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Turn 53: Into the Temple
Chapter
3: The Temple of All-Consumption
Turn
53: Into the Temple
| Date: |
8 Kolovoz, 592 |
| Location: |
The Temple of All-Consumption |
| Players: |
Danton Verbrugge (Rogue 7) |
| |
Nanoc (Barbarian 7) |
| |
Luger Gregorus (Cleric 6) |
| |
Karzak Dragonslayer (Fighter 4) |
| Associates: |
Aseneth Velinax de Torquann (Enchantress 7) |
| |
Sylfaen Trebuchet (Sorcerer Smuggler) |
While
he and the others had walked down the long corridor with the bizarre
murals on its walls, Karzak had tried to look past the garish
painting and assess both the quality of the craftsmanship and the
nature of those who had built the temple (Spot 2+3+2=7), but
unfortunately the disturbing images, combined with the party’s
rapid pace, prevented the dwarf from discerning much. Now standing in
the middle of the four-way intersection, Karzak was still gazing
about at the walls and ceiling when Danton pointed directly to the
east and gruffly said:
“This way. Keep up.”
Once the
entire party had made its way into the eastern corridor and out of
the sight of the men and gnolls at the end of the southern hallway,
Danton turned and whispered to the group:
“If any
of you hath a mirror on your person, use it subtly and at an angle to
peer around that corner and keep an eye on those miscreants yonder to
the south.”
There was a
moment of awkward silence as Nanoc, Karzak, Luger and Aseneth fumbled
about with their belongings before silently acknowledging that none
of them had thought to bring a mirror into the temple.
“Sheeessh!”
hissed Syll. “You guys sure you’ve done this sort
o’ thing before?”
Shaking his
head, the elf removed a small two-inch by two-inch mirror from a
pouch at his belt and then took several steps back to use the
reflective device to keep an eye on those to the south.
“We
hath best not speak over long,” whispered Danton, “but
must pick a route and go that way without much hesitation. Methinks
the moment we betray to onlookers that we hath not a clue where we
are or why we are here, our shoddy cover wilt disintegrate. Given
that we chose the western entrance to this temple and that we knoweth
that a southern entrance also exists, 'twould seem to me that this
main corridor, if followed further to the east, wilt go more
centrally into the mountain. I hath not a clue exactly what we are
about in this vile place, other than to gather intelligence methinks.
If -- or, rather, when -- we run into the denizens of this
place, I'll do the talking, but everyone hath best be ready to fight
(and frankly flee) at an instant's notice. Hath anyone a strong
feeling as to which direction to take? Because, in sooth, I do not.”
“Why
don't we simply kill the gnolls and capture the men for questioning?”
asked Luger bluntly. “I have no desire to search this temple
from top to bottom and it is only a matter of time until we're
discovered. It may as well be on our own terms.”
“I
share your desire to sweat some usable information out of someone so that we know what we are seeking,” said Danton. “But
the problem, of course, is that we wouldn't even know what
sort of questions to ask a prisoner! I can only hear the line
of questioning, ‘Thou terrible varlet, you had better answer
these questions, or else! Now be advised: You art in the presence of
a group that seeks to thwart the Tharizdun cult's evil designs to
destroy the Oerth. Thus, kindly divulge any and all information of
any plausibly useful sort so that we canst efficiently navigate our
way through this hellhole and arrive directly at the person or place
that you would consider of the most usefulness to our purpose. Dost
thou understand mine questions and art thou willing to start talking,
or shall I start lopping off toes?’”
“In
short,” said the Velunese, “what do we really have
to gain from violence right now? What do we really hope to accomplish
or learn? Thus, mine default is that we should avoid violence as long
as possible if only because it seemeth superficially to keep us alive
longer. I say we take a vote on the matter, and I shalt go along with
whatever the tally.”
Karzak tore
his gaze away from the walls. “I
simply kinna believe what me ears be hearin'!” he grumbled.
“Attack the gnolls an' fight our way in . . . sneak an' skulk
'round . . . let's take a vote. We be decidin' strategy now?
Good dwarffather, help me! Now we be wantin' ta take a vote in the
middle of the temple a' hell! Not a good time fer this, laddies! I
though our plan was ta sneak in dressed like the baddies! We should
stay disguised an' kill the worst baddies. The rest will prob'bly be
fleeing after that and quittin'. If not, we fight our way out . . .
prob'bly easier than fightin' our way in. Mebbe they have some
prisoners that would help us if we let 'em out after killin' the
head-honchos. But, let's not be thinkin' 'bout too many unknowns
right now.”
“I am
not sure what is being best,” said Aseneth, looking at Nanoc.
“Sneaking is maybe letting us go far with no problem, but Luger
attacking plan could be giving good informations. What are you
thinking, Nanoc?”
Syll looked
up from his mirror for a moment. “"What are you guys
smoking?” he hissed. “I thought the whole bloody plan
from the outset was to sneak into this place and now we're debating
blowing our cover within sight of the entrance? A minute after we
arrived?” The elf scowled at Danton. “I thought you, at
least had experience enough to know that changing the plan for a
black op like this while it’s underway is a sure recipe
for failure. An’ now we’re taking votes on what to do?
Unbelievable.”
“I
ain't really gots me an opinion,” said Nanoc with a shrug. “O'
course I am a lot better at plantin' my axe in gnolls than I am at
sneakin' 'round. All I think is we best decide soon and get it done
whichever it is.”
“Maybe
we can split the apple, so to speak,” mused Danton. “I
propose we pass on these gnolls, who art probably mere, lowly guards
and likely have little information to offer. Instead, whyn't we
continue to maintain stealth and simply probe about the complex,
seeing what we can see and waiting for an opportunity to grab a lone
passerby who appears more likely to know something, and then squeeze
some information from him?”
Luger
nodded acceptance. “I'll
agree to your compromise. If we have the opportunity to clean up the
guards on the way out, then that will suffice. For now, let us
proceed down this corridor and see what is behind the door at the
end. If it is locked, then we will be forced to put ourselves under
the guards’ scrutiny once again.”
The door at
the end of the corridor was not, in fact, locked, and Nanoc opened it
to reveal a roughly forty-foot by forty-foot chamber, which was lit
by torches in sconces just like all the other areas the party had
seen thus far. There were four other doors, all closed, on the north,
south, northeast, and southeast walls. The chamber had three long
tables flanked by benches. The remnants of the morning meal, plates,
cups, knives, and food scraps, were scattered across the surface of
these tables. Beyond the tables, two large ballistae lay near the
east wall. But none of that was what drew the party’s
attention, far from it.
Rather what
immediately drew the gaze of everyone who entered the room was a
huge, somewhat skeletal-looking four-legged beast with long, sharp
quills protruding from its neck that growled from where it was
chained at the south wall when it caught sight of the party. The
thing was the size of a horse and had long, muscular legs that
suggested great speed and strength. Although its growl remained low
and guttural—and not likely to be heard in any other room, at
least for the moment, it was clearly watching every move the party
made.
“What
in th’ blazes be that beastie?” muttered Karzak.
“I know
not,” said Danton, “and in truth, I have little desire to
find out. Let us hope that it remains secured and seek to pass by it
as quickly as possible.”
Matching
actions to words, the scout nodded towards the door farthest from the
creature, the one on the north wall, and led the group towards it. As
most of the group moved across the room, Luger carefully shut the
door the party had used to enter the chamber. Across the room,
continuing to act as if he owned the entire temple, the scout simply
motioned for Nanoc to open the door, and the barbarian complied.
When the door
opened easily, the group saw a small bedroom beyond it, no more than
ten feet to a side. The room had a wooden bed, a poorly treated
wooden table, and a large, padded chair. Clothing, armor, and other
equipment littered the floor, as well as some food scraps. A knife
target hung on the wall with three knives stuck in it. There were no
other visible exits.
When Nanoc
opened the door, a very surprised looking ogre with a shaved head and
a pair of strange colored goggles over his eyes jumped up from the
bed and shouted at the interlopers:
“Hey!
What’s yer problem? Whaddaya think yer doin’, barging in
like that? Who the hell do you think you are?”
“Our
apologies,” said Danton in his most placating tone as the ogre
grabbed up a massive club and moved into the doorway to challenge the
party. “We hath been away from the temple for some time and
wandered into your chamber by mistake.” (Danton bluff:
18+7=25)
The ogre
continued to scowl at the group, but he did lower his club slightly.
“That
may be so, but I don’t know ya, so that means yer goin’
ta see Mereclar.”
“That
is hardly necessary,” protested Danton.
“Just
pipe down and follow me,” grunted the ogre, pushing past Danton
and Nanoc and out into the main room. Without bothering to turn and
see if the group was following him, the ogre strode across the
chamber to the door on the south wall and knocked. The strange
quill-bearing creature, apparently soothed by the presence of the
ogre, finally stopped growling.
Trying to
make the best of the situation, Danton and Nanoc followed the ogre
across the room, with the rest of the group fanning out behind them
in case things went badly with whoever or whatever ‘Merclar’
was.
"If any un' be
askin' us too many questions,” whispered Karzak to Danton,
“jus’ raise yerself up an' start demandin' ta know what's
goin' on an' that yer ginna report him to the higher-ups an' git him
all nervous. Not like I be needin' ta tell ye yer job or
anythin'. Jus' a wee bit o’ suggestion."
Moments
later, the door opened, and a tall, black-haired man of partial elven
lineage, wearing studded leather armor, stood in the entrance. Behind
him, Danton and Nanoc could see another small bedroom, this one much
more tidy than that of the ogre. A bed, dresser, table and chairs
were all visible.
“Sorry
ta bug ya, Mereclar,” said the ogre, “but these guys just
came bargin’ into my room. They say they ain’t been
‘round here in a while, but I don’t knows ‘em, so I
brung ‘em ta see you.”
The half-elf
stared at Danton. “Who are you? Where are you going? Who do you
work for?”
The Velunese
put his hands on his hips and did his best to stare the other man
down. “Mine name is none of your affair. All you need know is
that I am one who serves ‘He-Whose-Name-Bringeth-Woe’ and
these are mine associates. We hath journeyed in far lands for many
months, spreading fell words amongst the commoners. Now the time hath
come to return to the temple and pay homage to the most high and
perilous one. In past times we hath entered via the south gate, but
today we chose the west entrance for reasons that are no concern of
yours. If you would show us the quickest route to the center, we
shall be on our way. But if you prefer to stand about and bandy
words, I should be only to happy to report this unpleasant encounter
to those who dwell within.” (Bluff: 18+7=25)
The half-elf
visibly wilted as Danton delivered his speech in staccato tones. By
the time the Velunese was finished, the man was already pointing back
towards the door by which the party had entered this area.
“Go
back to the main intersection and head south or north—either
way will bring you to one of the bridges. The distance is about the
same either way.”
“Very
well,” said Danton. “Good day, and all praises to the
dark one.”
Without
another word, the scout spun on his heel and the others fell in
behind him. The half-elf and the ogre stood and watched them go, but
said nothing more. Once the party was back in the hallway outside and
Luger had shut the door behind them, the group was able to breathe
more easily.
“Now that was some mighty fine b.s.,” said Syll approvingly.
“I couldn’ta done that any better myself—an’
that’s saying something.”
“Perhaps
so,” said Danton, “but we should be far from here as
quickly as possible, ‘ere that man realizes I said nothing of
substance.”
“Now,
fellahs, I don’t wanna spoil anyones fun,” said Nanoc,
“but I gots me a funny feelin’. What if those guys knew
Danton was full o’ it, and they is jus’ lettin’ us
walk deep into the temple so they can lay a trap and make sure we got
too far to go to be able to get out if’n we needs to? I’m
jus’ sayin’ that, ‘cause we need to keep on our
toes and watch front, back, and sides.”
When the
group stepped out into the main intersection once more, the gnolls
that had been present earlier remained seated around the table to the
south, but the men who had been with them were nowhere to be seen.
Seeking to avoid another immediate encounter, Danton led the group
purposefully into the north corridor and away from the gnolls. He
marched the group past the closed door on the west wall he had spied
earlier and past the hallway on the right. From what he and the
others could see, that hallway only ran for fifteen feet or so before
ending at two closed doors, one on its east wall and the other on the
north.
As the group
walked on, Nanoc spoke as quietly as he could:
“You know,
fellahs, I was o’ thinkin’ again. We is supposed to be
some kinda priest or somethin’. Maybe next time we come across
some guards, we oughta jus’ have some chit-chat wit ‘em.
I mean we could ask…you got the slaves workin’ hard? An’
then maybe they’ll say yeah, but give us some more info, like
where the slaves is workin’ today. Who knows? I ain’t
the one that’s good at talkin’. I’m sure Danton can
come up with all kinds a ways to get a guy to give us info wit’
him not really knowin’ he’s tellin’ us anything
new.”
“Nanoc’s
thinking is along the right track,” said Luger in similarly low
tones. “We know what the goal of the cult is—free
Tharizdun, but we do not know how they plan to do this. The plan to
excavate the vile relic under the moathouse was thwarted, but are
there other such relics and have they been recovered? It seems that
if the cult is collecting such large items, then there must be some
place in this temple where they will assemble them for whatever
ritual they plan. It does not seem such a large place would be too
hard to find, and I think that someone will know about such an
area. There are likely high-level clerics in charge here and they are
probably working directly in the area where these relics are
assembled. Until and unless we obtain intelligence suggesting the
cult could be best thwarted by other means, I believe we should
concentrate our efforts on finding this relic-gathering area, which
should in turn lead us to the leaders of the cult so that they can be
killed.”
“If we are to pursue this
strategy,” finished the cleric, “then I still maintain we
need to capture someone at the first opportunity for questioning and
continue to do so until we have the information we need.”
“Here’s
another little wrinkle for ya, boys and girls,” said Karzak. “I
been lookin’ at all these halls an’ chambers (spot:
11+3+2=16) while we been marchin’ along, an’ it looks
more an’ more likely ta me that this whole place was built by
dwarves.”
“What?” asked Danton in
shock.
“It’s a lot o’
the wee things that tell me,” said Karzak, “the cut o’
the stone, the layout o’ the defenses back by the door, an’,
not ta put too fine a point on it, the quality o’ the work. Ya
dinna really think jus’ anyone could carve somethin’ this
solid out o’ the side of a mountain did ya?”
“But
why would dwarves…” began Danton before Luger motioned
for him to be silent.
“We
near the end of the corridor,” whispered the cleric.
The
north-south corridor had run for thirty feet or so beyond the west
door and east hallway until it finally opened up into a cavern of
some sort. The north wall of the roughly forty-foot wide and
twenty-foot deep chamber was rough hewn, as were the two passages
that led away from it to the northwest and northeast. To Karzak’s
trained eye (spot: 15+3+2=20), it appeared that this might be
the start of a mine. The walls were all marked, scraped, and chipped
by tools. The passage to the northwest seemed fairly level, while the
one to the northeast descended with stairs carved crudely into the
stone floor. The torches that had lined the walls of all the rooms
and hallways the party had seen previously were conspicuously absent
here. The flickering light provided by those in the hallway behind
the party carried into this cavern to an extent, but not into either
of the passageways to the north.
As the group
gazed into the cavern, a foul, rotting smell assaulted their senses.
When they looked about in the dimness for the source of the smell,
two five foot tall lizard men of the sort they had encountered under
the moathouse months earlier were just visible in the shadows near
the entrance to the northeast passage. They appeared to be standing
guard, wore studded leather armor and carried scimitars and wooden
shields. They also had javelins leaning against the cavern wall
behind them. The pair of guards had clearly observed the party’s
approach and was now watching them closely, but made no move to
approach or accost the group.
________________________________________________________________
Notes for turn 54:
Please send postings for Turn 54 by
the end of Friday, May 4th.
Current date/time/location: 8
Kolovoz (August); approximately 0925; The Temple of All-Consumption
Items
gained this turn: none
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn: none
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
25/63 |
39% |
Osyluth (CR7) |
| Danton |
6/63 |
10% |
Gibbering Mouther (CR5) |
| Luger |
12/63 |
19% |
Scarlet Cleric (CR8) |
| Aseneth |
12/63 |
19% |
Mind Flayer (CR8) |
| Karzak |
6/63 |
10% |
Scarlet Ftr/Cleric (CR5) |
| Syll |
2/63 |
3% |
Scarlet Cleric (CR4) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
90/257 |
35% |
Osyluth (CR7) |
| Telemachos |
51/257 |
20% |
Spellcaster in Inn (CR7) |
| Danton |
21/257 |
8% |
Ghost (M) Nulb (CR8) |
| Luger |
27/257 |
12% |
Scarlet Cleric (CR8) |
| Aseneth |
25/257 |
11% |
Mind Flayer (CR8) |
| Karzak |
6/257 |
2% |
Scarlet Ftr/Cleric (CR5) |
| Syll |
2/257 |
0% |
Scarlet Cleric (CR4) |
| Xaod |
5/257 |
2% |
Chatrilon Unosh (CR6) |
| Erky |
6/257 |
2% |
Twig Blight (CR1/3) |
| Mauser |
23/257 |
9% |
Shadow (CR3) |
| Spugnoir |
1/257 |
0% |
Grell (CR5) |
Current Status of the Party:
Note: known magic
items listed in bold.
Nanoc
AC: 17
Hit points: 79/79
New XP: 0
XP total: 24,031
XP needed: 28,000
Equipment:
masterwork great axe, great axe +1, masterwork studded leather
armor, 69 arrows, 2 quivers, backpack, 3 waterskins, 29 days trail
rations, bedroll, 2 sacks, 2 flint & steel, bearskin, 50’
rope, 1 sap, masterwork mighty composite shortbow, masterwork
shortsword, 3 iron triangles with inverted ‘Y’, three
black cones made of some unknown substance, a black scepter decorated
with a half dozen violet gems, a bead of force, metal scroll
tube, a black cloak, two inverted ziggurat pendants; potion of
bull’s strength, potion of cure light wounds(X2), potion of
cure moderate wounds, potion of water breathing, potion of spider
climbing, Aseneth’s House Torquann dragon ring, ring of
jumping (+30 to jumping checks), potions of cat’s grace, cure
moderate wounds, invisibility, silver and gold brooches, potion
of spider climb.
Gold: 1269
Silver: 1420
Danton
AC: 16 (17 vs. one
opponent)
Hit points: 30/30
New XP: 0
XP total: 22,081
XP needed: 28,000
Equipment:
rapier, 6 daggers, light crossbow, studded leather armor, quiver with
33 bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 29 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, scrolls with pyrotechnics and melf’s acid arrow,
old journal, 8 iron triangles with upside down ‘Y’
inside, 1 protection from fire scroll, 1 scroll of cure
light wounds, 2 scrolls of cure moderate wounds, new journal,
notebook, pen, ink, parchment in sealed waterproof box, pipe,
tobacco, metal box, whetstone, six packets of tinder for lighting
fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of
parchment with a note addressed to someone named Festrath, spider
pendant, a wand, disguise kit, letter to Master Dunrat,
ochre-colored robe, potion of cure light wounds (X2), cure
moderate wounds (X2), scrolls of animal messenger and stone shape,
potion of love, potion of spider climb, a dozen vials of
lantern oil, masterwork thieves’ tools, scroll with summon
monster II, potion of cat’s grace, Rat’s Tail (Rapier +1), scroll with change self, enlarge, and two sleep spells,
silver and gold brooches, bracers of armor +1, potion of hiding,
pouch of uknown dried herbs taken from the home of Tal Chamish.
Gold: 1113
Silver: 1200
Luger
AC: 20
Hit Points: 53/53
New XP: 0
XP total: 17,531
XP needed: 21,000
Equipment:
longsword, heavy mace, light x-bow, dagger, 20 bolts, chainmail
+1, large steel shield, 3 belt pouches, large bag, 50’
rope, 5 torches, hooded lantern, 3 oil flasks, flint & steel, 29
days rations, silver holy symbol of Heironeus, 3 flasks holy water, 3
healer’s kits, backpack, cleric’s vestment, traveler’s
clothing, 3 waterskins, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, scrolls of cure light wounds
(3), cure disease, neutralize poison, potion of cure moderate wounds; Geistblatt (ghost touch longsword +1), 5 vials of
Furyondian Fire, cloak of resistance +1 (+1 to all saves), potions
of enlarge, reduce, nondetection, silver and gold brooches,
tattered black cloak with burning eye emblazoned on it.
Spell Selection:
Level 0(5): Detect
MagicX2, Create WaterX2, Light
Level 1(4+1): Comprehend Languages,
Detect EvilX3, Remove Fear, Domain: Protection from Evil
Level 2 (4+1):
Sound BurstX2, Hold PersonX2, Domain: Aid
Level 3 (3+1):
Dispel Magic, Searing LightX2, Domain: Magic Circle Against Evil
Turn Undead
attempts left on current day: 7 of 7
Gold: -137 (owed to Nanoc)
Silver: 0
Karzak
AC: 19
Hit Points: 52/52
New XP: 0
XP total: 7,200
XP needed: 10,000
Equipment: backpack, water skin, 28
days rations, aleskin, 2 waterskins, flint & steel, heavy
crossbow, 4 cases with 40 bolts, 2 daggers, masterwork dwarven
waraxe, large steel shield, banded mail, short sword, silver and gold
brooches, bedroll, sack, Nanoc’s silver-plated short sword, potion of levitate, black cloak, inverted Y pendant.
Gold: 58
Silver: 1200
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