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Turn 68: A Night By the Lake
Chapter
3: The Temple of All-Consumption
Turn
68: A Night By the Lake
| Date: |
14 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 8) |
| |
Luger Gregorus (Cleric 8) |
| |
Sylfaen Trebuchet (Sorcerer 6) |
| |
Sir Peter Sparhawk (Paladin 5) |
| Associates: |
Tenaris
Glimmerdawn (Fighter 5) |
“Back
into the passage out of the sight of those flaming creatures!”
hissed Luger. When the others complied, the cleric whispered, “I
am thinking they are elementals, but I've never encountered such
beings before. I do not believe elementals to be Evil, or Good for
that matter, but these are not likely to be friendly towards us. We
might be able to pass ourselves off as Fire Temple followers by
grabbing some of their robes, but I think we'll need to regroup if we
intend to do battle with them.”
“I
hath little quarrel with avoiding these flaming entities,” said
Danton when the group was well back up the tunnel and out of earshot
of anyone in the chamber with the elementals. “As for me, well,
I prefer mine 'hot dates' to be more metaphorical than literal.”
“Oh, gag me,”
said Syll.
“But
having said that,” continued Danton, ignoring the elf,
“methinks
that we must eventually need do
something about that chamber with the glowing orb and columns. That
is plainly an object or room of some significance, and methinks we
cannot leave it untouched. Ideally, I'd like to bury it under 100
tons of solid rock, particularly since methinks that Syll's magical
fireballs aren't likely to cause much damage. But mayhap a fireball
could cause the roof to collapse?”
The scout unrolled
Tessimon’s map once again and gazed at it for a moment.
“But, 'twould
seem that we still need to explore the areas beyond this chamber with
the fire elementals. Thus, if 'tis to be buried under tons of rock,
it's burial wilt have to wait. Which at least puts the matter
directly -- we must enter this chamber. While we hath obtained some
nice magical items in our exploration to date, we hath not uncovered
any useful information or weapon to use against the Water Temple.
Thus, as I see it, we doth not have any choice but to brave this
room. The only question is exactly what is our strategy?”
“From
what I hath observed, those
living flames art not moving anywhere fast. They appear to mine eyes
to be guardians or worshippers of the glowing orb – p’raps
both. Frankly, methinks we should destroy the orb. ‘Tis the
focus of this room, which seems oriented around it. What hath we at
our disposal to cast at it, and I am particularly thinking here of
magic? The orb floats above the head of a man, though ‘tis low
enough that we could strike it with blades. But, frankly, methinks
there would be risk involved in contacting it. I find mineself
wondering whether the orb is itself alive or if ‘tis only a
magical creation. If ‘tis the latter, might any of you be able
to dispel it?”
“Whoe’er
is to be our pointman in this encounter,” added Danton, “he
ought to have some sort of magical protection against fire applied to
him, if such exists in our larder. ‘Twould seem that if a
battle breaks out, ‘twill certainly involve fire, and I doth
not doubt that those flaming beings’ fire is worse than the
conventional variety.”
“Mine
inclination at present,” explained the Velunese, “is to
ready ourselves for combat and to enter the chamber disguised in our
robes. If we can pass through the chamber unharmed then, for present,
we do so, at least long enough to have a look at those other rooms.
But when comes time to depart the Fire Temple, methinks we should
destroy that orb. So when’er ‘tis that the confrontation
happens, mine preference is, first, to use magic against the orb and
then, should that prove ineffectual, to employ brute force against
it. Sir Sparhawk, methinks your good and true blade, Justice,
might be just the weapon for that task … employed by your
morally spotless hand, of course. Mayhap, if the orb is destroyed,
these flaming creatures wilt vanish with it.”
Sparhawk
smiled grimly. “Though I am loathe to risk destroying mine
father's trusted weapon, I shalt be willing to smite that evil orb
with all the power that Heironeous is willing to grant mine arm.
There is good and truth in mine blade.”
“And
speaking of power,” added the paladin, “mine good Syll,
that is quite a formidable spell. Thou hast turned the Fire Temple's
own elements against those nasty foes who truly deserved the justice
thee meted out to them. But, may I caution thee a bit without thine
taking offense? A potent magic indeed thou hast gained knowledge of.
'Tis both true and very useful for our offensive against the enemies
of Heironeous. But, to launch it at every foe indiscriminately may
not be prudent. A map to the Air Temple or scroll of magic to destroy
their altar may have been consumed in thy fiery death blow.”
“No
worries, Sparhawk,” said the elf with a shrug. “Henceforth
consider me ‘Mr. Self Restraint’. That being said though,
if there is anything that needs blasting, just point me at it. Now,
as to the room here, I would like to know more about that orb thing
before we trash it. Luger, Sparhawk, can one of you detect the
presence of evil in the room, or even in or on that orb thing? Oh,
and I ain't got jack for spells right now, by the way, just enough to
blast the crap out of something, and to get our paladin out of a few
more of the pit traps he seems to fall in so often. I do have a
scroll with a spell that would protect one person from fire though.”
“And
while I’m thinking about tactics,” added the smuggler,
“when the time comes to attack the Water Temple, don’t
forget we have two new weapons that ought to aid us against them, one
of them being my new spell, and the other being Danton's flaming
sword. After what those normally weak ray of frost spells did
to Fire Temple creatures, I can only imagine what fire spells and
weapons might do to Water Temple creatures. Danton, Sparhawk, I would
really encourage you two to use the new weapons as your primary
weapons. I'll find out more about them when I can, but they both
seemed to be pretty powerful.”
“I
too am down on spells,” said Luger. “I do not have any
way to detect evil now, however, I can protect one person from fire,
though I know not if it will protect from these creatures. I could
also attempt to dispel the magic on that orb, which might disable it
long enough to let us see what effect it performs. I could also
channel the powers of Heironeus to apply a dweomer to Justice for many hours. I can also strengthen your arms considerably, Peter,
by lending you Heironeus' strength for a short period of time.
Lastly, I can bestow Heironeus' blessings upon you to aid your
endurance in battle. All of this would make Sir Peter even more
formidable than he already is, but, I would rather we waited until
Syll and myself had a full complement of spells before we take on
these fiery creatures. After all, if destroying the orb is our
intention, perhaps Syll could simply bombard it with those impressive
magical darts he's always killing our enemies with.”
Sparhawk
looked first at Syll and then at Luger. “What
thou doth sayeth about mine new weapon hath some merit,” he
said to the elf, “and I wilt use it to strike down foully
magicked creatures that Justice cannot penetrate because of
trickery. And, to avoid risking losing mine heirloom in a brilliant
burst of destruction, I shalt be willing to sacrifice this new weapon
when I destroy the orb.”
The
paladin looked at Luger next. “Good
Luger, Heironeous hath blessed thine magical abilities indeed if thou
canst make me and Justice that formidable. I shalt be eager to
accept in order to fell our foul enemies. I stand ready to fight.
Though it seemeth we mayest need to rest even if I am loathe to do
so. Prudence mayest win out so that we canst defeat this evil.”
“Well,
where some counsel prudence, let it not be said that Danton Verbrugge
doth not agree,” said the scout. “If 'twould be better to
let Syll and Luger replenish their mystical powers, then so be it.
The trick in the interim wilt lie in bunkering in somewhere and
avoiding detection. Prithee, let me consult Tessimon's map to
consider where might be best.”
Danton surveyed the
map, looking for an out-of-the-way, defensible spot, but it was
difficult to find such a location in the Fire Temple. There were only
a few main routes through the length of the Fire Temple, and few
isolated areas along the way. The closest thing to such a place was
actually the nearby tunnel leading to the ledge looking out on the
massive lake at the center of Mount Stalagos. Unless enemies could
fly or scale the inner side of the mountain, the place could only be
approached from one direction and it was off the main path through
the temple.
With a location
chosen, the party was ready to retrace its steps the relatively short
distance to its planned refuge, but first Luger wanted to do one more
thing with the room with the elementals:
“Before going
to rest, I would like to give Dispel Magic a try on the orb
from the protection of the doorway. I'd mostly like to see if it has
any noticeable effect.”
Standing pressed
against the tunnel wall just outside the massive room, Luger cast his
spell (Cast Dispel Magic: 19+8=27) at the glowing orb. The
effects were instantaneous: the red glow disappeared from the orb and
it crashed to the ground at the center of the cavern with a
resounding boom. The four fire creatures reacted immediately, moving
about the center of the room and gazing about in evident alarm and
surprise. Luger was forced to pull his body back out of the entryway
immediately in order to avoid being seen.
While Luger
considered the significance of what he had just seen, he and the rest
of the party withdrew to the alcove overlooking the lake. The fire
creatures did not pursue.
Because it was only
mid-afternoon, everyone took the opportunity to clean weapons and
equipment and enjoy the rare opportunity to relax a bit. Syll asked
Sparhawk to see the so-called Book of the Dark Eye the party had
recovered from the malevolent dragon statue in the Fire Temple, and
he spent much of the afternoon and early evening perusing the tome,
which described the worship of the Elder Elemental Eye in great
detail. However, since the party had long since learned that the Eye
was only a cover for the cult of Tharizdun, Syll was doubtful how
much significance to ascribe to what he read.
The only thing in
the tome that Syll read that seemed of a more practical nature, was
very precise instructions on how to ‘activate’ an altar
of the Elder Elemental Eye, assuming one would ever want to do such a
foul thing. If one lit at least six candles, and beat a large drum on
or near such an altar, a golden glowing eye would appear in the air.
If anyone present possessed something called a ‘tentacle rod’,
then the altar would become transparent and ready to accept the
sacrifice of a living creature. A tentacle would shoot forth from the
altar and pull in the nearest living creature, presumably the
sacrifice, and ‘unmake’ it. As a reward for such devotion
to the Elder Elemental Eye by the wielder of the tentacle rod, the
altar would return to its normal color and atop it would be a magic
item of great power, supposedly a gift from the Eye.
“Creepy
stuff,” said the elf, after he had explained all of this to the
other party members. “All the more reason to destroy every one
of these altars we come across.”
By the time darkness fell over the
lake outside, there had been no signs of activity either on its
waters, on any of the visible bridges, or within the nearby tunnels
of the Fire Temple. Danton, Tenaris, and Sparhawk turned in early,
leaving Luger and Syll together on the first watch. Luger used his
last available spell to heal almost all of his remaining wounds (Convert Bull’s Strength to Cure Moderate Wounds, Convert
Read Magic and Detect Magic to Cure minor wounds: Luger +20 HP) and then the two spent a good deal of time discussing what Syll had
read in the Book of the Dark Eye, as Luger was anxious to be certain
he understood its contents. Foul though they were, the party was
always in need of greater intelligence on the enemy.
This discussion
eventually led Syll to expound on a theory he had been developing
regarding the four strange metal bars the party had recovered from
the Earth and Fire Temples.
“I
think we need all of the little metal bar things in
order to get into the Outer Fane,” he explained. “We get
two little bars from each temple and put them together. When we have
bars from all four, then we may have the key to the Outer Fane. Who
knows,” he mused, “at that point, they may all need to be joined together. It may be some sort of test of
intelligence and power, and simply a way to keep the riff raff from
bugging the big poobahs. As near as I could determine, Uskathoth and
Kelashein had never entered the fane, so I think they didn’t
have the means.”
While Syll was
speaking, Luger rifled around in his pack until he found the metal
bars. When he finally found them under several bags of rations, he
was surprised to see that each of the two larger bars had separated
back into its two smaller components at some point while they were
stored amidst his gear.
“So,”
he said, “They do not join permanently.” He held up the
two diamond-shaped bars from the Fire Temple, placed them together,
and watched them fuse again. “If combined, they join for a
time, and then separate again.” In order to test Syll’s
theory, at least a bit, the cleric then re-combined the two
triangular bars from the Earth Temple. Once he held a single larger
triangular bar and a single diamond-shaped bar, he put those two bars
together, and watched as they combined into a single, very large bar
in the shape of a long obex, or ziggurat-like shape.
Luger then set this
large bar down on the ground and he and Syll watched it for a time.
After sitting untouched for perhaps ten minutes or so, the massive
bar shifted and reverted to the four smaller bars—two
triangular and two diamond—that made it up.
“So maybe
there’s something to my theory,” said Syll as Luger
finally put the bars away. “Anyway, we also need to do
something to help that poor guy we found in the torture chamber. I
still feel bad about those two we left with Kelashein, and we just
gotta go back and get this guy here when we’re ready to move
on. Maybe you can help him in some way. At the very least, we can
heal him more and strap some spare armor on him. And we can talk to
him, tell him we are here to rescue him and we are not with the evil
denizens of this place. Heck, two of us are holy men—that has to count for something.”
“I agree we
can’t just leave him,” said Luger, “but I fear his
worst injuries are mental, not physical, and they are beyond my
abilities—at least for now. Heironeous’ power grows in me
the longer I fight these vile cultists, and I may be able to help
that poor soul in the future.”
“All the more
reason to bring him with us,” said Syll. “One more thing
while I’m on a roll here—if we stay in the Fire Temple
for much longer, we need to be prepared for the Water Temple goon
squad to show up. You said yourself that it’s only a question
of time before Kelashein shows up to claim her prize. We must be
prepared for that, and both search the place thoroughly and get out
of here as quickly as we can. We want to take on the Water Temple at
a time and place of our choosing—not theirs.”
***
Hours later, when
Tenaris and Danton had relieved Syll and Luger, the pair stood on the
ledge overlooking the lake and gazed out at the cloudy sky. There had
still been no discernible activity of any kind since the party set up
its camp, and Danton felt more at ease than he had in a very long
time. The night sky, the cool breeze, and the presence of Tenaris
made the scout introspective.
“Tenaris,”
he said, once he was certain both Luger and Syll were sleeping. “I
hath a question for you. Something hath occurred to me earlier today
that I hath given some thought about, but I am curious as to what you
might think … or whether you’ve given thought to it at
all.”
The woman looked
back at Danton in the dark, but said nothing.
“Do you
believe ‘twas pure randomness and chance that brought me and
mine comrades into the Earth Temple’s altar chamber some six
days past? I ask because it hath struck me that, were we even thirty
seconds late through the threshold, you would … well, in
candor, you would not be of the Oerth, and I would be desolated,
ignorant but desolated, o’er your loss.”
“Some would
call that randomness,” continued Danton. “Sheer luck. The
falling of the pebble that starteth the avalanche that blocks the
pass before the army can use it to overwhelm their enemy. But I doth
not believe in such coincidence. So much of what proceeded that
moment wast necessary in order that I should be there, at that very
moment that brute wast going to slay you. Add to or subtract from
any one of these innumerable proceeding moments, and you would be no
more.”
“I guess I
hadn’t really thought about it like that,” replied
Tenaris. “I was just relieved you all showed up when you did.”
“Frankly,
Tenaris, if you want mine opinion, I believe that I was meant to be there – there at that precise moment – and that
‘tis the design of Fate that ‘twas so,” said Danton
breathily. “Anyway…” he continued with an obvious
fidget, “I was … ah, curious as to your own view of …
of the matter.”
“Well,”
replied the woman, “I’m sure you know that we elves are
pretty big into the whole destiny thing—or at least we’re supposed to be. You know, everything that ever happens was
somehow foreordained since the beginning of time and all that? But I
never really bought into it all. There’s not some great
all-consuming force controlling my actions. I haven’t
seen as much of the world as you have, but I have seen a lot of
strange things just in Celene—but I’ve never seen
anything to make me believe that there’s some all-powerful
force out there controlling everything. My actions and my fate are my
own to determine.”
“Don’t
get me wrong,” she added hastily, seeing the crestfallen look
on Danton’s face, even in the dark, “I’ll take a
good sword and shield over ‘destiny’ any day, but I’m
still glad you and the others were there to perform a rescue when I
needed it.”
“Speaking of
rescue, or perhaps ‘liberation’ would be more
appropriate,” said Danton, reaching into one of his pouches and
withdrawing a small handful of perfumes and cosmetics, “I don’t
know whether you would be interested in these things, but I hath
‘liberated’ them from Tessimon’s boudoir and I
thought it might amuse you to enjoy our enemy’s feminine
fineries.”
Tenaris laughed and
took the small collection of perfumes and other items, testing
several of the former on her wrists and then holding her hands out
for Danton to test the various scents.
“Which one do
you like the best?” she asked, a mischievous look in her eye.
Frankly, Danton
found himself intoxicated by all of Tenaris’ scents, but
he could hardly say that, so he instead identified one
particular perfume that had a particularly pleasant, but subtle
scent.
“There were
also a few, er, uh, interesting items of…euh…lingerie,”
he added quickly, mixing boldness with discomfort in equal measure as
he removed several small black and red lace items from his pack and
handed them to Tenaris. Although Danton was blushing fiercely,
Tenaris seemed utterly unfazed, and she held each item up in front of
her in turn, giving each a clinical examination.
“Hmm,”
she said, “some of these aren’t bad, although I don’t
know how well they’d work with armor—they’re all
pretty small.”
Danton’s head
was spinning as he imagined Tenaris wearing each of the items she
held up for examination. Before he stumbled in his delirium and fell
fifty feet into the dark lake below, he determined to regain his
bearings by relating another story of his adventures in Ket.
“There was a
period,” he said, even as Tenaris was still examining the
undergarments, “when ‘twas rumored that Ket wast
preparing for war with Veluna. In point of fact, that never came to
pass, but ‘twas rumored and, based upon such rumors, I wast
tasked with making discreet inquiry and looking into things. For
starters, I went to mine nicely-blackmailed logistics fellow in the
Kettite military—p’raps you recall mine previous story?
Well, ‘twas clear from him that any preparation had not gone so
far as requiring logistical preparation, which wast a good sign.
However, since the rumors remained unabated, I began to range farther
afield.”
“Frankly,”
continued the scout, his mind still struggling to focus on anything
more than thoughts of Tenaris in her undergarments, “I prefer
to employ mine verbal and mental skills to acquire information, as
opposed to the rather more crass tactic of literally breaking and
entering, which entails numerous risks and also, if ‘tis not
done in a manner of plausible deniability, can suggest to the enemy
that something is amiss. In this particular case, however, I wast
forced to resort to basics. One night, I attempted to scale the
building holding the residence of a member of the Kettite high
command, to root around in his files and see what I could see. I
climbed to the third story of the building and made mine way into a
shadowy area, whereupon, standing on a ledge no more than three to
four inches wide, I attempted to pick the lock to one of the
windows.”
Standing on the
ledge overlooking the lake, Danton imitated his movements on the
window ledge in Ket years previously. “I wast in the process of
doing that very thing—picking the lock—when several bats
that had been heretofore unseen by me, though hanging only several
feet above, took the occasion to drop down upon mine coiffure.”
Tenaris put away
Danton’s gifts and watched him while he continued his story.
“Tenaris,
mine dear, that frankly scared the shit right out of me … if
you’ll pardon mine Furyondian. I jerked upright and reached for
mine hair—squishing one of the foul, little vermin in the
process. So shocked wast I—for I did not yet discern what it
wast that had fallen upon me—that I jerked again … this
time, right off the ledge.”
Danton made as if
he were falling off the cliff ledge and Tenaris’ eyes grew
wide.
“I had not
affixed a rope to hold me—a mistake if ever I had made one—and
so I wast plunged into immediate freefall. Three storeys is a long
way to fall, particularly head first, and ‘twould surely have
meant mine death. But, as it happened, a guard wast walking a
particularly large dog in patrol about the building, and—much
to his personal distress—he volunteered to cushion mine fall.
Poor bastard—ne’er saw it coming.”
Danton laughed and
so did Tenaris.
“His dog,
however, chased me for the next half-mile, and methinks mine poor
Velunese rump wilt ne’er be the same.”
Danton patted his
rear end for effect.
“Now, one can
take several lessons from that story. The first is that a spy ought
to bloody well tie himself off when he’s sitting three storeys
up off the ground. And another is probably that a man—or
woman—ought to stick with what they’re best at, which for
me, at that time, would have been bribing or conning for information.
I, however, draw another lesson: destiny plays its role in many
seemingly chance encounters. Put simply, if that guard had not walked
below at the precise moment that he did, I would surely not be
standing before you. The hand of Fate is a heavy one, and the
purposes of the gods can ne’er be known by mortal men …
or elves, I daresay.”
“I don’t
know,” commented Tenaris lightly, patting Danton’s arm.
“Maybe the lesson is that you ought not to be breaking into
other people’s third floor windows…or just that you are
luckier than anyone has a right to be.”
***
Unlike
those on the earlier two watches, Sparhawk had no one with whom to
converse, so, as was his normal practice, he used a combination of
walking about and quiet prayers to Heironeous to keep himself awake
and alert while the others slept. The night remained quiet (Listen:
6+2=8) and Sparhawk paced quietly back and forth from the ledge
overlooking the lake to the main tunnel for a long time.
At
some point, an hour or two before dawn, Sparhawk was walking back up
the tunnel towards the ledge when suddenly he felt a sharp, piercing
pain in his back (hit with sneak attack; fortitude save versus
death: 13+9=22; success; 22 damage). The strike might easily have
been fatal, but somehow it just missed the paladin’s kidneys.
[Initiative:
Sparhawk: 19, Unknown: 13]
"Assasins!”
yelled Sparhawk as he spun about with Justice. “Now is
the time, companions, to
fulfill thy God-given mission to smite the forces of darkness. I
shalt be thy arm to vengeance to tear these foul creatures from the
face of the Oerth. Awaken and follow me, and victory shalt be ours,
for we art the righteous who walk in Heironeous' light!"
When
Sparhawk spun about, he saw a single shadowy form in the dimness of
the tunnel. It appeared to be a man, wearing a balaclava over the
lower portion of his face. Sparhawk smashed Justice into the
man’s body (attack: 16+10=26; hit; 13 damage), but the
masked figure wore some sort of leather armor that absorbed most of
the blow, and he countered with lightning speed with a rapier that
was already covered in Sparhawk’s blood, hitting the paladin
twice in quick succession (hit twice for a total of 15 points).
With Sparhawk still
shouting, the other members of the party roused themselves from their
sleep and scrambled out of their bedrolls and to their feet, fumbling
about in the darkness for weapons.
[Initiative:
Tenaris: 21, Syll: 19, Danton: 14, Luger: 10]
Sparhawk
struck the assassin a second time with Justice (attack:
14+10=24; hit; 16 damage). This blow clearly had more effect than
the paladin’s first attack, but the man still managed to
counter, hitting the paladin twice more (hit for a total of 14
points). The second strike caused Sparhawk’s knees to
buckle and he collapsed to the ground with a metallic crash.
Then,
seeing the four others closing on him with blades drawn, the man in
the mask cast some sort of spell that plunged the entire area into
purest blackness. By the time that Danton had managed to find and
activate his everburning torch, there was no sign of the man,
and no one had heard the slightest sound of his apparent departure (Listen: Danton: 11+8=19, Syll: 15+4=19, Luger: 17+4=21, Tenaris:
20+2=22).
“What
in the world hath transpired here?” asked Danton, gazing about
with Rat’s Tail in hand, at least until he noticed that
instead of her usual armor, Tenaris was wearing only a small black
nightdress from Tessimon’s wardrobe.
This
sight distracted Syll as well, but at least Luger possessed the
presence of mind to see to Sparhawk, who was unconscious and bleeding
profusely until the cleric called on Heironeous to staunch his wounds (Convert Summon Monster IV to Cure Critical Wounds, Convert Detect
Evil and Bless to Cure Light Wounds: Sparhawk +51 HP).
By the time Luger
was done, all of Sparhawk’s wounds had vanished and the magical
darkness that had masked the assassin’s departure had
disappeared. Much to Danton’s regret, Tenaris quickly dressed
in her heavy chitin armor, and, with first light not too far off, the
rest of the party dressed and equipped as well.
Once
Tenaris was dressed, Syll was able to concentrate on using his innate
powers to begin to analyze and identify most of the magical items the
party had acquired, while the others debated who the masked man had
been. Starting with the items the party was most likely to use, Syll
determined (Cast Identify spells) the nature of the short
swords claimed by Tenaris (Short Sword +1) and Danton (Flaming
Short Sword +1), the bracers taken by Luger (Bracers of health
+2), Tenaris’ shield (Large Steel Shield +1), and
his own ring (ring of feather falling) and wand (wand of
fireballs; 14 charges; made by 6th level caster).
Aside from an unused set of chainmail and four potions, this left
only the massive barbed greatsword Syll had suggested Sparhawk use.
“Huh,”
said Syll when he had examined the blade. “These runes proclaim
this sword to be called Caladbolg—the sword of heroes,
whatever that means. I can detect at least some sort of enchantment
on the blade (greatsword +1), but I also feel like there might
be something more to it that is beyond my ability to discern…I
don’t know why.”
“Caladbolg?”
asked Danton in surprise (Knowledge—History: 17+3=20).
“Are you certain?”
“Yeah, why?”
asked Syll.
“Caladbolg was one of the five legendary Swords of Corusk!” said
the Velunese excitedly. “You know, the five blades forged by
the mythical dwarven master Corusk in some bygone age? If this is the
real Caladbolg and not some cheap copy, it is a mythical blade
wielded over the centuries by many of the great barbarian leaders of
the distant north. According to the tales I hath heard, it can be
found only when a great hero has need of it, and when it is drawn in
battle, no one can stand against it. Stories featuring the blade
credit it with cutting through armor, millstones, and even a mountain
in one case! It was Nanoc’s dream to find one of these lost
barbarian blades!”
“This ugly blade?” said Sparhawk doubtfully. “Which we hath
found in the hands of a vile fire salamander?”
“According to
the legends I hath heard in Veluna,” said Danton, “the
blade is known to appear and disappear in strange circumstances, but
I seem to recall something about a rite of purification—and
bonding, that is necessary between each new wielder and the
blade…something about dunking the blade in holy water under
the open sky and offering up a sacrifice…or tithe if you
prefer…in order to cleanse the blade of the touch of those who
wielded it before.”
Sparhawk
still looked dubious. “I seriously doubt some barbarian’s
blade can match the power and purity of Justice.”
Danton
shrugged. “Do as you will. I am merely relating the stories I
hath learned in school, which evidently are not taught in
Furyondy. But now that we art all awake and ready for another day in
this lovely place, perhaps ‘tis time to be about dealing with
that glowing orb and those elementals. I
doth not oppose any effort to learn about the glowing orb, but
methinks we'll likely need to destroy it in the end. Frankly, aside
from the treasures stolen ... or captured,” he added
with a wink at Tenaris, “by these blackguards, methinks there
is little in this place worth preserving.”
“And,”
he added with a glance as Syll, “while I am certainly pleased
to learn of the properties of this flaming short sword, I frankly am
loath to set aside Rat's Tail, particularly since I am aware
of no proud lineage for this flaming blade of the likes that I hath
heard of Caladbolg—the blade of ‘hard lightning’
as the barbarians call it. However, in a targeted assault where we
believed that fire would be needed -- for instance, against the Water
Temple -- I would reluctantly set aside mine rapier for this other
weapon. Hopefully, that should be sufficient.”
The
Velunese patted Rat’s Tail in its scabbard. “Frankly,
I hath only of late acquired sufficient skill to put Rat's Tail through its paces, and I am reluctant to set the blade aside now. I
shall do so only where prudence suggests it necessary, and then, in
such cases, I shall do so without hesitation.”
Sparhawk
patted Danton on the shoulder. “Thou art a doughty warrior,
'tis true, with a fine weapon. Do not be too willing to cast aside
the weapon with which thee hast experience slaying fiends, for some
‘interesting’ new weapon. I canst attest that Rat's
Tail hath served thee well, and that the name bears no
resemblance to its appearance when wielded by thee. Thy philosophy
mirrors mine own. I shall use this Caladbolg in those—no
doubt rare—cases when Justice is not most suitable.”
“I’m
throwing pearls before swine,” muttered Syll. “I can’t
believe you guys can’t grasp the concept of upgrading as you go
along. But, whatever, let’s go collect that poor tortured guy
so we have him with us before we explore the last bits of the Fire
Temple and get out of this place.”
Sparhawk
ignored the elf and addressed the group. “So, companions,
assuming that Luger strengthens me adequately against these fiery
foes and we make it out alive, where shalt we go next? It appeareth
that we do not yet have the intelligence about the Air Temple that we
had hoped to gather. We shalt also have to consider what forces we
canst bring to bear against it. Art earth and water its natural
opposites and fire seemingly an ally? Doth anyone know their natural
philosophy enough to employ in our strategizing?”
Noticing
that Sparhawk and Tenaris were standing somewhat close together,
Danton took advantage of the situation to walk forward to stand
between both and put one arm on the shoulder of each.
Looking
only at the paladin, he said, “Sir Sparhawk, my doughty friend,
mine hope is that -- p'raps against all odds -- we may yet find
information or wherewithal that wilt make feasible and desirable an
assault on the Water Temple altar. If so, I would then like to
strategize to that effect. However, mine more realistic thought is
that we may effectively exhaust our exploration of the Fire Temple --
or at least Tessimon's depiction of it, which may be two different
things -- without acquiring such information or wherewithal. At that
point, methinks we wilt have little choice but to range farther
afield in the temple writ large ... and I am thinking that we should
embark in that direction that seemeth toward the Air Temple and away
from the Water Temple. I see little purpose in going to the Water
Temple until we art prepared to deal with it effectively. Anything
else would be inviting disaster or ... at a minimum, it would signal
to Kelashein that we hath survived her betrayal and wert actively
plotting against her.”
”Thus,”
he added dramatically, “mine vote would be to move toward the
Air Temple.”
“Good,
Danton,” said the paladin, “I am in agreement with thine
ideas. We shalt continue to explore the Fire Temple and mayhaps hope
that we shalt sprout wings to fly up to the Air Temple. The Water
Temple shalt wait but their justice will be swift and fall hard upon
them, I promise thee.”
“I
agree as well,” interjected Luger. “If and when the Water
Temple comes to claim the Fire Temple, they may be suspicious of the
additional death and destruction, but they will not find us. Let us
hope that this does not overly worry them and force them to improve
their defenses. Somehow I doubt they will be able to fully prepare
for Syll's new fireballs. I still think that if the opportunity
presents itself, it would be in our best interest to attempt to set
the Air Temple upon the Water Temple or at least convince them to aid
us in the eventual assault. Having our enemies fight amongst
themselves can only help our cause.”
“Mayhaps,
Luger,” said Sparhawk, “But, I think we hath learned a
lesson - as if any of us needed such a lesson - that evil forces art
without truth and cannot be trusted. I fear that if we join an
assault again, it will be to our ruin, and mayhaps this time our
deaths. It is simply too risky.”
“As
for me,” said Danton, enjoying the feel of his arm on Tenaris’
shoulder—armor and all, “well, I rule nothing out …
and nothing in, at least at this point. Frankly, we know next to
nothing about the Air Temple, and even what we hath been told by
Kelashein might be purest fiction. Let us see what we shall see and
go from there. If a temporary alliance maketh sense and seemeth
feasible, it might be worth trying. If not, well we hath a number of
blades that craveth evil men’s blood, and so that mode
of … shall we say 'resolution'? … always remaineth an
option. First, of course, we must deal with these flame creatures and
this glowing orb and then finalize our exploration of the Fire
Temple. Then, we must needs actually find the Air Temple,
which might be harder than we currently imagine.”
”So,”
he concluded grandly, “let us put off a decision on how to deal
with the Air Temple until such time as we actually hath arrived
there.”
“Verily
spoken,” agreed Sparhawk as the group broke up and gathered up
their packs, “a prudent course of action. Mayhaps we canst hire
a spy along the way to gather intelligence and help us along our
way,” he added with a smile at Danton.
When
the group was ready to decamp, Sparhawk imitated Danton’s
gesture and put his arm around Luger’s shoulder. “Brother
of Heironeous and the right, thy words and friendship give me
strength of arm and bolster mine soul. Thou art a just and noble . .
. and kind man. I am proud to call you brother. And, I wilt like to
have thee as a reinforcement in the coming battle. But, stand aside
whilst I take the lead and the brunt of the evil creatures that
reside in this foul place.”
“Guys,
all this camaraderie truly brings a tear to my eye,” said Syll
sarcastically, “but aren’t we forgetting a few things? I
mean, I hardly even know where to begin any more. Let’s see,
just for starters, we’ve got the assassin that nearly killed
Sparhawk last night: who sent him and when will he be back? Then
there’s that weird order that somebody gave to those guys way
back at the main gate to leave us alone and not bar our way. You
gotta ask about that the next time you get a chance,
‘Delchin.’ And don’t forget that massacre at the
bridge complex—we simply can’t leave these things
uninvestigated. We must be aware of the greater picture here, and
what is going on around us.”
“Agreed,
Syll,” said Luger, “now, let’s go see if we can at
least get that poor man in the torture chamber upright so that we can
bring him with us until such time as we are able to do something for
him.”
Sparhawk
and Danton then led the way out of the tunnel alcove and back up the
path to the north, eventually reaching the stairs. As the party made
its way up the stairs, the noxious smoke the group had encountered
previously once again made its presence felt…in more ways than
one (Danton listen: 7+8=15).
Even
as Danton and Sparhawk’s lungs filled with the noxious smoke
and they began to cough quietly, the scout’s sharp ears caught
the sounds of others coughing…and conversing…from
somewhere ahead in the vast smoky cavern at the top of the stairs.
Listening carefully, Danton recognized (intelligence check:
12+3=15) the language, even if he could not understand it, as the
one he head heard the kuo-toa speaking amongst themselves during the
short time the party was around them.
“The
Water Temple forces hath arrived!” he hissed as he motioned for
the others to stop.
“Want
me to torch ‘em?” asked Syll.
“No,”
said Luger and Danton simultaneously.
“We
have no idea where they are in the room, their numbers, their
intentions, or anything,” said the cleric. “We might only
succeed in announcing to them that we all yet live, but if we
withdraw from this area quickly, perhaps we can keep them in
ignorance until we reveal ourselves at a time of maximum
advantage—when our knowledge of the situation is not obscured
by the—literal in this case—fog of war.”
With
no one, except possibly Syll, wanting an engagement with the Water
Temple without proper preparation, the group quickly retreated back
down the stairs and the tunnel until they came to the entrance to the
cavern where they had seen the fire creatures the previous day. Luger
was ready to prepare Sparhawk for combat in the chamber, but when
Danton looked around the corner, there was no sign of the fire
creatures. However, despite Luger’s dispel magic of the
previous day, the red orb was once again glowing and floating in the
air.
“This
place just gets weirder and weirder,” muttered Syll. “Where’d
those guys go?”
“So
are we going to explore the rest of the Fire Temple, or get out of
here?” asked Tenaris.
What
sounded like the sounds of large numbers of feet in the tunnel behind
the party gave the elf woman’s question obvious urgency.
Danton
looked down at Tessimon’s map. “If we go north to explore
the final Fire Temple chambers, we would be trapped there if the
Water Temple forces arriveth here in the interim—which would
seem a near certainty. Although I hate to leave any valuables for
Kelashein to claim as trophies, I fear we must withdraw and make in
the direction of the Air Temple.”
“Looks
like we left another helpless guy to the mercies of the Water
Temple,” groused Syll, “but once again there’s no
real choice. But, if we meet anybody else in need of rescuing,
we gotta keep ‘em with us from the moment we find ‘em so
this doesn’t keep happening.”
“Speaking
of one of your previous resucees, I agree completely!” said
Tenaris. “Now, let’s go!”
Without
further hesitation, the party moved quickly through the roughly
sixty-foot by one hundred-foot chamber, keeping well away from the
orb, obelisks, and massive marble plate at its center. They could see
the two tunnels running off to the northeast that were pictured on
the map Danton carried, but they made straight for the only other
tunnel—the one on the southwestern side of the cavern. Once at
the tunnel entrance, the party headed down it quickly, and left the
Fire Temple behind, at least if Tessimon’s map was an
exhaustive depiction of the temple.
The
tunnel ran southwest for eighty feet or so, and there were no torches
or other light sources present, so Danton and Sparhawk both withdrew
and activated their magic torches. The dark, almost black rock of the
tunnel walls was smooth, showing no markings, chips, or signs of tool
work. After the first eighty feet, the tunnel turned sharply to the
northwest and ran for another forty feet before opening up into a
cavern running generally from east to west, ranging from twenty to
forty feet in width, and some eighty feet in length.
As
the party moved into the chamber, and the light of Danton and
Sparhawk’s torches shone on the walls, floor, and ceiling,
sudden movement became visible on the far side of the cavern. At
least a half-dozen long, black, reflective shapes were moving about
in surprise at the sudden light. Within a matter of seconds, the mass
moved towards the party.
[Initiative:
Tenaris: 26, Luger: 21, Sparhawk: 18, Unknown: 17, Danton: 16, Syll:
15]
“It’s
a bug hunt!” yelled Syll as the creatures skittered rapidly
closer and the party could see that what they faced were eight
massive, six foot long, ants. Tenaris, Luger, and Sparhawk had their
blades out in a flash and moved ahead of Danton and Syll to meet the
insects’ charge.
“Keep back,” said
Tenaris with a smirk as she pushed past Danton. “I wouldn’t
want you to get hurt.”
As
the mass of huge insects met the three armored warriors blocking
their way, two were cut in half almost instantly, one by Tenaris, and
the other by Sparhawk (power attack: 15+10+2 charge bonus –5
power attack=22; hit; 19 damage). Luger managed to strike another
of the insects, but his blow was not so devastating (attack:
18+9+2 charge bonus=29; hit; 3 damage).
With
two of the insects killed, the six remaining ones bit at Tenaris,
Luger, and Sparhawk. With her incredible armor and enchanted shield,
Tenaris was virtually untouchable by the insects, and Sparhawk
managed to block the bites of the two surviving bugs that came after
him with Justice, but Luger was not so fortunate. The cleric
was bitten twice, the ants’ sharp teeth tearing through his
chainmail (hit twice for a total of 13 points).
Although
it hardly seemed necessary, Danton moved forward to aid Tenaris with
one of the two ants biting fruitlessly at her. He sliced Rat’s
Tail into the insect’s chitin abdomen, but to little effect (attack: 16+9+2 charge bonus=27; hit; 4 damage). Syll withdrew
his own sword and moved up to join Sparhawk on the other side of the
tunnel, but was unable to strike any of the fast-moving insects (attack: 4+5+2=11, miss).
As
Tenaris and Luger (attack: 16+10=26, 15+5=20; two hits; 17 total
damage) each destroyed another of the fighting ants, more
movement could be seen at the far end of the cavern as still more
insects rushed towards the sounds of combat. Sparhawk called on
Heironeous to help him smite one of the insects, but the invocation
had no effect (attack: 3+10=13; miss). The four remaining
insects locked in combat with the party continued to bite, but once
again, Luger was the only one hit (hit for 10 points). Danton
slashed the same insect he had hit previously (attack: 19+9=28,
5+4=9; one hit, 5 damage), but Rat’s Tail simply did
not do enough damage to finish the creature, and it continued to bite
at Tenaris.
“I
love the smell of burning bugs in the morning!” yelled Syll as
he fired off a fireball at the second wave of insects at the
far end of the cavern (32 points of area-effect fire damage).
The ball of fire exploded amidst the insects, blasting burning bits
of their armored bodies all over the walls, floor, and ceiling of the
cavern.
With
their reinforcements thus obliterated, the four remaining ants did
not last long. Tenaris, Danton (14+9=23; hit, 5 damage) and
Luger (2+10=12, 13+5=18; one hit, 10 damage) each destroyed
one insect, with Rat’s Tail finally eviscerating the one
Danton fought on its third hit. Sparhawk hit the last of the
creatures (attack: 17+10=27; 11 damage), but it was more
resilient than its fellows and bit the paladin (hit for 5 points),
before Luger lopped its head off with Geistblatt (attack:
7+10=17; hit; 9 damage).
Although
he had only been struck once, Sparhawk collapsed against the tunnel
wall when the fighting was over. “Victory hath gone to the
righteous and death to the foes of Heironeous once again, but all
this skulking around in these dark depths, wearing this black cloak
and vile symbol of evil has dulled mine senses to slay evil.
Alliances with the evil ones and hiding mine true faith hath weakened
mine resolve, but now it shall be redoubled!”
Shaking his head
almost as if trying to emerge from some torpor, Sparhawk pushed
himself away from the tunnel wall, removed his inverted Y pendant,
and took off the black cloak. The cloak and pendant went into his
pack, replaced by a pendant with the lightning bolt symbol of
Heironeous.
“We
shalt emerge victorious and cause all these doomsday creatures
to flee in fear,” he said firmly when he had his own holy
symbol back in place. “This I promise thee. Heironeous'
light shines strong especially in the darkest of places."
Justice reflected brightly in the torchlight and a look of fervor appeared on
Sparhawk’s face.
“Right,”
grunted Syll. “Like I said, I love to burn bugs as much as the
next guy, but let’s not get ourselves too spun up about
‘slaying’ a bunch of ants, ok? Save something for the
Doomdreamers, eh, big guy?”
“I
share your dislike for our disguises, Peter,” said Luger, “and
it probably is safe to remove them in this wild area, but I
fear we may yet need them again when in more, dare I say ‘civilized’,
parts of the temple.”
While
Luger patched himself up and healed some of the old wounds still
troubling some of the others while he was at it (Convert Detect
EvilX2 and Bless to Cure Light Wounds: Luger +13 HP, Syll +11 HP,
Tenaris +12 HP), Danton searched the cavern for anything of
interest, with Tenaris at his heels except for when Luger was
treating her. The woman proclaimed loudly and with evident amusement,
that she would act as his ‘bodyguard’ while he looked for
pits into which Sparhawk could fall (Danton search: 19+13=32).
Not
surprisingly, the ants had nothing of value, and the only thing that
Danton discovered during his examination of the cavern was a very
small circular tunnel near its western end, where all of the ants had
first appeared. The tunnel was two feet across, and it appeared to
lead off to the south for forty feet and then, as far as Danton could
tell when he shone his torch into it, plunge downward and out of
sight. Not feeling like crawling through the tunnel and encountering
more of the bugs while sliding along on his stomach or hands and
knees, the Velunese decided not to investigate this tunnel.
Instead, the party
regrouped at the far end of the cavern, and Danton and Sparhawk led
the way out of it. The tunnel into which they went sloped downward as
it ran generally westward for almost a hundred feet. It then opened
up into a second cavern, roughly similar to the previous one in
dimensions and shape. Here again there was total darkness and the
tunnel walls, floor, and ceiling showed no signs of tool work or any
other markings not produced by nature.
At the western end of
this second cavern, the tunnel ran slightly south of west for eighty
feet before coming to a four-way intersection. The path to the north
ran for only thirty feet before reaching an apparent dead end that
was visible even from the intersection. The path to the west seemed
to open up into some larger chamber not far past the intersection,
while the tunnel to the south was filled almost completely from floor
to ceiling with fungi, lichens, mushrooms, puffballs, and patches of
other subterranean growth. The air wafting into the intersection from
that direction was damp and smelled pungent.
Danton was considering
which way the party should go next when a male voice from somewhere
nearby nearly made him jump out of his skin.
“A paladin of
Heironeous in the company of Elder Elemental Eye cultists,”
said the voice. “Very interesting.”
“Who
goeth there?” asked Danton, drawing Rat’s Tail.
The others followed suit and the sound of one blade after another
being withdrawn from scabbards echoed through the crossing tunnels.
“I might ask you
the same question,” said the voice. As best Danton and the
others could tell, it came from the south—the tunnel choked
with fungal growth.
Danton was considering
how best to answer this question, when Sparhawk blurted out, “We
are the forces of the light, come to scour this vile mountain of its
evil! Now, show yourself!”
“You seek to
fight the Doomdreamers?” asked the disembodied voice.
“Yes!”
said Sparhawk. Danton cringed at the paladin’s honesty, but he
stayed silent, allowing Sparhawk to speak and wondering where it
might lead.
“We can help you
with that, for a price.”
“What sort of
help and what sort of price?” asked Sparhawk doubtfully.
“Information—throw
fifty gold pieces into the fungal forest, and we will answer a
question for you.”
Danton shrugged, and
curious to see where this would lead, counted out the coins and
tossed them into the thick subterranean growths in the tunnel.
“To defeat the
Doomdreamers, you must go to the black tower on the island in the
center of the lake,” said the voice.
“We
already know that, but just how do we do it?” asked
Luger.
“You need a
‘greater key’,” said the voice. “These are
comprised of two smaller metal bars that are held by each of the four
elemental temples.”
“What happens if
you put two of these ‘greater keys’ together?”
asked Luger with a glance at Syll. The elf nodded and tossed more
coins into the fungal growths.
“That forms a
‘master key’,” said the voice. “A greater key
will get you into the Outer Fane, if you match the right key with the
right door, while a master key will get you into the Inner Fane.”
Syll and Luger
exchanged glances again, while Sparhawk jumped back into the strange
conversation.
“The triumph of
the light is inevitable! We hath already destroyed two of the four
temples!” he declared proudly, again producing a visible cringe
from Danton.
Tenaris seemed highly
amused at the scout’s discomfort at Sparhawk’s bluntness.
“Really?”
asked the voice, surprise or disbelieve evident by its tone. When it
said nothing more, Danton tossed more coins towards it.
“Whether
that is true or not,” said the voice, “there are actually five temples. A place known as the ‘Greater Temple’
lies within the Outer Fane. This ‘Master Temple’ is not
devoted to one of the four elements, but rather to something far
worse. These other lesser temples struggle constantly for dominance
as their leaders seek the right to join the ranks of the
Doomdreamers.”
“I think we can
guess what the ‘Greater Temple’ is devoted to,”
said Luger somberly. “But who are the leaders of the
Doomdreamers?” he asked, throwing more coins.
“They are known
as the Triad,” said the voice. “The three most powerful
clerics of Elemental Evil in all the world.”
“If I hath
understood you correctly,” said Danton, speaking for the first
time, “there are four ‘greater keys’ that lead to
the Outer Fane, and each works in only one door. Where are these
doors?” he asked, throwing coins.
“Three of them
are at the ends of the bridges spanning the lake,” said the
voice. “The closest one, to the north and east of here, opens
the Earth Door. To the north and west lies another bridge and the
Fire Door. The Air Door is on the other side of the mountain, while
the location of the Water Door is a mystery.”
“You
mean there are only three bridges?” asked Danton in
surprise.
“Yes, those
leading to the Earth, Fire, and Air Doors,” said the voice
authoritatively.
“This is all
really interesting, and might be really helpful, if true,” said
Syll, “but just who are you and why are you telling us all
this?”
“We are no
friends of the Doomdreamers and there temples, and that is all you
need to know,” said the voice. “You should be on your
way, but, before you go, if you would like to trade, we can sell you
a variety of items to heal your wounds, strengthen your sword arms,
and enhance your sight in this dark place.”
“Man, what is
this,” asked Syll rhetorically. “Information-and-Potions-R-Us?”
________________________________________________________________
Notes for turn 69:
Please send postings for Turn 69 by
the end of Friday, September 7th.
Current date/time/location: 15
Kolovoz; approximately 0630; The Temple of All Consumption
Items gained this turn: none
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn: 250 gold (150
Danton, 50 Syll, 50 Luger)
FOES DEFEATED:
Active party
members listed in green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Danton |
7/127 |
6% |
Salamander Blackguard (CR9) |
| Luger |
19/127 |
15% |
Athach (CR7) |
| Aseneth |
9/127 |
7% |
Uskathoth (CR7) |
| Sparhawk |
5/127 |
4% |
Elite Fire Temple Fighter (CR8) |
| Syll |
48/127 |
38% |
Chimera (CR7) |
| Tenaris |
9/127 |
5% |
Master Ape (CR7) |
| Karzak |
8/127 |
7% |
Troglodyte
Cleric (CR6) |
| Nanoc |
22/127 |
17% |
Oamarthis (CR8) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/386 |
29% |
Oamarthis (CR7) |
| Danton |
28/386 |
7% |
Salamander Blackguard (CR9) |
| Luger |
46/386 |
12% |
Scarlet Cleric (CR8) |
| Aseneth |
34/386 |
9% |
Mind Flayer (CR8) |
| Karzak |
14/386 |
4% |
Troglodyte Cleric (CR6) |
| Sparhawk |
5/386 |
1% |
Elite Fire Temple Fighter (CR8) |
| Syll |
50/386 |
13% |
Chimera (CR7 ) |
| Tenaris |
9/386 |
2% |
Master Ape (CR7) |
| Telemachos |
51/386 |
13% |
Spellcaster in Inn (CR7) |
| Xaod |
5/386 |
2% |
Chatrilon Unosh (CR6) |
| Erky |
6/386 |
2% |
Twig Blight (CR1/3) |
| Mauser |
23/386 |
6% |
Shadow (CR3) |
| Spugnoir |
1/386 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
AC: 16 (17 vs. one opponent)
Hit points: 36/42
New XP: 540
XP total: 34,511
XP needed: 36,000
Equipment:
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 30 days trail rations, hooded lantern, gold ring engraved
with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning
Torch, old journal, 8 iron triangles with upside down ‘Y’
inside,1 inverted ‘Y” pendant in a brown triangle, new
journal, notebook, pen, ink, parchment in sealed waterproof box,
pipe, tobacco, metal box, whetstone, six packets of tinder for
lighting fires, gold inlaid dagger, Journal of Geynor Ton, a folded
piece of parchment with a note addressed to someone named Festrath,
spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion of love, a dozen vials of lantern
oil, masterwork thieves’ tools, Rat’s Tail (Rapier +1), silver and gold brooches, bracers of armor +1,
potion of hiding, pouch of unknown dried herbs taken from the
home of Tal Chamish, emerald pendant, a small ebony troglodyte
statuette, a curved dagger, six sticks of incense, an emerald
pendant, potion of invisibility, boots of elvenkind, 1/3 of
Oamarthis gems, tattered dwarven book, pearl from the Dark Lake, potion of cure light wounds, nine inverted Y pendants with
blue-green squares behind them, 3 iron keys from Fire Temple forces,
inverted y pendant with red diamond background, map of Fire Temple
area, letter from Hedrack to Tessimon, flaming short sword +1,
unknown potion (acquired Turn 66), 2 vials of unknown liquid #1
and three vials of unknown liquid #2 (Turn 66)
Gold: 1640
Silver: 1430
Luger
AC: 21
Hit Points: 63/75
New XP: 540
XP total: 31,861
XP needed: 36,000
Equipment: heavy mace, light x-bow,
dagger, 20 bolts, chainmail +1, large steel shield, 3 belt
pouches, large bag, 50’ rope, 5 torches, hooded lantern, 3 oil
flasks, flint & steel, 30 days rations, silver holy symbol of
Heironeus, 3 flasks holy water, 3 healer’s kits, backpack,
cleric’s vestment, traveler’s clothing, 3 waterskins,
bedroll, iron triangle with upside down ‘Y’ inside, eight
cockatrice feathers, scroll of cure disease, Geistblatt (ghost
touch longsword +1), 5 vials of Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of enlarge, reduce,
nondetection, 2 silver and 2 gold brooches from Woodstock,
tattered black cloak with burning eye emblazoned on it, note from
Master Hedrack to Master Uskathoth (in Draconic), one large triangular metal bar and one large diamond shaped metal bar, 2
emerald pendants, upside down pyramid symbol, book on history and
worship of Elder Elemental Eye cult, two inverted Y pendants in brown
triangles, scroll with remove paralysis and protection from
elements, Oamarthis note, 3 books: The Worship of the Elder
Elemental Eye, A History of Evil Cults, and The Temple of Elemental
Evil, two metal keys (one taken from Oamarthis and the other from the
goblinoid), dwarven waraxe, steel shield, set of dwarven-sized full
plate armor (all of these taken from Oamarthis), Aseneth’s
House Torquann dragon ring, ring of jumping (+30 to jumping
checks), 3 iron triangles with inverted ‘Y’, three
black cones made of some unknown substance, a black scepter decorated
with a half dozen violet gems, metal scroll tube, two inverted
ziggurat pendants; potion of cure light wounds, pearl from the
Dark Lake, scroll with cure moderate wounds,
contagion, greater magic weapon, bracers of health +2, unknown potion
(Turn 66)
Spell Selection:
Level 0 (6): Detect
Magic (x4), Light(x2)
Level
1 (5+1): Protection from Evil (Domain)
Level 2 (4+1): Hold Person
(X1), Bull's Strength (x1), Silence (X1), Shatter (X1), Aid (Domain)
Level 3 (4+1): Searing Light(X2), Stone Shape (X1), Dispel Magic
(X1) , Divine Power (Domain)
Level 4 (3+1): Summon Monster IV
(X1), Control Water (X1), Holy Smite (Domain as 9th level)
Turn Undead attempts left on current day: 7 of 7
Gold: 685
Silver: 446
Syll
AC: 14
Hit Points: 37/37
New XP: 540
XP total: 19,030
XP needed: 21,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Scroll of:
magic weapon, Masterwork Longsword, backpack, 3 water skins, 30
days rations, bedroll, magnifying glass, 2 flint & steel, 10
candles, map/scroll case, parchment, ink & pen, mirror, oil
flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’ rope,
chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp, black
cloak, inverted Y pendant, rose quartz gem, ring of climbing, bracers of health +2, 1/3 of Oamarthis gems, scrolls
of Pyrotechnics, Protection from Fire, Animal messenger and stone
shape, Summon Monster II, Change self, Enlarge, Sleep X2, Wand of
Monster Summon I (8 charges), potion of water breathing, potion of
cure light wounds, unknown potion from the Dark Lake, ring of feather
falling, wand of fireballs (14 charges; caster level 6), unknown
potion (Turn 67)
Spells per level
per day:
Level 0: (6)
Level 1: (7) (7
used)
Level 2: (6)
Level 3: (4) (1
used)
Gold: 3802
Silver: 442
Sparhawk
AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 46/51
New XP: 540
XP total: 13,110
XP needed: 15,000
Equipment:
backpack, water skin, 30 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice), longsword, composite
longbow, 1 quiver with 20 arrows, ink & inkpen, 50’ silk
rope, whetstone, 1 vial holy water, half plate mail, large steel
shield, 2 candles, signet ring and sealing wax, gilded warhorn,
chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces parchment, 2
empty sacks, silver holy symbol of Heironeous, Everburning Torch, black cloak, inverted Y pendant, gauntlets of dexterity +2,
potion of cure light woundsX2, pearl from the Dark Lake,
gold-inlaid black urn, Tessimon’s jewelry box, golden orb set
with amber, Book of the Dark Eye, Caladbolg (barbed great
sword +1), unknown potion (turn 66)
Spell Selection:
Level 1 (1): Endure
Elements
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 15 of 15
Gold: 671
Silver: 430
Tenaris
AC: 23
Hit Points: 48/48
New XP: 540
XP total: 12,890
XP needed: 15,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions of
cat’s grace, levitate, spider climb, 1/3 of Oamarthis gems, cloak of resistance +1, black robe, Bracers of Kord +2,
potion of cure light woundsX2, pearl from the Dark Lake, short
sword +1, large steel shield +1
Gold: 571
Silver: 430
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