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Turn 65: Dark Alliance
Chapter
3: The Temple of All-Consumption
Turn
65: Dark Alliance
| Date: |
13 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 8) |
| |
Luger Gregorus (Cleric 7) |
| |
Sylfaen Trebuchet (Sorcerer 5) |
| |
Sir Peter Sparhawk (Paladin 4) |
| Associates: |
Tenaris
Glimmerdawn (Fighter 4) |
As
the woman and the kuo-toa looked expectantly at Danton, Sparhawk
whispered in the scout’s ear:
“Well,
thou hast done much better this time around, master Delchin! This
call for an alliance wert exactly what we needed to navigate through
the temple to the leaders. Let us not get too caught up in the ruse
however that we art trapped in a situation or battle that we cannot
escape from. Moreover, let us deflect any attempts of theirs to
discover who we really are. No spells, physical searches, or the like
canst they be allowed to cast!”
“Our
goal is the ‘relic’ and we do not have time to
participate in their civil wars,” hissed Luger in Danton’s
other ear. “Tell them your Dark Lady needs to speak with
Hedrack regarding the relic.”
“Luger,
I agree,” hissed Danton, “except that I'd prefer not to
close the door on the possibility of aiding them altogether. If we
hath nothing else to offer them -- save only the threat of violence
if they anger us -- then they may simply opt to fight us. I'll try
not to commit us, while keeping open for ‘negotiation’
the possibility of aid down the road.”
Speaking more
loudly to address the woman across the pit into which Sparhawk had
fallen, Danton said, “Very well, my lady, perhaps we might
retire to a more comfortable location for negotiation where we
wouldst not be required to shout at one another across a ravine.”
“Excellent,”
said the woman. “We will make use of my throne room behind you.
Go back there and wait while I gather those of my followers who need
to be involved in our planning.”
Although no one in
the party was particularly happy at the idea of the woman gathering
additional underlings to her side, they decided to play along for the
time being. The party made its way back across the throne room and
stood together near the throne itself. A minute later the kuo-toa
from the far side of the ravine appeared in the room and walked past
the party and back the way they had come. The party was then left
alone for several minutes and used the time to plot strategy.
“My
lady,” said Danton to Tenaris, “methinks you should still
let me do the talking. Given the lack of impact of the Heironeous
blasting spell on you, methinks that your disposition doth not make
you the best speaker with these evil fiends. As for me, well, mine
previous job hath made a trained liar out of mineself. 'Tis not a
thing about which to be proud, but it doth have its uses.”
”Besides,”
he added with a laugh, “you art a princess of Blackmoor and
hath little use to bandy words about with these wretched folk,
whatever elevated opinions they hold of themselves. I shalt do the
talking, while you look peeved, annoyed and otherwise displeased with
the continuing delays.”
“I
only make executive decisions, Delchin,” said Tenaris sharply.
“I'll leave the messy details of generalship to you.”
“As
you wish, mine Lady of Despair,” replied the scout with a bow.
Sparhawk
again looked nauseous, but Danton paid him no mind.
“These
‘civil wars’ Luger hath mentioned may actually be exactly
what we need,” said Sparhawk a moment later to distract himself
from the unseemly spectacle he had just witnessed. “We need not
actually participate. Just feign our agreement and then slaughter
these evil creatures at the first possible opportunity. Let us see
where this takes us, as long as it does not take us to manacles. Let
us also not become footmen for the likes of these... There would
likely be just as much advantage in warning the Fire temple about any
plans we become privy to here.”
“Sir
Sparhawk, I approve heartily of your deceit and dissembling. I'll
make a worthy spy out of you, yet!” laughed Danton.
“I
think there really could be something to be gained in talking with
the Water Temple people,” said Syll. “If they want to
wipe out the Fire Temple, I have no problem with that. The more
mayhem and disruption we can cause out here the better. I vote we
chat with this lot a bit and gather some more information while
remaining relatively noncommittal. If Delchin can carefully gather
more information than he gives, we may finally get somewhere. If this
lady is angry enough and cocky enough, we may be able to get her to
spill more than she should. In addition, maybe she could tell us who
has been telling them to leave us alone.”
Syll
then smirked and leaned in close to say something that only Danton
could hear. “Oh, and Danton, it might not be the best idea to
tell your girlfriend you're a professional liar.”
“If
the water princess threatens violence in any way, I think it best
were we to try and stay her hand through your rough diplomacy,”
said Sparhawk, even as Syll was whispering to Danton. “If she
is still bent on suicide, I shalt help her to the Underworld for an
eternity of torture by her own false god. If we do not join a foray
against the other temple and she does not let us pass, she shalt have
to eject us violently. This is our road, and we wilt march
along it, with or without her consent. Make that plain in the course
of your twisted diplomacy.”
”As
for ‘joining’ with her,” added the paladin,
“explain to her that her interests match our own, albeit for
our own reasons, just as she has hers. We hast a common enemy, if
admittedly not trust, tell her. Trust is for fools who desire a knife
in their back here in the Temple of the Great Dark One. I think we
should join and wait for a favorable moment of mayhem and chaos to
cut a swatch of destruction upon their heads. But we march out on our
terms, not hers. If she doth not like it, she can join the other
temples in being destroyed.”
At
this point the party’s conversation was cut off by the
appearance of a large number of kuo-toa from the passageway to the
west. Danton had only enough time to whisper to Syll:
“Your
advice is sage ... or at least would be under normal circumstances.
However, I hath already advised Tenaris that, in mine prior life, I
wast a spy for Veluna. Tenaris is bright enough to understand what
that would entail, methinks, and so I hath decided not to pretend
otherwise. I am hopeful she wilt judge mine actions toward her, but
only time wilt tell. But, setting that aside, good Syll, do you truly
think that Tenaris considers herself mine 'girlfriend'?”
“Man,
Sparhawk ain’t the only one around here who’s gonna be
sick,” muttered the elf. “Suddenly I feel like losing my
lunch too.”
The
dozen kuo-toa that had just arrived fanned out in a semi-circle
around the party and the throne next to which the party stood. Most
of the fish-men appeared to be warriors. They wore leather armor
shaped to fit the dimensions of their bodies and carried short
spears. They stood, on average between four and five feet tall, but
three stood out from the rest.
The
first was the kuo-toa wearing the shell and fish vest that the party
had first seen when he appeared across the pit trap with the woman
who apparently led the Water Temple. When the kuo-toa party arrived
now, this one went back around the pit and disappeared from view. The
second kuo-toa that stood out from the crowd was a tall one, tall by
the standards of the species, at least, standing five and a half feet
tall. He wore no armor, but had metal bracers around his wrists and a
harness on his back carrying a half-dozen spears.
But
it was the third unusual kuo-toa that truly stood out from the crowd.
Standing no less than six and a half feet tall and carrying a massive
steel shield, this kuo-toa had glowing red eyes, a massive horny
ridge that started at the bridge of his nose and went up over his
head and back down his spine, as well as a pair of massive
greenish-black wings that looked large enough that they might
actually be functional. So different was the appearance of this one,
that had he not been standing amidst a dozen other kuo-toa, the party
members might not even have identified him as a member of the
species.
There
was little time to ponder all of this, however, as moments later the
woman with the blue-green hair stalked into the room with the
shell-wearing kuo-toa right behind her. She appeared very angry.
“Why
have you slain my guards?” she demanded as she stalked forward
and stopped with the kuo-toa arrayed to either side of her. “And
who are those men in the boats?” she added, looking at Tenaris.
Danton
was caught off guard by this verbal barrage, having forgotten both
the catatonic men the party had recovered from the lair of the lake
hag and the garrison the party had wiped out shortly thereafter. But
he had not lived as long as he had by being slow to react.
“Mine
priestess, do not presume to make demands of the Dark Princess of
Blackmoor. I, Delchin the Despicable, am her chosen hand and
mouth—until she, and no one else, determines otherwise.
You wilt talk with me … or you wilt talk with no one.
But come, let us not have conflict over such unimportant details. I
am but the mouthpiece of mine terrible and beautiful mistress. When
you speak with me, you necessarily speak with her. Her will is mine
will. Her words art mine words, and I shall explain what hath
transpired.”
“We did slay those men,” continued Danton bluntly and truthfully. “They
hath insulted mine Lady of Despair and sought to bar her entry that
we might parley with you. The Dark Maiden doth not tolerate such
temerity, and we hath cut down and burned those fools to the last
man—just as we hath done earlier with the Earth Temple when
Uskathoth sought to obstruct our goals. You must teach your other men
to recognize their betters if they are to avoid such a fate in the
future. As for those two fools in the boat, the Princess hath her
purposes for them. She hath yet to reveal what said purpose may be
and I will not hazard to lose mine tongue by asking her. When
the time doth come, she will reveal her purpose to us all, and not a
moment sooner.” (Danton bluff: 11+9=20)
“Very well,
Delchin,” replied the woman, her anger passing quickly. She
walked across the room and sat down to face the party in the throne.
The shell-wearing kuo-toa and the huge one with the wings followed
her and took up positions on either side of the throne. “But do not harm any more of my followers or my tolerance will be at
an end.”
“Now that we
hath met and are to negotiate to our mutual benefit,” said
Danton, “I anticipate no further difficulties…if your
remaining underlings learn the harsh lesson the Princess of Blackmoor
hath taught their fellows. But enough of such unpleasantness. I
believe you have a proposal for the Lady of Winter?”
“Yes,”
said the woman, speaking to Danton, but largely watching Tenaris, who
scowled and feigned indifference. “I am Kelashein, High
Priestess of the Water Temple. I plan a great blow to the Fire
Temple, one from which it will not recover for a very long time, if
ever…assuring the ascension of the Water Temple to the
pinnacle of power in the Temple of All-Consumption and my passage to
the ranks of the Doomdreamers. Through divination and espionage, we
have discovered the means to penetrate the defenses of the Fire
Temple and reach the temple sanctum itself. Once there, we mean to
destroy the Fire Temple’s altar, which will disrupt the entire
organization in serious ways. I believe you understand this, given
that one of your first acts in the mountain was to destroy the Earth
Temple’s ziggurat.”
“Naturally,”
said Danton sagely. “And how do you mean to accomplish all
this? Your plan is intriguing and we would hear more. If the plan is
viable, we could perhaps, in
our own way and by means of our own choosing, augment an assault on
the Fire Temple.”
“In
the competition amongst the elemental temples for the favor of the
Doomdreamers, the cursed Fire Temple has long been the strongest,
followed by Water, Air, and Earth in that order,” said the
woman. “The Earth temple was frail long before you obliterated
it, for the forces of Fire had administered a similar drubbing to it
last year.”
“It
shall not rise from the ashes so easily this time,” said Danton
vehemently.
“No,
it shall not,” agreed Kelashein. “And, it might please
your mistress to know that it was your group’s destruction of
the ziggurat that inspired our own plan against the Fire Temple. The
physical temple structures and the altars upon them are the keys to
the power of the four elemental temples. By destroying the Earth
Temple ziggurat, you destroyed the power of that temple utterly.
Followers and clerics can be replaced, but to rebuild an altar would
be a far more difficult undertaking. We mean now to do to the Fire
Temple precisely what you did to the Earth. We shall launch a
lightning strike into the heart of the Fire Temple, destroy its inner
sanctum and withdraw before the adherents of Fire realize what has
happened.”
“Do
go on,” said Danton. “My mistress is…intrigued.”
In
reality, Tenaris looked bored and annoyed, rather than interested,
but Danon knew this was all part of her act.
“Nilbool,”
said the priestess with a nod towards the shell-wearing kuo-toa on
her left, “and Urlurg,” she continued, looking at the
bracer-wearing kuo-toa standing amidst the warriors circling the
party and the throne, “will lead a force of our warriors across
the lake. When they reach the east bridge, they will climb it, bribe
the garrison there to allow them passage, and make their way through
the tunnels to the northern end of the Fire Temple complex. There
violence will be required, as the Fire Temple guards will allow
passage to no outsider. Once the guards are overcome, the way will be
opened to the heart of the Fire Temple.”
“So
easily?” asked Danton dubiously.
“Yes,”
said Kelashein. “Although the Fire Temple is large and strong,
its heart lies very close to its northern end—a strategic
mistake of construction. And although neither you nor we could hope
to take on all its forces in a straight-up fight, together we can reach their sanctum. Once there, the temple shall be destroyed with a
spell, and your lady’s forces and mine can withdraw before the
Fire Temple fools even realize what has happened.”
“And
how do you think the Air Temple and the Doomdreamers shall react to
this assault?” inquired Danton.
“The
Air Temple is isolated far off in the south of the mountain. It is no
threat to our power,” said Kelashein. “And the
Doomdreamers shall react as they always have—rewarding the
strong who have culled the weak from the ranks of the faithful.”
“And
where will Tessimon and the other Fire Temple leaders be in all
this?” demanded Danton skeptically.
“Espionage
reveals that the Fire Temple holds its ceremonies in its inner
sanctum in the early morning and late evening,” replied
Kelashein. “When we strike in the late morning or early
afternoon, it will be empty. Tessimon will be outraged, of course,
but with the temple destroyed, her power will fade, as will that of
her lackeys.”
“And
assuming the assault succeeds, then what?” asked Danton.
“Then
your raiders and mine shall make their way back across the lake, and
your lady and I can plot our ascension to the ranks of the
Doomdreamers with no obstacles left in our way.”
”And when would you launch
this attack?” queried the Velunese.
“This
very afternoon, if you are ready. Or, tomorrow if you prefer to rest
first. But, now, tell me more of this relic your mistress seeks…”
“’Tis
an ancient relic of significant, dark power,” hissed Danton.
“But mine cruel dominatrix hath not traveled from Blackmoor to
divulge secrets of this relic to others who might then abscond with
it. Above all, take us not for fools. Let me be clear: Ventanarix the
Cruel is not asking you to find this relic—she requires
your aid, and wilt provide mutual assistance in return, to help us find it. ‘Twill be her hands, and no others, that seize
this item. Suffice to say that we wilt know it when we see it. The
Fire and Earth Temples hath crossed us by obstructing our efforts to
recover the relic—do not make the mistake they hath made.”
“Very
well, Delchin,” said Kelashein. “Do we have a bargain
then? Your lady’s forces will augment my own for an assault on
our mutual enemies in the Fire Temple, after which I will provide her
such assistance as she desires in finding this ‘relic’?”
Danton
turned and looked at Tenaris directly and tried to gauge the views of
the others out of the corners of his eyes. Syll and Sparhawk both
smiled slightly and gave what might have been nods of approval, while
Tenaris continued to exhibit bored disdain and Luger’s reaction
was inscrutable.
“We
agree,” said Danton, turning back to Kelashein.
“Good,”
replied the woman. “Your forces may rest until morning on the
shore of the underground lake where you landed earlier. When the time
comes to launch the assault, we shall come for you.”
***
For
the remainder of the day and what passed for night in the underground
world of Mount Stalagos, the party camped on the edge of the dark
lake. The two men they had rescued remained uncommunicative, but when
Luger offered them food and water, they did manage to rouse
themselves from their torpor enough to eat. But they did not speak.
While
Luger and Sparhawk prayed to Heironeous for guidance and protection
and healed all of the party’s remaining injuries and Syll
finally identified Tenaris’ new bracers (Bracers of
Kord[Strength] +2), everyone also discussed endlessly the
potential risks and benefits of the alliance, however temporary, with
the Water Temple. Amidst all of this, Danton tried to find some time
alone with Tenaris, which he finally managed late at night when the
pair shared watch duty.
Taking a different
tack this time, Danton spoke at length of the greatest Velunese
artists and their achievements: Johann Bachistra, the great composer
of fugues and tocattas; Claudius Monetugge, the famous
impressionistic painter; and Augustus Rodino, the notable sculptor.
He told Tenaris of the first time he ever heard one of Bachistra’s
pieces at the concert hall in Veluna City and of how he longed to
take her there one day for a performance.
Tenaris confessed
she had never heard such music, for the songs of the elves were
entirely different and one had to hear them in order to understand
their nature—it could not be described with mere words. Instead
she tried to explain to Danton the magic and the majesty of the Elven
Grand Court in Enstad, which imbibed the Fey Mysteries, from the
frolics to the passions, and was entrusted with performing and
defining such rites for all elvenkind. But it was obvious that
Tenaris had never before tried to explain any of this to anyone, much
less to a non-elf, and she succeeded only in confusing Danton and
frustrating herself when he seemed unable to grasp the concepts she
related.
“Well,
Danton,” said the elf finally, “I guess I’ll just
have to visit Veluna at some point—and smuggle you into Enstad
so you can see and experience the Mysteries with your own senses.
That’s forbidden, of course, but surely if anyone could sneak
in and out of Celene like the wind, it would be Delchin the
Despicable.”
***
When
morning came, the shell-wearing kuo-toa that Kelashein had called
‘Nilbool’ appeared out of the tunnel from the northeast
with four fish-men in tow and told the party to follow him down the
southeastern tunnel. He spoke Oeridian with a rough accent, but was
easily understood.
“Bring
the boats,” he added as the party gathered up its belongings.
“You’re going to need them. Leave the men here. We will
take care of them until you return.”
Curious
at this comment about the boats, the party members shouldered their
packs and then Luger and Sparhawk hoisted one of the wooden boats
while Danton, Tenaris, and Syll carried the other. They followed the
fish-men down the southeastern tunnel, where a combination of
torchlight and natural light gradually became visible.
The
tunnel ran southeast for eighty feet. It then angled due east and
widened slightly. In the wider area, a ten-foot, blue-green square made of smoothed, painted rock filled the
center of the floor of the path. On either side of the tunnel, a
golden brazier hung from the ceiling on a chain. The smoke that came
from the braziers smelled strongly of fish and salt.
Beyond
the braziers and the painted rock, the tunnel continued for sixty
more feet before coming to a set of rough stone stairs leading
downward. At the stairs, torches hung from the walls, but the natural
light from somewhere farther down the tunnel was so strong that the
torches were not really necessary, at least during daylight hours.
Past
the stairs, the tunnel switched back and forth for another fifty feet
before coming to a second set of stone stairs, also leading down. At
the bottom of this second set of stairs, the tunnel opened into a
large cavern running southeast, roughly forty feet wide and at least
eighty feet long.
The walls here were still somewhat
rough, as those of the tunnel had been, but here they had been carved
to resemble waves, with the occasional fish carved as well, and
painted a dark green-blue color. Flickering torchlight, under
blue-green glass hoods, gave the waves motion, although the effect
would likely have been more impressive at night, when the daylight
that entered the cavern from the east would not have competed with
the torchlight.
The center of the cave sported a
huge green marble statue depicting three fish-headed
humanoids—clearly kuo-toa—clutching squirming, terrified
human prisoners as they rode atop a long, eel-like serpent. The
massive statue was 25 feet long and, coupled with the painted walls
around it, seemed to be swimming deep underwater. A strange, heady
smell hung in the chamber, like old incense or heavy perfume.
As
the party, still hauling the two boats, walked across the room behind
the five kuo-toa leading them, a set of stairs was visible on the
northeastern wall, leading down into darkness. There was also some
sort of alcove visible on the southern wall that was obscured by a
curtain of hanging seaweed. The last exit from the cavern was the one
the kuo-toa led the party to: yet another set of descending stairs
that led to a short tunnel that quickly widened into a cave that was completely filled with water. Daylight seemed to
enter the cave from somewhere off to the south that the party could
not see, but there was also an eerie, flickering blue glow that came
from the southeast, likely bright enough to dimly illuminate this
cave even at night.
“Get
in the boats and follow us,” said Nilbool. Without waiting to
see if the party complied, he and the other fish-men walked into the
water and then began swimming easily along the water-filled tunnel
and towards the larger lake visible to the southeast.
“We’re
taking an awful risk here, Danton,” commented Luger as the
group set the two boats down at the edge of the water.
“I
know,” hissed the Velunese. “I believe the gamble shall
pay off, but be ready for anything.”
Luger
and Sparhawk climbed into one of the boats, while Danton, Tenaris,
and Syll clambered into the second. With the paladin and cleric
leading the way, the party paddled down the gradually widening tunnel
for eighty feet or so until it angled farther to the southeast and
finally opened up to give a good view of the larger lake.
As
the party followed the five kuo-toa, other shapes were just visible
in the dark waters below their boats. Although only outlines could be
seen in the dimness, some sort of creatures that appeared to be a mix
of humanoid and fish swam around and under the two boats. Whether
these were more kuo-toa or something else entirely, it was impossible
to say.
Once
the two small boats exited the tunnel and emerged into the lake, what
had to be the Water Temple itself became visible at last.
The huge cave the party entered had
a ceiling that rose 20 feet above the water level. Out in the center
of the cave, a 50-foot-square platform, crafted from dark green
stone, rose above the water about ten inches. It appeared to have a
number of pools within it, different from the water around it. The
entire cavern shimmered with a blue radiance, flickering along the
slick walls and ceiling. The place reeked of brine and fish and the
entire place gave off a strong feeling of wrongness, as if the
place itself were somehow cursed with a fell presence or influence.
The cavern was at least a hundred
feet from northeast to southwest and twice that length from northwest
to southeast. Two other caverns or water-filled tunnels were visible
on the northeastern and southeastern sides of the massive cavern. And
the southwestern side of the cavern seemed to be open to the outside
world, as natural light poured into the cave from that direction.
As the party drew closer to the
platform at the center of the cavern, they could see there were three
pools were within the platform. One was clear, the second was green
and slimy, and the last was black. The pools surrounded a translucent
blue cube. Atop the cube were a curved knife and a pair of brass
horns shaped like fish.

Standing
atop the platform were several kuo-toa warriors, as well as
Kelashein, the huge kuo-toa with the green-black wings, the warrior
with the bracers and a strange little blue imp-like creature with
wings of its own. Nilbool and the kuo-toa warriors that accompanied
him swam straight for the platform, climbing out of the water to
stand atop it when they reached the structure.
As
the party members paddled their two boats up to the platform, they
could see, off to the southwest, that the cavern did in fact open up
onto the gigantic lake they had seen previously when they tried and
failed to cross the bridge to the Outer Fane. It looked as though a
bridge—although probably not the same one if Danton’s
maps were correct—was visible far off in the distance to the
southeast across the vast lake.
“There
lies your destination,” said Kelashein when the two boats had
pulled alongside the platform. The woman pointed out across the huge
lake towards the bridge. “Moor your boats at the point where
the bridge meets the mountain, climb up to the bridge, and follow
Nilbool and Urlurg to your destination. The downfall of the Fire
Temple is at hand!” she said, virtually giddy with excitement.
The
woman then nodded to Nilbool and he and the four warriors that had
accompanied him to collect the party, along with the larger
bracer-wearing kuo-toa called Urlurg and the little blue
imp-creature, all jumped into the water and began to swim across the
cave and out towards the main body of the huge lake beyond.
As
the party paddled its two boats after the swimming creatures ahead of
them, Danton gazed back periodically to see that Kelashein and the
others who remained on the platform stood and watched them as they
exited the cavern and moved out onto the dark waters of the lake
itself.
Once
out of the cavern, the party members had the best view of the
interior of Mount Stalagos they had yet received and they at last
began to understand the actual structure of the mountain. From what
they could see, the mountain appeared to be largely hollow in the
center and filled with water. It might well have been an ancient
volcano, the interior of which had been inundated at some point lost
to history. All of the areas they had explored thus far appeared to
be in the outer perimeter of the mountain.
Past
the cave systems and mines of the outer perimeter lay the vast lake,
and at the center of the lake was some sort of island. This island
was dotted with the lightning towers that the shopkeeper Tymerian had
described in Rastor. Since, according to Tymerian, the lightning
towers made it impossible to approach the island by air, the only
routes available were by water or via a bridge from the perimeter of
the mountain.
However,
from what the party could see as they paddled across the lake,
approaching the island by water would have been difficult, for its
sides were rocky and sheer, extending hundreds of feet up out of the
water, and there were no entrances visible.
There
were at least two bridges leading to the island that were visible from the party’s position on the water. One of these
was off to the west, extending from the northern side of the island
to the northern end of the lake. Danton judged that if his maps were
correct, this was the bridge the party had tried and failed to cross
days earlier.
The
second visible bridge, the one towards which the party now paddled,
extended from the eastern side of the island towards the eastern side
of the lake, where, according to Kelashein, the Fire Temple lay.
From
what the party members could see and based on what they had observed
when they first saw the lake days earlier from the northern bridge,
the lake seemed to be roughly circular, with a radius of a thousand
feet. The trip from the Water Temple cavern to the eastern bridge
would be roughly that same distance.
As
the two boats moved slowly across the still waters of the lake in the
wake of the seven creatures swimming ahead of them, Sparhawk and
Luger paddled their boat closer to the other one and the paladin
hissed to Danton and the others:
“Whatever
happens, we must march together as a group and seek to join the most
powerful soldiers in the rear—somewhere that wilt not raise
undue suspicion but that wilt allow us to launch our own attack
against the forces of the Water Temple or step out and attack both
camps, depending on what doth transpire. We shalt not allow ourselves
to be flung against the enemy in the initial clash.”
“Agreed,”
said Danton in a low voice. “We should also save our most
lethal and expendable abilities to aid ourselves, keep a constant
sense of the larger battle and be ready to turn on a dime if things
go south, and finally, we should be prepared to betray the Water
Temple at any propitious moment—and expect the same from them.”
“Speaking
of which,” interjected Syll. “I trust it hasn’t
escaped your notice that as long as we’re in these boats, on
water, we are incredibly vulnerable to any double-cross these aquatic
poseurs might try. I think we’re safe on the trip to the
Fire Temple, since they want our help, after all, but if we win at
the temple, I think they might well try to get rid of us on the way back. It’s what I would do—if I were in their
shoes. After all, how hard would it be for those swimmers to capsize
our boats and pick us off while we’re trying not to
drown—particularly knowing we can’t go into the air or
we’ll be blasted by those towers! In short, whatever else
happens, I don’t think we should plan to make the trip back
across the lake with these guys.”
“Wise
counsel,” mused Danton. “Frankly, if an opportunity arose
to deal a massive, lethal blow to both Temples, I think we
should avail ourselves of it. If remotely possible, I'd prefer that
we do this in such a way that we could claim plausible deniability
afterward -- i.e., our effort was to destroy Fire Temple folk, but we
miscalculated and nailed a wider swath – so as to not
immediately draw the ire of the Water Temple survivors. Obviously,
that is highly circumstantial.”
“But,
having said that,” added the scout, “if it is possible to
annihilate the Fire Temple while remaining in cooperation with the
Water Temple, I think we may as well see that effort to an end -- why
betray them in the middle of things unless a real opportunity arises
to deal a lethal blow to both? In the end, if the Earth and Fire
Temples end up destroyed, we can then figure out what to do about the
Water, and Air, Temples later. Even if we chose not to accompany the
water forces back to their lair for the reasons Syll hath mentioned,
we might still be wise to consider letting them go unmolested so as
not to raise the ire—or the suspicion—of their priestess
should we choose to strike them later. After all, the woman might
well decide to smash the Air Temple for us next. Why turn on her
before she hath had the chance to do that?”
“Methinks
it is imperative to use this battle to bring down the forces of
evil,” said Sparhawk. “Let us stay with the Water Temple
as long as it is in our interests to do so. Of course, it would be
best to allow the two temples to fight each other and when all hell
breaks loose, we add to the destruction of evil by killing as many of
both sides as possible, or less militantly, making a convenient
escape if we know wert we goeth.”
“Keep one
other thing in mind,” said Luger, gazing up at the island at
the center of the lake. He thought he might just be able to see the
top of some black tower or structure extending slightly above the
sheer sides of the island itself, but the steep angle and the bright
sunlight overhead made it difficult to be sure.
”If
we succeed, I fear that destroying or crippling two or three
elemental temples may force the Doomdreamers to take notice of our
activities. I suppose we have to face them eventually and drawing
them out of their fortress might be to our advantage, but we should
expect some sort of reaction.”
“Well,
companions,” said Sparhawk, “the bridge draws near. Let
us march to war. May Heironeous make our swords sharp and strike
true. He wilt guide our discussions and our actions. He wilt show us
the path to victory and opportunities to seize.”
Even
as the paladin spoke, the Water Temple forces were reaching the base
of the bridge. The imp-creature with the wings flew up out of the
water, took hold of the end of a length of rope from one of the
kuo-toa and then flew up the side of the bridge and out of sight. It
must have secure the rope somewhere on the bridge, for moments later
the kuo-toa began to climb out of the water and up the rope, easily
scaling the side of the bridge.
When
the party’s two boats reached the base of the bridge moments
later, they were able to secure the boats in place by tying them to
some of the larger boulders at hand. Danton was the first up the rope (climb: 13+1=14; success), scaling it easily thanks to the
presence of the stone bridge to brace himself against. Thanks to his ring of climbing, Syll found the ascent to be laughably easy
and he was atop the bridge only moments after Danton (climb:
8+11=19; success). Tenaris was the last one out of the first boat
and even though she was hindered badly by her heavy armor, she
clearly had significant climbing experience and her physical strength
was impressive, particularly for her relatively small size, and she
was soon atop the bridge (climb: 6+2=8; success).
Standing
atop the bridge, the trio from the first boat watched as the kuo-toa
knocked on a set of heavy, iron-bound gates. There was a short pause
and then the sound of a bar being lifted could be heard and the gates
opened slightly a moment later. Several human warriors, wearing
silver banded mail, appeared in the entryway and the kuo-toa began
speaking to them. Danton (listen: 8+8=16) thought he could
hear the terms of a bribe being negotiated and, shortly thereafter,
he saw Nilbool hand one of the soldiers what appeared to be a sack of
coins. The soldiers then opened the gates wide and the kuo-toa looked
back at Tenaris, Danton, and Syll and motioned impatiently for them
to get moving.
Although
Luger was not a skilled climber, and his chainmail weighed him down
heavily, he nevertheless managed the ascent up the side of the bridge
with the assistance of the rope (climb: 15-4=11; success). It
was Sparhawk who had perhaps the hardest time of all. His armor and
gear weighed him down and obstructed his movements so much that at
one point he bounced hard off the side of the bridge and nearly lost
his grip on the rope, but even he finally managed to clamber, huffing
and puffing, over the side of the bridge (climb: 11-5=6; success).
Once
Sparhawk had recovered his breath, the party followed the six kuo-toa
and the imp through the heavy wooden gates. Inside, they found a
large square chamber with smooth stone walls covered in plaster,
roughly forty feet to a side. The plaster was peeling and chipped in
places. A fresco on the southwest wall showed hooded figures with
torches riding galloping horses. Another on the northeast wall
depicted a grisly scene of human sacrifice, and creatures, possibly
bugbears—dancing around a fire. Standing about and watching the
party and the kuo-toa closely were a total of eight armored soldiers.
Aside
from the doors onto the bridge, two exits from the room were visible,
a hallway leading due east and another leading south and ending at a
door after only twenty feet. The kuo-toa made for the eastern exit,
and the party followed.
The
eastern hallway ran for only twenty feet before coming to an
intersection offering only two choices—turning north or south.
The kuo-toa turned south into a narrower hallway, only ten feet wide.
As the party followed, the could see, first, off to the north, that
the torch-lit hallway continued that direction for some distance,
with a closed door on the eastern side and, beyond that, hallways
jutting off to both west and east. Farther still off to the north,
the hallway appeared to open up into some large chamber.
But
it was off to the south that the kuo-toa went, and the party
followed. The group passed a closed door on the east wall twenty feet
past the intersection. After this, a foul smell assaulted the party’s
nostrils, and the hallway grew dank and fetid. When it ended at
another closed wooden door thirty feet later and around a slight bend
to the west, three straw mats were visible on the floor, the rest of
which was covered with broken, gnawed bones. The plaster on all the
walls had been scraped off, revealing the worked stone underneath.
Standing in front of the door were three huge, misshapen, foul
smelling humanoids with greenish-black skin. They wore hide armor and
carried javelins, and all were covered with crude tattoos that seemed
to have been burned into their skin somehow.
Nilbool
approached the three humanoids, negotiated with them briefly, and
then handed each of the three a small sack, presumably filled with
coins. One of the reeking humanoids then opened the door and the trio
stood aside while the kuo-toa and the party passed through the door.
As soon as Luger, bringing up the rear of the party, was through the
portal, it closed behind him.
The
party now stood in what appeared to be a long natural tunnel running
due south. Another closed door was at its northern end, just across
from the door by which the party had entered the tunnel, but
otherwise the tunnel simply snaked off to the south. Forty feet down
the tunnel, which was almost twenty feet wide, two huge ogres stood
near a cloth-covered wooden practice dummy. Both Sparhawk and Luger
were outraged to see that the badly beaten practice dummy wore a
silver sunburst symbol of Pelor around its neck. There was also a
rope hanging down from the ceiling near the ogres and disturbing
red-brown stains marked the walls on both sides of the tunnel.
As
the kuo-toa approached the ogres and began the now-familiar bribery
negotiations, Danton could hear Sparhawk muttering under his breath
as he looked at the stains on the walls and the symbol of Pelor on
the practice dummy.
“Steady,
my friend,” whispered the scout. “The time to give these
curs what they deserve will come, but for now we must maintain our
cover.”
Once
more money changed hands, the kuo-toa and the party made their way
past the ogres, which fortunately did not notice the foul looks Luger
and Sparhawk were giving them. The tunnel wound back and forth for
nearly eighty feet, with torches still spaced periodically along the
walls to provide light, until the group came to a strange stone
statue mounted on stone wheels that stood in the middle of the path.
The
statue appeared to once have portrayed a large horse’s head
mounted on a solid square block, the whole thing being 10 feet high
and 6 feet wide. But now it was smashed and marred, with its features
only barely discernible. Its pieces lay in rubble all around it, as
if it were long ago smashed by weapons. Mixed in with the bits of
stone were numerous bones, broken weapons, and rusted armor pieces.
The
kuo-toa ignored the ruined object and made their way around it. Forty
feet past the wreckage, the tunnel angled slightly to the west and
then split, with one path running due west and the other slightly
southwest. The sounds of dripping water could be heard from the
tunnel to the west, but the kuo-toa ignored that route and made for
the southwestern path. Shortly thereafter, they came to an area of
the tunnel where the dark stone of the floor was worked smooth and a
large diamond shape was worked into its surface, the carved outline
filled with reddish iron. A bit of broken chain lay off on the
western side of the tunnel.
Standing
near the diamond shape worked into the floor, but obviously being
careful not to step on it, Nilbool motioned the other kuo-toa to
halt. He then said something in low tones, but Danton and Luger’s
ears were sharp enough to catch his words (listen: Danton:
12+8=20; success, Luger: 20+4=24; success, Sparhawk: 8+2=10; failure,
Syll: 10+4=14; failure).
“Fire
is strong,” whispered the kuo-toa so softly that no one else in
the party could make out the words.
Once
he had said these words, Nilbool stepped onto the diamond pattern and
motioned for the others to follow.
As
the party and the kuo-toa moved past the diamond pattern on the
floor, smoke began to fill the tunnel ahead of them. By the time they
had gone another forty feet and the tunnel opened up into a larger
cavern, it was difficult to see much. An iron brazier was just
visible, hanging from the ceiling, eight feet above the floor. Under
it, near what might have been the center of the cave, was a 10-foot
diameter iron plate, cupped almost like a huge bowl.
Because
of all the smoke, it was difficult to be sure, but the cavern seemed
to run roughly west to east. Both the western and eastern ends were
lost in the smoke, but beyond the brazier and the massive metal
depression below it, the tunnel seemed to continue southward,
widening as it went. The party members could not help but notice that
whereas the kuo-toa had moved with speed throughout the journey thus
far, they were now extremely cautious and deliberate as they moved
into the smoke-filled room. The soundness of their judgment was
demonstrated moments later, when movement in the smoke and the depths
of the metal depression ahead manifested itself in the form of two
huge, burning snake-or lizard-like forms that rose up out of the pit
along with a large dog that breathed fire as it shot up and out of
the pit alongside the lizards.
[Initiative:
Tenaris: 26, Danton: 20, Kuo-toa: 16, Salamanders: 14, Sparhawk: 10,
Syll: 8, Hell-hound: 7, Luger: 4]
“We
take the dog!” yelled out Danton in the hopes of keeping the
party together when he saw Tenaris moving towards the animal. The elf
woman slashed her blade deep into the hound’s body as it tried
to move out of the metal depression. Danton tried to finish the
animal, but it snarled and dodged away from Rat’s Tail (attack: 4+9=13, 10+4=14, both miss). Sparhawk tried to assist
Danton and Tenaris in killing the dog, but he was no more effective
than the scout (attack: 5+9=14; miss).
Leaving
the animal to the party, the kuo-toa moved in precise military style
to surround the two vaguely humanoid lizard-creatures as they came
out of the pit to fight. Each of the fire creatures wielded an
extremely long spear, but the smaller kuo-toa darted under the
weapons and harried the larger creatures with spear strikes of their
own.
Interestingly,
as Luger and Syll were both able to observe, given that they did not
rush into melee as quickly as the others, the kuo-toa known as Urlurg
went after one of the lizard-things empty-handed, dancing lightly
around the massive fire creature and striking it a flurry of
barehanded blows in various spots. To the surprise of both the
sorcerer and the cleric, these blows must have struck critical areas,
because the lizard-man staggered under their impact. Nilbool revealed
something of his abilities as well, casting three magic missiles at the second lizard-creature even as two of his warriors kept it
occupied.
Although
the aggressiveness and effectiveness of the kuo-toa attack clearly
surprised the two lizards, they both fought back, trying to use their
spears and tails to impale and crush the kuo-toa warriors surrounding
them. The attacks of the more badly injured of the two lizard-men,
the one Urlurg had pounded so hard, were completely ineffective, but
the other lizard stabbed one of the kuo-toa with its spear and then
held the amphibian in place with the weapon while it smashed him with
its tail. In addition to the stabbing and pounding, the attacks
actually set the kuo-toa on fire and it gave off a high-pitched
shriek of agony.
Despite
the best efforts of Tenaris, Danton, and Sparhawk, the fiery dog
remained standing and the trio was only spared a blast of fire from
its maw when a wave of magic missiles (10 total damage) fired by Syll finally killed the creature just as it drew breath
to spew fire at the rest of the party. Luger had been moving towards
the animal to try to cut it down with Geistblatt, but by the
time he reached the others, the dog was dead.
While
the badly injured lizard-thing tried to use its tail and spear to
hold Urlurg and two other kuo-toa at bay, Tenaris rushed at its back
and plunged her longsword into it, killing the thing instantly. The
other lizard fell moments later under the combined impact of the
spear of a kuo-toa warrior and another barrage of magic missiles fired at it by Nilbool.
With
the fight over, the one kuo-toa who had been badly injured and burned
removed a potion from a harness and consumed it, all of his injuries
healing in a matter of moments.
“Quickly,”
said Nilbool. “They may have heard some of that and we cannot
fight them all.”
“So
far this has gone off like clockwork,” said Danton approvingly.
“But that can all change in an instant if we are too
slow—move!”
Marching
around the pit and the smoke brazier, the kuo-toa and the party moved
rapidly down the wide tunnel beyond them, passing a more narrow
tunnel on the eastern wall, from which shouts and other sounds could
be heard, and soon arriving at a closed set of massive red bronze
doors twenty-five feet wide that blocked the way forward. Each of the
two doors was engraved with the image of a coiled, snarling red
dragon that seemed to be looking for a fight.
“Tessimon
dephnami ignamius,” said Nilbool, his haste causing him to make
no effort to speak these words in a low voice as he had done before. [Intelligence checks: Danton: 16+3=19; failure, Sparhawk: 16+0=16;
failure, Syll: 20+1=21, Luger: 20+0=20] Although Danton and
Sparhawk both realized the potential significance of these words, the
sounds were so strange and the stress of the situation so palpable
that neither was able to memorize the words fully. Fortunately,
should the words prove to be of later import, both Syll and Luger
caught them clearly when Nillbool uttered them.
As
soon as Nilbool spoke, two of the kuo-toa warriors strode to the
doors and pulled them open. When the doors opened, a scene out of
hell itself confronted the fish-men and the party.
A
gigantic, sweltering hot cave stretched close to 150 feet across. An
80 foot wide pit, filled with hungry, clawing flames was in the
center, and a 30 foot wide, 6 inch thick steel platform floated in
the middle of the pit, right at the level of the tops of the flames.
Atop the platform was an altar of obsidian, glistening in the
firelight but rough edged. The altar was flanked by two tall brass
candelabra, each holding five candles. A large kettledrum also sat by
the altar.
The
walls of the massive cavern were carved with elaborate images of
fiery demons torturing people and thrusting them into the flames. The
ceiling above was 70 feet high. Far off on the opposite side of the
room was another closed set of red bronze doors, while small alcoves
or tunnels were visible on the northwestern and southeastern sides of
the circular cave. The room truly looked and felt like a vision of
hell itself. A palpable sense of pure evil pervaded the entire area,
much like what the party had felt previously in the temples of the
Earth and Water Temples, only much stronger.
As
if all of that were not enough to cause both the party and the
kuo-toa to want to do what they had come for and depart as quickly as
possible, the room turned out to be inhabited—contrary to what
both groups had expected. For rising from a seated position to stand
atop the steel platform and look down on the interlopers was a woman
with long black hair with red tips, skin covered with tattoos of
flames, and wearing a hooded ochre robe. In her right hand, the woman
carried a strange, shifting rod that almost seemed to be alive, while
what passed for her left arm was unnatural in the extreme—a
long, muscular, sinewy appendage that ended in a massive black claw.
The woman laughed when she saw the party, laughter of purest insanity
that echoed off the walls of the cave.

________________________________________________________________
Notes for turn 66:
Please send postings for Turn 66 by
the end of Friday, August 17th.
Current date/time/location: 14
Kolovoz; approximately 1100; The Temple of All Consumption
Items gained this turn: none
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn: none
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Danton |
4/89 |
5% |
Troglodyte Rougue (CR4) |
| Luger |
12/89 |
14% |
Athach (CR7) |
| Aseneth |
9/89 |
10% |
Uskathoth (CR7) |
| Sparhawk |
2/89 |
2% |
Owlbear (CR4) |
| Syll |
27/89 |
30% |
Chimera (CR7) |
| Tenaris |
5/89 |
5% |
Master Ape (CR7) |
| Karzak |
8/89 |
9% |
Troglodyte
Cleric (CR6) |
| Nanoc |
22/89 |
25% |
Oamarthis (CR8) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/348 |
32% |
Oamarthis (CR7) |
| Danton |
25/348 |
7% |
Ghost (M) Nulb (CR8) |
| Luger |
39/348 |
11% |
Athach (CR7) |
| Aseneth |
34/348 |
10% |
Mind Flayer (CR8) |
| Karzak |
14/348 |
4% |
Troglodyte Cleric (CR6) |
| Sparhawk |
2/348 |
1% |
Owlbear (CR4) |
| Syll |
29/348 |
8% |
Chimera (CR7 ) |
| Tenaris |
5/348 |
1% |
Master Ape (CR7) |
| Telemachos |
51/348 |
15% |
Spellcaster in Inn (CR7) |
| Xaod |
5/348 |
2% |
Chatrilon Unosh (CR6) |
| Erky |
6/348 |
2% |
Twig Blight (CR1/3) |
| Mauser |
23/348 |
7% |
Shadow (CR3) |
| Spugnoir |
1/348 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
AC: 16 (17 vs. one opponent)
Hit points: 42/42
New XP: 300
XP total: 29,111
XP needed: 36,000
Equipment:
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 25 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, old journal, 8 iron triangles with upside down ‘Y’
inside,1 inverted ‘Y” pendant in a brown triangle, new
journal, notebook, pen, ink, parchment in sealed waterproof box,
pipe, tobacco, metal box, whetstone, six packets of tinder for
lighting fires, gold inlaid dagger, Journal of Geynor Ton, a folded
piece of parchment with a note addressed to someone named Festrath,
spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion of love, a dozen vials of lantern
oil, masterwork thieves’ tools, Rat’s Tail (Rapier +1), silver and gold brooches, bracers of armor +1,
potion of hiding, pouch of unknown dried herbs taken from the
home of Tal Chamish, emerald pendant, a small ebony troglodyte
statuette, a curved dagger, six sticks of incense, an emerald
pendant, potion of invisibility, boots of elvenkind, 1/3 of
Oamarthis gems, tattered dwarven book, pearl from the Dark Lake, potion of cure light wounds, nine inverted Y pendants with
blue-green squares behind them
Gold: 1744
Silver: 1430
Luger
AC: 20
Hit Points: 60/60
New XP: 300
XP total: 26,461
XP needed: 28,000
Equipment: heavy mace, light x-bow,
dagger, 20 bolts, chainmail +1, large steel shield, 3 belt
pouches, large bag, 50’ rope, 5 torches, hooded lantern, 3 oil
flasks, flint & steel, 23 days rations, silver holy symbol of
Heironeus, 3 flasks holy water, 3 healer’s kits, backpack,
cleric’s vestment, traveler’s clothing, 3 waterskins,
bedroll, iron triangle with upside down ‘Y’ inside, eight
cockatrice feathers, scroll of cure disease, Geistblatt (ghost
touch longsword +1), 5 vials of Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of enlarge, reduce,
nondetection, 2 silver and 2 gold brooches from Woodstock,
tattered black cloak with burning eye emblazoned on it, note from
Master Hedrack to Master Uskathoth (in Draconic), one large triangular metal bar, 2 emerald pendants, upside down pyramid
symbol, book on history and worship of Elder Elemental Eye cult, two
inverted Y pendants in brown triangles, scroll with remove
paralysis and protection from elements, Oamarthis note, 3 books:
The Worship of the Elder Elemental Eye, A History of Evil Cults, and
The Temple of Elemental Evil, two metal keys (one taken from
Oamarthis and the other from the goblinoid), dwarven waraxe, steel
shield, set of dwarven-sized full plate armor (all of these taken
from Oamarthis), Aseneth’s House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 3 iron triangles with
inverted ‘Y’, three black cones made of some unknown
substance, a black scepter decorated with a half dozen violet gems,
metal scroll tube, two inverted ziggurat pendants; potion of cure
light wounds, pearl from the Dark Lake
Spell Selection:
Level
0 (6): Detect Magic (x3), Read Magic (x2) Purify Food/Drink
(x1)
Level 1 (5+1): Detect Evil (x2), Protection from Evil (x2),
Bless (x1), Protection from Evil (Domain)
Level 2 (4+1): Sound
Burst (x2), Bull's Strength (x1), Silence (x1), Aid (Domain)
Level
3 (3+1): Searing Light (x2), Dispel Magic (x1), Divine Power
(Domain)
Level 4 (2+1): Control Water (x2), Holy Smite (Domain as
8th level)
Turn Undead attempts left on current day: 7 of
7
Gold: 689
Silver: 446
Syll
AC: 14
Hit Points: 32/32
New XP: 300
XP total: 13,630
XP needed: 15,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Scroll of:
magic weapon, Masterwork Longsword, backpack, 3 water skins, 23
days rations, bedroll, magnifying glass, 2 flint & steel, 10
candles, map/scroll case, parchment, ink & pen, mirror, oil
flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’ rope,
chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp, black
cloak, inverted Y pendant, rose quartz gem, ring of climbing, bracers of health +2, 1/3 of Oamarthis gems, scrolls
of Pyrotechnics, Melf’s Acid Arrow, Protection from Fire,
Animal messenger and stone shape, Summon Monster II, Change self,
Enlarge, Sleep X2, Wand of Monster Summon I (8 charges), potion of
water breathing, potion of cure light wounds, unknown potion from the
Dark Lake
Spells per level
per day:
Level 0: (6) (0 used)
Level 1: (7) (1
used)
Level 2: (5) (0
used)
Gold: 3806
Silver: 442
Sparhawk
AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 39/39
New XP: 300
XP total: 7,710
XP needed: 10,000
Equipment:
backpack, water skin, 2 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice), longsword, composite
longbow, 1 quiver with 20 arrows, ink & inkpen, 50’ silk
rope, whetstone, 1 vial holy water, half plate mail, large steel
shield, 2 candles, signet ring and sealing wax, gilded warhorn,
chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces parchment, 2
empty sacks, silver holy symbol of Heironeous, Everburning Torch, black cloak, inverted Y pendant, gauntlets of dexterity +2,
potion of cure light woundsX2, pearl from the Dark Lake
Spell Selection:
Level 1 (1): Cure
Light Wounds
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 12 of 12
Gold: 625
Silver: 430
Tenaris
AC: 22
Hit Points: 39/39
New XP: 300
XP total: 7,490
XP needed: 10,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 25 days rations, potions of
cat’s grace, levitate, spider climb, 1/3 of Oamarthis gems, cloak of resistance +1, black robe, Bracers of Kord +2,
potion of cure light woundsX2, pearl from the Dark Lake
Gold: 525
Silver: 430
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