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Turn 66: The Fire Temple

Chapter 3: The Temple of All-Consumption

Turn 66: The Fire Temple

Date: 14 Kolovoz (Goodmonth), 592
Location: The Temple of All Consumption
Players: Danton Verbrugge (Rogue 8)
  Luger Gregorus (Cleric 7)
  Sylfaen Trebuchet (Sorcerer 5)
  Sir Peter Sparhawk (Paladin 4)
Associates: Tenaris Glimmerdawn (Fighter 4)
  Nilbool (Kuo-Toa Whip)
Urlurg (Kuo-Toa Monitor)
Gricktal (Kuo-Toa Warrior)
Ooldar (Kuo-Toa Warrior)
Skualsh (Kuo-Toa Warrior)
Diltard (Kuo-Toa Warrior)
Splish (Water Mephit)

[Initiative: Tenaris: 22, Luger: 22, Syll: 16, Danton: 14, Flaming Skeletons: 10, Tessimon: 7, Urlurg: 3, Sparhawk: 2, Nilbool: 1, Kuo-toa warriors: 1, Water Mephit: 1]

What is that is that foul beast from the fires of hell?” hissed Sparhawk as he looked at the hideously deformed woman standing atop the floating altar.

“Look over there!” yelled Tenaris, pointing off towards the western side of the room, where a half-dozen flaming skeletons could be seen charging out of the tunnel or alcove the party had spotted there moments earlier when they entered what had to be the Fire Temple alongside their Water Temple allies.

Without waiting to see if anyone else would join her, Tenaris charged across the chamber towards the skeletons. Regretting the group’s inability to plan a more effective response, Danton followed the elf woman, even as most of the kuo-toa warriors did the same.

After only a moment’s reflection, Sparhawk too followed Danton and Tenaris, shouting as he went:

“All you spellcasters!” he called out, trying to address not only Luger and Syll, but also the leaders of the Water Temple expeditionary force. “Concentrate all your efforts against the temple! Do not waste your firepower on that ugly wench!  Distract her with a couple of arrows, but throw your cold and water attacks against the temple. It is our only hope of victory for the Water Temple!" 

Whether the spellbinders would comply, Sparhawk did not have the time or opportunity to observe, for he, Danton, Tenaris, and five of the kuo-toa were soon locked in melee with the half-dozen skeletons that had emerged from the dark recess in the side of the massive cavern. Tenaris, using her morningstar rather than her usual longsword, and Sparhawk (+4 power attack: 13+5+2 charge bonus=20; hit; 14 damage—reduced by half=7 damage done) managed to strike the skeletons facing them, but Justice was surprisingly ineffective, slipping through the gaps between the skeleton’s burning bones more than smashing them. Danton was so preoccupied by concern for Tenaris, that his distracted efforts to strike one of the skeletons were completely ineffective (attack: 1+9+2 charge=12, 2+4=6, both miss).

As the three party members and the kuo-toa warriors succeeded in blocking the path of the skeletons to Luger, Syll, and Nilbool, the leader of the Water Temple force, the mindless undead resigned themselves to engaging the various fighters and flailed at elf, human, and kuo-toa with their burning limbs. But, at least for the moment, their attacks failed to strike home.

Standing behind both Syll and Nilbool, Luger called on Heironeous to establish a veil of silence all around the Fire Temple altar, near where the screaming, laughing woman he believed to be Tessimon stood (Cast Silence). Moments later, when Syll blasted the woman with a volley of magic missiles (10 damage done), Luger knew his spell had worked when the woman’s screams were cut off and the impact of the missiles on her body made no sound whatsoever. The woman’s face contorted in rage as a spell she had apparently been preparing was ruined by the missiles, the magical silence, or both, but moments later she had bigger problems to worry about.

For, while Syll attacked the woman directly and Luger did his best to block any spellcasting she might attempt by silencing her, Nilbool made an attack of a different sort. Withdrawing a scroll from a pouch, the kuo-toa leader read aloud words of power that caused a ray of burning greenish light to shoot forth from his hands and strike the black altar next to the woman on the floating platform. There was a flash of green and black light as the beam struck the altar, and then the altar simply ceased to exist, with a variety of instantaneous consequences.

As Luger and Syll watched in shock, the flames in the pit in the center of the room disappeared in the blink of an eye. A fraction of a second later, the entire massive metal platform that had been suspended in the air above the pit was falling, taking everything on it down with it, including the woman with the claw for a hand. There was a terrific crash as she, the platform, and everything else crashed into the pit, the booming sound of which was now fully audible since the object on which had Luger had cast his silence spell had been utterly destroyed.

Although he was still fighting the skeletons and unable to look over his shoulder to see what had happened, when Sparhawk heard the crashing sound, he yelled out, “The time of the Fire Temple is at an end. The Water Temple will reign here from this moment forward." The paladin continued to pound away at one of the skeletons with Justice, but was frustrated by how little damage his blade seemed to do (+4 power attack: 12+5=17; hit; 19 damage—reduced to 9).

When the skeleton flailing at Danton finally managed to draw the scout’s attention away from Tenaris and forced him to concentrate on what he was doing, he managed to strike the thing twice with Rat’s Tail (attack: 12+9=21, 20+4=24; one hit, one potential critical hit—2nd roll: 3+4=7—ordinary hit only; total of 12 damage—reduced to 6), he too discovered just how ineffective blades were against the skeletons.

Even as the claw-armed woman picked herself up from the rubble at the bottom of the pit and scrambled up the side of it, with the evident intent of fleeing to the south, away from the party and its Water Temple allies, Syll and Luger peppered her in the back with spells. The elf hit her with another barrage of magic missiles (10 damage done), while Luger blasted her with the divine light of Heironeous (Cast Searing Light: 18+7=25; hit; 18 damage). The magical assault staggered the woman, but she still managed to clear the pit and rushed towards the metal doors at the far side of the cavern.

Luger and Syll probably would have had time for one more salvo of magical fire at the fleeing woman had not the entire cavern begun to shake and rumble at that very moment. The air in the chamber grew hot, and massive stones began to fall from the ceiling and crash to the floor throughout the chamber.

[Reflex saves: Syll: 13+5=18: fail, Sparhawk: 12+5=17: fail, Danton: 19+8=27:success, Luger: 20+5=25:success]

Realizing that the entire chamber was coming down, Luger and Syll turned to run, but not before they both had the satisfaction of seeing the fleeing priestess squashed flat by a gigantic boulder. Then, with Nilbool running alongside them, the pair of spellcasters rushed back to the north, through the open doors and out of the chamber. Luck or divine intervention protected Luger from any harm as he ran, but Syll took a hard hit on the right shoulder from a massive rock (hit for 9 damage) before he made it through the doors.

As the spellcasters ran, so too did the combined force that had been fighting the skeletons. “Run for your lives!” screamed Danton when the first rocks began to fall. He feared that Tenaris and Sparhawk might be crazy enough to keep on fighting. Much to his relief, the elf woman turned and ran, with the paladin following a moment later. The skeletons rushed forward to flail at their backs and those of the kuo-toa as they fled, but they were too slow. Danton’s cat-like reflexes enabled him to dodge the falling rocks with relative ease as he ran, but the others were not so agile, and both Tenaris and Sparhawk (hit for 12 damage) were struck on the way out of the cavern. When a rock hit Tenaris on the back, the blow staggered the woman, and Danton had to literally pull her the rest of the way out of the room while she regained her bearings.

As the party and the kuo-toa ran, the mindless skeletons pursued, making no effort to avoid the falling stones. Two of the burning undead were obliterated by the falling rocks, but the other four, despite taking hits, were right on the heels of the party and the kuo-toa as they reached the large tunnel beyond the metal doors.

The skeletons were not the only threat outside the collapsing cavern, for standing in the center of the tunnel and blocking the way farther north was a male gnome wearing chainmail and a red skullcap. He had dark, darting eyes and wore a massive inverted Y pendant with a red diamond background. He carried a short sword and a huge steel shield and clearly meant to block the party’s way forward. [gnome initiative: 14]

Seeing the gnome, Tenaris recovered her wits and rushed forward to attack him, while Syll blasted the interloper with yet more magic missiles (14 damage done). Following the mad dash of the elf woman once again, Danton attacked the gnome as well (18+9+2 charge bonus=29, 7+4=11; one hit and one miss; 3 damage).

While most of the party concentrated on clearing the path ahead, Luger focused on the pursuing skeletons, calling on Heironeous to drive them back into the cavern from whence they had come, where the rocks that continued to fall would crush them like they had the others (Turn Undead: 2+0=2; failure). Unfortunately, Luger was not fast or effective enough, and the skeletons were once again among the party members and the kuo-toa before he could do anything about them.

Despite the fact that he was being attacked by Tenaris, Syll, and Danton, the chainmail-wearing gnome still managed to cast some sort of spell. No one knew exactly what he had done until Luger suddenly froze in mid-motion, still holding his holy symbol out in preparation for another turning attempt (Luger will save: 7+12=19; failure).

With the cleric out of the fight and his attempt to repel the skeletons having failed, the party members and the kuo-toa were forced to deal with the undead again. Tenaris took another hit from one of the undead, which scorched her backpack and burned her left arm. Sparhawk blocked one of the skeleton’s attacks with his shield, but missed the undead when he tried to counter with Justice (+4 power attack: 9+5=14; miss). However, one of the four remaining skeletons did finally go down when the water mephit that accompanied the kuo-toa blasted it with some sort of energy attack.

The kuo-toa did not spare the gnome who had stunned Luger either; Nilbool hit the gnome with a bolt of lightning so powerful that it blasted his skull cap clean off his head, making the wispy hair underneath stand up straight. But despite the constant attacks of Tenaris and Danton (attack: 5+9=14, 9+4=13; both miss) and yet another flurry of Syll’s magic missiles (13 damage done), not to mention the efforts of Nilbool, the gnome remained standing and trying to cast more spells, but at least this time Syll’s projectiles hit him in the arms in mid incantation, wrecking whatever spell he had been about to launch at the party.

With the rest of the party either dealing with the gnome or out of the fight, it was left to Sparhawk and the kuo-toa warriors to deal with the three remaining burning skeletons.

"Fight on, fish-men!” urged the paladin when he saw one of the kuo-toa go down in flames after being struck by one of the skeletons. “Let us obtain a well-deserved victory for the forces of the Water Temple and its newfound allies. Your mistress was correct in her knowledge of attacking the temple. That is indeed the vulnerability that causes the entire temple and its forces to be defeated!”

As if to punctuate his words, the paladin struck one of the skeletons an incredible blow that should have smashed it to bits, but somehow did not (+4 power attack: 19+5=24; potential critical hit—2nd roll: 16+5=21; critical hit; 30 damage—reduced to 15). However, standing next to Sparhawk, the kuo-toa warrior known as Urlurg, the only one of the fish-men who fought bare-handed, punched his fist into the center of mass of one of the other skeletons, causing the entire skeleton to smash to bits in an explosion of bone and powder.

But just when the party and its kuo-toa allies seemed to once again be whittling down the ranks of the opposition, still more Fire Temple reinforcements arrived. Charging out of the tunnel off to the southeast were two more foes that rushed to aid the two remaining skeletons and the gnome in cutting off any retreat by those who had destroyed the Fire Temple’s altar.

One of the two newcomers was a human male who wore dark green plate armor with a scaly pattern that gave the armor a reptilian appearance. He wielded a short sword in each hand, and one of the two blades emitted flames as he rushed to aid the gnome [human warrior initiative: 8].

The second new arrival was another of the massive salamander-humanoids like those the party and the Water Temple strike force had fought on their way into the Fire Temple, but this one was much larger and it wore bright red plate armor that had clearly been specially crafted to fit the salamander’s unusual body shape. The armor was covered in flaming skull imagery, and the salamander wielded a massive, barbed, two-handed sword. A palpable wave of malevolence accompanied the creature as it slithered rapidly forward to engage the party and the kuo-toa [salamander initiative: 21].

“Man!” screamed Syll. “We’ve got to get out of here! These fire guys just keep coming out of the woodwork, and I still haven’t managed to learn Tenser’s Instant Firehose! We gotta punch through and get out while we still can!”

No one disagreed with the elf, but as long as the ways both ahead and back were blocked, the party and the kuo-toa had little choice but to fight. Tenaris, Syll and Danton continued to pound away at the gnome. After still another magical salvo from Syll (10 damage done), the gnome finally staggered and his defenses wavered enough for Danton to run him through with Rat’s Tail (attack: 18+9=27, 16+4=20; one hit for 7 damage).

Leaving it to the kuo-toa to deal with the two remaining skeletons and the onrushing salamander, Sparhawk moved to face the human fighter in the green platemail as he approached Danton and Tenaris.

“Have at thee, fiend!” he hissed as he smashed Justice into the man’s side in the hope of drawing his attention away from the others (+4 power attack: 14+5=19; hit; 11 damage).

Even as Sparhawk made his attack, he could not help but notice out of the corner of his eye that the salamander made short work of another of the kuo-toa warriors with his massive barbed blade.

Although Danton and Tenaris had been too busy with the gnome to notice it, Nilbool, who had been near them throughout the latest engagement, had been reading another scroll for some time. When he finally finished his incantation, he pointed his finger at Urlurg, the water mephit and the two other remaining kuo-toa warriors, and all of them, including Nilbool, suddenly disappeared in a flash of brilliant blue light and a crack of thunder that echoed off the cavern walls.

Whereas the party and the Water Temple forces had been holding their own reasonably well against the constant stream of Fire Temple reinforcements, with all of the kuo-toa gone in an instant, the party was left alone to face everything the Fire Temple had left to throw into the fray.

“The betrayal of the water forces hath come!” yelled Danton. “They hath left us in the lurch! Now is truly the time to get the hell out of dodge!”

As bad as things looked, there was one bright spot: the death of the gnome had apparently freed Luger from his paralysis. Having been able to observe most of what had transpired while he was helplessly frozen in place, Luger was prepared to act. The moment he felt his muscle control restored, he detonated the most powerful smite he could deliver right at his feet, engulfing the entire party and all of its attackers (Holy Smite: 28 area effect damage—DC 18 to save for half).

As the wave of brilliant light washed over all of the combatants, the two remaining skeletons were simply consumed and burned to ash. The human warrior and the salamander were burned as well, but both were made of sterner stuff than the skeletons and they survived and kept fighting. None of the party members, save for Danton (reflex save: 14+8-2 penalty due to presence of salamander=20; success), who instinctively leaped and rolled out of the way when he saw the wave of light approaching, made any effort to avoid the light, and it washed over all of the others without any effect.

Luger’s sudden return to the fight and his devastating attack drew the attention of the salamander, which ran its massive blade right through the cleric’s chainmail (hit for 14 points). It also swiped at Luger with its massive tail, but the cleric managed to block that with his shield, even though the impact was so powerful that it made his shield arm go numb. Syll peppered the salamander with magic missiles (11 damage done), but it ignored the elf and bore down on Luger.

“Time to die, cleric!” hissed the reptilian creature. “I’ll kill you and your little paladin friend for what you’ve done!”

In other circumstances, Danton might have gone to Luger’s aid, but when he saw that the human warrior had ignored Sparhawk’s challenge and made straight for Tenaris, all thoughts for anything other than the elf woman’s safety flew from Danton’s head. He too struck the man (attack: 16+9=25, 7+4=11; one hit, 6 damage), but was no more successful than Sparhawk (attack: +4 power attack: 17+5=22; hit; 14 damage) in drawing the green-clad warrior away from Tenaris. The warrior struck the elf woman with both his mundane and his flaming short swords, setting her clothing afire with the latter weapon. So single-minded was the man that he ignored both Tenaris’ own blade, which struck him in the chest, and another hit from Danton (attack: 5+9=14, 19+4=23, one hit, 7 damage) in favor of his onslaught against the woman. The man hit Tenaris with his burning blade a second time, and this time she went down in flames.

“Tenaris! No!” screamed Danton in blind pain and rage as he saw the elf woman fall to the floor of the tunnel.

“You ignore a paladin of Heironeous at your peril!” bellowed Sparhawk as he finally made the armored man pay for his obsession with Tenaris (+4 power attack: 16+5=21; hit; 20 damage). Justice crashed down on the man’s green helmet, smashing it into the warrior’s skull and killing him instantly.

Closer to the entrance to the Fire Temple, where rocks still fell from the ceiling, Luger desperately fired off a blast of holy light at the salamander as it bore down on him (Cast Searing Light: 16+7=23; hit; 14 damage). The white light burned the salamander and Syll, his magic missiles exhausted, withdrew a scroll and fired an acid arrow at the monster as well (Cast Melf’s Acid Arrow: 2 damage).

But none of this even slowed the salamander down, and, moving with lightning speed, it slashed Luger twice with its massive blade (hit for 27 damage), and then smashed him back against the wall of the cavern with its tail (hit for 11 damage).

With his consciousness fading from such a beating, Luger desperately converted one of his most powerful spells to healing (Convert Control Water to Cure Critical Wounds: +27 HP), calling on Heironeous to stave off death for at least a little longer. Syll’s acid arrow still burned the salamander (7 damage), but, completely focused on Luger, it ignored this, and another attack by the elf (Cast Ray of Frost: 5+5=10; hit; 2 damage).

Literally pinning Luger against the wall with its sword (hit for 14 damage), the salamander roared at its impending victory even as Geistblatt slipped from Luger’s limp grasp as he writhed against the cavern wall on the end of the salamander’s blade. The tail circled around to finish the cleric, who knew that his end was at hand. But then something the cleric would never have expected happened.

When Danton saw Tenaris go down in fire and blood, the scout was certain she was dead. But somehow rather than collapse in despair at the side of her burned body, a raw animal rage like nothing he had ever experienced before swept over him. When he saw the massive reptilian creature across the cavern, his wrath at Tenaris’ death carried him across the room. He did not know that the creature had Luger pinned to the wall and he did not care. He only wanted to share his pain and kill anything that stood against him. When he plunged Rat’s Tail into the creature’s back all the way up to the hilt, it was the mightiest blow the Velunese had ever struck (attack: 15+9+2=26; hit; 19 damage).

The salamander, just about to finish Luger with its tail and barbed sword, quivered as Danton’s blade sliced through its most vital organs. The massive greatsword slipped from the salamander’s grasp, its tail shook, and then the entire massive coiled body collapsed to the dirt and stone of the tunnel floor with a resounding thud.

While Syll helped Luger to free himself from the tunnel wall and Danton collapsed to the ground unmoving and lying on his back, Sparhawk surveyed the battlefield for signs of any more Fire Temple attackers. At least for the moment, there were none.

When the paladin came to the spot where Tenaris had fallen, he saw what Danton had missed in the chaos of the battle—the faint, uneven movement of the woman’s chest under her armor as she drew breath. Calling for Syll to bring Luger at once, the paladin stood guard over the badly burned woman while Luger again converted one of his most powerful spells to healing (Convert Control Water to Cure Critical Wounds: +32 HP).

Throughout all of this, Danton lay on the ground in a state of shock, and it was only when he heard Tenaris’ voice, asking lightly what had happened, that he returned to his senses enough to sit up and see that Sparhawk was helping the elf warrior to her feet, her terrible burns miraculously healed.

While all of this was happening, Syll borrowed Sparhawk’s backpack, cast Detect Magic and began collecting items from the fallen that resonated magic.

“Now, I don’t want anybody to get all upset over this,” said the elf. “I’m just gathering up these valuables for future identification and distribution. We’ll divide things later, and Sparhawk can carry them in the meantime.”

From what Syll was able to determine, the two fallen kuo-toa fighters each carried two potions, the gnome cleric had an enchanted short sword, metal shield, and suit of chainmail, as well as a pair of bracers, while the salamander had carried only a magic ring and two strange vials of non-magical liquid in addition to his massive enchanted barbed greatsword. The gnome had carried three more bottles of some other strange non-magical liquid. The human fighter who had nearly killed Tenaris had carried the magical flaming short sword. But perhaps most interesting of all, Syll discovered that both the human fighter and the gnome cleric had each carried a long, diamond shaped metal bar that resonated magic. These metal bars were roughly the same size as the two triangular metal bars the party had taken from the leaders of the Earth Temple.

When Syll handed the two diamond-shaped bars to Luger, and the cleric held them together, they combined into a single larger diamond-shaped bar, just as the two triangular bars from the Earth Temple had done.

Although Tenaris seemed totally unfazed by her near-death experience, Danton found himself greatly shaken by having his emotions wrenched in so many different directions in such a short time. As Syll finished gathering up the items and returned Sparhawk’s pack to the paladin and everyone was on their feet again, Danton tried to pull himself together by focusing on the perilous situation at hand.

“Luck hath shined on us,” he said, looking at Tenaris and shaking his head in a combination of disbelief and relief. “In spite of their sudden departure, we wert right to gamble on the alliance with the Water Temple, for it hath finally provided us with some much-needed answers and focus. Unless Kelashein hath cagily lied to us -- admittedly, a real possibility -- she hath foolishly revealed much. First, the key to the elemental temples is their altars, which, when destroyed, sap them either in the long-term or permanently. Second, we now know where two altars are -- the Earth Temple's ziggurat and the Fire Temple's floating altar – and we hath destroyed both. Third, methinks we also know where the Water Temple's altar is -- I am willing to bet it is that bizarre suspended platform in the water-filled cavern from which we exited onto Mt. Stalagos' inner lake. Fourth, we hath learned that the Air Temple lieth off to the south and that 'tis the third weakest temple. Fifth, we hath learned a bit about the Doomdreamers' politics and the mode of accession to that mysterious but doubtlessly foul group.”

“Those Doomdreamers will come after us now that we’ve hit two of the temples,” said Luger. “I just know it.”

“That’s all very interesting,” said Syll, “but we better be figuring where we’re going next and get moving. We hopefully dusted a lot of Fire Temple bigwigs here, but if there are any left, they’ll probably be here shortly and I got a feeling they’ll be in a rotten mood…”

”True, true,” admitted Danton, “but all that we hath learned from Kelashein offers a valuable insight, for, if nothing else, it at least gives us a yardstick against which to measure our progress: the destruction of the elemental temples' altars. That, in short, means that we do not need to annihilate each and every minion of darkness in this place -- a dubious prospect if e'er I hath saw one. Instead, we need conduct surgical strikes on altars.”

Looking again at Tenaris, he added, “I am more pleased by the recent turn of events than I might have guessed. I now hath hope that we can do more than wander around and slay people, which giveth me hope that our quest -- which never seemed more than a foolish man's dream -- just might be feasible. This knowledge, combined with the miraculous nature of our victory here today, leadeth me to believe that ultimate victory may truly be possible.”

“Yup,” agreed Syll. “The deal with the Water Temple really was a good idea, at least for the short term. But here’s a disturbing thought to spoil the moment: Does the destruction of one temple strengthen the other temples in any way other than simple survival of the fittest? What I mean is, is there some well of power that all four tap into, and the destruction of one leaves the other three with more power to tap into? We need to be careful that in destroying the altars we don’t strengthen the final temple to the point where we can’t destroy it.”

“Since those fish-boys left us in the lurch, we don’t know if they would have betrayed us on the way back across the lake,” continued Syll. “But my money says Kelashein will mark us as a major threat now. She gambled on using us to help her thugs take down the Fire Temple and it worked—but now she’s the big dog in this place and she’s not gonna take any chances. I also bet she’ll have her own temple guarded big-time now, if it wasn’t already. Wherever we go next, we better be ready for trouble from her the next time we run into her or her lackeys.”

“But in the mean time,” said Syll, with a glimmer in his eye and a sudden change in his tone of voice, “since a little bird told me that you’re into elven poetry, ‘Delchin’, here’s a little for you now in honor of our alliance with the Water Temple, while it lasted:

Water! Water! Go! Go! Go!

Water, water let it flow!

We’ll blast them ‘till they ain’t no mo’

Then pack it up and off we go!

Agua, Agua it’s the best

So much better than all the rest!

It smashes earth, it trashes air,

Puts out fires everywhere!

If fire temple don’t act fast

It won’t be nothing but fire and ash!

‘Cause water temple’s got the stuff

Other temples ain’t nothin’ but fluff!

Booyeah, booyeah, we’re too cool

Water Temple Minions Rule!”

While Danton and Luger stood and looked at Syll in shock, Tenaris and Sparhawk both burst out laughing.

________________________________________________________________

Notes for turn 67:

Please send postings for Turn 67 by the end of Friday, August 24th.

Congratulations! Tenaris, Luger, Sparhawk, and Syll have all earned enough XP to go up a level. I’ll take care of Tenaris, but I’ll need the rest of you to send me lists of the changes and updated character sheets either with or before your next postings.

Current date/time/location: 14 Kolovoz; approximately 1125; The Temple of All Consumption

Items gained this turn: 2 diamond shaped metal bars (now fused together), 2 short swords (one of which is known to have fire properties), 3 different iron keys, ring, 2 vials of brown liquid, chainmail, large steel shield, bracers, 3 vials of black liquid, one inverted y pendant with a red diamond background, four unknown potions, barbed greatsword

In case you are wondering, I included below only the foes defeated by the party. But the kuo-toa and the cave-in eliminated many more. In all, six flaming skeletons, the female cleric, the gnome cleric, the salamander, and the human fighter were all killed. The kuo-toa lost two of their fighters, but the rest of the Water Temple strike force escaped.

Undivided Loot previously gained: none

Items used/lost/destroyed/sold/left behind this turn: Syll’s scroll of Melf’s Acid Arrow

FOES DEFEATED:

Active party members listed in bold.

This Chapter:

Character Foes Defeated Percent of Total Most Powerful Defeated
Danton 6/94 6% Salamander Blackguard (CR9)
Luger 14/94 15% Athach (CR7)
Aseneth 9/94 10% Uskathoth (CR7)
Sparhawk 3/94 3% Elite Fire Temple Fighter (CR8)
Syll 27/94 30% Chimera (CR7)
Tenaris 5/94 5% Master Ape (CR7)
Karzak 8/94 8% Troglodyte Cleric (CR6)
Nanoc 22/94 23% Oamarthis (CR8)

Entire Campaign:

Character Foes Defeated Percent of Total Most Powerful Defeated
Nanoc 112/353 32% Oamarthis (CR7)
Danton 27/353 7% Salamander Blackguard (CR9)
Luger 41/353 11% Scarlet Cleric (CR8)
Aseneth 34/353 10% Mind Flayer (CR8)
Karzak 14/353 4% Troglodyte Cleric (CR6)
Sparhawk 3/353 1% Elite Fire Temple Fighter (CR8)
Syll 29/353 8% Chimera (CR7 )
Tenaris 5/353 1% Master Ape (CR7)
Telemachos 51/353 15% Spellcaster in Inn (CR7)
Xaod 5/353 2% Chatrilon Unosh (CR6)
Erky 6/353 2% Twig Blight (CR1/3)
Mauser 23/353 7% Shadow (CR3)
Spugnoir 1/353 0% Grell (CR5)

Current Status of the Party:

Danton

AC: 16 (17 vs. one opponent)

Hit points: 42/42

New XP: 3000

XP total: 32,111

XP needed: 36,000

Equipment: 6 daggers, light crossbow, studded leather armor, quiver with 33 bolts, bedroll, backpack, flint & steel, thieves picks, 3 waterskins, 25 days trail rations, hooded lantern, gold ring engraved with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning Torch, old journal, 8 iron triangles with upside down ‘Y’ inside,1 inverted ‘Y” pendant in a brown triangle, new journal, notebook, pen, ink, parchment in sealed waterproof box, pipe, tobacco, metal box, whetstone, six packets of tinder for lighting fires, gold inlaid dagger, Journal of Geynor Ton, a folded piece of parchment with a note addressed to someone named Festrath, spider pendant, a disguise kit, letter to Master Dunrat, ochre-colored robe, potion of love, a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s Tail (Rapier +1), silver and gold brooches, bracers of armor +1, potion of hiding, pouch of unknown dried herbs taken from the home of Tal Chamish, emerald pendant, a small ebony troglodyte statuette, a curved dagger, six sticks of incense, an emerald pendant, potion of invisibility, boots of elvenkind, 1/3 of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake, potion of cure light wounds, nine inverted Y pendants with blue-green squares behind them

Gold: 1744

Silver: 1430

Luger

AC: 20

Hit Points: 21/60

New XP: 3000

XP total: 29,461

XP needed: 28,000

Equipment: heavy mace, light x-bow, dagger, 20 bolts, chainmail +1, large steel shield, 3 belt pouches, large bag, 50’ rope, 5 torches, hooded lantern, 3 oil flasks, flint & steel, 23 days rations, silver holy symbol of Heironeus, 3 flasks holy water, 3 healer’s kits, backpack, cleric’s vestment, traveler’s clothing, 3 waterskins, bedroll, iron triangle with upside down ‘Y’ inside, eight cockatrice feathers, scroll of cure disease, Geistblatt (ghost touch longsword +1), 5 vials of Furyondian Fire, cloak of resistance +1 (+1 to all saves), potions of enlarge, reduce, nondetection, 2 silver and 2 gold brooches from Woodstock, tattered black cloak with burning eye emblazoned on it, note from Master Hedrack to Master Uskathoth (in Draconic), one large triangular metal bar, 2 emerald pendants, upside down pyramid symbol, book on history and worship of Elder Elemental Eye cult, two inverted Y pendants in brown triangles, scroll with remove paralysis and protection from elements, Oamarthis note, 3 books: The Worship of the Elder Elemental Eye, A History of Evil Cults, and The Temple of Elemental Evil, two metal keys (one taken from Oamarthis and the other from the goblinoid), dwarven waraxe, steel shield, set of dwarven-sized full plate armor (all of these taken from Oamarthis), Aseneth’s House Torquann dragon ring, ring of jumping (+30 to jumping checks), 3 iron triangles with inverted ‘Y’, three black cones made of some unknown substance, a black scepter decorated with a half dozen violet gems, metal scroll tube, two inverted ziggurat pendants; potion of cure light wounds, pearl from the Dark Lake

Spell Selection:

Level 0 (6): Detect Magic (x3), Read Magic (x2) Purify Food/Drink (x1)
Level 1 (5+1): Detect Evil (x2), Protection from Evil (x2), Bless (x1), Protection from Evil (Domain)
Level 2 (4+1): Sound Burst (x2), Bull's Strength (x1), Aid (Domain)
Level 3 (3+1): Dispel Magic (x1), Divine Power (Domain)
Level 4 (2+1):
Turn Undead attempts left on current day: 6 of 7

Gold: 689

Silver: 446

Syll

AC: 14

Hit Points: 23/32

New XP: 3000

XP total: 16,630

XP needed: 15,000

Equipment: Ring of Protection +1, Cloak of Resistance +1, Urrtarr’s spellbook, Scroll of: magic weapon, Masterwork Longsword, backpack, 3 water skins, 23 days rations, bedroll, magnifying glass, 2 flint & steel, 10 candles, map/scroll case, parchment, ink & pen, mirror, oil flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant, rose quartz gem, ring of climbing, bracers of health +2, 1/3 of Oamarthis gems, scrolls of Pyrotechnics, Protection from Fire, Animal messenger and stone shape, Summon Monster II, Change self, Enlarge, Sleep X2, Wand of Monster Summon I (8 charges), potion of water breathing, potion of cure light wounds, unknown potion from the Dark Lake

Spells per level per day:

Level 0: (6) (1 used)

Level 1: (7) (7 used)

Level 2: (5) (0 used)

Gold: 3806

Silver: 442

Sparhawk

AC: 17 (19 when using longsword/shield combination instead of great sword)

Hit Points: 17/39

New XP: 3000

XP total: 10,710

XP needed: 10,000

Equipment: backpack, water skin, 2 days rations, bedroll, tent, 2 daggers, masterwork great sword (Justice), longsword, composite longbow, 1 quiver with 20 arrows, ink & inkpen, 50’ silk rope, whetstone, 1 vial holy water, half plate mail, large steel shield, 2 candles, signet ring and sealing wax, gilded warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces parchment, 2 empty sacks, silver holy symbol of Heironeous, Everburning Torch, black cloak, inverted Y pendant, gauntlets of dexterity +2, potion of cure light woundsX2, pearl from the Dark Lake

Spell Selection:

Level 1 (1): Cure Light Wounds

Turn Undead attempts left on current day: 6 of 6

Lay on Hands healing points left on current day: 12 of 12

Gold: 625

Silver: 430

Tenaris

AC: 22

Hit Points: 29/39

New XP: 3000

XP total: 10,490

XP needed: 10,000

Equipment: longsword, chitin full plate mail, large steel shield, masterwork morningstar, 5 javelins, 2 troglodyte spears, inverted Y pendant, 25 days rations, potions of cat’s grace, levitate, spider climb, 1/3 of Oamarthis gems, cloak of resistance +1, black robe, Bracers of Kord +2, potion of cure light woundsX2, pearl from the Dark Lake

Gold: 525

Silver: 430

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