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Turn 40: Richfeast
Chapter
2: A Blighted Land
Turn
40: Richfeast
| Date: |
27 Lipanj (“Wealsun”), 592 |
| Location: |
The Temple of Elemental Evil , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 5) |
| |
Nanoc (Barbarian 5) |
| |
Luger Gregorus (Cleric 4) |
| Associates: |
Aseneth
Velinax de Torquann (Enchantress 5) |
As
the group walked back out into the courtyard, Luger was the first to
speak:
“It is
obvious to me now that Xaod was correct in his assessment of this
foul temple,” said the cleric. “I'm sure we have done a
great deed here by killing these hobgoblins, but at what cost? I
don't know if any of you think there is anything more here to
investigate, but I think we need to make speed to Rastor to pick up
the trail of the cult from there.”
Nanoc shook
his head sadly. “Nah, guess there ain't nothin' else here. Hard
to be too exicited 'bout gettin' a magic'd axe wit Tel bein' dead an
all,” he said, hefting the gleaming axe he had taken from the
hobgoblin ‘king’. But ‘fore we head back to Hommlet
an’ on to Rastor, I was also thinkin' if'n it ain't too far
outta our way, maybe we best stop by that there gnome village. Maybe
Erky don't wanna come wit’ us, but he could certainly put in a
good word for us an’ maybe we can hire a gnome or two to help
get us through them there hills they ain't lettin' no one through.
Yeah let's get the heck outa here, by Kord.”
“Agreed,”
said Luger, “but before we go, I'd just like to collect all of
those herbs and other oddities that were in the smoke-filled room.
They may be of use to Spugnoir and he may be able to tell us what
they may have been used for.”
“I hath
had a bad feeling about this Temple from the beginning,”
muttered Danton, “and, verily, Xaod was right. We should have
made for Rastor directly instead of chasing gold. As 'tis, we've
gotten Telemachos killed to no good end. Killing mere vermin and
picking up a couple hundred gold sovereigns? Bah. But, ‘tis
done. Whatever ill has happened, has happened. We chose the path of
thoroughness and we've paid for it. A lesson for the future, p'raps.”
”I
also do not think we should bury Telemachos in Hommlet. Frankly, Telemachos hated that city and was loath to
spend any more time there than he had to -- much less eternity in its
soil. Perhaps we can find a suitable place here in the
countryside—well away from this vile temple-- to inter him.”
”Given
that Telemachos is dead,” added the Velunese, “there is
no further resistance, I take it, to traveling to Rastor. 'Tis the
only remaining clue, as I see it. And, since the dead doth not have a
timetable, I see no reason why we ought not pop in on Erky's village
to recruit him, if possible. Methinks we might have to head to Rastor
directly through the Kron Hills, and having a gnome along might
smooth the way. 'Twould be worth the extra few days we spend going
back and forth between this damnable place and Erky's village. That
would be my vote.”
”But,”
said Danton, his expression darkening, “there
is, however, one final decision to make ere we depart: what to do
with this great beast of a hobgoblin that we have captive? I suppose,
for thoroughness, we could take the hot tongs to him to see what he
knows, but I doubt he knows anything -- except for providing details
of the people and caravans that his marauders hath raped or plundered
over the last weeks and months. He is a thug and a brigand and
nothing more. If left alive, he shall return to brigandry and murder,
for he knoweth nothing else. I say we execute him straightaway, and I
shall do it if no one else hath the stomach for it. Whereas killing
hobgoblin children revulses me, stabbing this bastard in his
blackened heart or cutting his murdering throat causes me no grief,
particularly as I see Telemachos lying there, torn asunder.”
“I say
we extract whatever information he may have and turn him over to the
authorities in Hommlet,” said Luger. “He should at least
know if the cult has been active at the temple or maybe Nulb. Perhaps
he can even tell us about the one-eyed warrior we encountered in
Nulb.”
Danton
sighed. “I
frankly see little purpose in hauling him to Hommlet. Like you, good
Luger, I believe in the fundamentals of law and order. However, law
and order -- by definition -- are rooted in those institutions that
can project and protect such things. To speak plainly, law prevails
where promulgative and enforcement mechanisms exist. Where there are
no such mechanisms, there is no recognizable law. That is where I
think we are: this hobgoblin and Temple lieth outside of the
authority of any readily identifiable and viable legal entity. While
it might be the case that we are nominally within the
Viscounty of Verbobonc, 'tis far from clear to me that this
particular area lieth in the actual control of anyone. It is a
wasteland, accountable to no one. How could it be otherwise, given
that 'twas reasonably available knowledge in Hommlet -- especially
since Xaod's visitation to the Temple -- that hobgoblin marauders
lived there, and yet no one saw fit to deal with them?”
”In
short,” said Danton, “I see no need to haul this brigand
off to Hommlet, for it is not clear to me that he is subject to
anything other than the law of the sword ... which is the only law
that necessarily prevails in the hinterlands. Plus, in practice,
whether he is executed by the Hommletians or by us seemeth
irrelevant. Besides which, I add this: since we are plainly here
under the authority of such powers-that-be in Hommlet, we have the
authority to act under their laws, if such even extend this far,
which, again, I doubt. Thus, methinks we are entirely empowered to
kill this would-be 'king' here and now.”
”Finally,”
concluded the Velunese, “hauling this bastard into the forest
while we look for Erky, and then all the way back to Hommlet, seemeth
unwise. 'Twould only give him the opportunity to escape or to draw
enemies in our direction or otherwise cause us further grief and
mischief. Thus, at bottom, practicality must also be factored into
our decision. Surely, we would not carry him a thousand miles to
receive summary justice from some nominal legal entity? Frankly, I
think we have passed that threshold: even ten miles is too far. For
all these reasons, I doth not think we should waste any further time
with him. If you wish to question him, please help yourself. But I
think 'twill come to naught.”
”You
make a good argument,” conceded Luger. “I had not
considered the effort involved with keeping the ‘King’
hostage for days before bringing him to Hommlet. I would assume that
there are no hobgoblin villages nearby so it seems likely that the
hobgoblins have been waylaying caravans nearby for their supplies
unless someone else is supplying them. I only thought he should
answer for such crimes. But, upon reflection, you are right. No
doubt, justice would be quick for him in Hommlet. Giving the beast a
trial would be pointless and a waste of time. Let us be done with him
and on our way.”
“You
are right! This beast was almost killing Nanoc!” interjected
Aseneth. “I would strangling him for that alone!”
Nanoc
actually blushed at this comment and shuffled his feet. “Aw,
shoot, Asya, it was only a minor belly cut he gave me. Heck it
weren't much really—just a scratch. But anywho, he ain't a kid
or a woman, and he did fight so…I ain't pushin'n a sword
through an unarmed man, but if someone else does it well I guess I
won't stands in the way.”
”I
will do it,” said Luger firmly. “I will not have my
friends' actions weighing on their consciences. Heironeus has no
compassion for the minions of evil and neither do I. Nanoc has
already bested this beast in combat and even now his life hangs from
a thread. Putting him out of his misery with a stroke of the blade is
more than he deserves.”
Without any
further hesitation, Luger withdrew a vial of holy water and sprinkled
a small amount on the head of the unconscious hobgoblin ‘King’
while whispering a prayer to Heironeous to put the soul of the
hobgoblin to some good use in the afterlife. He then took a step
back, unsheathed Geistblatt, raised the blade and brought it
down and through the hobgoblin’s neck.
When the deed
was done, Luger cleaned off the blade, sheathed it, and turned and
walked wordlessly towards the temple to collect the spell components
from the incense-filled room for Spugnoir.
***
The party
buried Telemachos several miles north and east of the Temple of
Elemental Evil, in a small glade just inside the Gnarley Forest, well
back from the narrow dirt road that ran east into the forest. Nanoc
dug a deep hole and when the body was placed in it and the dirt
replaced, the party then covered it with rocks as well. Finally,
Danton placed the burned and twisted form of Shatterspike point down in the rocks and dirt as a marker for the grave.
“I
liketh not this ritual of burying friends,” said the Velunese.
“Two funerals in as many weeks. May this one be the last for a
good long time. I can only hope that doughty Telemachos will prefer the glories of Elysium to the travails of Oerth. Fare thee well,
warrior of Furyondy and keeper of thy familial heritage!”
“Telemachos
was a true son of Furyondy,” said Luger. “Though its
neighbors sometimes begrudge its power and grandeur, those who are
honest cannot deny that only it stands between the darkness and evil
that would bring low our very civilization and cast it into eternal
darkness. Furyondy is the bastion and the bulwark that holds back the
nightmare that is Iuz, and we can all only hope that it will continue
to produce men like Telemachos who stand ready to fight the evils of
this world.”
“Amen,
by Kord,” said Nanoc. “Now let’s git on wit’
findin’ Erky so we can get on th’ way ta Rastor an’
doin’ our own job’ o’ dealin’ wit’ this
cult.”
***
Although the Gnarley Forest had a
mixed reputation, being home to both benign populations of gnomes,
elves, and woodsmen, as well as ogres, gnolls, orcs and worse, the
northernmost parts of the woods were generally considered the safest.
Indeed, until the previous Viscount withdrew his patrols from the
forest, the road that passed through it north of Hommlet had seen
considerable merchant traffic. Small caravans had passed through
regularly en route to Greyhawk or Verbobonc City, stopping to trade
with the locals along the way.
Things had changed since the
withdrawal of the patrols, however, and the road that the party
traveled now was quiet and empty. The trees pressed close on either
side, and although there was no sense of immediate menace, everyone
in the party felt that this forest was not a place where one could
lower one’s guard, even for a moment. After traveling well into
the evening, the group spent a quiet night under the canopy of trees
and then set out again at first light.
Although Erky had never given
precise directions to his village, it turned out that if one followed
the road, it was impossible to miss—at least the part of it the
gnomes allowed outsiders to see. When the party rounded a bend in the
road in the late morning, the group saw a series of burrows carved
into a hillside among the trees to the north of the road. It was a
clear day, and a fair amount of sunlight pierced the tree cover
overhead, illuminating brightly colored clothing worn by gnome adults
and children working and playing outdoors on the warm summer day.
However, someone among the gnomes
must have spotted the newcomers, for suddenly all sound and activity
ceased, and, as the party watched, children were ushered quickly into
the burrows, while a half-dozen armed and armored adult gnomes
appeared amidst the trees and stalked towards the road and the party.
“Greetings, good folk,”
said Danton, when the group approached. He slipped out of the saddle
and nodded for the others to do so as well. “We come in search
of a friend—one Erky Timbers—and are hoping that this
might be the village where he doth reside.”
Visibly surprised at Danton’s
mention of Erky’s name, a murmur went up from the gnomes until
one of them silenced the others with a glance.
“We don’t get too many
visitors these days,” said this particular gnome, an unusually
tall male wearing chainmail. “So, you’ll excuse us if we
have a few questions. Just how is it you know this ‘Erky’
you mentioned?”
“’Tis a long story,”
replied Danton, “better told over a mug of mead and a warm
meal, but for now suffice to say we hath met Erky in a vile place
known as the Sunless Citadel some six weeks ago and traveled with him
for a time. More recently, we hath parted company in fair Hommlet.
Erky hath said he wished to return to his village after more than a
year’s absence, but now we have come to see if he might wish to
travel with us once more.”
As he spoke,
Danton did his best to discern why the gnomes were acting so
suspiciously (sense motive: 6+6=12), but he found their
reactions, other than their obvious surprise and concern at the
sudden arrival of the party, to be unreadable.
“That’s…an…interesting
story,” said the gnome spokesman. “There was once an Erky
Timbers who lived in this village, but he left a long time ago—more
than a year. Said this village was too small for him and that he
wanted to seek his fortunes in the wider world. Sounds like maybe you
did run into him since then, but if so, he must have changed his
plans. He never came back here.”
“What?” blurted Nanoc.
“But we was together in Hommlet less than a month ago! An’
he told us all he was comin’ here! Surely he’d a been
here by now! An’ I can’t believe that after everythin’
he went through ta get home that he’d just decide ta go headin’
off ta parts unknown again wit’out stoppin’ in ta see his
family!”
The lead gnome shrugged. “Erky
was always a free and changing spirit, so who can say? The roads are
not what they once were either—they are not safe to travel
alone.”
“Aw, I
jus’ knew we shoulda stayed wit’ ‘im all the
way home!” groaned Nanoc. “Somethin’ bad happened,
I jus’ knows it!”
Danton sighed. “If he does
turn up, would you be willing to tell him that his friends from the
Sunless Citadel came looking for him? And that if he’d like to
join us again, he can inquire as to our whereabouts with Elmo the
militia captain in Hommlet?”
“Alright,” said the
gnome, “but I doubt he’ll turn up here. When he left, he
gave the impression he wasn’t planning to come back.”
“There
is one other thing we would ask,” said Danton. “We mean
to make a journey through the Kron Hills to points south, but we hath
been told that the gnomes of said hills have closed them to outsiders
due to their political dispute with the Viscount. Might there be
someone in the village who would be willing to travel with us to
vouch for our bona fides, or, failing that, might you be willing to
provide us with a letter providing such a vouchsafe? Naming us ‘gnome
friends’ or the like?” (diplomacy: 5+6=11)
The gnome shook his head
immediately. “I mean no offense, but we cannot help you. These
are dangerous times and the people of our village must stay close to
home. If Erky were here, he would no doubt go with you as part of
some grand adventure or damn fool idealistic crusade, but we others
are not like him. As for the letter…the gnomes of the Kron
Hills are…different. They are our kin, but we have no real
contact with them. They are…aggressive, particularly towards
those who do not share their views. Emissaries of their clanlord
Urthgan have traveled through the forest of late, seeking to persuade
the woodland gnomes to join the Kron Hills insurrection against the
Viscount, but we want no part of it. Our relations with old Viscount
Wilfrick were good. His men kept the roads safe so our trade
prospered, and he left us alone to run our own affairs. Everything
has worsened since Fenward eliminated the patrols, and we must look
to our own security now, but that does not mean we wish to submit to
the writ of some distant clanlord.”
“No,” concluded the
gnome, “a letter from us, were we to write it, would only cause
you more troubles with the Kron clans than you would have without it.
If you must go south, I advise you to find another way. Now, although
we regret that the times require such inhospitality, I must ask that
you be on your way.”
Danton was experienced enough in
diplomacy to know when a discussion was at an end and when forcing an
issue would only make things worse, so he nodded his head politely,
motioned for the others to get back on their horses, and said, “Let
us hope that there will be better times ahead, when we may return to
your village, with our friend Erky, and meet one another under better
circumstances.”
“Let us hope,” said the
gnome.
Everyone was quiet until the party
rode out of sight of the village, but as soon as they were alone,
Nanoc began moaning again:
“I jus’ don’t
know how we kin live wit’ ourselves if somethin’ bad
happened ta Erky! He was stuck in that rotten citadel in the goblin’s
prison fer a whole year! An’ he finally gets out an’ then
we jus’ abandon him ta get home on his own!”
“It
wasn’t exactly like that, Nanoc,” protested Danton. “We did accompany him all the way to Hommlet, and it was he who chose to go the rest of the way on his own.”
“Only ‘cause he was
pretty much driven outtta the party with you an’ Tel talkin’
‘bout how all he was doin’ was takin’ a share of
the loot an’ not carryin’ his weight!” said Nanoc
hotly.
“I’m not lookin’
fer an argument,” added the barbarian in a calmer tone when it
looked as if Danton were about to protest again, “but th’
fact is, we did Erky wrong an’ it looks like somethin’
bad happened to him ‘cause of it. I jus’ don’t
believe he came all the way ta Hommlet an’ then decided not to
go home.”
***
The only other event of note during
the party’s return to Hommlet occurred two days after the
abortive stop in the gnome village when the group passed through Nulb
once again. Throughout the trip, Luger had expressed curiosity at
just what the party had seen happen in Nulb on the way to the temple
and whether the strange ‘entity’ the group had
encountered had ‘cleaned house’ in some way in the undead
hamlet.
When the party approached the
village yet again in the early morning hours, clouds still hung low
over it, as they always seemed to do. However, the flitting shadows
that had previously been omnipresent now seemed to be missing. There
was no breeze and Nulb appeared, at least today, to be utterly
abandoned, rather than haunted by the spirits of the past. Still, no
one in the group had any desire to test their luck by exploring Nulb
again, and the party rode through the empty village quickly and
pressed on to Hommlet.
It was late in the evening on the
third day of Richfeast when the party arrived. Richfeast was the
weeklong festival and holiday that marked the true beginning of
summer and was celebrated with everything from family gatherings to
huge carnivals all across the Flanaess. As the party rode into town,
magical fireworks filled the night sky on what was, after all,
Midsummer’s Eve.
Much to the relief of Danton, who
had no desire to sleep on a cot in the common room at Terrigan’s
flophouse, the renovations at the Inn of the Welcome Wench had been
completed and the party’s old rooms were once again available.
After checking in and dropping off their belongings, Nanoc was
anxious to make his way, with Aseneth, down to the riverbank where
the main celebration seemed to be taking place, where the fireworks
were being launched, and from where raucous singing and music could
be heard. Never one to miss a good party, Danton followed shortly
thereafter, and Luger went with him.
Although
Oerth’s two moons, Luna and Celene, would not technically be
full until the following night, the 4th of Richfeast, one
could hardly tell the difference without a telescope, and both moons
shone down on Hommlet as its people tried to forget the cold of
winter, the travails of daily life, and the recent events that had
cast a shadow over their small town.
After eating and drinking their
fill from what seemed to be endless tables stacked with more
varieties of food than anyone in the party had seen in a very long
time, the whole group joined the revelry. Nanoc might have been
content to sit and stare at the bright colors and explosions of the
fireworks in the night sky overhead, but Aseneth would have none of
it. Wearing a low-cut black dress that caused all the local men to
stare, at least until their preoccupied minds registered the presence
of Nanoc, Aseneth led the barbarian into the wide, grassy dancing
area, flitting about him like a whirlwind.
Although Danton was preoccupied by
thoughts of Telemachos’ untimely death and all that the party
needed to accomplish in Hommlet in a short time before moving on to
Rastor, he found it impossible to resist the relaxing atmosphere of
the midsummer celebration, particularly after he had consumed a few
drinks. Without really knowing how it happened, he found himself
dancing with Vesta Gundigoot, the innkeeper’s daughter and the
woman who really ran the Welcome Wench on a day-to-day basis. Danton
had noticed her before, of course, during the party’s several
stays at the inn, but somehow tonight she caught his eye in a way
that she had not before. Perhaps it was the flowers in her blond hair
or the way she danced, but whatever it was, it drove melancholy,
businesslike thoughts from his mind.
Luger was the first to leave the
celebration. Although he enjoyed the relaxing atmosphere, Midsummer’s
Day was the Holy day of Pelor and he wanted to be well enough rested
to join the local clergy of the god of sun in their midsummer rites.
If things in Hommlet ran true to form, there would be a procession
through town led by the Pelorite clergy, followed by a meal for all
who participated, and then healing and comfort would be provided for
the needy.
Nanoc and Aseneth returned to the
inn well after midnight, and the sorceress led the barbarian straight
to her room. Nanoc followed in a haze. His blood had been boiling all
night from the sight and the feel of the sorceress dancing next to
him. “I am your witch, Nanoc,” she whispered as she shut
the door behind them. “Now make me your woman.”
The next morning, Danton would be
unable to remember exactly how it happened, but sometime before dawn
he ended up in a small cottage near the river with Vesta. Guilty
thoughts of Vanessa tugged briefly at his conscience, but they were
quickly driven away by the alcohol and the passion that coursed
through his veins.
***
Because of
the holiday, it proved impossible to take care of any sort of
business when the party members woke late, save for Luger, the
following day. While Luger was occupied with the clergy of Pelor
throughout the day, and Nanoc and Aseneth spent the entire holiday in
the sorceress’ room, Danton, feeling vaguely guilty in the
sharp light of morning, slipped out of the cottage as soon as he woke
up and set about doing what he did best—gathering information
on recent events (gather information: 2+ 9=11).
Although his terrible hangover
meant that he was far from at his best, with all of the people out
and about on the streets of Hommlet, finding out about recent
developments was not particularly difficult. The Velunese was
disturbed to learn that King Belvor of Furyondy had finally died in
his sleep, and the struggle for his succession had begun. As of yet,
it remained a political struggle, rather than a military one, but if
the people of Hommlet were to be believed, violence and instability
were on the horizon in the great country to the north.
When Danton inquired about any
recent comings and goings in town, he learned that a woman and a
half-orc had passed through during the party’s absence.
Although they had sought to keep a low profile, the town’s new
policy of questioning any unknown passersby had compelled the pair to
give their names: Jil du Gal and Eiger. Though these names meant
nothing to Danton, he was intrigued to hear that the pair had only
stayed in town for a few days, purchasing healing from the clergy of
St. Cuthbert and recruiting a couple of hirelings from Terrigan’s
to join them on some sort of expedition.
Finally, perhaps the most
unexpected news of all came to Danton in the most bizarre way of all.
As he stood in the town square and watched Luger march by in the
procession of Pelor in the mid-afternoon, a golden bird descended
from the sky, landed on the hitching post next to him, and then
disappeared, leaving only a small tube atop the post.
Stunned, Danton opened the tube and
withdrew the rolled sheet of parchment inside. He quickly unrolled
the paper and read the short letter written upon it:
Dearest
Telemachos,
What a surprise! Letters literally
falling out of the sky on the wings of a magical bird! Hearing from
you gives me hope in these dark times. I am sorry to hear of Jaroo’s
sad fate, for he was always such a kind soul. But it heartens me to
hear that you are well.
Do not let the dark thoughts that
sometimes plague you cause you discouragement, my son. I will not
give in to despair and neither should you. I know your father will
return one day, and perhaps it will be you that finds him. My own
situation is now somewhat better, although it is the peril that our
country now faces that ironically makes it so. Most of the scheming
nobles who have sought our lands and all that is your father’s
have now departed for the capital—anxious to play politics and
steal some advantage from the death of the King.
Take heart, Telemachos. All is
never lost, and I shall hold out hope that one day both you and your
father will return to me.
Your Loving Mother,
Penelope
***
On
Midsummer’s Night, Hommlet had another night of revelry, but
this one was more subdued, at least for the party. The group spent
the evening with Spugnoir, Renne, and Haunor outside the
potion-maker’s residence, eating a large meal and watching the
fireworks in the distance. Before the group returned to the inn for
the evening, Spugnoir identified its newly acquired magical items (greataxe +1, chainmail +1, potion of cure moderate wounds, potion
of spider climb) and wished the party well on its journey to
Rastor.
The following morning, although the
weeklong celebrations of Richfeast continued, the party was able to
persuade Joman Dart to open the Old Trading Post just long enough for
the group to sell off unneeded items and purchase supplies for the
trip to Rastor. The group decided to keep Telemachos’ horse in
order to use it to carry extra supplies. Save for the magical items
they had recovered from the temple, the party sold off everything
else for the sum of 1800 gold. With a long journey through the
wilderness ahead of it, the group also purchased a full month’s
worth of dried rations for each party member and a pack mule to carry
it all.
Because Luger had already provided
the clergy of Pelor a full report on the party’s foray to the
Temple of Elemental Evil, the group needed only to give a similar
accounting at the Church of St. Cuthbert, which was accomplished
after the stop at the Old Trading Post.
Finally, after much persuasion and
a significant ‘supplemental’ payment, Luger convinced the
armorer Harris Karl to take time out from his holiday to make a
series of slight modifications to the enchanted chainmail he had
recovered from the hobgoblin ‘king.’ After performing an
extended fitting on the cleric, the armorer assured Luger the
chainmail would be ready the following morning.
By this time, Danton was all but
bouncing off the walls, so anxious was he to avoid further delay and
set out for Rastor. Aside from his lingering fears that each day’s
delay could only provide the cult more time to cover its tracks or
lay plans to waylay or otherwise do in the party, he now felt quite
uncomfortable at the Welcome Wench each time he ran into Vesta
Gundigoot in one of the halls. The young woman seemed equally ill at
ease, and the whole tense situation made Danton want nothing more
than to depart Hommlet for a good long time.
Thus, with everything ready for the
party to depart Hommlet for Rastor at first light, the only thing
that remained, other than picking up Luger’s armor, was for the
group to decide which route it would take. The distance overland was
roughly the same, approximately 200 miles, whether the group went
through the center of Verbobonc, passing through Oakhurst and
Woodstock prior to turning south through the Kron Hills, or went
south through the Welkwood first and then turned west once safely
south of the Hills. But each route also offered its own challenges
and dangers, which would have to be carefully weighed.
________________________________________________________________
Notes for turn 41:
Please send postings for Turn 41 by
the end of Friday, January 19th.
Current date/time: 5 Richfeast
592; approximately 2000.
Items
gained this turn: new supplies listed below
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold this turn: Most of Telemachos’
remaining intact equipment, non-magic items gained in Temple of
Elemental Evil
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
0 |
0 |
|
| Danton |
0 |
0 |
|
| Luger |
0 |
0 |
|
| Aseneth |
0 |
0 |
|
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
65/196 |
33% |
Hobgoblin 'King' |
| Telemachos |
51/196 |
27% |
Spellcaster in Inn |
| Danton |
13/196 |
7% |
Ghast |
| Luger |
15/196 |
8% |
Ghost (M) Nulb |
| Aseneth |
13/196 |
7% |
Young Blue Dragon |
| Xaod |
5/196 |
3% |
Chatrilon Unosh |
| Erky |
6/196 |
3% |
Twig Blight |
| Mauser |
23/196 |
12% |
Shadow |
| Spugnoir |
1/196 |
0% |
Flying Tentacle Beast |
Current Status of the Party:
Note: known magic
items listed in bold.
Nanoc
AC: 17
Hit points: 59/59
New XP: 0
XP total: 12706
XP needed: 15,000
Equipment:
masterwork great axe, great axe +1, silver-plated short sword,
masterwork studded leather armor, 69 arrows, 2 quivers, backpack,
waterskin, 40 days trail rations, bedroll, 2 sacks, 2 flint &
steel, bearskin, tent, 50’ rope, 1 sap, masterwork mighty
composite shortbow, masterwork shortsword, 6 iron triangles with
inverted ‘Y’, three black cones made of some unknown
substance, a black scepter decorated with a half dozen violet gems, a
bead of force, metal scroll tube, a black cloak, two inverted
ziggurat pendants; 2 potions of bull’s strength,
potion of cure light wounds(X4), potion of cure moderate wounds,
potion of water breathing, potion of spider climbing, Aseneth’s
House Torquann dragon ring, heavy riding horse and riding equipment,
spare light riding horse and equipment, pack mule.
Gold: 2010
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 22/22
New XP: 0
XP total: 12706
XP needed: 15,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 40 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, scrolls with pyrotechnics and melf’s acid arrow,
old journal, 8 iron triangles with upside down ‘Y’
inside, 1 protection from fire scroll, 5 scrolls of cure
light wounds, 2 scrolls of cure moderate wounds, new journal,
notebook, pen, ink, parchment in sealed waterproof box, pipe,
tobacco, metal box, whetstone, six packets of tinder for lighting
fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of
parchment with a note addressed to someone named Festrath, spider
pendant, a wand, tattered black cloak with burning eye
emblazoned on it, disguise kit, letter to Master Dunrat,
ochre-colored robe, bead of force, potion of cure light wounds
(X2), cure moderate wounds (X2), scrolls of animal messenger and
stone shape, wand of magic missiles (5 charges), unknown potion from
tavern in Nulb, set of jeweled earrings from tavern in Nulb,
light riding horse and equipment, potion of spider climb.
Gold: 1767
Silver: 0
Luger
AC: 20
Hit Points: 34/34
New XP: 0
XP total: 8156
XP needed: 10000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail
+1, large steel shield, 3 belt pouches, large bag, 50’
rope, 5 torches, hooded lantern, 3 oil flasks, flint & steel, 40
days rations, silver holy symbol of Heironeus, 3 flasks holy water, 2
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, waterskin, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, scrolls of cure light wounds
(2), cure disease, neutralize poison, potions of cure light wounds,
bull’s strength, cure moderate wounds, and haste; Geistblatt
(ghost touch longsword +1), light riding horse and equipment.
Spell Selection:
Level 0(5): Detect
Magic X3, Light X2 Level 1(4+1): Summon Monster, Remove Fear,
Detect Evil, Invisibility to Undead, Domain: Protection from Evil
Level 2 (3+1):
Summon Monster II, Silence, Sound Burst, Domain: Spiritual Weapon
Turn Undead
attempts left on current day: 7 of 7
Gold: 767
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