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Turn 70: Reunion
Chapter
3: The Temple of All-Consumption
Turn
70: Reunion
| Date: |
15 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 9) |
| |
Luger Gregorus (Cleric 9) |
| |
Sylfaen Trebuchet (Sorcerer 7) |
| |
Sir Peter Sparhawk (Paladin 6) |
| Associates: |
Tenaris
Glimmerdawn (Fighter 6) |
“Let
me take a look at everyone to see what I can do,” said Luger
while Danton, Syll, and Tenaris poked about the forge area. “Peter,
be still and let Heironeus' power heal your wounds,” (Convert
Summon Monster IV and Control Water to Cure Critical Wounds X2:
Sparhawk + 50 HP).
While Luger
treated the paladin, he called out to Danton, “Tell
us more of this ritual or ceremony that needs to be performed to
allow Peter to wield Caladbolg.
I have holy water and I'm certain we can acquire Heironeus' blessings
if needed.”
”Syll,”
added the cleric, “I think you will appreciate what Heironeus
has in store for our enemies after tomorrow morning. While I cannot
unleash the level of devastation you enjoy, the sight of a column of
holy fire descending from the heavens and engulfing our enemies is a
sight to behold—my powers have increased yet again.”
“Nice,
very nice,” said the elf approvingly. “Nothing like
opening up with a ball—or a column—of magical fire, and
having both is the best of all.”
“Yea .
. . a sight to behold,” muttered Sparhawk. ”Mayhaps, if
there is strength left in mine arm, and Heironeous blesses me, Sir
Sparhawk wielding the ancient Caladbolg wilt also be a sight to behold and a tale for the ages from the lips
of bards. But for now, mine good and powerful elf, a little more
caution from thee would be much appreciated. ‘Jump out of the
way before I fry thine arse with a fireball,’ is hardly a sound
strategy for fighting. Poor Danton here is living proof of that. I
welcome thine aid. And thine new magicks are especially welcome. But,
please, for the sake of all of this companionship, use them a bit
more prudently…such as when we art not engaged in the fog of
war and have our enemies at our feet. For that, I shalt thank thee.”
Syll twisted
his arms about and dropped into a crouch as if he were ducking and
launching a fireball at the paladin. Then he laughed. “No
worries, Pete, I’ll be good from now on—or at least I’ll try to be. I do feel bad about scorching you and Danton though. I’ll
figure out how to make it up to ya somehow.”
“Unless
I hath drawn mine maps incorrectly,” said Danton, pausing in
his search of the forge, “we art down to two choices. First,
there art the iron double-doors in this forge, and, second, there is
the wooden door in the cavern beyond. The latter we hath conjectured
might lead to the Air Temple, but is there reason to believe that
this door also doth not lead there? Mine thought is that we ought to
explore this room first and loot it for all 'tis worth. Then, unless
any think otherwise, let us try the double-doors first.”
Danton
rolled the map back up and looked about at both the weapons scattered
about and the bits of discarded metal that were all over the tables..
”Say,
hath anyone seen some nice pieces of metal -- appropriately in two
distinguishable colors -- that might serve as adequate chessmen? Sir
Sparhawk, hath you spied any when you wert collapsed against yonder
wall?”
“Why
the sudden interest in chess, Danton?” asked Luger, looking up
from his work with Sparhawk. “I enjoy a good match as well as
the next man, but I fail to see the attraction of indulging in such a
game in our current situation. Do I need to call upon Heironeus to
heal your mind, or is chess used as foreplay in Veluna?”
A look of
obvious shock flashed across Danton’s face for several seconds
before he caught himself and replaced it with an annoyed smirk.
”Luger,
if you must know,” he said in a disdainful tone, “I hath
been wanting to acquire a chess set for months on end now, e'er since leaving Veluna. Thus, mine interest is by no
means ‘sudden,’ though it may admittedly appear so to
you. I hath had a very fine set once upon a time, but mine ... er,
departure from Veluna wast rather too rushed, and I forgot it. I
meant to acquire a new set for relaxation and intellectual exercise
but when Nanoc and I wert highwaymen, I'm afraid our late barbarian
friend wast never keen on learning such an involved and civilized
game.”
”Yet,”
continued Danton in a grander tone, “here I am now in the
Temple of All-Consumption, surrounded by wizened, if occasionally
foul-mouthed, clerics, noble paladins and, of course, brilliant
elves. Though death knocketh at the door, I hath need nonetheless for
relaxation during down times. A man cannot remain crouching and
cowering in every dark hole and hollow waiting for combat, combat,
and still more combat. Nay, in what time is left to me, I would still live.
And the good life, amongst very many other fine things,” he
concluded with a wink at Tenaris, “includeth chess. So, the
short answer is ‘yes,’ we Velunese are fond of chess ...
though not for the rather base reason you suggest.”
“I
dunno, Luger,” said Syll doubtfully, “I think you must
have hit pretty close to the mark to get ‘im all riled up like
that…”
Luger laughed
out loud at Syll’s comment, while Danton shifted uncomfortably.
“Well,”
said the cleric, “if we manage to get out of here alive and save the world, I will give you one of the finest chess sets you're
likely to find outside of dwarven halls. My father had significant
relationships with the finest merchants in Greyhawk and I remember a
curio shop on Banir Street that specialized in extravagant games. My
father was actually gifted one of the shop's exclusive chess sets in
return for some successful negotiations with the local thieves
guild.”
“Indeed?” asked Danton,
his curiosity piqued.
”These
sets were hand carved from dragon bone by an obscure druid sect
living in the barrens of the Bone March. The board itself was made of
interlocking dragon scales polished smooth and attached to a box
encased in an integument made of hardened dragon hide. The pieces
themselves were carved in the likeness of dragons, with their eyes
containing a fiery glow and each unusually warm to the touch. If my
friends in Greyhawk have not given up hope on my return and still
keep my most valued possessions safe, I will give this set to you. If
not, I will purchase another one for you myself.”
“Hmm,”
said Danton. “I hath said ‘wizened’ cleric, when I
should have added ‘generous’, and evidently, lucky, as
well. I tip mine hat to you, Luger. I'll bet your brother was also an
excellent chess player, though I don't doubt he would cheat if the
opportunity arose. We shall have to play a game, you and I.”
“For
all that, however,” continued the Velunese, still casting about
the chamber and picking up a particularly well made dagger, “I
cannot hold off another game of chess until and unless I survive this
catastrophic abomination. Thus, I wilt continue to seek out suitable
pieces so that I might yet cobble a serviceable set for use here in
this dark pit. But, worry not, mine acquisition of such a set is of
purely secondary concern,” he finished, slipping the fine
dagger into his belt. (Acquired
masterwork dagger)
Throughout most of this exchange,
Tenaris had been preoccupied going through the many swords in the
racks scattered about the room. She had finally found a longsword
that apparently met with her approval, and Danton watched as she
swapped it for the one she had previously carried.
”Say,
mine most malevolent mistress, hath you e'er played chess whilst growing up in Celene? If so, I would match
mine wits with you in good sport, and, if not, 'twould be mine
pleasure to teach the game if e'er I can put together an adequate, if
crude, set.”
Tenaris still
seemed preoccupied with her new blade, and it was Luger who spoke up.
“Mauser
was no match for me in chess, nor was our father, for that matter,
but our mother was a master of the game,” he said. “As
far back as I can remember, in my matches with her she was relentless
and gave no quarter. I have to admit that any skill I may enjoy in
chess was gained in my thousands of defeats at the hands of my
mother. As Mauser grew in his study of magic and service under
Boccob, he did manage to beat me on occasion, but I suspect deceit…though I'm
at a loss as to how he cheated. I had thought I'd beaten my mother once only to find it
was Mauser taking her form and wearing one of her gowns...”
“Mauser
wast ... er, a curious fellow,” said Danton, turning away from
Tenaris to look at the cleric. “I wish we still had his
company. He could have pulled quite a few deceptions in this terrible
place ... all well deserved.” The Velunese paused for a moment
and then continued, “Still, he wast, if nothing else, a
headstrong and mercurial fellow. He might have come to a particularly
bad end -- and us with him -- here where there art many opportunities
for the recklessly bold to commit suicide. I'm sure 'tis best for us
all -- to say nothing of the Oerth -- that we hath you, good Luger,
in our company.”
“Doesn’t
look like much here I could use,” grunted Syll as he poked
through the various weapons and bits of armor scattered about.
”Thinking
of mine old chess set and hearing tales of Mauser maketh me think of
other lost friends,” said Danton wistfully, “such as good
old Nanoc. I do wish I'd had had a chance to teach him chess....
still, even rightly holding a salad fork proved a challenge for the
man.”
Danton could
not help but chuckle at this point.
“Heironeous,
prithee deliver me from mine friends,” said Sparhawk, getting
to his feet at last. “Mine stout, new friend with the
razor-sharp epee hath revealed his dandy side whilst in the nest of
our enemies. Or is an opportunity to play chess a means of training
the mind for our upcoming strategy, which by the way, might be an
excellent thing to discuss. As for the one with the tales of
cross-dressing brothers, canst thou take a break from thine
story-telling and help me sweep the field of weapons and armor and
select any that might glow a certain blue?”
“What,
now you’re gonna dump Caladbolg just as quickly as you did Justice the moment you found out Caladbolg had more oomph?” asked Syll sarcastically.
“Nay,”
said the paladin solemnly as he held aloft and tested one of several
finely made metal shields, “I
shalt continue to wield Caladbolg and take mine rest whilst I keep mine silence about the vices of mine family members and mine associates.” Judging the shield to be
superior to his own, Sparhawk swapped it for his old one (Gain
masterwork large steel shield).
“Hmm,
speaking of silence,” said Syll thoughtfully. “I wonder
if one of your silence spells might be effective against those sonic monsters, Luger. Any
thoughts on that? Oh, and on a side note,” he added to Danton,
“I am almost as good at chess as I am at poetry.”
Danton
sniffed at Syll’s comment. “I take it, then, good
paladin, that you hath seen nothing approximating the shape of a
knight or bishop amongst any of the flailing metal with which you
wert repeatedly skewered? P'raps one of the pieces of metal
protruding from your holier-than-thou flesh might serve as a chess
piece -- a pawn, appropriately enough?”
“Nay,
good Danton, alas, I hath not found any pieces matching thine needs,”
said Sparhawk acidly. “Mayhaps thou canst melt down Rat's
Tail for one of thy knight's swords on thy game board. As for the metal in
mine body, it hath gotten there protecting thee,
lest thou forgets and giveth me enough verbal barbs to match the
metal ones in mine flesh.”
“I
shall take that as a simple ‘no’, said Danton. “’Tis
a shame. But, fear not, for I shalt make do without precisely
machined pieces. We all must make sacrifices, is it not true, mine
terrible dominatrix?” he asked Tenaris.
“Huh?”
said the woman, finally looking away from her now sheathed new blade.
“What’s all this about playing chess? Surely we aren’t
going to do that here?”
“I
think loverboy here wants to teach you,” said Syll with a
smirk.
“I've
heard of the game,” said Tenaris, looking at Danton, “but
never played it. I fear Syll will have to maintain the honor of
Celene in any matches to be organized.”
While the
banter continued, Luger first cast another spell (Detect
Magic) and then walked the length of the forge, finding that nothing in the
room, save for items already carried by the party, resonated the
presence of magical power. When he was done, the cleric picked up two
items of equipment he had seen during his walk through the area that
appeared superior to what he currently carried, a fine shield and the
most solidly-made mace he had ever seen. Like the others, he quickly
upgraded his equipment (Gained
masterwork heavy mace and masterwork large steel shield).
Once he had done this, the cleric began dumping items out of his
pack, sorting out that which he wanted to keep from the large
quantities of useless junk he had gradually acquired during his
travels with the party.
“This
shield doth fit mine arm well,” said Sparhawk, testing his
newly acquired protective device. “Although my dear Caladbolg and Justice requireth mine two strong arms to wield them, a strong shield canst
be a good ally at times.”
“What
else do you remember of this ritual for Caladbolg,
Danton?” asked Luger, prodding the Velunese once again as he
continued rooting through his pack.
Danton tore
his attention away from Tenaris and looked across the forge at Luger.
“Something about pouring holy water over the blade under the
open sky whilst offering up a large sacrifice or tithe in gold and
gems,” he said. “Once this is done, the new wielder takes
up the sword and proclaims his bond with the weapon and his intention
to wield it for Good and against Evil, or some such thing.”
“Good
Danton, thou art a man of many unexpected talents indeed,” said
Sparhawk. “I would not have thought thee might hath such
knowledge of ancient blades and the like - no offense intended of
course. I wilt hand over all of mine earthly wealth - Justice excepting - to thee, Luger, for safekeeping and tithing to a temple
of Heironeous in need. I shalt return to yonder open-air area where
our path recently led. There I shalt pour holy water on mine new
blade and fill the heavens with the resounding sound and fury of
Heironeous' righteous goodness! I wilt humbly and willingly bond
mineself to this gift and promise to rout the forces of darkness as
they flee in fright!”
The
paladin looked about at the others, “If
any of thee art willing to donate to this cause or allow me to claim
some of our treasure now, I pledge I shalt repay each of thee tenfold
whilst there is still breath in me or renounce mine claim to be a
paladin of Heironeous.”
”Caladbolg, Caladbolg,
come alive in mine hand! Speaketh to mine mind and soul and heart.
Come alive that I might wield thee and release thy power o'er all of
Oerth!” whispered Sparhawk under his breath.
Danton looked
up from his search for chess pieces for a moment. “I wilt
gladly contribute to the ‘Sparhawk fund,’ as much as
reasonably needed. So, good paladin, think not that I only send barbs
your way. Your rigid devotion to goodness hath mine admiration, and
you art a good-humored and reasonably cultured fellow too ... for a
non-Velunese, that is.”
”Once
we hath searched this room thoroughly, before opening any doors, we
may as well ceremoniously
wed Caladbolg to Sir Sparhawk. Following that,
then 'twill be a matter of choosing which door to open: wooden door
or metal doors.”
”After
a bit of thought, methinks we should try the wooden door. Chances are, that blade spirit 'twould be a threat to anyone,
good or evil, and so the Air Temple clergy probably doth not have it
sit on their very stoop -- which makes me think that the iron doors
beyond may not lead into the Air Temple but into an abandoned area
instead. All this is purest conjecture, of course, on mine part. But,
upon reflection, mine vote would be for the wooden door.”
”I
am persuadable to try the metal doors, however,” he added with
a bow, “if the majority desires it ... or Delchin's terrible
Dominatrix commands it, of course.”
Finishing
his bow and standing back up, Danton added to Tenaris, “Fear
not, mine Dark Lady. For 'twill give me great pleasure to teach you
chess, and, believe me, 'tis a game worth knowing. 'Tisn't a mere
crude pastime as darts or knucklebones, but, rather, 'tis a genuine
intellectual exercise. Assuming I can cobble a set from all these
metal parts, p'raps when we relax before the next donnybrook, you can
watch me square off against Luger or Syll. Then, after that object
lesson, I shalt take it upon mineself to tutor you in the precise
tactics associated with each respective piece as well as to the
metastrategy that one must needs eventually understand in order to
prevail against a seasoned foe.”
”Methinks
'twill prove enjoyable to you, Tenaris ... er, Ventanarix. After all,
chess is a wargame of tactics and strategy. The warrior in you wilt
appreciate its nature.”
“I
dunno,” said Syll, “after Luger and I kick your sorry
arse at the game, Tenaris may want to take her lessons from one of
us.”
”We
shalt see,” said Danton as he resumed his search for makeshift
pieces, “we shalt see.” (search:
15+15=30)
”I
shalt prepare for what is to come,” said Sparhawk to no one in
particular, “to become truly a vessel of Heironeous'
righteousness on Oerth. To fulfill mine destiny.” The paladin
removed a whetstone and began trying to sharpen the barbed
greatsword. “I must shine and hone this ancient relic lost for
a great time but now . . . come to me. If mine soul canst not be pure
enough, I canst at least maketh Caladbolg outwardly ready and appropriate for the ceremony of bonding mine will
to it.”
Running
the blade slowly over the whetstone, Sparhawk added, “Yea, yea,
that shalt do very nicely, indeed. Very.”
Watching
Sparhawk fulminate over the sword, Danton laughed and whispered to
Tenaris, “Paladins are an odd lot. They evidently prefer to
make love to weapons over women. 'Tis foreign to me, I wilt not deny,
and methinks 'tis the result of oppressive religious dogma. But,
Tenaris, believe me, there are odder things still to see in the wide
world.”
Tenaris
nodded and made a face while looking at Sparhawk, and then Danton
addressed the whole group.
”Well,
I too shalt leave it to Luger to figure out the which and way of this
business with Caladbolg.
I hath related pretty much all I knoweth on the subject -- I am but a
man, not an encyclopedia. Still, I hath now gathered from this
assorted bric-a-brac all of the pieces I think 'twill serve for
chessmen, and 'twould appear that we've all relieved this haunted
place of finely crafted weapons. So let us be off to the ledge
overlooking the Inner Lake and have done with the necessary
ceremony.”
”Time
is wasting, and methinks we should get ourselves into fullest
readiness -- including healing and this Caladbolg business -- before we broach the wooden door and enter what we
suspect might be the Air Temple. Because, if you'll pardon the pun,
methinks we wilt find nary a breath of fresh air in that place.”
Sparhawk
looked up from his ministrations of Caladbolg.
“Who is wasting time rooting about for game pieces in this
armory, good sir? We shalt be about ‘this Caladbolg business’ soon enough, I assure thee. As for which door we
shalt choose, I wilt leave it to thee and stay at thy side to receive
barbs from mine enemies . . . and friends. After that, our enemies
shalt see a paladin of Heironeous and an ancient relic joined and
re-born.”
Danton
grinned and looked at Tenaris again, “All this talk of
‘joining’ and ‘birth’ doth make me think that
mine most recent jest at Sir Sparhawk's expense wast not far from the
mark: a paladin's interest in his weapon seemeth to be more than
platonic to mine eyes.”
“Yeah,”
grunted Syll, having overhead the remark, “I’m starting
to think that guy needs some serious therapy.”
”Believe
me, Sir Sparhawk,” said Danton more loudly, “especially
seeing you armed with Caladbolg,
I would not dare to throw barbs if I thought you wert not
sufficiently hale, humorous and self-deprecating to absorb them. In
short, I jest with you because I enjoy your company. As to whether
mine search for chess pieces wast a waste, well, opinions admittedly
differ on such things. I promise you this: if I thought there wast a
snowball's chance in Hell to find a bottle of Furyondian red in this
dank pit, I'd search for it too....”
“And,
if thou findest one,” replied the paladin, “I wilt be
sure to drink to thine health and courage, mine good fellow.
Particularly to celebrate mine new, and ancient, weapon, though
surely to toast the true blade, Justice,
as well.”
“Justice the true blade?” asked Syll snidely. “Yeah, right. You
dumped that like a sack of garbage the moment you found out Caladbolg might
be something special—not that I’m complaining. I actually
wish I could persuade Danton here to do the same thing with good ol’ Rat’s
Tail.
Sometimes you just gotta retire an old weapon when you find something
better!”
***
By the time
the party members gathered up their gear, left the forge, and
retraced their steps back up the slope and arrived at the ledge
overlooking the lake, darkness was falling outside. Sparhawk set Caladbolg down on the ledge, under the darkening sky, and then Luger poured all
three of his vials of holy water over the blade, from hilt to point.
The cleric then dumped out all of his silver coins and half of his
gold and scattered it around the blade.
Once Luger
was finished, Sparhawk approached the blade and emptied his own coin
pouch completely. The paladin then withdrew the jewelry box the party
had taken from Tessimon’s chambers and began setting out items
from it around the sword, including three gold bracelets set with a
variety of gems and two gold necklaces. There were more items in the
jewelry box, but Sparhawk did not know if they would all be necessary. Danton, Syll, and Tenaris each contributed smaller
quantities of coins, and before long, Caladbolg was literally surrounded and covered with coinage and fine jewelry.
“Now
what?” asked Syll.
“Give
it a moment,” said Luger. “I suspect that
the sword will take the offering itself, but if nothing happens, I’ll
accept it as an offering to Heironeus until we can get to a real
church to tithe.”
Sparhawk
motioned for the others to back away and approached the blade once
more. He fell to one knee and placed his hands on the hilt of the
sword.
“Reveal
thine secrets to me Caladbolg.
Reveal thyself. Speak in my mind's eye. I wilt hear thee. Use mine
arm as a tower of strength to smite all of Heironeous' enemies and
drive them from the Oerth. Make mine a force of righteous vengeance
that Evil hath only heard whispers from 'til now. Let the force of
Good rage like a flooding torrent through me. It is the appointed
hour for Sparhawk to humbly reveal his quality to all the malevolence
that walks in darkness and offends Heironeous. Reveal thyself! Unlock
thy secrets! Whisper them to mine soul…”
As the others
watched, there was a flash of brilliant, blinding white light that
was so strong, it must have been visible all across the lake that
filled the interior of Mount Stalagos. When their vision returned,
Sparhawk stood, holding Caladbolg above his head in both hands. Just as Luger had predicted, the
coinage, jewelry, and holy water were gone.
“I can
feel the power of Heironeous coursing through my veins,” said
the paladin. “And Caladbolg hath spoken to me and told me something of its powers! I sense there
are more secrets it has yet to reveal, but our bonding hath begun!”
(DM’s
note: in game terms, Caladbolg now gives Sparhawk a +2 strength bonus whenever he wields it or has
it on his person or nearby. It will also give him a +4 bonus when
making a ‘bull rush’ attempt, and enable him to push his
opponents back a greater distance when his bull rush attempts are
successful.)
While most of
the party gathered around Sparhawk to congratulate him, Syll looked
down onto the dark waters of the lake.
“Truly a
spectacle to behold, Peter,” said Luger. “Heironeous
truly has blessed you and judged you worthy. Let us go forth and do
His work and use his power to the fullest—finding and smiting
Evil—as we travel further into the unknown.”.
“Mine
congratulations, Sir Sparhawk,” said Danton, “and when
next we share a bottle of your countrymen's vintage, I shalt drink to
your newfound power and righteousness. I ask only that you drink to Tenaris's health and courage -- mine mistress hath the latter in spades, but
mine hope is that Fate favors her with the former, as well. If all
the elves of Celene are as courageous as she, a band of them could
wipe this temple from the memory of man in an afternoon. 'Tis
therefore her health that I pray the gods favor ... since they have plainly blessed her
with bravery and beauty without equal. Beyond that, for mine part, I
shalt toast your noble swordarm.”
“And,”
added the Velunese, “I shalt also raise mine glass for good
Nanoc, whose regrettable and untimely death frankly remaineth in mine
conscience ... and likely will for some time.”
“I wilt
be honored to do as thee asks,” replied Sparhawk, “especially
to toast thy beautiful lady. Milady,” he finished, with a
flourishing bow to Tenaris.
Then looking
at Danton once more, the paladin added with a smirk, “I
wilt also pray for thy health and that thine eyebrows grow back
whilst thou dithers thine time away playing chess whilst Caladbolg and I battle the forces of evil.”
“Sorry
to interrupt the post-wedding congratulations of the bride and
groom,” hissed Syll from farther out on the ledge, “but
there’s movement down on that lake—looks like at least
three or four boats moving to land somewhere to the west of here—and
whoever is in them couldn’t help but have seen that flash of
light. I think if we’re wise, we’ll make tracks out of
here pronto!”
Although none
of the humans in the party could see well enough in the growing
darkness to make out the boats Syll had spotted, Tenaris could see them, and her confirmation led to the party’s rapid
departure from the ledge. The group made its way quickly back down
the slope and into the large empty cavern with the wooden door. While
Danton examined the door (search
3+15=18, listen: 20+8=28) and found that while it was locked, there did not seem to be any
traps or anyone standing behind it, Luger cast a spell that might
alert him to the presence of enemies nearby (Cast
Detect Evil) and
urged Sparhawk to be sure to use his own innate ability to do the
same.
Danton’s
initial efforts to pick the lock on the door (open
locks: 6+12=18;failure) were fruitless and the party members grew increasingly nervous as the
minutes went by and Danton attacked the mechanism more systematically (take
20: 20+12=32; success).
When Danton
finally opened the lock and Sparhawk pulled the door open, the party
members saw a stone corridor running westward. The path had clearly
been carved by tools, and the walls were lined with lit torches.
“I
think we’re leaving the wild kingdom and entering the Air
Temple,” said Syll. “Stay sharp, ‘cause I’m
wondering if maybe the Air Temple has had a clever public relations
campaign to make themselves seem weaker by far than they actually
are. I mean, think about it. Those
sonic critters were pretty tough. That in itself was interesting.
Consider as well, if you will, that both the Water Temple and the
Fire Temple were guarded primarily by humanoids, and they were
regarded as the toughest temples. We need to be cautious and not
underestimate the ol’ air force here. Apart from that, air by
its very nature may be far more difficult to deal with. We need to
press on, and continue with our search, but we need to use extreme
caution here, and not assume that we can bluff or blast our way
through.”
The corridor ran due west, without
any bends or turns whatsoever. It was fairly narrow—only ten
feet wide—and continued for about 140 feet before coming to a
closed wooden door on the north side of the hallway. Just ahead, no
more than thirty feet away, the corridor opened up into some larger
chamber and then widened and continued on beyond that chamber.
“I
sense the presence of a large number of evil beings beyond that
doorway,” whispered Luger as Danton crouched down and placed
his ear against the wooden door. “A dozen at least, and some of
the auras are very strong.”
Danton
listened as best he could against the door, but while he could not
detect any traps on the portal, nor could he hear any sound of
whatever beings Luger had detected (search:
4+15=19, listen: 4+8=12).
“Didn’t that fungus guy
say something about a Water Temple outpost being around here, and
that we should avoid it if we wanted to go straight to the Air
Temple?” asked Syll quietly.
“The man hath indeed said
something to such effect,” agreed Danton.
“Then
let’s continue on,” said the elf. “I’m pretty
much tapped out on fireballs today, and I want to be fully loaded when we take on the Water Temple
goon squad—just in case I need to torch them while Sparhawk is
standing in their midst.”
The paladin
ignored the barb, and he and Danton led the group farther down the
corridor and into the chamber beyond. Forty
feet square, this large room bore stonework reliefs on both the north
and south walls. These depicted dwarves in battle against dragons,
trolls, and orcs, with the dwarves victorious. However, in various
places the images had been defaced with obvious intention—the
faces of dwarves were missing, spikes were hammered into dwarf
warriors’ bodies, and so on.
There were three exits from the
room, including the one the party had used to enter it. Off to the
west, a twenty-foot wide corridor lit by torches ran a very great
distance. In the southeastern corner of the room, another corridor,
this one narrower, like the one the party had come from, went off to
the east—in utter darkness. The entrance to the western
corridor was an arch carved like a huge dragon mouth
Seeing nothing of interest, Danton
motioned for Sparhawk to head into the room. The paladin did so, with
the others following behind him in a spaced out line. Halfway across
the room, something large and dark fell from the ceiling, and landed
on the paladin. Whatever it was, the thing looked like a huge black
blanket or cloak and when it fell on Sparhawk, it engulfed the
paladin from head to toe, pinning him in place.
At the same time, an awful moaning
sound arose from somewhere in the room, causing a chill to go through
all of the party members bodies and producing a powerful urge to flee
the area (will saves:
Sparhawk: none needed—immune to fear; Danton: 20+3+4 bonus for
proximity to Sparhawk=27; success; Syll: 4+8+4 bonus for proximity to
Sparhawk=16; success; Luger: 16+13=29; success; Tenaris: 15+3=18;
success) that they all
somehow managed to resist.
[Initiative: Tenaris: 25, Luger:
23, Enemies: 13, Sparhawk: 10, Syll: 9, Danton: 8]
“There’s a second one on the ceiling,” shouted Tenaris, who was the quickest to
react, as was almost always the case. The woman pointed up at a dark
spot on the stone roof near where the other thing had fallen on
Sparhawk. In a flash, the woman launched a pair of javelins at the
dark shape on the ceiling, but it moved and skittered about on the
roof with incredible speed, easily dodging both projectiles, which
struck the stone and then fell to the ground below.
Luger reacted almost as quickly,
casting a spell on Tenaris to increase her combat abilities (Cast
Aid: Tenaris +5 HP, +1 to attacks and saves vs. fear)
With Sparhawk trapped within the
folds of whatever it was that held and blinded him, something tried
to bite him, but failed to penetrate his heavy armor. However,
something else lashed and whipped at his legs, drawing blood (hit
for 9 damage). Unable even
to bring Caladbolg to bear, the paladin let go of the sword and concentrated on using
all his might to throw the biting rug or creature or whatever it was
off him (opposed grapple
check: 11+11=22; failure),
but to no avail. Whatever had fallen on the paladin was incredibly
strong and held him pinned in place while it continued to bite and
whip him.
The second creature, the one on the
ceiling, shifted the sound of its moaning slightly, concentrating the
effect on Tenaris, but whatever it had intended, the woman did not
appear to be affected, and she launched two more javelins at the
beast in quick succession. This time, under the effect of Luger’s
spell, the woman at least managed to hit the thing with one of the
two projectiles.
Syll might have been tempted to
torch one or both of the creatures under other circumstances, but as
it stood, he could not hit either one with a fireball without hitting everyone else in the party, so instead he summoned a
huge eagle out of thin air (Cast
Monster Summon II) to
harass the monster on the ceiling.
“Hold on, Sparhawk!”
called out Danton as he rushed towards the engulfed paladin with Rat’s Tail in hand. The scout tried to slash at the creature without harming
Sparhawk (attack: 12+10=22,
9+5=14, one hit: 5 damage—3 to creature and 2 to Sparhawk),
but so closely had the monster fused itself to the paladin, that it
was virtually impossible to harm the creature without hurting the man
underneath.
Luger came forward to join Danton
in trying to cut the monster off Sparhawk, using Geistblatt as carefully as he could (attack:
17+10=27, 20+5=25; hit and potential critical hit—2nd roll: 10+5=15; miss; both hits are thus ordinary hits: 11 total
damage—6 to creature and 5 to Sparhawk).
Even as Sparhawk felt himself cut
and nicked by his friends’ blades, the monster holding him
continued to bite and flay him (hit for 12 points).
Screaming in rage, the paladin wrenched and twisted with all his
might, trying desperately to somehow get the monster off him before
it and his own party members cut him to pieces (opposed
grapple check: 12+11=23; failure),
but without any effect.
“By Heironeous!” he
screamed. “This is worse than one of Syll’s fireballs!
Get this cursed thing off of me already!”
The other monster on the ceiling
continued to concentrate its sonic attacks on Tenaris, but to no
visible effect. Syll summoned a second eagle to join the first in
attacking the creature (Cast
Summon Monster II), while
Danton continued hacking at the monster on Sparhawk (attack:
7+10=17; 3+5=8; both miss).
Unfortunately, the paladin and the monster were thrashing about so
much, that Rat’s Tail failed to make contact.
“Forget this javelin
business,” muttered Tenaris as she gave up on hitting the
monster on the ceiling and came forward to help the others in hacking
at the creature on Sparhawk. She slashed a nasty gash all along one
side of the creature with her newly acquired blade, but cut Sparhawk
badly in the bargain (Sparhawk
hit for 10 points).
With Tenaris, Danton, and Luger all
hacking at the monster, it was growing harder for it to avoid their
blades (Luger attack:
20+10=30—2nd roll: 15+10=25; critical hit, 8+5=13; miss; critical hit does 8
damage to creature and 8 to Sparhawk).
Screaming in pain and rage as
blades, teeth, and more tore into his skin (hit
for 17 damage), Sparhawk
wobbled until his strength and ability to endure finally gave out and
he collapsed to the ground, unconscious before he hit the stone.
While Syll summoned a third eagle (Summon Monster II) in a seemingly futile effort to drive off the second monster, Danton
realized he dare not cut the creature on the floor further, out of
fear of killing Sparhawk. He thus switched to his crossbow, and
cracked off a shot at the second beast (attack:
6+8=14; miss). Looking at
the monster on the ceiling closely for the first time, Danton could
see its wide, toothy mouth and piercing red eyes glaring down at
Tenaris even as it continued its obnoxious moan.
“Heal him while I keep
hacking at it!” screamed Tenaris to Luger. “It’s
the only hope!”
The woman waited long enough for
Luger to pull of one of Sparhawk’s boots off and press his hand
to the skin of the paladin’s leg (Convert
Dispel Magic to Cure Serious Wounds: Sparhawk +27 HP).
A fraction of a second later, Tenaris struck the monster again (Sparhawk hit for 3 points).
Apparently sensing life returning to Sparhawk’s body, the
monster wrapped around him bit him (hit
for 8 points), even as it
lashed out ineffectively at Tenaris with its long black tail.
As if that were not enough,
whatever the other creature on the ceiling had been doing to Tenaris
all this time with the bizarre sounds it made finally had an
effect—the woman froze in place and her eyes went blank. As
this was happening, Syll summoned a fourth eagle to join the
miniature flock he had created to harass the other monster (Cast
Monster Summon II). The
veritable cloud of birds followed the monster wherever it went,
biting and clawing at it, but to little visible effect.
Seeing that Tenaris was out of the
fight and realizing that someone had to keep trying to cut Sparhawk
free, Danton went back to Rat’s
Tail, but missed badly (attack: 1+10=11; miss).
His eyes fluttering open once
again, but unable to see anything under the black body of the monster
enveloping him, Sparhawk tried yet again to get out from under its
massive body (opposed
grapple check: 13+11=24; success).
Whether it was because part of the creature’s body was now
actually pinned under his own armored form, because of the many
wounds it had suffered, divine intervention or pure luck, Sparhawk
finally managed to wrench himself out of the strangling grasp of the
thing that held him. As soon as he did so, Luger grabbed up Geistblatt once more and tore into the thing (attack:
13+10=23; hit; 4 damage).
To everyone’s horror, even as
Sparhawk rolled to his feet, the nightmare on the floor flew into the
air and threw itself at the paladin again, trying to envelop him once
more (Sparhawk resist
grapple attack: 17+11=28; success).
But this time the paladin was able to see the attack coming, and as
the monster flew at him, he grabbed it and used its own momentum to
throw it into the wall, then ducked to the ground and swept up Caladbolg.
Having stunned Tenaris, the second
creature turned its attention to Syll, who felt its moaning sounds
directed at him, but managed to ignore them (will
save: 16+8=24; success) as
he drew his sword and swung it at the monster within reach (attack:
18+5=23; hit; 3 damage).
Danton quickly followed suit (attack:
19+10=29, 6+5=11; one hit; 5 damage).
By this time the monster had taken
so much sustained abuse from so many different blades, that when
Luger slashed Geistblatt through its center of mass (attack:
12+10=22; 11 damage), it
was finally too much, and the cloak-like horror finally collapsed to
the stone floor unmoving. Danton then pulled the stunned Tenaris
close, pushing her behind his back to where Sparhawk stood, and then
the scout, along with Syll and Luger, formed a protective ring around
the badly wounded paladin and the unmoving woman, even as Syll’s
flock of eagles continued swarming the second monster.
Apparently deciding the game was
up, the monster on the ceiling descended slightly and then flew off
down the southeastern corridor and out of sight, pursued by the four
eagles all the way.
“Wow,” said Syll even
as Danton shook Tenaris out of her stupor and Luger turned his
attention to Sparhawk’s numerous wounds, “that was truly
awful. I can’t believe such things even exist. Those eagles
should help keep it away for a while, but if we ever come back this
way, we better shine our lights on the ceiling every step of the
way.”
Sparhawk used what little healing
power he had left for the day on himself (Lay
on Hands + 4 HP), while
Luger used a scroll (Cure
Moderate Wounds) for
additional healing on the paladin (Sparhawk
+21 HP). Sparhawk was in
much better shape after all of this, but wounds still remained, and
Luger had little power left to do anything about them.
“Here, try this,” said
Syll, handing Sparhawk the healing elixir Danton had given him after
the group purchased all the items offered by the strange man from the
subterranean fungal forest. “Consider it a way of making up a
bit for torching you earlier.”
“A gracious gesture,”
said Sparhawk with a nod of his head. “You have mine thanks,”
he added as he drained the strange liquid. It had an odd,
mushroom-like taste that was none too pleasant going down his throat,
but he did immediately feel much better (+
14 HP).
“Now if I can find some way
to make Danton a chess board, I’ll be back on an even karmic
keel,” said the elf with a smirk. “At least until the next time
I light one of you guys up…”
With the paladin back in fairly
good shape again, everyone in the group was anxious to move on, lest
the bizarre cloak-creature return with reinforcements. The group made
its way a bit over a hundred feet down the western hallway, which was
less than half the corridor’s total length, until they came to
an area with a wooden door on the north side and a pair of closed
iron doors on the south side.
Checking the wooden door first (search 17+15=32, listen:
10+8=18), Danton saw no
signs of danger, and Luger could discern no evil emanations nearby
either. Danton then opened the unlocked door, and the party slipped
into a very narrow hallway that ran west-east parallel to the wider
corridor in which they had just stood. This narrow hall ran sixty
feet off to the east, and the only two exits were a pair of wooden
doors on the north side, one about halfway down the hall and the
other near its far end. There were no torches in this area, so Danton
and Sparhawk removed their magical lights.
At the first door, Danton (search:
4+15=19, listen: 19+8=27) and
Luger once again sensed nothing untoward. Sparhawk opened the
unlocked door, and the party saw a very small room, no more than ten
by fifteen feet, that was completely empty. Sparhawk pulled the door
shut once more and then the group moved down to the second door. Here
again, nothing seemed amiss (Danton
search: 10+15=25, listen: 13+8=21),
so Sparhawk opened the door.
Beyond this door was another small
room, a bit larger than the previous one. It was thirty feet long and
fifteen feet wide, with a hallway running off it to the east.
Three statues stood upon pedestals
in the room, forming a triangle with two in the east and one in the
west. Each was a life-size representation of a dwarf done in a
peculiar dark blue stone. The first, nearest the door, was a warrior:
a male dwarf in plate armor, with a very large shield and a dwarven
ugrosh. The second, near the northwest corner, was a dwarven woman in
regal robes with a crown upon her head. The third, in the eastern
part of the room, was another male dwarf, carrying a pick and dressed
like a miner.
“Seems pretty clear that at
least some of this mountain once belonged to dwarves,” mused Syll. “Wonder
what happened.”
“I suspect the cult of
Tharizdun happened,” said Luger grimly.
Danton examined (search:
7+15=22) the three statues
carefully for any signs of hidden compartments that might hold any
sort of valuables, but he found nothing of the kind and the group
moved on down the hallway to the east, which ran for sixty feet
before ending at yet another wooden door (Danton
search: 20+15=35, listen: 19+8=27).
Beyond that door, which was
unlocked like all the others in this area, was a small square shaped
room twenty feet to a side. It had two other wooden doors, one on the
north wall and another in the northeastern corner. Danton examined
both portals (search:
1+15=16, 4+15=19, listen: 5+8=13, 12+8=20),
but found nothing.
When Sparhawk opened the door in
the northeastern corner, the party saw a thirty-foot long,
twenty-foot wide storage room beyond it, without any other obvious
exits. Moldy sacks, wooden
crates, and barrels that had burst or rotted enough to spill their
contents, and a few baskets holding black lumps that might once have
been some sort of fruit, filled this chamber. The rotting contents of
the place gave off a foul smell.
“If any of you feel like
rooting through that,
be my guests,” muttered Syll, “but I ain’t poking
through that filth. Ugh.”
“Nor am I,” agreed
Tenaris.
In order to speed the decision for
the others regarding whether the assembled filth was worth searching,
Luger cast a spell (Detect
Magic) and quickly
determined that there was nothing magical in the chamber.
“I might dig through such garbage for a lost magical artifact to use against
the cult,” he explained, “but in the absence of such, let
us move on.”
The remaining door, the one on the
north wall, led to yet another narrow corridor. This one ran east for
forty feet, before bending sharply north for another twenty feet and
ending at still another closed wooden door. Once around the corner,
voices could be heard from beyond the door, and Luger immediately
detected the presence of a large number of strongly evil auras. With
such obvious signs of danger, most of the party halted at the corner,
and only Danton continued up the corridor to the door (move
silently: 17+22=39).
Between his own skill and his
magical elven boots, Danton moved up the corridor making literally
not a single sound audible to anyone in the party. It was one of the
more impressive sights anyone present had ever seen. Once at the
door, the scout examined it (search:
9+15=24) and then pressed
his ear up against it (listen:
19+8=27).
“…more reinforcements
arriving all the time,” said a voice with a strange accent.
“I grow impatient,”
replied a woman’s voice. “Our other forces have already
secured the main Fire Temple areas, but these delays in moving in
from the west vex me greatly. I do not know what that white light
was, but it might well have been a signal of some sort. We cannot
wait much longer. Unless your other group of warriors arrives soon, I
shall move out without them. Otherwise fleeing Fire Temple remnants
may escape the area before we are able to cut off their retreat. If
that happens, they could regroup and we could be faced with
insurrection without end.”
“Yes, priestess,”
replied the first voice.
Danton hoped to hear more
conversation, but after these snippets, he heard only booted
footfalls moving away, accompanied by what sounded like large numbers
of other footfalls milling about in whatever area lay beyond the
door, along with what might have been the sound of water lapping on
stone. After five minutes of such, he decided to pull back from the
door and rejoin the others (move
silently: 8+22=30). His
retreat back down the corridor was not quite as impressive as his
advance had been, but the Velunese was still certain that no one
beyond the door could have heard a sound. Once at the corner, he
motioned for the others to follow him back down the hall and through
the previous door before saying anything.
“I believe we hath discovered
the Water Temple’s staging area in this region,” said
Danton, explaining what he had heard. “I cannot be certain, but
I believe ‘twas Kelashein giving orders, and the voice of a
kuo-toa talking of reinforcements.”
“I’d love to torch
those guys, but we’re pretty much tapped out spell-wise,”
said Syll ruefully.
“Agreed,” said Luger.
“Now is not the time for a showdown with the Water Temple.
Their time will come later.”
“Caladbolg is always ready to slay those of evil intent,” said Sparhawk
vehemently.
“Yeah, as long as nobody
throws a flying, living carpet over your head and then starts chewing
on you,” muttered Syll.
“Let us stay and fight,”
insisted the paladin, “I can….oh…I don’t
feel so good. There is a sudden dizziness…”
Although it had come on suddenly, a
powerful nausea gripped the paladin, making him both lightheaded and
feeling as though he might vomit (-1
penalty to all rolls).
“I thought he couldn’t get sick,” commented Syll as Danton and Luger helped Sparhawk
back down the long corridor to the room with the three dwarven
statues. “You know, power of Heironeous and all that.”
“Paladins are immune to disease,” said Luger as he sat Sparhawk down at the
foot of the dwarven warrior statue and gave him a cursory examination (healing check: 14+16=30),
“but they can still be poisoned and made ill by things they
ingest…such as that foul concoction you gave him earlier. I
may remind you that I told all of you not to purchase any of those items.”
“The elixir?” asked
Syll dubiously. “But that healed his wounds, just as we were
told it would!”
“So it would appear,”
conceded Luger, “but it apparently has the side effects of
dizziness and nausea. Who knows what ingredients that man put in the
bottle?”
“We cannot stay here,”
said Danton, “not with more Water Temple forces arriving by the
minute and preparing to decamp and hunt down anyone fleeing from the
Fire Temple. It still seemeth that Kelashein hath no idea we yet
live, and I would keep it that way until such time as we are ready to
strike at her.”
“I can walk,” said
Sparhawk, forcing himself up to his feet, “but between magical
fire, cuts from ‘friendly’ blades and now poisoning by
mine own associates, I feel I must once again pray to Heironeous to
protect me from elves and other friends bearing gifts.”
“But we checked for poison
and there wasn’t any!” protested Syll again.
“I don’t believe it was
poison,” explained Luger, “but rather, as I said before, side-effects of the concoction. There is a difference.”
“Not from where I am
standing,” groaned Sparhawk. “The world is spinning about
me.”
At Danton’s insistence, the
party retraced its steps through the largely abandoned area of empty
rooms, narrow hallways, and storage areas until it came back to the
long, wide torch-lit corridor running westward. Danton quickly
crossed the hall to the pair of metal doors and pressed his ear
against them (search:
17+15=32, listen: 17+8=25).
Hearing and seeing nothing, he carefully opened one of the doors
himself, since Sparhawk was in no shape to take the lead.
Beyond the metal doors was a very
large square chamber. Sixty feet to a side and 30 feet high, this
room was easily the largest the party had seen thus far in this part
of the mountain. In the middle of the room, surrounded by a 10 foot
walkway all the way around, was a square pit 40 feet across. Torches
in sconces on the walls provided bright illumination. The edge of the
pit was rimmed with iron spikes pointed down to prevent anything from
crawling out of the 15-foot-deep area. The pit itself was littered
with bones, broken bits of weapons and armor, and three long lengths
of chain.
“Looks like some kind of
fighting pit,” said Syll. “Kind of like the wrestling
pits in Woodstock, only a lot deeper and nastier. With these spikes
around the edges, I get the feeling those who go in aren’t
exactly doing so voluntarily.”
On the far side of the large room
were two wooden doors thirty feet apart. Both were closed. As the
party moved deeper into the room, Luger could sense multiple evil
auras coming from beyond one or both of the doors. At least one of
the auras was very strong.
With this warning from Luger in
mind, Danton made his way up to the first of the two doors (search:
20+15=35, listen: 17+8=25).
Hearing only the faintest sounds of metal on stone, the Velunese
carefully lifted the bar that held the door shut and then pulled the
door open slightly. When he did so, the smell
of excrement, urine, and sweat was overpowering. The room beyond the
door was long and bare, with iron manacles hanging from the walls and
terrible stains on the floor. Chained to the west wall was a large
brown dog. Chained to the east wall was a bedraggled looking gnome.
The dog appeared to be asleep at the moment, but the gnome looked up
at the faint sound of the door opening.
Wearing a battered and chinked
chainmail shirt along with rough breeches and badly worn boots, the
gnome was covered in bruises and scars. He gazed at Danton even as
Syll pushed his way forward to peek around Danton’s head and
into the room.
“Another prisoner!”
hissed the elf. “We’ve got to get him out of here! No
more leaving these guys for the Water Temple goon squad!”
“Enough…” moaned
the gnome in clear Oeridian. “Leave me be. No more fights.
Can’t you see I can’t take any more…”
“C’mon, Danton!”
pressed Syll more loudly. “Unlock those manacles, and let’s
get him out of here!”
“Danton?” said the
gnome, the question evident in his tone. “Danton Verbrugge? Is
that you? Can it be?”
Stunned that anyone in this place
could possibly know his real name, Danton held up his enchanted torch
and moved into the room, trying not to step into any of the excrement
on the floor. When he drew close to the bedraggled gnome and got a
good look at his face, he was finally able to see beyond all the
cuts, bruises, and scars, and recognition dawned.
“Erky Timbers!” hissed
the Velunese. “I cannot believe mine eyes!”
“Oh, it is you,” moaned the gnome. “Thank Ehlonna! Are Nanoc,
Telemachos, and Mauser here as well?”
Danton shook his head sadly. “Much
hath transpired since last we met, Erky, and more than a little of it
bad. But this is not the time to speak of such things. Let me get you
free that we may withdraw to a safer place to talk.”
While Danton worked on the locks on
the manacles (open locks:
5+12=17), Syll looked back
and forth between the Velunese and the gnome, trying to place the
name ‘Erky Timbers’ and figure how in the world Danton
and the gnome knew one another. Tenaris and Luger remained in the
doorway, propping up Sparhawk, who still seemed as woozy as ever, and
watching the main chamber.
Although the conditions were hardly
the most favorable for Danton’s efforts, what with the foul
smell, the thoughts racing through his mind, and Syll’s
questioning looks to distract him, the locks on the manacles were
crude in the extreme, so it was practically child’s play for
Danton to trip the mechanisms that held each of Erky’s arms in
place. When he opened the second one, the manacles fell free and
clattered lightly against the stone wall.
This sound was not loud, but it was enough to wake the dog at the far end of the chamber. The moment the
animal’s head came up, both Danton and Syll knew they had
trouble. The dog was chained in place, so it was no physical threat,
but it leaped to its feet and began barking, foam dripping from its
mouth, with all the force and volume it could muster.
“Come on! Move it!”
hissed Tenaris from the doorway. Throwing Erky over his shoulder,
Danton followed Syll out of the crude prison. Tenaris then shut the
door to muffle the sound of the dog’s insane barking.
Unfortunately, the seal on the door was hardly airtight and the
sound, although dampened, still carried into the large chamber with
the pit. Evidently it carried into the other nearby room as well, for
the party had made it no more than twenty feet around the pit and
back towards the metal doors when the second wooden door opened with
a rush and three winged creatures stalked into the room.

“Excellent!” bellowed
the largest of the three demonic-looking horrors. He had bright red
armored skin and one broken horn. “More competitors for the
pit!”
________________________________________________________________
Notes for turn 71:
Please send postings for Turn 71 by
the end of Friday, September
21st.
Current date/time/location: 15
Kolovoz; approximately 2200; The Temple of All Consumption
Items gained this turn: none
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn:
3 flasks holy water, coinage from everyone, and five pieces of
Tessimon’s jewelry all used in the Caladbolg ceremony, Luger’s scroll
with cure
moderate wounds and
lots of his unneeded items, Syll’s fungal healing elixir
FOES DEFEATED:
Active party
members listed in bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Danton |
7/133 |
6% |
Salamander Blackguard (CR9) |
| Luger |
21/133 |
15% |
Blade Spirit (CR9) |
| Aseneth |
9/133 |
7% |
Uskathoth (CR7) |
| Sparhawk |
6/133 |
4% |
Elite Fire Temple Fighter (CR8) |
| Syll |
50/133 |
38% |
Sonic Reptile (CR8) |
| Tenaris |
10/133 |
5% |
Sonic Reptile (CR7) |
| Karzak |
8/133 |
7% |
Troglodyte
Cleric (CR6) |
| Nanoc |
22/133 |
17% |
Oamarthis (CR8) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/392 |
29% |
Oamarthis (CR7) |
| Danton |
28/392 |
7% |
Salamander Blackguard (CR9) |
| Luger |
48/392 |
12% |
Blade Spirit (CR9) |
| Aseneth |
34/392 |
9% |
Mind Flayer (CR8) |
| Karzak |
14/392 |
4% |
Troglodyte Cleric (CR6) |
| Sparhawk |
6/392 |
1% |
Elite Fire Temple Fighter (CR8) |
| Syll |
52/392 |
13% |
Sonic Reptile (CR7 ) |
| Tenaris |
10/392 |
2% |
Sonic Reptile (CR7) |
| Telemachos |
51/392 |
13% |
Spellcaster in Inn (CR7) |
| Xaod |
5/392 |
1% |
Chatrilon Unosh (CR6) |
| Erky |
6/392 |
2% |
Twig Blight (CR1/3) |
| Mauser |
23/392 |
6% |
Shadow (CR3) |
| Spugnoir |
1/392 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
AC: 16 (17 vs. one opponent)
Hit points: 44/47
New XP: 420
XP total: 39,611
XP needed: 45,000
Equipment:
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 30 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch, old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail (Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, potion
of invisibility, boots of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake, potion
of cure light wounds,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon, flaming
short sword +1, unknown potion (acquired Turn 66),
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), dark vision potion and healing elixir from the fungal
forest man, masterwork dagger, sack of random bits of metal intended
to be used as chess pieces
Gold: 1202
Silver: 430
Luger
AC: 21
Hit Points: 80/82
New XP: 420
XP total: 36,961
XP needed: 45,000
Spell Selection:
Level 0 (6): Detect
Magic (X2), Light(x2)
Level 1 (5+1):
Protection from Evil (Domain)
Level 2 (5+1):
Level 3 (4+1): Divine Power (Domain)
Level 4 (3+1):
Level 5 (1+1):
Turn Undead attempts left on current day: 5 of 7
Gold: 295
Silver: 0
Syll
AC: 14 (15 versus
one opponent)
Hit Points: 43/43
New XP: 420
XP total: 24,130
XP needed: 28,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Scroll of:
magic weapon, Masterwork Longsword, backpack, 3 water skins, 30
days rations, bedroll, magnifying glass, 2 flint & steel, 10
candles, map/scroll case, parchment, ink & pen, mirror, oil
flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’ rope,
chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp, black
cloak, inverted Y pendant, rose quartz gem, ring of climbing, bracers of health +2, 1/3 of Oamarthis gems, scrolls
of Pyrotechnics, Protection from Fire, Animal messenger and stone
shape, Summon Monster II, Change self, Enlarge, Sleep X2, Wand of
Monster Summon I (8 charges), potion of water breathing, potion
of cure light wounds, unknown potion from the Dark Lake, ring of
feather falling, wand of fireballs (13 charges; caster level 6),
unknown potion (Turn 67), unknown suit of chainmail
Spells per level
per day:
Level 0: (6) (2 used)
Level 1: (7) (7
used)
Level 2: (7) (6
used)
Level 3: (5) (4
used)
Gold: 3404
Silver: 42
Sparhawk
(-1 penalty to all rolls due to dizziness/nausea)
AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 52/60
New XP: 420
XP total: 18,210
XP needed: 21,000
Equipment:
backpack, water skin, 30 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice),
longsword, composite longbow, 1 quiver with 20 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, half plate
mail, masterwork large steel shield, 2 candles, signet ring and
sealing wax, gilded warhorn, chalk, 2 mirrors, flint & steel, 5
pitons, 20 pieces parchment, 2 empty sacks, silver holy symbol of
Heironeous, Everburning
Torch, black cloak,
inverted Y pendant, gauntlets
of dexterity +2, potion of cure light woundsX2,
pearl from the Dark Lake, gold-inlaid black urn, Tessimon’s
jewelry box, golden orb set with amber, Book of the Dark Eye, Caladbolg (barbed
great sword +1), unknown potion (turn 66),
two dark vision potions and one strength enhancing wafer from the
fungal forest man
Spell Selection:
Level 1 (2): Endure
Elements
Turn Undead
attempts left on current day: 4 of 6
Lay on Hands
healing points left on current day: 0 of 18
Gold: 0
Silver: 0
Tenaris
AC: 23
Hit Points: 54/57
New XP: 420
XP total: 17,990
XP needed: 21,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, potion of cure light woundsX2,
pearl from the Dark Lake, short
sword +1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword
Gold: 174
Silver: 30
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