Shadow Adventures Logo
  Google Custom Search
Turn 40: Richfeast

Chapter 2: A Blighted Land

Turn 40: Richfeast

 

Date: 27 Lipanj (“Wealsun”), 592
Location: The Temple of Elemental Evil , The Viscounty of Verbobonc
Players: Danton Verbrugge (Rogue 5)
  Nanoc (Barbarian 5)
  Luger Gregorus (Cleric 4)
Associates: Aseneth Velinax de Torquann (Enchantress 5)

As the group walked back out into the courtyard, Luger was the first to speak:

“It is obvious to me now that Xaod was correct in his assessment of this foul temple,” said the cleric. “I'm sure we have done a great deed here by killing these hobgoblins, but at what cost? I don't know if any of you think there is anything more here to investigate, but I think we need to make speed to Rastor to pick up the trail of the cult from there.”

Nanoc shook his head sadly. “Nah, guess there ain't nothin' else here. Hard to be too exicited 'bout gettin' a magic'd axe wit Tel bein' dead an all,” he said, hefting the gleaming axe he had taken from the hobgoblin ‘king’. But ‘fore we head back to Hommlet an’ on to Rastor, I was also thinkin' if'n it ain't too far outta our way, maybe we best stop by that there gnome village. Maybe Erky don't wanna come wit’ us, but he could certainly put in a good word for us an’ maybe we can hire a gnome or two to help get us through them there hills they ain't lettin' no one through. Yeah let's get the heck outa here, by Kord.”

“Agreed,” said Luger, “but before we go, I'd just like to collect all of those herbs and other oddities that were in the smoke-filled room. They may be of use to Spugnoir and he may be able to tell us what they may have been used for.”

“I hath had a bad feeling about this Temple from the beginning,” muttered Danton, “and, verily, Xaod was right. We should have made for Rastor directly instead of chasing gold. As 'tis, we've gotten Telemachos killed to no good end. Killing mere vermin and picking up a couple hundred gold sovereigns? Bah. But, ‘tis done. Whatever ill has happened, has happened. We chose the path of thoroughness and we've paid for it. A lesson for the future, p'raps.”

”I also do not think we should bury Telemachos in Hommlet. Frankly, Telemachos hated that city and was loath to spend any more time there than he had to -- much less eternity in its soil. Perhaps we can find a suitable place here in the countryside—well away from this vile temple-- to inter him.”

”Given that Telemachos is dead,” added the Velunese, “there is no further resistance, I take it, to traveling to Rastor. 'Tis the only remaining clue, as I see it. And, since the dead doth not have a timetable, I see no reason why we ought not pop in on Erky's village to recruit him, if possible. Methinks we might have to head to Rastor directly through the Kron Hills, and having a gnome along might smooth the way. 'Twould be worth the extra few days we spend going back and forth between this damnable place and Erky's village. That would be my vote.”

”But,” said Danton, his expression darkening, “there is, however, one final decision to make ere we depart: what to do with this great beast of a hobgoblin that we have captive? I suppose, for thoroughness, we could take the hot tongs to him to see what he knows, but I doubt he knows anything -- except for providing details of the people and caravans that his marauders hath raped or plundered over the last weeks and months. He is a thug and a brigand and nothing more. If left alive, he shall return to brigandry and murder, for he knoweth nothing else. I say we execute him straightaway, and I shall do it if no one else hath the stomach for it. Whereas killing hobgoblin children revulses me, stabbing this bastard in his blackened heart or cutting his murdering throat causes me no grief, particularly as I see Telemachos lying there, torn asunder.”

“I say we extract whatever information he may have and turn him over to the authorities in Hommlet,” said Luger. “He should at least know if the cult has been active at the temple or maybe Nulb. Perhaps he can even tell us about the one-eyed warrior we encountered in Nulb.”

Danton sighed. “I frankly see little purpose in hauling him to Hommlet. Like you, good Luger, I believe in the fundamentals of law and order. However, law and order -- by definition -- are rooted in those institutions that can project and protect such things. To speak plainly, law prevails where promulgative and enforcement mechanisms exist. Where there are no such mechanisms, there is no recognizable law. That is where I think we are: this hobgoblin and Temple lieth outside of the authority of any readily identifiable and viable legal entity. While it might be the case that we are nominally within the Viscounty of Verbobonc, 'tis far from clear to me that this particular area lieth in the actual control of anyone. It is a wasteland, accountable to no one. How could it be otherwise, given that 'twas reasonably available knowledge in Hommlet -- especially since Xaod's visitation to the Temple -- that hobgoblin marauders lived there, and yet no one saw fit to deal with them?”

”In short,” said Danton, “I see no need to haul this brigand off to Hommlet, for it is not clear to me that he is subject to anything other than the law of the sword ... which is the only law that necessarily prevails in the hinterlands. Plus, in practice, whether he is executed by the Hommletians or by us seemeth irrelevant. Besides which, I add this: since we are plainly here under the authority of such powers-that-be in Hommlet, we have the authority to act under their laws, if such even extend this far, which, again, I doubt. Thus, methinks we are entirely empowered to kill this would-be 'king' here and now.”

”Finally,” concluded the Velunese, “hauling this bastard into the forest while we look for Erky, and then all the way back to Hommlet, seemeth unwise. 'Twould only give him the opportunity to escape or to draw enemies in our direction or otherwise cause us further grief and mischief. Thus, at bottom, practicality must also be factored into our decision. Surely, we would not carry him a thousand miles to receive summary justice from some nominal legal entity? Frankly, I think we have passed that threshold: even ten miles is too far. For all these reasons, I doth not think we should waste any further time with him. If you wish to question him, please help yourself. But I think 'twill come to naught.”

”You make a good argument,” conceded Luger. “I had not considered the effort involved with keeping the ‘King’ hostage for days before bringing him to Hommlet. I would assume that there are no hobgoblin villages nearby so it seems likely that the hobgoblins have been waylaying caravans nearby for their supplies unless someone else is supplying them. I only thought he should answer for such crimes. But, upon reflection, you are right. No doubt, justice would be quick for him in Hommlet. Giving the beast a trial would be pointless and a waste of time. Let us be done with him and on our way.”

“You are right! This beast was almost killing Nanoc!” interjected Aseneth. “I would strangling him for that alone!”

Nanoc actually blushed at this comment and shuffled his feet. “Aw, shoot, Asya, it was only a minor belly cut he gave me. Heck it weren't much really—just a scratch. But anywho, he ain't a kid or a woman, and he did fight so…I ain't pushin'n a sword through an unarmed man, but if someone else does it well I guess I won't stands in the way.”

”I will do it,” said Luger firmly. “I will not have my friends' actions weighing on their consciences. Heironeus has no compassion for the minions of evil and neither do I. Nanoc has already bested this beast in combat and even now his life hangs from a thread. Putting him out of his misery with a stroke of the blade is more than he deserves.”

Without any further hesitation, Luger withdrew a vial of holy water and sprinkled a small amount on the head of the unconscious hobgoblin ‘King’ while whispering a prayer to Heironeous to put the soul of the hobgoblin to some good use in the afterlife. He then took a step back, unsheathed Geistblatt, raised the blade and brought it down and through the hobgoblin’s neck.

When the deed was done, Luger cleaned off the blade, sheathed it, and turned and walked wordlessly towards the temple to collect the spell components from the incense-filled room for Spugnoir.

***

The party buried Telemachos several miles north and east of the Temple of Elemental Evil, in a small glade just inside the Gnarley Forest, well back from the narrow dirt road that ran east into the forest. Nanoc dug a deep hole and when the body was placed in it and the dirt replaced, the party then covered it with rocks as well. Finally, Danton placed the burned and twisted form of Shatterspike point down in the rocks and dirt as a marker for the grave.

“I liketh not this ritual of burying friends,” said the Velunese. “Two funerals in as many weeks. May this one be the last for a good long time. I can only hope that doughty Telemachos will prefer the glories of Elysium to the travails of Oerth. Fare thee well, warrior of Furyondy and keeper of thy familial heritage!”

“Telemachos was a true son of Furyondy,” said Luger. “Though its neighbors sometimes begrudge its power and grandeur, those who are honest cannot deny that only it stands between the darkness and evil that would bring low our very civilization and cast it into eternal darkness. Furyondy is the bastion and the bulwark that holds back the nightmare that is Iuz, and we can all only hope that it will continue to produce men like Telemachos who stand ready to fight the evils of this world.”

“Amen, by Kord,” said Nanoc. “Now let’s git on wit’ findin’ Erky so we can get on th’ way ta Rastor an’ doin’ our own job’ o’ dealin’ wit’ this cult.”

***

Although the Gnarley Forest had a mixed reputation, being home to both benign populations of gnomes, elves, and woodsmen, as well as ogres, gnolls, orcs and worse, the northernmost parts of the woods were generally considered the safest. Indeed, until the previous Viscount withdrew his patrols from the forest, the road that passed through it north of Hommlet had seen considerable merchant traffic. Small caravans had passed through regularly en route to Greyhawk or Verbobonc City, stopping to trade with the locals along the way.

Things had changed since the withdrawal of the patrols, however, and the road that the party traveled now was quiet and empty. The trees pressed close on either side, and although there was no sense of immediate menace, everyone in the party felt that this forest was not a place where one could lower one’s guard, even for a moment. After traveling well into the evening, the group spent a quiet night under the canopy of trees and then set out again at first light.

Although Erky had never given precise directions to his village, it turned out that if one followed the road, it was impossible to miss—at least the part of it the gnomes allowed outsiders to see. When the party rounded a bend in the road in the late morning, the group saw a series of burrows carved into a hillside among the trees to the north of the road. It was a clear day, and a fair amount of sunlight pierced the tree cover overhead, illuminating brightly colored clothing worn by gnome adults and children working and playing outdoors on the warm summer day.

However, someone among the gnomes must have spotted the newcomers, for suddenly all sound and activity ceased, and, as the party watched, children were ushered quickly into the burrows, while a half-dozen armed and armored adult gnomes appeared amidst the trees and stalked towards the road and the party.

“Greetings, good folk,” said Danton, when the group approached. He slipped out of the saddle and nodded for the others to do so as well. “We come in search of a friend—one Erky Timbers—and are hoping that this might be the village where he doth reside.”

Visibly surprised at Danton’s mention of Erky’s name, a murmur went up from the gnomes until one of them silenced the others with a glance.

“We don’t get too many visitors these days,” said this particular gnome, an unusually tall male wearing chainmail. “So, you’ll excuse us if we have a few questions. Just how is it you know this ‘Erky’ you mentioned?”

“’Tis a long story,” replied Danton, “better told over a mug of mead and a warm meal, but for now suffice to say we hath met Erky in a vile place known as the Sunless Citadel some six weeks ago and traveled with him for a time. More recently, we hath parted company in fair Hommlet. Erky hath said he wished to return to his village after more than a year’s absence, but now we have come to see if he might wish to travel with us once more.”

As he spoke, Danton did his best to discern why the gnomes were acting so suspiciously (sense motive: 6+6=12), but he found their reactions, other than their obvious surprise and concern at the sudden arrival of the party, to be unreadable.

“That’s…an…interesting story,” said the gnome spokesman. “There was once an Erky Timbers who lived in this village, but he left a long time ago—more than a year. Said this village was too small for him and that he wanted to seek his fortunes in the wider world. Sounds like maybe you did run into him since then, but if so, he must have changed his plans. He never came back here.”

“What?” blurted Nanoc. “But we was together in Hommlet less than a month ago! An’ he told us all he was comin’ here! Surely he’d a been here by now! An’ I can’t believe that after everythin’ he went through ta get home that he’d just decide ta go headin’ off ta parts unknown again wit’out stoppin’ in ta see his family!”

The lead gnome shrugged. “Erky was always a free and changing spirit, so who can say? The roads are not what they once were either—they are not safe to travel alone.”

“Aw, I jus’ knew we shoulda stayed wit’ ‘im all the way home!” groaned Nanoc. “Somethin’ bad happened, I jus’ knows it!”

Danton sighed. “If he does turn up, would you be willing to tell him that his friends from the Sunless Citadel came looking for him? And that if he’d like to join us again, he can inquire as to our whereabouts with Elmo the militia captain in Hommlet?”

“Alright,” said the gnome, “but I doubt he’ll turn up here. When he left, he gave the impression he wasn’t planning to come back.”

“There is one other thing we would ask,” said Danton. “We mean to make a journey through the Kron Hills to points south, but we hath been told that the gnomes of said hills have closed them to outsiders due to their political dispute with the Viscount. Might there be someone in the village who would be willing to travel with us to vouch for our bona fides, or, failing that, might you be willing to provide us with a letter providing such a vouchsafe? Naming us ‘gnome friends’ or the like?” (diplomacy: 5+6=11)

The gnome shook his head immediately. “I mean no offense, but we cannot help you. These are dangerous times and the people of our village must stay close to home. If Erky were here, he would no doubt go with you as part of some grand adventure or damn fool idealistic crusade, but we others are not like him. As for the letter…the gnomes of the Kron Hills are…different. They are our kin, but we have no real contact with them. They are…aggressive, particularly towards those who do not share their views. Emissaries of their clanlord Urthgan have traveled through the forest of late, seeking to persuade the woodland gnomes to join the Kron Hills insurrection against the Viscount, but we want no part of it. Our relations with old Viscount Wilfrick were good. His men kept the roads safe so our trade prospered, and he left us alone to run our own affairs. Everything has worsened since Fenward eliminated the patrols, and we must look to our own security now, but that does not mean we wish to submit to the writ of some distant clanlord.”

“No,” concluded the gnome, “a letter from us, were we to write it, would only cause you more troubles with the Kron clans than you would have without it. If you must go south, I advise you to find another way. Now, although we regret that the times require such inhospitality, I must ask that you be on your way.”

Danton was experienced enough in diplomacy to know when a discussion was at an end and when forcing an issue would only make things worse, so he nodded his head politely, motioned for the others to get back on their horses, and said, “Let us hope that there will be better times ahead, when we may return to your village, with our friend Erky, and meet one another under better circumstances.”

“Let us hope,” said the gnome.

Everyone was quiet until the party rode out of sight of the village, but as soon as they were alone, Nanoc began moaning again:

“I jus’ don’t know how we kin live wit’ ourselves if somethin’ bad happened ta Erky! He was stuck in that rotten citadel in the goblin’s prison fer a whole year! An’ he finally gets out an’ then we jus’ abandon him ta get home on his own!”

“It wasn’t exactly like that, Nanoc,” protested Danton. “We did accompany him all the way to Hommlet, and it was he who chose to go the rest of the way on his own.”

“Only ‘cause he was pretty much driven outtta the party with you an’ Tel talkin’ ‘bout how all he was doin’ was takin’ a share of the loot an’ not carryin’ his weight!” said Nanoc hotly.

“I’m not lookin’ fer an argument,” added the barbarian in a calmer tone when it looked as if Danton were about to protest again, “but th’ fact is, we did Erky wrong an’ it looks like somethin’ bad happened to him ‘cause of it. I jus’ don’t believe he came all the way ta Hommlet an’ then decided not to go home.”

***

The only other event of note during the party’s return to Hommlet occurred two days after the abortive stop in the gnome village when the group passed through Nulb once again. Throughout the trip, Luger had expressed curiosity at just what the party had seen happen in Nulb on the way to the temple and whether the strange ‘entity’ the group had encountered had ‘cleaned house’ in some way in the undead hamlet.

When the party approached the village yet again in the early morning hours, clouds still hung low over it, as they always seemed to do. However, the flitting shadows that had previously been omnipresent now seemed to be missing. There was no breeze and Nulb appeared, at least today, to be utterly abandoned, rather than haunted by the spirits of the past. Still, no one in the group had any desire to test their luck by exploring Nulb again, and the party rode through the empty village quickly and pressed on to Hommlet.

It was late in the evening on the third day of Richfeast when the party arrived. Richfeast was the weeklong festival and holiday that marked the true beginning of summer and was celebrated with everything from family gatherings to huge carnivals all across the Flanaess. As the party rode into town, magical fireworks filled the night sky on what was, after all, Midsummer’s Eve.

Much to the relief of Danton, who had no desire to sleep on a cot in the common room at Terrigan’s flophouse, the renovations at the Inn of the Welcome Wench had been completed and the party’s old rooms were once again available. After checking in and dropping off their belongings, Nanoc was anxious to make his way, with Aseneth, down to the riverbank where the main celebration seemed to be taking place, where the fireworks were being launched, and from where raucous singing and music could be heard. Never one to miss a good party, Danton followed shortly thereafter, and Luger went with him.

Although Oerth’s two moons, Luna and Celene, would not technically be full until the following night, the 4th of Richfeast, one could hardly tell the difference without a telescope, and both moons shone down on Hommlet as its people tried to forget the cold of winter, the travails of daily life, and the recent events that had cast a shadow over their small town.

After eating and drinking their fill from what seemed to be endless tables stacked with more varieties of food than anyone in the party had seen in a very long time, the whole group joined the revelry. Nanoc might have been content to sit and stare at the bright colors and explosions of the fireworks in the night sky overhead, but Aseneth would have none of it. Wearing a low-cut black dress that caused all the local men to stare, at least until their preoccupied minds registered the presence of Nanoc, Aseneth led the barbarian into the wide, grassy dancing area, flitting about him like a whirlwind.

Although Danton was preoccupied by thoughts of Telemachos’ untimely death and all that the party needed to accomplish in Hommlet in a short time before moving on to Rastor, he found it impossible to resist the relaxing atmosphere of the midsummer celebration, particularly after he had consumed a few drinks. Without really knowing how it happened, he found himself dancing with Vesta Gundigoot, the innkeeper’s daughter and the woman who really ran the Welcome Wench on a day-to-day basis. Danton had noticed her before, of course, during the party’s several stays at the inn, but somehow tonight she caught his eye in a way that she had not before. Perhaps it was the flowers in her blond hair or the way she danced, but whatever it was, it drove melancholy, businesslike thoughts from his mind.

Luger was the first to leave the celebration. Although he enjoyed the relaxing atmosphere, Midsummer’s Day was the Holy day of Pelor and he wanted to be well enough rested to join the local clergy of the god of sun in their midsummer rites. If things in Hommlet ran true to form, there would be a procession through town led by the Pelorite clergy, followed by a meal for all who participated, and then healing and comfort would be provided for the needy.

Nanoc and Aseneth returned to the inn well after midnight, and the sorceress led the barbarian straight to her room. Nanoc followed in a haze. His blood had been boiling all night from the sight and the feel of the sorceress dancing next to him. “I am your witch, Nanoc,” she whispered as she shut the door behind them. “Now make me your woman.”

The next morning, Danton would be unable to remember exactly how it happened, but sometime before dawn he ended up in a small cottage near the river with Vesta. Guilty thoughts of Vanessa tugged briefly at his conscience, but they were quickly driven away by the alcohol and the passion that coursed through his veins.

***

Because of the holiday, it proved impossible to take care of any sort of business when the party members woke late, save for Luger, the following day. While Luger was occupied with the clergy of Pelor throughout the day, and Nanoc and Aseneth spent the entire holiday in the sorceress’ room, Danton, feeling vaguely guilty in the sharp light of morning, slipped out of the cottage as soon as he woke up and set about doing what he did best—gathering information on recent events (gather information: 2+ 9=11).

Although his terrible hangover meant that he was far from at his best, with all of the people out and about on the streets of Hommlet, finding out about recent developments was not particularly difficult. The Velunese was disturbed to learn that King Belvor of Furyondy had finally died in his sleep, and the struggle for his succession had begun. As of yet, it remained a political struggle, rather than a military one, but if the people of Hommlet were to be believed, violence and instability were on the horizon in the great country to the north.

When Danton inquired about any recent comings and goings in town, he learned that a woman and a half-orc had passed through during the party’s absence. Although they had sought to keep a low profile, the town’s new policy of questioning any unknown passersby had compelled the pair to give their names: Jil du Gal and Eiger. Though these names meant nothing to Danton, he was intrigued to hear that the pair had only stayed in town for a few days, purchasing healing from the clergy of St. Cuthbert and recruiting a couple of hirelings from Terrigan’s to join them on some sort of expedition.

Finally, perhaps the most unexpected news of all came to Danton in the most bizarre way of all. As he stood in the town square and watched Luger march by in the procession of Pelor in the mid-afternoon, a golden bird descended from the sky, landed on the hitching post next to him, and then disappeared, leaving only a small tube atop the post.

Stunned, Danton opened the tube and withdrew the rolled sheet of parchment inside. He quickly unrolled the paper and read the short letter written upon it:

Dearest Telemachos,

What a surprise! Letters literally falling out of the sky on the wings of a magical bird! Hearing from you gives me hope in these dark times. I am sorry to hear of Jaroo’s sad fate, for he was always such a kind soul. But it heartens me to hear that you are well.

Do not let the dark thoughts that sometimes plague you cause you discouragement, my son. I will not give in to despair and neither should you. I know your father will return one day, and perhaps it will be you that finds him. My own situation is now somewhat better, although it is the peril that our country now faces that ironically makes it so. Most of the scheming nobles who have sought our lands and all that is your father’s have now departed for the capital—anxious to play politics and steal some advantage from the death of the King.

Take heart, Telemachos. All is never lost, and I shall hold out hope that one day both you and your father will return to me.

Your Loving Mother,

Penelope

***

On Midsummer’s Night, Hommlet had another night of revelry, but this one was more subdued, at least for the party. The group spent the evening with Spugnoir, Renne, and Haunor outside the potion-maker’s residence, eating a large meal and watching the fireworks in the distance. Before the group returned to the inn for the evening, Spugnoir identified its newly acquired magical items (greataxe +1, chainmail +1, potion of cure moderate wounds, potion of spider climb) and wished the party well on its journey to Rastor.

The following morning, although the weeklong celebrations of Richfeast continued, the party was able to persuade Joman Dart to open the Old Trading Post just long enough for the group to sell off unneeded items and purchase supplies for the trip to Rastor. The group decided to keep Telemachos’ horse in order to use it to carry extra supplies. Save for the magical items they had recovered from the temple, the party sold off everything else for the sum of 1800 gold. With a long journey through the wilderness ahead of it, the group also purchased a full month’s worth of dried rations for each party member and a pack mule to carry it all.

Because Luger had already provided the clergy of Pelor a full report on the party’s foray to the Temple of Elemental Evil, the group needed only to give a similar accounting at the Church of St. Cuthbert, which was accomplished after the stop at the Old Trading Post.

Finally, after much persuasion and a significant ‘supplemental’ payment, Luger convinced the armorer Harris Karl to take time out from his holiday to make a series of slight modifications to the enchanted chainmail he had recovered from the hobgoblin ‘king.’ After performing an extended fitting on the cleric, the armorer assured Luger the chainmail would be ready the following morning.

By this time, Danton was all but bouncing off the walls, so anxious was he to avoid further delay and set out for Rastor. Aside from his lingering fears that each day’s delay could only provide the cult more time to cover its tracks or lay plans to waylay or otherwise do in the party, he now felt quite uncomfortable at the Welcome Wench each time he ran into Vesta Gundigoot in one of the halls. The young woman seemed equally ill at ease, and the whole tense situation made Danton want nothing more than to depart Hommlet for a good long time.

Thus, with everything ready for the party to depart Hommlet for Rastor at first light, the only thing that remained, other than picking up Luger’s armor, was for the group to decide which route it would take. The distance overland was roughly the same, approximately 200 miles, whether the group went through the center of Verbobonc, passing through Oakhurst and Woodstock prior to turning south through the Kron Hills, or went south through the Welkwood first and then turned west once safely south of the Hills. But each route also offered its own challenges and dangers, which would have to be carefully weighed.

________________________________________________________________

Notes for turn 41:

Please send postings for Turn 41 by the end of Friday, January 19th.

Current date/time: 5 Richfeast 592; approximately 2000.

Items gained this turn: new supplies listed below

Undivided Loot previously gained: none

Items used/lost/destroyed/sold this turn: Most of Telemachos’ remaining intact equipment, non-magic items gained in Temple of Elemental Evil

FOES DEFEATED:

Active party members listed in green.

This Chapter:

Character Foes Defeated Percent of Total Most Powerful Defeated
Nanoc 0 0  
Danton 0 0  
Luger 0 0  
Aseneth 0 0  

Entire Campaign:

Character Foes Defeated Percent of Total Most Powerful Defeated
Nanoc 65/196 33% Hobgoblin 'King'
Telemachos 51/196 27% Spellcaster in Inn
Danton 13/196 7% Ghast
Luger 15/196 8% Ghost (M) Nulb
Aseneth 13/196 7% Young Blue Dragon
Xaod 5/196 3% Chatrilon Unosh
Erky 6/196 3% Twig Blight
Mauser 23/196 12% Shadow
Spugnoir 1/196 0% Flying Tentacle Beast

Current Status of the Party:

Note: known magic items listed in bold.

Nanoc

AC: 17

Hit points: 59/59

New XP: 0

XP total: 12706

XP needed: 15,000

Equipment: masterwork great axe, great axe +1, silver-plated short sword, masterwork studded leather armor, 69 arrows, 2 quivers, backpack, waterskin, 40 days trail rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’ rope, 1 sap, masterwork mighty composite shortbow, masterwork shortsword, 6 iron triangles with inverted ‘Y’, three black cones made of some unknown substance, a black scepter decorated with a half dozen violet gems, a bead of force, metal scroll tube, a black cloak, two inverted ziggurat pendants; 2 potions of bull’s strength, potion of cure light wounds(X4), potion of cure moderate wounds, potion of water breathing, potion of spider climbing, Aseneth’s House Torquann dragon ring, heavy riding horse and riding equipment, spare light riding horse and equipment, pack mule.

Gold: 2010

Silver: 220


Danton

AC: 15 (16 vs. one opponent)

Hit points: 22/22

New XP: 0

XP total: 12706

XP needed: 15,000

Equipment: rapier, 6 daggers, light crossbow, studded leather armor, quiver with 33 bolts, bedroll, backpack, flint & steel, thieves picks, waterskin, 40 days trail rations, hooded lantern, gold ring engraved with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning Torch, scrolls with pyrotechnics and melf’s acid arrow, old journal, 8 iron triangles with upside down ‘Y’ inside, 1 protection from fire scroll, 5 scrolls of cure light wounds, 2 scrolls of cure moderate wounds, new journal, notebook, pen, ink, parchment in sealed waterproof box, pipe, tobacco, metal box, whetstone, six packets of tinder for lighting fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of parchment with a note addressed to someone named Festrath, spider pendant, a wand, tattered black cloak with burning eye emblazoned on it, disguise kit, letter to Master Dunrat, ochre-colored robe, bead of force, potion of cure light wounds (X2), cure moderate wounds (X2), scrolls of animal messenger and stone shape, wand of magic missiles (5 charges), unknown potion from tavern in Nulb, set of jeweled earrings from tavern in Nulb, light riding horse and equipment, potion of spider climb.

Gold: 1767

Silver: 0

Luger

AC: 20

Hit Points: 34/34

New XP: 0

XP total: 8156

XP needed: 10000

Equipment: longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail +1, large steel shield, 3 belt pouches, large bag, 50’ rope, 5 torches, hooded lantern, 3 oil flasks, flint & steel, 40 days rations, silver holy symbol of Heironeus, 3 flasks holy water, 2 healer’s kits, backpack, cleric’s vestment, traveler’s clothing, waterskin, bedroll, iron triangle with upside down ‘Y’ inside, eight cockatrice feathers, scrolls of cure light wounds (2), cure disease, neutralize poison, potions of cure light wounds, bull’s strength, cure moderate wounds, and haste; Geistblatt (ghost touch longsword +1), light riding horse and equipment.

Spell Selection:

Level 0(5): Detect Magic X3, Light X2
Level 1(4+1): Summon Monster, Remove Fear, Detect Evil, Invisibility to Undead, Domain: Protection from Evil

Level 2 (3+1): Summon Monster II, Silence, Sound Burst, Domain: Spiritual Weapon

Turn Undead attempts left on current day: 7 of 7

Gold: 767



Greyhawk Adventures WebRing
Click for the [ Previous | Next | Home Page | Site List ]
Want to join the ring? Click here for Info