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Turn 69: Sonic Boom
Chapter
3: The Temple of All-Consumption
Turn
69: Sonic Boom
| Date: |
15 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 8) |
| |
Luger Gregorus (Cleric 8) |
| |
Sylfaen Trebuchet (Sorcerer 6) |
| |
Sir Peter Sparhawk (Paladin 5) |
| Associates: |
Tenaris
Glimmerdawn (Fighter 5) |
“We have
come to the temple well stocked and have power to spare for healing
and cures. Do we purchase your silence or do we simply destroy you
like Uskathoth, Tessimon and very soon Kelashein?” asked Luger
loudly.
Danton
shot Luger a dark look and whispered, “Let's
not be too hasty, mine good cleric. Any offer of assistance in this
dark place is not one that we should spurn too easily. If the wicked
offer it, the assistance surely comes freighted with their own
designs and intentions. But what of it? We shalt control our own
destiny in this regard.”
For
some reason that Luger did not understand, Danton accompanied this
last comment with a wink at Tenaris, who flashed the scout a smile in
response.
”Yet,
do not be surprised if this voice cometh from a source more neutrally
aligned in the moral order of things,” added Danton. “After
all, many beyond the purehearted of Heironeous's ilk would like to
see an end to this foul pit, which consumeth good, neutral and evil
alike.”
Speaking
more loudly, Danton called out, “Can
you tell us who thou art? And, regardless, howsoever is it that you
hath wares to offer in the midst of this place?”
"If
your friend wants a fight, he can have one,” replied the voice.
“But it would seem to us the height of stupidity to fight one
another when we all have no love for the Doomdreamers. Suffice to say
we were betrayed by them long ago, and we would enjoy few things more
than to see them brought low. Information or supplies will cost you,
but our silence will not."
Sparhawk
chuckled. “Well, why not? After all, we cannot trust anything
we hear in this foul temple anyway. Ply them with coins and other
sundries, and we'll gather up our information and decide what use we
shalt make of it. What is thy story? How wert thee betrayed by the
Doomdreamers? What need hath thee for coins anyway? What potions doth
thee hath to offer for a price? How canst thee strengthen mine arm
that wieldeth death to evil? Doth we need to defeat all the elemental temples to attack the Doomdreamers? Canst we bypass
them? Wilt the temples be summoned to the aid of the Doomdreamers if
they art attacked? Oh, and one more question, wilt thou be willing to
join forces to gain thy revenge? Surely that is better than waiting
for occasional adventurers to get this far and toss thee some gold
thou canst not spend in this pit?”
As he rattled off
all these questions, Sparhawk threw a very large quantity of coins
into the fungal forest.
However, only
some of the paladin’s questions received answers from the
disembodied voice.
"If
you have a greater key, you can enter the Outer Fane without fighting
the remaining temples. If you have a master key, you can enter the
Inner Fane without fighting the remaining temples. We cannot
anticipate if the other temples would be summoned to aid the
Doomdreamers if they are attacked--simply because they have never
been attacked before. We will not join your assault—we prefer
to act indirectly."
Somewhat nonplussed at the partial
answers, Sparhawk said wryly, “I thank thee for all of thy
answers and good advice.”
“We
would have your assistance, as much as you can provide,” said
Danton. “Name your price for the various services you've
mentioned -- strengthening our arms, aiding our sight, and healing
our wounds -- and we shalt endeavor to pay it. And, as mine comrade
hath already begun questioning, can we purchase further knowledge
from you, too? If so, a few questions immediately cometh to mind.
Which is the best way to the Air Temple from here? With what
challenges -- traps, enemies and obstacles -- wilt we have to contend
to gain the Air Temple? And, also, is it true that the Air Temple
ranketh next to last in terms of the elemental temples' power?”
Like
Sparhawk before him, Danton tossed a large quantity of coins into the
fungus. As he looked into the dark corridor to the south, he could
see no path through the fungi. They filled most
of the space, growing on walls, floor and ceiling. To get through
them would clearly require some combination of hacking a path and
pushing one's way through with brute force.
"We
can offer you three doses of each of the three items we mentioned,”
said the voice. “Each dose will cost you 150 gold. Follow the
main tunnels west to reach the Air Temple. You would have to go
around a Water Temple outpost, through the southern entrance complex,
and then into the Air Temple complex. We do not know the details
about the Air Temple that interest you, but we know it was always
reputed to be weaker than the Fire and Water temples."
“Buy
his wares at your own peril,” muttered Luger under his breath.
“I will not. Information is another matter.”
Throwing
more coins, Luger said, “We
have crossed one of the bridges to the Outer Fane with a greater key.
There was no apparent key hole on the door. How do we use the key to
open the correct door? Will the door magically provide a key hole
when the correct key is brought to it? Which door did the bridge
guarded by Oamarthis and his pet chimera lead to? How do we use the
greater and master keys? Does the method present itself when the
correct key is brought near the right door or does the key need to
placed in a specific location on or around the door? Are all of the
bridges to the outer fane guarded?”
Speaking
in a lower voice to the party, the cleric explained his thinking, “If
the Earth door is nearby, then we should be able to gain entry to the
Outer Fane using the triangular bars formed into a greater key.
Before we try that again, I'd like to know how to use them. It may be
as simple as having the right key for the right door. What sort of
wicked mind gives keys to it minions, but places the doors within
their enemy's territory, anyway?”
Sparhawk
and Danton each whispered in one of Luger’s ears:
“Thy
caution is commendable and entirely warranted,” said the
paladin, “but let us gain intelligence and strengthen our
allies prudently. It would be unwise not to accept succor from
unanticipated . . . and even unseen . . . allies, whatever their
motives mayest be. They mayest not be pure of heart, but Heironeous
works through the wicked - I am living proof of that axiom. If the
counsel proveth false, we shalt disregard all of it and pursue our
course, except mayhaps to return and deal justice to yonder
fungus-hidden foes. Do not forget that we art attempting to stop the
end of the world.”
“You
shalt naturally keep your own counsel on such matters,” hissed
Danton, “but I advise that you also purchase these wares.
Mayhap you can call upon the powers of Heironeous to detect evil or
poison on the potions we receive? I knoweth that your reluctance is
not based upon money, which doth none of us any good in this hole,
but, rather, upon prudence and suspicion. I am a man born of
suspicion, and so I understand your heart. But methinks 'tis best to
alienate no potential ally and to take succor and aid where're Fate
dictate it may be found.”
In
response to Luger’s series of questions, the voice replied,
“Place
the correct key at the spot on the correct door with the same shape,
and it will open. All of the bridges to the Outer Fane are guarded,
but we do not know which one this ‘Oamarthis’
protected.”
”Good
Syll,” said Danton, “methinks that you and I hath the
greatest collection of coinage for the bunch. Thus, if you art
amenable, I suggest that we split the cost, which I calculate should
be some 1,350 gold pieces. Others may also contribute, if they art of
a mind, but our coffers are the most ample.”
”Mine
mind is made up regarding our path,” continued Danton. “I
wast strongly inclined to go westward and to avoid the fungi-filled
corridor. After speaking with this being -- or beings -- I am even
more inclined to follow that path. The fungal corridor seemeth to me
to promise only hazards. Plus, if these disembodied voices play us
for fools, then, as Sir Sparhawk hath suggested, we can return to
this place, brave the corridor, and deliver some righteous vengeance
on their sorry arses. Methinks a fireball, for instance, would find
much to incinerate in that fungal way. Yet, frankly I am optimistic
about this aid and advice. Let us take it and begone. The Air Temple
awaits.”
At
the mention of the word fireball,
a wild, excited look flashed across Syll’s face, almost as if
he were imagining the entire fungus-filled corridor going up in
flames.
Seeing
Syll’s expression and guessing at his thoughts, Sparhawk
whispered to Danton, “Please do not encourage Syll in such a
thing just yet. Methinks he is a bit quick on the draw with this
newfound, powerful weapon, though later it just mayest be necessary
as thee sayeth.”
Danton
slapped Sparhawk on his armored back. “Mine
good paladin, I am the very picture of prudence, so fear not.
Howsoever, I shalt have to tell you one eve the story of Mauser
Gregorus, our companion of old who wast the exact opposite of prudent
-- indeed, at times even the word ‘reckless’ fell well
short.”
Danton
glanced at Tenaris, who stood somewhat back from the others, and
lowered his voice.
“As
for tales of mine own recklessness, I fear that they shalt not be forthcoming, not in present company at any rate. I doth not doubt
that I could make you blush, Sir Sparhawk, particularly given the
retrograde and oppressive dogma that your church espouses. P'raps
o'er a mug of beer one day, we can trade bawdy and exaggerated tales
of our sexual prowess. But, then, that beggeth the question: art thou
still as ‘pure as the driven snow,’ as the commoners
sayeth in Veluna?”
Danton’s
comment provoked a prolonged coughing fit in Sparhawk. When it
finally subsided, the paladin, his eyes wide, stared at Danton in
shock.
“Um
. . . well . . . of course I am pure if I understand thy metaphorical
meaning. I need not sully mineself with such unmarried corruption.
And, no offense, but mine ears and heart hath no need to listen to
thine own bawdy tales. Mayhaps, we canst discuss thine courageous
exploits with thy friend, Nanoc, and how the two of you thwarted
evil. Two proud, powerful, heroic warriors - now there is a story to
hear.”
“O,
Heironeous!” whispered the paladin. “Thine ways are
mysterious indeed. To put me in such company as this!”
“Relax,
mine friend!” laughed Danton. “Instead of telling you of mine exploits, I shalt instead relate the bawdy tales of Karzak
Dragonslayer and the halfling girls of Woodstock!”
Sparhawk looked as if he might
faint.
"If you
recognize the symbol of Heironeus,” said Luger loudly, bringing
a sudden end to the Danton-Sparhawk interplay, “then you know
that as a priest of Heironeus, I will act with honor and will not
break my own word.”
As the cleric
spoke, he uncovered his own symbol of Heironeus and step slightly
forward.
”To that end, I would like to speak with you
face to face and I give you my word we will not attempt to subdue or
destroy you as long as you agree to the same. It would seem that we
share a common antipathy for the minions or Tharizdun. We have more
money if you have more information to sell."
Movement could be
heard from multiple places in the fungal forest, and moments later a
tall human male appeared from between a pair of large toadstools. The
man had dusky skin, short black hair, and wore hide armor with what
looked like human skulls mounted on either shoulder. His eyebrows
were the thickest anyone in the party had ever seen. He handed six
small vials and three wafers of some sort to Danton in exchange for
the gold Danton had promised for the items and had gathered up from
those others who wanted to contribute.
Three of the vials,
which the man described as healing elixirs, had a brownish color
liquid, while the other three, which he promised allowed one to see
in the dark, held a gray liquid. The brown wafers supposedly provided
extra strength. As the man gave the explanations for all of the items
he handed over, it was obvious that his voice was the same one that
had come previously from the corridor to the south.
“Good,”
said Luger. “Now, what sort of guards are posted at the bridge
to the Earth door and what sort of welcome can we expect when we
breach the Outer Fane?”
“Keep your
coins,” said the man in hide armor when Luger moved to hand him
more money. “We do not know the answers to these questions. We
have never been inside the Outer Fane.”
“Well, then,
I got some questions for ya,” said Syll. “What can you
tell us about the prophecy of the champion of elemental evil? What
are the names and natures of the three leaders of the temple? We
understand that the Doomdreamers have some sort of negative effect on
your mind. What is this and how can it be overcome or avoided? Who
told the people at the bridge that Delchin the Despicable and his
companions were to pass unhindered? Who killed the people at the
bridge? How can the Doomdreamers and the three clerics be destroyed?”
Syll too made to
withdraw more coins, but again the man shook his head.
“We have
never heard of such a prophecy. We know the leaders of the
Doomdreamers only as the Triad—if they have individual names,
we do not know them. There are many stories of their powers—but
we have not encountered them directly. We have no knowledge of these
other events to which you refer. Now, unless you have other
questions, we should all be on our respective ways.”
The party
members looked about at one another, but no one could think of
additional questions, at least for now, and the man turned and walked
back into the fungal forest. The party could not help but notice how
the growths seemed to part to allow him to pass, only to close back
together in his wake. There were sounds of movement from other parts
of the corridor to the south for a time, followed by complete
silence.
“Luger,”
said Danton, “can you not determine whether these items we hath
purchased contain poison?”
“Not today,”
replied the cleric, “I did not ask Heironeous to gift me with
such powers today.”
“No worries,”
said Syll. “I can do it.” (Cast
Detect Poison)
The elf examined
all three types of items the party had purchased, and found no signs
of poison on any of them. Danton then divided the items, handing two
of the strength enhancing wafers to Tenaris and one to Sparhawk, two
of the vision enhancing vials of liquid to the paladin and keeping
one for himself, and allocating the healing elixirs to Syll, himself,
and Tenaris.
As Danton
distributed the items, Sparhawk tried one last time to persuade Luger
to accept some of them. “Luger, Heironeous hath chosen to bless
us with this unforeseen aid. I am sorry the succor did not come in the form
of a legion of his knights riding white horses dressed for battle in
shining armor, but he canst work in other ways. The lady here is
living proof of that aid. Accept the aid and use it to battle yonder
forces of evil so that we mayest smite the foes of Heironeous
together!"
Luger again refused,
and the others accepted his decision.
“So,”
said Syll, looking at Sparhawk, “don’t you paladins all
have some kind of ‘detect evil’ ability? Are you using
it? I would be curious to know if you detected any evil coming from
the fungus or that dude with the skulls.”
Sparhawk
blushed visibly. “Heironeous does grant me such a power, but I fear that with all
the…er…euh…distractions of our conversation, I
hath forgotten to use it.”
“You forgot?”
asked Syll incredulously. “Yeesh, you need to smoke ginko
leaves or something if your memory is that bad. Well, next time a bit
more attention might be worth our while, eh?”
Changing the subject
quickly, Sparhawk said, “So, shalt we continue the ruse as
Delchin and the Lady whose name thou shalt not utter and all
that? Or, dost
thou prefer another
ruse, threats, or simple assault?" he asked Danton.
Before
Danton could answer, Luger interjected, “Peter, I think you
should cover up your holy symbol once more and restore
the evil accouterments so that the goodness of Heironeus isn't
recognized by someone more hostile towards us.”
Matching
up actions to words, Luger covered his own holy symbol of Heironeous
under his armor and tunic. With clear reluctance, Sparhawk followed
suit.
“Let
us continue as ‘Delchin, the Dark Lady, and company’ for
so long as it serves our purpose,” said Danton. “Oh, and
speaking of purposes,” he added, lowering his voice, “hath
any of you a chess set?” he asked the other men.
“ A chess set?” bellowed Syll. “What in the world do we need a
bloody chess set for in this place?”
“I
hath mine purposes!” hissed Danton, “and prithee, lower
your voice!”
“I
might as well ask for a paladin’s mount,” said Sparhawk
ruefully. “I sense I now hath the power to summon one, but this
be not the place for such a thing.”
“All
this talk of chess and ponies is just lovely,” said Syll, “but
let’s try to retain a little focus, shall we? Remember, we
now have a new enemy who is as good at sneaking as Danton, and who
nearly killed Sparhawk. It is a sure bet that he will be back and out
for more blood. He was probably Tessimon’s boyfriend, and he
was mad ‘cause we skooshed her and Danton ran off with her
knickers.”
“When he
comes back, it might even be on the same watch, so Sparhawk needs to
be twice as careful and try to keep his back to the wall when he’s
on watch alone. Next time he might not be so lucky. We need to actively search for the guy, and actively defend ourselves against him. That means you need to be twice as
thorough with your searches, Danton, and we need to watch for hiding
places, and we need to search our campsites as carefully as we can,
and possibly strew something noisy around the perimeter as an alarm.”
“And
finally,” added the elf, “I would still like to
investigate that orb, and I think we could have a good chance to
sneak back and eavesdrop on the Water Temple goon squad. I bet I
could pick them off with a fireball or two.”
Several of the
others shook their heads, but it was Luger who spoke. “I
believe Heironeus wants us to continue our cleansing of the elemental
temples. The Water Temple minions deserve death, but it is their
altar—and that of the Air Temple—that should be our
targets. Destroying all the elemental centers of power should soften
the Doomdreamers before we assault the Inner Temple.”
“Luger’s
thinking matches mine own,” said Danton. “The Air Temple
should be our next target.”
Because
only Syll favored returning down the eastern tunnels to take on the
Water Temple strike force, the party continued to the west. After
walking for only sixty feet or so, the group entered another larger
cave, which ran roughly southeast to northwest and was fifty feet
wide and seventy feet long. Occasional faint creaking and rumbling
sounds could be heard coming from the floor, sounding like stone on
stone. The floor in the cave sloped downward towards the northwest.
Three distinct tiers, each about two feet high, descended towards the
northwest as well. Each of these was like a high step, positioned one
third of the way through the cave from the next one. The walls and
ceiling here were smooth, except for a light ripple pattern running
down their lengths. The floor was also smooth except for the three
tiers, which seemed to be the result of fairly recent setting.
No
one knew what to make of this strange geology, but the creaking
noises made the party uncomfortable, and they moved quickly down and
through the cave. Beyond the cavern, the tunnel continued to the
west, angling slightly south and then due west for eighty feet before
it widened into yet another cavern. In this new chamber, the floor
sloped down sharply about 20 feet toward the center of the cave,
which was roughly circular and fifty feet in diameter. On the other
side, the floor sloped back up equally sharply to where another
tunnel could be seen on its northwestern side. The ceiling of the
chamber was domed, and from the lowest portion of the floor to the
highest portion of the ceiling, the distance was about fifty feet.
The effect was that the cave resembled a hollow sphere. In the
southwestern portion of the cave, there was a ledge at about the same
level as either exit.
As
the green and yellow-orange light of Danton and Sparhawk’s
enchanted torches shone across the spherical cave and fell on the
distant southwestern ledge, the party members saw sudden movement,
but before anyone could react, a wave of sound washed over the group,
playing havoc with nerves and sensory systems (reflex
saves: Danton: 1+8=9; failure: 23 subdual damage, Sparhawk: 10+5=15;
success; 11 subdual damage, Luger: 15+6=21; success: 11 subdual
damage, Syll: 6+5=11; failure; 23 subdual damage, Tenaris: 5+5=10;
failure: 23 subdual damage).
The sonic assault was so sudden and so overwhelming, that even
Danton, who normally could avoid almost any long-range attack, was
staggered by it. Luger and Sparhawk were the most resistant, but even
they felt nauseous and unsteady on their feet.
Standing
on the ledge on the far side of the sphere, the source of the sonic
attack was visible in the torchlight. There stood a vaguely reptilian
monster that was about nine feet long, walked on two legs with a
stooped frame, and had large claws for hands, and an almost tube-like
head that was featureless except for large ear structures on either
side. It had a round, toothless maw, from which it had emitted the
awful wave of sound that washed over the party.
[Initiative:
Tenaris: 25, Luger: 23, Syll: 21, Danton: 12, Enemy: 6, Sparhawk: 5]
When
Tenaris recovered her balance, she immediately half-jumped,
half-climbed down into the bowl of the room and began to rush across
it, evidently with the intent to climb up the other side and take the
fight directly to the bizarre reptile. At the same time, Syll reacted
as virtually everyone else would have expected him to do, launching a
ball of fire across the open space and blasting the entire ledge
where the reptile stood with magical fire (Cast
Fireball: 16 area-effect damage in a 20 foot radius around the
creature).
Luger
launched his own magical attack across the chamber, seeking to sear
the creature with Heironeous’ holy light (Cast
Searing Light: attack: 5+9=14; hit; 21 damage).
While
Danton too would have preferred to pepper the monster with long-range
attacks, he would not allow Tenaris to face the beast up close on her
own, and he thus climbed down into the bowl after the elf woman (climb:
7+1=8; failure).
Unfortunately, so fixated was he on Tenaris, that he attempted the
steep slope more quickly than he should have, and he stumbled and
fell headfirst into the pit, rolling down the side and banging
himself up badly (6
damage taken).
Seeing
Danton take such a nasty fall, Sparhawk was more careful as he
descended into the bowl (climb:
15 –5 =10; success).
Even though his heavy armor made the task very challenging, the
paladin managed to reach the bottom of the bowl without falling, and
he quickly hauled Danton to his feet.
It
was at that moment that the creature belched forth another wave of
sound. The destructive harmonics now went well over the heads of
Danton, Tenaris, and Sparhawk, for the creature targeted the two foes
above that had burned it so badly (reflex
saves: Syll: 2+5=7; failure: 22 subdual damage, Luger: 18+6=24; 11
subdual damage).
Syll took the brunt of the attack and collapsed into unconsciousness.
Luger bore up better, managed to stay on his feet, and countered with
a second blast of the Invincible’s holy light (Cast
Searing Light: attack: 19+9=28; hit; 21 damage).
While
the exchanges of devastating sonic and magical firepower took place
over their heads, Tenaris, Danton, and Sparhawk tried to climb up the
ledge on which the sonic monster stood in order to take it on
directly. Tenaris made the ascent with such ease that Danton could
hardly believe his eyes as he followed her. Every foot of the ascent
was a struggle for the Velunese, but this time he managed the climb
without falling (climb:
9+1=10; success).
Unfortunately, the same could not be said of Sparhawk (climb
5 –5=0;failure),
whose twin greatswords extending so far above his head from their
positions on his back caught on the stone near the top, shaking him
just enough to cause him to lose his grip and fall backwards, all the
way down into the bottom of the bowl (9
damage taken).
He crashed onto his back and slid for a good six feet.
When
the monster’s mouth again formed into an ‘O’ shape
and it shot forth a third wave of sound, Danton, Tenaris, and Luger
were all in its path (reflex
saves: Danton: 3+8=11; failure: 21 subdual damage, Tenaris: 11+5=16;
success: 10 subdual damage, Luger: 1+6=7; failure: 21 subdual
damage).
For one moment Danton, who had just managed to get to his feet atop
the ledge, felt his ears popping and then welcome unconsciousness
ended the awful pain that seemed to be shaking his body apart.
Across
the chamber, Luger’s legs collapsed out from under him under
the sustained sonic attack, but he managed to retain consciousness.
He was frantically considering which spell he might next fire off at
the awful beast when he saw Tenaris finally manage to close with it.
The elf woman’s longsword flashed up and down, and suddenly the
fight was over. Syll’s fireball and Luger’s own attacks had apparently so weakened the monster
that a single slash of Tenaris’ blade was enough to finish it.
When
the fight was over, Luger examined Syll (healing
proficiency: 16+13=29) and could tell almost immediately that the elf would be fine, given
time to recover. Apparently the attack used by the strange reptile
had only a stunning effect and did no permanent damage. Taking the
time to move down into and up out of the bowl very carefully (take
ten climb checks),
Luger eventually climbed up onto the ledge where Danton lay and came
to the same conclusion regarding the Velunese (healing
proficiency: 3+13=16).
Judging
the ledge where the creature had appeared to be the most defensible
spot in the room, Luger had Sparhawk help him move Syll down the bowl
and up onto the ledge so that the party could rest and recover
together. After an hour or so, during which Tenaris fretted
constantly over both the smuggler and the scout, Syll and Danton came
around. Each had an awful headache and could not stand for a long
while, but as the hours passed, everyone in the group gradually felt
better.
By
the time the party judged that it had to be mid-day in the world
outside and the group had a cold lunch, all of the effects of the
sonic attacks had worn off—with the exception of the bumps and
bruises Danton and Sparhawk had suffered in their respective falls
into the bowl. While Sparhawk took care of his own injuries (Lay
on hands: +14 HP),
Luger converted other spells to healing for Danton and himself (Convert
Silence and Shatter to Cure Moderate Wounds: Danton +11 HP, Luger +12
HP).
With
everyone once again in very good shape and with no one, except
perhaps Syll, anxious to wait around for Water Temple forces to show
up, the group started moving once again, climbing carefully down from
the ledge and into the bowl and then up the northwestern side where
the exit tunnel lay (take
ten climb checks).
As
the party moved down the tunnel, which ran in a northwesterly
direction, Syll spoke quietly to Sparhawk. “If we can figure
out how to ‘bond’ that new blade to you like Danton said,
I vote we do it as soon as possible—who knows what powers it
may reveal! Justice is a nice blade and all, but if Danton’s right, this Caladbolg is some kind of artifact.
You gotta start using it and see what it can do.”
Sparhawk
did not respond, but the elf’s words made his mind focus on the
barbed greatsword once again, and his thoughts began to race. What
decisions he would reach, only time would tell.
Forty
feet beyond the spherical room, the tunnel split, with paths running
westward and eastward. Danton and Sparhawk led the others down the
eastern path, which angled first southeast and then curved northward
before coming to a dead end. The scout found no signs of any hidden
doors or tunnels (search:
13+13=26),
so the group backtracked to the intersection and then went west.
The
western tunnel widened to nearly thirty five or forty feet in some
areas and stretched on and on in the darkness. After well over a
hundred feet it turned northwest and narrowed to twenty feet in
width. Somewhere off in the distance light from a source other than
the party’s magical torches was visible for the first time in a
long while. After walking for another two hundred feet or so, the
party came to another intersection of a sort, and the source of the
light became apparent.
While
the tunnel opened up into a roughly triangular shaped intersection
and then turned sharply to the south, another short branch of the
tunnel ran off to the north and, after only thirty feet or so, opened
up to fresh air and sky. A strong, fresh breeze blew in from what the
party could now see was a ledge similar to the one where they had
camped the previous night. A rock formation stood near the middle of
the ledge, looking a little like a rearing serpent. A few old pots
lay amid some rocks off to one side, suggesting that someone might
have camped or eaten here long ago.
Standing
on the edge of the ledge, the party members could once again look out
into the center of Mount Stalagos. This ledge was considerably lower
than the previous one had been, and it was only twenty-five feet down
to the dark waters of the lake in the center of the mountain. From
here, only two bridges across the lake were visible, one far off to
the north and east, and the other a similar distance off to the west.
As always, no activity of any kind was visible on the lake itself.
“This
might make another fine spot for a camp,” said Danton ruefully,
gazing at Tenaris, “but since nightfall is still many hours
away and the kuo-toa could be about, let us move on.”
“The
fresh air is nice,” agreed Tenaris, breathing deeply and gazing
out at the clear sky above Mount Stalagos.
The
path to the south descended sharply, running for a hundred feet
before opening up into a large cavern. Only the faintest shafts of
natural light penetrated this far from the ledge overlooking the lake
at the far end of the tunnel, so once again the party was forced to
rely on its magical torches. This cave was irregularly shaped, and
ranged from forty to nearly a hundred feet from side to side. Its
walls were made of some dark mineral that glistened with traces of
iron ore. The walls were rounded with a faint ripple pattern and did
not appear to have been worked by any tool. Yet it was clear that
they were not natural caves either.
Aside
from the tunnel through which the party had entered, three other
potential exits were visible. In the southeastern part of the room
two tunnels were evident, close together, one angling slightly north
of east, while the other ran almost due south. Perhaps most
interesting of all, set into the westernmost part of the cavern wall,
was a closed wooden door, the first sign of any real ‘civilization’
that the party had seen since leaving the Fire Temple.
“If
that fungal fellow spoke true,” said Danton, “yon door
likely leads to the mountain’s southern gate and the Air Temple
beyond. Since we may want to be fully rested and prepared before
taking on the forces in either locale, perhaps we shouldst first
survey these other areas for valuables or information.”
No
one disagreed, and Danton made for the eastern tunnel, which angled
gradually northeast for fifty feet. It then opened up into a truly
bizarre cavern. The chamber ran from northwest to southeast and was
thirty feet wide and a hundred feet long. Its walls were rounded and
fairly smooth except for a ribbed pattern like ripples on water,
clearly untouched by pick or shovel. A dead human, dressed in black
and wearing an inverted Y symbol with a small silver and white circle
attached to its bottom by two light chain links, lay in the center of
the cave, his body twisted and his guts splayed as though he exploded
from within.
“Ohhh,
that ain’t right!” groused Syll. “What in the world
could do that to a guy? I think I’m gonna lose my lunch. And
what’s with these weird walls that look more like frozen waves
or something than a cave?”
“Tis
unfortunate that Karzak is not here,” mused Danton. “He
knew much of stone work, though this cavern might have puzzled even
him, for I discern not a single mark of tools or shovels anywhere.”
“Look,”
said Tenaris, examining the body more closely, “even his equipment has been burst or shattered.”
The
elf woman was right. When examined up close in the light of a torch,
everything that the man had carried, from clothing and armor, to a
sword and bow, appeared to have exploded at the same time he did.
“This
man died no more than a few days ago,” said Luger (healing
proficiency check: 19+13=32).
“I
have a baaaad feeling about this,” muttered Syll.
As
the party moved forward, everyone shared Syll’s sense of
foreboding. It was obvious to all that the cavern had not been shaped
by nature. The cavern eventually forked, with part of it turning
south for fifty feet before ending, while the second part bent
northeast for sixty feet before it too turned south and opened up
into another, larger cavern. This second, also irregularly shaped,
dark cave had a slight, curving bend in the middle. It was at least a
hundred feet from west to east and eighty from south to north. The
walls were smooth and rounded with a ripple effect along their
surface. In the middle of the room was a pit, partially also with
rounded, ribbed sides, that was filled with sand in the bottom.
When
the party first came into the cavern, one part of it, off in the
north and east was not immediately visible (listen
checks: Danton: 7+8=15, Sparhawk: 17+2=19, Luger: 19+4=23, Syll:
15+4=19, Tenaris: 17+2=19).
In
other circumstances, the party might have been caught off guard, but
so on edge was everyone in the group, that all of them heard the
faint sounds of movement from around the corner—the part of the
chamber that could not be seen from the cave entrance. When, seconds
later, not one, but two reptilian
monsters of the sort they had encountered earlier came around the
bend in the cavern, everyone in the group was horrified, but not
surprised.

[Initiative:
Luger: 19, Sparhawk: 16, Syll: 16, Tenaris: 15, Creatures: 7 Danton:
4]
“Oh, shit!” yelled
Syll, his legs feeling weak at the mere sight of the creatures.
Hoping against hope that these
monsters were inherently evil and not simply natural predators, Luger
prayed to Heironeous to smite them before they could attack the party (Cast Holy Smite: 21
area-effect damage in a 20 foot radius around the two creatures).
When the flash of brilliant white light exploded around the two
creatures, one was caught fully in the explosion while the other,
somehow sensing what was coming, managed to move far enough away from
the other to avoid some of the power of the holy light. However, it
was quite obvious that the light did affect the creatures and that they did not like it one bit.
Syll cracked off a fireball a second later, also hoping to catch both of the creatures while they
were still fairly close together (Cast
Fireball: 21 area-effect damage in a 20 foot radius around the two
creatures). Syll’s
projectile struck dead center on the first of the two monsters—the
same one that Luger had burned so badly—and the flames coursed
the nine-foot length of the creature’s body. It still stood,
but it was clearly in very bad shape. Unfortunately, the second, more
agile, creature again avoided the worst of the attack and jogged
lightly away from the other so that they could no longer both be
targeted at the same time by magical attacks.
“For Heironeous!”
screamed Sparhawk, throwing caution to the wind and drawing Caladbolg as he rushed into the cavern, around the sand-filled pit in its
center and towards the closest of the two creatures—the one
that had been so badly burned by Luger and Syll (attack:
19+10+2 charge bonus=31; potential critical hit: 2nd roll: 16+10+2=28; critical hit: 31 damage).
Wielding Caladbolg in battle for the first time, Sparhawk could feel power and strength
coursing through his arms and the long barbed blade. He brought the
blade down on the neck of the reptilian sound creature with a mighty
two-handed blow, severing the head as easily as he might have split
wood with an axe.
Tenaris was right behind Sparhawk,
but she was forced to halt her charge when he stopped to slay the
first of the monsters, for the space on the side of the pit in this
area was so narrow that only one person or creature could move along
it at a time. It was just after Sparhawk had killed the first
creature that the second one fired off its first sonic attack.
Because of the way it had moved and the angle, it was able to catch
the entire party in the field of the now-familiar stunning attack (reflex saves: Syll: 1+5=6;
failure: 18 subdual damage, Tenaris: 20+5=25; success: 9 subdual
damage, Sparhawk: 9+5=14; failure; 18 subdual damage, Luger: 5+6=11;
failure, 18 subdual damage, Danton: 7+8=15; success; 0 damage).
Although some of the party members
were staggered more or less than others by the sonic attack, only
Danton managed to avoid it entirely, by running south into the room
and heading around the sand-filled pit in the opposite direction from
the one Sparhawk and Tenaris had chosen. With few truly powerful
spells left, Luger cast one on himself to boost his strength (Cast
Bull’s Strength: +2 Strength) and then rushed off after Danton.
Taking advantage of the fact that
all four of his associates were still some distance away from the
sound creature, Syll was able to hit it with one more fireball before any of them drew close to it (Cast
Fireball: 20 points of area-effect damage in a 20 foot radius around
the creature). This time,
much to the elf’s satisfaction, the monster was caught dead
center by the blast and set alight, much like the first one had been.
Instead of targeting Sparhawk and
Tenaris directly with its sonic attack, the monster pointed its snout
at the ground at their feet before emitting more waves of sound. The
sound struck the ground and reverberated upward, affecting not only
Sparhawk and Tenaris, but also Danton and Luger, who were coming up
behind the creature (reflex
saves: Sparhawk: 20+5=25; success: 12 subdual damage, Tenaris:
5+5=10; failure: 25 subdual damage, Danton: 2+8=10; failure: 25
subdual damage, Luger:18+6=24; success: 12 subdual damage)
Given the close confines and the
fact that the sonic attack now echoed up from the floor of the cavern
itself, it was almost impossible to avoid, and all four of the party
members attacking the monster felt as though their insides were being
shaken right out of their bodies. As if that were not bad enough, the
sonic waves caused the ground underneath their feet to ripple and
deform, throwing them of balance and threatening to dump them into
the sand-filled pit (reflex
saves: Sparhawk: 17+5=22; success, Tenaris: 14+5=19; failure, Danton;
19+8=27; success, Luger: 11+6=17; failure).
Although both Danton and Sparhawk
were able to maintain their footing and leap clear of the areas of
the floor most affected by the sonic weapon, Tenaris and Luger were
not so lucky, and both found themselves effectively dumped into the
pit of sand in the center of the cavern (Luger:
2 damage). Each went in
more or less feet first but the impact was still painful. Once in the
pit, both Luger and Tenaris, in their heavy armor, began to sink
quickly into the sand.
“Tenaris! No!” screamed
Danton, abandoning all thoughts of attacking the monster. The scout
slipped his pack off his shoulders and began to rummage around in it
in hopes of finding a length of rope to throw the woman before she
disappeared into the sand.
Across the cavern, Syll observed
everything that transpired. With only Sparhawk left in the fight
against the remaining monster, the elf made a quick decision and
withdrew the twisted wooden wand he had recovered from the Fire
Temple garrison.
“Sparhawk!” he yelled.
“You got one chance to kill that thing! Otherwise, you better
be fireproof, ‘cause I’m shooting!”
Although the monster sensed what
was coming and tried to back away, it was not fast enough. The mass
of fire struck it dead center, knocking it back into the far wall of
the cave, where it collapsed to the ground in flames (reflex
saves: Sparhawk: 18+5=23; success; 11 damage, Danton: 2+8=10;
failure, 22 damage).
Fortunately for Sparhawk, he had
heard Syll’s warning, and as soon as the monster knocked Caladbolg aside and then moved off to try to avoid the fireball,
the paladin spun around and leaped in the opposite direction,
avoiding the worst of the explosion that killed the monster in a
flash of fire. Danton was not so fortunate, for the scout was so
preoccupied by the sight of Tenaris sinking into the sand and his own
futile efforts to find a rope, that he had completely lost track of
the larger battle and never registered Syll’s warning. The wave
of fire swept over him, igniting his hair and skin on fire. The pain
was so sudden and so extreme that the scout collapsed into
unconsciousness even before his body fell to the ground.
While all of this was happening,
Tenaris and Luger were scrambling to avoid being pulled down into the
sand (Luger ‘swimming’
check:16 +5 -16 encumbrance penalty =5; failure).
Both were wearing and carrying so much gear that it was almost
impossible to keep on the surface of the sand. When Tenaris realized
this, the woman quickly drained a potion and then flew up and out of
the sand pit. She was unable to maneuver, and simply drifted up to
the ceiling, but at least she was no longer in any danger of drowning
in the sand.
Because the same could not be said
of Luger, Syll cast Levitation on himself and then jumped and floated down into the pit near the
cleric. Just as Luger’s head was about to go under the sand,
Syll touched the cleric and cast a second Levitation spell on him. The pair then floated up to the ceiling just as Tenaris
had done. Once everyone was safely out of the pit, Sparhawk was able
to remove the silk rope he carried in his pack and throw it up, first
to Luger and Syll, and then to Tenaris, and pull each of them down to
the ground on the side of the pit. Tenaris allowed the paladin to do
this only after he had verified that Danton, while badly burned, was
still alive.
Once he was on the ground, Luger
healed Danton’s burns with one of his most powerful spells (Convert Stone Shape to Cure
Serious Wounds: Danton +20 HP) and
did the same for Sparhawk with a less powerful spell (Convert
Hold Person to Cure Moderate Wounds: Sparhawk +11 HP).
The healing magic brought Danton around, and, although he was still
unsteady from the sonic attack of the dead beast, the party was able
to get him on his feet and get moving. Although the group clearly
need to rest and recover once again, no one wanted to do so anywhere
near the caves where the awful sonic reptiles apparently resided.
The group quickly retraced its
steps around the sand pit and back through the two misshapen chambers
until they came to the empty cave with the door in the western end.
There, with multiple directions in which to flee if enemies should
approach, the party stopped to rest and recover. It was still far too
early in the day to sleep, but they could at least sit and lie down
to recover from the sonic attacks they had suffered.
While Luger and Sparhawk sat in
quiet conversation about all that had transpired of late and Syll
read and re-read several of the books, scrolls, and letters the party
had recovered in the temple, when Danton felt up to moving around a
bit, he found Tenaris standing guard at the base of the tunnel that
led up to the ledge overlooking the lake above. Seeing that the woman
had removed her armored breastplate to be free of its weight while
she recovered from the ordeal with the sonic creatures, Danton began
to casually massage her neck and shoulders while the two conversed.
Tenaris did not object, and Danton would have been content to pass
the remainder of the day in such a fashion, had not obnoxious
reality, in the form of Syll, Luger, and Sparhawk, intruded some
indeterminate time later.
“C’mon, mister
masseuse,” said Syll, “we’re burning daylight, or
whatever passes for it down here, and who knows how far away the Air
Temple still is.”
With Sparhawk and Luger standing
right behind Syll and exchanging glances, Danton stepped awkwardly
away from Tenaris, who scooped up her chitin breastplate and put it
on
This time making for the opening in
the cavern on its southern wall, the party stepped through into the
first chamber clearly worked by humanoid hands that they had seen in
a long time. The large, rectangular shaped room was forty feet from
north to south and nearly a hundred feet from west to east. It had
obviously once been a vast forge. A number of fire-pits, barrels,
tables covered in dusty tools, weapons racks, form molds, troughs,
and other metalworking implements were scattered about the chamber. A
skeletal form lay splayed near the entrance the party had used. The
only other way out was a set of closed iron doors on the western
wall. Hammer and anvil symbols were carved into each of the metal
doors.
As the party moved into the forge
area, many of the blades in the racks scattered about the room began
to shake and move, apparently of their own volition. Seconds later, a
large number of weapons flew through the air and gathered in a
veritable cloud of blades on the opposite side of the room. In the
middle of the cluster of weapons was a semitransparent face with
glowing red eyes, like coals in a forge. From somewhere, indistinct
sounds of metal striking metal could be heard, and a gust of
unexplainable heat swept through the chamber.
[Initiative: Sparhawk: 18, Blade
Spirit: 13, Luger: 12, Syll: 11, Danton: 10, Tenaris: 9]
“Hold, spirit!” yelled
Sparhawk, brandishing Caladbolg.
“Be gone from this place!”
(turn undead check: 11+3=14;
able to turn undead of up to 4 HD; turning attempt fails)
Although the others in the party
were impressed by Sparhawk’s bold gesture, apparently the
spirit was not, for it sent six different swords and knives flashing
through the air to slash at the paladin (hit
six times for a total of 29 damage).
The weapons moved so quickly and with such deadly accuracy that
Sparhawk was badly cut by the cloud of blades that suddenly
surrounded him.
Pulling forth his holy symbol from
under his tunic and armor, Luger attempted what Sparhawk had failed
to do: use the power of Heironeous to drive off the spirit that
animated the weapons (turn
undead check: 3+0=3; able to turn undead of up to 5 HD; turning
attempt fails).
With few spells left of any combat
utility, Syll fired off a ray
of frost at the spirit,
more to see if the spell would have any effect than in the hopes of
it doing much damage (Cast
Ray of Frost: attack: 6+5=11; miss).
Unfortunately for the elf’s experiment, the spirit dodged away
from the beam of cold that he fired at it, and the ray struck the far
wall harmlessly.
Danton and Tenaris moved around the
cloud of blades in an attempt to attack the spirit itself. Both the
elf woman and the scout managed to ‘hit’ the spirit with
their blades (Danton attack;
19+9=28, 9+4=13; one ‘hit’ but no effect),
but to no effect; the blades simply passed through the spirit without
doing anything. Even the enchantment on Rat’s
Tail seemed to make no
difference. All the failed attacks really did was to draw the
attention of the spirit, which floated forward and tried to come into
contact with Tenaris, who backed away.
Now brandishing Caladbolg in one hand and his holy symbol in the other, Sparhawk tried again to
force the spirit to withdraw (turn
undead check: 2+3=5; able to turn undead of up to 1 HD; turning
attempt fails). Sparhawk
truly believed that Heironeous would help him to drive away the ghost
and its blades, and was stunned when the weapons continued to slash
at him (hit 4 times for 21
damage). Bleeding from at
least a dozen different wounds, Sparhawk staggered backwards and
nearly dropped both his holy symbol and his blade.
“Get back, Peter,” said
Luger firmly. “This spirit is beyond you, I fear. Only I, with
Heironeous as my ally, may drive it away.” Trying to calm his
own fears, Luger held forth his holy symbol once more and tried again
to channel the holy power of the Invincible (turn
undead check: 19+0=19; able to turn undead of up to 11 HD; success;
turning damage: 17—able to turn up to a total of 17 HD of
undead).
The lightning bolt symbol that
Luger held forth glowed like the sun at noon, and the brilliant light
was too much for the malevolent spirit. The blades that had been just
about to finish Sparhawk fell to the ground with a clatter, while the
spirit itself disappeared up and through a crack in the ceiling.
“Oh, I feel terrible,”
grunted Sparhawk as he collapsed to the ground with a loud metallic
clang. “I need a vacation.”
While Luger tended to the paladin,
the others had the chance to look around the forge more carefully.
One thing they noted almost immediately was that besides the thick
layer of dust, the room appeared to be very well preserved. Evidently
the blade spirit had kept away intruders and thieves, for the racks
were filled with weapons and armor, many of which appeared to be of
masterwork quality. Blades and axes of all shapes and sizes were
available, as was every type of metal armor, from banded mail to full
plate. For those who were interested in metal weapons or armor and
did not already have masterwork or magical gear, this forge offered
the opportunity for an upgrade.
________________________________________________________________
Notes for turn 70:
Please send postings for Turn 70 by
the end of Friday, September
14th.
Congratulations on all of your
characters earning enough XP to go up a level! Please do the level up
changes and send me both the changes and updated copies of your
character sheets before or with your next postings.
Current date/time/location: 15
Kolovoz; approximately 1900; The Temple of All Consumption
Items gained this turn: 3 healing elixirs, 3 dark vision elixirs, 3 strength wafers
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn:
Danton 438 gold, Syll 338 gold, Luger 100 gold, Sparhawk 557 gold,
Tenaris 337 gold, Tenaris’ potion of levitation
FOES DEFEATED:
Active party
members listed in bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Danton |
7/131 |
6% |
Salamander Blackguard (CR9) |
| Luger |
20/131 |
15% |
Blade Spirit (CR9) |
| Aseneth |
9/131 |
7% |
Uskathoth (CR7) |
| Sparhawk |
6/131 |
4% |
Elite Fire Temple Fighter (CR8) |
| Syll |
49/131 |
38% |
Sonic Reptile (CR8) |
| Tenaris |
10/131 |
5% |
Sonic Reptile (CR7) |
| Karzak |
8/131 |
7% |
Troglodyte
Cleric (CR6) |
| Nanoc |
22/131 |
17% |
Oamarthis (CR8) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/390 |
29% |
Oamarthis (CR7) |
| Danton |
28/390 |
7% |
Salamander Blackguard (CR9) |
| Luger |
47/390 |
12% |
Blade Spirit (CR9) |
| Aseneth |
34/390 |
9% |
Mind Flayer (CR8) |
| Karzak |
14/390 |
4% |
Troglodyte Cleric (CR6) |
| Sparhawk |
6/390 |
1% |
Elite Fire Temple Fighter (CR8) |
| Syll |
51/390 |
13% |
Sonic Reptile (CR7 ) |
| Tenaris |
10/390 |
2% |
Sonic Reptile (CR7) |
| Telemachos |
51/390 |
13% |
Spellcaster in Inn (CR7) |
| Xaod |
5/390 |
1% |
Chatrilon Unosh (CR6) |
| Erky |
6/390 |
2% |
Twig Blight (CR1/3) |
| Mauser |
23/390 |
6% |
Shadow (CR3) |
| Spugnoir |
1/390 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
AC: 16 (17 vs. one opponent)
Hit points: 39/42
New XP: 4680
XP total: 39,191
XP needed: 36,000
Equipment:
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 30 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch. old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail (Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, potion
of invisibility, boots of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake, potion
of cure light wounds,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon, flaming
short sword +1, unknown potion (acquired Turn 66),
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), dark vision potion and healing elixir from the fungal
forest man
Gold: 1202
Silver: 1430
Luger
AC: 21
Hit Points: 73/75
New XP: 4680
XP total: 36,541
XP needed: 36,000
Spell Selection:
Level 0 (6): Detect
Magic (x4), Light(x2)
Level
1 (5+1): Protection from Evil (Domain)
Level 2 (4+1): Aid (Domain)
Level 3 (4+1): Dispel Magic (X1) , Divine Power (Domain)
Level
4 (3+1): Summon Monster IV (X1), Control Water (X1),
Turn
Undead attempts left on current day: 5 of 7
Gold: 585
Silver: 446
Syll
AC: 14 (15 versus
one opponent)
Hit Points: 37/37
New XP: 4680
XP total: 23,710
XP needed: 21,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Scroll of:
magic weapon, Masterwork Longsword, backpack, 3 water skins, 30
days rations, bedroll, magnifying glass, 2 flint & steel, 10
candles, map/scroll case, parchment, ink & pen, mirror, oil
flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’ rope,
chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp, black
cloak, inverted Y pendant, rose quartz gem, ring of climbing, bracers of health +2, 1/3 of Oamarthis gems, scrolls
of Pyrotechnics, Protection from Fire, Animal messenger and stone
shape, Summon Monster II, Change self, Enlarge, Sleep X2, Wand of
Monster Summon I (8 charges), potion of water breathing, potion
of cure light wounds, unknown potion from the Dark Lake, ring of
feather falling, wand of fireballs (13 charges; caster level 6),
unknown potion (Turn 67), unknown suit of chainmail, healing
exlixir from the fungal forest man
Spells per level
per day:
Level 0: (6) (2 used)
Level 1: (7) (7
used)
Level 2: (6) (2
used)
Level 3: (4) (4
used)
Gold: 3464
Silver: 442
Sparhawk
AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 1/51
New XP: 4680
XP total: 17,790
XP needed: 15,000
Equipment:
backpack, water skin, 30 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice),
longsword, composite longbow, 1 quiver with 20 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, half plate
mail, large steel shield, 2 candles, signet ring and sealing wax,
gilded warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20
pieces parchment, 2 empty sacks, silver holy symbol of Heironeous, Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, potion of cure light woundsX2,
pearl from the Dark Lake, gold-inlaid black urn, Tessimon’s
jewelry box, golden orb set with amber, Book of the Dark Eye, Caladbolg (barbed
great sword +1), unknown potion (turn 66),
two dark vision potions and one strength enhancing wafer from the
fungal forest man
Spell Selection:
Level 1 (1): Endure
Elements
Turn Undead
attempts left on current day: 4 of 6
Lay on Hands
healing points left on current day: 1 of 15
Gold: 114
Silver: 430
Tenaris
AC: 23
Hit Points: 45/48
New XP: 4680
XP total: 17,570
XP needed: 15,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord +2,
potion of cure light woundsX2,
pearl from the Dark Lake, short
sword +1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man
Gold: 234
Silver: 430
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