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Turn 34: Loose Ends

Chapter 1: A Darkness Gathering

Turn 34: Loose Ends

Date: 17 Lipanj (“Wealsun”), 592
Location: Hommlet , The Viscounty of Verbobonc
Players: Danton Verbrugge (Rogue 4)
  Nanoc (Barbarian 4)
  Telemachos Rhavelle (Fighter 3)
  Luger Gregorus (Cleric 3)
Associates: Aseneth Velinax de Torquann (Enchantress 4)
  Spugnoir (Potion Maker)

While the others pondered his question, Luger set out his own theories and plan of action for the party:

“It looks to me like ‘Uncle Jaroo’ was a doppleganger,” began the cleric. “Growing up with Mauser, you'd think I would have suspected as much from your descriptions. Nevertheless, if that thing had taken up residence in Jaroo's home, perhaps we should search it for any more clues about the cult. Maybe we'll find the real Uncle Jaroo tied up in a closet or something. If Jaroo is not found, I will be truly sorry for your loss, Telemachos. Not to sound callous, but as Jaroo's only relative, you are his heir. Maybe Jaroo left behind something that will aid us in our fight against the cult.”

“I also think we should pay the church of Pelor a visit and fill in the clergy about the moathouse obelisk,” continued Luger. “I think it should be destroyed or at least covered so no one else can excavate it. If these cultist are planning to take the obelisk to their temple, I have no doubt that they will continue to send more men to the moathouse and possibly to Hommlet to collect their prize. It’s bad enough the town has to go without bread for the coming weeks, but I don't think we want more of these cultists on the loose.”

“Well, now,” mused Telemachos. “I don't know if you are calling mine good uncle a name or saying he was that foul creature. It is a grievous thought that that vile thing might have killed him and assumed his identity. I can only hope for the only slightly less disturbing possibility that my uncle is safely at home suffering from his ailment and was simply touched by this thing as I was. Let us not lose hope yet. My heart cannot bear it. Let's head over there right now. I pray you have one of those detect evil spells to cast on his apprentice. If things are as I fear, I have one more cultist to slay . . . this one very, very slowly. We may be here for weeks so that I may properly carry out the task!”

“What say you, Danton and Nanoc?” asked Telemachos, looking at the two men. “Are you game for solving this riddle once and for all? Shall we head over to mine great uncle's home and find out about him and his apprentice?”

“I'm for it,” said Luger, before Nanoc or Danton could say anything. “Maybe we can find your real uncle and he can help you with your search for your father. With any luck, maybe he'll know what is going on with this cult too.”

With Nanoc preoccupied by staring at Aseneth across the table, Danton spoke next:

“I hath heard tales of creatures such as assumed the shape of Jaroo ... but I must confess, I hath never associated Mauser with such things. In sooth, was he a doppleganger, Luger? 'Twould explain many things....'Twould also seem right to check Jaroo to see if he is, in fact, dead and gone. Such a mission I gladly undertake for mine friend, Telemachos, and gratis. As for the moathouse, obelisk and further leads on this despicable cult, I prefereth cash.”

”I hath had mine journal waterlogged and more recently been waylaid at an inn by cultists and burned with acid,” continued Danton. “Peril is found aplenty here in Hommlet, so much is obvious. But where, I ask, is the reward commensurate withal? To mine eyes, 'tis lacking ... and sorely. Verily, there are problems of enormity in this town. Luger, your god drives you to clash with the wicked men who live here. No doubt, Nanoc's kindly heart wilt equally drive him. If Jaroo still liveth, Telemachos wilt feel compelled, and if Jaroo hath been slain by this cult, vengeance might call equally strong for rejoinder.”

”But what for Danton Verbrugge?” asked the scout bitterly, his voice carrying across the restaurant. “Where is his meat and bread in all of this? Hath I been once played patsy by mine erstwhile Velunese overlords, and now be played the same by dithering, cheapskate clergy? 'Tis an impossibility! So, onward to Jaroo's, I say. But beyond this, I want money for mine labors, plain and simple.”

“Well, Fellahs,” said Nanoc finally, tearing his gaze away from Aseneth for a moment. “I don’t mind goin’ ta check on Tel’s uncle. Maybe that there thing jus’ took his shape to fool Tel an’ Jaroo is still sittin’ back at his shack. As far as this here cult, they ain’t nothin’ but evil, and they needs to be gotten rid of. I think we gots all the proof we needs. And that there one priest said if we had the proof, well they’d be helpin’. I think we done a lot for this town, and I agrees with Danton. If’n the want more from us well they oughta hire us. Otherwise once we get done wit Jaroo I think oughta make for the temple. Ain’t that right Asya?”

“That is very right,” said the sorceress firmly. “We were finding much things value in moathouse. Is probably same or better in ruined temple. Unless someone is paying very much money, we should go where we are wanting, doing what we are wanting. Artifacts of power we are finding in lost places—not here in town.”

“Darn right!” said Nanoc, pounding his fist on the table so hard that it nearly spilled Danton’s drink in his lap. “We gotta explore the temple and this ‘ghost town’ nearby. But let’s get goin’ ta the grove now and see what’s what with Tel’s uncle.”

With their decisions made, the party members quickly exited the Inn of the Welcome Wench, passing several carpenters and other artisans in the hallway on the way out. From the sounds coming from upstairs, it sounded as if the renovations required in the aftermath of the previous night’s mayhem were already well underway.

As the group trudged up the hill towards the grove high above, Telemachos offered words of caution:

“When we arrive, we must tread lightly at first if we are to prevent any cultists, including possibly that assistant of his, from getting away, especially if they know what has happened to him and if there is a cure for my uncle’s malady.  I want to start by reconnoitering the surrounding area as thoroughly as possible.  Once we’ve done that, if any of you spell-casters have any kind of spell to detect evil or evil intent, we should employ that first on my uncle’s assistant and then on anyone else who may be present.”

“After that,” continued the Furyondian, “I will question the chap and try to judge his reactions.  We'll inform him that the members of the cult are all dead and that any other cultists will be slowly tortured for what they have done. We'll inform him of the shapechanger and watch his reaction, then demand to see my uncle, not taking no for an answer.  We'll search the grounds thoroughly as well, roughing anyone up who gets in the way.”

At Telemachos’ direction, when the group neared the grove, the individual members fanned out to observe and approach it from several different directions. After the group had effectively surrounded the cluster of trees and watched it for a half hour, not seeing any signs of movement or activity during that time, Telemachos signaled the others to join him in moving inside.

Other than the rustle of the wind through the trees and the sounds of small birds and other animals, the grove was completely quiet. No one was about either in the small open area at the center of the grove, nor in the little wooden house where Jaroo resided. There was no sign of Yundi, the druid’s apprentice, anywhere, nor of the wolf that had always accompanied the boy.

Led by Danton (search: 10+10=20), the party rifled through all of the contents of the small house and the surrounding area, making two discoveries in rapid succession.

First, while poking around a rock pile on the edge of the clearing at the center of the grove, Nanoc found blood on several rocks. Upon closer inspection and the removal of some of the rocks, the barbarian discovered the body of Yundi and that of a wolf. As far as Luger could tell (healing: 10+9=19), it appeared that both the apprentice druid and the wolf had been slain by blades sometime during the last twenty-four hours.

Not long thereafter, Danton found an area in the dirt floor of Jaroo’s house that appeared to have been disturbed or excavated at some point. Finding a pair of shovels outside amidst the druid’s gardening implements, Telemachos and Nanoc set to digging in the floor of the house. Soon a foul smell began to waft up from the ground, and before long the pair of warriors had unearthed a filthy blanket covering what everyone had already guessed was most likely a body.

Steeling himself for what he knew he must do, Telemachos looked down at the body in the blanket when Nanoc removed it from the hole in the floor and pulled back the covering. Although the body was in bad shape after what must have been weeks in the ground, Telemachos could still just barely recognize its features as those of his great uncle.

“O, cruel fates!” moaned the soldier, looking away as quickly as he could. Nanoc wrapped the body in the blanket once more and then took it outside for a more proper burial.

“Why have the gods turned so against mine family?” asked Telemachos. “Why? What have we done to merit such divine retribution? My father is lost, my mother assailed by men of ill repute, while I wander the world unable to learn or find anything that would offer the slightest glimpse of hope! Uncle Jaroo was my last chance of aid in my quest and he is foully murdered by cultists and creatures of nightmare. My quest has failed!”

“I have had enough of this place!” spat Telemachos as he walked out of the small house in search of fresh air. “Good Danton, are you ready to leave this pit from hell yet? Let us be off! I know not if I can stand one more hour in this place!”

“I understand your sentiments, my friend,” said Danton consolingly as he joined the Furyondian outside. “I too would leave this place, but there remain a few things we must seek to accomplish here before departing, including speaking with the cheapskate clergy and the local authorities. Although I can promise nothing, perhaps we may yet learn something more of your uncle’s unjust fate or find some other clue that would guide our actions.”

***

After re-burying Jaroo in his grove and finding nothing else of value or interest in the area, the party marched down the hill once again. Once back in the center of town, the group went in search of the militia captain, Elmo. After a half hour of inquiries, the party finally found Elmo and several of his men on the riverbank near the burned out shell of the flourmill. Elmo stood on the grassy bank near several bodies, while most of the men with him were in the water, diving down repeatedly in search of something.

“I’m afraid we found Karlun and his family,” said the militia captain when the party approached. Pointing down at the waterlogged bodies of a woman and two children that lay at his feet, with ropes tied around their arms and legs, he continued, “While searching the house and the surrounding area, one of my men spotted something strange at the bottom of the river this morning, and it turned out to be the whole family. Someone bound them all, tied rocks to their legs and then sank them in the river, probably by pushing them off a boat. Karlun and one of his sons are still at the bottom, but we’ve now found all five.”

“These cultists are pure evil!” said Nanoc angrily. “Sneaking around killing old folks and kids, trying ta kill people in the night while they’s sleepin’. They’re rotten to the core and need ta be eliminated—every last one!”

“We also managed to track down the mill workers,” continued Elmo. “They say that the man with the beard—one of the ones killed in the attack on the inn last night, arrived nearly a month ago. Karlun presented him and his associates to the mill workers as friends from out of town. They took up residence in the cellar under the mill and mostly kept to themselves, except for the woman, who began working in the mill. Then, approximately a week ago, Karlun and his family disappeared. I don’t know what it all means, but it would appear that Karlun was either an associate of these men that they subsequently betrayed, or he was simply duped and killed by them.”

“And what of the one we took alive last night?” asked Danton. “Hath she offered any information?”

“No,” said Elmo, “but upon searching her, we discovered that she is not human—at least not entirely. Whatever she is, she has small horns hidden by her hair, cloven feet, and some sort of animal-like tail. I have never seen anything like it, but it is clearly not natural—her very presence somehow feels wrong.”

“I have seeing such things,” said Aseneth, “in Rinloru. When dead taking our city, they were having some creatures—demon—with them. Sometime demon and person together making thing like this…woman…some part is person and some part is demon.”

Luger nodded. “They are rare, but not unheard of—in Greyhawk they were called ‘tieflings’—a mix of human and demon, but all evil. This one should be judged and then put to the sword.”

“Hath the woman or whatever she may be offered any information on the cult or its activities?” asked Danton.

“No,” said Elmo. “She rants and raves constantly about how her ‘Dark Lord’ will destroy us all, but is either unwilling, or too incoherent, to answer questions. She is like a caged beast, constantly seeking to escape and kill her captors. I mean to turn her over to Rufus and Burne at the keep today—she is more than we can hold and I fear to leave her unguarded for even a moment. By writ of the Viscount, Rufus and Burne are the lords of Hommlet and they have the authority to decide her fate.”

The party stayed with Elmo while the last of the bodies were removed from the river, and Danton told the militia captain about the apparent murders of Jaroo and Yundi. Hearing this, Elmo insisted that the party take him and his men to the grove so that he could see what had happened with his own eyes.

By the time that Jaroo and Yundi’s bodies had been unearthed and reburied yet again and the party had answered all of Elmo’s questions, it was late afternoon. Although Telemachos remained listless and anxious to leave town, Danton and Luger insisted on a visit to the Temple of Pelor in the center of town. Once there, the group found the chief cleric, Yether, and his acolyte, Nerris, and told them of all that had transpired in the moathouse, including the discovery of the great obelisk and other strange objects the party had seen. They also revealed the presence of cultist elements in Hommlet and the deaths of Jaroo, Yundi, and of Karlun Fies and his family. In order to bolster their words, Danton, Nanoc, and the others also showed the clerics the strange pendants they had recovered from the cultists and some of the other weird items they had found in the caverns under the moathouse.

While the young acolyte Nerris was in a state of shock by the time Danton finished his tale, the older, more experienced Yether seemed more saddened than anything else.

“Although I have only lived in Hommlet for two years,” said Yether, “I felt from the outset that this was a place where both the light and the dark are strong. There are good people here and they have fought and defeated great evil twice in the past, yet that evil is strongly rooted here too. That vile temple is a blight on the entire region and, even ruined, it draws evil men and creatures like moths to the flame.”

“Some wisdom at last,” grunted Danton. “You Hommletians have got a first-rate problem on your hands, no doubt about it, and if there is a remote chance that my associates and I are to be part of the solution, a substantial reward had better be offered … not to mention reasonable compensation for our previous and current efforts. After all, we hath already rooted out a substantial cultist cell here in town, and smashed a second cultist force bent on plundering the moathouse for dark ends. But we are through with pro bono work for the local clergy, and have had enough of endangering our lives for little profit or compensation. What little we hath gained thus far hath largely been sold and re-cycled merely to obtain healing for another foray.”

“Danton is right,” said Aseneth approvingly. “There is much dark and evil in world and we are all having own problems. My city is much more bad than is Hommlet—has being totally ruined. If Hommlet wanting us help, must helping us.”

“It’s not that we like the cultists,” explained Nanoc. “We hate ‘em, but there’s just not a lot we can do about it if we got no help. Things’re pretty okay fer me, but Tel an’ Danton an’ Asya gots their own problems an’ we gotta think ‘bout that too, ya un’erstand?”

“All too well,” replied Yether. “I am too old to join you, and Nerris here is too young, but we will do what we can. Although I was not born here, Hommlet is my home now. I can offer you assistance in two ways: First, if you need my help to persuade others in town to act, you shall have it. It is all too clear now that the darkness is rising once again and we must act before it is too late. Second, whenever you wish it, you may have shelter here at the temple, as well as what healing and other support we can provide—without charge—as long as you are fighting the dangers that threaten the town.”

Danton scowled, but Yether held up his hands placatingly. “I can offer no more! This church is small and new—we simply have no money for a reward! If a reward is to be given, I fear others must provide it, for we cannot.”

“Shoot, we ain’t talkin’ ‘bout gold!” protested Nanoc. “Least I ain’t. Heck, I could waltz inta any old dungeon and get gold. I want somethin’ better—this axe I took from that cultist guy is pretty good—better made than my old one, but it still ain’t magic. What I’m getting at is this: Grundar says fight fire wit fire, so if’n you want me to take out that there obelisk or something like that, I is gonna need a magic axe or some magic armor or somethin’, not jus gold!”

Danton looked as if he were about to protest as well, but Luger intervened.

“The valor and commitment of the followers of Pelor is known to all. Your offer is most gracious, and we know that we can count on you when the time comes. Come now, Danton, we have other tasks to undertake.”

“Take these scrolls with you,” said Yether, handing four sheets of parchment to Luger. “May they serve you well.” (Luger now has two new scrolls of cure light wounds, one of cure disease, and one of neutralize poison.)

With Danton muttering under his breath the entire way, the party made its way out of the Temple of Pelor and to the nearby Church of St. Cuthbert, where the group was able to obtain an audience with no less than Canoness Y’dey herself when Danton and Nanoc withdrew the many upside-down ‘Y’ and inverted ziggurat pendants the party had recovered in both the moathouse and in Hommlet.

Y’dey and her associates, Terjon, Calmer and Derim, sat with the party in a small office-like room while Danton once again told the story of what the party had learned in and under the moathouse and what had transpired since the group returned to Hommlet.

“These symbols are familiar to me,” said Y’dey, pointing at the pendants Danton had laid out on the table in front of her, “as are the four-sided statues you described seeing. While these are the holy symbols of the Elder Elemental Eye,” she said, pointing at the inverted Y pendants, “these others are the symbols of Tharizdun,” she said, pointing at the inverted ziggurat pendants, “and this Geynor Ton’s mention of the ‘Dark God’ refers to Tharizdun as well. The four-sided statues are depictions of Tharizdun’s followers.”

“What is Tharizdun?” asked Luger. “I’ve never heard of such a deity.” (knowledge—religion: 2+4=6)

“That does not surprise me,” said Y’dey. “Few who yet live know of He of Eternal Darkness. Tharizdun is a thing of an ancient time, old and evil. He is the living embodiment of entropy—cold, darkness, nothingness. He was imprisoned long ago when he sought to unmake existence itself, and for the sake of all life and the very universe itself, we must hope that he remains forever so imprisoned.”

“But what does such a being have to do with the cultists of the Elemental Eye, the Temple of Elemental Evil, and all that has happened in and around Hommlet?” pressed Luger.

“I do not know,” said Y’dey. “While we had always thought that it was Zuggtmoy and Iuz who were behind the rise of the Temple, perhaps the cult of the Elder Elemental Eye was secretly involved in creating the Temple—certainly their efforts to excavate the moathouse for lost relics of the Temple would suggest such is the case. But finding acolytes of Tharizdun in league with the cult of the Eye…I find that greatly disturbing, but I cannot fully discern its import. You must leave me know—I have much to ponder and decisions to make.”

“But, we hath more to say…” protested Danton, frustrated at not even having had a chance to make a pitch for compensation for the party’s efforts.

“You heard the Canoness,” said the gruff Terjon firmly, standing up from the table and folding his arms in front of his chest. “We’re done here.”

“We shall be in touch,” said Calmer in a more friendly tone. “When we have had time to think things through, someone will get in touch with you at the inn.”

Thus effectively shown the door, the party returned to the Welcome Wench for an evening meal. Later, when the group retired to the common sleeping area for the night, the party kept watches until morning, just as it would have done in the wilderness. With the events of the last few days, Hommlet now seemed a much darker place than it had before.

In the morning, Nanoc and Telemachos, accompanied by Aseneth, went out to pick up their refitted equipment—Nanoc’s shortbow and Telemachos’ plate mail. Next the trio paid a call on Spugnoir. While Aseneth requested the potion maker’s assistance in identifying the various cultist items she had determined to be magic, Nanoc inquired as to what potions Spugnoir had available.

“I’d specially like ta know if ya got anything ta boost strength, offer curing, cure poison, or, if ya get turned into rock an’ paralyzed, somethin’ that will fix that. Ya got anything like any o’ that? I still ‘member those stony rats from the lair o’ those funny little birds an’ I didn’t like that sight one bit.”

Spugnoir had only one potion in stock meeting any of Nanoc’s descriptions, which he sold to the barbarian at a hefty discount (potion of bull’s strength sold for 150 gold). Spugnoir promised to get to work producing additional potions and he was also able to identify many of the magic items the party had recovered, particularly the potions.

Subsequently, when the trio returned to the inn, Aseneth distributed the items Spugnoir had identified, keeping what she described as “pure magic” items for herself, including a ring, a brooch, a spellbook, a wand and a scroll, while giving two healing potions and two feathers to Telemachos, a bead of force and a healing potion to Danton, a healing potion to Luger, and two healing potions and a potion of bull’s strength to Nanoc.

Most of the items required no explanation, but Aseneth did tell Telemachos the purpose of the feathers:

“This will making magic bird to take message to someone no matter how far—anywhere in world. You could writing mother for sure since knowing where she is. I am not knowing if would work for father—but maybe bird can find person who is lost. It is magic, after all.”

Stunned at the possibility of delivering a message unerringly to his mother or even to his lost father, if he yet lived, Telemachos emerged from the melancholy that had taken him when he learned that his great uncle was indeed dead.

“Could he send a message back to me?” he asked excitedly.

“Is not working like that,” said Aseneth with a shake of her head. “Message going one-way only—but if is working, you could tell him where you are and what is happening with mother.”

“Wow,” replied the soldier. “I’ll have to think really carefully what to write and to whom since I’ve only got two feathers, but this is…incredible. This could change everything.”

After lunch, Aseneth announced that she and Nanoc would be gone for the afternoon. After the pair departed, Telemachos began writing letter after letter to each of his parents, only to shred each one and start over, while Danton wrote idly in his journal and Luger rested and meditated on all that had transpired since he left Greyhawk.

Meanwhile, Aseneth led Nanoc up the hill south of the river until she found a shady spot under a tree not far from the keep. The pair then sat and the woman withdrew a book, paper, and writing implements and handed them to the barbarian.

“Today, Nanoc, you will start learning how is reading—you will needing this one day if will being leader of men. We start learning with how are letters.”

***

It was only the next morning, after breakfast, when visitors finally came looking for the party at the Welcome Wench. By this time Luger had healed all of the party’s remaining injuries and everyone was anxious to get underway again, whatever the destination might be. It was Elmo and Calmer who found the party in the common room and asked the group to join them for a private conversation outside. Once outside the inn, the group
walked down to the riverbank behind the inn.

“We and the Canoness have spoken with Rufus and Burne,” began Elmo when the group was out of earshot of anyone else. “They agree the danger is real and have decided on a course of action with the Canoness. Supported by the Church of St. Cuthbert, Burne will send part of his garrison to the moathouse to seal the place up—particularly this obelisk chamber—against any further intrusions. At the same time, my militia will post warnings about strange goings-on in town and urge the townsfolk to report any unusual activities or unknown persons seen in town or on the roads. In this manner, we can secure the town and the moathouse.”

“At the same time,” said Calmer, picking up the story, “we would like you all to continue your investigations, wherever they may lead. For now, we can offer you little more than safe haven and support in Hommlet when needed, but you have the assurance of Rufus and Burne that you will be richly rewarded—both by them and the Viscount himself—if you are able to determine the true nature of this threat and root it out. I know this is not the up-front reward you might like, but if the town is truly in the danger we fear it is, we will need all available resources to strengthen its defenses until such time as the threat is eliminated. What say you to this proposal?”

________________________________________________________________


Notes for turn 35:

Please send postings for the next turn by the end of Wednesday, December 6.

Current date/time: 19 Lipanj 592; approximately 1000.

Items gained this turn: all listed below in individual entries

Undivided Loot previously gained: none

Items used/lost/destroyed/sold this turn: none

FOES DEFEATED:

Active party members listed in green.

This Chapter:

Character Foes Defeated Percent of Total Most Powerful Defeated
Nanoc 15/52 29% Festrath
Mauser 4/52 8% Goblin Shaman
Telemachos 11/52 21% Spellcaster in Inn
Danton 5/52 10% Ghast
Luger 5/52 10% Maridosen
Aseneth 6/52 10% Young Blue Dragon
Xaod 5/52 10% Chatrilon Unosh
Spugnoir 1/52 2% Flying Tentacle Beast

Entire Campaign:

Character Foes Defeated Percent of Total Most Powerful Defeated
Nanoc 58/156 37% Festrath
Mauser 23/156 15% Shadow
Telemachos 40/156 26% Spellcaster in Inn
Danton 12/156 8% Ghast
Luger 5/156 3% Cockatrice
Erky 6/156 4% Twig Blight
Aseneth 6/156 4% Young Blue Dragon
Xaod 5/156 3% Chatrilon Unosh
Spugnoir 1/156 0% Flying Tentacle Beast


Current Status of the Party:


Note: known magic items listed in bold.

Nanoc

AC: 17

Hit points: 47/47

New XP: 0

XP total: 9078

XP needed: 10,000

Equipment: masterwork great axe, silver-plated short sword, masterwork studded leather armor, 69 arrows, 2 quivers, backpack, waterskin, 16 days trail rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’ rope, 1 sap, masterwork mighty composite shortbow, masterwork shortsword, 6 iron triangles with inverted ‘Y’ , 2 potions of cure moderate wounds, three black cones made of some unknown substance, a black scepter decorated with a half dozen violet gems, a small black sphere, and a black metal tube; a scroll, three potions, a set of ochre robes and a set of black ones, a black cloak, two inverted ziggurat pendants; ochre robes, a gleaming white pearl, spare suit of full plate mail, 2 potions of bull’s strength, potion of cure light wounds.

Gold: 928

Silver: 220


Danton

AC: 15 (16 vs. one opponent)

Hit points: 19/19

New XP: 0

XP total: 9078

XP needed: 10,000

Equipment: rapier, 6 daggers, light crossbow, studded leather armor, quiver with 33 bolts, bedroll, backpack, flint & steel, thieves picks, waterskin, 9 days trail rations, hooded lantern, gold ring engraved with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning Torch,scrolls with pyrotechnics and melf’s acid arrow, old journal, 6 iron triangles with upside down ‘Y’ inside, 1 protection from fire scroll, 5 scrolls of cure light wounds, 2 scrolls of cure moderate wounds, new journal, notebook, pen, ink, parchment in sealed waterproof box, 5 unknown potions from cultists in dungeon, pipe, tobacco, metal box, whetstone, two scrolls from cultists in the dungeon, six packets of tinder for lighting fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of parchment with a note addressed to someone named Festrath, spider pendant, a wand, tattered black cloak with burning eye emblazoned on it, disguise kit, letter to Master Dunrat, ochre-colored robe, bead of force, potion of cure light wounds.

Gold: 998

Silver: 0

Telemachos

AC: 20

Hit points: 41/41

New XP: 0

XP total: 9078

XP needed: 10,000

Equipment: full plate mail, short sword, 2 daggers, longbow, quiver and 33 arrows, large steel shield, backpack, large sack, flint and steel, 19 days rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword +1 with special properties), 2 iron triangles with upside down ‘Y’ inside, 2 quall’s feather tokens, 1 potion cure moderate wounds, 1 potion cure light wounds.

Gold: 741

Silver: 210


Luger

AC: 19

Hit Points: 25/25

New XP: 0

XP total: 4528

XP needed: 6000

Equipment: longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail, large steel shield, 3 belt pouches, large bag, 50’ rope, 5 torches, hooded lantern, 3 oil flasks, flint & steel, 8 days rations, silver holy symbol of Heironeus, 3 flasks holy water, 2 healer’s kits, backpack, cleric’s vestment, traveler’s clothing, waterskin, bedroll, iron triangle with upside down ‘Y’ inside, spherical black fruit, eight cockatrice feathers, scrolls of cure light wounds (2), cure disease, neutralize poison, potion cure light wounds.

Spell Selection:

Level 0(4): Detect Magic X2, Read Magic, Purify Food&Drink
Level 1(3+1): Summon Monster, Detect EvilX2, Domain: Protection from Evil

Level 2 (2+1): Hold PersonX2, Domain: Spiritual Weapon

Turn Undead attempts left on current day: 6

Gold: 746


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