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Turn 63: The Dark Lake
Chapter
3: The Temple of All-Consumption
Turn
63: The Dark Lake
| Date: |
12 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 7) |
| |
Luger Gregorus (Cleric 7) |
| |
Sylfaen Trebuchet (Sorcerer 5) |
| |
Sir Peter Sparhawk (Paladin 4) |
| Associates: |
Tenaris
Glimmerdawn (Fighter 3) |
“Well,
I didst not know that our plan, such as it was, would so rapidly
become a proposed trip down this track in a cart for a wild ride into
the dark depths!” said Sparhawk incredulously. “Art thou sure that this is the only way to proceed? Is this our only
‘road’?”
”Let
me propose one thing quickly,” continued the paladin. “Excuse
mine ignorance, but canst we not use those evil denizens back there
to attack the other kingdoms down here? They couldst not only lead us
to where we travel but we couldst send evil against evil to slay
themselves, as they most likely would have done anyway.”
Danton
shook his head ruefully in the green light of his torch. “I
must admit that I too am not terribly keen on exploring these
mines—even if coming south was originally mine idea. While 'tis
possible that the mines go somewhere useful, by all appearances this
is unlikely. They frankly seem abandoned. Thus, 'twould appear that
we must reverse course.”
”With
respect to Mereclar and the guardians of the side entrance to the
Temple, methinks we should not -- as Luger hath proposed -- slay them
... at least not yet. Nor doth I think we should attempt to recruit
them to aid in our mayhem ... at least not yet. My thinking is as
follows. They hath obviously been overawed by 'Delchin the
Despicable,' and so they are a potentially useful resource here in
the Temple. I am not sure, at least at this point, that the value to
be gained in interrogating and then killing them outweighs this
resource. P'raps 'twill come a moment when there is no better use for
them than to be interrogated and slain, but I am not sure that time
is now.”
Tenaris
nodded her head approvingly at Danton’s words, while Syll still
looked anxious to go for a ride in an ore cart.
”As
for Sir Sparhawk's idea to actively recruit Mereclar and his bunch,”
continued Danton, “the idea hath merit -- yet another reason to
keep them alive. The problem is that I am not sure what we would do with them at this point. And methinks 'tis not desirable to carry
them around with us until -- and if -- the moment is propitious.
Otherwise, we'd likely, over time, reveal our true nature to them. So
methinks we should also hold this idea in abeyance for present.”
“Instead,”
said the Velunese, watching Syll, who continued to gaze at the ore
carts as if longing to go for a ride in one, “we might need to
try Syll's proposed plan: returning to the Earth Temple to use it as
a base of operations, at least temporarily. If we do that, we then
hath two real options: exploring the dark lake that we found or
exploring the passage with the bloody trail that we located. Frankly,
I dislike both options, but I cannot think of a good third option at
the moment. The bloody trail seemeth likely to lead us only into more
pointless mayhem with those awful apes, and, this time around, we
hath not the mighty thews of Nanoc to see us through. The dark lake I
doth not like at all -- I fear what liveth in the lake, for surely 'twill assail us if we endeavor to cross it. That having been said,
of the two options, methinks it more likely to find something useful
by braving the lake than the bloody trail. If we do choose the lake,
we must needs put together a crafty plan for crossing its fell
expanse, with an eye toward both fending off an almost certain
submerged attack as well as to prevent from drowning those of us,
like mineself, who art not good swimmers.”
”Good
Danton, for mine own part,” said Sparhawk, “I do not
relish taking a ride into the depths at breakneck speed, particularly
if thou hast not explored the area or know where it leads or if to
any good purpose. This lake thou speakest of seems promising. You
hath been there already. There may be some evil resident of its
distant bottoms, but mayhaps all of you hath magic to travel o'er the
water in some manner. I doth not believe that sinking like a stone in
plate armor whilst trying to battle some beast is exactly a prudent
move, but I shalt of course be willing to come along and cross the
foul waters in the manner we deem the safest.”
“But,
a query, ere we proceed,” added the Furyondian swordsman, “Wilt
the foul beasts who eyed and smelled us back there, in the Earth
Temple I believe thou named it, be suspicious that we return? Mayhaps
you should think of what thou wilt say in response to questions, or
wilt thou merely disallow questions from such underlings as part of
thy disguise? Doth thou thinkest yonder beasts wilt tell thee the
right path if thou asketh?”
“I
really don't know which way is best to go at all,” said Tenaris
pleasantly, “but I'm sure Danton will make the right decision.
By the way, Danton, aren't you supposed to be coming up with an
appropriate nom de guerre for me?”
Danton
smiled broadly at Tenaris’ words, while Sparhawk absently
stroked his chin.
Danton
smiled even wider and winked at Tenaris as inspiration struck. “For
the present,” he said, addressing the entire group, “I am
not greatly troubled by Mereclar's crew. As the terrible 'Delchin', I
hath no need to explain mineself and mine comings and goings to that
rabble. That being so, I could walk right past Mereclar and give him
little attention. However, I intend instead to speak to him directly.
I am going to ask him precisely what these mines are used for and
who, if anyone, traverses them. Methinks these mines are a total
dead-end, but there is no harm in confirming that.”
Danton
paced about in a circle as he spoke, clearly making up his plan as he
went along. The others stood silently and watched as he went around
them. “I shall demand to speak privately with Mereclar -- that
is, away from his toadies -- and I shall ask the information bluntly,
with a suspicious tone. Whether he asks or no, I shalt let slip that,
amongst mine many purposes in the Temple, I am seeking to uncover an
ancient dwarven relic which wast secreted in the mines. But I hath
found that the relic hath been taken from its secret resting place,
known only to a handful in all the hemisphere ... and, upon command
of mine exquisite mistress, Ventanarix, Dark Princess of Blackmoor…”
Danton paused and winked again theatrically at Tenaris. “…There
is now hell to pay. Mereclar shall speak to me of what he knows, or
he shalt suffer the consequences.”
Although
he pretended to move on and was nominally looking at Luger when he
spoke again, Danton watched Tenaris out of the corner of his eye.
When he saw her silently mouthing the word ‘Ventanarix’
to herself several times and then smiling, he knew that his quick wit
had served him well once again.
”Whereupon,
after I hath overawed Merclar once more, I shalt demand from him not
only information regarding the mines, but also general information of
the comings and goings of various villains in and about this area,
the adjacent Earth Temple, and any other place upon which Mereclar is
competent to speak. Depending on the way things go, I might end by handing him a sack containing 200 or 300 gold pieces and tell
him that the Dark Princess wishes it as a gift to assure his loyalty
in the ‘coming strife’.”
“Ventanarix,”
he added, looking at Tenaris, “you, mine Lady of Darkness, may
simply nod solemnly and no more -- a high lady of Blackmoor ought not
lower her beauteous self to converse with mere rabble, after all.
Your servant Delchin shalt act as your hands and lips, so to speak.
P'raps, after all that, Mereclar can act as our sponge in the Temple,
absorbing information and passing it along willingly. It may be that
we wilt not see him again, but, if we do, I'd like to put him ‘on
the payroll,’ so to speak.”
”Depending
on what we learn from Mereclar,” said Danton, now standing in
front of Syll, “we can either act on the new intelligence or
proceed into the Earth Temple and seek out the lake. Luger and Syll,
I put it to you two to conceive a means by which we can cross that
lake dry and unscathed. Sir Sparhawk is right: magicks are the best
means to accomplish this, and I am no magician.”
“So,
Ventanarix,” he finished, smiling and giving an exaggerated
bow, “mine terrible and worshipful mistress, doth thou approve
of your Delchin's scheme?”
“I
approve of your plans, Delchin,” replied Tenaris with her hands
on her hips. “You shall live...for now.”
Seemingly
oblivious to the interplay between the scout and the elf woman,
Sparhawk said solemnly, “Good Danton, thou speakest with
wisdom. I think this is the best plan yet that thou hast conceived.
It should definitely point us in the right direction and use these
evil minions for the foul knowledge they possess. But why not gain
the information about yonder body of water from them while thou art
at it? Thou couldst ask them what manner of creature stirs underneath
the water, waiting to assault the good humans who befoul the Temple
of the Great Despicable One?”
”Heironeous
forgive me for uttering such evil inversions of Truth!” added
the paladin, using his fingers to make the lightning bolt sign of
Heironeous in front of his chest.
”Sir
Sparhawk,” said Danton, not taking his eyes off Tenaris, who,
by all appearances, appeared to be enjoying her new role as
‘Ventanarix’ immensely, “I am pleased that you
approve of the stratagem. I shalt certainly inquire about the dark
lake, although I shall couch the inquiry in such manner -- likely
include it in a short laundry list of disparate places -- so that
Mereclar is not able to guess that the lake is our destination. After
all, I trust no one in this place, and, besides, even if we
successfully buy Mereclar's loyalty, any information he possesses can
always be wrung from him by a rival.”
“It
seems to me that a solution to crossing the lake was obvious from the
outset,” interjected Luger, “use the row boat to cross. I
can pray for a spell which would allow a person to walk on the
water's surface as if it were earth, but I can only acquire three of
them per day. I suppose three of us could escort the boat across on
foot while two use the boat. I have another spell which would allow
me to part the water, but I'd have to take a closer look to see if we
can ascertain how deep the water is, as it has limits to the volume
of water which can be displaced.”
“But
before we cross the lake,” said the cleric, “I think we
should return to Nanoc's body and give him a fitting farewell and
ensure our enemies do not befoul it. By the way, I managed to collect
a few of his things before I slunk out of the temple, and these
should be put to use.”
As
he spoke, Luger slipped his pack off his shoulders and began to
unload several of the items he had taken after Nanoc was killed. “I
believe these gauntlets would benefit anyone in melee combat. While
they would no doubt aid me in my swing, I think they would better
utilized by a warrior or even our fine scout.” Luger tossed the
infamous gauntlets to Danton and said, “I'll let you guys
decide where they are best used.”
“Nanoc
also had this fine cloak,” continued Luger. “Like my own,
it aids the wearer against attacks of the more complex sort. I think
any of you would find it useful. Nanoc also had potions of spider
climbing and water breathing which might come in handy
here. These two rings I will keep for myself for now. I intend to
return Aseneth's ring when I have the opportunity and I find the idea
of leaping upon our enemies with Geistblatt held high
appealing.”
As
he finished, Luger placed one ring on each of his two ring fingers.
After
a brief discussion, the other party members agreed that Sparhawk
should wear Nanoc’s gauntlets, while the cloak went to Tenaris,
the potion of spider climbing to Danton, and the potion of
water breathing to Syll. Given the history of the gauntlets, it
somehow seemed best to give them to one who had not been present when
the gloves were at the root of a dispute that had bitterly divided
the party.
“Well
darn,” said Syll when the items had been divided. “I kind
of liked the idea of zinging through the dark mine in a fast moving
ore cart, but maybe we can still do it later. Getting Mereclar on the
payroll may not be a bad idea, but it would have to be done
carefully. After all, Tessimon may already be paying him, or that
ogre. Now, I agree we need to go back for Nanoc's body, and bury him,
but I also think we may want to investigate the room that giant was
in that you told us about, Luger.”
“As
far as getting across the lake,” added the smuggler, “I
might be able to help with that. I can't make us fly, but I do have
some spells that would allow me to levitate us. I could use them to
raise us up to the ceiling, and then we could work our way across the
walls. I only have a limited number of those spells, and I would like
to keep some of them for an emergency trip back, but I think if I
cast them on the stronger members of the party, and then have the
rest hang on to them, it should work, at least in theory. Depending
on the surface of the walls and ceiling of that cavern, and the
distance across the lake, it might not be the best way to go.”
“Good,
then,” said Sparhawk. “Hieroneous has indeed blessed us
with the means and the forethought necessary to travel safely across
this lake thou speakest of. I would appreciate any succor any of thee
art willing to provide me in crossing. I thank, thee, Luger for these
gauntlets, may they aid us in the struggle against evil and allow us
to complete this mission in particular. For mine part, I am satisfied
to wield Justice and wreak it upon these slathering servants
of the Dark One! And shouldst thou be forced to give my name to these
blackguards, thou may name me…Belthazar the Beheader!”
Ventanarix,
Lady of Darkness, rolled her eyes at her overly excited underling’s
comments, distracting Danton once again.
”Euh,
er, for
reasons both business and personal in nature, I agree that we should
attempt to recover Nanoc's body,” said the Velunese when he
managed to gather his thoughts once again. “However, methinks
that we won't find it in the room where Nanoc met his doom, if we
find it at all—after all, more than two full days hath passed
since Nanoc fell.”
”But
should Olidammara’s luck shine on us and we do recover it, since we must not bury it inside this vile
Temple and since we also cannot carry it around with us, 'twould seem
we hath two options. First, we could cremate it, bag the ashes and
remove it for proper burial, interment or the like outside the Temple
somewhere. Second, if this be not feasible, we could do with it that
which we did with Karzak's body: consign it to the waters under the
bridge. Either option is preferable to leaving it in the Temple, but,
given a choice, I would naturally prefer the first option. P'raps
Syll or Luger hath an incantation that can render the body into ash
without -- pardon the gory reference -- blasting it into parts.”
“In
time, it might be possible that I could return Nanoc to the living if
we could keep his body safe until such time that I can raise him myself, or present him to another cleric,” said Luger.
“Though I personally have never seen such a thing done, I have
read several treatises on the subject and understand the theoretical
and theological underpinnings of what would be required. The body can
be dead for no more than a week for Nanoc to be raised,
however, I can keep him in a gentle repose indefinitely by casting
another spell on him once per week.”
“Luger,
it is truly possible to raise Nanoc from the dead?”
asked Danton, tearing his gaze away from Tenaris for once. “If
so, I take it that we hath only one week to act. I despair of being
able to accomplish this within a week -- indeed, less than that now
-- but methinks we should do whate'er we can to see it through.”
“But
I foresee at least one glaring problem,” said the Velunse.
“What to do with the body? We simply cannot haul it around with
us in the Temple. The logistics alone defeat such a proposition. Can
you raise him from cremated ashes? If not, can you, or good Syll,
create an extradimensional space into which to inter him temporarily,
or at least render the body invisible and odorless so that we might
stash him someplace?”
“All
this talk of thy friend saddens me,” said Sparhawk, his earlier
levity now gone entirely. “I shalt aid in whatever way I canst,
including carrying his body, even if of large proportions. Thy plan,
companions, seemeth like a good one. Bully this Mereclar, get thy
intelligence, and cross yonder lake. Let us proceed then.”
“It
can be done, Danton,” said Luger. “With the gentle
repose spell, I can maintain Nanoc's body indefinitely and he
will be able to be raised for as long as I can keep his body
in such a state. His body would not decompose or smell—any more
than in life,” the cleric added with a smile, “while so
enchanted. If we could find a powerful enough priest, Nanoc could be
resurrected from even the smallest piece of his person which
could be done at any time within the next 130 years.”
”In
truth,” said Luger, “if there is no way to keep Nanoc's
body safe to allow me or another to raise him, I had intended
to collect his ring finger in a vial to be used for such purpose of
resurrection at another time. A half-orc with a heart filled with
goodness and valor such as Nanoc's is truly a rarity. I find myself
unable to accept the loss of such a being from this world. Aseneth
has told me that she will come to me and I hold out hope that she
has, or can acquire, the resources to raise her lost love.”
“And
speaking of resources, if you wish to bribe Mereclar, I have over
2000 silver coin I do not wish to lug around. In fact, I have quite a
bit of coin recovered from Nanoc, which we should probably disburse
among the group.”
Rummaging
around in his pack again, Luger poured out a large quantity of gold
and silver coins to each of the other party members (525 gold and
430 silver each).
”Whatever
we do and
wherever we go in this hole,” added Luger as he distributed the
coinage, “I think we need to remind ourselves of the ultimate
goal: access the Outer and Inner Fanes and dispatch the Doomdreamers.
I think our best bet for learning what we need is to extract the
information from those who know it. Searching the mines and tunnels
of this mountain may prove useful, but I think we're more likely to
find more death. I do not believe the lackeys like Mereclar have the
knowledge we seek. I fear that the only persons with the information
we need are the priests of the remaining elemental temples: water,
air and fire. Perhaps, Danton, you should tell Mereclar that our next
target is the Water Temple and demand of him information regarding
its location and defenses.”
“This
one is almost as clever as you, Delchin,” said Tenaris. “Your
mistress is indeed pleased at the plans and myrmidons you have placed
at her disposal.”
Luger
snorted. “If my name needs to be given to the toadies, I think
I'll stick with Luger—simply Luger who kills whomever he is
told to kill. I'll try to look menacing too.”
“I
hath thought about it,” said Danton, “and there is an
additional use to which I wish to put Mereclar. Still under the
angered eye of Ventanarix -- Blackmoorish princesses art very high maintenance, alas,”
“I
bet you don’t know the half of it yet,” muttered Syll,
causing Danton to stumble on his words for a moment.
“Er,
hmm, what wast I saying? Oh, yes, 'Delchin' is going to demand that
Mereclar show us about the immediate area so that we might see if
this 'dwarven relic' hath been stashed nearby. If I can get him to do
this, it might enable us to have a better look about the vicinity of
the Blasphemous Hall -- after all, there are many unopened doors and
unexplored places around this area, and if we merely start opening
doors without obvious purpose, the locals shall get suspicious. If,
however, I can get Mereclar to 'give us a tour,' so to speak, getting
in and out wilt be academic.”
Holding
up one of his unrolled parchment maps for the others to see, Danton
added, “Assuming that we move on to the Earth Temple, methinks
we should explore these two stone doors before doing so. The first
door is next to what we hath named the javelin room before heading to
the lake. Frankly, I cannot remember if we attempted to open that
stone door, but methinks we should try again. Second, we are going to
try to recover Nanoc's body, so we might as well attempt to open the
stone door where this gigantic beast was living. Assuming that we
find no better leads to explore at that point, mine vote would be to
head on to the lake ... for good or ill.”
“Your
‘vote’ means nothing,” said Tenaris, “for
this is not a democracy. However, I find myself in an
unexpectedly good mood today, so I shall only subject you to twenty
lashes rather than cut out your tongue for such temerity.”
“Yeesh!”
grunted Syll, patting Danton on the back. “Be careful what you
wish for there, bud. I’m not sure she was joking about that
whipping.”
***
Because
the party had only come a very short distance into the mines, the
trip back to Mereclar and the gate complex was not a long one. When
the party emerged from the room with the empty bins into the long
north-south hallway that intersected the Blasphemous Hall, the gnolls
and men on guard duty were clearly shocked at the group’s
sudden reappearance. One of the gnolls near the small table at the
southern end of the corridor rang the large bell that hung from the
ceiling over the table, causing a general uproar in the hall as men,
gnolls, and even a few troglodytes rushed into the corridor from all
directions. They did not attack, but it was obvious that they
remained at a high state of alert.
Mereclar
and the goggle-wearing ogre were in the hallway moments later, and
the pair stalked down it to confront ‘Delchin’.
“Why
have you returned so soon?” asked Merclar, obviously highly
annoyed but trying to control it. “Surely you have better
things to do than march back and forth through the gate complex all
day.”
“Indeed
we do,” hissed Danton, “and I would discuss them with you
in private.” (Diplomacy 12+7=29)
“Fine,”
replied the half-elf guard captain, “but these others remain
here while you and I speak.”
“Naturally,”
said Danton smoothly, “My Lady of Winter, the Dark Princess of
Blackmoor, would not deign to lower herself for such a conversation,
and these others are little more than lackeys.”
Withdrawing
up to the intersection of the two hallways, where they could converse
in relative privacy if they spoke in low tones, Danton and Mereclar
stood no more than a foot apart and stared at one another. Danton
then related the false quest for the supposed ‘dwarven relic’
and set out the list of demands he had articulated with the other
party members earlier, insisting that Mereclar provide a detailed
description of the mines, show him around the gate complex, and
relate all he knew of the underground lake and the Water Temple and
other surrounding areas. (Bluff: 20+7=27)
“Now,
look,” replied Mereclar when Danton was finished, “after
what happened at the bridge, I got told not to mess with you, but
that doesn’t mean you can just order me around. There ain’t
no dwarven relics in the gate complex and I don’t give guided
tours of it to anybody. If you want to know about the old
mines, explore ‘em yourself. They’re completely abandoned
as far as I know—except for the occasional monster that comes
crawling out of them—that’s part of why we have the guard
post here. I don’t know what’s in or beyond the lake or
those other places you were talking about—that’s not my
job either.”
“Who
hath told you not to ‘mess’ with us?” asked Danton,
his curiosity piqued.
“Word
came down, and that’s all you need to know,” replied
Merclar. “Now, I’d appreciate it if you moved along.
Having your lot here all the time is making my crew nervous, and the
last thing we need is somebody doing something stupid.”
Danton
was tempted to press the man further, but something (sense motive:
12+7=19) told him not to do so. Instead he switched tactics
entirely, handed Mereclar a sack of gold and silver (200 gold and
200 silver) and said, “The Dark Princess wishes this as a
gift for you, to ensure your continued goodwill in the coming
strife.”
Mereclar
gave Danton a strange look, but accepted the bag, and then the
Velunese turned, bowed in the direction of Tenaris and the others and
made a sweeping motion with his hand towards the northern end of the
hall and out of the gate complex. As before, the gate area garrison
watched the party every step of the way, but did nothing to hinder
its passage through the corridor and into the mines north of the
complex that had previously belonged to the Earth Temple.
“This
is very strange,” said Syll when Danton related his
conversation with Mereclar. “Why on Oerth would anyone be
giving orders to those guys not to attack us, particularly after what
they know we did at the bridge and suspect we did to
the Earth Temple?”
“It
is the tendency of all evil to turn upon itself,” said Sparhawk
sagely as the group trudged into the dark mines and he and Danton lit
their enchanted torches once again. “Good work, by the way,”
he added to the scout. “That wert a close call. I couldst see
even from a distance that thou commandest the evil fiends as a real
leader. I hope that I do not need to worry that Delchin may replace
Danton at some point?” he added with a laugh.
The
trip through the long, dark tunnels of the Earth Temple was generally
uneventful, but it was not without at least one surprise: as the
party made its way along, the group saw a few troglodytes here and
there. Their numbers were nothing like what had inhabited the Earth
Temple before the party destroyed it, but it did appear that at least
a small number of new trogs had come to the temple area. Whether
their purpose was to loot anything of value and leave, to
re-establish the Earth Temple, or something else entirely, the party
could not say, for the few trogs they saw kept a wide berth from
‘Delchin and Company’, as the group’s reputation
obviously preceded it.
At
least as of yet, there was no such trog activity in the large cavern
where the Earth Temple’s ziggurat had stood. This chamber was,
apparently, still ruined and abandoned, and the party made its way
through the rubble and out the eastern exit in the hope of reaching
and penetrating the first of the two stone doors Danton had
identified for further examination. The party passed the so-called
‘javelin room’ and then came at last to the first stone
door, which remained closed.
Danton
examined the door (search: 12+13, listen 5+7=12) and then,
seeing and hearing nothing, turned to attacking the lock on the door (open locks: 1+10=11;failure). The scout had assumed that
picking the lock would be the least of any obstacles the party might
face here, but this assumption turned out to be incorrect, and one of
Danton’s picks actually snapped off in the lock when he tried
to force it.
“It
would seem your skills are slipping, Delchin,” said Tenaris
helpfully from behind the scout’s back. “You had best
redouble your efforts. My patience is not without limits!”
Snorting
loudly, Danton pried out his broken pick and began a more systematic,
careful assault on the lock (open locks: take 20: 20+10=30).
Although it was time consuming, the more patient approach bore fruit:
fifteen minutes later, Danton had the lock open.
When
Sparhawk opened the door, he and the others saw a square shaped room
thirty feet to a side. A huge bed, 20 feet long and eight feet wide,
nearly filled one wall of the room. On the east wall, there was one
other exit, a closed wooden door. Although this chamber was new to
most of the party members, such was not the case with Luger.
“That
door on the far side of the room is the one Nanoc and I opened when
we were alone. The giant or whatever it was that killed Nanoc resided
in this chamber—hence the oversized bed.”
Danton
pored over his maps for a moment and then came to the obvious
conclusion. “There were never two stone doors in this
region—only one. We hath discovered another area where mine two
maps doth link up. The bridge complex, and the body of Nanoc if
nothing hath changed in the intervening days, should lie just beyond
yon wooden door. Is that not so, Luger?”
“Yes,”
agreed the cleric. “We should be ready for anything.”
As
the party made its way through the room of the dead giant, Luger
could not help but notice that the chest and other items he had
briefly spied here when he and Nanoc opened the far door were all
gone. In short order, Danton pronounced the far door safe and said he
could hear nothing beyond it (search 4+13=17, listen 11+7=18).
Once
Sparhawk opened the door and the party members stood in the long
west-east hall that ran the length of the bridge complex, they could
see that all of the doors that could close off sections of this
hallway were open, allowing them to gaze down the over 100 foot long
corridor. What they saw was very strange.
First,
Nanoc’s body was not where Luger said he had fallen,
near the door through which the party had just come. Also absent was
the corpse of the giant Luger reported he and Nanoc had killed. There
were, however, numerous other bodies present. Scattered up and down
the length of the long hallway were the corpses of at least a
half-dozen dogs and nearly a dozen men dressed in banded mail and
wearing the same sort of black cloaks worn by Merclar’s guards
at the main gate and by the guardsmen the party had fought here at
the bridge days earlier.
However,
everyone in the group, save Sparhawk, of course, remembered that
virtually all of the fighting they had done here had taken
place on the bridge and in the large chamber at its northern end, and not in the long west-east hallway that led to the bridge. As
the group made its way east along the hallway, and passed body after
body, it also became obvious that these men and dogs had been killed
relatively recently, not days earlier. As if all of that were not
proof enough that something strange had happened here, when the party
finally reached the far end of the corridor and looked south towards
the bridge, they could see that the body of the chimera and of all
the men and creatures they had fought here were also gone.
“What
in the world is going on here?” asked Syll rhetorically. “It’s
like somebody cleaned up after our fight here, but then they
decided to have another fight, and nobody’s done the
mopping up on that one yet!”
“And
there is no sign of Nanoc’s corpse anywhere,” sighed
Danton. “Luger, you were here most recently. Have you any
explanation for…for…well, all of this?”
The
cleric, who had kept close to Sparhawk and remained silent throughout
most of the party’s trip through the Earth Temple complex,
looked about in obvious frustration and confusion.
“Truly
I had hoped Nanoc’s body might still be somewhere nearby,”
he said. “I suppose we could hope that Aseneth has been here,
has the resources to have Nanoc restored to life, and took his body
for such purpose, but it seems strange that she would or could have
come directly here. When she told me to hold on to the ring she gave
Nanoc, I had the distinct impression she meant to use the ring as a
means of finding—and coming to—our location when she was
ready. Beyond whatever we may conclude from all that, I really have
no idea what all this might mean.”
Aside
from the bodies in the corridor, which Luger realized almost
instantly (healing: 20+13=33) had been slain by a combination
of blades, arrows, and fire of some sort, rather than claws,
effectively torpedoing Syll’s guess that more ‘wild apes’
had assaulted the bridge area, there were only a few other clues as
to what had happened. First, Luger judged that the bodies had been
dead for somewhere between six and twelve hours.
Second,
the various barracks and living quarters surrounding the bridge area
had all been thoroughly ransacked, with no effort made to conceal the
fact that someone had rooted through all of them. Although the party
itself had looted all of these areas after its own battle at the
bridge days earlier, presumably leaving little behind for anyone else
to take, it seemed obvious that someone had systematically gone
through all the rooms, either looking for something specific or
simply trying to find and take anything of value.
When
the party exited the bridge complex via the door leading to the very
long west-east tunnel that ultimately led to the underground lake,
they saw that the bodies that had been here days earlier were also
gone. The blood trail leading into the tunnel running off to the
north was still visible, but the blood was now dried and dark rather
than fresh. Syll made one last appeal for the group to search this
area before trying the dark lake, but no one else in the party
favored such a course and the elf smuggler shrugged and went along
with the others.
Although
it was only midday, judging by what the party had seen of the sky
when they passed through the bridge complex, Luger advocated camping
a bit back from the lake and crossing it only after he had a chance
to prepare spells designed specifically to deal with water. No one
objected to this and the group made a makeshift camp just southwest
of the lake in an area out of view of the main tunnel leading back to
the west. During the hours that followed, Syll largely kept to
himself, while Danton lounged about in conversation with Tenaris, and
Sparhawk and Luger walked back and forth along the edge of the lake.
Seeking
to make good use of his time and increasingly paranoid about
everything he encountered in the mountain, Luger first cast Detect
Magic on the water of the lake, hoping to determine whether it
had any unusual properties. When the spell failed to detect anything
unusual, Luger next threw rocks into the water, both close to the
shore and as far out as he could, to see if anything would react.
Syll called out that this was not a good idea, but Luger
ignored him. But no matter how many rocks he and Sparhawk threw into
the lake, all they produced was dark ripples across its surface.
Danton
took advantage of the long period of down time to have the longest
conversation he had yet had with Tenaris, relating to her the general
outline of his prior life, leaving out for the time being such
details as he judged might upset or disturb the elf woman. When
Tenaris asked the inevitable questions regarding his forced departure
from Veluna, Danton’s answer was generally honest, albeit
vague. Taking a deep breath, he finally mentioned Vanessa and her
father, adding quickly that his relationship with the young
noblewoman had been short and long ago.
“While
I hath thought on Vanessa now and again over the months,” he
concluded, “I frankly hath not thought of her recently; mine
mind hath been on other things.”
Danton
was an astute enough judge of people to tell that Tenaris had been put off to at least some degree by his tale (sense motive:
9+7=16), so he quickly moved to change the subject of the
conversation to Tenaris herself, inquiring into her own background
and her reasons for leaving Celene. Although he did not make
reference to his conversations with Syll about the woman, he did make
use of them, claiming that he had recognized Tenaris as having the
grace and beauty of a highborn elf from the moment he met her.
“My
family is from Enstad,” replied Tenaris. “And it is a prominent one—we are distantly related to the royal family. I
received the same sort of education it sounds like you did—a
bit of everything and all for the purpose of future leadership in the
family and in the state. But I always preferred to be out hunting and
hiking in the forests with a blade or bow in my hand and no one
looking over my shoulder. I even trained with the Knights of Luna,
although I was never a member, before Prince Brightflame took the
entire order into self-imposed exile to protest the Queen’s
decision to seal Celene off from the outside world.”
“Anyway,”
continued the woman, looking out over the dark lake as she spoke,
“with my hundred and twentieth birthday approaching…”
Danton
choked at this point, and his coughing fit was so severe that it
might have proven embarrassing had not Tenaris been so engrossed in
her tale that she did not notice.
“…my
family was determined to force me to ‘grow up’, stay in
Enstad all the time, and start taking on some real responsibilities.
So, I did what anyone in my position would do: I slipped out of our
home during the night, rounded up a few friends and others I had met
during my wanderings and snuck out of the city under cover of
darkness. Once outside Enstad, we made our way north towards the
mountains and towards Verbobonc—the quickest way out of Celene
if you are starting in Enstad. Ten days into our journey, we were
waylaid in the mountains…and you know the rest.”
“And
now, my Delchin,” said the woman as she stood up. “I
think I shall go and throw rocks with Luger and Sparhawk. It looks
like great fun and it seems to be causing Syll a fit, so how
can I resist?”
***
Although
no night ever came to the dark world within Mount Stalagos,
eventually the party members sought to get some sleep. They
extinguished Sparhawk’s bright yellow torch and had those on
watch keep Danton’s green torch lit well away from the sleeping
area. At Luger’s suggestion, Sparhawk was to keep the first
watch with Syll, followed by Danton and Tenaris, and finally by Luger
himself.
The
first watch passed uneventfully, and when Syll woke Danton and
Tenaris for their turn, the latter pair moved to the north end of the
cavern, near where the single rowboat was moored, and passed the time
in conversation. Although Danton tried to turn the conversation back
to Tenaris’ background, she changed the subject every time,
constantly inquiring about Verbobonc, Furyondy, Veluna, Ket and other
places Danton had been.
[Danton
listen: 13+7=20, Tenaris listen: 5+2=7]
Despite
the (welcome) distraction of conversation with Tenaris, Danton had
not lived as long as he had by being careless, and when he heard a
shuffling sound of something large moving along rock off to the west,
he hissed Tenaris to silence, withdrew Rat’s Tail, and
whirled about with his green torch in his free hand. When he did so,
he immediately caught sight of two huge creatures making their way
down the long tunnel towards the lake. They were at least 8 feet tall
and walked on two legs. The things also had two powerful-looking arms
or forelegs that ended in long claws. Their color was difficult to
determine in the greenish light of Danton’s torch, but they
seemed to be covered with a mix of fur and feathers and their heads
looked like those of great hunting birds or owls, with large beaks
and eyes that shone red even in the green light.
[Initiative:
Danton: 21, Tenaris: 10, Owlbears: 20]
“To
arms! To arms!” screamed Danton. “Get up, you layabouts!
Horrors from the dark are upon us!”
There
was no time to shout any more, for as soon as Danton swung about with
his torch, the two creatures broke into a shambling run, and they
were upon Danton and Tenaris in a matter of moments, even as Syll,
Luger, and Sparhawk began to rouse themselves in the camp.
Physically
interposing himself between Tenaris and the onrushing creatures,
Danton slashed one of them in the wing/arm as it came at him (attack:
16+8=24; hit; 3 damage). The creature then slammed into the
scout, clawing him twice in rapid succession (hit for 14 damage),
while the second beast went around the first and bit Tenaris through
her armor even as she tried to join Danton in bringing down the first
monster.
[Initiative:
Syll: 5, Luger: 20, Sparhawk: 13]
The
other three party members were on their feet in a flash and saw what
was happening across the cavern. Syll fired his first salvo of magic
missiles into the beast Danton was fighting in the blink of an
eye (11 damage) causing the creature to shriek in pain. Luger
and Sparhawk did not bother with their armor, but each did take a
moment to grab up his blade, Geistblatt and Justice,
respectively.
Danton
and Tenaris both continued to hack at the first of the bird-bear
monsters (Danton attack: 16+8=24; hit; 2 damage), but to
little evident effect, and both the scout and the elf woman continued
to take a terrible pounding from the claws and teeth of their two
attackers (Danton hit for 13 damage).
“My
lady!” screamed Danton through the pain, “Withdraw! Save
yourself!” He slashed at the monster for a third time, drawing
the most blood he had yet (attack: 13+8=21; 6 damage), but
knew it was to no avail. He and Tenaris were simply outmatched.
“Not
a chance in hell!” yelled back Tenaris, even as she was
bludgeoned again and went down under the mass of the other monster.
Danton’s
scream of horror echoed through the cavern, but was then cut off when
he too was hit again and knocked senseless (hit for 11 points).
Rather
than immediately cross the distance to the melee, Luger called on
Heironeous to burn the creatures that he had watched lay Danton and
Tenaris low. He targeted his first spell on the beast now standing
over Danton’s body (Cast Searing Light: 13+7=20; hit; 19
damage). The beam of light that shone forth from Luger’s
hands and slammed into the monster was so bright in the darkness of
the cave that even the cleric, Sparhawk and Syll saw spots in front
of their eyes. The effect on the creature was even more devastating,
as its fur and feathers caught fire. As it staggered backwards, more
of Syll’s magic missiles slammed into it, but these were
unnecessary overkill at this point, for the shock and fire of Luger’s
holy power had effectively finished the monster. It collapsed into
the cave wall and fell to the ground, still burning and giving off an
awful smell.
Yelling
at the remaining creature to draw it away from the bodies of Tenaris
and Danton, Sparhawk rushed into melee without benefit of his armor.
It felt strange to go into battle in such a condition, but Sparhawk
did not hesitate for a moment. With Justice in his hands and
Heironeous in his heart, victory was certain, armor or no armor.
Unfortunately
for the paladin, Luger’s spell blinded him just enough to cause
him to miscalculate his first swing at the eight foot horror standing
over him, and Justice went wide (attack: 2+9=11; miss).
Although the bear-creature was blinded too, its sheer size gave it a
great margin of error, and it managed to claw and bite the unarmored
paladin (hit for 12 damage) anyway. Sparhawk was staggered
briefly, but so was his opponent when massive magical firepower
blasted into it from both Syll (Magic missile: 11 damage) and
Luger (Searing Light: 15+7=22; hit; 16 damage).
The
beast roared in pain—Syll’s attack had blasted half its
beak clean off, while Luger’s attack had set it alight, just as
he had done with the first beast. Sparhawk made it pay dearly for
allowing itself to be distracted by these magical strikes (attack:
20+9=29; potential critical hit—2nd roll: 19+9=28;
critical hit; 25 damage), running the monster clean through with Justice and all the force his two arms could put behind it.
Although
the still-burning monster had taken staggering damage—more than
had proven necessary to kill its fellow—this was evidently a
stronger specimen, and even as Sparhawk withdrew Justice, it
slashed him with both claws and what remained of its beak (hit for
24 points). The paladin’s body was rent and torn and many a
lesser man would have fallen from the pain and shock alone, but
somehow Sparhawk remained standing.
Switching
to another spell, Luger fired a sonic attack at the monster’s
head (Sound Burst: 2 damage). Somehow the cave dampened the
attack and the explosion was not nearly as loud as Luger would have
liked, but it still served to stun the beast just long enough for
Sparhawk to run it through with his blade a second time (attack:
5+9=14; hit; 13 damage). This was clearly more than the thing
could take and as soon as the paladin removed his blade and slipped
aside, it pitched forward into the mud and water at the edge of the
lake.
With
the fight over almost as suddenly as it had begun, Luger, Syll, and
Sparhawk turned their attention to Danton and Tenaris. Both were
still breathing, albeit grievously injured. A lesser cleric might not
have been able to save Danton, but Luger’s power was such that
he was able to convert enough spells to healing to bring both the
scout and the elf warrior back to consciousness and even heal the
worst of their wounds, with a little bit of healing left to assist
Sparhawk with his injuries (Luger converts all non-domain spells
to healing, and Sparhawk uses both Lay on Hands and his one healing
spell; Danton restored to 28 hit points, Tenaris to 19, and Sparhawk
to 39).
While
Sparhawk had taken his injuries stoically and Tenaris seemed
unconcerned by her brush with death, Danton was clearly shaken by the
attack, not because of his own injuries, but because of the horror of
seeing Tenaris fall.
Seeing
the haunted look on the scout’s face, Tenaris said, “Don’t
worry, my Delchin, Ventanarix is not so easy to kill!”
After
Syll told him how Sparhawk had rushed unarmored to engage the second
monster after it had felled Tenaris, Danton thanked the paladin
profusely, so much so that the latter eventually became embarrassed
by all the attention.
"Now
about this plan of yours we are going to try in the morning,”
said Sparhawk in an effort to change the subject. “This is going to work, right? I don't feel like sinking to the unseen
bottom and being fed on for years whilst I decompose."
***
When ‘morning’,
such as it was, came and everyone in the party had slept as much as
he or she needed, Luger and Sparhawk engaged in their morning prayers
while the rest of the group made other preparations for the trip
across the lake. Luger asked the Invincible to bless him with
numerous water-related spells and, when all was ready, he explained
his thinking to the others.
“I
mean to lower the water all around our boat as much as possible. I
may also be able to exert additional control over the water to use it
against anything that might attack us. If I can part it enough, we
may simply be able to walk across the bottom of the lake. If not, I
will cast another spell on Peter and myself, allowing the two of us
to walk across the surface of the water. Perhaps Syll could take that spider climbing potion you have, Danton, and use it to walk
across the ceiling. This would put him in a good tactical position to
cast offensive spells should we need them during the journey. Peter
and I can walk to either side of the boat, which will contain only
Danton and Tenaris. Perhaps, Danton, you can recite poetry to her
while you row the boat.”
Syll
snickered. “Good plan. I have just one refinement. I’ll
cast levitation spells on both Danton and Tenaris before we
set out. If all goes well, they won’t need to use them, but if
anything happens to the boat, the two of you will at least be able to
float up out of the water and, hopefully, out of the reach of
anything nasty that might be in it. We’d then have to figure
out how to get you the rest of the way across the lake, but at least
you wouldn’t be stuck in the water with who-knows-what.”
Since
they would all have the benefit of protective magic to keep them out
of the water, everyone in the group kept their armor on for the trip
across. All other gear was loaded into the boat and then Syll drank
the potion of spider climbing and cast his two levitation spells on Danton and Tenaris. At the same time, Luger cast water
walk on himself and Sparhawk and then control water on the
lake itself.
Even
as the water parted in front of the eight-foot long rowboat, Syll
scurried up the side of the cavern and hung upside down high above
the rest of the party. When Luger’s control water spell
took effect, the results were like nothing anyone in the party had
ever seen before. The power of Heironeous was simply stunning.
For a distance of at
least 70 feet out into the lake and reaching to both sides of it, the
water level dropped and dropped and dropped. Near to the shore, where
the boat sat, the water shrank away entirely, and Sparhawk, Tenaris,
and Danton picked up the boat and began following Luger as he walked
down and across the muddy bottom of the lake. About forty feet out
from what had been the shore, the party began to step into water
again. Still holding his torch in his free hand, Danton looked back
and judged that the lake bottom had descended at least a dozen feet
during the walk from the shore, if not more. Apparently now, as the
group approached what had to be the center of the lake, the depth was
beyond the limits of Luger’s power so the boat would still be
necessary.
As Danton, Sparhawk
and Tenaris set the boat down in the water, and the scout and elf
woman got into it, the party members could see, ahead, the dark
column that rose out of the water. Whereas previously it had extended
only a few feet out of the lake, now, with Luger’s power in
effect, it extended nearly twenty feet above the surface of the
water. Off to the south there was a hole in the wall of the cave.
Normally it would have been an underwater passage obscured entirely
from view on the surface, but now the top of it was visible because
Luger had lowered the water level so much.
[Spot: Syll:
6+4=10, Luger: 15+4=19, Sparhawk: 16+2=18, Danton: 20+8=28,
Tenaris:17+2=19]
Although
none of the others saw it, as Sparhawk and Luger pushed the boat out
into the water, Danton caught a swift movement out near the column
ahead of the boat. There was a faint splash and then a few ripples
floated away from the column.
“We
are not alone!” hissed the scout. “I hath spied movement
of some sort near yon column! Be ready for trouble!”
Several
moments passed as Luger and Sparhawk, now walking on the surface of
the dark water, drew their weapons and walked alongside the boat that
Danton and Tenaris slowly rowed towards the column. Syll, crawling
along the ceiling, set his pace to match that of the others, all the
while gazing down on them from above.
Suddenly
there was rapid, obvious movement in the water ahead and to the side
of the boat—on the side where Sparhawk walked—and then
something shot up and out of the water. What might have been the
upper body of a woman, albeit twisted, filthy, and gray-green,
appeared above the dark waters. A head with matted, gray-green hair
and a face of such horrific ugliness that it sent a wave of shock
through all who gazed on it looked up at Luger, Sparhawk, Tenaris,
and Danton from out of the water and then let out a blood-curdling
laugh.
[Initiative:
Syll; 3, Sparhawk: 4, Luger: 20, Danton: 6, Tenaris: 24, Thing: 21]
Despite
Danton’s warning that something stirred in the water, most of
the party was still stunned by the sudden appearance of the horrific
woman or whatever it was that stuck its upper body out of the water.
Tenaris was the exception—she had several troglodyte javelins
at the ready and threw one at the thing in the blink of an eye. The
weapon only grazed the creature, but it still caused the thing’s
laugh to twist into an ear-piercing shriek.
However,
this noise was the least of the party’s problems, for it was
the horrific appearance of the water-creature’s face that truly
sent shockwaves through them (fortitude saves: Sparhawk: 17+9=28;
success, Luger: 13+9=22; success, Danton: 20+1=21; success, Tenaris:
5+5=10; failure). Impressively, both Sparhawk and Luger simply
stared back at the horrific visage and proceeded to attack the
creature. The cleric opened with a sonic burst attack (7 damage) while Sparhawk charged across the surface of the water and hacked
at the creature with Justice (16+9=25; hit; 15 damage).
While
Danton could not simply stare back into the face of horror and evil
in the same way as the two followers of Heironeous, he was
experienced enough to know to look away from it as quickly as
possible, and though his stomach felt vaguely queasy from the short
glimpse he had gotten, there were no other untoward effects.
Unfortunately,
the same could not be said of Tenaris. After lofting her javelin, she
had looked directly at her target. When the thing made eye contact
with the elf woman, the latter’s body jerked and pitched about
as she flopped back in the boat, her arms and legs kicking wildly and
threatening to capsize the small transport. Then the elf woman began
to float up in the air and Danton had to throw himself on top of her
just to keep her thrashing body in the boat.
“Sayonara,
whatever you are,” muttered Syll to himself from the top of the
cavern as he fired off three magic missiles at the thing that
Sparhawk had hacked at in the water. The creature was slipping back
below the surface and away from the paladin when the projectiles
struck it. All movement ceased then and the green-gray body floated
face down in the water.
While
Syll kept an eye out for any more trouble and Luger helped Danton to
restrain Tenaris, Sparhawk examined the dead thing that had attacked
the group. It looked vaguely like one of the mythical mermaids in
stories told by Furyondian sailors, only dirty, misshapen, and, most
of all, horrifically ugly. Before the body sank below the surface,
Sparhawk cut free a pouch the thing had worn at its side and removed
a pair of rune-covered bracers it had worn. The Paladin threw these
items into the boat and then he and Luger began to help Danton get
the boat moving across the water again now that Tenaris had stopped
thrashing about and seemed to have lapsed into unconsciousness.
“Do
we want to check out that passage off to the south?” called out
Syll from the ceiling. “We’d never have seen it if you
hadn’t lowered the water, but it might be worth a look!”
“Mayhap
later,” called back Danton. “Let us first reach the far
side and see to Tenaris, then decide upon a course of action!”
Although
the remainder of the trip was slow going, there were no further
attacks. Some forty feet past the strange gray column in the center
of the pool, the water, still lowered by Luger’s power, came to
an end. Danton got out of the boat and he, the cleric, and Sparhawk
lifted it up, with Tenaris lying in the bottom, and carried it the
remaining distance up and across what was normally the bottom of the
lake. Danton judged that the lake was normally well over a hundred
feet long, but this had been reduced considerably by Luger’s
spell.
On
the far side of the lake, the huge cavern finally came to an end.
Whereas there was a large area of dry ground on the west side of the
cavern, on the eastern end, the ‘beach’ as it was,
extended for less than 10 feet before the cavern ended. For the
moment, the ‘beach’ was much larger than that, but this
would end when Luger’s spell faded. A second boat, the same
size as the first, sat at the end of the cavern, and there were two
tunnels leading out of the place. Both ran east, one slightly north
of east and the other slightly south of east. Faint light came from
both tunnels. From the northern tunnel, the flickering light seemed
to have fires or torches as its source, while the fainter light from
the southern tunnel might have been natural.
By
the time the party’s boat had been set down alongside the other
one, Syll had climbed down the cavern wall and stood alongside the
others. Still lying in the bottom of the boat, Tenaris opened her
eyes and looked up at the four men.
“Ohhh,”
she groaned. “What was that thing? I feel terrible—so
weak. I’m not sure I can even sit up.”
“Whatever
it was,” said Syll firmly as he looked back at the dark lake,
“it won’t come out of there no more!”
“So
what is our plan at this point?” asked Sparhawk. “We have
reached the far side of the lake and would seem to have three
choices. We have two tunnels leading off…somewhere. Or we
could try to go back and search that underwater passage while
Heironeous still holds the waters back.”
“Are
you alright, my lady?” asked Danton, taking Tenaris’s
hand in his own.
“I
think I’ll be okay,” she smiled, flashing a wan smile.
“But I feel so weak that I don’t think I could run or
fight or anything until it passes.”
“Well,”
said Syll, “time and magic are a-wasting, so we better make up
our minds. And if the Water Temple is near, as we suspect it is, we
better come up with a plan for that too.”
________________________________________________________________
Notes for turn 64:
Please send postings for Turn 64 by
the end of Friday, August 3rd.
Danton and Tenaris have each earned
enough XP to go up a level. I will take care of Tenaris, but will
need the changes and updated character sheet for Danton with or
before his next posting.
Current date/time/location: 13
Kolovoz; approximately 0900; The Temple of All Consumption
Items gained this turn: set
of runed bracers and pouch from the lake creature
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn: 200 gold, 200
silver, potion of spider climbing, 1 javelin, 1 day’s rations
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Danton |
3/77 |
4% |
Troglodyte Rougue (CR4) |
| Luger |
8/77 |
10% |
Athach (CR7) |
| Aseneth |
9/77 |
12% |
Uskathoth (CR7) |
| Sparhawk |
1/77 |
1% |
Owlbear (CR4) |
| Syll |
22/77 |
29% |
Chimera (CR7) |
| Tenaris |
4/77 |
5% |
Master Ape (CR7) |
| Karzak |
8/77 |
10% |
Troglodyte
Cleric (CR6) |
| Nanoc |
22/77 |
29% |
Oamarthis (CR8) |
Entire Cmpaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/336 |
34% |
Oamarthis (CR7) |
| Danton |
24/336 |
7% |
Ghost (M) Nulb (CR8) |
| Luger |
35/336 |
10% |
Athach (CR7) |
| Aseneth |
34/336 |
10% |
Mind Flayer (CR8) |
| Karzak |
14/336 |
4% |
Troglodyte Cleric (CR6) |
| Sparhawk |
1/336 |
0% |
Owlbear (CR4) |
| Syll |
23/336 |
7% |
Chimera (CR7 ) |
| Tenaris |
4/336 |
1% |
Master Ape (CR7) |
| Telemachos |
51/336 |
15% |
Spellcaster in Inn (CR7) |
| Xaod |
5/336 |
2% |
Chatrilon Unosh (CR6) |
| Erky |
6/336 |
2% |
Twig Blight (CR1/3) |
| Mauser |
22/336 |
7% |
Shadow (CR3) |
| Spugnoir |
1/336 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
AC: 16 (17 vs. one opponent)
Hit points: 28/30
New XP: 1050
XP total: 28,451
XP needed: 28,000
Equipment:
rapier, 6 daggers, light crossbow, studded leather armor, quiver with
33 bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 27 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, old journal, 8 iron triangles with upside down ‘Y’
inside,1 inverted ‘Y” pendant in a brown triangle, new
journal, notebook, pen, ink, parchment in sealed waterproof box,
pipe, tobacco, metal box, whetstone, six packets of tinder for
lighting fires, gold inlaid dagger, Journal of Geynor Ton, a folded
piece of parchment with a note addressed to someone named Festrath,
spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion of love, a dozen vials of lantern
oil, masterwork thieves’ tools, Rat’s Tail (Rapier +1), silver and gold brooches, bracers of armor +1,
potion of hiding, pouch of unknown dried herbs taken from the
home of Tal Chamish, emerald pendant, a small ebony troglodyte
statuette, a curved dagger, six sticks of incense, an emerald
pendant, potion of invisibility, boots of elvenkind, 1/3 of
Oamarthis gems, tattered dwarven book
Gold: 1744
Silver: 1430
Luger
AC: 20
Hit Points: 60/60
New XP: 1050
XP total: 25,801
XP needed: 28,000
Equipment: heavy mace, light x-bow,
dagger, 20 bolts, chainmail +1, large steel shield, 3 belt
pouches, large bag, 50’ rope, 5 torches, hooded lantern, 3 oil
flasks, flint & steel, 25 days rations, silver holy symbol of
Heironeus, 3 flasks holy water, 3 healer’s kits, backpack,
cleric’s vestment, traveler’s clothing, 3 waterskins,
bedroll, iron triangle with upside down ‘Y’ inside, eight
cockatrice feathers, scroll of cure disease, Geistblatt (ghost
touch longsword +1), 5 vials of Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of enlarge, reduce,
nondetection, 2 silver and 2 gold brooches from Woodstock,
tattered black cloak with burning eye emblazoned on it, note from
Master Hedrack to Master Uskathoth (in Draconic), one large triangular metal bar, 2 emerald pendants, upside down pyramid
symbol, book on history and worship of Elder Elemental Eye cult, two
inverted Y pendants in brown triangles, scroll with remove
paralysis and protection from elements, Oamarthis note, 3 books:
The Worship of the Elder Elemental Eye, A History of Evil Cults, and
The Temple of Elemental Evil, two metal keys (one taken from
Oamarthis and the other from the goblinoid), dwarven waraxe, steel
shield, set of dwarven-sized full plate armor (all of these taken
from Oamarthis), Aseneth’s House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 3 iron triangles with
inverted ‘Y’, three black cones made of some unknown
substance, a black scepter decorated with a half dozen violet gems,
metal scroll tube, two inverted ziggurat pendants;
Spell Selection:
Level 0(6): Detect
MagicX3, Read MagicX2, Purify Food/Drink
Level 1(4+1): Detect
EvilX2, Protection From EvilX2, Bless, Domain: Protection from Evil
Level 2 (4+1):
Sound Burst, Gentle Repose, Silence, Domain: Aid
Level 3 (3+1):
Dispel Magic, Domain: Magic Circle Against Evil
Level 4 (2+1):
Control Water, Domain: Holy Smite
Turn Undead
attempts left on current day: 7 of 7
Gold: 689
Silver: 446
Syll
AC: 14
Hit Points: 32/32
New XP: 1050
XP total: 12,970
XP needed: 15,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Scroll of:
magic weapon, Masterwork Longsword, backpack, 3 water skins, 25
days rations, bedroll, magnifying glass, 2 flint & steel, 10
candles, map/scroll case, parchment, ink & pen, mirror, oil
flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’ rope,
chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp, black
cloak, inverted Y pendant, rose quartz gem, ring of climbing, bracers of health +2, 1/3 of Oamarthis gems, scrolls
of Pyrotechnics, Melf’s Acid Arrow, Protection from Fire,
Animal messenger and stone shape, Summon Monster II, Change self,
Enlarge, Sleep X2, Wand of Monster Summon I (8 charges), potion of
water breathing
Spells per level
per day:
Level 0: (6)
Level 1: (7) (1
used)
Level 2: (5) (2
used)
Gold: 3806
Silver: 442
Sparhawk
AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 39/39
New XP: 1050
XP total: 7,050
XP needed: 10,000
Equipment:
backpack, water skin, 4 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice), longsword, composite
longbow, 1 quiver with 20 arrows, ink & inkpen, 50’ silk
rope, whetstone, 1 vial holy water, half plate mail, large steel
shield, 2 candles, signet ring and sealing wax, gilded warhorn,
chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces parchment, 2
empty sacks, silver holy symbol of Heironeous, Everburning Torch, black cloak, inverted Y pendant, gauntlets of dexterity +2
Spell Selection:
Level 1 (1): Cure
Light Wounds
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 12 of 12
Gold: 625
Silver: 430
Tenaris
AC: 22
Hit Points: 19/24
New XP: 0
XP total: 6,830
XP needed: 6,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 27 days rations, potions of
cat’s grace, levitate, spider climb, 1/3 of Oamarthis gems, cloak of resistance +1, black robe
Gold: 525
Silver: 430
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