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Turn 74: The Air Temple
Chapter
3: The Temple of All-Consumption
Turn
74: The Air Temple
| Date: |
18 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 9) |
| |
Luger Gregorus (Cleric 9) |
| |
Sylfaen Trebuchet (Sorcerer 7) |
| |
Sir Peter Sparhawk (Paladin 6) |
| Associates: |
Tenaris Glimmerdawn (Fighter 6) |
“Well,
that is just great,” muttered Sparhawk. “We hath lost our
element of surprise against our foes of the Water Temple since they
now knoweth we art alive. We incinerated but six of their foot-, or
shalt I sayeth fin-, soldiers. In addition, we hath a strong
disinclination to drive into the water and hit them in their element.
And, the Air Temple stands as a fortress waiting to be assaulted. We
doth need a different approach—to draw them onto the land for a
battle on our terms. Then, we canst cast our magicks and thrust our blades with
proper effect.”
“Be
not overly pessimistic, Sir Sparhawk,” said Danton as he looked
out into the waters of the vast, dark lake. “It may be as you
fear, but it could also be that Syll hath landed the coup de grace to
our fleeing foe. Still, prudence counsels that we not be unduly
optimistic, and so we should probably imagine that Kelashein wilt
learn of her advance team's thrashing.”
“But,
frankly,” added the Velunese, “even if we had killed them
all outright, she probably would have learned of it anyhow. But
thanks especially to Syll's pyrotechnic display, our attack could
easily have been perpetrated by Fire Temple dead-enders. Moreover, no
one in this damned place considers themselves friends of anyone else
-- thus, anyone could have committed the attack. In short, unless the fleeing kuo-toa
wast among those who actually laid eyes on 'Delchin & Co.' in the
past, methinks there wilt remain a question mark in Kelashein's own
mind as to who perpetrated the attack.”
“But,
regardless of whether 'twas wisdom or folly, the attack is done, and we art now
faced with the next decision: where to now? Mine vote is that we
explore the Air Temple. We hath removed this nearby Water Temple
threat from our rear, and we art close at hand to the Air Temple.
Plus, we hath gained no actionable intelligence at all since our last
strategizing. Thus, methinks that we've gained no solid reason to
double back and attack the Water Temple altar. In short, mine vote is
that we move westward and clear out yon temple. Notably, as I hath
reported, the window in our hidden redoubt lieth fairly near the main
southern entrance to Mt. Stalagos, so we should be very cautious in
moving forward.”
“Nay,”
protested Sparhawk. “Let
us stay thy assault on the Air Temple for the moment. We may hath
lost the element of surprise, but we mayeth be able to draw the
forces of the Water Temple from their natural surroundings onto land
and draw them into a trap. Surely, the Queen wilt be furious we hath
survived her subterfuge and wilt want revenge upon us for that and
smashing her forces to smithereens. Mayhaps we shalt devise a
suitable plan for the elf to scourge the rest of her gilly warriors,
and for our swords to clean up the remainder.”
Danton
shook his head. “I am at a loss as to how we might accomplish
the drawing of Kelashein’s forces to us. True, if Kelashein is
now aware of our killing of her advance force, she might send a group
to deal with us ... and she might even accompany that group. But why?
Frankly, to her, we wert little more than useful idiots to help
penetrate the Fire Temple and then abandon to their tender mercies.
No doubt Kelashein would prefer us dead to alive. But I doth not
think she is one to be goaded into precipitate action. Wilt she be
angered that we destroyed her sparsely guarded redoubt? Surely. But I
doubt that she wilt be so angered as to pursue us for vengeance --
those kuo-toa mean less to her than they do to us, I suspect. P'raps
you have a plan to draw her hither, and I would gladly hear of it.
I'd much rather kill her here than in defense of her watery altar.”
“My
thinking is in line with Danton’s,” said Syll, before
Sparhawk could disagree once again. “Let's hit the Air Temple
now, but before we enter the Outer Fane we need to deal with the
Water Temple.”
“Ah,
it matters not,” said Sparhawk. “I do not mean that I do
not care and hath regained my stupor. I only mean to say let us be
about our decision with some dispatch here and hit our enemies soon,
though we do so really without a plan. Let us assault the Air Temple
with the succor of Heironeous the Good blessing our arms and
magicks.”
“By
the way, mine good elven mage,” added the paladin, “I
hath yet another cautionary note to offer regarding the hurling of
thy firey masses. The Air Temple mayeth be able to blast them back
upon us. Keep that in mind for all of our magicks. I hath been fried
by them before and wish not to be in their path
again.”
Syll
ignored the comment and looked at Danton, who said, “'Twould
appear that we are nearing agreement, since, at mine count, now Syll,
Sir Sparhawk and mineself art agreeable to explore and assail the Air
Temple first off. Tenaris, fair daughter of Celene and wielder of Maicarya,
and Luger, brother of Mauser and wielder of Geistblatt,
wilt you join us and make it unanimous?”
“Sure, I’m
in,” said Tenaris. “Let’s go.”
“I
see little choice but to assault the Air Temple,” admitted
Luger. “However, I am still concerned that we are walking into
a trap. If we do not have the ability to reconnoiter the area, then
we don't know what they have set up for us. Peter and I can use our
detection of evil to at least get a feel of where the strength of our
enemies lies. Danton needs to be on his toes looking for traps, which
may have been laid out before us. I would hate to find ourselves in
some hole as our enemies congregate above us dumping pots of flaming
oil down upon us.”
“If
we do not know what we're walking into,” continued the cleric,
“I think our only option is to hit fast with spells blazing. We
will not have the luxury of looking around and deciding what to do or
attempt to parley with the enemy. Where we detect their strength, we
need to rush in and immediately unleash our spells of fire upon
them.”
“For
our exploration of the Air Temple, I am willing to skulk ahead of the
group, looking for traps and other things and listening to whatever I
might overhear,” said Danton. If I am able to spy out, or one
of you is able to magically detect, a knot of Air Temple defenders
waiting to spring a trap upon us, methinks we'll have to make an
on-the-ground determination as to whether 'tis a reasonable assault
to make.”
“And
one thing more,” said Danton with a glance around at the
various party members. “We
knoweth through Erky that a trap wast laid for ‘Delchin,’
so the ‘Delchin’ ruse aideth us little going forward. And
while I am theoretically open to using another ruse, I am not sure
that one can be credibly erected. So I guess I would agree that we
should not bother to parley. That having been said, I would like to
spend a bit of time placing disguises upon us all -- even if it buys
us a moment of indecision on the part of our enemies, I'd rather not
walk around in our already-known guise.”
With
this comment Danton turned to Tenaris and began rummaging through his
pack.
“Come,
sweet Tenaris, 'tis time for me to run mine comb through those comely
locks you bear and give you, straightaways, a new coiffure. Though
she had her role to play, the evil Ventanarix must needs now be
retired. In the place of her cold and vicious beauty wilt now come
‘Siranet the Sly,’ half-elven, male thug and swordarm. Ah, but I shalt miss mine dominatrix, perilous
though she wast!”
Sparhawk
rolled his eyes and muttered loudly, “O Heironeous! Thou
allowest this minstrel's gut-wrenching wooing to pass unpunished
whilst thou punishes thy faithful knights. O, the injustice!”
The
paladin then smiled and winked at Danton before bowing to Tenaris.
“Milady
. . . I mean, Milord.”
While
Tenaris stood with her hands folded in front of her chest looking
dubiously at Danton, Luger said, “I think the jig is up, so to
speak. If they still thought they were dealing with Delchin, they are
no longer confused on the matter. No doubt, that demonic presence in
Erky has at least apprised Hedrack of our company. I heard it taunt
Peter and specifically called him ‘Paladin.’ They have no
misconceptions of our intentions.”
“I
remain nagged
by our lack of intelligence,” complained Sparhawk. “I
prefer not to rush into battle sans information about mine enemy or
the surroundings.
But,
a good blade oftimes provides a proper compensation to balance things
out in the end…”
After
trailing off for a moment, Sparhawk looked at Danton and finished,
“…though a foul stomach, whether by a potion of
mysterious origins or by the words of a fool in love, is a poor ally
indeed.”
Using
a combination of makeup, wigs, and other items from his disguise kit,
along with the many cloaks and other bits of clothing the party had
gradually accumulated, Danton did his best to alter the appearances
of everyone in the party (Danton
disguise checks: take 20 on all: 20+7=27 base result on all party
members).
Accomplishing this task was relatively easy with the male members of
the party, whom Danton was only trying to make appear to be a different group of thugs than they had been previously (+5
to disguise checks, thus total score is 32 with Danton, Luger, Syll,
and Sparhawk).
With
Tenaris the challenge was greater, as Danton sought to transform her
appearance from that of a female elf to a male half-elf. When the
Velunese proposed cutting her white hair short and dying it another
color as part of the disguise, she gave him a look that could have
curdled milk, so Danton settled for concealing her long braided hair
under her helmet and using a long cloak to disguise the shape of her
body, which was otherwise obvious even under the chitin armor she
wore. The result was not as good as Danton would have liked (-2
penalty on disguise check due to attempt to disguise as different
genter; thus total score 25),
but he judged that it could withstand casual scrutiny—at least
as long as Tenaris wore a helmet and long cloak—and did not
speak, for no one would ever mistake Tenaris’ musical voice for
that of a man of any race.
When
he was done, Danton gave Tenaris a soft slap on the rear and
muttered, "Some feminine things, even a master such as mineself cannot disguise ...
and happily so. Thus p'raps 'tis best if you wear your cloak low in
the back at all times. Otherwise, I wilt continue to be
bothered to distraction."
“Well, if I
have to endure this,”
replied the elf warrior with a gesture at herself, “then I can
hardly await the day when all of you have to be disguised as women.
Now that
would be amusing.”
“The way this
fop behaves, who could tell the difference?” muttered Sparhawk
with a glance and a smirk at Danton.
“Funny you
should say that,” ignoring Sparhawk and replying to Tenaris,
“for, mine Lady, you maketh such a beauteous ‘boy’
that you hath me wishing I wast a girl … almost.”
While
Tenaris laughed, Sparhawk felt as though he might lose his breakfast.
***
Before
the party moved out of the immediate area, Danton opened the strange
clamshell-shaped chest in the living quarters that the kuo-toa
spellcaster had emerged from. The chest was both unlocked and
untrapped (Danton
search: 12+15=27).
Inside were a large quantity of gold coins, a leather bag with ten
pink pearls, a potion vial, and a scroll. The party members divided
up the gold and pearls equally, while Syll used a spell (Read
Magic) to examine the scroll, finding the spells Bless.Hold
Person,
and Dispel
Magic on it. Realizing that the scroll was clerical rather than arcane in
nature, he handed it to Luger. Finally, upon close examination of the
potion (spellcraft:
17+10=27),
Syll realized that it was a healing potion (Cure
Moderate Wounds).
Since everyone else in the group already had one or more such
potions, the elf kept this one for himself.
With
this accomplished, the party made its way back through the complex of
abandoned rooms until they stood in the area just off the main
east-west hallway. Once there, Syll cast invisibility on Danton in order to facilitate the scout’s efforts to carry
out reconnaissance ahead of the rest of the party. As he had done the
last time the elf sorcerer cast such a spell on him, Danton took
advantage of it to plant an invisible kiss on Tenaris. This time the
woman was not surprised by the move and she reciprocated, making it
fairly obvious to the others what was going on, provoking a snicker
from Syll and a rolling of eyes from Sparhawk. Luger simply ignored
the display.
Danton’s
invisible hand then opened the door to the hallway and he moved
through it, with one last reminder that he wanted the rest of the
party to follow no more than a few hundred feet behind him.
While
the others waited to give Danton the head-start he wanted, Sparhawk
approached Luger and said quietly, “I knoweth thou hath healed
my transgressions at great cost to thyself. I . . . I . . . simply do
not knoweth how to thank thee. Mayhaps thou shalt receive a divine
reward that I simply cannot give in recompense.”
Sparhawk
paused and then gripped Luger’s shoulder tightly, “Thank
you brother, for restoring mine allegiance and mine soul to its
proper bearing.”
“We
all have our moments of doubt and weakness, Peter,” replied
Luger. “Surely I need not remind you about my own display
outside the mountain after Nanoc was killed. But there is no shame in
such things as long as we learn from them and do not repeat the same
errors. Now, let us follow Danton before he gets into too much
trouble and requires a hasty rescue on our part.”
***
Using
his boots
of elvenkind,
Danton moved down the long hallway without a sound. The scout was
continually amazed at the properties of the boots and he could not
help but wonder how much more effective he would have been during his
spy days in Ket had he possessed the boots then. With such thoughts
in mind, he passed by the stairs leading south and up to the party’s
hideout and continued until he neared the western end of the very
long hallway. There he had to choose between approaching the massive,
closed set of engraved double bronze doors at the end of the hall,
another set of stairs on the south side of the hallway leading south
and up to a landing, or a hallway running east.
The
Velunese decided to start with the stairway, which brought him to the
landing he had seen from below after a mere twenty feet. From here,
the stairs turned westward and continued to ascend. Moving as quietly
as he could (move
silently: 13+22=35),
Danton glided up the second set of stairs. At the top he found
himself looking at a twenty-foot by twenty-foot platform that seemed
to be suspended over a larger room below. The platform hung from the
ceiling of the larger room, but was also connected to the eastern
wall of that room. The connection was exactly where the stairs Danton
had climbed ended so he could step right out onto the platform if he
wished.
The platform was
empty save for a single human warrior in silver banded mail. The man
lay on his stomach at the far edge of the platform, gazing down on
the room below. He had a heavy crossbow at the ready and appeared to
be watching the chamber below him for any signs of movement or
activity.
Thanks
to Danton’s boots and the man’s preoccupation with the
room below, he heard nothing as the Velunese approached him from
behind (move
silently: 3+22=25).
Although someone else might have protested that such a move was
hardly sporting or fair, Danton intended to run the man through with Rat’s
Tail before he ever knew the Velunese was present (attack:
4+10+4 (defender prone)=18; hit; 20 damage).
Guided by Danton’s skilled hand, the blade slipped through a
gap in the man’s banded mail. He flailed about helplessly on
the end of the blade for several moments and then lay still.
The
attack had cost Danton his invisibility, but he judged the result was
worth the cost. He quickly rifled the dead man’s belongings (search:
7+12=19),
finding little of note save for a single vial that looked like it
contained a potion of some sort. Danton pocketed this and then
crouched low and moved to the edge of the platform to gaze down on
the chamber below.
When Danton looked
down and to the north, he saw another set of closed bronze double
doors identical to those in the corridor he had just left, right down
to the engravings of monsters and demons that covered them, and he
judged that they almost certainly led into the same room as the
others. On the south side of the room below were two closed wooden
doors. These were barred on the side Danton could see. There were
also two separate closed wooden doors on either side of the massive
wooden double doors. Finally, when Danton looked off the western side
of the platform on which he crouched, he could see a long corridor
running off to the west that appeared to ascend gradually. The
corridor was lit with torches, but because Danton was so high up and
because the hallway ascended, he could not see very far down it.
With little else to
do here, the scout retraced his steps off the platform and down the
two sets of stairs to the main hallway. When he looked off to the
east, he could see the other party members moving slowly down the
hallway towards him. They froze when they caught sight of him,
clearly surprised at the loss of his invisibility. Using hand signals
that he hoped would be understood, Danton tried to tell the others he
had encountered and eliminated a single guard. Mauser would have
understood the gestures, but Mauser was not present. Danton could
only hope that Luger had shared some of the same checkered background
and ‘learning experiences’ as his brother.
While
the others waited, Danton darted across the hallway to the opening on
the other side. Once across, he found himself in a narrow corridor
that ran north for twenty feet before turning east for another twenty
and then ending. Three closed wooden doors were spaced evenly on the
north side of the hallway after it turned east. Danton approached the
first door and put his ear up against it (search
12+15=27, listen 3+8=11).
Sensing no danger, but determining the door was locked, Danton
proceeded to attempt to pick it (open
locks: 9+12=21; failure).
Surprised
at the resistance of the lock, but not certain he wanted to take the
time to attack it more systematically, Danton moved on to the second
door (search
15+15=30, listen: 10+8=18).
Once again, he detected nothing. This door was not locked, so Danton
gave it a slight push inward. As soon as the door opened a bit, a
foul smell assaulted the scout’s nostrils and he realized he
had run across someone’s latrine. Looking inside the small
room, he saw no other ways out and quickly closed the door, trying
not to gag at the stench.
Moving
on to the third and final door (search:
16 +15=31, listen 6+8=14),
Danton finally heard sounds of activity. Several male voices were
audible beyond the door. From what was said and the other sounds he
heard, Danton judged he had run across a group of off-duty guards
engaged in a combination of card-playing and idle chat. Most of the
talk was of no interest whatsoever, except for one brief exchange
that piqued his interest:
“Wonder what
ever happened to that Delchin guy we were supposed to be looking
for,” said one voice.
“Dunno,”
replied another. “And what about that other warning about a
woman and some monster half-orc warrior on a rampage? We never saw
any sign of them neither.”
“Probably
just a lot of rot to try to keep us on our toes,” said a third
man. “Now, you guys gonna play this round or what?”
After
that, the conversation was of little interest and Danton retraced his
steps back to the main hallway where he moved east to rejoin the
others. Whispering as the others gathered round him in the stairwell
leading up to the party’s hideout, Danton informed the party of
all he had seen and heard down the two paths he had thus far
explored. He also showed Syll the potion he had found and the elf
identified it (spellcraft:
14+10=24) as a potion
of cure light wounds.
“So,”
said Syll when Danton had finished relating everything, “it
seems like this room with the bronze doors on all sides is the main
obstacle to our moving forward.”
“Indeed,”
agreed Danton. “Tis likely barred from the inside. ‘Twould
appear the only other option would be to climb down from the platform
where I hath slain the sniper, but that would drop us right in front
of the southernmost bronze doors. Surely those inside must have some
sort of spy-holes through which we wouldst be seen and an alarm
raised.”
“Well,”
said Syll, “in that case, I might as well just blast down those
doors. Since they’re made of bronze, they should melt nicely
under the impact of a fireball or two.”
"Just be
careful,” cautioned Sparhawk. “Those fireballs could be
blown by a strong gust of wind back upon us. That may be true
for many magical attacks."
“Let’s
do it,” said Tenaris, her voice artificially lower in pitch in
a poor attempt to imitate a man’s voice.
Because
Syll’s fireballs were effective from a great range, the party moved out into the long
hallway and then formed a protective circle around the sorcerer. They
were at least a hundred feet away from the bronze doors. Sparhawk and
Luger stood in front of Syll, while Tenaris and Danton stood behind
him, watching the route back to the east. Once all were ready, Syll
launched his first flaming projectile the hundred feet down the
corridor to the west, where it impacted on the bronze doors with
their monstrous, demonic engravings (20
damage caused).
[Initiative:
Tenaris: 27, Syll: 24, Luger: 22, Danton: 13, Sparhawk: 11, Enemies
base: 8]
The
impact of Syll’s fireball did not blast away the bronze doors, or even cause them to buckle,
but it did melt away all of the engravings on the doors, along with a
fair amount of bronze. Although shouts and sounds of movement could
be heard from the far end of the corridor, Syll was able to get off a
second shot before whatever defenders might be present were able to
react in any effective way. The second fireball
flew down the hallway and exploded into the doors (27
damage caused) and this
time, they did
buckle. Both doors shook and rattled on their hinges and copious
amounts of liquefied bronze flowed down the doors and wall.
“Those doors
won’t be able to survive a third such hit,” said Luger.
“Be ready to face whatever lies behind them when they go down.”
Even as Syll was
preparing his third spell, small slots opened up on what remained of
the bronze doors and arrows and bolts began to rain down the corridor
at the party. Given the range and the rivulets of bronze that were
dripping down from the door and in front of the archers on the other
side, most of the shots went wild, but Sparhawk and Luger were each
hit once (Sparhawk 10
damage, Luger 9 damage) by
arrows. Then Syll fired again.
The third fireball
was not as powerful as the second had been, but it was enough. This
time the impact actually blasted what remained of the bronze doors
off their hinges and backward into the room beyond, carrying much of
the explosive power of the fireball
with them (20
area effect damage from fireball; 17 of which makes it past the
doors).
Although it
appeared that there had originally been at least a half-dozen
defenders behind the bronze doors, several of these were killed
instantly by either the remains of the doors falling on them or by
the explosive power of Syll’s fireball.
When the smoke cleared, only three defenders remained standing: a
pair of huge ogres and an armored man. These three now charged past
the wrecked doors and rushed towards the party, obviously not wanting
to be hit by any more fireballs.
The ogres wielded massive clubs, while the man carried a longsword.
“Let us go
forth and face them, milady…er, milord!” said Sparhawk,
over his shoulder, to Tenaris.
The elf woman
needed no encouragement and soon the pair were rushing down the
corridor to meet the remaining defenders head-on. Danton, Luger, and
Syll followed close behind.
When Tenaris and
Sparhawk met the ogres, the elf warrior ducked under the club of one
of the monsters and then cut his legs out from under him, using his
own momentum to increase the amount of damage he suffered when he
slammed into her longsword. The ogre crashed to the ground and rolled
before coming to a stop. He did not get up.
The second ogre
fared no better, for he reacted too slowly to avoid a devastating
sweeping swing from Sparhawk and Caladbolg,
which lifted his massive head right off his shoulders (Sparhawk
attack: 19+12+2 charge bonus=33; potential critical hit; 2nd
roll—20+14=34; critical hit: 27 damage).
The headless body of the ogre fell lifelessly to the floor.
Thus in a matter of
seconds, both ogres were down and Sparhawk and Tenaris found
themselves facing the armored man who had rushed down the hallway
immediately behind the two massive humanoids. The man wore black
half-plate armor, a long black cloak, and carried a longsword and a
shield with the face of a red dragon on it. The man was also very
fast; before Sparhawk could recover his balance from the swing that
had killed the second ogre, the man brought his blade down on the
paladin’s shoulder (hit
for 9 points). Sparhawk’s
attacker tried to hit him a second time, but by then the paladin
managed to bring Caladbolg
up to parry.
Seconds later,
Danton and Luger were on the scene, taking advantage of the relative
width of the corridor to move around the armored man from one side,
even as Tenaris did from the other. Thus surrounded by four foes, and
with a fifth, Syll, hovering in the background, any sensible foe
would have surrendered, but the armored man did not.
Tenaris led the
final assault, her blazing speed enabling her to cut the man twice
while he was still primarily focused on Sparhawk. Luger was next
(attack: 12+10+2 flanking
bonus=24, 5+5+2=12; one hit and one miss: 4 damage),
striking the man in the back once with Geistblatt
before he could spin to block Luger’s second attack with his
shield. Danton struck at the same time, but the man’s heavy
plate mail deflected Rat’s
Tail with ease (attack:
8+10+2 flanking bonus=20, 9+5+2=16; both miss).
Although attacked
from all directions, the armored man somehow still managed to get in
two lightning strikes on Sparhawk, his blade slicing right through
the paladin’s plate armor (hit
for 14 and 13 points).
“This guy’s
bad news!” yelled out Syll unnecessarily as he watched the man
pound away at Sparhawk.
Although he could
not hope to match the other man’s speed, Sparhawk counted on
sheer strength to carry the day. He swung Caladbolg
high over his head and brought the blade down on the shield and
helmet of his foe, knocking the shield aside and then crashing into
the helmet (attack: 15+12+2
flanking bonus=29, 9+7+2=18; one hit and one miss; 15 damage).
The blow literally cut the man’s helmet in half and smashed it
down onto his skull. Such a strike should have killed anyone, but
somehow the man, although badly wounded, remained standing. He rushed
forward to have at Sparhawk again, but then four of Syll’s
magic missiles
(14 damage)
slammed into his body, knocking him off his feet and onto his back,
where he lay unmoving.
While Syll and
Danton moved to loot the three fallen enemies, Luger moved to heal
his own and Sparhawk’s wounds (Convert
2 detect evil and 1 bless to cure light wounds, convert 1 silence to
cure moderate wounds; cast cure light wounds on self: +7 HP, cast 2
cure light wounds and one cure moderate wounds on Sparhawk: +43 HP).
The ogres carried
nothing of value or interest, but when Syll cast detect
magic and examined the
fallen human warrior, almost all of his equipment resonated magic,
including his armor, shield, longsword, cloak, and a potion. Syll
gave each item a once-over (Spellcraft
checks: 19+10=29, 3+10=13, 8+10=18, 7+10=17, 19+10=29).
He quickly recognized the potion as a vial of cure
moderate wounds, and judged
that the armor had been enchanted to enhance its protective qualities
(half plate +1),
but was not certain about the other three items, so for those he fell
back on identify
spells (cast three times:
items are longsword +1, cloak of resistance +1, large steel shield
+1).
Highly pleased at
finding so much useful equipment on a single individual, the party
quickly distributed it for maximum effectiveness. Tenaris claimed the
enchanted longsword, while Luger took the shield with the dragon’s
head emblazoned on it. At the same time, Danton put on the protective
cloak, while Sparhawk replaced his own damaged half-plate mail with
the magically enhanced set the dead man had worn. This left only the
potion for Syll, who grumbled mightily about the lack of suitable
items for an arcane spellcaster.
“Methinks
there is much more to be explored in this area,” said Danton
when the group was ready to move out once again, ”but surely
all this chaos hath been heard and alarms sounded throughout the Air
Temple. Unless we wish to give our foes still more time to harden
their defenses, strategy would suggest we move quickly for the heart
of the temple to destroy its altar.”
“Fine by me,”
said Syll, “as long as we come back here later to loot anything
else down any of these other passages.”
"Good Danton,
lead the way,” said Sparhawk, looking rather sinister in his
new black plate armor, “and I shalt protect thee from
harm. And, probably step on a few traps that somehow elude thy
keen detection," he finished with a broad smile.
“Siranet is
always up for a fight,” grunted Tenaris in her false deep
voice.
“Heironeous is
truly with us this day,” said Luger. “Let us go forth and
scour His enemies from this world.”
With that, the party
moved down the remainder of the corridor to the west, past the
hallway on the north side where Danton knew at least some soldiers
had been earlier, but from which none had emerged during the melee.
But what had happened to these men was a mystery to be solved later,
and the scout led the others through the wreckage of the bronze doors
and into the room beyond them.
The chamber, roughly
fifty feet from east to west and forty from north to south, was empty
except for a central dais 7 feet off the floor, with six large steps
leading up on two of its sides. Both the dais and the steps were made
of black stone. There were three sets of bronze double doors, located
on the south, north, and eastern walls. The eastern doors had, of
course, been destroyed by Syll and they lay atop the burned bodies of
three armored men. But the southern and northern doors were intact
and remained shut and barred from inside this room.
Uncertain
which set of doors to use, Danton chose the northern ones, purely
because he had already seen what lay on the other side of the
southern ones and going north would allow him to chart entirely new
territory. After examining the doors (search:
12+15=27, listen: 1+8=9) and finding nothing untoward, he had Sparhawk unbar the portal and
then open it.
Beyond the northern
doors were a short hallway and then a set of spiral stairs leading
upward. No sounds of activity could be heard, but Danton and Sparhawk
still proceeded up the stairs with maximum caution. The stairs
circled around only once and then emerged onto a twenty-foot wide,
long hallway running westward. The hallway was lit by torches and ran
for close to two hundred feet.
Several openings
and doors were visible on either side of the corridor and Danton
elected to give each at least a quick glance as the party tried to
make its way to the Air Temple altar as quickly as possible. The
first opening was a narrow hallway on the south side of the corridor
about fifty feet west of the spiral stairs. It led into a thirty-foot
by twenty-foot room that appeared to be a storage area. A few boxes
and barrels lay scattered about in the chamber, while marks on the
floor seemed to indicate that there used to be more here. Danton
wasted no more time here and motioned for the group to move on to the
next possible path: a closed door on the north side of the hall forty
feet past the storage area.
The
door on the north side of the hallway was not locked (Danton
search: 10+15=25, listen: 18+8=26).
It led to a short flight of stairs leading downward, ending at a
second door, which was also unlocked (Danton
search: 9+15=24, listen: 10+8=18).
When Danton opened the second door, he found himself looking out on a
natural ledge that someone had made considerable effort to transform
into a sort of balcony over the dark lake at the center of the
mountain. Someone had flattened the floor of the ledge, widened the
sides, and added an iron railing.
When he moved
through the door and out onto the balcony, Danton had a fine view of
the dark, still waters of the lake within the crater, the volcanic
island at its center, and the bridges that crossed the lake to the
island. From this vantage point, two bridges were visible, one far
off to the north and eas and the other, slightly closer to the north
and west.
Next to the door
leading out onto the balcony was a table and a pair of chairs. A pair
of brass scroll tubes lay upon the table. Danton quickly moved to the
table and removed the scrolls from each of the two tubes. When he
unrolled them, he saw that both were written in dwarven. The first
appeared to be some sort of treatise on volcanoes and the minerals
and metals found in them, while the second concerned a dwarven queen
called Tulian Saltheart and the fabulous diamond that her craftsmen
supposedly created from a raw diamond found in the mines of Mount
Stalagos. The finished jewel was apparently named after the queen:
Tulian’s Eye. According to the short text, the dwarves had
abandoned the mines at some point, but before they fled, they hid
Tulian’s Eye somewhere in the mountain. Not sure what to make
of all this, Danton replaced each scroll in its tube and then put the
two tubes in his pack.
The
third and final potential opening before the end of the long
east-west corridor was another wooden door, this one on the south
side of the hallway twenty-five feet past the door leading to the
balcony over the lake. There seemed to be nothing unusual about the
door (Danton
search: 8+15=23; listen: 6+8=14),
but it was locked. Danton made a quick effort to spring the lock (open
locks: 18+12=30; success),
and it opened with ease.
Beyond the door was
a twenty-foot by forty-foot lavish bedchamber suite, with a wooden
poster bed covered in blankets and pillows, two wooden wardrobes, a
chest of drawers, a circular rug intricately woven in silver and sky
blue, a desk and chair, a round table with two padded chairs, and a
pair of wooden shelf sets. An open brazier on the table lit the room,
but only dimly. Paintings in elegant frames decorated the walls.
“Nice. Bet
there’s some good stuff to be had here,” said Syll as he
gazed over Danton’s shoulder and into the room. “We’ll
need an ox-cart to haul it all off.”
“I admit that we
hath liberated some fine equipment from the clutches of the evil
ones,” said Sparhawk, looking at the armor he now wore, “but
time is now of the essence. Let us proceed to the Air Temple and
bring swift death to the enemies of Heironeous. Let us attack the Air
Temple!”
“Yes,”
said Luger. “If we are victorious at the temple, we can return
here later to recover anything of value.”
Syll sighed. The
elf seemed visibly torn between the prospect of carting off
everything in the lavishly furnished room and that of throwing
flaming death at more foes.
As
the party moved down the last, long stretch of the wide hallway,
Danton’s sharp ears caught faint sounds of movement and what
might have been whispers of conversation (listen:
9+8=17),
and he motioned for the others to halt. Syll again cast invisibility on the scout, who then moved the rest of the way down the corridor (move
silently: 11+22=33).
When Danton finally
reached the end of the hallway, it bent south and then immediately
opened up into a vast chamber at least eighty feet wide and over a
hundred feet from east to west. The chamber was relatively quiet,
except for a distant whispering, as if the air itself were playing
tricks. At times Danton thought he heard someone whispering words
into his ears and at others it sounded more like distant laughter or
screams. At the same time, the breeze was so strong that it tousled
Danton’s invisible hair and clothing, and caused bits of
equipment to make slight noises as the air rustled through it.
At the center of
the huge chamber was a fifteen-foot high square dais that commanded
the room. A set of steps was visible on its eastern side. The dais
and steps were made of gleaming white marble, with silver inlay. The
south wall of the chamber bore a life-size relief of a whirlwind
engulfing humans, elves, dwarves, halflings and gnomes, tossing them
about like dolls. The north wall had a procession of eight white and
silver tapestries, each depicting a demonic creature more terrible
and horrifying than the last. The whispering wind made Danton’s
skin crawl, and he felt a strong desire to flee from this place and
never return.
Atop the dais was a
circular platform of alabaster ringed with silver. This altar, for it
could be nothing else, was at least ten feet across. Standing next to
the altar was a short, overweight bald man with a dark goatee. He
wore ochre robes and a long silver sash, and held a silver trumpet in
one hand and a silver censer in the other. The air around the man
seemed to swirl, dart and whisper with even more force and intensity
than elsewhere in the room.

Although Danton’s attention
was initially drawn to the dais and the man atop it, when he looked
about, he could see that others were present. Standing just to the
north of the dais was a massive armored half-orc warrior. Scattered
about the room behind him were large numbers of gnoll and human
warriors. Danton could not help but notice that they were spaced such
that no more than a couple could be hit with a single one of Syll’s
fireballs.
To the south side of the dais was a
human woman with long blond hair weaved into braids with feathers and
what looked like animal bones. This woman too wore ochre robes with a
silver sash, as well as a black cape. She wielded a massive mace, and
gnolls and men were arrayed at intervals behind and around her as
well. Although Danton could not see whether more defenders were
hidden behind the bulk of the dais, he was able to count two dozen
men and gnolls scattered about the chamber.
Everyone that Danton saw was facing
eastward towards the entrance where he stood invisibly in the
northeast corner of the chamber and towards a similar entrance at the
southeast corner. It was obvious that they were expecting the arrival
of enemies from the east and had arrayed themselves to defend their
temple. From what Danton could see, there were two more exits at the
southwestern and northwestern corners of the temple, as well as
closed doors on the south wall near the southeastern corner and at
the center of the eastern wall.
As the air continued to swirl about
Danton, whispering fell thoughts into his ears and mind, the
invisible scout gripped the hilt of Rat’s
Tail and wondered what to
do.
________________________________________________________________
Notes for turn 75:
Please send postings for Turn 75 by
the end of Friday, November
2nd.
Current date/time/location: 18
Kolovoz; approximately 1030; The Temple of All Consumption
Items gained this turn:
all described in the turn and listed below
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn:
Sparhawk’s old half-plate mail
FOES DEFEATED:
Active party
members listed in bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
61/152 |
40% |
Sonic Reptile (CR8) |
| Luger |
22/152 |
14% |
Blade Spirit (CR9) |
| Nanoc |
22/152 |
14% |
Oamarthis (CR8) |
| Tenaris |
12/152 |
8% |
Sonic Reptile (CR7) |
| Sparhawk |
10/152 |
7% |
Elite Fire Temple Fighter (CR8) |
| Aseneth |
9/152 |
6% |
Uskathoth (CR7) |
| Karzak |
8/152 |
5% |
Troglodyte Cleric (CR6) |
| Danton |
8/152 |
5% |
Salamander Blackguard (CR9) |
| Erky |
0/152 |
0% |
None |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/411 |
27% |
Oamarthis (CR7) |
| Syll |
63/411 |
15% |
Sonic Reptile (CR7 ) |
| Telemachos |
51/411 |
12% |
Spellcaster in Inn (CR7) |
| Luger |
49/411 |
12% |
Blade Spirit (CR9) |
| Aseneth |
34/411 |
8% |
Mind Flayer (CR8) |
| Danton |
29/411 |
7% |
Salamander Blackguard (CR9) |
| Mauser |
23/411 |
6% |
Shadow (CR3) |
| Karzak |
14/411 |
4% |
Troglodyte Cleric (CR6) |
| Tenaris |
12/411 |
3% |
Sonic Reptile (CR7) |
| Sparhawk |
10/411 |
2% |
Elite Fire Temple Fighter (CR8) |
| Erky |
6/411 |
2% |
Twig Blight (CR1/3) |
| Xaod |
5/411 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/411 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton (CURRENTLY
INVISIBLE)
AC: 16 (17 vs. one opponent)
Hit points: 47/47
New XP: 630
XP total: 42,391
XP needed: 45,000
Equipment:
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 30 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch, old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail (Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, boots
of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake, potion
of cure light wounds,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon, potion
of blur,
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), healing elixir from the fungal forest man, masterwork
dagger, sack of random bits of metal intended to be used as chess
pieces, 4 bottles cheap red wine, 2
pink pearls, potion
of cure light wounds,
2 dwarven scrolls found on the balcony over the dark lake, cloak
of resistance +1
Gold: 1025
Silver: 430
Luger
AC: 22
Hit Points: 80/82
New XP: 630
XP total: 39,241
XP needed: 45,000
Spell Selection:
Level 0 (6): Detect
Magic (x3), Light (x3)
Level 1 (5+1):
Detect Evil (X1), Bless (x1), Protection from Evil (Domain)
Level 2 (5+1): Hold
Person (x2), Bull's Strength (x1), Silence (x1), Aid (Domain)
Level 3 (4+1):
Searing Light (x3), Dispel Magic (x1), Divine Power (Domain)
Level 4 (3+1):
Restoration (x1), Discern Lies (x2), Holy Smite (Domain as 10th
level)
Level 5 (1+1):
Flame Strike (Domain)
Turn Undead attempts left on
current day: 7 of 7
Gold: 448
Silver: 0
Syll
AC: 14 (15 versus
one opponent)
Hit Points: 43/43
New XP: 630
XP total: 26,910
XP needed: 28,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Masterwork
Longsword, backpack, 3 water skins, 30 days rations, bedroll,
magnifying glass, 2 flint & steel, 10 candles, map/scroll case,
parchment, ink & pen, mirror, oil flask, 40 arrows, clothing,
longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm
whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant,
rose quartz gem, ring of climbing, bracers of health +2,
1/3 of Oamarthis gems, scrolls of Pyrotechnics,
Protection from Fire, Animal messenger and stone shape, Summon
Monster II, Change self, Enlarge, Sleep X2, Wand of Monster Summon I
(8 charges), potion of water breathing, potion of cure light
wounds, potion of lesser restoration, ring of feather falling, wand
of fireballs (13 charges; caster level 6), potion of protection from
elements (fire), suit of chainmail +1, potion of cure moderate wounds
(X2), 2 pink pearls
Spells per level
per day:
Level 0: (6) (2 used)
Level 1: (7) (5
used)
Level 2: (7) (3
used)
Level 3: (5) (4
used)
Gold: 3557
Silver: 42
Sparhawk
AC: 19 (21 when
using longsword/shield combination instead of great sword)
Hit Points: 57/60
New XP: 630
XP total: 20,990
XP needed: 21,000
Spell Selection:
Level 1 (2):
Protection from Evil, Divine Favor
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 18 of 18
Smite Evil used
today?: NO
Gold: 153
Silver: 0
Tenaris
AC: 23
Hit Points: 57/57
New XP: 630
XP total: 20,770
XP needed: 21,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, potion of cure light woundsX2,
pearl from the Dark Lake, short
sword +1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1
Gold: 327
Silver: 30
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