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Turn 61: Doors Close, Doors Open
Chapter
3: The Temple of All-Consumption
Turn
61: Doors Close, Doors Open
| Date: |
10 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All-Consumption & The Foothills of the Lortmil Mountains |
| Players: |
Danton Verbrugge (Rogue 7) |
| |
Nanoc (Barbarian 8) |
| |
Luger Gregorus (Cleric 7) |
| Associates: |
Sylfaen Trebuchet (Sorcerer 5) |
| |
Tenaris
Glimmerdawn (Fighter 3) |
His
mind racing, Danton ran amongst the trees in the darkness to catch up
to Syll just as the elf sat down with his back against the trunk of a
large pine and closed his eyes.
”You
art tired, Syll, and I am exhausted, mentally and physically. But,
pray, answer just one or two more questions,” said
Danton.
”Imprimis,
I hath a basic question going forward. If you art considered low-born
in Tenaris's eyes, then can we maintain our merry little group beyond
the morrow? If you take mine meaning, will you and Tenaris be able to
function together as more-or-less equals in our freebooting? Or will
the social dynamics make that impossible? I know that you cannot
speak authoritatively for Tenaris, of course, but you doth have a
degree of insight that I plainly lack. Second, to your knowledge,
Syll, where are we off to? Setting aside the issue I just
raised, are you off on your own, as you were before our paths
crossed? Some men are made to be loners, while others work best in an
ensemble -- which are you? Methinks we could, the three of us,
freeboot together profitably and in mutual friendship, but I know not
this area and I know not your intentions.”
”Finally,”
said Danton quickly, able to see the look of irritation on Syll’s
face even in the faint light of the moon Celene overhead, “and
then I shall let you sleep -- obviously you cannot speak specifically
to Tenaris's feelings for me, though if I am wrong, prithee let me
know, but let me ask you this. Tenaris is a high-born elf, whereas I
am a Velunese man. Would she be able to ... what I mean is, could she
keep company with me as an equal? I doth not ask you about romance. I
can gather that for mineself, whither it happens or nay. But,
fundamentally, how doth high elves vieweth men?”
Syll shook
his head and made a sound that seemed a cross between a laugh and a
groan. “Well Danton, I think Tenaris and I should get along
just fine. I can't say anything for sure, but I don't foresee any
issues. She seems like a decent sort. As far as you go, I'd be glad
to have the company. I think we can scare up a nice mix of profit and
adventure. Mostly elves ain't all that interested in any but their
own kind, or any place but Celene, but the fact that Tenaris ain't
there, and ain't heading back indicates to me that she ain't quite a
typical high-born elf.”
“Can't
really say much more than that. Now, I'll have to sleep on things a
bit, but I'm kind of thinkin' to head to Furyondy, maybe cross the
Nyr Dyv. Heck, maybe even head into Urnst. I'll have to think on the
best path to take though. But for now, I really need some rest and
you need to keep your eyes on the countryside—that damned
temple is only a few miles away and we know that they’ve sent
out kidnap parties to this very area in the past, so stay sharp.”
Many hours
later, when Tenaris woke Danton and Syll after taking the third
watch, the heat in the hills above Rastor was already sweltering. It
was still early, and Tymerian’s shop would not likely be open
for at least another two hours, so Danton and the two elves had time
for a decent breakfast before heading into the village to collect
their things from the woman’s shop.
“Yesterday,
I doth not mind saying,” began Danton while he and the others
ate, “was one of those days the threat of whose existence
rarely occurs to a man until he is actually confronted with it. Put
simply, I hath had no idea that our group was going to literally
dissolve into dispute, and I rue that it was so. It proveth one thing
about the nature of mankind: when misperception reigns, even good
faith and noble heart may not be enough to stave off conflict.”
”Now,
however, having said that, I hath no further wish to revisit
yesterday's events. More that than, let me say that I am entirely
pleased to be in your company. Syll, I doth not hesitate to add,
though, that I am not blind to the attendant irony. When we met in
Woodstock, now some weeks past, you and I did not -- how shall I put
it? – ‘hit it off.’ Yet, in the weeks that
followed, I came to see that your disposition and mine own were not
so dissimilar. I wilt say it plainly: you art a talented warrior, a
worthy spellcaster, and a crafty adventurer. When before, in all
candor, I'd have left you in Woodstock, I now count mineself lucky to
be in your friendship and company.”
Syll nodded
acknowledgement, but when Danton turned to Tenaris, the sorcerer
muttered, “here we go…”
”As
for you, Lady Tenaris, well, let me just say again that things on
mine part hath been pushed much further and far faster than I would e'er have pushed them had not yesterday's events transpired. I
wilt speak plainly. From the first, I wast captivated by your beauty,
your poise, your grace, your courage, and your skill at arms. If you
hath only one of those virtues, you still would have caught
mine eyes, but possessed of all those and more, I have hoped from the
first moment to get to know you better. Please believe me, I sought
your friendship first and foremost, though I doth not hesitate now to
add that I had hoped that more might develop. So please do not think
me a clumsy, presumptuous oaf in the words that I spoke to you
yesterday. Circumstances forced mine hand, and, quite frankly, I am
of the mind that no rational man -- even when in circumstances far
from normal -- walks away from an opportunity at incomparable
romance, even a remote opportunity, when he recognizes it. 'Twas not
my hatred for Nanoc that brought me hither now. To the contrary, I
love him as though he wert mine brother. Rather, 'tis the hope of
romance -- eventual romance, I stress -- that places me in
this glade with your company.”
The elf woman
stared back at Danton with her eyes wide, but the Velunese had no
idea what this expression meant.
”Do
not feel the need to reciprocate or even reply, Tenaris. What I hath
said now I hath said mainly to close the loop, for present, on mine
intentions. I admire you, lady, and I would have your friendship and
trust before any thought can reasonably be given to romance. I
have spoken all this so that you would know mine mind. I wish to get
to know you, fair Tenaris Glimmerdawn, as friend and comrade. If
there is to be more than that ... well, only the gods now knoweth.”
While Tenaris
remained inscrutable, Syll did not. The smuggler rolled his eyes at
Danton’s words and feigned nausea.
Shifting
to a more businesslike tone, Danton changed the subject:
”The
question that immediately confronts us on this morn, as I see it, is
whither to now? But before we decide, we hath to Rastor to make. On
the way, let us all three tell of our pasts. I would know, Tenaris,
how 'tis that a beauteous elven warrior hath come from Celene, and
what was her purpose in leaving that realm. For mine part, I shall
tell you the story of an ex-spy of Veluna and his travels, travails
and misadventures. And, Syll, I would hear your tale if you care to
tell it. For mine belief is that, if you art to rest your life on the
shoulders of another man -- or woman -- 'tis best to know that person
and have them know you. Lady, if you art willing, please begin
straightaways, or, if you prefer it, Danton shall begin.”
Tenaris
opened her mouth as if about to speak at last, but suddenly her eyes
went even wider than before and Syll leaped to his feet and drew his
sword, his gaze locked on something behind Danton’s back.
Sensing trouble, Danton was on his feet in a flash, with Rat’s
Tail in hand.
When both
elves and the scout were armed and on their feet, Danton saw what had
drawn the others’ attention: a tall man in plate mail, with a
helmet obscuring his features, was making his way up the hillside,
directly towards the party’s camp.
***
“Well
Luger its done up to you,” said Nanoc. “I'm gonna open
this door an’ see if there is a prisoner in here. But could be
a room full o' bad people. So if you wants to clear out fore I open
it, go ahead. As far as gettin rid o' this cult, if you want to try
to get some people to help, we can try a few towns around here. Like
I said, with that racist Tenaris gone, I am happy to stay here and
see this job finished. If you is gone to give up on it, well then I
guess I'll be off to find Asya. Your welcome to head that way wit me,
I is sure from what she done told me there be plenty o' use for that
sword o’ yours.”
“Anywho,”
continued the barbarian angrily, “I am startin' to learn I'm
jus an orc to most people. It took a long time for Hammstead to
accept me, and that were only after I done saved some kids who got
trapped under spilled flour bags. Even then most folks took to
ignorin' me. It weren't till I killed that bear and saved them girls
that everyone accepted me. O' course still none o' the girls wanted
to be involved wit me. Least ways not till I met Asya. I think we is
of the same heart; we don't judge people by looks.”
”I
guess what I am gettin' at is I trust in people too easy an’
always think the best till I sees different. Well, Tenaris showed her
true colors today, so did Syll by not speakin up immediately when all
I did was ask if'n he minded handin' over the gloves. But what caused
me the most pain is Danton showed his true colors also. I suspect he
weren't really ever my friend, jus’ usin' me for protection and
my size, makin' money off me wrestlin and what not. Tell all those
stories 'bout Venessa an what not, probably all made up, too. He kept
tellin' me not to trust people. I guess he were feelin' guilty 'bout
himself when he was sayin' that. I guess now he done had enough skill
to be out on 'is own and don't need an orc no more. All I know is I
didn't start the name callin', and I don't regret a thing I said
cause it were all true. Call me a dis-crim-ator, heck, I were the one
that refused to kill the goblin woman and children, bet she wouldn't
think twice 'bout cuttin’ a baby goblins throat.”
”Well
you live and learn,” continued Nanoc. “So what I is
gettin at is you ain't gotta feel like you have to stay here an open
this door wit me. I ain't holdin no bad will towards you if you wants
to go. Heck if it is a room full o' thugs, might be best you went
cause I can pretty much outrun anyone. If you was there I'd have to
stay an’ fight. I sure not leave you there on your own. So if
you want to go, I'll give you a few minutes head start. Else wise be
prepared for the worst an' hope for the best...that's my new way o'
thinkin.”
Nanoc smiled
broadly as he finished. At the same time, he handed Luger his one and
only potion of invisibility.
"Here
you take this; I was told it will make you so no-one can see you.
Either way, if you decide to go it'll give you a better chance to get
out, and if there is bad guys behind this door an I fall before you
do, well, you have at least some chance to get away if you drinks
it."
“Do not
worry, my friend,” replied Luger, taking the potion. “I
will not leave you alone in this despicable place. We have plenty of
time to discuss what we're going to do in our current situation after
we check this door. Once we've confronted whoever is here, we'll hole
up and rest for a day or so and decide what to do. We still have
these books to go through, which may shed some light on the situation
here. With only two of us, it should be easier to move around without
drawing too much attention. I doubt we can bring the entire mountain
down ourselves, but we can certainly collect more information before
turning tail.”
”I
know you want to find Aseneth,” added Luger, “and I
promised to help you in that regard, just as I promised Aseneth my
help against the evils in her lands. As strongly as you wish to begin
that quest, you must remember that your happiness with Asya will be
short lived if this cult succeeds in freeing its evil god.”
“And do
not be too hard on Danton,” said the cleric. “As he's
said many times, he's a lover not a fighter. I've enjoyed traveling
with Danton, but we are in more need of a strong arm holding steel
than a slick mouth or a sharp quill. It is one less person we'll need
to heal after our battles...” he finished with a laugh.
Nanoc laughed
too.
“Sounds
good to me Luger. Yeah, I'm just all 'round upset...I am sure the
next time I see Danton, I won't be feelin that way no more. I am wit
you against this here cult. I jus need to utter a prayer to kord and
send Asya my love so if you need to be prayin' too, nows the time.”
Nanoc closed
his eyes and bowed his head as he prayed to the god of strength, but
as he did so, it was Aseneth’s voice he heard speaking back to
him:
“Nanoc,
can you hear? I hope is working and you are alright. I am missing you
and trying find way back. They are watching.”
Hearing the
voice of the enchantress, Nanoc’s eyes shot open and his head
came up as he whirled around looking for the woman. The barbarian
stood a little straighter and signs of fatigue and pain left his
face, replaced by look of determination.
”Asya
me love,” he said aloud, “I is ok, an’ me heart is
o' looking for you and as soon as I helps out with this here
mission...I is gonna find you and helps you and there weren't be no
more undead in your city. I swear by Kord nothing is gonna keep me
from your side... “
“To whom are you speaking?”
asked Luger.
“I done heard Asya’s
voice,” replied Nanoc. “Dunno if it was in my head or
what, but I heard it, an’ it was her.”
“Interesting,” mused
Luger. “She must have found a way to deliver a magical sending
to you. Would that she could rejoin us here—we are sorely in
need of her power.”
“Speakin’
o magic,” said Nanoc, “jus’
to let you know in case you can come up wit any good ways to use this
stuff to get outta here, I done gots two potions o' spider climbing.
We could both use one and be able to climb like a spider I thinks.”
“I have
a feeling that if it comes to us having to leave, we're not going to
do it quietly,” said Luger with a smile. “Heironeus has
seen fit to grant me more of his divine power and if we choose to
exit the way we came in, I will use this power to destroy our
enemies. I'll not sacrifice my life meaninglessly, but I'll also not
run away out of fear of death.”
“However,”
added the cleric, “these potions of yours may come in handy if
we decide to ford the lake we saw earlier. I do not wish to go
swimming in my armor, but if we can climb the walls or ceiling above,
I won't have to. The potion of invisibility will be useful if we need
to do some spying, but I'll not use to run away while you fight
alone. You may end up being the one who needs to use it; for I alone
should not cause much alarm, but an imposing fellow like yourself is
bound to cause guards to take notice.”
“Sounds
good,” said Nanoc, handing one of the spider climbing potions to Luger. “I guess we gots two options; we can try to
take this place on ourselves, or if'n we survives this door, we can
see if'n there is any other towns nearby that we might be able to
recruit some people to help. I know sometimes Justin'd pray to Kord
for guidance or somethin and get some sort o' answers. Is that the
kind o' thing you can do wit Heironeus? Maybe after this door, you
can see if we oughta continue forward, or go an' search for new
fellahs to help us wit it.”
“Now,” said Nanoc
firmly, “I’m goin’ through this door and I’m
gonna liberate or kill whoever or whatever is behind it.”
As he turned back to the door once
again, Nanoc whispered, “Asya
I done hear you earlier. In case you is still lookin’ in on me,
I wants you to know I loves you wit all my heart. I woulds gladly
fight an die for you and your city. But you knows If’n I think
a person is in trouble I can’t stand aside and leave ‘em.
So I gots to open a door jus’ in case. If’n it turns out
bad, I hopes the wind carries my love to you ears one last time. Asya
my heart is yours.”
And then,
without another word,
Nanoc wrenched the door open. Beyond the door was a square-shaped
room, thirty feet to a side. A closed chest sat in the middle of the
room. Against the north wall rested a bed almost 20 feet long and
eight feet wide with a huge straw mattress. A large, fairly fresh
haunch of meat, probably a whole side of beef, hung from a hook on
the west wall. The only other door, besides the one Nanoc had opened,
was on the south wall, and it was closed.
When Nanoc pulled open the door, he
immediately heard the sound of heavy breathing, which caused him to
back away from the doorway rather than rush through it. As he and
Luger watched, a massive humanoid that stood nearly twenty feet tall,
his head almost brushing the ceiling, ducked down low and squeezed
its bulk through the doorway. It wore a variety of furs and animal
skins and carried a massive wooden club—each made from a tree
trunk—in each hand. Once through the doorway, the creature
stood back to its full height, pounded its clubs against it chest and
then rushed at Nanoc. The barbarian used the last moments before it
was upon him to drain the potion of bull’s strength he
had held at the ready in case of just such an eventuality (+2
strength).
[Initiative: Nanoc: 18, Luger:
20, Creature: 8]
Although the creature was gigantic,
it was also quite slow, and by the time it was finished pounding on
its chest, Nanoc was already hacking into its legs (attack:
12+17=29, 7+12=19; one hit; 18 damage). Luger followed right
behind the barbarian, approaching the behemoth from its right side
and stabbing it with Geistblatt (attack: 20+9=29; potential
critical hit—2nd roll: 14+9=23; critical hit; 16
damage).
The initial assault by the
barbarian and cleric was devastating, but the creature they were
fighting was so huge that he showed no visible reaction to the
injuries he suffered—save for screaming in rage and smashing
his tree-trunk clubs down to pummel Nanoc from both sides (hit for
21 damage).
Staggered by the massive clubs,
Nanoc nevertheless continued to hack at the monster’s legs,
severing a tendon that caused the giant humanoid to crash down on his
left knee (attack: 12+17=29; 13+12=25; two hits; 39 damage).
Luger continued to harry the monster on his other side (attack:
18+9=27; hit; 8 damage), but the beast clearly recognized which
foe was a mortal danger to it and it ignored Luger in favor of
pounding Nanoc with its clubs a second time (two hits for 18 total
damage).
Seeing stars and with his
consciousness slipping away, Nanoc allowed his simmering anger to
boil into pure barbarian rage once again, and the adrenaline this
provided gave him the strength to remain standing and continue
fighting (barbarian rage: +4 strength, +4 con, +16 HP, -2 AC).
Using this burst of renewed energy, Nanoc cut the giant’s other
leg out from under it (attack: 18+19=37; 15+14=29; two hits; 36
damage). Luger did his best to continue to help the barbarian (attack: 6+9=15; miss), but his swing went wide as he was
forced to leap out of the way to avoid being crushed when the huge
creature they fought came down on its second knee.
Terribly injured, the massive
creature screamed in rage, the noise echoing up and down the
corridors of the entire bridge area complex. Its arms propelled by
its own burning anger, the giant smashed its twin clubs into Nanoc a
third time (hit for 24 total damage), and this time it was
simply too much. After all the abuse he had suffered during the
earlier battle with the bridge defenders, Nanoc was simply in no
shape for a battle such as this and he crumpled to the ground under
the sustained impact of the tree trunks that pummeled him.
The giant screamed in triumph when
Nanoc fell, but its euphoria was short lived, for a second later,
Luger slipped Giestblatt into its exposed back (attack:
15+9=24; 5 damage). Compared to what Nanoc had done, the wound
was minor indeed, but it still served to draw the monster’s
attention. Twisting its torso around, the creature swung its clubs
wildly—one went clean over Luger’s head, but the second
one struck him in the midsection (hit for 11 points), knocking
him back and likely breaking more than one of his ribs.
The pain in Luger’s chest was
such that when he tried to draw in close to gut the giant, whose
stomach was in reach now that it was on its knees, he did not even
come close (attack: 9+9=18; miss) and the behemoth swatted him
aside with both clubs, sending the cleric flying clear across the
room to smash into the stone wall (hit twice for a total of 21
damage).
Dazed and lying on the ground,
Luger struggled to come to his senses and pick himself up even as the
giant shuffled ponderously across the floor on its knees to finish
him. The creature was now slow enough that the cleric managed to
stand before it was upon him. He had lost his shield, but somehow Geistblatt remained in his grasp. Uttering a prayer to
Heironeous, Luger charged the giant one last time. Even as the twin
tree trunks swung towards the ceiling once more in preparation for
being brought down on his head, the cleric leaped at the giant’s
belly with Geistblatt leading the way (attack: 18+9=27;
hit; 8 damage).
The blade sank deep into the
giant’s stomach and the mighty arms trembled over Luger’s
head. The cleric expected his end was imminent, but instead of
crashing down to smash him, the tree trunks slipped from the giant’s
grasp and fell to the floor at Luger’s sides. Even as Luger
jumped and rolled out of the way, the gigantic body of his foe fell
forward to crash unmoving onto the floor.
***
Clearly having spotted
the party, the armored man made straight towards them.
"Art thou friends
or foes?” he asked, speaking somewhat archaic and formal
Oeridian. “Speak quickly, for if thou art evil foes, then
prepare to meet thy doom
by mine sword, Justice! But if thou seek to assail that
temple of pure evil that lies nearby, then I shall count thee as
friends, or perhaps allies. Which art thou?"
“Is this guy for
real?” asked Syll.
The armored man put
his hands on the hilt of the greatsword he wore on his back and
bellowed, “Speak! Thou shall not get the pleasure of another
chance so close to yonder temple!"
“We don’t
take threats well,” hissed Tenaris.
“Just who are
you? Why are you wandering these hills and why hath you approached
our camp?” asked Danton in a more placating voice.
"I have slain one
of those who reside in the nearby temple,” replied the armored
man, “and acquired a robe and an unholy symbol. Though
they are painful to carry and it is against my nature to skulk about
like a villain, it is my intent to sneak into the temple and unleash
hell, or shall I say the righteousness of heaven? Either way,
justice will be done. Wilst thou join me?" he
finished, releasing his grip on his weapon as he spoke.
“And you think
the best way to sneak into the temple is to approach the first people
you meet outside and announce your intentions to them?” asked
Syll incredulously. “Smooth, real smooth.”
"There be no
relativism—or sarcasm—so close to this temple,”
said the man. “Thou art either good and will join me in its
destruction or thou art evil and wish to join it. Surely no one would
simply choose to loiter around this place for fun. Indeed, I have
information that the very world may hang in the balance of our
choices. Life offers many clear choices, our duty is simply to choose
the right path; to join the forces of the light and slay the minions
of darkness."
“Who are you?” asked Syll.
“I am Sir Peter
Sparhawk, of Furyondy,” replied the man, “and I would
know thy names and intent immediately.”
“We are Danton
Verbrugge of Veluna and two elves, Syll and Tenaris, of Celene,”
replied the scout in order to forestall any conflict, “and by
your definition we are neither allies nor foes, for while we have no
association with the temple, nor do we wish anything further to do
with it. We mean to depart this land starting this very morning and
never to return.”
“What?”
asked Sparhawk. “Thou hast been in the temple? Why art
thou leaving?
Canst thou tell me
what manner of beasts lie within the temple walls and what
intelligence thou hast uncovered?"
“Tis far too
long a tale to tell,” said Danton, “and we hath many
miles to go and much to accomplish ere the sun sets, but if you truly
wish to throw your life away in that fell place, you might seek out a
great half-orc barbarian and a cleric of Heironeous who seek to
overthrow it from within. They are called Nanoc and Luger.”
“What?”
said Sparhawk again. “You actually have friends in there and
you are departing in conscience? Never in my travels have I
heard of such betrayal! What would makest thou do such a
thing? Even if thy friends were dead, surely you would not
leave them to foul, fetid beasts of the underworld to prey upon, and
bring them out for a decent burial? But, thou sayest thy
friends are alive. I cannot believe mine ears! Alive, you
say.”
Sparhawk shook his
head and looked as if he might be about to weep. “Pray tell,
how canst thou do such a thing?"
“Look, bud,”
said Syll, “you weren’t there and you haven’t got a
clue what you’re talking about, so keep your opinions to
yourself.”
"Well,”
replied Sparhawk huffily, “I do not know what thy are about,
but I pray you get yourselves to a church and soon to pray for
forgiveness and atone for your grave sin. As for me, I shall go
to the aid of thine friends. Pray that I am in time to go to
their succor."
The warrior then
slipped off his pack, removed a black cloak and inverted Y pendant,
put both on and then began heading uphill towards the path that
ultimately led to the temple. As he went, Danton, Tenaris, and Syll
looked at one another in disbelief.
“If I didn’t
know better, I’d think we all smoked something last night and
this was a hallucination,” muttered Syll. “All those
‘thous’ and ‘thys’—and didn’t
anyone ever tell that guy that ‘thee’ was singular in old
Oeridian?”
About forty feet up
the hillside, Sparhawk turned and looked back, calling out, "Well,
art thou joining with me? You can begin your penance with this
small token of atonement to right what is so glaringly wrong."
“To paraphrase
the lady here,” said Danton, “open skies, verdant forests
and the great cities of this world are our destination, and Syll is
correct in saying that you know not that of which you speak. Fare
thee well.”
Sparhawk shook his
head in apparent disgust.
"Either the bonds
of friendship you offered wert a lie or thou hast betrayed thy
friends in their
moment of need. Begone from this place then and atone for your
sins. If thou seekest to stop me in any way, I shall count you
as mine enemy.”
“Blah, blah,
blah,” said Syll dismissively as Sparhawk disappeared from view
at the top of the hill. “Let’s get a move on,” he
added to Danton and Tenaris. “Whoever he is, that guy could
bring all kinds of trouble down on our heads if we stick around here
much longer. Let’s go find Tymerian.”
“Milady,”
said Danton, looking at Tenaris, “perhaps you should await Syll
and myself outside of Rastor. Tis no place for one such as you.”
When the woman frowned, Danton added hastily, “Believe
me, lady, ‘tis no assumption of mine that you cannot handle
yourself in a tight fix. For I hath seen you in action in the Temple
of All-Consumption, and your swordsmanship is rivaled only by your
bravery. The elves of Celene art truly a remarkable folk. Rather,
‘tis a matter of considered tactics that I wish that you remain
outside Rastor.”
“Tactics?
What do you mean?” asked Tenaris.
“Put simply,”
said Danton, “Rastor is a bad place filled with bad men. Some
of them may hath been involved in your capture in the first place, or
at least seen you and your fellows taken to the temple. Thus your
sudden presence and freedom in Rastor could raise alarm bells as it
were. Beyond that, you are a beautiful woman, milady, and also would
attract attention, and probably violence, in Rastor, regardless of
whether you are recognized.”
Turning to Syll,
Danton added, “Methinks ‘tis also best to disclaim all
knowledge of the Temple with any others we encounter, much less to
admit to ever having gone there. This town is surely rife with spies,
or at least with those who would sell such information, and the last
thing we need is to engender pursuit from the Temple.”
“Good point,”
agreed the elf. “Let’s get our gear together and get a
move on, but before we do, there’s one last thing. I picked up
a set of bracers back in the temple that I identified last night
while you were sleeping. They function to boost one’s stamina
and constitution. I could definitely make use of them, but if you
want ‘em, you can have ‘em and I’ll take those
armored bracers you’re wearing instead. You can’t wear
both obviously. I’d prefer these health-enhancing ones, but I’m
willing to take whichever set you don’t want.”
Danton smiled. “Keep
what you will. I am content with mine own bracers, but you hath
raised an important subject, for it is I who wouldst share certain
items with you and Tenaris.”
Rifling
through his pack, Danton withdrew the wand of monster summoning that Syll had used during the trio’s escape from the temple the
previous day and handed it to the smuggler, along with a stack of
scrolls. To Tenaris, he passed two potion vials.
“You
may ask why I am giving up mine hard-earned items of magic,”
said the scout, “but you may be assured it is not charity. Rather, say tactical wisdom and comradeship. If ‘tis not
you, Syll, then who is the best bearer of these scrolls and that
wand? While ‘tis true that I can use these items, as you well
know, mine usage carries a risk of inoperability or malfunction. In
your hands, however, their effects reliably serve all of our needs.
Likewise, fair Tenaris, mine own skills permit me to climb things and
gain heights, such that are difficult for an armored elf as yourself.
Besides, if I hath special need of any one of these items, would you
not loan or give it to me?”
The woman nodded,
even as Danton continued, “The answer is plainly ‘yes,’
just as I would also give of the items I hath yet retained if either
of you hath need of them. So call it not ‘charity,’ for
we are all best served by putting such things in the best hands.
And, besides, when the time comes to split future booty, I will
consider the same principles, and I wilt not hesitate to state that a
given item is best placed in mine own hands.”
“That’s
reasonable,” said Syll. “We sure don’t need any
mess like yesterday ever again.”
“It probably
goeth without saying,” added Danton, “but so that there
can be no misunderstanding going forward, I wilt say it anyhow. We
three are on wholly equal terms. Any former pact, bargain or
terms that may have bound us is now dissolved and of no moment. Let
fairness, wisdom and comradeship govern the division of any spoils
henceforth.”
“Thanks,
Danton,” said Syll. “I don’t have much magical
stuff left, but I did pick some gems in the temple, and I’ll
share those out equally. Contrary to what some people suggested, I never felt like a thief, and certainly don’t intend to
become one. Since Tenaris has no gold, and since she and you both
chose to come with me, whatever your motives may have been, I will
buy our supplies in Rastor.”
With all these items
exchanged, Danton wanted to raise one last subject before the group
set out for Rastor.
“We
should,” he said, ”resolve the issue of our destination
before we set foot in Rastor, for otherwise, how will we know which
direction to take upon our departure? For my part, I believe a trip to Enstad is in order. It is the capital of fair Celene, is it
not? Perhaps there we could acquire healing and additional magic and
recruit a full-time healer, without which we cannot long survive in
such a dangerous world. Without Luger, even Nanoc’s mighty axe
would not have availed us for long in the Temple. For no man is
indestructible, and all may be worn down by repeated combat.”
Both Syll and Tenaris
had strange expressions on their faces by this time, but Danton
plunged on:
“I
hath no doubt, fair Tenaris, that you could find happiness if you
never left the boundaries of Celene. Your own sun shines so brightly
that I cannot imagine you without happiness, where’re
you were. But the Flanaess is a very big place—and a
fascinating one. I know only a fraction of it mineself, and I would
know more, much more. For instance, you hath never been to Veluna,
and I could tell you tales of that realm—its history, politics
and culture—that would make you wish to set foot there. How
many other places hath neither of us visited that introduce
new wonders and challenges?”
“But first,”
continued Danton, “perhaps you should visit the forested bowers
of your people again to communicate your safety to your family, who
are probably very concerned about you. Let us go to your people and
stay there as long as you fancy—but then, join me in mine
explorations of the Flanaess.”
“I’m
not really so anxious to return,” said Tenaris. “I
actually only left a few weeks ago and I don’t think anyone
there would even know about what happened to us in the mountains…”
“I
don’t know about Tenaris,” added Syll hurriedly, “but
Celene would be pretty dicey for both you and me, Danton, and Enstad
would be the worst. For my part, suffice to say that some elves have
a very long memory. As for you, the whole darn country is
pretty much closed
to foreigners—meaning non-elves--and it could be dangerous for
you to try to go there. Nope, we better pick some other destination.
My preference is north and east—away from Celene.”
***
Although
Luger had known on some level that Nanoc was dead as soon as he saw
the gigantic humanoid hit the barbarian the last time, confirming the
fact after the fight was over was almost more than the cleric could
bear. It took every ounce of will and determination the Luger
possessed to choke back tears and bitterness and force himself to
concentrate on survival and escape. Luger knew that the entire
campaign to thwart the world-destroying plans of the Tharizdun cult
now hung by the merest of threads—his own life. Salvaging what
little he could carry of the many items in Nanoc’s pack, the
cleric offered up a prayer to Heironeous for the barbarian’s
warrior soul, drank his very last healing potion (cure moderate
wounds: +16 HP), and then made his way out of the bridge complex
as quickly as he could.
Like
Danton, Tenaris, and Syll had done earlier, Luger picked his way back
through the now abandoned caverns of the Earth Temple. Before leaving
the bridge complex, he took a half-dozen torches in order to have
light along the way, realizing that this would announce his presence
to anything or anyone that might be out there in the dark. However,
whatever the reasons might have been, Luger made it all the way
through the old mines without encountering anyone. When he drew near
the mountain’s entrance complex at long last, the cleric
extinguished his torch, secured all of his gear in his pack, and
drank the invisibility and spider climb potions Nanoc
had given him.
The entire entrance
complex seemed to be in a state of uproar as Luger made his way
halfway down the hall and then climbed up one of the walls to hang
from the ceiling. Men, gnolls, troglodytes and dogs were everywhere,
and there were signs of some kind of recent fight—including the
bodies of numerous dogs at the far end of the hall. When Luger
reached the four-way intersection that led to Danton’s
‘Blasphemous Hall’, he saw that the main doors of the
temple were open and several men, humanoids, and dogs were probing
about the entrance area as if looking for a trail or scent. As the
cleric made his way along the ceiling of the hall over the heads of
those below, he managed to pick up some snippets of their
conversation:
“Somebody got in or out during all that mess with the dogs,” said a
goggle-wearing ogre that Luger recognized from when the party first
entered Mount Stalagos days earlier. “That whole business was a
diversion—I’m sure of it.”
Standing next to the
ogre was the half-elf who seemed to be in charge of this area,
Mereclar he was called, if Luger remembered correctly.
“You may be
right,” said the half-elf. “But is there a connection to
what the bridge crew says about Delchin and his boys attacking them
and killing Oamarthis and his pet?”
“Dunno,”
grunted the ogre. “But if the Fire Temple really hired Delchin
to smash the Earth Temple again, why would Delchin then try to break
into the Outer Fane?”
“Anything is
possible,” replied Merclar. “Perhaps Tessimon tricked
Delchin, seeking to use his services to achieve her ends and then to
be rid of him by telling him to cross the bridge when his work was
done. But that is neither here nor there. We must secure this area
against any further intrusion and then get on with the job of
re-securing the bridge complex. If this is really all that’s
left of the bridge crew, we’re gonna need major reinforcements,
and I’ll leave that up to you.”
By this time Luger had
reached the entrance doorway and he crawled through it upside-down
and out onto the roof of the cave outside. Once in the cave, the
cleric moved along the roof and then onto the side of the mountain
outside. Using the remaining magic of the climbing potion, he made
his way well away from the cave mouth before finally descending to
the ground. Alone, wounded and mentally and physically exhausted,
Luger staggered into the trees and collapsed to the ground, falling
asleep—or was it passing out?—well before his
invisibility wore off.
When
the cleric awoke, well over twelve hours later, although the sky
overhead was still dark, he prayed to Heironeous for new spells,
healed himself further (Cast Cure Light Wounds twice: +18 HP),
and then set out down the mountain away from the temple. When the sun
rose in the east a short time later, Luger was able to get his
bearings and began making his way towards Rastor.
Nearly two hours
later, when Luger could finally see the village in the distance, an
armored man suddenly appeared on the trail ahead of him. The man was
very large, he had a huge sword on his back, and wore a black cloak,
not unlike the one Luger himself wore, and an inverted Y pendant
dangled from around his neck.
“Greetings,
brother,” said Luger as he and the big man drew close.
As Luger watched, the
other man seemed to be looking about to see if anyone else was on the
trail.
“Thou art from
the temple?” asked the other man.
“Of course,”
replied Luger. “And you?”
“I will be thine
death, villain!” shouted the other man, throwing off his black
cloak and pulling the massive two-handed sword out of its sheath on
his back. Now that the man’s cloak was gone, Luger could easily
see the familiar lightning bolt symbol of Heironeous emblazoned on
his breastplate.
As the other man
rushed at him, Luger backed off and withdrew his own holy symbol,
which hung on a chain around his neck and had been concealed beneath
his chainmail.
“Thou art a
fellow paladin?” asked the other man in obvious shock at seeing
the symbol. “Why dost thou wear the colors of the enemy?”
“I might ask you
the same,” said Luger, “but this is neither the time, nor
the place. I don’t know who you are, but, at least for the time
being, I need to get off this path as soon as possible, and I suggest
you do the same. The temple in the heights above is in a state of
uproar and it may well send out search parties.”
"Since you
obviously have more knowledge of the temple than I,” said the
other man, “I shall follow your lead and listen to any moral,
lawful suggestion you offer in order to be able to slay as many evil
creatures as possible later.”
“I don’t
suppose you have seen a man and two elves anywhere nearby?”
asked Luger.
“What?”
replied the other man. “I saw three such blackguards—calling
themselves Danton, Syll, and Tenaris—on a hillside not twenty
minutes ago! Wait a minute—thou must be the one called Luger.
Danton said you remained inside the temple—with one called
Nanoc!”
“Much has
transpired in a short time,” said Luger, “I will explain
what I can, but first you must take me to Danton and the elves.”
***
When Sparhawk and
Luger appeared at the top of the hill, Danton, Syll and Tenaris were
still in discussion of their destination after departing Rastor. The
three were shocked to see Luger, and Danton was deeply
saddened to hear of Nanoc’s death. Tenaris and Syll were
saddened as well, but their feelings were tempered by the
unpleasantness of their last encounter with the barbarian.
Because Tenaris, Syll,
and Danton were still badly injured from the battle in the bridge
complex the previous day, Luger used all his remaining spells to heal
their injuries, assisted to a degree by Sparhawk, who contributed his
own healing abilities. By the time that all the tales were told of
what had transpired with each group during their separation, a good
part of the morning had passed. Luger then broke out the four
different books that he had recovered during the party’s foray
into the Temple of All-Consumption and asked that the others divide
the reading of the tomes with him in order that he could learn as
much as possible of their contents in a short time.
Two
of the books turned out to be the same: The Worship of the
Elder Elemental Eye. This slim volume described four elemental
temples: Earth, Fire, Water, and Air, each of which gave obeisance to
an elemental ‘Prince’: Earth to a creature called
Ogremoch, Fire to something called Imix, Water to Olhydra, and Air to
Yan-C-Bin. All four temples, and their associated ‘Princes’,
served some greater power that was never referred to directly in the
book, but that the party members knew was none other than Tharizdun.
The
second book, entitled A History of Evil Cults, described
numerous shadowy cultist organizations, including the Cult of the
Elder Elemental Eye, the Cult of Vecna, the worshippers of Iuz, the
dread Scarlet Brotherhood, and something called the Horned Society.
The book also contained sections on the followers of numerous other
evil deities, including Hextor, Incabulos, and Erythnul.
Unfortunately, the section on the Elder Elemental Eye contained
nothing that was new to the party. Indeed, it was far less detailed
on the cult than The Worship of the Elder Elemental Eye.
It
was the last book, the one that Luger read personally, the
handwritten notebook entitled The Temple of Elemental Evil,
which proved the most interesting. This book related the rise of the
infamous temple north and east of Hommlet, emphasizing that it was
the followers of Tharizdun that were behind the effort from the
outset, concealing their guiding hand behind the façade of the
Elder Elemental Eye cult, with lesser contributions by the cults of
Iuz and something called Zuggutmoy, as well as the drow. The book
went on to explain that the location near Hommlet was chosen because
it sat atop a nexus of elemental power that drew forth and focused
the forces of earth, air, fire and water in powerful underground
nodes.
When the forces of the
Temple of Elemental Evil fell the first time, against the combined
forces of Veluna, Furyondy, and Verbobonc in the Battle of Emridy
Meadows, the temple structure itself remained intact, and the
surviving cultists went to ground. When the Temple of Elemental Evil
fell the second time years later and its catacombs were collapsed,
forces from the Temple of All-Consumption spirited away two of the
most powerful clerics who had led the northern temple.
According to the tome
Luger read, the head of the Temple of Elemental Evil, a man named
Hedrack, had been rescued and brought to the Temple of
All-Consumption to assume a position of leadership there, while
another cleric, referred to as Lareth the Beautiful, who had actually
been killed by enemy forces, had been raised from the dead and taken
to the town of Nulb, at least until that town was abandoned as well.
What happened to Lareth thereafter, the book did not say.
The reading and
absorbing of all these tomes took most of the day, and by the time
the group had done so, the sun was setting in the west and darkness
was falling on Rastor and the Lortmil Mountains once again.
________________________________________________________________
Notes for turn 62:
Please send postings for Turn 61 by
the end of Friday, July 20th.
Current date/time/location: 11
Kolovoz; approximately 2000; the foothills southwest of Rastor
Items gained this turn (not yet
divided): none
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn: Nanoc/Luger’s
potions of bull strength, invisibility, cure moderate wounds and
spider climb all used; many of Nanoc’s items left behind
FOES DEFEATED:
Active party
members listed in bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
22/74 |
30% |
Oamarthis (CR8) |
| Danton |
3/74 |
4% |
Troglodyte Rougue (CR4) |
| Luger |
7/74 |
8% |
Athach (CR7) |
| Aseneth |
9/74 |
12% |
Uskathoth (CR7) |
| Karzak |
8/74 |
8% |
Troglodyte
Cleric (CR6) |
| Syll |
21/74 |
29% |
Chimera (CR7) |
| Tenaris |
4/74 |
5% |
Master Ape (CR7) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/333 |
34% |
Oamarthis (CR7) |
| Danton |
24/333 |
7% |
Ghost (M) Nulb (CR8) |
| Luger |
34/333 |
10% |
Athach (CR7) |
| Aseneth |
34/333 |
10% |
Mind Flayer (CR8) |
| Karzak |
14/333 |
4% |
Troglodyte Cleric (CR6) |
| Syll |
23/333 |
7% |
Chimera (CR7 ) |
| Tenaris |
4/333 |
1% |
Master Ape (CR7) |
| Telemachos |
51/333 |
15% |
Spellcaster in Inn (CR7) |
| Xaod |
5/333 |
2% |
Chatrilon Unosh (CR6) |
| Erky |
6/333 |
2% |
Twig Blight (CR1/3) |
| Mauser |
22/333 |
7% |
Shadow (CR3) |
| Spugnoir |
1/333 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
AC: 16 (17 vs. one opponent)
Hit points: 30/30
New XP: 0
XP total: 27,401
XP needed: 28,000
Equipment:
rapier, 6 daggers, light crossbow, studded leather armor, quiver with
33 bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 30 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, old journal, 8 iron triangles with upside down ‘Y’
inside,1 inverted ‘Y” pendant in a brown triangle, new
journal, notebook, pen, ink, parchment in sealed waterproof box,
pipe, tobacco, metal box, whetstone, six packets of tinder for
lighting fires, gold inlaid dagger, Journal of Geynor Ton, a folded
piece of parchment with a note addressed to someone named Festrath,
spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion of love, a dozen vials of lantern
oil, masterwork thieves’ tools, Rat’s Tail (Rapier +1), silver and gold brooches, bracers of armor +1,
potion of hiding, pouch of unknown dried herbs taken from the
home of Tal Chamish, emerald pendant, a small ebony troglodyte
statuette, a curved dagger, six sticks of incense, a black robe, an
emerald pendant, potion of invisibility, boots of elvenkind, 1/3
of Oamarthis gems
Gold: 1419
Silver: 1200
Luger
AC: 20
Hit Points: 60/60
New XP: 2100
XP total: 24,751
XP needed: 28,000
Equipment: heavy mace, light x-bow,
dagger, 20 bolts, chainmail +1, large steel shield, 3 belt
pouches, large bag, 50’ rope, 5 torches, hooded lantern, 3 oil
flasks, flint & steel, 28 days rations, silver holy symbol of
Heironeus, 3 flasks holy water, 3 healer’s kits, backpack,
cleric’s vestment, traveler’s clothing, 3 waterskins,
bedroll, iron triangle with upside down ‘Y’ inside, eight
cockatrice feathers, scroll of cure disease, Geistblatt (ghost
touch longsword +1), 5 vials of Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of enlarge, reduce,
nondetection, silver and gold brooches, tattered black cloak with
burning eye emblazoned on it, note from Master Hedrack to Master
Uskathoth (in Draconic), one large triangular metal bar,
2 emerald pendants, upside down pyramid symbol, book on history and
worship of Elder Elemental Eye cult, two inverted Y pendants in brown
triangles, scroll with remove paralysis and protection from
elements, Oamarthis note, 3 books: The Worship of the Elder
Elemental Eye, A History of Evil Cults, and The Temple of Elemental
Evil, two metal keys (one taken from Oamarthis and the other from the
goblinoid), dwarven waraxe, steel shield, set of dwarven-sized full
plate armor (all of these taken from Oamarthis)
Items taken from
Nanoc (none being used as of yet): 3 iron triangles with inverted
‘Y’, three black cones made of some unknown substance, a
black scepter decorated with a half dozen violet gems, metal scroll
tube, two inverted ziggurat pendants; potion of water breathing, Aseneth’s House Torquann dragon ring, ring of jumping
(+30 to jumping checks), silver and gold brooches from Woodstock, potion of spider climb, 2 emerald pendants, cloak of
resistance +1, gauntlets of dexterity +2
Spell Selection:
Level 0(5):
none
Level 1(4+1): Domain: Protection from Evil
Level 2 (4+1):
Domain: Aid
Level 3 (3+1):
Domain: Magic Circle Against Evil
Level 4 (2+1):
Domain: Holy Smite
Turn Undead
attempts left on current day: 7 of 7
Gold: 2789
Silver: 2166
Syll
AC: 14
Hit Points: 32/32
New XP: 0
XP total: 11,920
XP needed: 15,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Scroll of:
magic weapon, Masterwork Longsword, backpack, 3 water skins, 28
days rations, bedroll, magnifying glass, 2 flint & steel, 10
candles, map/scroll case, parchment, ink & pen, mirror, oil
flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’ rope,
chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp, black
cloak, inverted Y pendant, rose quartz gem, ring of climbing, bracers of health +2, 1/3 of Oamarthis gems, scrolls
of Pyrotechnics, Melf’s Acid Arrow, Protection from Fire,
Animal messenger and stone shape, Summon Monster II, Change self,
Enlarge, Sleep X2, Wand of Monster Summon I (8 charges)
Spells per level
per day:
Level 0: (6)
Level 1: (7)
Level 2: (5)
Gold: 3281
Silver: 12
Sparhawk
AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 39/39
New XP: 0
XP total: 6,000
XP needed: 10,000
Equipment:
backpack, water skin, 1 week rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice), longsword, composite
longbow, 1 quiver with 20 arrows, ink & inkpen, 50’ silk
rope, whetstone, 1 vial holy water, half plate mail, large steel
shield, 2 candles, signet ring and sealing wax, gilded warhorn,
chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces parchment, 2
empty sacks, silver holy symbol of Heironeous, Everburning Torch, black cloak, inverted Y pendant
Spell Selection:
Level 1 (1):
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 0 of 12
Gold: 100
Silver: 0
Tenaris
AC: 22
Hit Points: 24/24
New XP: 0
XP total: 5,780
XP needed: 6,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 6 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions of
cat’s grace, levitate, spider climb, 1/3 of Oamarthis gems
Gold: 0
Silver: 0
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