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Turn 38: The Temple of Elemental Evil

Chapter 1: A Darkness Gathering

Turn 38: The Temple of Elemental Evil

 

Date: 26 Lipanj (“Wealsun”), 592
Location: Outside the Temple of Elemental Evil , The Viscounty of Verbobonc
Players: Danton Verbrugge (Rogue 5)
  Nanoc (Barbarian 5)
  Telemachos Rhavelle (Fighter 5)
  Luger Gregorus (Cleric 4)
Associates: Aseneth Velinax de Torquann (Enchantress 5)

Deciding to continue snooping about for as long as he thought safe, Danton carefully scanned the walls of the compound and the roof of the temple for any sign of hobgoblin lookouts, but spied no one in either location. Then, in order to get a better look at the southern end of the compound, which was mostly obscured by the thick shrubs that ran across the courtyard, he picked his way carefully through a small opening in the spiky plant growth.

Once through the barrier, Danton found himself in an empty, worn portion of the compound that smelled of damp fur. Aside from the relatively intact tower and the two largely collapsed structures that had been visible from the other side of the hedge, Danton could also now see the source of the smell that drifted to his nostrils: six large black dogs lounged about in this part of the courtyard. Several were asleep, but others were not. One, in particular, sat with its head held high, testing the air with its nostrils. Remembering his unpleasant experience with the dragon at the moathouse, Danton quickly withdrew back through the thorns and exited the courtyard through one of the holes in the outer wall. From there, he made his way back to the party’s hiding place in the trees north of the keep.

After Danton announced his presence, Aseneth dispelled what little remained of his invisibility and the scout explained all that he had seen in and around the ruined compound. When he had finished, Danton set out his views on what it all meant and how the party should proceed:

“This information isn't far different than what Xaod led us to expect,” he said, “hobgoblins and more hobgoblins. The whole place stinketh to high hell and hath an especially sinister feeling about it. But we hath come this far for a reason and we knew we'd be up to our necks in hobgoblin blood, so let's be about it. You'll have to all follow me on the path I think best, given where I hath espied all of the hobgoblins and their dogs. Before spying the animals, I favored entering the temple grounds by climbing through holes in the wall and initially bypassing the hobgoblins positioned at the outer gate—poking about the tower and structures at the rear of the compound there instead. But the dogs would immediately smell us, or at least they would smell Nanoc, and doubtless alert the entire compound with their barking. Tis likely better to find a way to eliminate the guards at the front right from the outset if we wish to enter the temple unannounced.”

”We'll have to take out the two 4-hobgoblin groups simultaneously since they art in eyesight of one another,” continued Danton. “Methinks that we'd best divide the group for that effort, placing our best fighter -- I'm thinking you, Nanoc, meaning no offense to anyone else -- in the Temple steps assault. After all, we must prevent any hobgoblin from dashing into the temple and warning those inside. Thus, if possible, 'twould be best to encloak the Temple steps in magical silence the instance before Nanoc and Luger storm them.”

“At the same time, Telemachos can lead the attack on the outer-gate guard, with me and mine unworthy fighting skills in tow. If I cannot carry mine own weight and the battle last longer out there, Nanoc and Luger canst come to our aid. Plus, Aseneth can be positioned somewhere betwixt the two, preferably hidden or protected somewhat by rubble or the like -- that-a-way, she can use her powers to aid whichever group needeth help the most. “

”That is my plan,” concluded Danton. “Tis based upon what I hath seen, but, as I am neither soldier nor strategist, I welcome any comments and am willing to defer entirely to other, better tactics.”

“I could provide the silence your plan calls for,” said Luger. “I currently have two such spells that we could use tonight if you wish. I could cast one on a bolt, which could then be shot into the wall just above the guards' heads. I could also cast it on one of weapons the hobgoblins are holding. The silence radiates 15 feet from its center but it will last only four minutes so we'd have to act quickly.”

”Also,” added Luger, “I would not count the cult out just because the entrance is blocked by hobgoblins. You told me about the gnolls that ambushed you at the moathouse. Maybe the cult is using the same tactic here but with hobgoblins. If we play this right, I don't see the eight hobgoblins we know about being much of a challenge.”

”Shucks they is only 8 o' them,” said Nanoc. “Why I bet we can bash the first four and have them done by the time the second four shows up. Plus If we make the first ones so they can't be heard, well heck the last four won't even know. But, I'll go with you guys plan if you don't wanna just bash. Heck I can take them four by meself I bet. I'd sure like to try out my new bow...I got it strung wit a extra strong pull. Here try pullin this bow string,” he finished with a laugh, handing the bow to Danton.”

Danton rolled his eyes and handed the bow to Luger without bothering to try to pull back the string. The cleric hefted the bow as if to fire it and then tried to pull the string. He huffed and puffed for several moments, during which time the string moved no more than a fraction of an inch.

Finally exhaling loudly, Luger handed the bow back to Nanoc.

“Do you…” he said, pausing to take a breath, “shoot arrows with this…or…do I just plant my feet…and let you shoot me?”

Nanoc slapped Luger so hard on the back the cleric nearly fell over. “Hah! That’s a good one! I’ll have ta remember that!” bellowed the barbarian. “Arrows o' course! See it pulls back real easy like this. “ Nanoc demonstrated by pulling the string back with little effort. “Anywho, what is nice is this makes the arrow hit harder and it'll dig in deeper--doin' more damage. Boy o' boy I wanna shoot me a hobygoblin right now.”

“If will helping with planning, I am having wand for invisibility,” interjected Aseneth. “Can only using so many time, but enough for all if want using. I was also knowing we would be having big fightings here, so have two spells ready for big ball of fire. This will killing many creatures, but we should only be using far away.”

Telemachos blanched visibly at this comment, but only Danton noticed Furyondian’s reaction.

“Hey, that sounds great!” said Nanoc excitedly. “See now, we can take out them first four, and when the others come a runnin' to help 'em, Asya can throw a big ball o' fire on 'em. That'd be great.” Nanoc paused as a thought occurred to him and his expression changed. “O' course I remembers at that there Nulb place, them balls o' fire were pretty loud. Everyone know'd we're a here then, eh?”

”Hmm,” mused Luger. “I wonder if my silence spell would completely mask the sound of a fireball if they were both cast at the same spot... Brings a whole new meaning to ‘silent, but deadly.’ But in any case, I really don't think these eight are going to give us much trouble. I'm much more concerned about what reinforcements lie inside. Then again, what better way to find out exactly what we're up against then to blow the damn door down?”

Danton shook his head. “Mine own thought is that we ought to massacre the sentries on the Temple steps first, regardless of any other tactic. If we don't want to split our forces between outer gate and Temple steps, 'tis fine with me. After all, if we attack the Temple step sentries first, the outer gate sentries will probably come to us. Thus, I defer to those more martially inclined amongst us.

Like Luger, mine greatest concern is not the eight hobgoblins that we see but, rather, those that we don't -- in particular, others inside, or elsewhere, who may be alerted. I doth not like the possibility of having to fight guerrilla-style exchanges for every room and corridor inside that Temple. Thus, above all, I favor stealth ... in moving, in searching and even, where possible, in killing. That is why I favor waiting until our cleric and mage's magical selection hath been revised to favor stealthy movement. I also favor using Aseneth's wand of invisibility tactically, based upon what we find inside the Temple. In other words, I don't think invisibility is necessary for vanquishing the outer guards, but, once inside the temple, 'twould be very useful to have at least some of us invisible. In particular, I am thinking of mineself -- I could go out in advance of the main group, by, say, 20 or 40 feet or so, depending on the circumstances, to scout about and look for traps or hidden doors. But, as mine awful encounter with the moathouse wyrm remindeth me, some things there are that can see invisible beings, and I doubt not that this Temple might contain such foes, hobgoblins notwithstanding.

For all these reasons, I'd ask Aseneth not to use her fire blasts until the circumstances are such that all stealth and secrecy is lost ... or unless our very survival dependeth upon such magicks. Thus, good Luger, I think it not wise to ‘blow down’ the outer door to the Temple -- 'twould squander any element of surprise we might have. Remember: we hath no idea whatsoever how many hobgoblins are in yon Temple. Do we really want to fight them en masse? I thinketh not.”

Luger nodded reluctant assent. “Fighting a score of these buggers would be a glorious battle, eh Nanoc? But, of course, Danton is right. Perhaps Aseneth and I can test the silent fireball at another time, as I think it would make quite an effective weapon. Stealth is probably best, but we cannot leave these eight sentries to block our retreat should we need to do so or flank us within at the worst time.

Telemachos, who had been watching Nanoc and Aseneth in silence throughout this exchange with an unusual expression on his face, finally shook himself free of whatever inner thoughts had preoccupied him and addressed the group:

“Nanoc and I can dispatch a couple of hobgoblins. There is no need to camp and waste our time. We have ample spells and sharp weapons to fight our way in and give battle. We cannot sit around all the time and wait for everyone to prepare for just the right spell in the right situation. Let us attack! But rather than split our forces, let us attack the inner guards all together first and then dispatch the others who cannot raise the alarm as quickly as good Danton here has said. Magic-users, save your magic for when we truly need it. Let us attack and rid the world of a few of these hideous creatures and be done with this foul temple.”

“Yeah, I like Tel's plan,” said Nanoc. “Nice and simple. We ain't got no waitin' to do with that one.”

“I am agreeing,” said Aseneth approvingly. “Sneaking and direct force are good combination.”

“Either plan is fine with me,” said Luger. “Let’s just make sure the horses are well hidden so they are not stolen…or eaten…while we are gone.”

Danton sighed. “And so goeth Danton Verbrugge once more into the breach. Olidammara preserve us.”

***

After securing the horses a hundred yards into the forest, the party slipped through the trees to approach the temple compound from the west. Once past the front wall, Danton led the group out of the trees and up to a hole in the outer west wall. Once there, Luger judged that he was already within range to cast his silence spell. He began the incantation, targeting it on the huge, open outer doors of the temple, even as the others poured through the hole in the wall and moved towards the temple stairs at a jog.

Once the silence spell was cast, the party ran flat out across the remaining open ground to the huge stairs, with Luger moving as quickly as he could to catch up to the others. The first warning the hobgoblins at the door had that something was amiss actually came from their fellows at the outer gate, who heard the sound of pounding feet on the stones of the courtyard and peered inside to see what was happening. Seeing the party, they shouted warnings to the hobgoblins at the door. Although these presumably were not heard by those at the door, the commotion at the gate nevertheless drew the attention of the other hobgoblins, who could at least see that something was going on and came out of the doorway to look about at the top of the stairs. At that point, all hell broke loose.

[Initiative: Hobgoblins: 18, Nanoc: 6, Telemachos: 13, Danton: 11, Aseneth: 18, Luger: 14]

The four hobgoblins at the gate rushed en masse into the compound and towards the stairs, but they were nearly two hundred feet away when the melee began. Of the four at top of the stairs, three held their ground to await the party’s attack, while the fourth spun on his heel and ran through the doorway.

“Aseneth!” screamed Luger, “get that runner!”

While the others rushed up the steps, Aseneth stopped at the bottom and fired off three magical projectiles at the fleeing hobgoblin. The missiles appeared with a crackle of magical energy and flew through the air, falling completely silent as they neared the doorway. Although no sound could be heard, the bolts of energy slammed into the retreating hobgoblin’s back and sent him crashing to the floor of a hall beyond the doors.

Moments later, Nanoc, Telemachos, and Danton reached the top of the stairs to confront the three remaining hobgoblins there. The three humanoids made the most of the advantage of higher ground, seeking to use their longswords to knock the attackers back down the stairs, but to little effect. As their blades were blocked or dodged one after the other, the outbreak of melee produced no sound whatsoever.

After knocking aside the sword of the hobgoblin that blocked his way forward, Nanoc cut the creature in half with a single mighty swing of his axe (attack: 8+12=20; hit; 19 damage). Telemachos’ attack was less flashy, but equally deadly—the Furyondian felled his foe with a single precision strike to the neck (power attack +5: 19+11-5=26; hit; 13+5=18 damage).

Facing the last hobgoblin standing at the top of the stairs, Danton managed to strike the creature in the arm (attack: 10+5=15; hit; 2 damage), but the cut was nowhere near fatal.

Judging that he had time enough for one shot at the hobgoblins running across the courtyard before they drew into melee range, Nanoc hefted his new bow, took aim and fired off a shaft at the lead humanoid (attack: 19+9-2=26; hit; 6 damage). The shot struck the hobgoblin full in the chest, punching right through its leather armor and knocking it off its feet. The creature crashed to the paving stones of the courtyard with a wild spin, nearly knocking over two of the other humanoids that were right behind it. Nanoc silently punched his fist in the air, shouted something that no one heard, and then withdrew his axe once more.

While Nanoc feathered the running hobgoblin and Luger and Aseneth rushed up the stairs to occupy the doorway, Telemachos moved to assist Danton with the last of the door guards (power attack +5: 12+11-5=18; hit; 12 damage). The Furyondian struck down the hobgoblin with such cold-blooded precision that Danton, who had just dodged another attack from the creature and been about to counterattack, found himself standing dumbfounded at what had happened.

When the three surviving hobgoblins from the gate reached the stairs, Nanoc, Telemachos, and Luger stood to face them. Now the party enjoyed the advantage of higher ground that the other hobgoblins had previously held. At the same time, Danton and Aseneth stood in the doorway, gazing inside and looking for any signs of activity. When they saw none, Danton nodded towards the woman and she followed him inside. When the pair reached the body of the guard the sorceress had felled with her magic, Danton grabbed the body by the boots and began dragging it across the floor back towards and through the door—all in complete silence.

Outside, the hobgoblins threw themselves at the party’s line of blades with abandon, but to little effect. Their sword strikes were easily blocked or dodged and then Nanoc struck down one (attack: 10+12+1=23; hit; 8 damage), while Telemachos methodically cut down another with Shatterspike(power attack +5: 20+11-5+1=27; critical hit; 23 damage). Luger, facing the final hobgoblin, struck it a solid blow (attack: 17+6+1=24; hit; 5 damage) with Geistblatt, but failed to kill the creature. In a panic, seeing its fellows cut down all around it, the hobgoblin flailed away at Luger, but he blocked its sword with his shield and then ran it through with his enchanted blade (attack: 19+6+1=26; hit; 11 damage).

When the short battle ended, Luger’s magical silence remained in effect, so, after the warriors removed the bodies of the hobgoblins from where they could be seen from inside the temple, the party moved just far enough into the hall beyond the doors to be able to converse in low tones.

“Now the time hath come for me to move ahead of the group once more—silent and invisible—seeking to espy secret doors, traps, and potential alarms,” said Danton. “Wait here until I return to urge you forward. And be ready—once stealth is irreparably lost, I mean to remain in the group. Aseneth, the invisibility, if you please.”

The sorceress withdrew a slender wand from her pack, uttered several unintelligible words, and pointed the wand at Danton. As the Velunese disappeared before the eyes of all the others, he could not help but note the wild look in the eyes of Telemachos as the Furyondian watched Aseneth perform her magic.

The entry hall in which the party stood was huge, nearly sixty feet wide and of similar length. The floor of the area was made of reddish-brown stone squares. Dim light from the setting sun filtered through the stained-glass windows high above, casting revolting colors upon the floor. The walls were plastered and painted with scenes befitting the nature of this despicable place—torture, murder, enslavement, robbery, and far more unspeakable acts. The creed of the worshipers was evident from these depictions: Evil was supreme.

As Danton moved forward and out of the large entryway, it opened up into a truly vast chamber or cathedral that looked as though it might run the entire length of the temple. At least a hundred feet wide and hundreds of feet long, the huge chamber made the scout feel small and insignificant compared to the power of those who had built this place. It was at least as large as the cathedral of Rao in Veluna City, but without any of the beauty of that grand edifice. As Danton moved forward, the color of the floor stones changed to green, and the nave of the temple was filled with pillars of a pinkish material, shot through with worm-colored veins.

Great arches to both left and right led to a pair of lesser side aisles as Danton moved deeper into the cathedral. The columns supporting the archways, as well as the archways themselves, were worked in relief with scenes of vile activities conducted mostly by human men and women.

Still deeper into the giant cathedral, the pillars were of white marble, veined with ugly red. Towards the end of this part of the chamber, Danton saw towering altar block of pinkish white marble, roughly oval in shape, a bit over seven feet long by five feet wide and nearly ten feet tall. When he reached the alter and climbed the stairs at its side, Danton saw that the top had a hollowed-out portion resembling a humanoid form, with legs apart and arms away from the body. This depression was stained a darker color than the rest. Just south of the altar was a circular, marble-lined pit—a well of sorts—twenty feet in diameter. Shards of broken crystal vessels and piles of feces and trash lay scattered about its bottom.

Beyond the altar and the pit, Danton could see a single door on the east wall, while beyond that a huge stairwell descended into the ground. Still farther south, it appeared that the chamber continued, although the walls drew closer near the staircase and there was a large railing of some sort, making it difficult to see what lay beyond.

So stunning was the architecture of the place, that several minutes passed before Danton realized that he had also spied more hobgoblins. Off to the northeast, through the archway that led into one of the wings of the huge temple, noise could be heard. When the scout glanced that direction, he saw that the pillars in the east wing were sandstone, resting on a red slate floor. A stump of a granite monolith was all that remained of whatever sort of altar might have stood there in the east wing.

However, of more immediate interest, the area was also filled with dozens of beds composed of cloth scraps, hay, and leaves. Many were covered with tattered blankets. Scattered among the beds were cooking pots, small barrels, bags, tools, weapons and other gear. Sleeping, talking, and eating amidst this messy camp were a score of hobgoblins. Some were clearly very young, but at least ten or so appeared to be adults. Some of the latter were armored, but most were not, and none gave any signs of awareness that an incursion into the temple was underway. Beyond this hobgoblin camp, Danton could see a single closed wooden door.

Standing where he was in the center of the cathedral atop the altar, Danton could gaze into the west wing as well. There he saw that the thick stone columns were deep green, with blood-red striations. The paving blocks were mossy green, and in the center of the wing was a circular dais about 20 feet in diameter. On or around the dais were piled barrels, crates, and bags, as well as sundry other items: large coils of rope, bolts of cloth, pots, large slabs of meat, tools, and more.

The dais in the west wing was two-tiered; each rose about 18 inches, the inner being 14 feet in diameter, forming a three-foot-wide step along the rim of the lower tier. The lower disc was greenish black, the upper slightly greener. When he descended from the main altar and drew closer to the west wing for a better look, Danton saw that the center of this smaller altar was a depression about eight feet across, filled with scum-colored black liquid.

Beyond this dais was another closed wooden door. Seeing no hobgoblins about, Danton drew closer and placed his ear against the door (listen: 17+7=24). Beyond the door, he could hear guttural humanoid voices in conversation in a language he did not understand. Danton also noted with displeasure that the reek of filth and excrement wafted into his nostrils from underneath the door.

Not wanting to take any action that might provoke an attack when he was alone, Danton moved back across the cathedral to the door he had spied on the east side, south of the wing with the hobgoblin camp. When he reached this door, he placed his ear against it and listened for any sound of activity within (listen: 10+7=17). Here the scent of burning incense caught his attention, but he heard nothing from beyond the door.

Moving on, Danton came to the huge stairwell plunging into the ground. The stairs were twenty feet wide, each step broad and tall, delving down to the south. The fading daylight and a few burning torches on the walls above did not penetrate very far here. The stone of the stairs was a dull gray, but flecks of color—black, blue, green, red and white—dotted their surface. Danton considered probing down the stairs, but realized he could not go far without withdrawing and activating his magical torch, which would, of course, ruin his invisibility and draw the attention of any hobgoblins or other creatures that might be about.

To the south of the staircase, the walls drew closer and there was a large stone railing, with supports of alternating brown, green, and white stone that surrounded the stairwell. The upper portion was cinnabar. The floor beyond the railing was paved with three-foot squares of highly polished red granite. Square columns of some type of yellow stone were carved with painted reliefs showing scenes of fire and suffering with demonic creatures looking on.

Danton slipped across the small open area not blocked by walls or railing and into the southernmost portion of the gigantic cathedral—where the walls retreated once again to their original width. Just this relatively small portion of the cathedral was nearly a hundred feet wide and of similar length, with the gaping stairwell into the earth cutting through part of its center.

Beyond the stairwell, a huge bronze-and-copper altar, shaped like a huge basin and blackened from fire, rested on six legs a foot above the floor. It was eight feet in diameter, filled with charcoal and bits of blackened bone. This vessel was dented and cut. A single chain dangled over the altar from the ceiling.

At the farthest end of the great temple, beyond the copper altar, extending out of a half-circle alcove, a dais completed a circle thirty feet across. The floor, steps, and walls were black basalt, highly polished and gleaming. Four steps led to the upper platform, and upon it was a great throne of purplish basalt, covered in leering demon faces and carved skulls with evil grins. Above the throne, words were chiseled into the curved wall:

The power of elemental death

Brings mortals low

But raises the Nameless One High

The flagstones upon which the throne sat were ten-foot squares of granite, set in a mosaic pattern of brown, green, red, and white.

Although it was the temple itself that drew most of Danton’s attention, once again he also registered the presence of hobgoblins as he gazed at the huge chiseled words and pondered their meaning. Sitting in the great basalt throne was a particularly large hobgoblin, flanked by two others, armed and armored, as well as three goblins that appeared to be servants of some sort. With his invisibility still functioning and the distance between them having obscured any faint noise his footfalls might have made, the humanoids showed no awareness of Danton’s presence.

Judging that he had come at last to the end of the huge temple, Danton gazed about and saw one more door—this time on the western wall just north of the great dais on which the hobgoblin sat in his throne. Like the other doors Danton had seen, this one was wooden and closed.

With little else that he could investigate without either plunging down the darkened stairwell, approaching one or another group of hobgoblins, or opening doors to rooms that might well be occupied, Danton picked his way back across the vast temple complex until he reached the others, who remained pressed against the shadowed wall of the entryway. As he went, he could not shake the feeling that the eyes of the demons and other monstrosities carved and painted on the walls all around him were gazing down with malevolent intent.

_______________________________________________________________

Notes for turn 39:

Please send postings for Turn 39 by the end of Monday, January 8th.

Current date/time: 26 Lipanj 592; approximately 2100.

Items gained this turn: none

Undivided Loot previously gained: none

Items used/lost/destroyed/sold this turn: none

FOES DEFEATED:

Active party members listed in green.

This Chapter:

Character Foes Defeated Percent of Total Most Powerful Defeated
Nanoc 18/69 26% Festrath
Mauser 4/69 6% Goblin Shaman
Telemachos 15/69 22% Spellcaster in Inn
Danton 6/69 9% Ghost (M) Nulb
Luger 11/69 16% Ghost (F) Nulb
Aseneth 9/69 13% Young Blue Dragon
Xaod 5/69 7% Chatrilon Unosh
Spugnoir 1/61 1% Flying Tentacle Beast

Entire Campaign:

Character Foes Defeated Percent of Total Most Powerful Defeated
Nanoc 61/173 36% Festrath
Mauser 23/173 14% Shadow
Telemachos 44/173 26% Spellcaster in Inn
Danton 11/173 6% Ghast
Luger 11/173 6% Ghost (M) Nulb
Erky 6/173 3% Twig Blight
Aseneth 9/173 5% Young Blue Dragon
Xaod 5/173 3% Chatrilon Unosh
Spugnoir 1/173 0% Flying Tentacle Beast

Note: known magic items listed in bold.

Nanoc

AC: 17

Hit points: 59/59

New XP: 200

XP total: 11518

XP needed: 15,000

Equipment: masterwork great axe, silver-plated short sword, masterwork studded leather armor, 69 arrows, 2 quivers, backpack, waterskin, 20 days trail rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’ rope, 1 sap, masterwork mighty composite shortbow, masterwork shortsword, 6 iron triangles with inverted ‘Y’, three black cones made of some unknown substance, a black scepter decorated with a half dozen violet gems, a bead of force, metal scroll tube, a black cloak, two inverted ziggurat pendants; 2 potions of bull’s strength, potion of cure light wounds(X4), potion of cure moderate wounds (X1), potion of water breathing, potion of spider climbing, Aseneth’s House Torquann dragon ring, heavy riding horse and riding equipment.

Gold: 1190

Silver: 220

Danton

AC: 15 (16 vs. one opponent)

Hit points: 22/22

New XP: 200

XP total: 11518

XP needed: 15,000

Equipment: rapier, 6 daggers, light crossbow, studded leather armor, quiver with 33 bolts, bedroll, backpack, flint & steel, thieves picks, waterskin, 20 days trail rations, hooded lantern, gold ring engraved with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning Torch, scrolls with pyrotechnics and melf’s acid arrow, old journal, 6 iron triangles with upside down ‘Y’ inside, 1 protection from fire scroll, 5 scrolls of cure light wounds, 2 scrolls of cure moderate wounds, new journal, notebook, pen, ink, parchment in sealed waterproof box, pipe, tobacco, metal box, whetstone, six packets of tinder for lighting fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of parchment with a note addressed to someone named Festrath, spider pendant, a wand, tattered black cloak with burning eye emblazoned on it, disguise kit, letter to Master Dunrat, ochre-colored robe, bead of force, potion of cure light wounds (X2), cure moderate wounds (X2), scrolls of animal messenger and stone shape, wand of magic missiles (5 charges), unknown potion from tavern in Nulb, set of jeweled earrings from tavern in Nulb, light riding horse and equipment.

Gold: 947

Silver: 0

Telemachos

AC: 20

Hit points: 53/53

New XP: 200

XP total: 11518

XP needed: 15,000

Equipment: full plate mail, short sword, 2 daggers, longbow, quiver and 33 arrows, large steel shield, backpack, large sack, flint and steel, 20 days rations, waterskin, bedroll, tent, 1 sap, Shatterspike (longsword +1 with special properties), 2 iron triangles with upside down ‘Y’ inside, 1 potion cure moderate wounds, 1 potion cure light wounds, light riding horse and equipment.

Gold: 698

Silver: 210


Luger

AC: 19

Hit Points: 34/34

New XP: 200

XP total: 6968

XP needed: 10000

Equipment: longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail, large steel shield, 3 belt pouches, large bag, 50’ rope, 5 torches, hooded lantern, 3 oil flasks, flint & steel, 20 days rations, silver holy symbol of Heironeus, 3 flasks holy water, 2 healer’s kits, backpack, cleric’s vestment, traveler’s clothing, waterskin, bedroll, iron triangle with upside down ‘Y’ inside, eight cockatrice feathers, scrolls of cure light wounds (2), cure disease, neutralize poison, potions of cure light wounds, bull’s strength, cure moderate wounds, and haste; Geistblatt (ghost touch longsword +1), light riding horse and equipment.

Spell Selection:

Level 0(5): Detect Magic X2, Light X2
Level 1(4+1): Summon Monster, Remove Fear, Invisibility to Undead, Domain: Protection from Evil

Level 2 (3+1): Silence, Lesser Restoration, Domain: Spiritual Weapon

Turn Undead attempts left on current day: 7 of 7

Gold: 147


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