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Turn 43: Street Fighter Men
Chapter
2: A Blighted Land
Turn
43: Street Fighter Men
| Date: |
10 Srpanj, 592 |
| Location: |
Woodstock, The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 5) |
| |
Nanoc (Barbarian 5) |
| |
Luger Gregorus (Cleric 4) |
| |
Karzak Dragonslayer (Fighter 3) |
| Associates: |
Aseneth
Velinax de Torquann (Enchantress 5) |
As
the last surviving rat-man fled, Luger cast an incantation intended
to stop the creature in its tracks (cast hold person) and
called out to Aseneth at the same time:
“Aseneth!” he shouted.
“Can you hit the fleeing rat-man with another volley of
missiles? We must kill these vermin before they can harm more
innocents!”
Even as the sorceress gritted her
teeth and fired off more missiles, Nanoc, having heard her scream
when she was bitten by the rat, literally leapt to her side, yelling,
“I am here, Asya!”
As he landed, Nanoc’s
greataxe cut the rat that had bitten Aseneth clean in half (attack:
16+12=28; hit; 20 damage). Unfortunately, the rat he had been
facing took advantage of his distraction to bite him in the heel, its
teeth sinking right through his thick leather boots (hit for 4
points; fortitude save: 10+6=16; success).
Like Nanoc, Karzak used his axe to
slash one of the rats to pieces (attack: 18+8=21; hit; 11 damage),
but he too was bitten by one of the others (hit for 4 points;
fortitude save: 11+8=19; success).
Danton missed the rat nipping at
his own feet and legs (attack: 1+5=6; miss), but he did manage
to leap out of the way when it lunged at him, and the thing’s
teeth missed his legs by a matter of inches.
Even as he moved closer to Aseneth
to try to help Nanoc protect her from the rats, Luger kept his gaze
fixed far down Old Ford Road as the moving target that was the
rat-man dodged and weaved amongst the wreckage of carts and stands,
as well as confused fairgoers who had still not cleared the street.
He watched for some sign that his spell had worked, but then it
became a moot point—all three of Aseneth’s magical
projectiles slammed into the rat-man, blasting him off his feet and
sending him careening into a fruit stand. Apples, oranges, and every
kind of berry imaginable went flying, right before the stand and the
rat-man smashed through the window of a shop behind the stand with a
spectacular crash.
“Nice shooting,”
complimented Luger, as he used Geistblatt to eviscerate one of
the remaining rats (attack: 18+6=24; hit; 5 damage).
“This is more like it!”
bellowed Karzak as he cut apart yet another rat (attack: 10+8=18;
hit; 12 damage). “This is how me axe is s’posed ta
work!”
The last rat was left for Aseneth
and Nanoc. It bit Nanoc again (hit for 2 points: fortitude save:
5+6=11; failure) just before Aseneth hit it on the head, stunning
the creature and causing it to freeze in its tracks. This gave Nanoc
an easy opportunity to cut it in half (attack: 8+12=20; hit; 15
damage).
And with that, the confused melee
was over. The street immediately around the party was all but
deserted, save for a few vendors cowering behind the wreckage of
their carts and stands, but farther down the road in both directions
a few people could be seen gazing towards the party.
With the
fight over, Karzak ran his fingers along the edge of his axe. “Now,
what in the name a' all that be strange an' odd in this outside world
be wrong with me fightin' axe that it dinna do anything ‘gainst those beasties?”
“I
believe these ‘men’ were were-beasts,” said Luger.
“Do not let them bite you or you will likely become one of
them, and I am not yet powerful enough to remedy that. Only silver or
magic has any effect on the foul creatures. Fortunately, I do not
believe anyone was bitten by them.”
“I
dunno,” said Karzak with a smirk. “Hey, Nanoc, did yer
lassie git bitten by them rat-men? If so, she ginna be lookin' a wee
bit worse then me an' even possibly you. Har! Har! Har!”
“Even
the bite of the rats could be dangerous,” said Luger. “I
will need to cast curing spells on everyone that was bitten. I do not
have so many such spells ready now, but I can take care of Aseneth
immediately, and the rest of you later today or tomorrow.”
“Thank
you, Luger,” said the sorceress when he cast one of his more
powerful healing spells on her (cure moderate wounds: +15 HP).
“Healin’,
schmeelin,” said Karzak. “Even though these creatures
dinna make me break a sweat, I be in need of an ale! Let’s go
find a place ta quench me thirst.”
“That would be unwise,”
said Luger. “We need to make straight for the temple of
Heironeous—at least all those who were bitten need to do so.
There should be more powerful clerics there who can ensure no
infections have set in.”
“Ya think Asya could be
getting’ sick ‘cause o’ those rats?” asked
Nanoc.
Ignoring
Luger, Karzak turned to Danton, “So, smooth-face, what was all
this talk 'bout the halfling lasses? Ya ginna be countin' me in an'
all?”
“I
cannot be certain,” said Luger in response to Nanoc’s
question. “We should go to the temple to rule out the
possibility.”
“Then
let’s get goin!” blurted Nanoc. “I don’t want
nuthin’ bad happenin’ ta Asya!”
“I
suppose there is little else for Danton Verbrugge to do here in
Woodstock save to debase himself yet again,” said the Velunese
to Karzak, “but perhaps we might least first acquire lodging
for the night and a place to stow our gear ere the debauchery doth
commence.”
“Fair
‘nuff,” said Karzak. He then turned back to Luger. “So,
do ya false god allow ya ta indulge in some exotic passions with the
little lasses? Har! Har! Har!”
“Heironeus
does not require his priests to be chaste,” said the cleric,
“but I do not see myself ‘frolicking with the halfling
lasses of Woodstock’ as Danton put it. I find myself attracted
to human women and I do not think I can overcome that simple bias.
Ale is another matter altogether. I'll be happy to share drink with
my friends—but only after we are sure that no one is infected
by rat bites.”
“Yer
loss,” said Karzak. “More fer me, Danton, an' big Nanoc
here, me be thinkin'.”
Before the
discussion could go any further, four members of the town guard
finally arrived on the scene. Wearing red tabards and chainmail like
those at the gate, the soldiers approached the group cautiously,
coming down Old Ford Road from the northeast with swords drawn as if
they expected additional trouble might leap out of an alleyway at any
moment.
“What
in the world happened here?” asked one of the guards as he and
his fellows approached.
“Were-rats,”
said Luger. “Creatures able to switch back and forth between
rat and human form—as well as having a hybrid form in between.
You and the rest of the guard have certainly done a poor job of
protecting the townspeople and the fairgoers. Had we not been here to
slay the were-rats and their rat minions, many people would have been
killed.”
“It’s
true!” shouted one of the merchants, finally crawling out from
behind his wrecked pottery stand. “Those rat-things were
destroying everything till these folks showed up an’ killed ‘em
all! The guard did nothing to help! Nothing as usual!”
After this
shout, the floodgates were opened, and merchants and passersby
seemingly appeared out of the woodwork to denounce the town guard and
its passivity, even as they praised the adventuring party for
eliminating the threat to the fair. This verbal barrage unsettled the
guards, and they became even more shaken when they examined the
bodies of the rat-men. To the surprise of the party, not one of them
said a single word to anyone about the group having removed the
‘peace-bonds’ on their weapons and other equipment.
While Luger
kept the guards busy and provided them additional details of the
party’s encounter with the were-rats, Danton made the most of
the opportunity to search the bodies of the creatures for anything of
value. The three killed close at hand carried nothing of note, but
the one who had fled—and been blasted through a shop window—had
several unusual items in his possession. Aside from what appeared to
be a very well made rapier and a fine set of thieves’ tools,
the dead creature carried a scroll and two potion vials. One of the
latter had shattered and spilled its contents during the trip through
the window, but the second remained intact, and Danton scooped it up,
along with the toolkit, the scroll and sword.
Luger took
advantage of the gratitude of the merchants and the discomfiture and
uncertainty of the guards to question the former, right in front of
the latter, as to whether attacks by rat-men were a common occurrence
in Woodstock. It seemed most strange to the cleric that such
creatures would attack the crowded fair in broad daylight. Luger had
no experience with lycanthropes, but he had a great deal with thieves
and assassins and knew well that they rarely launched such public,
showy assaults (Luger gather information: 19).
One merchant,
who seemed more than a little unhinged by the attack, said: “There
haven’t been any attacks like this before, but something’s
been wrong for a while. The captain of the guard, a fellow named
Merdick Forren, disappeared somewhere in Chatterstreet Market the day
before the fair began, and the guard hasn’t done much ever
since. But I expect this attack will lead the baron to make a speech
in the morning. You’ll know it’s going to happen when you
hear the heralds’ trumpets.”
A young man
picking up woodcarvings off the street and trying to place them all
back onto a bent and twisted cart had the following to add, “There’ve
been a number of really nasty murders in Southspur lately—no
bodies were ever found, but people have gone missing and the sheer
quantity of blood found in the neighborhood in the mornings makes it
pretty clear what happened to ‘em.”
Beyond these
‘clues’, for whatever they were worth, Luger picked up
little information that made any sense. One thing was clear, the
streets of Woodstock had a lot of problems of late and there were all
manner of wild rumors as to what the cause of it all was.
By the time
Luger had gathered this much information, the rest of the party was
anxious to get moving again. With Luger’s own admonitions in
mind, Nanoc insisted that they take Aseneth straight to the temple of
Heironeous, while Danton and Karzak wanted to secure rooms at the
Stony Gaze. The group thus diverged, agreeing to meet at the inn in
Eastgate for dinner in several hours.
***
The temple of
Heironeous in Woodstock, really more of a shrine or church given its
small size, was located in West Hill, not too far south and west of
the baron’s keep. It was a simple single level wooden structure
with the lightning bolt symbol carved on the front door. When Luger
knocked on the door, a young blond woman approximately his own age,
wearing platemail engraved with the same symbol as the door, opened
the portal.
“Luger
Borchardt,” said the cleric, “a fellow servant of the
Invincible in need of assistance. These are my associates Nanoc and
Aseneth, and both have been bitten by rats in the company of
lycanthropes. May we come in?”
The young
woman blinked once before nodding. “Of course.” She spun
on her heel and led the group inside the small structure, which Luger
and the others could now see was really little more than a house with
a small shrine in the room just inside the doorway. A second armored
woman, this one perhaps twenty years older than the first and with
darker hair, emerged from a back room.
“This
is Torea,” said the younger woman, “and I’m Alein.
We maintain the shrine.”
When Luger
explained what had happened at the fair and how both Aseneth and
Nanoc had been bitten by rats, Torea healed the wound Nanoc had taken
from the rat bite (gain 6 HP) and she then did something else
that the barbarian did not really understand, laying her hands on his
arm and somehow drawing forth the vague nausea that he had felt ever
since the melee (Remove Disease). Alein did the same with
Aseneth.
When the pair
were done with their healing, the whole group sat down around the
shrine and Luger explained how and why the party had come to
Woodstock, apprising his fellow clergy members of the rise of the
cult of Tharizdun and what had transpired in Hommlet. He told the women of the group’s plans to travel to Rastor to
thwart the cult at the Temple of All-Consumption and noted that any
information or assistance towards this end that they might be able to
provide would be greatly appreciated.
”What a story,”
said Torea when Luger had finished his tale. “It is all new to
us, but if you are right, it might explain a great many things.
Something has simply felt wrong in Woodstock for some time
now. We had thought it an isolated problem—something troubling
the town, but with this cult you mention and their efforts to bring
about the end of the world as we know it, perhaps the malaise and
troubles here are part of something larger. But as for the Kron
Hills, we can offer little help. The way is closed and neither of us
had ever been south of the hills even before the gnome insurrection
began.”
“What else can you tell me of
the troubles of the town?” asked Luger.
This time it was Alein who
answered. The young woman’s eyes grew wide and she said, “There
are a lot of stories—and a lot of problems, murders and
disappearances in Southspur, thieves shaking down merchants in
Chatterstreet Market, and then there’s the Laughing Ghost of
West Hill.”
“Oh, please, Alein, not that
story again!” complained Torea.
The young woman ignored her
superior and plunged on: “I’ve heard it, Torea.
Weird, unnatural laughter in the night right here in this
neighborhood! Some people say an old scholar, driven mad by his
explorations into things mortals were not meant to know, took his own
life and his ghost now haunts the neighborhood. I’ve only heard
the laughter when I’m alone on the street at night, but others
say they’ve actually seen things—specters in the
dark and strange otherworldly creatures.”
“A lot of nonsense,”
remonstrated Torea. “This town has a crime problem that the
baron and his guard can’t seem to handle—that much is
fact. The rest is hysteria, probably cooked up by halfling
storytellers down by the river.”
“This is rilly interestin’
an’ all,” said Nanoc, “but we ain’t gonna be
in town long an’ we gots lots ta do ‘fore we heads on. It
was real nice meetin’ ya ladies, but Asya an’ I gotta be
goin. Luger, you kin stay an’ talk more if ya want.”
“I will go with you for now
Nanoc,” said the cleric, “but if it’s all right
with the two of you,” he added, addressing Alein and Torea,
“I’d like to stay at the shrine tonight in order to be
able to pray and commune with the Valorous Knight in the company of
fellow priests. It has been far too long since I was last in a town
with a shrine such as this.”
“Of course,” said
Torea, “you may stay as long as you like. We have extra bunks
in back for just such a purpose. And it has been some time since we
last had a visitor. We would welcome your company.”
***
By the time Luger, Nanoc, and
Aseneth made their way into the Eastgate neighborhood and approached
the East Gate of the city, where the Stony Gaze was built on the main
road leading to the gate and out of town, the dinner hour was
approaching and the trio was pleased to discover that Danton and
Karzak had somehow managed to secure two rooms for the party.
Considering how crowded the town was with visitors to the fair,
finding two rooms was a minor miracle. Nanoc and Aseneth took one
room, leaving the other for Karzak and Danton since Luger would be
staying at the shrine of Heironeous.
Over dinner
and a round of the famous Delkin wine, purchased for all by Nanoc, in
the inn’s common room, Danton sought to engage several serving
staff, as well as other guests at the inn, on the subject of travel
through the Kron Hills and where he might best find a guide for such
a journey (gather information: 15+9=24). Virtually everyone
the Velunese talked to advised him strongly against making any trip
through the hills. Danton heard story after story of how the gnomes
of the hills had closed the road south. For several years now, every
group that went south along the old trade road from Woodstock ended
up coming back frustrated a few days later, having been forced to
turn around by armed, obstinate gnomes in large numbers. Other groups
had never come back, but had never turned up on the southern side of
the hills either, or at least so the common wisdom had it.
In fact, the only small bit of
encouragement Danton heard came from one serving girl, who mentioned
an ‘elven smuggler’ who sometimes passed through
Woodstock and claimed to have traversed the hills since they were
‘closed’ by the gnomes. But as for the name or present
whereabouts of this smuggler, if he really existed, the serving girl
claimed to know nothing, and no one else Danton queried had even
heard of such a person.
After dinner, with an hour or two
of daylight left, the party left the Stony Gaze and went in three
different directions. Luger wanted to visit the market district and
then return to the shrine for the night, while Nanoc wanted to take
Aseneth into Southspur to the wresting pits, hoping for the
opportunity to show off for the sorceress. Although Danton would have
preferred to be more discreet, Karzak announced to everyone within
earshot that he and the Velunese were off to the halfling riverboat
encampment to go ‘whoring’ for the night.
***
Although the
chaos of the fair and the crowds that had returned all along Old Ford
Road after the disturbance earlier in the day was cleaned up made it
somewhat difficult for Luger to find the specific merchants he
sought, eventually he was able to do so simply by walking
systematically up and down Old Ford and all the nearby side streets.
First the cleric sold the cockatrice feathers he had recovered from
the moathouse to a scribe (gain 80 gp), then he purchased
additional healing herbs (healing kit-50 gp) to restock his
collection of medicinal items. Finally, Luger found a potion maker
willing to sell him a strong healing draught (cure moderate
wounds) and five vials of Furyondian Fire for 400 gold. The high
price for the latter items could not help but make the cleric miss
Spugnoir and the generous discount he always gave the party when they
were in Hommlet.
Aside from
these sales and purchases, Luger inquired with each merchant he met
as to the troubles plaguing the town (diplomacy: 4, 16, 14).
Some of the merchants were rather abrupt, clearly not wanting to
waste time on talk when there were other customers about and money to
be made, but others were happy to share their opinions and pass on
the latest gossip and rumors. Unfortunately, none of this seemed
particularly substantive or useful, and by the time it was finally
getting dark and Luger made his way to West Hill for the night, he
had learned little that was new. Alein and Torea welcomed him into
the shrine, he offered them his regular tithe (50 gold), and
the trio spent the remainder of the evening in prayer and
conversation before turning in.
***
When Nanoc and Aseneth departed the
Stony Gaze to venture into Southspur, both left most of their money
and more valuable items at the inn under the protection of the
sorceress’ viper. Nanoc carried only his axe—to deter any
troublemakers—and 100 gold for wagers on his wrestling. Nanoc
had not really thought about such precautions the last time he was in
Woodstock, but then again, he’d had little worth stealing at
that point.
Southspur was much as the barbarian
remembered it. Once he and Aseneth headed west from Eastgate Way, the
neighborhood deteriorated rapidly. Most of the streets were dirt,
rather than cobblestone, and an unpleasant smell rose from the
crowded rowhouses and narrow alleyways between them. The heat of
summer had eliminated the pools of stagnant water that had filled the
area when Nanoc was last here, but the number of thugs lounging about
on stoops and street-corners seemed to have increased as if to
compensate for the lack of fetid water. Nanoc could not help but
notice the way that every single one of these men and boys stared at
Aseneth as she walked by with him. The locals were bold enough, or
stupid enough, to ignore the glares that Nanoc shot back at them.
Though the fair
generally did not extend much into this rough neighborhood, at least
a few groups of entertainers had decided to set up a stage in
Southspur, hoping to find an attentive audience. When Nanoc and
Aseneth were still several blocks away from the wrestling pits, they
drew near one such group of entertainers. Prancing about in the back
of a wagon, a trio of halfling actors was engaged in a lame farce,
though the object of their lampooning was not immediately obvious.
Passersby slowed their pace for a moment, watching, then shook their
heads and moved on.
Suddenly, just as
Aseneth and Nanoc drew near, the back curtain of the stage on the
wagon was torn open to reveal a massive, gray-skinned humanoid with
wild black hair and no eyes. It lifted an axe high over its head,
apparently savoring the screams of terror this produced from all
directions, while more of its kind spilled onto the stage and the
surrounding street.
[Initiative:
Nanoc: 9, Aseneth: 21, Humanoids: 2]
“Asya!
Helping!” shouted Nanoc, pointing towards the gray humanoid
standing over the actors on the stage. The barbarian might have leapt
onto the cart himself, but that would have left the sorceress alone
to be mobbed by the other four creatures.
Responding with the
blink of an eye, Aseneth fired off magical projectiles that slammed
into the axe-wielding humanoid and blasted it off the back of the
cart before it could bring its weapon down on the terrified
halflings.
The remaining four
creatures made no distinction between Nanoc, Aseneth, and the
screaming and running actors and inhabitants of Southspur. Two of the
creatures ran down and struck down a pair of panicked half-elves,
while the other two stalked towards Nanoc. The barbarian cut the legs
out from the first one (attack: 20+12=32; potential critical hit;
2nd roll to determine critical: 18+12=30; critical hit: 45
damage) in a strike that could have felled a horse.
The second gray
creature hit Nanoc with its own axe before he could recover from his
swing (9 damage). The barbarian snarled, dodged a second
attack from the creature, kicked it hard in the stomach to get it
away from him, and then brought his axe down into its midsection
(attack:15+12=27; hit; 15 damage). Amazingly, the creature
survived the devastating hit, wrested itself free of the axe blade,
and came at Nanoc again. But when the mighty half-orc slammed the
curved blade into its body a second time (attack: 16+12=28; hit;
10 damage), the eyeless creature fell to the dirt unmoving.
When Nanoc looked
about for Aseneth and the remaining two humanoids, he saw that the
sorceress had run down one of the creatures and was firing spells
into it at close range. He saw her hit the thing with a green-glowing
acid arrow that caused its gray skin to burn. But to Nanoc’s
horror, the thing managed to slam his axe into the sorceress’
chest before the spreading acid overwhelmed him and caused him to
drop his axe and collapse to the ground shaking and quivering as the
acid burned the life from him.
“Asya! You
okay?” screamed Nanoc in fear as he ran to the woman’s
side, expecting to find her grievously wounded. To his amazement,
although he had seen the axe hit her with his own eyes and though
there was a large tear in the front of her black cloak, the
enchantress seemed entirely uninjured.
“I am fine,”
she said. Pointing down the street to where the last gray humanoid
had cornered a group of men and women against a wall and was stalking
towards them, she added, “Getting last one!”
The bizarre
creature had time enough to kill one more young man before Nanoc
charged up behind it and slammed his axe into its back (attack:
10+12=22; hit; 11 damage). The thing writhed briefly on the blade
of the axe before slumping to the ground.
With the fight
over, screams still echoed up and down the street and Nanoc saw that
at least three people had been killed during the sudden attack and
numerous others injured. Because Nanoc lacked any sort of healing
skills, it was left to Aseneth to do what she could to assist the
injured until the town guard arrived. A good ten minutes passed
before a patrol, consisting of four soldiers, showed up, looking as
though they were at least as concerned about what the inhabitants of
Southspur might do as they were about the scene of carnage they found
in the street. While waiting for the guards to appear, Nanoc tried to
figure out where the strange gray creatures had come from, but with
darkness falling, he had trouble finding any obvious tracks or trail
behind the stage-cart where they had first appeared.
***
It was nearing
midnight when Danton and Karzak finally left the brothel hidden in
the center of the collection of halfling river barges outside the
city. The gates were nominally closed at night, but a small bribe to
the guards got the duo back inside without undue difficulty. The
streets of Woodstock were now very different than they had been only
a few hours earlier when the Velunese and the dwarf had made their
way through town going the other direction. The fair seemed to have
come to a sudden end for the night, although Danton seemed to
remember celebrations lasting until dawn the last time he passed
through town. Mist off the river restricted visibility and distorted
sounds, making each footfall on the cobblestones of Old Ford Road
sound strange and foreboding, at least to Danton’s ears.
Karzak, by contrast, seemed entirely unfazed by the deserted streets.
“Ah, that did
me right good,” grunted the dwarf loudly. “Right ya were
that them halfling ladies’re not ta be missed when passin’
through Woodstock,” he continued, his voice echoing off the
stone buildings to either side of the road.
“Must we wake
the entire town to tell them of our exploits?” hissed Danton.
“I want only to sleep and forget this whole misbegotten day.
Nanoc is right. We should depart Woodstock as soon as possible.”
“Is
there no place ta git a' ale fer a thirsty dwarf 'round these parts?”
shouted Karzak to the surrounding buildings.
“Keep
it down, damn it!” said Danton. “Can’t you feel
that something is…wrong…here? It’s just too
quiet…”
Karzak
laughed. “After what those halfling girls done ta me, I can’t
feel a thing no more! Har! Har! Har!”
The dwarf
then broke into the first bars of some drinking song Danton had never
heard before and careened wildly back and forth across the street,
his arms extended as if he thought he were flying. “Woo! Woo!”
he screamed.
Danton was
about to tell Karzak to shut up once again when some instinct told
him to look over his shoulder. There, for just a fraction of a
second, he could have sworn he saw someone following him and Karzak.
It had been a big man, with long, black hair and a rapier at his
belt. He had disappeared into the mist the moment Danton brought both
eyes to bear on him, but the Velunese was certain he had been
there…and he might have had companions.
The streets
were deserted, and Danton was at least a half-mile away from the
Stony Gaze, accompanied only by a drunken, singing dwarf.
________________________________________________________________
Notes for turn 44:
Please send postings for Turn 44 by
the end of Friday, February 9th.
Current date/time/location: 10
Srpanj; approximately 2100 (Nanoc and Aseneth), 2350 (Danton, Karzak,
Luger); Woodstock.
Items
gained this turn: see below
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold this turn: none
FOES DEFEATED:
Active party
members listed in bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
1/14 |
43% |
Were-rat |
| Danton |
0/14 |
0% |
None |
| Luger |
2/14 |
14% |
Were-rat |
| Aseneth |
4/14 |
33% |
Were-rat Leader |
| Karzak |
2/14 |
14% |
Dire rat |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
71/210 |
34% |
Hobgoblin 'King' |
| Telemachos |
51/210 |
25% |
Spellcaster in Inn |
| Danton |
13/210 |
6% |
Ghast |
| Luger |
17/210 |
9% |
Ghost (M) Nulb |
| Aseneth |
17/210 |
9% |
Young Blue Dragon |
| Karzak |
2/210 |
2% |
Dire Rat |
| Xaod |
5/210 |
2% |
Chatrilon Unosh |
| Erky |
6/210 |
3% |
Twig Blight |
| Mauser |
23/210 |
11% |
Shadow |
| Spugnoir |
1/210 |
0% |
Flying Tentacle Beast |
Current Status of the Party:
Note: known magic
items listed in bold.
Nanoc
AC: 17
Hit points: 50/59
New XP: 1350
XP total: 14056
XP needed: 15,000
Equipment:
masterwork great axe, great axe +1, silver-plated short sword,
masterwork studded leather armor, 69 arrows, 2 quivers, backpack,
waterskin, 24 days trail rations, bedroll, 2 sacks, 2 flint &
steel, bearskin, tent, 50’ rope, 1 sap, masterwork mighty
composite shortbow, masterwork shortsword, 6 iron triangles with
inverted ‘Y’, three black cones made of some unknown
substance, a black scepter decorated with a half dozen violet gems, a
bead of force, metal scroll tube, a black cloak, two inverted
ziggurat pendants; 2 potions of bull’s strength,
potion of cure light wounds(X4), potion of cure moderate wounds,
potion of water breathing, potion of spider climbing, Aseneth’s
House Torquann dragon ring, heavy riding horse and riding equipment,
spare light riding horse and equipment, pack mule (mule carries: 3
tents, most of party’s rations and water, ‘peace
offerings’ for gnomes).
Gold: 1960
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 22/22
New XP: 600
XP total: 13306
XP needed: 15,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 24 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, scrolls with pyrotechnics and melf’s acid arrow,
old journal, 8 iron triangles with upside down ‘Y’
inside, 1 protection from fire scroll, 5 scrolls of cure
light wounds, 2 scrolls of cure moderate wounds, new journal,
notebook, pen, ink, parchment in sealed waterproof box, pipe,
tobacco, metal box, whetstone, six packets of tinder for lighting
fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of
parchment with a note addressed to someone named Festrath, spider
pendant, a wand, tattered black cloak with burning eye
emblazoned on it, disguise kit, letter to Master Dunrat,
ochre-colored robe, bead of force, potion of cure light wounds
(X2), cure moderate wounds (X2), scrolls of animal messenger and
stone shape, wand of magic missiles (5 charges), unknown potion from
tavern in Nulb, light riding horse and equipment, potion of
spider climb, a dozen vials of lantern oil, masterwork thieves’
tools, unknown scroll, unknown potion, rapier taken from were-rat
leader.
Gold: 1667
Silver: 0
Luger
AC: 20
Hit Points: 34/34
New XP: 600
XP total: 8756
XP needed: 10000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail
+1, large steel shield, 3 belt pouches, large bag, 50’
rope, 5 torches, hooded lantern, 3 oil flasks, flint & steel, 24
days rations, silver holy symbol of Heironeus, 3 flasks holy water, 3
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, waterskin, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, scrolls of cure light wounds
(2), cure disease, neutralize poison, potions of cure light wounds,
bull’s strength, cure moderate wounds (X2), and haste;
Geistblatt (ghost touch longsword +1), light riding horse
and equipment, 5 vials of Furyondian Fire.
Spell Selection:
Level 0(5): Detect
Magic X3, Light X2 Level 1(4+1): Summon Monster, Obscuring Mist,
Detect Evil, Comprehend Languages, Domain: Protection from Evil
Level 2 (3+1):
Bull’s Strength, Domain: Spiritual Weapon
Turn Undead
attempts left on current day: 7 of 7
Gold: 297
Karzak
AC: 19
Hit Points: 34/38
New XP: 600
XP total: 3,600
XP needed: 6,000
Equipment: backpack, water skin, 4
days rations, aleskin, flint & steel, heavy crossbow, 4 cases
with 40 bolts, 2 daggers, dwarven waraxe, large steel shield, banded
mail, short sword, bedroll, sack
Gold: 29
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