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Turn 50: Endgame - Woodstock Style
Chapter
2: A Blighted Land
Turn
50: Endgame—Woodstock style
| Date: |
14 Srpanj, 592 |
| Location: |
Woodstock, The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 7) |
| |
Nanoc (Barbarian 7) |
| |
Luger Gregorus (Cleric 6) |
| |
Karzak Dragonslayer (Fighter 4) |
| Associates: |
Aseneth
Velinax de Torquann (Enchantress 7) |
| |
Sylfaen
Trebuchet (Sorcerer Smuggler) |
“Luger,
who is this miscreant and how doth he know you?” asked
Danton. “P'raps more to the point, what is our best means of
slaying him ... and his babe? 'Twill be a shame to kill her. I
rather like devilish blondes in red leather. But duty calleth I
suppose.”
Karzak shook
his head. “I definitely dinna know what I be gettin' meself
into joinin' with ye laddies! Dwarffather!” He then shouted
towards the man and woman in the red cloaks. “Anyway, yoo hoo,
lassie! Ye have a fine face fer sure. 'Twill be a shame to split it
in two with me axe. But 'twill be twice as much
ta
gaze at, me pretty! Clobberin' time!”
Luger’s
face was a blank mask. “I
don't know what business they think they have with me, but I need
more time with this gate! Keep them busy!"
Without
another word, the cleric began to cast a spell.
“Very
well,” said Danton, “Since there be no talk, 'tis plainly
time for action.” He whipped Rat’s Tail out of its
sheath and stalked towards the enemies across the room.
“O
cloaked ones, prepare to meet thy maker!”
[Initiative: Nanoc: 13, Luger:
18, Danton: 20, Karzak: 13, Aseneth: 11, Syll: 20, Foes base: 17]
The five foes on the other side of
the vast chamber sprang into action as soon as Luger began his
spellcasting. While the huge dog rushed forward to meet the party,
the four other newcomers all began casting spells of their own.
Karzak,
shaking his head and laughing, stalked straight into the path of the
onrushing dog, calling out to Danton as he went: “Ya know, boy,
ye jus' may have a wee bit a' dwarf growing in ya with me company.
Are ye sure ya dinna have any philosophical 'peculation or a bunch a'
complainin' 'bout how the world is conspirin' 'gainst ya? No
digressions 'bout baggin' this lassie an' the guilt ya be feelin'? No
time even fer ya ta pen a few words in yer wee book in yer pack?”
By this time,
Karzak stood directly in front of the massive dog. He blocked its
bite with his shield and then stepped aside from most of its fiery
breath when, as he had expected, it disgorged a gout of flame at him (reflex save: 17+2=19; 3 damage taken).
A fraction of
a second later, Karzak slammed his axe into the dog, producing a
sharp yelp of pain from the beast (attack: 15+10=25; hit; 13
damage).
”I
dinna know if I be overjoyed or shocked or a wee bit disappointed!”
the dwarf shouted, still aiming his comments at Danton. “But,
I be agreein' with ya. Join me in sayin' . . . Clobbering time!
Pretty face, meet me axe!”
Luger cast a
quick protective spell (Magic Circle Against Evil) that he
hoped would give pause to any attackers, and then turned his
attention fully back to the portal. At the same time, Syll and
Aseneth engaged the two hooded spellcasters in the darker colored
cloaks.
While Luger cast his spell and
Karzak took on the dog, Danton made straight for the woman in the red
cloak, closing with her even as she was still casting her first
spell.
“So,”
he said as he nicked her arm with Rat’s Tail (attack:
14+8=22; hit; 2 damage), “What’s a nice girl like you
doing in a place like this?”
The woman stepped
back to avoid a more serious cut, but ignored Danton’s banter
and continued her spell.
Nanoc had been
caught off guard by the sudden arrival of the newcomers, but he
reacted quickly, sprinting across the chamber and then leaping
through the air to land atop the blond man who seemed to be their
leader, slamming his axe into the man and knocking him off his feet
in mid-spell (attack: 19+14=33; hit; 18 damage).
Amazingly, the man
rolled to his feet almost immediately and when he came up, he held a
great black flail, carved with glowing runes all along its length.
Moving with incredible speed, he shouted words Nanoc did not
understand and then whipped the flail at the barbarian. The end of
the flail struck Nanoc, ripping through his armor and sending a bolt
of electricity through the barbarian that would have killed most
people (hit for 25 points). Even Nanoc was blasted off his
feet by the shock and he crashed onto his back even as the man
stalked towards him with the flail held high once more.
Nearby, Danton
continued to try to distract the blond woman from her spellcasting
with a combination of banter and swordplay. “I’d say you
‘fight like a girl,’ sweetheart,” he said loudly,
“but, under the circumstances, ‘twould be wholly
gratuitous.”
At that point, the
woman ceased chanting for a moment, flashed Danton a wicked smile,
and then resumed her spellcasting. As she did so, the Velunese felt a
wave of demoralization sweep over him. For a brief moment, he knew
this fight was pointless—ultimate defeat was certain. But then,
remembering the mental assault of the tentacled creature in the
baron’s keep, Danton willed himself to shrug off the effects of
whatever this woman had done (will save: 16+2=18; success).
Unfortunately, the
same could not be said of everyone else in the group, all of whom
felt the effects of whatever spell the woman had cast (Karzak will
save: 9+3=12; failure; Nanoc will save: 2+3=5; failure; Luger will
save: 20+12=32; success). While Luger’s mental resiliency
was such that the cleric hardly even noticed the spell assaulting his
morale, both Karzak and Nanoc were immediately affected, without even
realizing the source of the attack. Shrugging off the attack, Luger
resumed his efforts to close the portal, but with no greater success
than before (Turn Portal Attempt: 10+0-3=7; failure).
The sudden mental
attack briefly stunned Karzak, enabling the dog to slip under his
guard and bite him (3 points damage), but this only made him
angry and he gripped his axe tighter, slammed it into the dog’s
cranium (attack: 19+10-1=28; hit 13 damage), and smiled with
satisfaction as the animal crumpled to the floor under the blow.
“Git along,
little doggie!” the dwarf exulted.
With spells now
flying back and forth across the room as Syll and Aseneth countered
the magic being sent against the party, Nanoc managed to get to his
knees before the red-cloaked man reached him, and he whipped his axe
back and forth with great speed, striking the man in the legs and
forcing him to back off (attack: 8+14-1=21, 14+9-1=22; 2 hits; 9,
12 damage). Nanoc used the momentary respite to get to his feet
and he and the flail-carrying man stalked one another in a slow
circle, each having come to respect the raw fighting power of the
other.
As the battle raged
around him, Luger made yet another attempt to close the portal, but
with the same result as always (Turn Portal Attempt: 5+0-3=2;
failure).
“Sweetheart,”
said Danton, even as he whipped Rat’s Tail at the blond
woman again and she stepped out of the way (attack: 9+8=17; miss),
“I fear whatever vile spell that was, hath failed in its
purpose. But methinks your disposition would improve if only you kept
better company. Why not keep me company instead?”
“Ass,”
hissed the woman, even as she finished another spell. Danton felt a
second mental assault, but he was able to shrug off this one as he
had the first (will save: 12+2=14; success).
“Lady,”
he said with a broad smile, “truly, methinks our exertion is
spoilt—indeed, I hath a far better way in mind of
working up a good sweat. Care to try?”
The woman was
already casting another spell, but this time Danton’s incessant
banter seemed to distract her just enough for him to slip close
enough to stick Rat’s Tail into her side, through the
seams of her armor (attack: 20+8=28; potential critical—2nd roll: 18+8=26; critical hit; 13 damage).
The woman screamed
out in pain and stumbled backward, her spell clearly ruined.
“You’ll
die for that!” she hissed, whipping a flail out from under her
cloak and taking up a defensive position.
“Ah, at last
we come to some real fun,” laughed Danton. “As I
said before, I rather fancy a hot blonde in red leather, and you
qualify in both regards.”
Having slain the
dog, Karzak next turned his attention to the two spellcasters in the
darker-colored cloaks. While Syll had now drawn his sword and moved
into melee with one of them, the other was still only engaged from a
distance by Aseneth, so Karzak chose that one as his target.
Approaching the figure from the side, he caught the spellcaster
unawares and sliced his waraxe deep into his midsection (attack:
17+10-1=26; hit; 10 damage). There was a grunt of pain and the
hood fell back to reveal the face of a middle-aged man, who spun to
face Karzak.
When the blond man
in red came at Nanoc again, the barbarian ducked below the first
swing from the lightning flail, but the weapon’s electrical tip
caught him on the backswing (hit for 17 points). Although
Nanoc felt as though he were being cooked in his armor, he ignored
the heat and pain and tried to take the other man down before he
could swing his devastating weapon again (attack: 16+14-1=29,
5+9-1=13; one hit; 20 damage).
Nanoc’s axe
strike could have felled a tree, but some unholy power must have
coursed through the veins of the man in the red cloak, for he took
Nanoc’s attack without so much as flinching and countered in
the blink of an eye. The lightning flail whipped forward again,
striking Nanoc full in the chest, burning through his leather armor,
and sending such a jolt through his body that it sent him flying
again and plunged him into unconsciousness (hit for 20 points).
Even as Nanoc was
taken out of the fight, Luger made his ultimate attempt to shut down
the portal to the lower planes. It was a supreme effort (Turn
Portal Attempt: 17+0-3=14; failure), but for naught. The roaring
flames were stronger than ever, and Luger turned away from them to
take in the battle around him and decide where he could be most
effective now that there was nothing for him to do but aid his
friends.
Although Danton had
judged the blond woman to be primarily a spellcaster, like Aseneth,
and had assumed that if he could wreck her spellcasting, she might
quickly surrender, such assumptions were quickly dashed. The woman
whipped her flail about with wild abandon, screaming at Danton all
the while. When the tip of the weapon ripped through his leather
armor and tore through the scout’s flesh all along the length
of his left arm (hit for 11 points), the pain was so sharp
that Danton nearly passed out from the shock.
“Perhaps that
will silence your vile, unclean tongue!” spat the woman.
Trying to conceal
how badly he had been hurt, Danton countered ineffectively with Rat’s
Tail (attack: 1+8=9; miss), and said, “Ah, lady,
when you strike and parry, verily, you jiggle in the most delightful fashion.”
This comment so
enraged the woman that her next swing missed Danton by at least a
foot, but unfortunately he was unable to take advantage (attack:
2+8=10; miss).
Trying to keep the
woman mentally off balance, the scout followed his missed strike with
the comment, “Tell me, lady, is it true that blondes hath more
fun?”
The woman shrieked
incoherently in response and swung the flail once more. This time the
weapon struck its mark—hitting Danton full in the chest (hit
for 11 points) and causing him to drop Rat’s Tail in
mid-swing (attack: 3+8=11; miss).
Now weaponless and
with his breath coming hard, Danton coughed, “Wouldn’t
you rather share a glass of wine and a kiss?” The last thing he
remembered was the flail hitting him yet again (5 damage).
Then there was a sudden impact with the stone floor and blissful
oblivion.
After his surprise
attack on the man in the dark cloak, Karzak quickly found himself
hard pressed. The man conjured a magical glowing flail out of thin
air and then used both that weapon and the solid flail that he
carried to attack the dwarf from both sides. Combined with the
lingering effects of the sudden defeatism that had settled on the
dwarf while he was fighting the dog, the combination proved effective
and each of the flails struck the dwarf hard blows (hit twice for
a total of 19 points).
“Not nice,”
grunted Karzak. “Ye’ll die fer that.” However, the
pounding from both sides staggered the dwarf enough that the man he
faced was able to avoid the blade of his axe (attack: 7+10-1=16;
miss). As the two flails came in again, Karzak blocked the
magical one with his shield and deflected the mundane one enough that
it only grazed his skin (hit for 2 points). Then he strode
straight at the man controlling the weapons and took great
satisfaction in the sound his axe made when it ripped through the
chain armor the man wore under his cloak (attack: 19+10-1=28; hit;
14 damage).
This second blow
from Karzak’s axe clearly staggered the man, and Karzak could
now see panic in his foe’s eyes as the man backed away and
tried to bring his two weapons to bear to hold off the dwarf. It was
to no avail, and Karzak’s third hit proved fatal (attack:
17+10-1=26; hit; 15 damage). The man fell to the floor even as
Syll dropped the other dark-cloaked figure with a blast of magic
missiles from a wand.
When Luger entered
the raging battle at last, he saw that while Karzak, Aseneth, and
Syll seemed to be doing fine against what he judged were the two
lesser spellcasters, Danton was hard pressed by the woman in red and
Nanoc was already down. The man who had challenged Luger, and who was
obviously in charge of the entire group, stood over Nanoc’s
body and seemed to be healing himself—no doubt in anticipation
of rejoining the fray thereafter. Unsheathing Geistblatt,
Luger rushed across the chamber in hopes of wrecking the healing
spell. When he drew close, the man whipped his flail in a defensive
arc, forcing Luger to dodge and causing Geistblatt to miss the
mark (attack: 7+7=14; miss).
Continuing his
healing spell, the man swung his flail back and forth to hold Luger
off, but the cleric ducked under the flail head and then threw
himself and his blade at the man (attack: 19+7=26; hit; 6 damage).
Luger’s armored body and the tip of his sword struck the man in
red at the same time, knocking the man off his feet even as Geistblatt pierced his armor. The man fell onto his back, his
spell ruined, and his eyes rolled back into their sockets. The cleric
would have liked to ensure that the man was unconscious and, ideally,
still alive to be questioned, but there was no time. Looking up, he
saw that Karzak, Syll, and Aseneth were now surrounding the last foe
standing, the blond woman, who seemed more than capable of taking on
all three.
When Karzak first
moved to take on the blond woman, she knocked his first strike aside
with her flail with ease (attack: 9+10-1=18, miss), laughing
at him as she did so. When Syll and Aseneth joined him, the woman
ignored them and whipped her weapon at Karzak. He blocked it with his
shield, even as Luger attacked the woman from the back, taking her by
surprise (attack: 19+7+2=28; hit; 8 damage).
Snarling and
surrounded, the woman spun about like a dervish, trying to block
attacks from all sides while still striking at Karzak. She somehow
managed to avoid strikes from Aseneth’s staff, Karzak’s
axe (attack: 9+10+2-1=20; miss) and Luger’s blade (attack: 3+7+2=12; miss), but was hammered twice by
magic missiles from Syll.
While most foes
might have surrendered at this point, the woman was clearly a
fanatic. She avoided an attack from Luger (attack: 8+7+2=17; miss) and then threw herself and her flail at Karzak, striking the dwarf (6
damage), but opening herself up to his counterattack at the same
time (attack: 16+10+2-1=27; hit; 10 damage). Karzak’s
axe did more damage than the woman could take and she, like all her
associates, collapsed to the stone floor.
“Quickly!”
hissed Luger, once the fight was over. “Check Danton and Nanoc!
Then we must find some means of closing the portal, for it is beyond
my power!”
***
Although everyone in the party was
relieved to discover that both Danton and Nanoc yet lived, all of
their foes were dead. Most had been killed by the party during the
battle, but Luger was certain that the man who led the group had not been slain by his blade. When the cleric returned to revive the man
in the hope of questioning him about how to close the portal…and
about other matters as well, he saw a strange white froth covering
the man’s mouth and lips and running down the side of his face.
Although Luger could not be certain what had happened, it appeared
that the members of the Scarlet Brotherhood would not allow
themselves to be taken alive.
The two hours after the battle at
the portal were as tense as those before it. While Aseneth remained
at the portal with the badly injured Nanoc and Danton, the
others—Luger, Syll and Karzak—scoured the rest of the
Temple of Pelor for any means to close the gate to the lower planes.
While they found no additional foes, they also found no answer to the
riddle and feared that more infernal creatures might leap out of the
flames at any moment. Luger was also dismayed to see that the
Brotherhood and its allies had managed to defile almost every room in
the temple in the short time that they had occupied it.
It was well into the afternoon when
the first militiamen reached the temple, with stories of running
battles against bizarre creatures in the streets of Woodstock. But
with the leaders of the coup destroyed or driven off at both the
baron’s manor and the temple, those lesser creatures that
remained in the town gradually found themselves overwhelmed and were
destroyed or fled.
With the uprising having succeeded,
High Priest Forgrim, who had gone into hiding in the slums of
Southspur, returned to his temple and did what Luger could not—close
the portal to the lower planes. When the cleric brought his full
power against the flames roaring through the roof of the temple and
into the sky above, they were finally snuffed out, leaving only thick
clouds of black smoke hanging over Woodstock.
By evening, a weak
drizzle began to fall from the clouds and dampened the shaken town.
As the party finally left the wrecked Temple of Pelor, a few
townspeople dogged their footsteps—keeping their distance at
first, but getting closer as the crowd grew. Soon people shouted the
party member’s names, calling them heroes, and reaching out to
touch them in celebration. A minstrel sang, people danced in the
street, carts and wagons appeared again, and the smell of cooking
food filled the air. Someone asked what happened in the keep and
temple, and the request soon became a clamor from the crowd. Although
most of the party was too tired to answer, Karzak shouted out
comments about the party’s victory the whole way back to the
Stony Gaze.
During the days
that followed, the party largely remained at the inn, with Luger
healing the severe injuries that almost everyone had suffered. As
they grew healthier, the party received frequent visitors, including
Alein and Torea, who had managed to hole up in and defend their
shrine during the mayhem. Aseneth used the down time to identify the
items the party had recovered from the many foes it fought at the
Temple of Pelor, but most proved either non-magical or unusable by
the party, save for a pearl she claimed for herself and potions she
distributed to the others. She gave a potion of hiding to
Danton, a potion of ghoul touch to Syll, a potion of spider
climbing to Nanoc, a potion of levitate to Karzak, and a
potion of cure light wounds to Luger.
Although the flails
that the man and woman in red had wielded were also magical, both
also radiated great evil, and Luger insisted that both be destroyed,
which was done at the Temple of Pelor. The loss of these items was
somewhat compensated for by the gold brooches set with amethysts that
Baron Euphemes gave the party to match the silver ones his sister had
presented them after their earlier heroics in Woodstock.
The party continued to rest and
recover until the 24th of Srpanj, when the eve of the first night of
the full moon finally dawned. That morning, the party left the Stony
Gaze after breakfast and made its way to the Temple of Pelor, where
restoration efforts were well underway and crews of workers seemed to
be everywhere. The party was soon received by High Priest Forgrim and
a lean middle-aged woman in platemail that Forgrim introduced as
Sun’s Champion Marith, the foremost paladin of Pelor in
Woodstock. The two leaders of the temple then accompanied the party
to a large reception area in one of the main floor wings of the
temple. This room had suffered relatively little damage from the
short-lived occupation of the Scarlet Brotherhood and its infernal
allies and it offered both plenty of space as well as privacy from
the eyes of the workers teeming in other parts of the temple.
As Luger had explained to the
others, while the imminent rise of the full moon would trigger the
transformation of himself, Nanoc, Karzak and Danton into wererats,
the nearness of the change also made it much easier for a cleric to
lift the curse. At any other time, it would have taken a much more
powerful cleric to cast the necessary spell, but now, both Luger and
Forgrim could do it.
“When Forgrim and I cast the
spell on each of you,” repeated Luger, “you must
concentrate with all your mind and spirit on driving the taint from
your body. We will do our part, but great effort will be required
from each of you as well.”
To demonstrate, Luger cast the
first spell on himself (cast remove curse; will save: 13+12=25;
success). Although the cleric knew the process would not be so
simple for any of the others, his strong will and his faith in
Heironeous made the lifting of the wererats’ curse a relatively
easy, painless process in his case. When the taint disappeared, it
felt as though he had stepped into warm sunlight after days in the
shadows.
Luger followed this successful
demonstration by casting the same spell on Nanoc and Danton, but
unfortunately, neither man was able to throw off the effects of the
wererats’ curse so easily (will saves: Nanoc: 5+3=8;
fail; Danton 1+2=3; fail). Thereafter, High Priest Forgrim made
similar attempts on all three party members who remained infected (will saves: Karzak 13+3=16; fail; Nanoc 13+3=16; fail; Danton
20+2=22; success).
While Luger and Forgrim could still
detect the wererats’ taint on Karzak and Nanoc, it finally
lifted from Danton.
When he had finished his
spellcasting, Forgrim shook his head sadly and looked at Nanoc and
Karzak.
“I’m sorry, but there
is nothing else we can do today. I am afraid the two of you will have
to endure the transformation tonight. We will keep you both safely
locked up below the temple and try again tomorrow.”
That evening, well before darkness,
Forgrim and Marith, along with the other members of the party,
secured Nanoc and Karzak in separate, empty stone walled rooms
underneath the temple. After Nanoc kissed Aseneth and told her he
would see her in the morning, each of the two warriors was locked up
and isolated.
The night that followed would prove
to be the longest that either Nanoc or Karzak had ever experienced.
The transformation came at dusk. Soon animal-like screams emanated
from both occupied chambers. Although no one could see him, Karzak
shifted into a stockier rodent-man than any the party had fought. His
eyes darted about and he felt a burning urge to escape his confines,
round up any survivors of the party’s purge of the lycanthropes
at the bell tower, and join them to bring murder and mayhem back to
Woodstock. However, knowing an admission of this would not gain his
release, Karzak the rat-dwarf spent the night proclaiming himself
hale and hearty and calling on those outside to release him since, he
claimed, no transformation had occurred.
Nanoc, by contrast, became a far
more formidable wererat than any that had ever been seen in
Woodstock—shifting into nearly seven feet of raw lycanthropic
fury. His roars echoed through the Temple of Pelor and out into the
streets above throughout the night and he threw himself with such
force against the walls and metal door of the chamber that confined
him, that Forgrim, Marith, and the party spent the whole night
wondering whether the walls or door might give way and force them to
confront the raging nightmare inside.
When the sun finally rose in the
east and Karzak and Nanoc returned to their normal forms—with
no memory of what had transpired during the night, they were released
from their confinement and Luger and Forgrim case their spells once
again. Luger went first, but without success (Remove Curse cast
three times: will saves: Nanoc: 8+3=11; fail; Karzak: 9+3=12; fail;
Nanoc: 7+3=10; fail). Forgrim then did the same (will saves:
Karzak: 20+3=23; success; Nanoc: 14+3=17; fail; Nanoc: 3+3=6; fail).
Although the strain of lycanthropy
running through Nanoc’s veins continued to resist all attempts
at purging, Forgrim was finally able to lift the curse from Karzak,
meaning that only the barbarian would have to undergo the
transformation a second time.
Although only one party member was
confined on the second night of the full moon, it proved even worse
than the first. Somehow Nanoc’s strength and rage were even
greater this time and he actually managed to break through the stone
at the back of his cell and began digging through the dirt beyond.
Fortunately, he was unable to dig his way to the surface before dawn
and the party hauled his normal, sleeping body back to the cell when
the sun rose, where Luger and Forgrim would make one last series of
attempts to cure him.
“If we fail today,”
said Forgrim, “we will have to wait for the next full moon
before we can try again.”
“There’s no way we can
wait that long,” protested Danton. “We hath already
allowed the trail of the cult to go far too cold by tarrying
as long as we have.”
Forgrim shrugged. “Then you
will face a difficult choice: stay and allow the trail to go colder
still, or leave on your journey south with a raging terror in your
midst—a terror awaiting only the light of the full moon to make
itself felt again.”
This impending dilemma grew more
acute after Luger cast his spell (Remove Curse) on Nanoc three
times—to no effect (Nanoc will saves: 16+3=19, 4+3=17;
11+3=14; all fail).
“Somehow he just can’t
shake it,” said Luger. “It’s as if the barbarian in
him—or maybe the orc—has taken to the lycanthropy and
doesn’t want to give it up.”
“Maybe orc and barbarian are
liking,” said Aseneth, “but I know Nanoc self does
not. Keep trying—Nanoc will fight and winning.”
Forgrim went to work next. He cast
the spell to remove the curse twice, with the same results as always (Nanoc will saves: 13+3=16, 3+3=6, both fail).
“This is it,” said the
priest, “my final attempt.” He began the incantation one
last time.
“Please, Nanoc,”
whispered Aseneth over Nanoc’s sleeping form. “Fight!”
Whether it was the sorceress’s
words, Nanoc’s inherent goodness, Forgrim’s power, or
pure luck, no one would ever know, but on the very last chance,
Nanoc’s curse was finally lifted (will save: 20+3=23;
success). Although there was no visible change in the sleeping
barbarian, both Luger and Forgrim could sense that the shadow had
passed from Nanoc.
“Thank the Dwarffather!”
blurted Karzak. “Mebee now we can all finally git some sleep
tonight without having ta listen ta all that racket!”
***
And so it was that on the morning
of 27 Srpanj, the party finally left Woodstock, with Syll having
received his up-front fifty percent payment the day before (1300
gold paid to Syll—260 from each party member). After a
brief farewell with Alein and Torea outside the Stony Gaze, the group
trekked north up Eastgate Way, past the bell tower, and northeast
along Old Ford Road.
Although Danton had adamantly
rejected any idea of a second Woodstock celebration for the party and
insisted on departing for the Kron Hills at the earliest opportunity,
when the group finally rode out of town along Old Ford Road, they
received a spontaneous feast and impromptu party nevertheless. As the
group headed up the long road, food vendors handed them samples of
their wares, wine merchants passed along cups and flagons, and music
and dancing sprang up all along the route. As far as anyone could
tell, this farewell was entirely spontaneous, the simple outpouring
of gratitude for all that the party had done for the people of
Woodstock.
Once they passed through the Old
Ford Gate and turned south on the once bustling but now unused road
that led through the Kron Hills, Woodstock quickly faded from view as
the party rode almost immediately into the low hills. The road
switched back and forth as it wound around and over the uneven
terrain, and the larger hills, where at least twenty thousand hostile
gnomes resided, were visible in the distance, with the mighty Lortmil
Mountains looming still farther to the south.
The upper reaches of the Kron
Hills, where the gnome strongholds were scattered about, were reputed
to be blessed with fertile soil and fresh water from many streams. It
was this bounty of the land that had led Verbobonc to claim control
of the hills in ages past and that now provided the so-called Free
Assembly of the Kron Hills an economic basis for its tenuous
independence. It was also said that the hills were rich in minerals
and that the gnomes had begun mining in earnest, trading with the
elves and dwarves of Celene and the Lortmils even as they rejected
all economic ties with Verbobonc.
In the middle of summer, the hills
were green and lush, but the heat was positively stifling. Despite
the danger of a possible attack by the gnomes, no one in the party
could stand to wear armor during the ride south. Even Aseneth
forswore her usual black traveling cloak for a lightweight white
blouse and a pair of riding pants. But still the heat coated everyone
with layers of grime and sweat.
After riding for the entire
morning, and seeing no one else on the road, the party stopped for a
quick lunch. At this point Syll announced that the group was nearing
the northernmost gnome guard post and insisted that the others remain
where they were while he continued south to the post to ‘negotiate’
with the gnomes. The elf took with him all of the ‘peace
offerings’ the party had acquired to give to the gnomes as
gifts, and nearly an hour passed before he returned. When he did so,
he refused to say anything of what had transpired, save that the road
was now open to the party—as long as they did not stray from
the road, or its immediate vicinity when they camped at night—at
any time. To do so, he said, would invite the immediate wrath of the
gnomes.
Although Danton, and others, had
wondered aloud whether Syll’s braggadocio would prove to be so
much hot air, in the end, the smuggler appeared to be as good as his
reputation suggested. For the five days that the party rode slowly
through the Kron Hills, no one so much as saw a gnome, or any other
potential danger. At many times all of the party members felt the
presence, and the watchful gaze, of others around them, but if the
gnomes were watching, that was all they did. The weather remained
positively sweltering throughout the journey and it was with great
relief that the party watched the sun set in the west late each
evening. It only rained once during the journey, a great downpour
that came just after the party set up camp one evening, but that too
was welcomed as an opportunity to wash away the filth of days on the
road.
During the trip through the hills,
Danton asked Luger repeatedly who the people were the party had
fought in the Temple of Pelor in Woodstock, just as he had posed this
question again and again before the party had left the town, but
Luger remained silent, lost in introspection, and gave no answers.
On the sixth day out of Woodstock,
the descent from the upper reaches of the hills, which had begun the
previous day, grew steeper and swifter and the party could see the
small plains to the south that marked the little bit of open space
between the Kron Hills and the Lortmils, which now towered thousands
of feet into the air off to the south. It was not long after this
that Syll once again insisted the party halt and allow him to go
ahead alone for a time. On this occasion, the elf was gone for nearly
two hours and when he returned he was in a foul mood. As before, he
refused to say what had transpired, but he assured the party that
they could safely pass out of the hills.
By nightfall the party had reached
the long, narrow plain between the Kron Hills and the Lortmils and
Syll announced that Rastor was no more than ten miles away—the
party would reach its destination the following afternoon. In the
morning, as the group rode across the grasslands that marked a sort
of no-man’s-land between Celene and Verbobonc, they finally saw
other travelers for the first time since leaving Woodstock. Small
groups of riders and merchants that lacked Syll’s apparent
connections with the gnomes and who were thus forced to travel north
and south through the Welkwood before turning westward to reach
Rastor and the other small settlements south of the hills made their
way along the crude, narrow roads through the fields of wild grasses.
After a short stop for lunch, the
party mounted its horses once more for the final leg of the long
journey to Rastor, and everyone sensed instinctively that for the
first time in weeks, they might soon be in the presence of the
dangerous foes they had fought in Hommlet and under the moathouse.
Having spent weeks traveling across Verbobonc, stopping in Oakhurst,
dealing with the dangers in Woodstock, and, most recently, passing
through the Kron Hills, the party had been spared any contact with
the cultists, but all of that was now likely to change.
The town, or ‘hamlet’
as Syll called it (“a place with a hundred people living in it
ain’t no town,” he said), of Rastor was built at the
literal dead end of a road that led to the very base of the Lortmil
Mountains. Syll described it as a “rough little mudhole”
low on charm and laden with coarse, dangerous inhabitants. He warned
the group that although the population consisted mostly of humans and
dwarves, there were also a great many half-orcs—and even
orcs—in Rastor. A tribe of orcs had its base camp only three
miles to the south and west of the hamlet, slightly higher up in the
foothills, and traded regularly with Rastor—hence the presence
of orcs in the town. The orcs called the northernmost peak of the
Lortmils in this region the ‘Foot of Gruumsh’ and they
lived in its very shadow. According to Syll, because the orcs found
trade with Rastor to be profitable and provide them things they would
not normally have access to, they refrained from molesting the town
and traders on the road that led to it. Anyone who strayed from the
road or the town, however, was another matter entirely.
“Is there anyone decent in this vile place?” asked Danton. “And, more
importantly, might we find a decent place to stay? I could use a fine
repast, and frankly, Nanoc is in great need of a bath.”
“Only one tavern—can’t
really call it an inn,” replied Syll. “It’s called
the Gray Lodge and they have a few buggy cots you can sleep on when
the bar closes up at night. But it can be rough, really rough, so if
we go there, watch your step. As for the locals, I don’t trust any of ‘em. But the mayor, a dwarf called Hammersong,
ain’t too bad and there’s a woman—human—called
Tymerian who’s my primary trading contact in town. Those two
wouldn’t stab you in the back…probably.”
“Probably?”
asked Danton incredulously.
“Hey, what can I say?”
asked Syll. “This town exists outside of anyone’s
authority but its own—and in proximity and daily interaction
with an orc tribe. They’ve ended up civilizing the orcs a
little, but the influence has worked the other way too, if ya know
what I mean.”
The elf looked at Nanoc and added,
“No offense intended with the orc comment, by the way.”
Nanoc shrugged. “None taken.
I know better’n most people what yer average orc is like.”
Ahead, the tree-lined road rose
slightly and the first wooden structures of Rastor came into view. It
appeared that nearly the entire hamlet was built along the single
rutted road that ran towards the mountain. There was no sign of even
a single stone structure in the place and it appeared that the thirty
or so buildings that comprised the totality of the settlement were
all made of some combination of wood, mud, and thatch.
Danton sighed. “Tis obvious
we will find no ‘Welcome Wench’ or ‘Stony Gaze’
here, and those were but provincial hostels compared with the
sumptuous lodgings available in Mitrik or Veluna City. Truly, tis
mine lot to delve ever deeper into very bowels of what passes for
civilization in this world.”
“That’s the least of
our problems,” said Luger. “Look at this place—it’s
so small that there is absolutely no way our presence can go
undetected by everyone in town.”
Karzak laughed and slapped Danton
on the back. “Mebee now ya wish we’d stayed in Woodstock
fer that other party the baron wanted ta give us, an’ another
go or two at those halfling gals, eh? But, hey, at least there
prob’ly ain’t no more women in red here ta kick yer butt
again like that one in Woodstock did.”
________________________________________________________________
Notes for turn 51:
Please send postings for Turn 51 by
the end of Thursday, April 12th.
Current date/time/location: 5
Kolovoz (August); approximately 1600; on the outskirts of Rastor
Items
gained this turn: described in the turn and in the character
lists below.
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold this turn: peace offerings for the
gnomes
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
25/63 |
39% |
Osyluth (CR7) |
| Danton |
6/63 |
10% |
Gibbering Mouther (CR5) |
| Luger |
12/63 |
19% |
Scarlet Cleric (CR8) |
| Aseneth |
12/63 |
19% |
Mind Flayer (CR8) |
| Karzak |
6/63 |
10% |
Scarlet Ftr/Cleric (CR5) |
| Syll |
2/63 |
3% |
Scarlet Cleric (CR4) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
90/257 |
35% |
Osyluth (CR7) |
| Telemachos |
51/257 |
20% |
Spellcaster in Inn (CR7) |
| Danton |
21/257 |
8% |
Ghost (M) Nulb (CR8) |
| Luger |
27/257 |
12% |
Scarlet Cleric (CR8) |
| Aseneth |
25/257 |
11% |
Mind Flayer (CR8) |
| Karzak |
6/257 |
2% |
Scarlet Ftr/Cleric (CR5) |
| Syll |
2/257 |
0% |
Scarlet Cleric (CR4) |
| Xaod |
5/257 |
2% |
Chatrilon Unosh (CR6) |
| Erky |
6/257 |
2% |
Twig Blight (CR1/3) |
| Mauser |
23/257 |
9% |
Shadow (CR3) |
| Spugnoir |
1/257 |
0% |
Grell (CR5) |
Current Status of the Party:
Note: known magic
items listed in bold.
Nanoc
AC: 17
Hit points: 79/79
New XP: 1050
XP total: 24,031
XP needed: 28,000
Equipment:
masterwork great axe, great axe +1, masterwork studded leather
armor, 69 arrows, 2 quivers, backpack, waterskin, 17 days trail
rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’
rope, 1 sap, masterwork mighty composite shortbow, masterwork
shortsword, 6 iron triangles with inverted ‘Y’, three
black cones made of some unknown substance, a black scepter decorated
with a half dozen violet gems, a bead of force, metal scroll
tube, a black cloak, two inverted ziggurat pendants; potion of
bull’s strength, potion of cure light wounds(X2), potion of
cure moderate wounds, potion of water breathing, potion of spider
climbing, Aseneth’s House Torquann dragon ring, heavy
riding horse and riding equipment, spare light riding horse and
equipment, pack mule (mule carries: 3 tents, most of party’s
rations and water), ring of jumping (+30 to jumping checks),
potions of cat’s grace, cure moderate wounds, invisibility,
silver and gold brooches, potion of spider climb.
Gold: 1700
Silver: 1420
Danton
AC: 16 (17 vs. one opponent)
Hit points: 30/30
New XP: 1050
XP total: 22,081
XP needed: 28,000
Equipment:
rapier, 6 daggers, light crossbow, studded leather armor, quiver with
33 bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 17 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, scrolls with pyrotechnics and melf’s acid arrow,
old journal, 8 iron triangles with upside down ‘Y’
inside, 1 protection from fire scroll, 1 scroll of cure
light wounds, 2 scrolls of cure moderate wounds, new journal,
notebook, pen, ink, parchment in sealed waterproof box, pipe,
tobacco, metal box, whetstone, six packets of tinder for lighting
fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of
parchment with a note addressed to someone named Festrath, spider
pendant, a wand, tattered black cloak with burning eye
emblazoned on it, disguise kit, letter to Master Dunrat,
ochre-colored robe, potion of cure light wounds (X2), cure
moderate wounds (X2), scrolls of animal messenger and stone shape,
potion of love, light riding horse and equipment, potion of
spider climb, a dozen vials of lantern oil, masterwork thieves’
tools, scroll with summon monster II, potion of cat’s grace, Rat’s Tail (Rapier +1), scroll with change self,
enlarge, and two sleep spells, silver and gold brooches, bracers
of armor +1, potion of hiding.
Gold: 1407
Silver: 1200
Luger
AC: 20
Hit Points: 53/53
New XP: 1050
XP total: 17,531
XP needed: 21,000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail
+1, large steel shield, 3 belt pouches, large bag, 50’
rope, 5 torches, hooded lantern, 3 oil flasks, flint & steel, 17
days rations, silver holy symbol of Heironeus, 3 flasks holy water, 3
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, waterskin, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, scrolls of cure light wounds
(3), cure disease, neutralize poison, potion of cure moderate wounds; Geistblatt (ghost touch longsword +1), light riding horse
and equipment, 5 vials of Furyondian Fire, cloak of resistance +1
(+1 to all saves), potions of enlarge, reduce, nondetection, silver and gold brooches.
Spell Selection:
Level 0(5): Detect
MagicX2, Create WaterX2, Light
Level 1(5+1): Comprehend Languages,
Detect EvilX2, Remove FearX2, Domain: Protection from Evil
Level 2 (4+1):
Sound BurstX2, Hold PersonX2, Domain: Aid
Level 3 (3+1):
Dispel MagicX2, Searing Light, Domain: Magic Circle Against Evil
Turn Undead
attempts left on current day: 7 of 7
Gold: 37
Silver: 1200
Karzak
AC: 19
Hit Points: 52/52
New XP: 1050
XP total: 7,200
XP needed: 10,000
Equipment: backpack, water skin, 0
days rations, aleskin, flint & steel, heavy crossbow, 4 cases
with 40 bolts, 2 daggers, masterwork dwarven waraxe, large steel
shield, banded mail, short sword, silver and gold brooches, bedroll,
sack, Nanoc’s silver-plated short sword, potion of levitate.
Gold: 360
Silver: 1200
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