Turn 4: Mysteries in the Dark
Prologue:
Shadows of the Past
Turn
4: Mysteries in the Dark
| Date: |
20 Svibanj (“Flocktime”), 592 |
| Location: |
Sunless Citadel , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 1) |
| |
Mauser Gregorus (Cleric 1) |
| |
Nanoc (Barbarian 1) |
| |
Telemachos Rhavelle (Fighter 1) |
Danton’s
inability to open the stone ‘dragon’ door provoked an
immediate discussion of what the party should do next.
“With
your trouble unlocking this door,” said Telemachos, “this
path seems closed to us. Unless I am missing something, mayhap we
should go through the wooden door.”
“Agreed,”
said Danton, “Without an incantation to unbind it, I fear we
cannot pass through this portal. Still, we should keep our eyes
peeled for a key to fit the keyhole. Mayhap, it will also be made of
stone.”
“Good,
let’s go, said Telemachos, matching word to action and marching
back towards the tower.
“Hold!
Hold!” said Mauser firmly. “A bit of patience my friends.
While we may not be able to get through this door right now, we might
as well try to learn a bit more about it first. Wait a moment while I
call on Boccob to assist us.”
While
Telemachos stalked to the far doorway and stood there impatiently
with his hands on his hips, Mauser closed his eyes and ran his hands
over the stone door, speaking in low tones all the while (Cast
Detect Magic).
“There
is indeed magic here,” said Mauser absently after a minute or
so. “Some sort of magic seals the portal and prevents Danton
from opening it. The magic is on both the door and the walls
surrounding it. I sense (Spellcraft 18+3=21) that it is some
sort of Abjuration effect. We are unlikely to be able to pass this
portal without the associated key, which is no doubt magical as
well.”
“Hmm,”
mused Danton, “in that case I must pronounce the door
unopenable by a craftsman's means, and I think that its stony nature
maketh it impregnable against physical force -- including the strong
arms of good Nanoc here.”
“Oh,
come on now Danton!” laughed Nanoc. “I might be
able to move that there door. It’s just a bunch o’ rock
like them boulders I was movin’ bout town.”
Without
waiting for encouragement or discouragement, Nanoc put his shoulder
against the door, braced his feet on the floor, and shoved the stone
with all his might (Strength 4+5 =9). The half-orc grunted and
struggled for several moments, but without any visible effect on the
door.
Standing
up straight again, Nanoc turned towards Telemachos, who still stood
impatiently in the far doorway. “Come on, Tel, you’re a
soldier so you gotta have some strength--help me push here!”
“Gentlemen,”
said Mauser, “might I suggest that our friend Danton here give
the door a careful listen before we try any more shoving? If there
are more rats, or worse, beyond the door, might it not be useful to
know that before we go tumbling through and into their midst?”
“Good
point,” agreed Danton. “Should have thought of it myself.
Stand aside a moment, Nanoc.”
Motioning
the others to keep silent, Danton placed his ear against the cold
stone (Listen: 9+3=12). If there was anything to be heard
beyond the door, the stone was too thick for it to pass
through—Danton heard nothing.
“So,
now me Telemachos smash?” said the Furyondian soldier, having
approached the door again while Danton was occupied with his ear
against it. Looking at Nanoc and rolling his eyes, Telemachos added.
“Huh, my hairy friend? We smash now?”
Nanoc’s
eyes narrowed for a moment and his expression darkened. But then the
half-orc rolled his own eyes and shook his head. “Just try ta
make yerself useful, eh?”
With
Nanoc providing the bulk of the force (Strength 13+5=18) and
Telemachos assisting as best he could (Strength 20+4=24;
success—Telemachos’ aid provides Nanoc a +2 “cooperation
bonus”, giving Nanoc a total roll of 20), Mauser and Danton
could see dust falling from the door and hear stone grinding on
stone. The door may even have moved some infinitesimal fraction of an
inch, but it did not open, and Nanoc and Telemachos both collapsed to
the ground to catch their breath after straining themselves to the
limit.
“Guess
we’re going to have to find that key after all,” muttered
Mauser. “What say we get some rest before we go off looking for
it? I’d also like to ask Boccob to help me read unknown
languages in case we find any more runes like those up above the
ravine.”
“Ah, now we
ain’t gonna camp just so we can gets a spell,” bellowed
Nanoc, climbing to his feet once again. “Though I think I
remember when they was tellin’ me some stories that ol’
Twillian had a spell well he could just knock on a door like that and
it’d open…at the time that did not seem very important
to me, never really paid much attention when they was talkin’
bout a part he did anyway. You ain’t gotta spell like that do
ya? Well anyhow I says if we can get through the wood door let’s
git a movin’! Danton can ya check and make sure it ain’t
got no stingers on it?”
“I must
agree,” said Telemachos. “Sleep here? With rats,
skeletons, and goblins, and the gods know what else, scurrying about?
I think we should forge ahead and slay these vile creatures before
they set upon us.”
“Indeed,”
concluded Danton. “Let us move on. Tis still no later than
mid-day and my lantern fuel will not last forever.”
Accepting the
consensus, Mauser shrugged, and the group gathered up its equipment
and returned back down the hallway and into the tower where the dead
goblins lay.
“Something
is amiss in this tower,” said Danton, looking at the four
goblin bodies scattered about on the floor of the tower and at the
fifth one still pinned to the wall by a spear. “Why were five
goblins left dead in the front entrance to this citadel—dead
and lying in the same place that they fell? The gods know how
uncivilized goblins are, and I thinketh no different. But, gads!
Can it really be that they are so uncouth and vile that they
would not bury or burn their dead, even at the cost of angering the
gods? And if the gods’ wrath doth not move them to action,
then surely the awful stench would command some effort!”
“Nay,
those corpses maketh me think that something is really amiss in this
citadel. We must be on alert. The goblins may well not be the real
problem. I had said it before, and I say it again. My money remains
on the Frog Man and his blasted apples. He’s tied into this
mess in some way, or I’ll eat my hat.”
“Perhaps
they have killed each other,” said Telemachos disinterestedly.
“Goblins are a rather detestable lot and are likely to stab
each other in the back as they are to kill an innocent. ‘There
is no honor among thieves,’ I have heard say.”
Telemachos
paused and looked at Danton. “No offense intended, my
honorable friend.”
“None
taken,” replied the Velunese, “for I am no thief.”
“Perhaps
the people we seek,” continued Telemachos, “a huntsman, a
paladin, a wizard and whatnot have already been through here
unleashing their death and destruction. Maybe there’s more to
those kids that we were told. Either way, it seems as if they laid
waste to several foes.”
“Yes,
but perhaps we might examine this one more closely,” said
Mauser, approaching the goblin that remained skewered to the stone
wall. As best Mauser could tell (healing: 12+5=17), the goblin
had been killed at the same time as the others, at least several
weeks previously. “Nanoc, my friend, please remove that spear
and see if you or Telemachos can identify who might have made it.”
“Sure,”
said the half-orc, “it ain’t movin’ boulders, but
it might be a little work out just the same.”
However,
much to Nanoc’s disappointment, the spear came out of the wall
rather easily (Strength: 19+5=24), causing the body of the
goblin to slide to the ground. Nanoc and Telemachos both examined the
spear quickly, noting the sharp, well-made tip and the long, smooth
handle.
“No
goblin made this spear,” said Telemachos quickly, “nor
did one wield it. It would be way too long and heavy for one of the
little buggers.”
“But
there is more!” whispered Mauser. “Look here, on the
wall! There are runes that were previously hidden by the goblin’s
body!”
Indeed,
where the goblin corpse had been, now were visible a dozen deep set
and impressively carved symbols.
Unfortunately,
whatever language the runes were in, no one in the party could read
them.
“When
I have had a chance to rest and pray for Boccob’s power to help
me read unknown languages, we must return here and to the top
of the crevasse,” said Mauser. “There may be crucial
information written right here that we will need.”
“Ugh,”
grunted Telemachos, dropping the spear onto the stone floor. “Let’s
just get on with this already. We’re getting nowhere just
standing around talking all the time.”
Without
waiting for the others, the soldier stalked across the tower to the
only wooden door that the party had yet to examine, and began kicking
at it (strength: 9+4=13). The repeated kicking made a huge
amount of noise, but had no visible effect on the door.
“Cease
that pointless violence, you fool!” hissed Danton. “Do
you wish to announce our presence to the entire citadel?”
Telemachos
stopped kicking the door and turned to see three angry faces staring
at him.
“Do
not do that again!” whispered Mauser.
“Not
too bright, Tel, not too bright,” muttered Nanoc.
Danton
said nothing more, but his silent glare spoke volumes. Telemachos
stepped aside and Danton crouched and listened at the door (Listen:
11+3=14).
“Nothing,”
he whispered. “Mayhap fortune is with us.”
The
Velunese proceeded to scan the door for any sign of traps (search:
9+6=15) and, finding nothing, he turned the knob on the portal.
The knob turned easily and the door swung silently inward.
Casting
Telemachos one more dirty look, Danton lifted his lantern and gazed
through the doorway. Beyond it was a long, narrow hallway no more
than fifteen feet wide, that ran as far as the light from his lantern
could pierce. It appeared that some sixty feet away the hallway
ended in a door. On the north side of the hallway, some forty feet
away, was another closed wooden door. Directly opposite the wooden
door on the south wall was another stone door with some kind of
carving on it.
Motioning
with his fingers, Danton signaled for Nanoc to go first, followed by
himself, Mauser and Telemachos.
“I
jus’ hope yer trap-detectin’ abilities are improvin’” muttered Nanoc under his breath. The half-orc hefted his axe and
stalked slowly and, considering his bulk, fairly quietly, down the
hallway.
When
the group had traversed two thirds of the hall and stood between the
two doors on either side, Danton turned his lantern towards each in
turn. The wooden door seemed unremarkable, but the stone door on the
south wall showed a dragon-like fish swimming in an aquatic setting.
When Danton turned the lantern towards the stone door to get a better
look, he also notice something out of his peripheral vision (spot:
8+2=10) that had not been obvious when the party first entered
the hallway: there were slivers of light coming out from under the
door at the far end of the hallway, the first light source (other
than their own) that the party had seen since entering the citadel.
Again
motioning with his fingers, Danton signaled the group to check the
wooden door on the north wall first, then the stone door, and to save
the door at the far end of the wall with light coming out from under
it for last.
Danton
detected and heard nothing (Listen: 6+3=9; Search: 11+6=17) on
or beyond the wooden door on the north wall, and the portal opened
easily. Beyond it was a ruined, empty chamber some twenty feet by
twenty feet that held nothing more than rocky debris in its corners.
Danton silently closed the door, and the group turned to the stone
portal across from it.
Once
again, Danton neither saw nor heard anything unusual about the door
(Listen: 18+3=21, Search 15+6=21). However, when he tried to
open the door, it refused to budge, and was clearly locked. Motioning
for the others to remain silent and keep watch, the Velunese set down
his lantern, removed his tools, and set to work on the lock (open
locks: 8+5=13). His initial efforts proved fruitless, but Danton
was nothing if not patient and methodical in his work. It took
several minutes, during which time Mauser and Nanoc had to repeatedly
glare at Telemachos when he began scuffing his feet on the stone
floor and making noise, but eventually Danton managed to activate the
lock’s mechanism with a satisfying, and not too loud, click (open locks: “take twenty: 20+5=25).
When
Nanoc pushed the stone door inward, the dust of ages swirled through
the air and Danton’s lantern revealed a very small chamber no
more than ten feet square. The walls were hewn from stone and the
room was empty, save for an upright keg fashioned of rusted iron that
stood in the center of the room. Similarly rusted pipes lead from the
keg into the floor.
With
the others remaining clustered in the hallway, Danton approached the
keg, placed his ear against it, and tapped on it lightly with the
hilt of a dagger. When he did so, he could hear (Listen: 8+3=11)
some kind of liquid sloshing about inside.
“’Twould
appear to be some kind of water cistern,” whispered the
Velunese. “While we might refill our canteens here at some
point if the water remains pure, I see little else to accomplish here
for now—let us move on.”
With
only the wooden door at the end of the hallway remaining and with
light emerging from behind it, the party approached the portal as
quietly as it could (move silently: Nanoc: 1+4=5, Danton: 5+5=10,
Mauser: 12+3=15, Telemachos: 15). Although Nanoc was doing his
best, the half-orc’s heavy footfalls, which earlier had not
seemed so loud, now, with potential foes nearby, appeared to Danton
to echo through the entire citadel.
Reaching
the doorway, Danton looked and listened for any unpleasant surprises
once again (Listen: 5+3=8, Search: 2+6=8), but discerned
nothing. Holding his breath, he turned the handle on the door and
pushed it inward.
The
chamber beyond the doorway was the largest the party had yet seen in
the citadel, with the possible exception of the tower. It ran from
east to west in a roughly rectangular shape. It was nearly forty feet
in width at its eastern end, but narrowed slightly towards the west.
The room was at least sixty feet long. It was brightly lit, with
torches scattered in sconces along the walls and a large fire pit in
the center of the room, where the remnants of what must have been a
large bonfire still burned.
Crudely
executed symbols and glyphs, scribed in bright green dye, decorated
the large and irregularly shaped chamber, which was crumbling in
several areas. No one in the party could read the symbols. A metallic
cage in the center of the southern wall contained a gaping hole and
stood empty. A small wooden bench draped with green cloth stood
before the cage, and upon it stood several objects. A bedroll lay
near the wooden bench, from which the sound of whimpering was plainly
audible.
There
were at least five other exits from the large room, including a
hallway on the far side of the chamber and four closed wooden doors,
two located on both sides of the southwest corner, one on the west
wall near the northwest corner, and one more on the east wall near
the northeast corner.
As the
party members approached the bedroll from which the whimpering sounds
came, they were able to get a better look at the objects on the bench
in front of the wrecked cage. These included a small vial of some
green liquid, a paintbrush, and four small jade figurines of dragons.
Danton
motioned for the other members of the party to join him in silently
surrounding the figure in the bedroll. When the group drew close,
Mauser flashed Danton a silent one-word signal:
Kobold!
Each
of the four party members had heard of such creatures, short
reptilian humanoids with scaly dark-hued skin, small horns, and long
rat-like tails. They had the reputation of being cowardly and
sadistic, but no one in the group had ever actually seen one before.
The particular specimen in the bedroll seemed particularly pathetic,
curled up in a ball and, to all appearances, weeping.
Danton
made a grabbing motion towards Nanoc, and the half-orc nodded assent.
Nanoc secured his axe on his back, and then, in the blink of an eye,
reached down, scooped up the oblivious kobold, and held him fast in
one arm while clamping his other hand over the kobold’s mouth.
The
kobold came to full alertness instantly, thrashing and kicking and
swirling his tail about, but was effectively pinned by Nanoc’s
overwhelming size and strength.
“Calm,
my small friend, calm,” whispered Danton. “We mean you no
harm. We only needed to ensure your silence. Can you understand me?”
(Diplomacy: 1+6=7)
Meepo the Kobold
Although using a
half-orc barbarian to pin one’s interlocutor was not exactly
standard Velunese diplomatic practice when opening delicate
negotiations, Danton’s words somehow nevertheless soothed the
agitated humanoid. It ceased thrashing and, when Nanoc loosened his
grip on its head slightly, nodded at Danton.
“Who
are you and what are you doing here?” spoke Mauser quietly.
“Keep
it quiet, bud—no loud screams,” said Nanoc firmly before
uncovering the kobold’s mouth.
“Meepo
living here!” squeaked the small humanoid. “This he
home!”
“Who
else is here with you?” asked Danton.
“Meepo
don’t know, but leader does. Meepo take you to meet leader,
Yusdrayl, if you make nice. Grant you safe passage, if you promise
not hurt Meepo.”
Suddenly
the kobold seemed to think of something, as its entire expression
brightened and it flashed a toothy smile.
“May
be if you promise rescue dragon, leader make nice to you, answer your
questions!”
All
four of the party members looked askance at one another.
Dragon?—flashed
Mauser’s fingers.
“What
dragon?” asked Danton.
“The
clan’s dragon,” squeaked the kobold. “We’ve
lost our dragon. Wretched goblins stole Calcryx, our dragon!”
The
kobold lifted its right hand and pointed at the wrecked cage in the
nearby wall.
“Meepo
Keeper of Dragons, but no Calcryx, no dragons to keep! We go see
Yusdrayl now, you rescue dragon!”
Mauser’s
fingers flashed again—This just gets weirder and weirder.
______________________________________________________________
Notes for turn 5:
Please send postings by the end of
Friday, April 7. If you have questions, let me know.
Items gained this turn: none
Undivided Loot: 23 silver, 4
gold
Items
used/lost this turn: none
Current
Status of the Party:
Nanoc
AC: 17
Hit
points: 8/14
New XP: 15
XP
total: 215
XP
needed: 1,000
Equipment: great axe, short bow,
short sword, studded leather armor, 40 arrows, quiver, backpack,
waterskin, 12 days trail rations, bedroll, sack, flint & steel,
bearskin, tent, 50’ rope
Gold: 2
Mauser
AC: 18
Hit
points: 14/14
New
XP: 15
XP
total: 215
XP
needed: 1,000
Spells
Available:
0
Level (3):Light, Create Water
1st
Level (3*- one of these three spells must be a domain spell): Summon
Monster I (X2)
Equipment:
quarterstaff, heavy mace, light crossbow, scalemail, 40 crossbow
bolts, small wooden shield, backpack, pouch belt, 50’ silk
rope, 5 torches, waterskin, flint & steel, 2 holy water flasks,
peasant outfit, bedroll, entertainer’s outfit, cleric’s
vestment, healer’s kit, 10 days rations
Gold:
0
Danton
AC: 15
Hit
points: 5/8
New
XP: 15
XP
total: 215
XP
needed: 1,000
Equipment:
rapier, dagger, light crossbow, studded leather armor, quiver with 15
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 14 days trail rations, hooded lantern, 3 flasks of oil
Gold:
9
Telemachos
AC: 16
Hit
points: 8/12
New
XP: 15
XP
total: 215
XP
needed: 1,000
Equipment:
Longsword, short sword, 2 daggers, long bow, quiver and 40 arrows,
scalemail, large wooden shield, backpack, large sack, flint and
steel, 15 days rations, waterskin, bedroll, tent
Gold:
12
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