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Turn 44: Scum and Villainy
Chapter
2: A Blighted Land
Turn
44: Scum and Villainy
| Date: |
10 Srpanj, 592 |
| Location: |
Woodstock, The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 5) |
| |
Nanoc (Barbarian 5) |
| |
Luger Gregorus (Cleric 4) |
| |
Karzak Dragonslayer (Fighter 3) |
| Associates: |
Aseneth
Velinax de Torquann (Enchantress 5) |
“Wow,
laddie, me be thinkin' that them halfling lassies should be comin'
under the mountain regularly!” bellowed Karzak. “They
were a couple a' fine, fine wenches if I not be under four feet tall!
Ya be thinkin' they might still be open fer us ta go back fer a
spell? I kinna 'member havin' such a grand ole time! We'll be
bringing back Luger an' the orc tomorrow night!”
Danton was
ignoring Karzak by this time, his every sense instead focused on the
fog-filled road behind the pair as he sought any sign that he and the
dwarf were still being followed.
”Mebee
our inn be servin' ales still?” asked Karzak. “If not, I
be havin' me our private stock back in me room. Me an' ya smooth-face
kin be drinkin' and toastin' the sun in the morning.”
Suddenly
Karzak broke into song once again:
”O!
Sunbeams in the mountain,
pokin'
through our windows.
What
a marvelous sight . . .
Har,
har, har! . . . “
This was too
much for Danton, who rushed over to the dwarf and seized him by his
banded armor:
“Hush
thyself, dwarf, and get thy senses back! Our whoring and drinking is
finished ... as might we be, too, if mine own senses are
functioning. We art being watched -- and probably stalked -- or I am
a fool. Put your hand on your axe haft, and quickly, for we may have
to carve a path to the Stony Gaze!”
Suddenly Danton could hear feet
pounding on the cobblestones quite clearly. Just as Karzak staggered
closer to him and slapped him hard on the back, two big men armed
with rapiers appeared out of the mist and rushed towards the Velunese
and the dwarf. As they charged forward, their forms shifted before
Danton’s very eyes and in a matter of seconds, Danton and
Karzak were faced by two more of the rat-men the party had
encountered earlier in the day.
“Fly, you fool!” spat
Danton, turning on his heel and rushing up Old Ford Road as fast as
his feet would carry him.
This shout at last seemed to shake
Karzak back to his senses, and, as Danton rushed off, he withdrew his
axe as if to ready himself for a fight. But when he saw two of the
rat-men bearing down on him, and remembered the ineffectiveness of
his weapon against the creatures earlier in the day, he spun about
and followed Danton as fast as his short legs would carry him.
***
While Danton
was often out of his depth in the wilds and relied heavily on Nanoc,
here in the heart of a city he was truly in his element. Rushing flat
out up the street, he took advantage of every bit of cover the urban
environment provided in an effort to shake his pursuers. The fog
helped, as it limited visibility to a few dozen feet. Once he judged
he was, at least briefly, out of sight of the rat-men, Danton turned
down a side street, and then back onto another that ran parallel to
Old Ford Road (Opposed Bluff check: 18+7=25). Hearing the
sounds of pursuit grow fainter, he then ducked around another corner
a block farther along and pressed his body into the small, dark
entryway of a grocer’s shop (Opposed Hide check: 8+7=15).
Less than a minute later, Danton
heard one of the rat-men charge up the street nearby. The creature
stopped in the intersection where Danton had made his final turn. It
stood there for several moments, its nostrils testing the air even as
its eyes sought to take in everything not obscured by the fog. Danton
held his breath, but just when he was certain the rat-man would come
his way, it ran off to the southwest, disappearing into the fog.
***
Karzak lost
sight of Danton almost immediately, the Velunese disappearing into
the fog ahead of him and his footfalls fading not long thereafter.
Never having been in Woodstock before and confused by a combination
of the night, the fog, and his own state of semi-intoxication, Karzak
turned onto one street, then another in an effort to elude the
rat-men, but he had no real idea where he was going (Opposed Bluff
check: 2 + -3 = -1).
The soft footfalls that had
followed Karzak throughout his run suddenly materialized into the
form of one of the rat-men, looming out of the fog and rushing at the
dwarf’s back with his rapier. Realizing flight was no longer an
option, Karzak turned to face the creature.
"Now, what kinda
creature be ye, uglysnout no-face? Come an' feel the sting of me
axe!" he shouted.
[Initiative:
Karzak: 21 Wererat: 10]
As
the creature came forward, Karzak slammed his dwarven axe into the
lycanthrope’s midsection (attack: 14+8=22; hit; 14 damage—no
effect). Although the axe did briefly create a nasty wound, the
cut closed almost instantly, leaving behind no discernible effect
from the mighty blow.
"Well, I'll be
damned again!” blurted Karzak. “I needa ta git me a
magicked blade, that being fer sure."
The wererat
snarled and threw itself at the dwarf with abandon, clearly realizing
that he was unable to harm it. Karzak blocked its snout with his axe,
but its rapier slashed through his mail (hit for 6 points;
fortitude save: 11+8=19; success).
Knowing there
was no way he could outrun the swift rat-man, Karzak had little
choice but to keep fighting and making as much noise as he could in
the hope that the commotion might somehow drive off the creature or
draw the town guard or other assistance. He swung his axe at the
thing again, and struck it once more, but again did no lasting damage (attack: 14+8=22; hit; 13 damage—no effect).
As the fight
progressed, the wererat threw defense to the wind and flailed and bit
at Karzak with wild abandon, striking him with both blade and teeth (hit for a total of 7 points; fortitude saves: 9+8=17, 13+8=21;
both succeed).
Screaming at
the top of his lungs all the while, Karzak hit the wererat yet again (attack: 10+8=18; hit; 10 damage—no effect), but neither
his weapon nor his voice seemed to have any effect. The wererat
remained uninjured and the dwarf could not even see any lights being
lit in the nearby buildings at the sound of the battle in the street.
He ducked below the flashing teeth and rapier of his foe, but then
another blade hit him in the back (hit for 7 points: fortitude
save: 18+8=26; success).
Now screaming
incoherently as he faced two foes, Karzak swung his axe wildly about,
but without impact (attack: 3+8=11; miss). He was struck twice
more by the wererats’ blades (hit for a total of 13 points;
fortitude saves: 8+8=16; 2+8=10; first save succeeds, but second
fails).
As his consciousness faded, Karzak
felt a strange burning sensation in his veins and his vision clouded
over. Then something else hit him and there was only darkness.
***
It was after midnight when Danton
finally slipped back into the Stony Gaze. After eluding the wererat,
the Velunese had picked his way carefully back to the south end of
town. He had seen no sign of further pursuit, but had been careful to
take a roundabout route back to the inn just in case. Once inside the
inn, he made his way to the room that Nanoc and Aseneth shared. He
rapped lightly on the door until the barbarian finally opened it.
“Hath Karzak returned?”
asked the Velunese, pushing his way through the partially open door.
Inside, Aseneth sat up in the large bed while Nanoc lit a candle.
“I thought he was with you,”
groused Nanoc. “What’s going on?”
“We
were attacked—and separated,” replied Danton. “Twas
more rat-men. Methinks
we are in bad territory, and I am starting to rethink the wisdom of
ever coming this way. Woodstock, sadly, is not what it once was -- a
pleasure haven for amoral wanderers. Now, 'tis an abode of murderers,
diseased shape-changers and all-around scum of the Oerth. Further
fleshly raptures with the halfling lasses notwithstanding, I cannot
think of a reason to stay in this town beyond the dawn.”
“Huh,”
muttered Nanoc. “Asya an’ I got attacked too tonight. We
was goin’ to the rasslin’ pits an’ some weird gray
thingies jumped out an’ started attackin’ us an evry’body
in sight. We trashed ‘em, but came right back here after that.”
Danton
snorted. “Though surely some of you wilt be tempted to play
do-gooders in Woodstock, let me remind you: we art on an errand of
some haste to Rastor. We hath little, if any, time to sleuth out the
murderous problems of Woodstock, to say nothing of laughing ghosts
and mysterious disappearances of townsfolk. Rastor beckons, and that
is our first order of business. Remember: any problems here are
secondary, unless they be tied to our pursuit of the Tharizdun cult
... and no evidence yet exists to show such a connection, at least
not as far as I can see. Unless the Tharizdun cult is destroyed, the
problems of Woodstockers don't amount to a proverbial hill of beans.
I add, though perhaps only to mineself, for others seemeth not to
care, that we hath been offered nothing for services to be
rendered here in Woodstock and we art not here to provide charity to
the downtrodden.”
“Well,
I'll tell you, Danton, you sure is right bout one thing,”
agreed Nanoc ruefully. “This ain't the way I 'members
Woodstock. Sure the southwest end was always bad, but not like this.
After that run in Aseneth and I had...well I don't know what to
think. But maybe this does have somethin' to do with that there cult.
After all they had members all the way in Hommlet stirring up
trouble...could be they have some here. We should meet up with Luger
in the morning an’ figure out a plan fer all this.”
“I hath
no wish to spend more time here,” said Danton firmly, turning
and stalking out of the room. “When Luger and Karzak are back
in the morning, we must plan our immediate departure.”
***
When morning
came, Luger did return to the Stony Gaze, but Karzak did not. When
the group purchased breakfast and then took it back to the room
Danton and Karzak shared, in order that they could converse in
privacy, Danton and Nanoc (+5 HP from rest) reported on the
attacks of the previous night. Luger then related his conversations
with Torea and Alein.
“From
what they tell me,” said the cleric, “the good churches
here have had little luck in trying to deal with the trouble. Since
the guards no longer seem to be doing much of anything, Alein and
Torea agreed that Captain Forren was probably taken or killed because
he was an obstacle to whatever is going on. The paladins gave me the
name of an old dwarven weaponsmith in Chatterstreet Market who is the
head of the town’s merchants guild. They say this dwarf, a
certain ‘Shooma’, is pretty much the oldest, most
knowledgeable person in town, so if anyone can shed any light on what
is going on, they say it would be her. I mean to track her down
today. I asked the paladins to accompany me, but they are otherwise
occupied, so perhaps, Nanoc, you and Aseneth might join me? Maybe
Shooma will also be able to offer some insight on the disappearance
of Karzak.”
Danton shook
his head. “Becoming mired in the problems of Woodstock is sheer
foolishness. Beyond this, I am increasingly discouraged by the
persistent declamations that we shalt manage safe passage through the
Kron Hills and I am more-and-more convinced that it might be folly to
go that way. Whereas I could brush off the Hommletonians' warnings
since they were distant from the hills, I placed mine hope that we
would find a gnome guide either in Erky's village or here in
Woodstock. This hath not happened, and, moreover, the Woodstockers
seem more convinced than even the Hommletonians that the Kron Hills
be practically impassable. This intelligence cannot be brushed off so
easily. Our only hope is a supposed ‘elven smuggler,’ who
we hath not yet met, who is reputed only to be in Woodstock from time
to time, who frankly may not even exist, and who, if he doth exist,
might either prove a villain or in the pay of the Kron Hill gnomes,
bringing them wealthy victims for the plundering.”
”In
short,” summed up Danton, “I hath seen nothing thus far that indicates 'twould be anything other than madness to
venture into the hills. That means, as I see it, that Nanoc may well
get his trip through the woods after all. And if, indeed, we do have
to take the other way, 'twill cost us still more time in backtracking
or short-cutting -- time that is in short supply and time that cannot
be squandered here in Woodstock.
I
hath not yet completely made up mine own mind regarding this matter,
but I sense that the longer we stay in Woodstock, the more likely we
are to be drawn into a wholly unrelated morass ... and one, moreover,
which is plainly dangerous in the extreme. We hath barely entered
this town and already been forced to fight three battles,
requiring extensive and unusual healing no less! Karzak hath
disappeared in the night. Methinks it seems most wise to take the
initiative by departing Woodstock and choosing our own battles
on our own terms ... in Rastor, if at all possible.”
“Aside
from Karzak’s fate, which we are honor bound to determine,”
said Luger, “the troubles in Woodstock worry me in their own
right. While there is no apparent link with the cult, it seems
suspicious that we find these troubles as we get closer to Rastor. Is
the next town we come across going to be overrun with vampires? I
think we should seek out this elven smuggler and see if he can
make our trip through the hills easier. Since we're here, I don't see
any harm in looking into the disappearance of the guard captain and
maybe even this ghost that has been reported by various people. A day
or two isn't going to hold us up too much and it just might turn out
to be another cult cell working in the area. There is evil
here, of that I am sure. I'd like to poke around a bit and see if we
can find the root of it. Had I acted on my feelings the first night
in Hommlet, we would have captured that foul barmaid and likely the
dopperganger.”
“I
remain open to following up any clue linking the problems in
Woodstock with the Tharizdun cult,” insisted Danton. “However,
the sticking point is that, at least as of this moment, I see none.
As for this ‘elven smuggler,’ I suppose I am willing to
make further inquiry, but bear in mind that only one person -- a mere
serving wench, no less -- hath spoken a peep about it. And even she wasn't sure the smuggler actually existed. I doubt further inquiry is
worth more than a few hours in the morning -- by afternoon, we should
be gone ... unless the majority of you wish to ignore the ample
warnings we hath received and attempt to run the gnomish gauntlet in
the Kron Hills.”
”Shucks
Danton, I don't like to see Woodstock in such a way,” said
Nanoc, Having finally finished wolfing down his breakfast, he was
ready to rejoin the conversation. “How about you and Asya see
if'n you can round up that Elf fellah today and Luger an’ me
will go an look into that stuff he done mentioned? I just don't think
them gray looking things that tried to get them halflings was your
normal murder type deal. Plus we knows that there cult wants to bring
an end to the world so killin' a bunch o' people at the fair makes
sense. So I think we oughta give it at least a day. If'n there ain't
no tie in by that time and it is just usual stuff goin' on here well
we can leave the next day...hopefully wit that elf smuggler an’
Karzak. Even though I’d love ta see those woods, I'd hate to
hafta back track all that way.”
Danton
sighed. “While I am quite certain we art confronted with two,
or more, separate evils, seeing as how we should make some effort to
determine Karzak’s fate and considering your and Luger’s
determination to investigate this mythical connection ‘tween
events here and the cult, I shall back away from my call to leave
today. I am willing to stay another day in Woodstock to probe about
for clues. I wilt certainly attempt to find this ‘elven
smuggler,’ but, frankly, 'tis difficult to chase about a
personage known only to a simple bar wench. P'raps I should bed her
and several of her curvaceous friends to see what further I canst
learn via pillowtalk.”
Nanoc smiled.
“I was also thinkin' if we run into any more o' 'em rat men, I
could bash 'em wit the flat side o' my axe so as not to kill
'em...then maybe we can get them to talk and figure what they is a
doin'.”
Danton sighed
again, more loudly this time. “One more day it is then. If we
turn up a connection between the ill doings here in Woodstock and the
Tharizdun cult, I shalt be among the first to advocate pursuing it
further. But, if not, mine hope is that we're all agreed that we're
off to Rastor. But in that case, the question remaineth: Which way to
go? Through the Kron Hills or through the forest? If I turn up a
trace of this smuggler, p'raps that wilt make things clearer. And, at
any rate, we need not discuss it now.”
***
With the name
of a specific merchant at their disposal, Nanoc and Luger were able
to find the business of Shooma the weaponsmith with relative ease.
When the pair inquired with other merchants, they uniformly described
the ancient dwarven woman as one of Woodstock’s true
luminaries. The dwarf had apparently plied her trade in the town for
over a hundred years. Her weapons were renowned, not for their
enchantment, although many had apparently been enchanted after
leaving her hands, but rather for the quality of their workmanship.
Unfortunately,
as she had grown older, Shooma was less and less willing to deal with
the public, or with strangers, and Nanoc and Luger were forced to
cool their heels for several hours on a bench outside her shop before
they were able to see her. Finally, just when the duo had been about
to give up and go in search of lunch, Shooma’s nephew, a dwarf
named Horken who actually ran the shop for her in addition to serving
as her apprentice, summoned Nanoc and Luger into a back room. There
they found a truly ancient dwarf sitting in a weathered wooden
rocking chair.

Despite her
advanced age, Shooma appeared wiry and muscular and her arms made it
clear that she still spent at least some time at the forge. Her face
and arms were dark and leathery from decades spent in close proximity
to the heat of the forge and her eyes were sunk deep and surrounded
by wrinkles.
When Luger,
after carefully dropping the names of Torea and Alein, inquired as to
the troubles in the town and the disappearances of Captain Forren and
Karzak (Diplomacy 14 +2 for reference from Alein and Torea=16),
Shooma provided the following information:
“All
these wererat attacks got me thinking. That bell tower in the center
of town is supposed to be crawling with rats—has been for
years. I used to know the previous owner of the tower, a man called
Revven. He died a long time ago, but he had a son—named
Turvin—who might still own the tower, but I don’t get out
so much nowadays and I don’t know Turvin at all.”
“Captain
Forren disappeared in this very neighborhood, just before the fair
began. I actually talked to him just a few hours before he went
missing. He was on a routine patrol, not investigating anything in
particular, though he was asking questions about reports he’d
received of merchants being extorted.”
“A lot
of my old merchant friends have complained to me about crime in the
last few months. Some have suffered theft, while thugs offering
‘protection’ from theft and vandalism in exchange for
money or favors have approached others. Those who refused have been
victimized one way or another shortly thereafter and this is what
Captain Forren was looking into. If these crimes were committed by
wererats, that would explain how the criminals could remain
undetected.”
Beyond these
insights, Shooma had little else to offer. She knew nothing of
Karzak’s disappearance and quickly became fatigued when Luger
and Nanoc asked follow-up questions. Her nephew then escorted the duo
back out of the shop and bid them farewell on the stoop outside.
***
With Aseneth
in tow, Danton made his way from inn to inn and tavern to tavern,
across Eastgate and Chatterstreet Market in the morning before
heading into Southspur in the afternoon. At each stop, and along the
way, the Velunese inquired with anyone willing to talk as to the
possible whereabouts of an ‘elven smuggler’ able to pass
through the ‘closed’ Kron Hills (Gather Information:
3+9=12, 19+9=28, 15+9=24).
Although the
morning passed without Danton learning anything of substance, leading
him to become increasingly certain that the ‘smuggler’
was nothing more than a myth, when he and Aseneth moved into the
seedier parts of town in the afternoon, his luck changed. When Danton
used the expression ‘elven smuggler’ with a vendor at a
filthy food stand in Southspur, the man immediately responded:
“Ah,
yer lookin’ fer Syll! Today’s yer lucky day! He’s
in town at the moment. He came by earlier an’ traded me a
couple o’ bottles o’ Ulekian stout! Said he was gonna be
down at the cantina by the west gate doin’ business for the
afternoon. I bet if ya hurry, ya kin still find ‘im there!”
With this
surprising bit of information, Danton and Aseneth picked up the pace.
As they went, Danton could not help but notice that the thugs and
street urchins of Southspur gave the pair a wide berth. Many of them
leered openly at the sorceress, but none approached to accost the
duo.
Danton had
been to the West End Cantina once before. It was located alongside
the wrestling pits and it was where all the bets on the matches were
made and where winners and losers drank themselves into a stupor to
spend their winnings or mourn their losses. At least when Danton and
Nanoc had passed through Woodstock previously, the place had been
open at all hours of day and night, filled with all manner of
cutthroats, petty criminals, gamblers, prostitutes, and assorted
riffraff.
When Danton
and Aseneth walked inside the rundown, single-level structure of
stone and wood, it appeared that whatever troubles had come to beset
the town, little had changed here. An intoxicated bard crooned
terribly to the accompaniment of the worst troupe of musicians Danton
had ever heard. Dozens of people lounged about at tables and booths,
the poor lighting making it difficult to tell what exactly most of
them were about. All eyes were drawn to the newcomers as they walked
in, and Aseneth gripped her staff tightly, the blue light at the end
flaring in warning to anyone looking for trouble.
Danton
inquired with the bartender as to the presence of an elf named
‘Syll’, and the man pointed towards a dim corner at the
back of the place in response. Making their way through the room,
Danton and Asneth’s boots stuck to the filthy floor with each
step. A fight broke out at the far side of the common room, and there
were brief screams as it was settled with several quick blade
thrusts. Closer to hand, a prostitute serviced a client in plain view
of everyone nearby. Aseneth blanched and even Danton felt
uncomfortable and anxious to leave.
Beyond all of
this, a dusky-skinned elf in breeches, a tunic, and high boots sat
with his back to the wall engaged in some kind of transaction with a
large half-orc with a prominent belly jutting out of his leather
armor. Several items, not all of them coins or gems, passed back and
forth across the table, and then the portly half-orc grunted, got up,
and pushed his way past Danton and Aseneth. The elf watched closely
as the Velunese and the sorceress approached and sat down across from
him. Danton could not help but notice that the elf’s eyes
seemed to take in everything happening in the room even as he watched
the newcomers closely.
“Might
you be the one known as ‘Syll’?” asked Danton as he
sat down.
“Who’s
asking?” countered the elf.
“I am
Danton Verbrugge of Veluna and this is the Lady Aseneth of the
distant North Kingdom. We seeketh the services of a…smuggler…known
as Syll the elf.”
“I’m
listening,” replied the elf.
“We
seek passage through the Kron Hills,” said Danton. “Myself,
the lady, a cleric, a barbarian friend, and possibly a dwarf—no
questions asked and no gnomish entanglements.”
“Well that’s
the real trick, ain’t it,” replied the elf. “It’ll
cost you—three thousand gold for a group that big—and
that ostentatious.”
“Three
thousand gold?!” spluttered Danton. “That’s
ridiculous! We could simply buy off the gnomes ourselves for so much
money. Either that or purchase a scroll of teleportation!”
The elf smirked.
“And who’d cast the spell, you? I don’t think so.
Traveling through the Kron Hills ain’t like dusting crops, boy.
Without precise contacts with the gnomes you could end up a prisoner
or just plain dead, and that’d end your trip real fast.”
“Now see
here!” blurted Danton. “Aside from lowering that absurd price, you must needs tell us of the precise situation in the hills,
how many times you have crossed them, both in a normal manner and as
a ‘smuggler’, and just how it is you avoid or
confusticate the gnomes. We shall also expect you to provide
references and full details on your current activities and background
ere we make any decision as to contracting your services.”
The elf laughed.
“Whatever. Take the deal or not, I don’t care. But you’d
best make up yer mind pretty quick. I still got some business to do
in town, so I’ll be around for a few more days, but after that,
money calls.”
“Danton,”
said Aseneth, “may-be we should paying. Is being way through
hills and not having lose many day going back to forest.”
“You should
listen to the lady, kid. You ain’t gonna find a better deal.”
Danton gritted his
teeth and muttered, “Twould seem that the only altruistic fools
in this world are mine associates. All others are mercenary to the
core.”
The elf laughed
again. “Yeah, yeah, yeah, cry me a river. I’m sure your
part in whatever this is ain’t free buddy, and mine ain’t
either. Everybody’s got a sob story. Now, unless yer ready to
pony up now, I’ve got other business.”
The elf looked up
at this point and made a meaningful glance at a pair of armored
dwarves that were standing impatiently over by the bar.
Danton was about to
make a nasty comment, but Aseneth put a restraining arm on his
shoulder as she got up and said, “We will talking with friends
and making decision.”
“Whatever ya
say, princess. I’ll be here—but not forever,”
replied the elf.
***
After
purchasing lunch from one of the vendors on Old Ford Road, Luger and
Nanoc next went to the barracks of the town guard, located just
outside the baron’s keep in the Silver Hill neighborhood. Here
they spoke to a woman who introduced herself as Lieutenant Shella,
the apparent replacement for the missing Captain Forren. Shella, who
gave the impression of being frazzled and in far over her
head, took down the information the cleric and barbarian provided on
the disappearance of Karzak, saying this was the first she had heard
of the case. Shella refused to divulge any information regarding the
disappearance of Captain Forren, insisting it was part of an “ongoing
investigation.”
Having
exhausted all the obvious people to meet regarding the disappearances
of Karzak and Captain Forren, Luger and Nanoc spent the remainder of
the afternoon in Silver Hill and West Hill, trying to track down
rumors regarding the “laughing ghost” Alein had described
to the cleric the previous evening (Luger Gather Information: 19),
but they made little headway. Many people claimed to have heard the
ghost, but everyone had a different opinion as to just what it was.
The story Alein had related of a suicidal scholar seemed to be the
most common.
Luger and
Nanoc were still walking the streets of West Hill in the evening as
darkness gradually fell when Danton and Aseneth finally tracked them
down there, having grown weary of waiting for the duo to return to
the Stony Gaze. Danton was anxious to settle the issue of the group’s
plans for departing for Rastor and insisted that they return to the
inn to discuss the day’s developments. After his experience the
previous night with the wererats, the Velunese also did not relish
the thought of being on the streets of Woodstock when they grew dark
and deserted.
“Aw,
c’mon, Danton!” protested Nanoc. “This whole ghost
business sounds like kiddy
talk to me an’ there probably ain’t no ghost, but if
there is we have to go lookin’ at night where those
paladins done heard it before. Everybody knows ghosts come out at
night an’ it seems ta live in this neighborhood. I told
Luger I’d help hunt for it tonight, an’ it’s jus’
getting dark now, so we can’t go back ta the Gaze jus’
yet. Besides if those rat guys come out again, maybe I kin knock one
of ‘em on the noggin’ an find out what they did with
Karzak!”
“Oh please,
you call that a plan?” groused Danton. “Wander the
streets at night in hopes of stumbling across something strange that
might point to a ghost? Tis utter foolishness and I, for one, will
have no part of it.”
Unfortunately for
Danton, at that very moment, something strange happened.
For an instant, the
very fabric of space seemed to warp—distances stretched to
infinity or closed to nothing, straight lines warped and weaved, and
vertigo assaulted everyone’s senses. In the eye of this insane
storm, space opened up, and a pool of thick blue slime oozed out onto
the street some twenty feet away from the party. As the party
members’ vertigo subsided, a huge wormlike creature rose up
from the pool. Its translucent, purplish skin revealed strands of
pulsing organs beneath it, and a ring of hooked tentacle-like limbs
surrounded a gaping lamprey-like mouth.

Several seconds
later, the feeling of vertigo returned and a second pool of blue ooze
splashed onto the street from out of nothingness. Out of this second
mass of sludge, a second wormlike creature rose up, its limbs and
mouth testing the air as it writhed and shifted in the street. From
somewhere nearby, the faint sound of laughter could be heard.
***
It was the breeze
that finally awakened Karzak, that and the pain. The dwarf felt as
though every inch of his body had been pounded, slashed and bitten.
He was weak, and a nauseous feeling twisted his stomach into knots.
When his eyes opened, only the gust of fresh air that washed over his
face kept him from vomiting. He found that he could not move, but it
was not his injuries that kept him immobile. Rather, someone had
removed his armor and equipment and bound his arms and legs together
with thick lengths of chain, leaving him lying on his side…somewhere.
When Karzak shifted
his head to look about, he saw four huge bells hanging overhead. To
all sides were great stone archways with open air beyond. In the
middle of each archway stood stone gargoyles. The sky beyond the
arches was dark, but faint sounds of city life could be heard from
far below.
________________________________________________________________
Notes for turn 45:
Please send postings for Turn 45 by
the end of Thursday, February 15th.
Current date/time/location: 11
Srpanj; approximately 2130; Woodstock
Items
gained this turn: none
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold this turn: none
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
1/14 |
43% |
Were-rat |
| Danton |
0/14 |
0% |
None |
| Luger |
2/14 |
14% |
Were-rat |
| Aseneth |
4/14 |
33% |
Were-rat Leader |
| Karzak |
2/14 |
14% |
Dire rat |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
71/210 |
34% |
Hobgoblin 'King' |
| Telemachos |
51/210 |
25% |
Spellcaster in Inn |
| Danton |
13/210 |
6% |
Ghast |
| Luger |
17/210 |
9% |
Ghost (M) Nulb |
| Aseneth |
17/210 |
9% |
Young Blue Dragon |
| Karzak |
2/210 |
2% |
Dire Rat |
| Xaod |
5/210 |
2% |
Chatrilon Unosh |
| Erky |
6/210 |
3% |
Twig Blight |
| Mauser |
23/210 |
11% |
Shadow |
| Spugnoir |
1/210 |
0% |
Flying Tentacle Beast |
Current Status of the Party:
Note: known magic
items listed in bold.
Nanoc
AC: 17
Hit points: 55/59
New XP: 0
XP total: 14056
XP needed: 15,000
Equipment:
masterwork great axe, great axe +1, silver-plated short sword,
masterwork studded leather armor, 69 arrows, 2 quivers, backpack,
waterskin, 24 days trail rations, bedroll, 2 sacks, 2 flint &
steel, bearskin, tent, 50’ rope, 1 sap, masterwork mighty
composite shortbow, masterwork shortsword, 6 iron triangles with
inverted ‘Y’, three black cones made of some unknown
substance, a black scepter decorated with a half dozen violet gems, a
bead of force, metal scroll tube, a black cloak, two inverted
ziggurat pendants; 2 potions of bull’s strength,
potion of cure light wounds(X4), potion of cure moderate wounds,
potion of water breathing, potion of spider climbing, Aseneth’s
House Torquann dragon ring, heavy riding horse and riding equipment,
spare light riding horse and equipment, pack mule (mule carries: 3
tents, most of party’s rations and water, ‘peace
offerings’ for gnomes).
Gold: 1960
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 22/22
New XP: 0
XP total: 13306
XP needed: 15,000
Equipment: rapier,
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 24 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, scrolls with pyrotechnics and melf’s acid arrow,
old journal, 8 iron triangles with upside down ‘Y’
inside, 1 protection from fire scroll, 5 scrolls of cure
light wounds, 2 scrolls of cure moderate wounds, new journal,
notebook, pen, ink, parchment in sealed waterproof box, pipe,
tobacco, metal box, whetstone, six packets of tinder for lighting
fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of
parchment with a note addressed to someone named Festrath, spider
pendant, a wand, tattered black cloak with burning eye
emblazoned on it, disguise kit, letter to Master Dunrat,
ochre-colored robe, bead of force, potion of cure light wounds
(X2), cure moderate wounds (X2), scrolls of animal messenger and
stone shape, wand of magic missiles (5 charges), unknown potion from
tavern in Nulb, light riding horse and equipment, potion of
spider climb, a dozen vials of lantern oil, masterwork thieves’
tools, unknown scroll, unknown potion, rapier taken from were-rat
leader.
Gold: 1667
Silver: 0
Luger
AC: 20
Hit Points: 34/34
New XP: 0
XP total: 8756
XP needed: 10000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail
+1, large steel shield, 3 belt pouches, large bag, 50’
rope, 5 torches, hooded lantern, 3 oil flasks, flint & steel, 24
days rations, silver holy symbol of Heironeus, 3 flasks holy water, 3
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, waterskin, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, scrolls of cure light wounds
(2), cure disease, neutralize poison, potions of cure light wounds,
bull’s strength, cure moderate wounds (X2), and haste; Geistblatt (ghost touch longsword +1), light riding horse
and equipment, 5 vials of Furyondian Fire.
Spell Selection:
Level 0(5): Detect
Magic X2, Read Magic X2, Light
Level 1(4+1): Detect Evil,
SanctuaryX2, Remove Fear, Domain: Protection from Evil
Level 2 (3+1):
Bull’s Strength, Sound BurstX2 Domain: Spiritual Weapon
Turn Undead
attempts left on current day: 7 of 7
Gold: 297
Karzak
AC: 11
Hit Points: 1/38
New XP: 0
XP total: 3,600
XP needed: 6,000
Equipment: none
Gold: 0
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