it still
appeared that Maridosen was more than a match for the cleric, at
least bereft of his armor as he was. She cut Luger once more (hit
for 4 damage) and then leaped out of the way of his counterattack (attack: 4+5=9; miss).
“Come
on! Spill your guts before I spill them for you!” bellowed
Telemachos as he pressed the attack on the spellcaster, ruining spell
after spell. (attack: 7+10=17; hit; 11 damage). Although badly
wounded by the Furyondian’s whirlwind of attacks, the man
neither offered any answer to his questions nor sought any quarter.
When Telemachos finally cut him down, he was trying to fire off one
last spell (attack: 16+10=26; hit; 12 damage).
Across
the room, Luger lunged forward, catching Maridosen off guard (attack:
13+5=18; hit; 7 damage) and finally managed to get his back off
the wall. The ‘bartender’ managed to hit him once more (4
damage) and Luger knew that he could not keep fighting much
longer. With the last of his strength, he knocked Maridosen’s
rapier aside and slammed his sword into her abdomen (attack:
17+5=22; 5 damage). With this strike, the woman’s legs gave
out underneath her and she collapsed to the side—falling right
through the glass of the window that looked out on the street below.
With the fight
apparently over, Luger collapsed against the wall, while Telemachos
rushed to his side, both to support him and to ensure that Maridosen
was truly finished.
When the Furyondian
looked out the window, he saw that the bartender’s body was
twisted and unmoving on the cobblestones below. Lights were appearing
in buildings in all directions and there were screams and shouts from
the lower level of the inn.
***
When
the hold spell hit Danton and he collapsed face first on the
floor, he could still see that the man who had cast the spell quickly
retreated from the room, presumably to deal with the rest of the
party. Several seemingly endless minutes ran by while Danton lay
unable to move, but forced to listen to all the mayhem in the rooms
around him as whoever had raided the inn tried to kill all of his
friends and associates. After a while, much of the fighting died
down, but while there was clearly still a melee going on in at least
one room, Danton finally felt some sensation returning to his limbs.
He climbed to his feet as quickly as he could, grabbed up his rapier,
and rushed into the hallway. He ran first to Nanoc’s room,
where the door was open, but there was no sign of anyone.
Rushing on, Danton
came to the next room—that of Aseneth. Here he found a scene of
utter chaos and carnage. Bodies were everywhere. Near the door, a
dead armored man lay atop a shattered dresser. In the middle of the
room, Nanoc lay bleeding on his stomach on the floor next to a
black-clad woman who appeared to be unconscious. On the far side of
the room, by the window, Aseneth lay in a pool of blood on the ruined
bed, while at the foot of the bed there was the body of an armored
half-orc. This half-orc’s body was covered in acid, and a tiny
green viper that was all too familiar to Danton sat coiled on its
face, biting it again and again.
“If anyone else
be alive,” screamed Danton, “get in here forthwith. Nanoc
and his enchantress are both near death or worse! And bring mine
pack—it doth contain healing scrolls aplenty!”
In the end, it was a
near thing with both Nanoc and Aseneth, but the presence of Luger
proved crucial. Although the cleric had none of his own healing magic
available, he was able to make quick use of one after another of
Danton’s scrolls—without the slowness and potential for
mistakes that were always present when the Velunese did the reading
of the magic—and to save the lives of both the barbarian and
the sorceress. Luger used additional scrolls on himself and
Telemachos, just in case other enemies made an appearance.
[Total of 7 scrolls
used: Nanoc to 9 HP, Aseneth to 8HP, Luger to 10 HP, Telemachos to 24
HP]
While
Luger did the healing, Danton quickly looted the bodies of what
turned out to have been a total of six attackers, collecting weapons
and armor in a pile, while removing other, smaller and more
interesting items, including numerous potion bottles, from sight and
stashing them in his pack. Save for the dead spellcaster who had
attacked him and then Luger, none of the attackers wore any
identifying symbols. The spellcaster, however, wore an inverted
ziggurat pendant around his neck that was identical to one the party
had found on one of the cultists at the moathouse. [See the list
at the end of turn for all the items Danton has found.]
Then it was time to
deal with the authorities again. This time Elmo brought a full dozen
armed and armored men with him. By the time he arrived, all of the
other guests and staff had fled from the inn and a huge crowd had
gathered in the street outside. Danton once again did the talking,
explaining that the party had been fast asleep when a group of
interlopers slipped into all of their rooms at once. How this was
accomplished became apparent when Elmo and Vesta Gundigoot, the
manager of the inn, found the inn’s master key on the body of
Maridosen in the courtyard. Danton blamed the attackers for all of
the havoc and damage wreaked in the inn, including the mysterious
acid that had ruined the bed and scored the floor in Nanoc’s
room. This last comment provoked a raised eyebrow from the barbarian,
but mercifully for Danton, Nanoc was preoccupied with Aseneth’s
injuries and did not say anything.
Other than the former
bartender, none of the attackers were recognized by Elmo or any of
the other locals. However, with one survivor, the woman from the
flourmill, Elmo was hopeful that he could get some answers. Although
Danton wanted to question the woman himself, the militia captain
insisted on taking her into custody and his men hauled her off.
When
the excitement finally died down, the party was forced to relocate to
the inn’s common sleeping room on the first floor, since all of
their rooms save Danton’s had been devastated and would need
days, if not weeks, of repair work before being usable again. Nanoc
and Telemachos took turns watching over the others for the remainder
of the night, but there were no further disturbances. In the
morning, Aseneth performed an incantation that allowed her to
determine which of the party’s many newly acquired items were
magic. This in turn enabled Nanoc and Telemachos to make a trip first
to the Old Trading Post to sell off unwanted non-magic items, and
then a visit to Harris Karl, the armorer, to see about fitting a suit
of captured plate mail for the soldier (50 gold paid for this).
In
exchange for the vast quantity of goods they sold to Joman Dart,
Nanoc and Telemachos obtained a total of 1950 gold pieces, which,
when combined with the 480 gold coins found in the trunk from the
flourmill and the 1200 gold Dart paid for the twelve gems Danton had
found in the moathouse, made for a healthy haul of 726 gold for each
of the five party members. Aside from the items sold, Telemachos
claimed the suit of full plate armor to be refitted, along with a
steel shield, while Nanoc took the excellent quality greataxe (masterwork greataxe) that the half-orc warrior who had
attacked him and Aseneth had carried. Numerous other items determined
by Aseneth to be magic, but not yet identified, remained in the
party’s possession.
Nanoc
spent most of his newly acquired funds ordering the upgrading of his
composite shortbow to allow him to make better use of his incredible
strength (converted into mighty composite shortbow allowing use of
up to +4 strength bonus—400 gold paid). Although the bowyer
was initially incredulous at how powerful Nanoc wanted him to make
the bow’s pull, the man assured the barbarian that it could be
done and that arrows fired from the bow would be able to punch
through steel—if the wielder could somehow manage to draw the
string back to fire the weapon.
Because both Nanoc and
Telemachos were only requesting the reworking of existing items
rather than commissioning the creation of new weapons and armor, both
were told that their modified items would be ready the following
morning.
While Nanoc and
Telemachos dealt with matters of reequipping and of selling unneeded
items and Luger passed the morning in quiet meditation, Danton sat
with Aseneth in the restaurant of the inn, which was filled with
locals who did little more than stare at the two outsiders and talk
off all that had happened in town the previous day, from the
destruction of the flourmill to the nighttime raid on the inn.
“Nanoc is a most
useful fellow, is he not?” said Danton nonchalantly at one
point. “Although not the brightest, he is a very capable
warrior with a good heart. He also seems entirely taken by you—a
most useful situation from your point of view, I must imagine.”
“What do you
mean?” asked Aseneth. Although Luger had healed the worst of
her injuries, she still had an obvious black eye where someone had
hit her with a blunt object during the chaotic melee the night
before. Yet somehow this blemish did not diminish her beauty in the
slightest and all of the local men in the inn stared at her as they
always did. The fact that now, back at the inn rather than on the
road, she dressed much as she had when Danton had first set eyes on
her two weeks previously, also proved a distraction for more than
just the local men.
“Some
people might take advantage of Nanoc’s naiveté and of
such devotion in order to try to make him some sort of lackey, or
reduce him to the status of a musclebound bodyguard or the like,”
said Danton, watching Aseneth’s reactions closely (sense
motive: 4+4=8; failure).
“Someone like
you?” shot back the sorceress.
“No,” said
Danton firmly. “Although I cannot deny that Nanoc is convenient
to have around, ultimately he is my friend and I would not abuse that
trust. I hope you would not either.”
“Where I am
coming from,” began Aseneth, “every woman who is having
gift of being witch like me is wanting to find man who will fight for
her—protecting. My friends from Rinloru would saying Nanoc is
too young for me, but I am thinking he could be one for me and I do
not care what others would saying—friends or you.”
Danton might have
pushed the conversation further, but at this point Nanoc and
Telemachos returned, with Luger in tow. When the barbarian saw how
Aseneth was dressed, he nearly fainted, and Luger and Telemachos had
to help him into a seat at the table when it seemed he might careen
into another group of patrons.
“So,” said
Luger, when everyone was seated, “what’s our next step?”
________________________________________________________________
Notes for turn 34:
Please send postings for the next
turn by the end of Saturday, December 2nd.
Current date/time: 17 Lipanj
592; approximately 1200.
Items
gained this turn: See listings below for most changes. New items
found in the trunk from the flourmill and taken from cultists who
raided the inn are listed here. These items have not been divided and
are not listed under any individual entry below: 8 potions, inverted
ziggurat pendant, a ring, a bead, two feathers, a wand, and a scroll.
Aseneth has determined all of these items are magic, but has not
identified their specific natures. Other, non-magic items from the
trunk include a disguise kit, the letter to Master Dunrat, yet
another ochre colored robe, and the gold that has already been
divided.
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold this turn: See listings below for
changes.
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
15/52 |
29% |
Festrath |
| Mauser |
4/52 |
8% |
Goblin Shaman |
| Telemachos |
11/52 |
21% |
Spellcaster in Inn |
| Danton |
5/52 |
10% |
Ghast |
| Luger |
5/52 |
10% |
Maridosen |
| Aseneth |
6/52 |
10% |
Young Blue Dragon |
| Xaod |
5/52 |
10% |
Chatrilon Unosh |
| Spugnoir |
1/52 |
2% |
Flying Tentacle Beast |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
58/156 |
37% |
Festrath |
| Mauser |
23/156 |
15% |
Shadow |
| Telemachos |
40/156 |
26% |
Spellcaster in Inn |
| Danton |
12/156 |
8% |
Ghast |
| Luger |
5/156 |
3% |
Cockatrice |
| Erky |
6/156 |
4% |
Twig Blight |
| Aseneth |
6/156 |
4% |
Young Blue Dragon |
| Xaod |
5/156 |
3% |
Chatrilon Unosh |
| Spugnoir |
1/156 |
0% |
Flying Tentacle Beast |
Current Status of the Party:
Note: known magic
items listed in green.
Nanoc
AC: 17
Hit points: 34/47
New XP: 960
XP total: 9078
XP needed: 10,000
Equipment:
masterwork great axe, silver-plated short sword, masterwork studded
leather armor, 69 arrows, 2 quivers, backpack, waterskin, 16 days
trail rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent,
50’ rope, 1 sap, masterwork mighty composite shortbow,
masterwork shortsword, 6 iron triangles with inverted ‘Y’
, potion of cure moderate wounds, three black cones made of
some unknown substance, a black scepter decorated with a half dozen
violet gems, a small black sphere, and a black metal tube;
a scroll, three potions, a set of ochre robes and a set
of black ones, a black cloak, an inverted ziggurat pendant; ochre
robes, a gleaming white pearl, spare suit of full plate mail
Gold: 1078
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 18/19
New XP: 960
XP total: 9078
XP needed: 10,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 9 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch,scrolls with pyrotechnics and melf’s
acid arrow, old journal, 6 iron triangles with upside down
‘Y’ inside, 1 protection from fire scroll, 5
scrolls of cure light wounds, 2 scrolls of cure moderate wounds,
new journal, notebook, pen, ink, parchment in sealed waterproof box,
5 unknown potions from cultists in dungeon, pipe, tobacco,
metal box, whetstone, two scrolls from cultists in the dungeon,
six packets of tinder for lighting fires, gold inlaid dagger, Journal
of Geynor Ton, a folded piece of parchment with a note addressed to
someone named Festrath, spider pendant, wand, tattered black
cloak with burning eye emblazoned on it, unknown tome from the
flour mill.
Gold: 998
Silver: 0
Telemachos
AC: 20
Hit points: 35/41
New XP: 960
XP total: 9078
XP needed: 10,000
Equipment: full
plate mail, short sword, 2 daggers, longbow, quiver and 33 arrows,
large steel shield, backpack, large sack, flint and steel, 19 days
rations, waterskin, bedroll, tent, 1 sap, Shatterspike
(Longsword +1 with special properties), 2 iron triangles with
upside down ‘Y’ inside.
Gold: 741
Silver: 210
Luger
AC: 19
Hit Points: 15/25
New XP: 960
XP total: 4528
XP needed: 6000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail,
large steel shield, 3 belt pouches, large bag, 50’ rope, 5
torches, hooded lantern, 3 oil flasks, flint & steel, 8 days
rations, silver holy symbol of Heironeus, 3 flasks holy water, 2
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, waterskin, bedroll, iron triangle with upside down ‘Y’
inside, spherical black fruit, eight cockatrice feathers.
Spell Selection:
Level 0(4): none
Level 1(3+1): Detect Evil, Domain: Protection from Evil
Level 2 (2+1):
Domain: Spiritual Weapon
Turn Undead
attempts left on current day: 6
Gold: 746
|