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Turn 67: Rooting Through the Ashes
Chapter
3: The Temple of All-Consumption
Turn
67: Rooting Through the Ashes
| Date: |
14 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 8) |
| |
Luger Gregorus (Cleric 8) |
| |
Sylfaen Trebuchet (Sorcerer 6) |
| |
Sir Peter Sparhawk (Paladin 5) |
| Associates: |
Tenaris
Glimmerdawn (Fighter 5) |
When
Syll recited his ‘elven poetry’, Luger only shook his
head and laughed—in relief at being alive rather than amusement
at the smuggler’s verse.
“That
went a lot better than I would have expected,” said the cleric.
“That warrior, Diltard, from the Water Temple really had me
worried. Had they turned on us instead of running, I suspect he would have been more than a handful for us. The name alone connotes
power, and I am relived we did not have to face such a juggernaut,
particularly in our present condition.”
”Let
us thoroughly search
the rest of the Fire Temple and either kill whoever is left or ally
with them to launch a counter strike against the Water Temple. I'm
sure Delchin can convince them that we were duped into playing a part
in the assault against the Fire Temple. We'll use them to soften up
the Water Temple and destroy them all when they are at their
weakest,” finished the cleric as the group gathered up its gear
and made to move out.
No
one disagreed with Luger’s proposal regarding finishing off and
looting the Fire Temple, and Sparhawk and Danton led the way down the
tunnel to the southeast from whence the Fire Temple reinforcements
had come. As the two walked ahead of the others, Sparhawk leaned in
close and whispered to the scout:
“Danton,
thou hast told me that thou art a spy on a number of occasions. I
sense that you art . . . accomplished and proud of thine abilities. I
hath a proposition for thee to consider.”
“I’m
listening,” said Danton quietly, glancing over his shoulder at
Tenaris, who flashed him a brilliant smile.
”We
hath destroyed the Fire Temple,” said Sparhawk quietly, “or,
more accurately, the powerful scroll of the fish-men hath done so. We
truly played no role and need not have been along except for them to
trap us in a dangerous situation surrounded by enemies. My point is
this. If we art to assault the Water Temple, I am not sure if our own
magicks canst destroy it. It may be a suicidal attack in which one or
more of our companions would be drowned or killed in a foolhardy
attempt. The key may be to get hold of one of those scrolls, assuming
more exist.”
Danton
nodded as he scanned the tunnel floor ahead for any unpleasant
surprises.
”If
thou art willing, a spy mission deep into the heart of the Water
Temple to rob them of one, or two - another for the Air Temple - of
the scrolls would certainly be a boon to our just cause,”
continued Sparhawk. “Our spell-casters could analyze the scroll
and see how to release its power. Thine job would be a perilous one
to be sure, but we could create a distraction with a feigned assault,
or if thou workest better alone without it, that would be thy choice.
A test of thine skills would be an interesting challenge, would it
not? But, 'tis merely a proposal on mine own part. Sayeth nothing,
good Danton, and only consider it. Mine opinion of thee wilt not
change if you decline. We wilt find other ways to achieve our great
victory of these foul, fetid, fiends from the watery and airy
netherworld.”
The
tunnel ran southeast for perhaps sixty feet before coming to a
strange red curtain that blocked the way ahead. It had an amber
diamond in its center, and there was a small alcove or cave
immediately to the east of it. When Danton and Sparhawk looked into
the cave, they could see that it was roughly twenty feet to a side,
and appeared to be a lavishly furnished bedchamber. A sumptuous bed
was in the middle of the cave, disheveled with red satin blankets and
pillows. A large ebony wardrobe rested against the east side of the
cave, next to a vanity mirror and a wooden coat rack. A large wooden
chest, bound in iron straps and sealed with a massive padlock, sat
against the west wall. Next to the chest were a small black
marble-top table and a pair of padded chairs. The table held a silver
service set, dirty with food and drink. The cave walls had been
painted with red streaks to give the impression of flames.
“I
must confess that your analysis of our victory o'er the Fire Temple
is largely accurate,” said Danton to Sparhawk as he stood on
the edge of the room and examined all its contents from a safe
distance. “I had envisioned the kua-toa as mere fodder, but,
frankly, we likely could not have prevailed without them. I am
uncertain about your proposal, however ... for many reasons.”
Danton
glanced over his shoulder once again at Tenaris, who stood back in
the main tunnel in conversation with Syll, while Luger, farther back
still, watched the path back the way the party had come.
“For
one,” whispered Danton, “there is the issue of location
and logistics -- we know no other way to the Water Temple but o'er
the Inner Lake, which would not only be difficult but would require
me to pass through the very chamber where I suspect the altar lieth.
Next, I am not a very good swimmer, and I fear that there might be
places in the Water Temple that I frankly could not go. Third, the
sort of magic used by the kua-toa might be best used against fire,
not water. If anything, we might find a better weapon against the
Water Temple here, in these present halls.”
”Then,
finally, there is frankly the matter of Tenaris,” added the
Velunese. “I am loath to leave her in this despicable place.
She is headstrong and courageous, but, as events hath shown, she is
in above her head in this place. It doth not surprise you to hear me
say that I admire her greatly and desire her friendship and,
eventually, her love. Thus, I find myself desirous above all things
to protect her in this place, or, at a bare minimum, to die trying.
If I leave her alone and go on an independent mission, then Tenaris
wilt not be under mine protective eye. Thus, I am personally torn.
Still, I wilt not discount the option, Sir Sparhawk. If events come
to pass that make a skulking mission both desirable and feasible
within the Water Temple, I shall certainly be open to consider it.”
And
with that, Danton went into the bedroom-like cave and began to search
it. As he went, Sparhawk made one last comment: “I understand.
Thy reasoning is correct in most . . . well, um . . . yes, thou art
correct. It would hardly be a mission of skulking around through dirt
tunnels or castle halls. Perhaps a way canst be found with magicks to
help thee fly, climb, or have the means to defeat the water. That is,
if we think the object of which I conjecture even exists.”
Sparhawk
turned away for a moment, thinking to go and stand guard in the
entryway. Then he visibly tensed, turned halfway back around as if he
intended to say something else to Danton, but then shook his head,
muttered something unintelligible to himself and fell silent.
While
Danton rooted through the various items and containers in the room (search: 9+13=22), he also used the time to set out his ideas
for the others on how the party should proceed:
“Like
Luger, I can hardly believe we did as well as we did. Two of the
elemental temples art now seemingly crippled ... and we apparently
killed Tessimon for good measure. And the Water Temple's betrayal
wast actually also as good as we could have hoped for. I wast fearing
what could be done if he had ended up on the Inner Lake with the
kua-toa in tow -- they could easily have swamped us. That dilemma
hath been avoided. Plus, since the kua-toa hath magicially teleported
away, they hath no idea of our ultimate fate ... which is nice.”
”Thinking
toward the future,” he said as he tore the bed apart, “Syll's
cautionary note stays with me. What if reducing the temples giveth a
net gain effect on the power of the others? If that were so, then our
next target should definitely be the Water Temple, and not Air. For,
if Kelashein hath spoken correctly, then the Air Temple wast the
third weakest -- we'd be better off elevating it than the Water
Temple. Of course, Kelashein might have told us a blatant lie.
Methinks there is no way to know for certes.”
Finding
nothing interesting in or under the bed, Danton turned to the
wardrobe.
”Being
that this was the most powerful temple,” said Luger as he
entered the cave, “I would think there would me more documents
and correspondence that will aid us here. There are sure to be
magical items, which we do not want to fall into the hands of the
Water temple. No doubt, Kelashein will soon be coming to the Fire
Temple in force to claim her prize. Let’s not let her find
anything of value. If she does come here, she might leave her own
altar somewhat unprotected feeling too secure in her success. That
may be the time for us to act against her.”
By this time,
Danton had rooted through everything except for the locked chest. As
he turned his attention to it (search: 12+13=25), Sparhawk
spoke up:
“Well,
it would seemeth that many options may present themselves for our
deliberation. I shalt not attempt to influence anyone's opinions with
commentary but review our possibilities.
One,
we stay and fight and clear out the denizens from this temple.
Mayhaps we canst convince them of an alliance instead.
Two,
we stay and await the Water Temple's possible return and plan a major
trap for them.
Three,
we move on to assault the Air Temple, though with little information
as of yet.
Four,
we immediately assault the Water Temple's altar.
Five,
we canst first attempt a raid to discover any weaknesses or those
powerful scrolls in the Water Temple.
Six,
let us not forget that thou wert interested in discovering the
mystery of thy fallen companion's lover and the dead bodies back on
our path on the other side of the mountain.
Am
I leaving any possibilities out?” asked Sparhawk rhetorically
when he finished his list. He then looked around and waited for the
others to respond.
“No
apparent traps,” muttered Danton absently. “Now on to the
lock…”
Syll
had been nominally standing guard with Tenaris out in the main tunnel
near the red curtain, but he had grown bored as the minutes dragged
on and now he and Tenaris both strolled into the bedroom cave, with
the woman remaining in the entryway to watch the tunnel outside.
“Wow,
now that was a fight,” Syll said appreciatively. “Man,
Danton, when you get pissed off, you are dangerous! Nicely done! We
do have a number of options like Sparhawk said, but I agree with
Luger on searching the whole Fire Temple. We found a ton of
info in the Earth temple, and they were a relatively weak temple. I
also suggest that we divide up some of this new loot before we do too
much more.”
“I
can't identify anything yet,” added the sorcerer hastily, “but
when I can, I think we ought to make use of anything helpful. Perhaps
Luger could make sure none of these items are evil. If I may suggest,
I think that greatsword has Sparhawk's name on it. And Danton, are
you best with a rapier or could you use the flaming shortsword?
Luger, Tenairs, one of you ought to take that shield. I am most
interested in something that would make me harder to hit. Anyway, if
there is something someone is particularly interested in, let me know
and I will make sure I identify it as soon as I can.”
“Oh,”
concluded the elf with a smirk, “one thing to keep in mind when
we revisit our Water Temple peeps; I think I just figured out a spell
they need to see. It's called Fireball.”
“I'd
like the shield,” said Tenaris. “Maybe Luger could have
the bracers, since I think everybody else already has some kind of
bracers or gauntlets.”
While
the others spoke, Danton had done his best to get the heavy lock open
on the chest (open locks: 6+10=16; failure), but without any
luck. He muttered a curse under his breath and set down his
tools.
”Are
you okay, Danton?” asked Tenaris. You seem kind of agitated.
Didn't you like Syll's poetry?”
This
comment brought a smile to the scout’s face. “I
suppose I like a bit of doggerel as much as the next man,” he
said, “but I usually prefer listening to it o'er a glass of
beer ... if not twelve of them. 'Tis much akin to having your
anesthesia before you suffer through your surgery.”
“Doggerel?”
said Syll loudly in mock anger. “Doggerel? Whoa, man, that was
quality stuff! Back me up here, Tenaris. That was the kind of poetry
one would hear in the courts of Celene. Maybe you just haven't heard
enough truly great Elven poetry to know a work of art when you hear
it. Perhaps I should recite some more and educate your ear a bit.”
“I
agree, Syll,” said Tenaris in mock disdain. “It seems
like Danton just doesn't appreciate Elven high culture. I, for one,
am deeply offended. If his Velunese poetry is so superior, let's hear
some.”
As
Sparhawk stood in shock at the way his summation of the choices
facing the party had been utterly ignored, Danton smirked up at the
elves.
“Lady,
with due respect to Elven culture -- which I esteem vicariously and
by assumption, though I know it not -- I hath little hesitation in
declaring the product of the poetic masters of Veluna far superior to
Syll's spontaneous rhyme.
Let
me concede that, in a pit such as this, any poetry is a ray of
sunshine and music to the ears…or at least most any
poetry,” he added hastily with a glance at Syll. “Let me
also concede that I am neither bard, scald nor minstrel -- and
certainly no poet. Thus, to compare mine own ramblings -- which
surely also would constitute doggerel -- to those of good Syll o'er
here, would be no comparison at all. 'Twould be, to paraphrase the
famous Velunese poet Alexander von Pope, ‘to damn with faint
praise’.”
”But
while I cannot write worthy verse, my Dark Princess, I can recognize it,” insisted Danton. “And I also recognize
this: doggerel requires ale, whereas verse requires choice wine -- a
Furyondian red. Thus, I'd swill a beer right now, were any
available.”
Tenaris
and Syll looked at one another doubtfully while Danton picked up his
tools and attacked the lock once again (open locks: take twenty:
20+10=30).
While Danton
worked, Sparhawk tried once again to turn the conversation to more
serious matters.
“Good
Syll, as for the weapons distribution, I claim nothing for myself
until all the party members have chosen. I wilt however follow thy
suggestion to carry that greatsword - but only to strike down
impervious magicked creatures. Otherwise, I shalt continue to wield Justice as a gift from mine father to destroy the forces of
darkness.”
Syll
nodded absently, but seemed engrossed watching Danton’s fingers
fly about the lock on the chest.
“Well,
companions,” said Sparhawk, trying yet again, “I doth not
think that we hath the leisure to stand around and chat. What path
doth all of thee want to pursue? We do not hath a lot of time. Let us
decide and pursue the course fearlessly. Mine own vote is to agree
with Syll's proposed course of searching quickly for intelligence. I
am not sure that we hath a more fruitful course for the immediate
future.”
Danton was still
working on the lock, and he did not look up, but he did speak up,
addressing Sparhawk, but not on the matter the paladin had raised:
”But
what say you, Sir Sparhawk? Hath not the poets of Furyondy
generated worthy verse? I must believe they have, for surely any folk
who make good wine must also craft good verse. Are you versed -- pun
intended -- in poetry, or doth the Church of Heironeous teach only
scripture and harsh, medieval and retrograde dogma?”
Sparhawk
looked as if someone had just poured a bucket of cold water over his
head. “Uh . . . uh . . . poetry? Yes, well, sure I know the
great poets, though I am not much of one myself I doth admit . . .
but . . . but . . . canst we get back to the issue at hand? Our
survival and that of the very world mayest be at stake. I for one
would rather go down in a blaze of glory battling evil than be
attacked and slain from the rear whilst discussing Furyondian poetry.
I doth not consider myself an uncultured heathen - quite the opposite
- but please, there is a time and a place for everything in
Heironeous' domain.”
“Certes,
mine good paladin,” said Danton, still without looking up, “we
can be about ‘serious business’ once I trip this
troublesome lock -- though let no one in your medieval churchly
hierarchy buffalo you to the effect that appreciation and discussion
of fine verse be not also ‘serious business’. We
are, after all, attempting to save civilization, not merely a
collection of beer-swilling ruffians scattered throughout the
Flanaess!“
Now
Danton did look up just long enough to wink at Tenaris.
Stung
by Danton’s comments, joking or no, Sparhawk finally found
himself drawn into the poetry discussion.
“That
same Church of Heironious thou seemeth to mock hath produced the
scribes and monks that hath copied the texts of Oerth's civilization
whilst its paladins wert off fighting the forces of darkness for
countless ages!” he protested. “And I of all people
knoweth what is at stake in this battle!”
”Peace,
my friend!” said Danton with a laugh.
“I
meant no offense,” said Sparhawk, regaining his composure
quickly. “Mostly
I wert simply defending mine ears against that brutal assault of
doggerel, if truth must be known.”
Now
it was Sparhawk who did the winking, and Syll who sniffed in
annoyance.
The
poetry discussion might have dragged on a good deal longer had not
Danton finally tripped the mechanism on the lock and opened the chest
in triumph. Inside he found a well-made heavy mace, a copper scroll
tube, a bag full of coins (230 gold), a jewelry box filled
with gems of various types and sizes, a black urn with gold inlay,
what appeared to be a map of the entire Fire Temple, and a short
letter of such immediate and obvious interest that Danton read it
aloud:
“My Dear
Tessimon:
Things move apace.
Soon the Doomdreamers’ plan shall come to fruition and the Dark
Master will be freed. First, however, we must find the Champion to
fulfill the prophecy. Watch for potential candidates. Perhaps you,
yourself, could be the one.
Hedrack”
“Interesting,”
mused Luger, “but not really anything new, I think.”
While
the others considered the meaning of every word in the latest note
from Hedrack, Luger (Cast Detect Evil) and Syll (Cast
Detect Magic) each cast detection spells on all of the items in
the chest. Syll determined that only the contents of the scroll tube
were magical, while Luger determined that nothing in the container
was inherently evil. The cleric also scanned the various items the
party had taken from its fallen Fire Temple enemies, and came to the
same conclusion.
“Clerical
scrolls,” said Syll, handing the scroll tube to Luger after he
had opened the container and examined its contents (Cast Read
Magic). “One sheet with spells for healing, disease, and
spiffing up a weapon.” (cure moderate wounds, contagion,
greater magic weapon)
No
one had any interest in a non-magical mace, so that item was left in
the chest. Danton took the letter from Hedrack and the Fire Temple
map. The party divided the coinage, and gave the jewelry box to
Sparhawk to carry, with the understanding that the proceeds would be
divided whenever the party had a chance to sell the gems. The paladin
also put the black urn in his pack for safekeeping.
“Huh,”
grunted Syll. “I was hoping Tessimon might have left a diary or
something, but since we apparently just raided her bedroom and didn’t
find it, I guess she didn’t have one…unless she kept it
in a pocket and now it’s buried under tons of rock like she
is.”
“I
had assumed the woman who was crushed was Tessimon,” said
Luger, “but we had no way to be certain of that. If that was
not Tessimon, then we could still have a potentially powerful enemy
looking for revenge... but given that we just raided her private
belongings and no one is trying to stop us, I am more convinced now
that it was Tessimon who was crushed.”
”But
be that as it may,” continued the cleric, “the
Water Temple isn't just going to let what is left of the Fire Temple
lick its wounds and rebuild. I think it only a matter of time before
they bring their full forces here to claim whatever is left. We need
to collect whatever other booty and information we can before it is
no longer available to us. Danton, can you use that map to guide us
through the rest of the Fire Temple?”
“I think so,”
mused the Velunese, looking at the sketch.
”Considering
the success of this short lived alliance, perhaps we can reach the
Air temple and tell them that the Water Temple has plans to hit them
next,” suggested Luger. “No reason we cannot get Air and
Water to fight to weaken their ranks so we can annihilate them.”
“What
thou proposeth might hath some merit,” said Sparhawk. “Going
to the Air Temple to warn them and form some sort of alliance may work. On the other hand, do not forget that the Water Temple had no
real purpose for us and simply sought a convenient way to eliminate
us without their blood being shed. They knew they had their
super-weapon spell to launch at the Fire Temple. The Air Temple may
work us into a similar kind of plot, simply working for our demise.
In fact, we canst probably count on it - though we would be working
for our own purposes too and trying to encourage destruction amongst
the temples as you hath proposed.”
“Of
course,” continued Sparhawk as the party moved back out of the
cave and into the main tunnel, “there is a famous historical
dialogue between the Empire of Iuz and a little known people called
the Melians. Iuz gave them a choice of joining forces or being
destroyed, since neutrality or non-action was not an option and would
serve the enemies of Iuz. We could propose the same choice to the
third weakest temple. . . Join us or die.”
”I
hath heard of this so-called ‘Melian dialogue’ at some
point in mine training in Veluna,” said Danton. “You art
versed in history, Sir Sparhawk, even if your Church places little
regard in poetic verse. One must start somewhere, I suppose.”
At
this point, the group stood in front of the red curtain that blocked
the way forward. Peeking around the edge of it, Danton saw that the
tunnel continued to the southeast, widening slightly, just as
indicated on Tessimon’s map. There was a second curtain
blocking the path ahead roughly forty feet beyond the first one.
Between the two, set against the western side of the tunnel wall, was
a huge idol made of black stone, fashioned in the shape of a stern,
but serene dragon with folded wings, guarding a large stone box. The
wings of the dragon had been covered in shiny red enamel, and its
eyes glistened like emeralds. Otherwise the area between the two red
curtains appeared to be empty.
Spotting
nothing untoward (search: 3+13=16), Danton pushed the curtain
aside and motioned for Sparhawk to go inside with him. As he and the
paladin moved forward, there was a sudden flash of light and a wave
of fire rose up from the floor, threatening to engulf the two
interlopers (reflex saves: Danton: 19+8=27; success: 0 damage;
Sparhawk: 5+5=10; failure: 17 damage). When Danton saw the flash
of light, he took a quick step back and put the curtain between
himself and the wave of fire, but Sparhawk was not so fortunate, nor
so fast, and the flames washed over the paladin for several seconds
before disappearing.
As
Sparhawk staggered about like some kind of human torch, Luger, Syll,
and Tenaris pulled the curtain, which was somehow impervious to the
flames that had washed over it, down from the ceiling, and used it to
extinguish Sparhawk.
“Yeesh,”
muttered Syll as he cast Danton a reproachful look. “I think
I’ll be staying at the back of the party. I thought you
were more on your toes than that, Mr. Everybody’s-a-critic!”
Sparhawk
used his own healing powers (Lay on Hands: +15 HP, Cure Light
Wounds: +10 HP) to heal both his burns and his lingering injuries
from the earlier battle with the minions of the Fire Temple. At the
same time, Luger converted another of his spells to healing and
patched up more of his own wounds (Convert Sound Burst to Cure
Moderate Wounds: +22 HP)—mindful that a trap or another
attack could come at any time.
Now
that the fire trap had been set off once, Danton could see that
someone had engraved runes on the floor of the area between the two
red curtains.
“And
Tessimon hath not even had the good manners to mark it on her map!”
he complained loudly.
Givng
the runes a wide berth, the party approached the dragon statue. As
they drew near, Luger could sense powerful emanations of evil from
the stone reptile. Danton conducted another search (search:
11+13=24) but found no sign of any trap on the statue. While
Syll, Tenaris, and Luger moved well back, Sparhawk, apparently
unfazed by his encounter with the fire trap, opened up the stone box
underneath the dragon statue. Inside were a golden orb set with
multiple pieces of amber, as well as a black book with the words,
“The Book of the Dark Eye” painted with what might have
been blood on the cover. When Luger pronounced that the evil he had
detected came from the statue itself, rather than the book or the
orb, the two items went into Sparhawk’s pack for later
examination.
When
the group was ready to move through the second curtain, Danton saw
that Tessimon’s map showed a larger chamber not far beyond the
second barrier. After that, the tunnel wound back to the west and
came to a fork. Treading carefully (search: 6+13=19) as he
approached the second curtain, Danton cringed when the ground under
his feet shifted slightly and he heard a whooshing sound from the
wall to his left. Out of the corner of his eye, he saw a huge metal
scythe swinging down out of the wall. Leaping forward into the
curtain so hard that he pulled it from the ceiling and ended up on
the floor in a tangled mass amidst the cloth, Danton just managed to
avoid the swinging blade, which retracted into the wall to await
further victims.
“Impressive,
most impressive,” said Syll sarcastically as he and the others
made their way carefully around the area where Danton had stepped.
Tessimon’s
map was at least correct regarding the large chamber beyond the
second curtain. The cavern was roughly rectangular—sixty feet
from northeast to southwest and forty feet from northwest to
southeast. The only other exit was a tunnel, pictured on the map,
heading off to the southeast.
All
manner of torture devices and implements filled the large cavern. A
rack, an iron maiden, an oven with coals and irons, and a table
covered with knives, scalpels, thumbscrews, and other terrible
implements were arranged about the room. Manacles on the walls
suggested that this was where the Fire Temple kept its prisoners.
Danton led the search through the room’s vile contents (search:
3+13=16) and once again the group discussed its next steps while
looking for anything of value or interest.
“We
should inflict appalling losses on the villainry assembled
here,” said Danton as he looked about at the seemingly endless
implements of torture. “But looking ahead, I'm particularly
keen for finding a way to breach the inner island of Mt. Stalagos.
Hopefully, enough information or material wherewithal shalt be found
that 'twill point the best way forward, whether that be to assault
the Water Temple or Air Temple or to attempt entry into the
Doomdreamers' lair. What sayest thou, O Cruel Mistress, who plungeth
mine heart into exquisite, simpering despair?” finished the
scout as he poked through the thumbscrews and looked up at Tenaris
just as she held up a long black whip she had found on one of the
tables.
“Ugh,”
groaned Syll under his breath, “that’s worse than my
poetry.”
Tenaris’
only response to Danton was to test the whip, cracking it in the air,
as she flashed him a smile.
“Well,”
grunted Sparhawk uncomfortably, “ we er, uh, knoweth extremely
little about the Air Temple and have no means for a real assault on
the Water Temple at the moment. Indeed, any attack would be foolhardy
in the extreme given its watery location. But I submit to the idea of
looting this place, though in mine mind, almost exclusively to find a
means of assaulting the other temples. Of course, I doth not ever
mind slaying evil ones.”
“I
don’t know,” said Luger, flashing a rare smile of his
own, “I think we also have a new strategy for dealing with the
more powerful foes in this foul place... Simply have the fair Tenaris
attack them and feign suffering a fatal blow in order to have Danton
kill our enemy in a rage.”
“In
sooth, good Luger,” said Danton with a flourish of his blade,
“the credit goeth to Rat's Tail alone -- which frankly
hath been spoiling for a piece of the action, so that it might be
worthy of the company of such a notable weapon as Geistblatt.”
“My
friends,” said the cleric, “It would appear that
Heironeus would use me for a conduit of his divine power rather than
a vessel for his might in combat, for while I lack the skill and
power that Sir Peter exemplifies with the sword, I can feel
Heironeous’ power growing in my spirit day by day. I believe
the reason for this is clear.”
“When
I despaired and all seemed hopeless after Nanoc’s death,”
explained Luger, “it was not fate alone that brought Sir
Peter into our company. Mere chance or fate could not unite a knight
and priest of Heironeous in this remote stronghold of evil. No, just
when our cause seemed lost, Heironeus sent us Sir Peter, and now
we've destroyed another elemental temple, weakening the power of the
cult even further. Heironeus truly smiles on us here, and He is
determined that we should serve as His righteous fist in smashing the
evil here. I have always been in awe of the courage and prowess of
the paladins of Heironeus, and Sir Peter has certainly been an
inspiration to me.”
“Uh,
that’s nice and all,” said Syll, who had opened up the
iron maiden while the others spoke, “but looky—we got
some guy in here!”
The
elf spoke true. Inside the iron maiden was an unconscious male human
wearing nothing but rags. Judging by the countless old scars and burn
marks that covered virtually every inch of his body, he had been a
prisoner of the Fire Temple for a very long time. Luger and Sparhawk
hoisted the unconscious man out of the iron maiden and set him down
on a table, where the cleric converted another spell to healing in
the hope of reviving the man (Convert Protection from Evil to Cure
Light Wounds: +13 HP).
The
healing magic reversed some of the recent physical damage the man had
suffered and it even brought him back to consciousness, but when his
eyes opened and his limbs began shaking, the party found itself
unable to communicate with him, for, much like the two men the group
had rescued previously from the water hag, this man was apparently so
mentally scarred by his experiences that he had lost all touch with
reality. When the party members tried to speak with him, he simply
lay whimpering and shaking on the table.
“Ya
know,” muttered Syll, “this makes me think about those
other two guys—I hate to say it, but I bet they’ve gone
from the frying pan into the fire now that our little alliance with
the Water Temple is kaput.”
“I
fear there is little I can do for this man either,” said Luger.
“He might possess a wealth of useful knowledge, but his sanity
is broken, and healing the mind is, as yet, beyond my ability.”
With
little else that they could do for the man, who could not even be
made to get up and walk, the party left him alone on the table amidst
the torture implements. Tessimon’s map indicated that the
tunnel ahead ran southeast before curving gradually all the way
northwest. This proved to be the case, and after the tunnel ran a
total distance of nearly a hundred and sixty feet, the party came to
the intersection indicated on the map. Another red curtain blocked a
path to the northwest that the map indicated eventually led back to
the Fire Temple sanctum, while the path to the southwest split in two
almost immediately.
Wanting
to be thorough, Danton made for the red curtain. Beyond the curtain
was a forty-foot long stretch of wide tunnel, followed by a second
curtain. Beyond that was supposed to be the now-ruined Fire Temple
altar. Although Danton was now paranoid about additional traps near
any red curtain, he was unable to spot anything unusual as he peeked
around the first one (search: 13+13=26).
The
section of tunnel between the red curtains was horrible to behold.
Skulls, still half covered with flesh and some with eyes dangling
from their sockets, hung from the ceiling on hooked chains. Beside
them, stirred by the soft currents of air that moved through the
tunnels, were hands and bloody organs, also on chains. The walls and
floor were covered in gore.
A
small bed with an iron chest next to it suggested that this place was
no grisly meat locker, but instead a bedchamber. The chest had been
carved to resemble a human bound in the fetal position by barbed
wire. It was locked with a large padlock.
Although
Danton had thought to try the various metal keys that had been
recovered from the Fire Temple denizens on the lock in Tessimon’s
chamber, none of them had fit. However, this time one of the two keys
the party had taken from the strange gnome they had battled fit the
lock perfectly and, after Danton was satisfied the lock was not
trapped (search: 13+13=26), he used the key to open the chest.
Inside
the chest were various bits of clothing and personal effects,
including small torture tools, scalpels, and hooks. The chest also
had a false bottom that Danton quickly discovered. Once that was
removed, a second lock was visible, sealing off the very bottom of
the chest. This lock too did not appear to be trapped (search:
5+13=18), and the second key from the gnome fit it.
Once
the second lock was opened, Danton removed the final panel and found
a single object underneath: a small black rock that seemed to have
formed naturally in the shape of a demonic creature with bat-like
wings folded around its body. It was semi-translucent with a dark
center that sometimes seemed to move in the light from the torches on
the walls.
“That
is a vile item of darkness,” hissed Luger when he drew near to
see what Danton had found. The cleric withdrew his heavy mace and
motioned for Danton to dump the rock out onto the tunnel floor. “Do
not touch it!” he hissed.
Once
the rock was on the floor, Luger smashed it again and again with his
mace until the rock was smashed to powder and the strange light
within the stone faded. As the cleric pounded away at it, several of
the others in the room thought they could hear strange whispers in
the backs of their minds, urging them to stop Luger and protect and
take up the stone, but when it was smashed to bits, the whispers
ceased.
Beyond
the second curtain was in fact what remained of the ruined Fire
Temple altar area. The ceiling had collapsed not far past the curtain
and it appeared that it would take hours, if not days, of heavy work
to clear the way back into the area from this direction.
“You
know,” said Syll, as the group made its way back through the
two sets of curtains and towards the intersection marked on Danton’s
newly-acquired map, “since Big D’s trap detection
abilities…leave something to be desired…shall we say,
maybe we need more magic phrases like the water boys had. You know,
things like: Tessimon
Magnifico! Flambe Shazzam! Go web! Or even Up, Up and Away! I guess
there’s always the ever popular ‘Crepes Suzette’
too!”
According to the
map, the two paths from the intersection both eventually led off to
the southwest along parallel routes. The westernmost of the two also
apparently led to the second set of metal doors on the back of the
Fire Temple chamber that the party had seen when it and the kuo-toa
first entered the altar area. Taking that route, at least initially,
offered the opportunity to survey the extent of the damage to the
altar chamber from another direction, so Danton motioned for Sparhawk
to go that way.
The tunnel, still
with lit torches all along the walls, ran sixty feet westward. In
this area the dark stone walls were scarred and broken, as was the
floor. The markings gave the appearance that something had been
clawing, and perhaps chewing, on the stone. The floor in front of the
tunnel that branched off to the north towards the altar area was
different—it had been worked smooth, with images of cracking
flames carved into its surface and filled with reddish metal. The
branch the tunnel leading off to the southwest was cracked and
scarred like the one the party had just traveled.
Danton was about to
motion for Sparhawk to follow him down the tunnel to the north
towards the altar chamber when sudden movement from that direction
caught his attention. Four large floating objects that looked like
fleshy sacks of teeth and claws were rapidly approaching the party.
Each of these things was between ten and fifteen feet long, and had
eight spider-like legs ending in claws. The legs hung menacingly from
bulbous bodies topped by a round heads that seemed to be almost all
mouth and teeth.
[Initiative:
Syll: 23, Luger: 19, Floating Monsters: 18, Tenaris: 16, Sparhawk:
14, Danton: 11]
“Awright!”
said Syll excitedly, “I been waiting for this!”
Without any further
explanation, the elf held out his hands in front of his body. From
his digits shot forth a great ball of fire that flew down the
corridor to explode amongst the floating horrors as they glided
towards the party. Fortunately the elf was careful enough to detonate
the blast well away from himself and his associates, but
unfortunately it seemed to have no effect whatsoever on the monsters,
which flew through the flames untouched.
“These are
creatures of both evil and fire,” said Luger. “We
must try a different approach.”
To demonstrate, the
cleric detonated his own explosion amidst the onrushing fiends, but
this was an explosion of sound (Cast Sonic Burst: D8 area effect
damage). This attack clearly did affect the monsters, for
the wave of sound shook them in their flight, causing one to crash
into the tunnel wall and cease all movement as it sought to recover
its wits.
Sonic attack or no,
the other three horrors continued to float towards the party, their
shifting yellow eyes boring into Danton, Sparhawk, and Luger as they
came (fortitude saves: Danton: 13+2=15; success, Sparhawk:
18+9=27; success, Luger: 7+10=17; success). However, all three
managed either to avert their gazes or to steel themselves to the
madness that could be seen in the monsters’ eyes.
Even as Danton was
tearing his gaze away from one of the monsters, he saw Tenaris rush
forward to engage it. The elf woman slashed three of the beast’s
legs right off its body. Sparhawk engaged another of the creatures
with Justice and his attack was even more devastating (attack:
20+10+2 charge bonus=32; potential critical hit—2nd roll: 12+10+2=24; critical hit; 28 damage). The paladin thrust
his massive blade through the swinging legs and claws and stabbed it
deep into the floating bulbous body. The creature emitted a
high-pitched whine and crashed to the ground unmoving.
Following Tenaris
into battle once again, Danton sliced off a fourth leg from the
monster she had injured (attack: 11+9+2 charge bonus=22, 4+4=8;
one hit; 3 damage). This was not enough to kill the creature, but
when Syll reversed tactics and fired a ray of frost at the
monster floating above Danton and Tenaris (attack: 10+5=15; hit; 5
damage), the blast of cold exploded into the creature’s
body with more damage than Syll had ever seen the spell do. It caused
ice to form on the monster, which crashed to the tunnel floor just
like the one Sparhawk had felled.
Removing Geistblatt from its sheath and moving into melee combat for the first time in a
while, Luger sought to finish the creature his sonic attack had
stunned before it could recover. He cut thing beast a nasty gash (attack: 15+10+2 charge bonus=27, 4+5=9; one hit; 9 damage),
but the attack seemed to shock it out of its torpor, and its claws
swung around at the cleric, one of them slicing through the armor on
his shield arm (hit for 3 points). However, this minor victory
was short lived, for Tenaris ran the monster through a moment later
and it joined its fellows on the tunnel floor.
The largest of the
four monsters was the only one left in the fight now, and Sparhawk
moved to engage it.
“You are a
blasphemy in the eyes of Heironeous and you shall be removed from His
sight!” yelled the paladin as he smashed Justice through
the swirling mass of legs and claws in front of him (smite evil
attack: 3+10+3=16; hit; 19 damage). The assault was devastating,
but not fatal, and the monster hit Sparhawk with three of its claws
even as he hacked at it (hit for 14 points). Danton moved to
aid the paladin (attack: 5+9=14, 9+4=13; both miss), but Rat’s
Tail missed the mark. It was left to Syll (Ray of Frost:
13+5=18; hit; 5 damage) and Luger (attack: 20+10=30; potential
critical hit—2nd roll: 11+10=21; critical hit; 15
damage) to destroy the beast.
“Man, that
just ain’t right,” said the sorcerer as the others caught
their breath and he looked down at the four hacked and frozen bodies.
“I finally figure out how to throw a fireball and these
guys treat it like it’s a day at the beach! Too bad I can’t
do an iceball!”
With the floating
horrors out of the way, the party was able to move up the rest of the
way to the red bronze doors that marked the back entrance to the
former altar chamber of the Fire Temple. Judging by the way the doors
were dented outward, towards the party, it seemed they had taken
considerable damage from the collapse of the chamber roof. When
Danton, standing well back from the doors, called out the words
“Tessimon dephnami ignamius,” the doors burst open and a
small avalanche of stone poured out of the chamber. When the dust
finally settled, it looked as though there was some open space above
the rock near the ceiling, and one could climb through there if so
inclined, but no one in the party saw any reason to do so at the
moment, and the group reversed course.
Retracing their
steps to the intersection where they had fought the floating
monsters, Danton and Sparhawk led the party southwest a short
distance to where yet another red curtain marked off a passage or
cave on the east wall. The main tunnel continued south-southwest.
Tessimon’s map showed that beyond the curtain was a small cave,
which proved correct when Danton peeked around the curtain.
The cave was
roughly twenty feet in diameter, and appeared to be a spartanly
furnished bedchamber. A wooden bed was up against the east wall, and
a small trunk sat opposite it. Some pegs pounded into the wall held
up cloaks, shirts, and a hat. Ransacking the place (search:
19+13=32), Danton found nothing of value or interest. He
discovered quickly that the metal key taken from the warrior in green
platemail fit the lock on the chest, but when he opened it, the chest
contained nothing but clothing.
The tunnel to the
south, beyond the latest bedchamber, widened to twenty feet for a
distance of roughly sixty feet. The temperature in this area was
warmer, and the rock appeared stained by smoke and fire. Beyond the
stains, there appeared little worth noting in the tunnel (Spot
checks: Syll: 6+4=10, Luger: 12+4=16, Danton: 4+8=12, Sparhawk:
11+2=13) and the party moved through it quickly.
Thirty feet past
the wider area in the tunnel, the party came to a long cross tunnel
or cavern running roughly northwest to southeast. Two other tunnels,
pictured on Tessimon’s map, intersected the cavern farther off
to the east and, according to the map, both ran back to the north,
eventually joining together and then linking up with the tunnel the
party had already transited that lead to the area where the floating
monsters had been. The only other exit was a tunnel at the
northwestern end of the cavern that Danton’s map showed running
south towards the far end of the Fire Temple.
The cavern itself
contained a large stone column in its center. The column was covered
in stone carvings of dogs vomiting fire, surrounded by writhing
serpents. There was also a large bronze gong standing next to the
column. Otherwise the cavern appeared to be empty.
Since everyone had
agreed on a thorough looting of the Fire Temple, Danton and Sparhawk
led the group off to the southeast, intending to verify that the two
tunnels there did in fact lead back to familiar territory. The first
of the two tunnels was roughly ten feet wide, and ran northeast for
eighty feet before joining with another, wider tunnel. This second
tunnel had a dozen beds lining the walls, each with a small trunk
next to it. A brazier hung from the ceiling on an iron chain. On the
far side of the tunnel, a ladder led up to a ledge about 12 feet off
the floor. A huge wooden keg sat atop a table next to the ladder,
with a few crates underneath. Two swords, a spear, and a shield lay
in a pile near where the party entered the area.
After arriving in
this apparent barracks area, the first thing that the party did was
to quickly follow the new tunnel off to the southeast, where it bent
back in a southwesterly direction and then reentered the large cavern
with the stone column and the gong, thus confirming that Tessimon’s
map remained completely accurate, at least so far. Having verified
this, the party returned to what appeared to be the barracks of the
Fire Temple. Once there, they rifled through the open chests at the
foot of the beds, finding that they contained nothing but clothing
and personal effects. Danton climbed the ladder up to the ledge,
where he found an overturned chest that appeared to have been opened
and emptied quickly.
[Listen: Danton:
14+8=22, Tenaris: 14+2=16, Syll:4+4=8, Luger:16+4=20, Sparhawk:
11+2=13]
While most of the
party was still poking through the other chests and Danton was
looking about atop the ledge, everyone heard sounds of movement off
to the northwest, where Tessimon’s map had shown a decent sized
cavern that the party had yet to explore. When they looked up at the
sound, a large black dog with fire emerging from its nostrils was
visible at the end of the barracks. At least a handful, and possibly
many more than a handful, of men and elves in silver banded mail
stood expectantly behind the massive dog.
“Who are
you?” called out Luger to the men. “Speak and you may be
spared!”
The soldiers did
not react, and the dog’s only response was to snarl and breathe
in deeply.
[Initiative:
Danton: 20, Syll: 13, Enemy Soldiers: 13, Sparhawk: 12, Enemy
Sorcerer: 11, Tenaris: 10, Hell hound: 6, Luger: 4]
Danton was the
fastest to react. He had his crossbow in hand in a flash and fired
off two quick shots at the dog, hoping to drop it before it could
breathe fire into the barracks (attack: 5+8=13, 15+3=18; one hit;
3 damage).
A fraction of a
second later, a male elf, wearing gray robes and a black sash covered
with gold-embroidered runes, appeared out of thin air standing next
to the dog. He appeared to be engaged in spellcasting of some sort,
but he never finished his magic, for Syll was faster than he was. The
smuggler’s second fireball of the day detonated right behind
the dog and the elf in gray robes and amidst the massed soldiers
there (Syll cast Fireball: 26 area effect damage). There was a
terrific explosion of flames that blasted the robe-wearing elf and
all the soldiers off their feet and appeared to ignite secondary
fires in the room where the soldiers had been massed.
The only enemy that
seemed unaffected by Syll’s fireball was the big dog,
and Tenaris, Sparhawk and Luger all bore down on it. The woman and
the paladin (attack: 12+10+2 charge bonus=24; 9 damage), both
struck the beast before it could breathe out, but Luger was not so
quick, and the animal disgorged a wave of flames that spread out in a
cone, sweeping over all the party members (reflex saves: Syll:
17+5=22; success—2 damage taken, Danton: 18+8=26; success—0
damage taken; Sparhawk: 11+5=16; success—2 damage taken; Luger:
18+6=24; success—2 damage taken).
Although Tenaris
was hit directly, everyone else managed to block or avoid the worst
of the flames in some fashion. Danton actually rolled so far back
onto the ledge that he avoided the fire entirely. Although a few bed
sheets were set alight, the dog’s flame was nothing compared to
Syll’s fireball, and the party was not confronted with
an entire cavern burning around them in the way that the soldiers in
the other room had been. Moreover, the dog’s fiery attack was
its last act, for seconds later, Luger struck it down with Geistblatt (attack: 17+10+2 charge bonus=29, 18+5=23, two hits, 13 total
damage).
The chamber from
whence the party’s latest attackers had come was a roughly
rectangular cave, forty feet from southwest to northeast and sixty
feet from northwest to southeast. From the burning wreckage in it, it
seemed to have been a common area or dining room, for there were
three long tables surrounded by benches, all now burning, along with
a kitchen in far the eastern end that had been spared the fireball.
That area contained sacks of foodstuffs, a wooden cupboard, a table
with a chopping block and knife, a large tub of water, and a fire pit
with a chimney above it that disappeared into the ceiling. The party
members took advantage of the discovery of food and water to
replenish their stocks.
The dead elf
spellcaster and the six dead soldiers the party found near him might
or might not have carried much of value, but virtually everything
they had held on their persons had been consumed by Syll’s
magical fire. Only a single twisted wooden stick that resonated magic
when Syll detected for such, remained intact.
“Let’s
go ahead and divvy up all the stuff we’ve looted here,”
said the elf. “It will take me a couple days to identify it
all, but we might as well go ahead and divide it up.”
Sparhawk removed
his pack, and Syll distributed the items in it, handing an enchanted
short sword and metal shield to Tenaris, the flame-producing short
sword to Danton, along with an unknown potion and 5 vials of strange,
non-magical liquids, the massive barbed greatsword to Sparhawk, along
with another unknown potion, and another potion to Luger, along with
the magic bracers. For himself, Syll kept the twisted stick, which he
suspected was a wand, along with one potion and a magic ring.
With the exception
of the flaming short sword, which the party had seen in action—used
against Tenaris, what any of these items did was anyone’s
guess. Most of the party members stowed their new gear for use after Syll had identified it, but Luger, already knowing the bracers he now
held were not evil in nature, went ahead and put them on.
With the room
searched and the equipment divided, Danton verified that the tunnel
leading north out of the northwestern side of the devastated ‘dining
cave’ did in fact join up with the tunnels leading back to the
Fire Temple inner sanctum from two different directions. Having
verified this, the party made its way back to the long cavern with
the gong and the column engraved with images of hell hounds.
From there, the
group headed northwest into the tunnel that Tessimon’s map
showed bending quickly to the south and opening up into a large
cavern. This proved to be the case, and the tunnel was no more than
eighty feet long. However, when the tunnel emerged into the large
cavern that the map suggested must be at least sixty feet to a side,
there was very little that could actually be seen, for the entire
room appeared to be filled with heavy, sulfurous smoke. No one in the
party could see more than five feet ahead of his or her hands, and
the smoke made everyone cough and wheeze.
Covering their
mouths and nostrils with cloth and moving as quickly as they dared,
the party walked south towards what should have been the center of
the cave (Danton search: 5+13=18). Danton did his best to
watch the floor for any surprises as he and Sparhawk led the group
through the cave, but the visibility was so poor that this was almost
an impossible task. And so it was that when Sparhawk, moving
slightly ahead of Danton as usual, tripped some sort of mechanism
that caused the floor to open up under his feet, everyone was
surprised once again (Sparhawk reflex save: 5+5=10; failure).
As had happened
once before in the Water Temple, Sparhawk found himself plunging into
a pit, and he was not fast or dexterous enough to catch himself or
otherwise prevent the fall. The paladin plunged a full eighty feet,
bouncing off the sides of the tunnel as he went, before crashing to
the bottom with an incredible cacophony that was only partly
suppressed by the smoke in the cavern above (Sparhawk 24 damage
taken).
Fortunately for the
paladin, who suffered numerous broken bones in the long fall, the
bottom of this pit trap did not contain a nasty insect, for he was in
no shape for a fight. He rolled painfully over onto his back, and lay
there, breathing only with great difficulty, while his coughing,
gagging companions gathered around the hole in the floor above.
Syll looked as if
he were about to make some biting comment about Danton’s
trap-detecting abilities, but then the elf shook his head and
levitated himself down to the bottom of the pit, where he cast the
same spell on Sparhawk and then helped the paladin maneuver up and
out of the trap. Once the elf and paladin were once again topside,
the whole party moved cautiously through the smoke and towards the
exit that Tessimon’s map portrayed as being on the southwestern
end of the cavern. Syll led the way now, protected from falling into
any pits by his levitation spell. Luger pulled the floating, but
badly injured Sparhawk along behind him.
Finally, after
going a total distance of over a hundred feet through the
smoke-filled cavern, and passing a strange stone and iron structure
in the center that seemed to be the source of all the smoke, the
party finally came to a set of stairs leading upward. Once on the
stairs, the intensity of the smoke diminished quickly, and the group
was able to pause long enough for Luger to heal Sparhawk’s many
broken bones (Convert Detect Evil, Bless, and Protection from Evil
to Cure Light Wounds: Sparhawk +34 HP).
“Perhaps thou
needest spectacles?” said Sparhawk lightly to Danton when his
bones had been mended and he was once again on his feet. “Or
perhaps thy attentions are merely focused on the wrong things?”
he added in a more somber tone, and with a glance at Tenaris.
“There was the matter of the smoke,” said Danton testily. “Truly I
am glad that Tessimon is dead. What manner of vile bitch would
possess a map of her entire temple and not bother to mark any of the
traps on it?”
Sparhawk let the
issue drop, and the stairs the party took led off to the southwest
for sixty feet before reaching a landing and a tunnel heading due
south. When Danton and Sparhawk took their first steps into the
southern tunnel, which was lit with torches, they caught a brief
glimpse of an overturned table with chairs scattered around it in the
center of the tunnel ahead. There was no time to examine the room
further, for a hail of arrows from a group of armored warriors
assembled behind the overturned table shot towards the pair. Sparhawk
blocked one shaft with his spear and others slammed into the stone
walls around them, but one arrow caught Danton in the right leg (hit
for 10 points) and he staggered back around the corner in
terrible pain.
[Initiative:
Syll: 24, Soldiers: 20, Danton: 16, Sparhawk: 13, Tenaris: 13, Luger:
11]
“Syll!”
screamed Danton as he put his back against the wall. “Burn
them!”
“No
problem—fire in the hole,” hissed the elf as he leaned
out around the corner just long enough to launch another magical
projectile into the midst of the defenders (Cast Fireball: 22 area
effect damage).
As soon as he
launched the spell, the elf pulled his head and upper body back
around the corner and pressed his back against the wall next to
Danton. Seconds later, the party heard a massive explosion and all
manner of screams. Sparhawk and Tenaris waited for the screams to die
down and then the pair moved around the corner and into the room with
weapons at the ready.
What they found was
a scene of utter devastation. The table behind which the archers had
sheltered had been blown to bits, and the charred bodies of three
humans and, to everyone’s surprise, four elves, lay scattered
around behind the wreckage of the table. Beyond the bodies, the
tunnel continued south, with an opening on its western side forty
feet away or so. As before, whatever valuable equipment these
defenders might have had was burned to cinders. Their weapons and
armor were twisted and melted as well.
“Remind me to
stay on your good side,” grunted Danton as Luger removed the
arrow from his leg and applied healing magic (Convert four 0 level
spells to Cure Minor Wounds: Danton +4 HP) to stop the bleeding.
“Fireball means not having to say you’re sorry,” replied Syll with
a smirk, “although it doesn’t leave much intact loot for
us to cart off…”
Beyond the wrecked
guardpost, the tunnel that turned westward actually opened up to
natural light. Only thirty feet down the tunnel, the party members
came to a ledge and found themselves looking out over the waters of
the vast dark lake at the center of Mount Stalagos some fifty feet
below. From this vantage point, they could see three different
bridges leading from the outer ring to the island at the center of
the mountain. The first, far off to the north, was the bridge they
had crossed when they had made their one attempt so far to breach the
Outer Fane. The second bridge, much closer at hand, was the one they
had clambered up with their Water Temple allies earlier in the day.
As far as they were aware, the boats they had used were still on the
far side of it. And finally, far off to the southwest, was a third
bridge, running from roughly the southwestern part of the outer part
of the mountain straight out to the island.
No activity was
visible on the dark lake, and the sky was cloudy overhead. It
appeared to be some time in the mid-afternoon. After enjoying this
brief bit of fresh air, even if the smell of the water below was not
particularly pleasant, the party members turned back towards the Fire
Temple, retracing their steps to the main tunnel and then following
it as it went south to another large chamber.
With the exception
of the ruined altar cavern, this chamber was the largest one the
party had seen yet in the Fire Temple. It was roughly circular in
shape, at least eighty feet in diameter. Aside from the entryway in
which the party stood, there were three other exits, two running
parallel off to the northeast, which Tessimon’s map showed as
rejoining in another large, irregular cavern after some distance that
might have been guessed at a hundred feet or so, and one last exit
heading southwest. This last exit was the southernmost feature on
Tessimon’s map, suggesting that it marked the end of the Fire
Temple domain.
As for the cavern
itself, its floor had a huge marble plate at its center, 40 feet
across, in the shape of a diamond. The plate was flush with the
floor. Floating over the center of this symbol, 7 feet off the floor,
was a glowing orb, intensely red, swirling with flickering fire. Four
obelisks, black with red flecks and streaks, surrounded the diamond
shape along its edges. Standing near each of the four obelisks, were
four creatures that could only be described as living fire. They were
roughly humanoid in shape, but nearly eight feet in height and devoid
of many humanoid features, save for arms, legs, and heads. At least
so far, it did not appear that these creatures had noticed the party.
________________________________________________________________
Notes for turn 68:
Please send postings for Turn 68 by
the end of Friday, August 31st.
Current date/time/location: 14
Kolovoz; approximately 1530; The Temple of All Consumption
Items gained this turn: unknown wand, gold-inlaid black urn, Tessimon’s jewelry box,
golden orb set with amber, Book of the Dark Eye, Tessimon’s
map, Hedrack letter to Tessimon
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn: none
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Danton |
6/113 |
5% |
Salamander Blackguard (CR9) |
| Luger |
16/113 |
14% |
Athach (CR7) |
| Aseneth |
9/113 |
8% |
Uskathoth (CR7) |
| Sparhawk |
4/113 |
4% |
Elite Fire Temple Fighter (CR8) |
| Syll |
42/113 |
37% |
Chimera (CR7) |
| Tenaris |
6/113 |
5% |
Master Ape (CR7) |
| Karzak |
8/113 |
7% |
Troglodyte
Cleric (CR6) |
| Nanoc |
22/113 |
19% |
Oamarthis (CR8) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/372 |
30% |
Oamarthis (CR7) |
| Danton |
27/372 |
7% |
Salamander Blackguard (CR9) |
| Luger |
43/372 |
11% |
Scarlet Cleric (CR8) |
| Aseneth |
34/372 |
9% |
Mind Flayer (CR8) |
| Karzak |
14/372 |
4% |
Troglodyte Cleric (CR6) |
| Sparhawk |
3/372 |
1% |
Elite Fire Temple Fighter (CR8) |
| Syll |
44/372 |
12% |
Chimera (CR7 ) |
| Tenaris |
6/372 |
2% |
Master Ape (CR7) |
| Telemachos |
51/372 |
14% |
Spellcaster in Inn (CR7) |
| Xaod |
5/372 |
2% |
Chatrilon Unosh (CR6) |
| Erky |
6/372 |
2% |
Twig Blight (CR1/3) |
| Mauser |
23/372 |
6% |
Shadow (CR3) |
| Spugnoir |
1/372 |
0% |
Grell (CR5) |
Danton
AC: 16 (17 vs. one opponent)
Hit points: 36/42
New XP: 1860
XP total: 33,971
XP needed: 36,000
Equipment:
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 30 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, old journal, 8 iron triangles with upside down ‘Y’
inside,1 inverted ‘Y” pendant in a brown triangle, new
journal, notebook, pen, ink, parchment in sealed waterproof box,
pipe, tobacco, metal box, whetstone, six packets of tinder for
lighting fires, gold inlaid dagger, Journal of Geynor Ton, a folded
piece of parchment with a note addressed to someone named Festrath,
spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion of love, a dozen vials of lantern
oil, masterwork thieves’ tools, Rat’s Tail (Rapier +1), silver and gold brooches, bracers of armor +1,
potion of hiding, pouch of unknown dried herbs taken from the
home of Tal Chamish, emerald pendant, a small ebony troglodyte
statuette, a curved dagger, six sticks of incense, an emerald
pendant, potion of invisibility, boots of elvenkind, 1/3 of
Oamarthis gems, tattered dwarven book, pearl from the Dark Lake, potion of cure light wounds, nine inverted Y pendants with
blue-green squares behind them, 3 iron keys from Fire Temple forces,
inverted y pendant with red diamond background, map of Fire Temple
area, letter from Hedrack to Tessimon, flaming short sword and
unknown potion (acquired Turn 66), 2 vials of unknown liquid #1
and three vials of unknown liquid #2 (Turn 66)
Gold: 1790
Silver: 1430
Luger
AC: 21
Hit Points: 45/67
New XP: 1860
XP total: 21,321
XP needed: 36,000
Equipment: heavy mace, light x-bow,
dagger, 20 bolts, chainmail +1, large steel shield, 3 belt
pouches, large bag, 50’ rope, 5 torches, hooded lantern, 3 oil
flasks, flint & steel, 30 days rations, silver holy symbol of
Heironeus, 3 flasks holy water, 3 healer’s kits, backpack,
cleric’s vestment, traveler’s clothing, 3 waterskins,
bedroll, iron triangle with upside down ‘Y’ inside, eight
cockatrice feathers, scroll of cure disease, Geistblatt (ghost
touch longsword +1), 5 vials of Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of enlarge, reduce,
nondetection, 2 silver and 2 gold brooches from Woodstock,
tattered black cloak with burning eye emblazoned on it, note from
Master Hedrack to Master Uskathoth (in Draconic), one large triangular metal bar and one large diamond shaped metal bar, 2
emerald pendants, upside down pyramid symbol, book on history and
worship of Elder Elemental Eye cult, two inverted Y pendants in brown
triangles, scroll with remove paralysis and protection from
elements, Oamarthis note, 3 books: The Worship of the Elder
Elemental Eye, A History of Evil Cults, and The Temple of Elemental
Evil, two metal keys (one taken from Oamarthis and the other from the
goblinoid), dwarven waraxe, steel shield, set of dwarven-sized full
plate armor (all of these taken from Oamarthis), Aseneth’s
House Torquann dragon ring, ring of jumping (+30 to jumping
checks), 3 iron triangles with inverted ‘Y’, three
black cones made of some unknown substance, a black scepter decorated
with a half dozen violet gems, metal scroll tube, two inverted
ziggurat pendants; potion of cure light wounds, pearl from the
Dark Lake, scroll with cure moderate wounds,
contagion, greater magic weapon, unknown potion and bracers (Turn 66)
Spell Selection:
Level 0 (6): Detect
Magic (x1), Read Magic (x1)
Level
1 (5+1): Protection from Evil (Domain)
Level 2 (4+1): Bull's
Strength (x1), Aid (Domain)
Level 3 (4+1): Dispel Magic (x1),
Divine Power (Domain)
Level 4 (3+1):
Turn Undead
attempts left on current day: 6 of 7
Gold: 735
Silver: 446
Syll
AC: 14
Hit Points: 26/37
New XP: 1860
XP total: 18,490
XP needed: 21,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Scroll of:
magic weapon, Masterwork Longsword, backpack, 3 water skins, 30
days rations, bedroll, magnifying glass, 2 flint & steel, 10
candles, map/scroll case, parchment, ink & pen, mirror, oil
flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’ rope,
chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp, black
cloak, inverted Y pendant, rose quartz gem, ring of climbing, bracers of health +2, 1/3 of Oamarthis gems, scrolls
of Pyrotechnics, Protection from Fire, Animal messenger and stone
shape, Summon Monster II, Change self, Enlarge, Sleep X2, Wand of
Monster Summon I (8 charges), potion of water breathing, potion of
cure light wounds, unknown potion from the Dark Lake, unknown wand
and ring and potion (Turns 66-67)
Spells per level
per day:
Level 0: (6) (6 used)
Level 1: (7) (7
used)
Level 2: (6) (2
used)
Level 3: (4) (3
used)
Gold: 3852
Silver: 442
Sparhawk

AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 45/51
New XP: 1860
XP total: 12,570
XP needed: 15,000
Equipment:
backpack, water skin, 30 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice), longsword, composite
longbow, 1 quiver with 20 arrows, ink & inkpen, 50’ silk
rope, whetstone, 1 vial holy water, half plate mail, large steel
shield, 2 candles, signet ring and sealing wax, gilded warhorn,
chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces parchment, 2
empty sacks, silver holy symbol of Heironeous, Everburning Torch, black cloak, inverted Y pendant, gauntlets of dexterity +2,
potion of cure light woundsX2, pearl from the Dark Lake,
gold-inlaid black urn, Tessimon’s jewelry box, golden orb set
with amber, Book of the Dark Eye, magic barbed great sword and
unknown potion (turn 66)
Spell Selection:
Level 1 (1):
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 0 of 15
Gold: 671
Silver: 430
Tenaris
AC: 22
Hit Points: 34/48
New XP: 1860
XP total: 12,350
XP needed: 15,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions of
cat’s grace, levitate, spider climb, 1/3 of Oamarthis gems, cloak of resistance +1, black robe, Bracers of Kord +2,
potion of cure light woundsX2, pearl from the Dark Lake, magic
short sword and large steel shield (turn 66)
Gold: 571
Silver: 430
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