|
|
Turn 38: The Temple of Elemental Evil
Chapter
1: A Darkness Gathering
Turn
38: The Temple of Elemental Evil
| Date: |
26 Lipanj (“Wealsun”), 592 |
| Location: |
Outside the Temple of Elemental Evil , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 5) |
| |
Nanoc (Barbarian 5) |
| |
Telemachos Rhavelle (Fighter 5) |
| |
Luger Gregorus (Cleric 4) |
| Associates: |
Aseneth
Velinax de Torquann (Enchantress 5) |
Deciding
to continue snooping about for as long as he thought safe, Danton
carefully scanned the walls of the compound and the roof of the
temple for any sign of hobgoblin lookouts, but spied no one in either
location. Then, in order to get a better look at the southern end of
the compound, which was mostly obscured by the thick shrubs that ran
across the courtyard, he picked his way carefully through a small
opening in the spiky plant growth.
Once through the barrier, Danton
found himself in an empty, worn portion of the compound that smelled
of damp fur. Aside from the relatively intact tower and the two
largely collapsed structures that had been visible from the other
side of the hedge, Danton could also now see the source of the smell
that drifted to his nostrils: six large black dogs lounged about in
this part of the courtyard. Several were asleep, but others were not.
One, in particular, sat with its head held high, testing the air with
its nostrils. Remembering his unpleasant experience with the dragon
at the moathouse, Danton quickly withdrew back through the thorns and
exited the courtyard through one of the holes in the outer wall. From
there, he made his way back to the party’s hiding place in the
trees north of the keep.
After Danton announced his
presence, Aseneth dispelled what little remained of his invisibility
and the scout explained all that he had seen in and around the ruined
compound. When he had finished, Danton set out his views on what it
all meant and how the party should proceed:
“This
information isn't far different than what Xaod led us to expect,”
he said, “hobgoblins and more hobgoblins. The whole place
stinketh to high hell and hath an especially sinister feeling about
it. But we hath come this far for a reason and we knew we'd be up to
our necks in hobgoblin blood, so let's be about it. You'll have to
all follow me on the path I think best, given where I hath espied all
of the hobgoblins and their dogs. Before spying the animals, I
favored entering the temple grounds by climbing through holes in the
wall and initially bypassing the hobgoblins positioned at the outer
gate—poking about the tower and structures at the rear of the
compound there instead. But the dogs would immediately smell us, or
at least they would smell Nanoc, and doubtless alert the entire
compound with their barking. Tis likely better to find a way to
eliminate the guards at the front right from the outset if we wish to
enter the temple unannounced.”
”We'll
have to take out the two 4-hobgoblin groups simultaneously since they
art in eyesight of one another,” continued Danton. “Methinks
that we'd best divide the group for that effort, placing our best
fighter -- I'm thinking you, Nanoc, meaning no offense to anyone else
-- in the Temple steps assault. After all, we must prevent any
hobgoblin from dashing into the temple and warning those inside.
Thus, if possible, 'twould be best to encloak the Temple steps in
magical silence the instance before Nanoc and Luger storm them.”
“At the
same time, Telemachos can lead the attack on the outer-gate guard,
with me and mine unworthy fighting skills in tow. If I cannot carry
mine own weight and the battle last longer out there, Nanoc and Luger
canst come to our aid. Plus, Aseneth can be positioned somewhere
betwixt the two, preferably hidden or protected somewhat by rubble or
the like -- that-a-way, she can use her powers to aid whichever group
needeth help the most. “
”That
is my plan,” concluded Danton. “Tis based upon what I
hath seen, but, as I am neither soldier nor strategist, I welcome any
comments and am willing to defer entirely to other, better tactics.”
“I
could provide the silence your plan calls for,” said Luger. “I
currently have two such spells that we could use tonight if you wish.
I could cast one on a bolt, which could then be shot into the wall
just above the guards' heads. I could also cast it on one of weapons
the hobgoblins are holding. The silence radiates 15 feet from its
center but it will last only four minutes so we'd have to act
quickly.”
”Also,”
added Luger, “I
would not count the cult out just because the entrance is blocked by
hobgoblins. You told me about the gnolls that ambushed you at the
moathouse. Maybe the cult is using the same tactic here but with
hobgoblins. If we play this right, I don't see the eight hobgoblins
we know about being much of a challenge.”
”Shucks
they is only 8 o' them,” said Nanoc. “Why I bet we can
bash the first four and have them done by the time the second four
shows up. Plus If we make the first ones so they can't be heard, well
heck the last four won't even know. But, I'll go with you guys plan
if you don't wanna just bash. Heck I can take them four by meself I
bet. I'd sure like to try out my new bow...I got it strung wit a
extra strong pull. Here try pullin this bow string,” he
finished with a laugh, handing the bow to Danton.”
Danton
rolled his eyes and handed the bow to Luger without bothering to try
to pull back the string. The cleric hefted the bow as if to fire it
and then tried to pull the string. He huffed and puffed for several
moments, during which time the string moved no more than a fraction
of an inch.
Finally exhaling loudly, Luger
handed the bow back to Nanoc.
“Do
you…” he said, pausing to take a breath, “shoot
arrows with this…or…do I just plant my feet…and
let you shoot me?”
Nanoc slapped
Luger so hard on the back the cleric nearly fell over. “Hah!
That’s a good one! I’ll have ta remember that!”
bellowed the barbarian. “Arrows o' course! See it pulls back
real easy like this. “ Nanoc demonstrated by pulling the string
back with little effort. “Anywho, what is nice is this makes
the arrow hit harder and it'll dig in deeper--doin' more damage. Boy
o' boy I wanna shoot me a hobygoblin right now.”
“If
will helping with planning, I am having wand for invisibility,”
interjected Aseneth. “Can only using so many time, but enough
for all if want using. I was also knowing we would be having big
fightings here, so have two spells ready for big ball of fire. This
will killing many creatures, but we should only be using far away.”
Telemachos
blanched visibly at this comment, but only Danton noticed
Furyondian’s reaction.
“Hey,
that sounds great!” said Nanoc excitedly. “See
now, we can take out them first four, and when the others come a
runnin' to help 'em, Asya can throw a big ball o' fire on 'em. That'd
be great.” Nanoc paused as a thought occurred to him and his
expression changed. “O' course I remembers at that there Nulb
place, them balls o' fire were pretty loud. Everyone know'd we're a
here then, eh?”
”Hmm,”
mused Luger. “I wonder if my silence spell would completely
mask the sound of a fireball if they were both cast at the same
spot... Brings a whole new meaning to ‘silent, but deadly.’
But in any case, I really don't think these eight are going to give
us much trouble. I'm much more concerned about what reinforcements
lie inside. Then again, what better way to find out exactly what
we're up against then to blow the damn door down?”
Danton shook
his head. “Mine own thought is that we ought to massacre the
sentries on the Temple steps first, regardless of any other tactic.
If we don't want to split our forces between outer gate and Temple
steps, 'tis fine with me. After all, if we attack the Temple step
sentries first, the outer gate sentries will probably come to us.
Thus, I defer to those more martially inclined amongst us.
Like
Luger, mine greatest concern is not the eight hobgoblins that we see
but, rather, those that we don't -- in particular, others
inside, or elsewhere, who may be alerted. I doth not like the
possibility of having to fight guerrilla-style exchanges for every
room and corridor inside that Temple. Thus, above all, I favor
stealth ... in moving, in searching and even, where possible, in
killing. That is why I favor waiting until our cleric and mage's
magical selection hath been revised to favor stealthy movement. I
also favor using Aseneth's wand of invisibility tactically, based
upon what we find inside the Temple. In other words, I don't think
invisibility is necessary for vanquishing the outer guards, but, once
inside the temple, 'twould be very useful to have at least some of us
invisible. In particular, I am thinking of mineself -- I could go out
in advance of the main group, by, say, 20 or 40 feet or so, depending
on the circumstances, to scout about and look for traps or hidden
doors. But, as mine awful encounter with the moathouse wyrm remindeth
me, some things there are that can see invisible beings, and I doubt
not that this Temple might contain such foes, hobgoblins
notwithstanding.
For
all these reasons, I'd ask Aseneth not to use her fire blasts
until the circumstances are such that all stealth and secrecy is lost
... or unless our very survival dependeth upon such magicks. Thus,
good Luger, I think it not wise to ‘blow down’ the outer
door to the Temple -- 'twould squander any element of surprise we
might have. Remember: we hath no idea whatsoever how many hobgoblins
are in yon Temple. Do we really want to fight them en masse? I
thinketh not.”
Luger nodded
reluctant assent. “Fighting a score of these buggers would be a
glorious battle, eh Nanoc? But, of course, Danton is right. Perhaps
Aseneth and I can test the silent fireball at another time, as I
think it would make quite an effective weapon. Stealth is probably
best, but we cannot leave these eight sentries to block our retreat
should we need to do so or flank us within at the worst time.
Telemachos, who had been watching
Nanoc and Aseneth in silence throughout this exchange with an unusual
expression on his face, finally shook himself free of whatever inner
thoughts had preoccupied him and addressed the group:
“Nanoc
and I can dispatch a couple of hobgoblins. There is no need to camp
and waste our time. We have ample spells and sharp weapons to fight
our way in and give battle. We cannot sit around all the time and
wait for everyone to prepare for just the right spell in the right
situation. Let us attack! But rather than split our forces, let us
attack the inner guards all together first and then dispatch the
others who cannot raise the alarm as quickly as good Danton here has
said. Magic-users, save your magic for when we truly need it. Let us
attack and rid the world of a few of these hideous creatures and be
done with this foul temple.”
“Yeah,
I like Tel's plan,” said Nanoc. “Nice and simple. We
ain't got no waitin' to do with that one.”
“I am agreeing,” said
Aseneth approvingly. “Sneaking and direct force are good
combination.”
“Either plan is fine with
me,” said Luger. “Let’s just make sure the horses
are well hidden so they are not stolen…or eaten…while
we are gone.”
Danton sighed. “And so goeth
Danton Verbrugge once more into the breach. Olidammara preserve us.”
***
After securing the horses a hundred
yards into the forest, the party slipped through the trees to
approach the temple compound from the west. Once past the front wall,
Danton led the group out of the trees and up to a hole in the outer
west wall. Once there, Luger judged that he was already within range
to cast his silence spell. He began the incantation, targeting it on
the huge, open outer doors of the temple, even as the others poured
through the hole in the wall and moved towards the temple stairs at a
jog.
Once the silence spell was cast,
the party ran flat out across the remaining open ground to the huge
stairs, with Luger moving as quickly as he could to catch up to the
others. The first warning the hobgoblins at the door had that
something was amiss actually came from their fellows at the outer
gate, who heard the sound of pounding feet on the stones of the
courtyard and peered inside to see what was happening. Seeing the
party, they shouted warnings to the hobgoblins at the door. Although
these presumably were not heard by those at the door, the commotion
at the gate nevertheless drew the attention of the other hobgoblins,
who could at least see that something was going on and came out of
the doorway to look about at the top of the stairs. At that point,
all hell broke loose.
[Initiative: Hobgoblins: 18,
Nanoc: 6, Telemachos: 13, Danton: 11, Aseneth: 18, Luger: 14]
The four hobgoblins at the gate
rushed en masse into the compound and towards the stairs, but they
were nearly two hundred feet away when the melee began. Of the four
at top of the stairs, three held their ground to await the party’s
attack, while the fourth spun on his heel and ran through the
doorway.
“Aseneth!” screamed
Luger, “get that runner!”
While the others rushed up the
steps, Aseneth stopped at the bottom and fired off three magical
projectiles at the fleeing hobgoblin. The missiles appeared with a
crackle of magical energy and flew through the air, falling
completely silent as they neared the doorway. Although no sound could
be heard, the bolts of energy slammed into the retreating hobgoblin’s
back and sent him crashing to the floor of a hall beyond the doors.
Moments later, Nanoc, Telemachos,
and Danton reached the top of the stairs to confront the three
remaining hobgoblins there. The three humanoids made the most of the
advantage of higher ground, seeking to use their longswords to knock
the attackers back down the stairs, but to little effect. As their
blades were blocked or dodged one after the other, the outbreak of
melee produced no sound whatsoever.
After knocking aside the sword of
the hobgoblin that blocked his way forward, Nanoc cut the creature in
half with a single mighty swing of his axe (attack: 8+12=20; hit;
19 damage). Telemachos’ attack was less flashy, but equally
deadly—the Furyondian felled his foe with a single precision
strike to the neck (power attack +5: 19+11-5=26; hit; 13+5=18
damage).
Facing the last hobgoblin standing
at the top of the stairs, Danton managed to strike the creature in
the arm (attack: 10+5=15; hit; 2 damage), but the cut was
nowhere near fatal.
Judging that he had time enough for
one shot at the hobgoblins running across the courtyard before they
drew into melee range, Nanoc hefted his new bow, took aim and fired
off a shaft at the lead humanoid (attack: 19+9-2=26; hit; 6
damage). The shot struck the hobgoblin full in the chest,
punching right through its leather armor and knocking it off its
feet. The creature crashed to the paving stones of the courtyard with
a wild spin, nearly knocking over two of the other humanoids that
were right behind it. Nanoc silently punched his fist in the air,
shouted something that no one heard, and then withdrew his axe once
more.
While Nanoc feathered the running
hobgoblin and Luger and Aseneth rushed up the stairs to occupy the
doorway, Telemachos moved to assist Danton with the last of the door
guards (power attack +5: 12+11-5=18; hit; 12 damage). The
Furyondian struck down the hobgoblin with such cold-blooded precision
that Danton, who had just dodged another attack from the creature and
been about to counterattack, found himself standing dumbfounded at
what had happened.
When the three surviving hobgoblins
from the gate reached the stairs, Nanoc, Telemachos, and Luger stood
to face them. Now the party enjoyed the advantage of higher ground
that the other hobgoblins had previously held. At the same time,
Danton and Aseneth stood in the doorway, gazing inside and looking
for any signs of activity. When they saw none, Danton nodded towards
the woman and she followed him inside. When the pair reached the body
of the guard the sorceress had felled with her magic, Danton grabbed
the body by the boots and began dragging it across the floor back
towards and through the door—all in complete silence.
Outside, the hobgoblins threw
themselves at the party’s line of blades with abandon, but to
little effect. Their sword strikes were easily blocked or dodged and
then Nanoc struck down one (attack: 10+12+1=23; hit; 8 damage),
while Telemachos methodically cut down another with Shatterspike(power attack +5: 20+11-5+1=27; critical hit; 23 damage).
Luger, facing the final hobgoblin, struck it a solid blow (attack:
17+6+1=24; hit; 5 damage) with Geistblatt, but failed to
kill the creature. In a panic, seeing its fellows cut down all around
it, the hobgoblin flailed away at Luger, but he blocked its sword
with his shield and then ran it through with his enchanted blade
(attack: 19+6+1=26; hit; 11 damage).
When the short battle ended,
Luger’s magical silence remained in effect, so, after the
warriors removed the bodies of the hobgoblins from where they could
be seen from inside the temple, the party moved just far enough into
the hall beyond the doors to be able to converse in low tones.
“Now the time hath come for
me to move ahead of the group once more—silent and
invisible—seeking to espy secret doors, traps, and potential
alarms,” said Danton. “Wait here until I return to urge
you forward. And be ready—once stealth is irreparably lost, I
mean to remain in the group. Aseneth, the invisibility, if you
please.”
The sorceress withdrew a slender
wand from her pack, uttered several unintelligible words, and pointed
the wand at Danton. As the Velunese disappeared before the eyes of
all the others, he could not help but note the wild look in the eyes
of Telemachos as the Furyondian watched Aseneth perform her magic.
The entry hall in
which the party stood was huge, nearly sixty feet wide and of similar
length. The floor of the area was made of reddish-brown stone
squares. Dim light from the setting sun filtered through the
stained-glass windows high above, casting revolting colors upon the
floor. The walls were plastered and painted with scenes befitting the
nature of this despicable place—torture, murder, enslavement,
robbery, and far more unspeakable acts. The creed of the worshipers
was evident from these depictions: Evil was supreme.
As Danton moved
forward and out of the large entryway, it opened up into a truly vast
chamber or cathedral that looked as though it might run the entire
length of the temple. At least a hundred feet wide and hundreds of
feet long, the huge chamber made the scout feel small and
insignificant compared to the power of those who had built this
place. It was at least as large as the cathedral of Rao in Veluna
City, but without any of the beauty of that grand edifice. As Danton
moved forward, the color of the floor stones changed to green, and
the nave of the temple was filled with pillars of a pinkish material,
shot through with worm-colored veins.
Great arches to both
left and right led to a pair of lesser side aisles as Danton moved
deeper into the cathedral. The columns supporting the archways, as
well as the archways themselves, were worked in relief with scenes of
vile activities conducted mostly by human men and women.
Still deeper into the
giant cathedral, the pillars were of white marble, veined with ugly
red. Towards the end of this part of the chamber, Danton saw towering
altar block of pinkish white marble, roughly oval in shape, a bit
over seven feet long by five feet wide and nearly ten feet tall. When
he reached the alter and climbed the stairs at its side, Danton saw
that the top had a hollowed-out portion resembling a humanoid form,
with legs apart and arms away from the body. This depression was
stained a darker color than the rest. Just south of the altar was a
circular, marble-lined pit—a well of sorts—twenty feet in
diameter. Shards of broken crystal vessels and piles of feces and
trash lay scattered about its bottom.
Beyond the altar and the pit,
Danton could see a single door on the east wall, while beyond that a
huge stairwell descended into the ground. Still farther south, it
appeared that the chamber continued, although the walls drew closer
near the staircase and there was a large railing of some sort, making
it difficult to see what lay beyond.
So stunning was the
architecture of the place, that several minutes passed before Danton
realized that he had also spied more hobgoblins. Off to the
northeast, through the archway that led into one of the wings of the
huge temple, noise could be heard. When the scout glanced that
direction, he saw that the pillars in the east wing were sandstone,
resting on a red slate floor. A stump of a granite monolith was all
that remained of whatever sort of altar might have stood there in the
east wing.
However, of more
immediate interest, the area was also filled with dozens of beds
composed of cloth scraps, hay, and leaves. Many were covered with
tattered blankets. Scattered among the beds were cooking pots, small
barrels, bags, tools, weapons and other gear. Sleeping, talking, and
eating amidst this messy camp were a score of hobgoblins. Some were
clearly very young, but at least ten or so appeared to be adults.
Some of the latter were armored, but most were not, and none gave any
signs of awareness that an incursion into the temple was underway.
Beyond this hobgoblin camp, Danton could see a single closed wooden
door.
Standing where he was
in the center of the cathedral atop the altar, Danton could gaze into
the west wing as well. There he saw that the thick stone columns were
deep green, with blood-red striations. The paving blocks were mossy
green, and in the center of the wing was a circular dais about 20
feet in diameter. On or around the dais were piled barrels, crates,
and bags, as well as sundry other items: large coils of rope, bolts
of cloth, pots, large slabs of meat, tools, and more.
The dais in the west
wing was two-tiered; each rose about 18 inches, the inner being 14
feet in diameter, forming a three-foot-wide step along the rim of the
lower tier. The lower disc was greenish black, the upper slightly
greener. When he descended from the main altar and drew closer to the
west wing for a better look, Danton saw that the center of this
smaller altar was a depression about eight feet across, filled with
scum-colored black liquid.
Beyond this dais was another closed
wooden door. Seeing no hobgoblins about, Danton drew closer and
placed his ear against the door (listen: 17+7=24). Beyond the
door, he could hear guttural humanoid voices in conversation in a
language he did not understand. Danton also noted with displeasure
that the reek of filth and excrement wafted into his nostrils from
underneath the door.
Not wanting to take any action that
might provoke an attack when he was alone, Danton moved back across
the cathedral to the door he had spied on the east side, south of the
wing with the hobgoblin camp. When he reached this door, he placed
his ear against it and listened for any sound of activity within
(listen: 10+7=17). Here the scent of burning incense caught
his attention, but he heard nothing from beyond the door.
Moving on, Danton came
to the huge stairwell plunging into the ground. The stairs were
twenty feet wide, each step broad and tall, delving down to the
south. The fading daylight and a few burning torches on the walls
above did not penetrate very far here. The stone of the stairs was a
dull gray, but flecks of color—black, blue, green, red and
white—dotted their surface. Danton considered probing down the
stairs, but realized he could not go far without withdrawing and
activating his magical torch, which would, of course, ruin his
invisibility and draw the attention of any hobgoblins or other
creatures that might be about.
To the south of the
staircase, the walls drew closer and there was a large stone railing,
with supports of alternating brown, green, and white stone that
surrounded the stairwell. The upper portion was cinnabar. The floor
beyond the railing was paved with three-foot squares of highly
polished red granite. Square columns of some type of yellow stone
were carved with painted reliefs showing scenes of fire and suffering
with demonic creatures looking on.
Danton slipped across
the small open area not blocked by walls or railing and into the
southernmost portion of the gigantic cathedral—where the walls
retreated once again to their original width. Just this relatively
small portion of the cathedral was nearly a hundred feet wide and of
similar length, with the gaping stairwell into the earth cutting
through part of its center.
Beyond the stairwell,
a huge bronze-and-copper altar, shaped like a huge basin and
blackened from fire, rested on six legs a foot above the floor. It
was eight feet in diameter, filled with charcoal and bits of
blackened bone. This vessel was dented and cut. A single chain
dangled over the altar from the ceiling.
At the farthest end of
the great temple, beyond the copper altar, extending out of a
half-circle alcove, a dais completed a circle thirty feet across. The
floor, steps, and walls were black basalt, highly polished and
gleaming. Four steps led to the upper platform, and upon it was a
great throne of purplish basalt, covered in leering demon faces and
carved skulls with evil grins. Above the throne, words were chiseled
into the curved wall:
The
power of elemental death
Brings
mortals low
But
raises the Nameless One High
The flagstones upon
which the throne sat were ten-foot squares of granite, set in a
mosaic pattern of brown, green, red, and white.
Although it was the
temple itself that drew most of Danton’s attention, once again
he also registered the presence of hobgoblins as he gazed at the huge
chiseled words and pondered their meaning. Sitting in the great
basalt throne was a particularly large hobgoblin, flanked by two
others, armed and armored, as well as three goblins that appeared to
be servants of some sort. With his invisibility still functioning and
the distance between them having obscured any faint noise his
footfalls might have made, the humanoids showed no awareness of
Danton’s presence.
Judging that he had
come at last to the end of the huge temple, Danton gazed about and
saw one more door—this time on the western wall just north of
the great dais on which the hobgoblin sat in his throne. Like the
other doors Danton had seen, this one was wooden and closed.
With little else that
he could investigate without either plunging down the darkened
stairwell, approaching one or another group of hobgoblins, or opening
doors to rooms that might well be occupied, Danton picked his way
back across the vast temple complex until he reached the others, who
remained pressed against the shadowed wall of the entryway. As he
went, he could not shake the feeling that the eyes of the demons and
other monstrosities carved and painted on the walls all around him
were gazing down with malevolent intent.
_______________________________________________________________
Notes for turn 39:
Please send postings for Turn 39 by
the end of Monday, January 8th.
Current date/time: 26 Lipanj
592; approximately 2100.
Items gained
this turn: none
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold this turn: none
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
18/69 |
26% |
Festrath |
| Mauser |
4/69 |
6% |
Goblin Shaman |
| Telemachos |
15/69 |
22% |
Spellcaster in Inn |
| Danton |
6/69 |
9% |
Ghost (M) Nulb |
| Luger |
11/69 |
16% |
Ghost (F) Nulb |
| Aseneth |
9/69 |
13% |
Young Blue Dragon |
| Xaod |
5/69 |
7% |
Chatrilon Unosh |
| Spugnoir |
1/61 |
1% |
Flying Tentacle Beast |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
61/173 |
36% |
Festrath |
| Mauser |
23/173 |
14% |
Shadow |
| Telemachos |
44/173 |
26% |
Spellcaster in Inn |
| Danton |
11/173 |
6% |
Ghast |
| Luger |
11/173 |
6% |
Ghost (M) Nulb |
| Erky |
6/173 |
3% |
Twig Blight |
| Aseneth |
9/173 |
5% |
Young Blue Dragon |
| Xaod |
5/173 |
3% |
Chatrilon Unosh |
| Spugnoir |
1/173 |
0% |
Flying Tentacle Beast |
Note: known magic
items listed in bold.
Nanoc
AC: 17
Hit points: 59/59
New XP: 200
XP total: 11518
XP needed: 15,000
Equipment:
masterwork great axe, silver-plated short sword, masterwork studded
leather armor, 69 arrows, 2 quivers, backpack, waterskin, 20 days
trail rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent,
50’ rope, 1 sap, masterwork mighty composite shortbow,
masterwork shortsword, 6 iron triangles with inverted ‘Y’,
three black cones made of some unknown substance, a black scepter
decorated with a half dozen violet gems, a bead of force,
metal scroll tube, a black cloak, two inverted ziggurat pendants; 2 potions of bull’s strength, potion of cure light wounds(X4),
potion of cure moderate wounds (X1), potion of water breathing,
potion of spider climbing, Aseneth’s House Torquann dragon
ring, heavy riding horse and riding equipment.
Gold: 1190
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 22/22
New XP: 200
XP total: 11518
XP needed: 15,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 20 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, scrolls with pyrotechnics and melf’s acid arrow,
old journal, 6 iron triangles with upside down ‘Y’
inside, 1 protection from fire scroll, 5 scrolls of cure
light wounds, 2 scrolls of cure moderate wounds, new journal,
notebook, pen, ink, parchment in sealed waterproof box, pipe,
tobacco, metal box, whetstone, six packets of tinder for lighting
fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of
parchment with a note addressed to someone named Festrath, spider
pendant, a wand, tattered black cloak with burning eye
emblazoned on it, disguise kit, letter to Master Dunrat,
ochre-colored robe, bead of force, potion of cure light wounds
(X2), cure moderate wounds (X2), scrolls of animal messenger and
stone shape, wand of magic missiles (5 charges), unknown potion from
tavern in Nulb, set of jeweled earrings from tavern in Nulb,
light riding horse and equipment.
Gold: 947
Silver: 0
Telemachos
AC: 20
Hit points: 53/53
New XP: 200
XP total: 11518
XP needed: 15,000
Equipment: full
plate mail, short sword, 2 daggers, longbow, quiver and 33 arrows,
large steel shield, backpack, large sack, flint and steel, 20 days
rations, waterskin, bedroll, tent, 1 sap, Shatterspike
(longsword +1 with special properties), 2 iron
triangles with upside down ‘Y’ inside, 1 potion cure
moderate wounds, 1 potion cure light wounds, light riding horse
and equipment.
Gold: 698
Silver: 210
Luger
AC: 19
Hit Points: 34/34
New XP: 200
XP total: 6968
XP needed: 10000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail,
large steel shield, 3 belt pouches, large bag, 50’ rope, 5
torches, hooded lantern, 3 oil flasks, flint & steel, 20 days
rations, silver holy symbol of Heironeus, 3 flasks holy water, 2
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, waterskin, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, scrolls of cure light wounds
(2), cure disease, neutralize poison, potions of cure light wounds,
bull’s strength, cure moderate wounds, and haste; Geistblatt
(ghost touch longsword +1), light riding horse and equipment.
Spell Selection:
Level 0(5): Detect
Magic X2, Light X2 Level 1(4+1): Summon Monster, Remove Fear,
Invisibility to Undead, Domain: Protection from Evil
Level 2 (3+1):
Silence, Lesser Restoration, Domain: Spiritual Weapon
Turn Undead
attempts left on current day: 7 of 7
Gold: 147
| |
|