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Turn 76: Obliteration
Chapter
3: The Temple of All-Consumption
Turn
76: Obliteration
| Date: |
18 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 9) |
| |
Luger Gregorus (Cleric 9) |
| |
Sylfaen Trebuchet (Sorcerer 7) |
| |
Sir Peter Sparhawk (Paladin 6) |
| Associates: |
Tenaris Glimmerdawn (Fighter 6) |
“I
fear swords, or magicks for that matter, are of no more use here!”
yelled Sparhawk as he, Danton, and Tenaris ran towards Syll and
Luger. “Short of Heironeous' servants coming down from heaven,
methinks we must not give battle directly! Let us see if we cannot
drive them into the Water Temple to wreak havoc and death. I doth not
see any other option at the moment!”
Syll and
Luger had stopped not far short of the stairwell leading up to the
party’s hidden redoubt. “If we can find an area with
a small stone door that is not easily accessible from the corridor
behind it, I have a scroll with stone
shape,”
said the elf, “and I can seal the door behind us. That will
stop this guy, or at least slow him down. Then we can look for a
secure area and hole up for the night.”
“I do
not think we will be given the luxury of rest,” said Luger as
he watched the three stragglers rush towards him and Syll. “These
beasts will track us and Hedrack, or whoever their master is, will
not let any barriers get in their way. No, we need to reach our
former hiding place. The narrow stairwell will provide a choke point
where we can fight the beasts one or two at a time and retain the
high ground. We need to kill these things now.”
As Danton and the others reached
the elf and cleric, the first two lions were already in the wrecked
guard post at the western end of the long hall. Rather than rush
forward immediately, the two beasts held their ground as if waiting
for something…or someone.
“Alas,
but methinks fighting wilt avail us naught!” said Danton,
between gasps for air. “Luger, Sparhawk and mine fearless Lady
art already sorely injured, and our enemies appeareth untouched. And,
should any of those three falter, Syll and I hath not the brawn to
stand against them. We cannot go to the lake, for we shall surely die
there -- whether by suffering the blows of kuo-toa or having our
boats blasted out from beneath us.”
”Quickly!”
hissed Sparhawk. “Those foul beasts art bearing down on us!
Shalt we decide in favor of Syll or Luger's plan?”
“Fighting
these things with blades is hopeless,” said Tenaris firmly. “So
making a stand without other means of destroying them will only get
us all killed. We have to flee in the hope of facing them another
time on our terms. I have no idea where best to go.”
Danton looked
back at the pair of lions, which still held their ground. “On
balance, mine thought is that we should brave the ‘cloaker
hallway,’ seal it off with stone
shape,
and attempt to muddle our way through there, though I am persuadable
otherwise.”
“We
do still have the option of the dock,” said Syll. “That
would both spare us the risk of becoming trapped in the ‘cloaker
hallway’, which we have never explored, and
leave our hiding place a secret.”
There might have been much more
debate, but at that moment, the second pair of lions leaped into the
guard post and all four of the beasts launched themselves down the
hallway at full tilt—straight towards the party.
“Follow
me, my friends!” said Luger as he turned and ran for the stairs
leading up to the party’s hideout. “It is
not likely that our enemies know about that window or they would have
sealed it long ago. If we exit it and seal it behind us, they will
simply find the empty room with no apparent exit. They will search
for secret doors, but will likely suspect we used magic to escape. We
can return and use stone shape again to open the window and re-enter
the mountain undetected! Now, let us fly!”
“Wait!”
yelled Syll. “Let’s just try to lose these guys, then
sneak to our hidey place and get in it, and seal off the stairway at
the bottom! I could make it look like there was never any doorway
there!”
“The
time for discussion has past, mine elven friend,” said
Sparhawk, pushing Syll towards the stairs. “I
shalt bear the brunt of the attack whilst mine companions do as they
can to enable us to evade these foul denizens of this wicked temple!
But this is not the end. There will
be another time.”
Syll shook
his head and cursed, but he could see he had no real choice at this
point, so he too turned and ran for the stairs.
“If
milady wants to fight side-by-side, thou art welcome to,” said
Sparhawk to Tenaris as the two warriors followed Syll and Danton in
Luger’s wake. “Hopefully, I wilt give thee some reason to
trust me.”
As Sparhawk and Tenaris reached the
bottom of the stairs and left the long corridor, the paladin glanced
down the hallway to the west one last time. Behind the four onrushing
lions, he could see that the armored reptilian figure had arrived.
The man, creature, or whatever it was rushed down the hallway after
his pets, looking for all the world as if Syll and Luger’s
magical fire had not so much as singed a scale on his skin.
Luger
reached the room at the top of the stairs first.
Once there, he rushed to the window, threw it open, and then ran
about in the room until the others arrived, hoping to further confuse
the lions when they arrived. Syll arrived next, making straight for
the window and climbing up and out onto the mountainside. The elf
then removed his stone
shape
scroll and prepared to start casting.
Danton rushed
into the room and to the window, but when he reached the aperture, he
turned to look for Sparhawk…and Tenaris. Moments later, the
pair rumbled through the doorway and Tenaris turned to slam shut and
lock the door.
When Sparhawk
saw Danton waiting by the window rather than diving through it, he
called out, “Thy love and thy chivalry art noble indeed, but do
not forget in the coming battle that thine lady is hardly helpless.
Indeed, it appeareth she art willing to stand in front. Do thy job
and let her do hers! Otherwise, we wilt all be in mortal danger.”
While Danton
hesitated, Luger dove out the window and onto the rocky ground
outside. When Tenaris and Sparhawk began to run across the room,
Danton finally followed Luger through the window. At that same
moment, Syll began to read words of arcane power from the scroll.
Tenaris never
even slowed down when she approached the window. The woman leaped
through it at full speed, landing on the ground outside and rolling
in such a way that she was back on her feet in the blink of an eye.
By the time
Sparhawk jumped through the window, far less gracefully than Tenaris,
the outlines of the window were already shifting and the stone around
the opening closing together. Sparhawk crashed to the ground with a
metallic clang just as the sound of wood being smashed could be
heard. Danton and Luger, who were gazing intently through the closing
hole in the mountain, thought they could see the door at the far end
of the room explode, but then the window was gone and there was only
the side of Mount Stalagos in front of them.
“On
your feet, Peter,” said Luger, extending a hand to help pull
the paladin up. “We must move quickly—our flight has only
just begun. If we succeeded in covering our exit as I believe we did,
I do not think it likely
the temple forces will pursue us. Hopefully, the lion master will
assume we gated
or escaped by some other magical means. But, either way, we need to
get far away from the south entrance and the forces arrayed there.”
***
After fleeing Mount
Stalagos, the party moved south and west, descending to lower
elevations and gradually moving around the base of the mountain.
After two hours of hard hiking, the group had to stop long enough to
rest, heal, and eat—and decide on a course of action now that
it seemed there were no pursuers right on their heels.
“Mine
concern,” said Danton as he gnawed on a piece of dried meat,
“is that we may now be
trapped outside of Mount Stalagos. We know the window room hath been
found. Even if they think we used wizardly teleportation to depart
the room, that chamber wilt be heavily guarded henceforth. The nearby
front door wilt also be heavily guarded. And, given the passage of
time, surely the alarums we hath set off hath reached the ears of
Mereclar and his flunkies at the side entrance by now. And while I
hath all the faith in the world regarding our collective powers, and
especially those of our spellcasters, I worry that we wilt not be
able to reenter the Temple again.”
Swallowing
and taking a drink of water, he added, “Granted, that would
give Tenaris and me a chance to become better acquainted o'er a glass
of wine or two and perhaps a concert or the like in a place far from
here... but it would not advance the current quest. And, thus,
evidently 'twould not save the Oerth from destruction.”
Sparhawk
put a hand on Danton’s shoulder in a reassuring way, “We
hath limited options, 'tis true. But, have faith mine friend. We hath
come through many dangers and wilt survive this. The forces of light
are more powerful than those that hide in the darkness. And, that is
an encouraging thought. We wilt find a way to defeat our enemies, if
we work together. All hope is not lost, not whilst we hold true to
each other.”
“Let’s
make for Rastor as soon as we finish eating,” said Luger, who
was going from person to person and using his healing powers to deal
with the many wounds everyone except Syll had suffered. “There
is more of a chance to hide there than is likely in the woods or
foothills around the mountain. The most likely place to hide is
probably Tymerian’s shop. Perhaps we can hide in a basement or
storehouse. I don’t think the inn or anywhere public is a good
idea.”
Danton
shook his head. “I think not, good Luger. I have no doubt
whatsoever that the cult hath more spies than ever in Rastor. And
while I alone might enter and depart the village unseen, our whole
group cannot. Do we really want that reptilian fellow and his lions
to descend upon us while we sleep in some basement? No, I
think we have to move as quickly as basic safety concerns permit
toward the side entrance of the mountain. Let us find a secure
campsite, heal our wounds, rest and regain our strength, and then
make for the side entrance in the morning. When we get there, we'll
have to try to bullshit—pardon mine Furyondian,” he said
with a glance at Tenaris, “our way inside—no, better
still, if we hath another of these stone
shape
spells ready, we could possibly stone-shape
our way through the murder-hole area next to the blasphemous hall.
That
would surprise Mereclar and his toadies.”
”Once
we get inside,” continued Danton, scratching his chin, which
had not been shaved in many days, “I'm not sure where we'd
flee. We'd probably have to kill Mereclar and his whole group first,
which may be a challenge. Then we might want to hole up in the Earth
Temple, since it's hopefully still relatively light on enemies.”
“Keep
in mind,” said Luger, “we’d holed up in the window
room for two days. The room was covered with our scent and I do not
think the lions are going to know where we went once we entered the
room. They're just going to know the trail ends. Personally,
I think we should come back via this same route. Heironeous can grant
me the power to move stone in my own way, so opening the window once
more would not be a problem, but it is true that they might post
guards there in case we come back. Oh, how I'd love to destroy the
Air Temple...”
Danton
shook his head again. “I
think that, were I the lion-master or Air Temple, I'd occupy the
window room with guards at least for the foreseeable future—given
that our disappearance is mysterious, I'd expect they'd do the same.
Thus, I don't really know if we can reenter there anytime soon.”
“No,”
said the Velunese, “the more I think about it, the more I think
we need to enter via the side entrance, using stone-shape
to penetrate the murder holes and going in like gangbusters, using
heavy-duty bang-bangs, fireballs,
holy smiting
and the like, to obliterate Mereclar and crew. After that, I'm kind
of inclined to sneak back into the Earth Temple, but I'm open to
suggestion, and a lot may depend on circumstances.”
“Sneak
back into the Earth Temple to do what, Mr. Bang-bang?” asked
Tenaris lightly. Somehow, despite the fact that she was covered head
to toe in grime and blood, much of the latter her own, the woman
remained in good spirits.
“Don't
ask me, Lady Death,” said Danton in a similar light tone. “I'm
making this up as I go.”
“If
Mereclar's authority at the side entrance has not been superseded,”
said Luger, “he may
be open to a bribe. But even if not, unless his forces have been
considerably augmented, I do not see them as much of a challenge to
us. The problem with destroying them is we'll bring attention to that
area and the lions will be loosed upon us again.”
“I
still think leaving the mountain was a mistake,” said Syll,
“but it’s done, so I’ll let the issue go. But Luger
is right about those lions and their master. I suspect that anywhere
we go in the mountain now and make a big splash, that guy—who I
think is Hedrack—is going to be all over us with his pets. So,
if we can get back inside, then let’s take the fight to him,
rather than waiting for him to come after us. Luger can use his
powers to find powerful bad guys, right? Let’s do that tomorrow
and deal with this guy once and for all.”
“I
don’t know,” commented Luger. “Causing damage and
losses is certainly gratifying, but it is likely keeping us from our
true goal and enemy: the Doomdreamers. Perhaps it is time to enter
the Outer Fane and work our way more deliberately towards our goal.
We have keys to the Earth and Fire doors to the Outer Fane. Once we
deal with Mereclar and company and are back inside, let us head the
opposite
direction of the Earth Temple—that is, let us go south and east
from the side entrance, rather than north and east as would take us
to the Earth Temple.”
“I
am guessing,” continued the cleric, “that
the bridge we once crossed previously led to the Air door, because
that would appear to be the door farthest from the Air Temple. It
stands to reason that the bridge we’ve only seen in the
distance—and never trod upon or climbed up—is likely to
be to the Fire door and the bridge on the East side—the one we
climbed with our erstwhile Water Temple allies, is likely to the
Earth door. Getting there would mean crossing the Water domain. I
think the South bridge goes to the Fire door and that is what we
should make for.”
“How come you
to such conclusions, brother?” asked Sparhawk.
“I suspect
the doors are placed as far from the domains of their associated
elements as possible,” explained the cleric. “Or, to put
it another way, the temples are placed far from the doors by design.
It seems to go along with the way these Doomdreamers think –
only the strong will be able to pass through their enemy’s
domains to obtain entrance into the Outer Fane. Maybe that is how
this fifth temple gets its members. I am betting on that southwestern
bridge being the Fire door…or possibly the Earth door. Either
way, we would have the necessary keys to gain access. Therefore, I
favor heading that direction once we are back inside the mountain.”
“Heading
south would also lead us into unexplored territory, and, hopefully,
our ‘friend’ and his lions would not look for us there,”
added the cleric.
“An
interesting stratagem,” mused Sparhawk. “Heironeous
favors the wily, at times, like the heroes of the ancient epics
Danton doth rightly long to hear sung by a bard to the accompaniment
of fine music.”
Danton
laughed and put his arm around Tenaris’ shoulder. “You
know, mine beauty, sneaking out the window together hath made me feel
like a teenager again. If we had the time, I'd do it right and haul
you off somewhere to make out for an hour or two and then sneak you
back in such that no one wast the wiser.”
Then
the Velunese sighed dramatically and added, “But, since we hath
no such time, I guess we'll have to flee for our lives instead.”
“Haul
me
off?” asked the woman with mock anger and surprise. “With
those
skinny arms? Not likely. If anyone had to do any hauling, I'd
have to haul you.”
And,
matching actions to words, Tenaris grabbed hold of the arm Danton had
placed around her shoulders, put her other arm around his waist, and
deftly lifted him off his feet, spun him about, and set him upside
down over her left shoulder.
While
Danton squirmed and protested, Luger, Syll, and Sparhawk laughed
heartily.
“Indeed,
milady, indeed,” said the paladin, turning his head sideways to
gaze at the upside down Danton.
”Danton,”
added Sparhawk, “if thou keepest up such apprentice-like
flirting, I shalt throw, rather than haul, thee through any nearest
window.”
***
After eating their cold meal, the
party members picked their way carefully around the mountain before
darkness fell, ultimately setting camp in a rocky area west of Mount
Stalagos that was far from any trail and provided a good deal of
cover. Everyone washed and cleaned up as best they could in a small
stream that ran down from the mountains above. By this time,
everyone’s wounds had been healed fully, but all of Luger’s
spells had been used in the bargain, and the cleric, still wearing
his armor, fell into a deep sleep shortly after the camp was set.
Syll and Sparhawk took the first watch, the two men sitting and
pacing silently until well after midnight. At that point they
awakened Danton and Tenaris, who, to everyone’s surprise, had
finally agreed that someone other than she could share a watch with
the paladin.
When he was sure everyone else was
asleep, Danton approached the elf woman, and said, “Tenaris,
mine thorn-covered rose, I hath something to discuss with you that
hath troubled me for some time.”
“What would that be, o’
‘he-who-was-hauled’?” she said lightly.
Ignoring the taunt, Danton replied,
“On more than one occasion, you hath commented that others in
our group were…biased…against elves, when I never felt
this to be the case. And I hath wondered what had led you to such
conclusions.”
“You really want to rehash
all that business with Nanoc?” Tenaris asked, her tone changing
instantly.
“Not
that per se,” said Danton quickly, “though I acknowledge
that Nanoc, though acting in good heart, wrongly jumped to
conclusions about Syll. There were a great many misunderstandings
that day, worsened by words said in haste. But I can assure you that
Nanoc never harbored any ill will towards elves. Nor does Sparhawk,
for all his Furyondian theatrics. But I hath long felt that perhaps
your feelings with both men hath been colored by previous experiences
or situations that might hath led you to conclusions that—though
understandable—were not correct.” (Danton
diplomacy: 19+9=28)
For several
moments, Tenaris looked very
angry in the moonlight that bleached out her hair and skin to an even
paler shade than usual. But then she breathed out loudly, and her
features softened—somewhat.
“You of all people, should
know, Danton,” she began, “that the history of the elves
and the other races of this world is largely the story of the latter
taking our lands away by force and blood. Where once this whole
continent was ours, now only Celene and the Lendore Isles remain, and
we in Celene are under constant threat from all sides. This is why
Queen Yolande refuses to have our country drawn into the petty
squabbles of our…neighbors. The elves have suffered much at
the hands of others.”
“I am no historian,”
said Danton placatingly. “Though I hath studied the subject,
‘tis true, in mine view, life is too short to be spent sitting
in some ivory tower, penning dull tomes that few ever read and
assigning blame here and there for all the world’s ills. And
you, mine beauty, are made for more vibrant things than sitting about
debating who did what to whom in eons past. Yet the blatherings of
historians aside, I hath sensed something more…personal…behind
your occasional…strong…reactions to what might be
perceived as slights.”
“History
isn’t something that’s dead and gone to elves, Danton,”
replied the woman. “We live
history. We are
history. But it’s true…there are…other things…but
I don’t want to talk about them….”
Tenaris
trailed off before adding suddenly, “Don’t worry. I’ll
let the Nanoc business drop if you will…and I’m trying
to get along better with Sparhawk, although I still think he’s
crazy sometimes. But surely now that we are finally alone, our time
could be better spent than discussing such things, wouldn’t you
say?”
Part of
Danton would have liked to press the issue further, but when Tenaris
moved close and stood up on her toes to kiss him, his resolve melted
in an instant. Another man might
have been able to resist the obvious effort to be distracted in such
a manner, but not Danton Verbrugge.
“Gimme some
sugar, baby,” he said as he lowered his head to meet Tenaris’
lips half way.
***
When Luger
awoke to take the third and final watch, he sat in the darkness and
called on Heironeous to grant him knowledge that would aid the party
as it planned its return to Mount Stalagos (Cast
Commune: costs 100 XP).
Sitting cross-legged on a large rock overlooking the camp where the
others slept, Luger spoke quietly, asking questions of the Invincible
in the hope of receiving useful answers.
“Is the
entire mountain on the alert for us now?” he asked aloud.
“Yes,”
spoke a strong, deep voice in his mind.
“Can the
green lions which tracked us be dispelled?”
“No,”
boomed the voice that only Luger heard.
“Are the
lions and their master still looking for us?”
“Unclear,”
replied the voice, causing Luger to scowl for a moment.
“Do our
enemies know how we escaped?”
“No,”
said the voice, bringing a thin smile to Luger’s face.
“Is the west
gate the safest entry point for us now?”
“Yes.”
“Is it wise
for us to re-enter the mountain using the window we escaped through?”
“No.”
“Is the
southwest door to the Outer Fane the Fire door?”
“Yes.”
Luger smiled once
more, then took a deep breath, and asked, “Is my friend Nanoc
alive?”
“No.”
Luger sighed loudly
and then asked his final question, “Are our enemies able to
scry or locate us from afar?”
“Unclear.”
***
Hours later,
when the others awoke to a hot late summer morning, over breakfast,
Luger told them what he had learned. Based on his information,
everyone now agreed that a rapid return to Mount Stalagos, via the
western side entrance, was the best course of action. Danton and
Sparhawk were disappointed to learn that, by all indications, Nanoc
was in fact dead. Although Syll and Tenaris were polite enough not to
say
anything, when Luger revealed this fact, the elves exchanged a glance
that conveyed mutual relief.
“Huh,” said Syll, after
Luger announced the reptilian lions could not simply be dispelled.
“Maybe they really are
just green lions, with all kinds of funky powers. Now that
has potential. Where’s a charm
monster scroll when you
need it? Maybe I could charm one and then keep it. Now that would be
a good pet!”
After they
finished eating, the party members quickly gathered up their gear and
began the long hike up and around the western slopes of Mount
Stalagos to reach the side entrance. Eventually they came to the
winding path that they knew would lead right up to the massive double
doors that most of them had first entered what seemed ages ago, but
had in fact, only been a matter of weeks. Before they rounded the
final bend, Syll cast an invisibility
spell on Luger, while the cleric cast additional spells on himself
(Cast
Endurance and Bull’s Strength: +3 con, +4 strength).
With his
enhancement spells and invisibility in place, Luger went forward
alone towards the large cave entrance that held the massive double
iron-bound doors, attempting to move as quietly as he could (move
silently: 20-2=18).
He did surprisingly well, considering the armor he was wearing and
all the gear he carried. Danton would have been impressed.
As Luger
approached the entrance, back around the bend, Danton kissed Tenaris
and said, “Lady,
if e'er you had thorns, you may need them now.”
Placing a
hand on her shoulder, “And if you should die, Rose of Mine
Heart, knoweth that I shalt die with you ... and p'raps, if it suit
the gods, we should explore Elysium hand-in-hand, you and I. I judge
that there art far worse things to ponder.”
Tenaris
smiled and laughed. “Don’t be so serious! This will be
great fun, Mr. Bang-bang!”
When Luger
entered the cave, instead of approaching the doors, he made straight
for the southern side of the cavern. Once there, he placed one of his
hands on the stone, grasped his holy symbol in the other, and called
on Heironeous to create an opening just to the left of where he stood
(Cast
Stone Shape).
The sound of
Luger’s words provoked an immediate reaction on both sides of
the cave. The cleric could hear a flurry of activity and voices as
what he presumed were guards scrambled to the alert and looked out
through the many murder holes on both sides of the cavern for the
source of the incantation. But, of course, they saw nothing, and
moments later the stone in front of Luger melted away, creating a six
foot high opening that was nearly three feet wide.
[Initiative:
Tenaris: 26, Syll: 23, Luger: 22, Sparhawk: 18, Enemies base: 18,
Danton: 5]
While the
others rushed up the path behind him and towards the entrance he had
created, Luger stepped through it before any of the shocked defenders
behind it could react. The cleric found himself in a small room, no
more than fifteen feet to a side, with closed wooden doors on its
eastern and southern sides. Four armored human men were present. Two
of them stood at the murder holes, holding bows and looking out. Two
others were closer to the hole Luger had just created, and they had
dropped their bows and withdrawn bastard swords and wooden shields as
they stood looking in shock at the sudden opening in their defenses.
Taking one
last advantage of his invisibility, Luger cut down the two men in
front of his newly created ‘doorway’ before they even
realized what was happening (attack:
12+12=24, 17+9=26; two hits; 11, 9 damage).
As the cleric’s invisibility faded, the two remaining guards
both turned and fired their crossbows at him, but both were so
stunned that their aim was well off the mark.
As they
sprinted for the opening Luger had created and partially secured, the
other members of the party faced a barrage of crossbow fire from the
guards on the other side of the cavern. Syll, unarmored as always,
took one hit (4
damage),
but the others managed to avoid or block the bolts fired in their
direction, and then they rushed into the guardroom where Luger
confronted the two remaining men. By the time they arrived, the
cleric had dispatched the last two guards even as they scrambled for
their blades and shields (attack:
15+12=27, 13+9=21; two hits: 10, 8 damage).
By this time,
alarm bells could be heard ringing in several different directions.
Tenaris made straight for the door to the east and threw it open.
Four armored gnolls were immediately visible, three of them running
down a narrow corridor towards the party while the fourth furiously
rang a bell hanging from the ceiling.
Tenaris
charged out to meet the onrushing gnolls. The woman cut down the
first gnoll in the blink of an eye. She then stepped over its body,
blocked a strike from the second gnoll, and cut it down as well.
Because the corridor was too narrow for anyone to fight alongside the
elf woman, the others were forced to follow along behind, hoping she
would be able to reach the wider corridor some thirty feet from the
door through which she had rushed.
Unfortunately,
it soon became apparent that the third gnoll was both smarter and
tougher than his fellows, for rather than rush right onto Tenaris’
blade, he held his ground and tried to take advantage of his greater
size and arm length to keep her at bay. The woman was forced to dart
under his massive axe, which she blocked with her shield, and hack at
him. She eventually cut down this gnoll as well, but precious time
was lost in the bargain. By the time the third gnoll had fallen, the
one that had been ringing the bell had grabbed up his own axe to
defend the end of the corridor and try to keep the party bottled up
in the narrow space. Behind him, more human and gnoll defenders were
rushing to his aid.
“Syll!
Luger! Do something!” screamed Danton. “We cannot be
trapped here and have Tenaris do all the fighting! We must break into
the open!”
“If I
throw fire, it’ll get us too,” muttered the elf.
Although
Luger had wanted to save the party’s most powerful spells for
later and engage the rank and file soldiers in this area purely with
sword and shield, he could see that Danton was right. Although
Tenaris had cut a swath through the gnolls—the fourth one went
down even as Luger watched—the hyena-men had managed to delay
the party long enough to trap it in the narrow corridor. Tenaris was
simply facing too many foes, with more arriving all the time, to
break out of the narrow space. Luger thus called on Heironeous and
detonated a Holy
Smite
in the center of the wider corridor (30
damage in an area with a 20 foot radius).
It was unavoidable that Tenaris would be caught up in the area of the
spell’s effect, but unlike one of Syll’s fireballs,
Luger’s holy blast would not harm the woman.
There was a
burst of brilliant white light that washed through the wide hallway
beyond where Tenaris fought, extending back into the side corridor to
sweep over the elf woman, and Sparhawk behind her. When the light
passed, huge numbers of men and gnolls lay dead in the wide hallway,
and the way forward was clear.
As Tenaris
rushed out into the main hallway, Sparhawk was right behind her. As
he stepped over the bodies of those destroyed by the power of
Heironeous, the paladin exulted in the display. “Today is a
good day to die—for them!”
With Tenaris
and Sparhawk leading the way, whole party moved into the main
north-south corridor. There were no longer any enemies in the
immediate area, and the way north to what Danton had christened the
‘blasphemous hall’ was clear—at least for the
moment. Off to the north, well down the long hallway, more
reinforcements were coming. Leading the way were three reptilian
men—troglodytes—in heavy armor, followed by a very large
number of shambling undead.
“Hold
here!” said Luger. “Peter and I shall turn those
zombies—or whatever they are—while the rest of you deal
with the troglodytes!”
“Forget
that,” said Syll. “I’m torching ‘em all.”
The elf
launched a ball of fire around Tenaris and Sparhawk. The flaming
projectile grew in size as it flew along, until it finally slammed
into the stone floor in the midst of the knot of onrushing enemies
(Fireball:
25 damage in a 20 foot radius area).
The result was nothing short of spectacular. In the enclosed space of
the corridor, the troglodytes and zombies had nowhere to go. Every
last one of the undead was incinerated, along with one of the reptile
men. When the flames faded, what had been a mass of enemies was
reduced to a pair of troglodytes. It appeared that one of the two
reptile-men had been engaged in some kind of spellcasting, but
whatever he had been doing was ruined by Syll’s pyrotechnics.
Once Syll had
engaged the enemy force, there was no restraining Tenaris and
Sparhawk. The pair rushed down the long hallway, right through and
past the blasphemous hall, and at the two troglodytes. Syll, Luger,
and Danton followed behind, much more slowly and cautiously.
As Tenaris
and Sparhawk engaged the two troglodytes, each had to fight off the
nasty stench the creatures emitted (Sparhawk
fortitude save: 13+10=23; success).
Each managed to refrain from gagging, and Tenaris took on what
appeared to be a warrior troglodyte while Sparhawk had at the
spellcaster (attack:
1+12=13, 11+7=18; both miss).
Although the troglodytes’ thick armor blocked both Caladbolg
and Tenaris’ blade, Syll hit the spellcasting creature with a
volley of magic
missiles
to keep him off balance (11
damage).
Unfortunately,
the magic
missiles
were not enough, and this time the spellcasting troglodyte managed to
complete his incantation, launching some sort of spell at Sparhawk
(Sparhawk
will save: 17+7=24; success).
But whatever the spell was, it did not even slow the paladin down.
Even as Tenaris cut down the other troglodyte, the paladin continued
hacking at the spellcaster (attack:
12+12=24; 14+7=21; both miss),
but to no avail. The full plate armor the reptile-man wore seemed
utterly impervious to Caladbolg’s
bite.
Seeing that
Sparhawk was getting nowhere with the spellcaster, Syll poured on
another volley of magic
missiles
(13
damage),
and Luger and Danton joined the melee (Luger
attack: 6+12+2 flanking bonus=20, 16+7+2=25; both miss, Danton
attack: 11+10+2=23, 4+5+2=11; both miss).
Amazingly, despite the fact that he was no alone and almost
completely surrounded by five foes, the armored troglodyte continued
to ward off all attacks save for Syll’s spells, which once
again had ruined whatever incantation he had begun. Now that they
were in close proximity to the creature, Luger and Danton were also
confronted with its stench (fortitude
saves: Luger: 11+13=24; success; Danton: 15+4=19; success).
It was only
when Tenaris, who had the advantage of attacking from the side that
the fallen troglodyte warrior had previously protected, entered the
fray with the spellcaster that the battle finally came to an end. The
woman stabbed the troglodyte twice in the side and he crumpled to the
ground.
With the
troglodyte spellcaster down, there were no enemies in sight for the
first time since the party had blasted its way back into the
mountain.
“Where
is Merclar? And that ogre buddy of his?” asked Luger. “I
haven’t seen them anywhere.”
“Methinks,
I know,” said Danton, pointing back towards the blasphemous
hall. “Did you not see when we rushed past to engage these
stinking creatures? The doors to Merclar’s barracks area are
sealed up tighter than a drum. ‘Tis likely the man—and
whatever forces remain to him—are ensconced inside.”
Moving
cautiously back south to the edge of the blasphemous hall, Danton
gazed around the corner in both directions. Off to the west the hall
led to the main double doors leading outside. Not surprisingly, these
were closed and barred, and no one was about. To the east, some forty
feet from the intersection, were another closed set of double doors.
These were almost as large as the doors leading outside, and they two
were made of iron-bound wood.
“Time
for a little more bang-bang?” asked Tenaris with a laugh when
she joined Danton in peeking around the corner.
“I
think so,” said the Velunese. “And while we should
conserve our spells if there are not good, obvious targets when the
doors go down, if we do
spot a cluster of defenders, then I would ask that Luger and Syll hit
them with everything.
If we are to eliminate the defenses here, loot the place, and then
move on, time is of the essence. It will hardly save us spells if, by
seeking to conserve them, we are still fighting here when our friend
with the lions arrives!”
Syll’s
first fireball
aimed at the doors caused them to shake on their hinges and melted
away large amounts of the iron that strengthened them (20
damage to the doors),
but they still held. After the flaming projectile hit, men’s
voices could be heard from behind the doors—some raised in what
sounded like panic—but then Syll struck again. His second shot
was even more powerful than the first, and this time it was too much
for the doors (26
area effect damage in a 20 foot radius)
and they exploded inward under the impact, raining down flaming wood
and metal in a large radius.
[Initiative:
Luger: 23, Tenaris: 17, Syll: 14, Danton: 11, Sparhawk: 9, Enemies
base: 1]
When the door
went down, Mereclar, his ogre lieutenant, and a large number of human
and gnoll warriors became visible, apparently gathered for a last
stand. Mereclar stood near the back of the forty-foot by forty-foot
room, next to the massive quilled beast the party had seen here
earlier. Off to one side was the ogre, clustered near a group of men
crewing a ballista. On the other side of the room was another
ballista crew and another group of men. Eight gnolls were scattered
about the chamber.
The party
members held back just long enough for Syll to fire off one last
fireball,
which targeted the ogre and the men around him—including the
ballista (27
area effect damage in a 20 foot radius).
At least five men, four gnolls, the ballista, and the ogre were
caught in the blast. The ballista was blasted to so much kindling,
while all of the others caught in the explosion were killed
instantly—save for the ogre. Although the ogre was scorched
from head to toe, he somehow remained standing.
Luger,
Tenaris, Danton, and Sparhawk charged the room at that point. The
remaining ballista crew managed to get off a single shot before the
party reached the entrance, but the massive projectile flew over the
party’s heads. And then the four party members were at the
entrance to the chamber, where a cluster of gnolls and men rushed
forward to meet them. Tenaris cut down a gnoll and began wading into
the second rank of defenders, as did Luger (attack:
8+12=20, 19+7=26; potential critical hit: 2nd
roll: 11+7=18; critical hit; 11, 24 damage from two hits)
and Sparhawk (attack:
17+12=29; potential critical hit; 2nd
roll: 19+12=31; critical hit: 21 damage).
The swing with which Sparhawk cut down the gnoll in front of him was
so powerful, that it almost killed a human warrior standing nearby
(cleave
feat gives free attack: 2+12=14; miss),
but the man leaped back and out of the way just in time. Only Danton
was unable to dispatch the gnoll that blocked his way forward
(attack:
8+10=18, 11+5=16, one hit; 7 damage).
The mostly
human defenders that remained gave ground under the fierce assault of
the party, but then Merclar revealed one last surprise he had held in
reserve. At the half-elf’s command, the beast next to him
opened its huge maw and emitted the most awful howl that anyone in
the party had ever heard before (will
saves: Tenaris: 7+3=10; failure, Danton: 11+4=15; success, Syll:
18+8=26; success, Luger: 3+13=16; success, Sparhawk: 7+7=14).
The sound was
truly terrible, but all of the party members, save Tenaris, managed
to shut it out and keep fighting unhindered, but the sound seemed to
unhinge the woman, and she began screaming like a banshee and
flailing about with such abandon that both friends and foes alike
tried to give her a wide berth. Then Mereclar sent his pet to attack
the woman, while he rushed forward to face Sparhawk.
Mereclar
fought with two weapons, a longsword and a shortsword. Sparhawk had
only rarely encountered opponents who fought with such a style and he
initially found it hard to deal with two blades without the benefit
of a shield. Mereclar hit him twice and knocked him back towards the
doorway (hit
twice for a total of 12 damage).
At the same time, the scorched ogre attacked Luger with a massive
club, smashing it into the cleric’s chest with such force that
it knocked all the air out of his lungs (hit
for 18 damage)
Luger
countered quickly. Before the ogre could pull his club back either to
use it for defense or for another swing, the cleric darted under his
guard and skewered him twice with Geistblatt
(attack:
9+12=21; hit; 19+7=26; potential critical hit: 2nd
roll: 20+7=27; critical hit: 10, 16 damage).
The ogre dropped like a pile of bricks—just in time for Luger
to leap aside as the remaining ballista crew at the back of the room
launched another massive bolt at him. The projectile slammed into the
stone wall a foot away, sending a cloud of stone and dust to rain
down on the cleric.
Back in the
doorway, Danton continued to engage the single remaining gnoll, but,
preoccupied as he was with Tenaris’ safety, he could not seem
to finish the creature (attack:
4+10=14, 6+5=11; both miss).
Fortunately, he was still fast and alert enough to avoid the axe
swings of his larger, but slower, opponent. Despite Danton’s
concern, by all appearances, Tenaris was doing fine. In her
apparently enraged, berserk condition, she hacked at the quilled
monster again and again, while her incredible speed allowed her to
avoid both its bite and its quills.
Although
Sparhawk continued to have difficulty defending against two blades
(hit
for 8 damage),
it also quickly became apparent that Mereclar had no real defense
against Caladbolg.
The combination of Sparhawk’s strength and the massive
two-handed sword knocked Mereclar’s smaller blades aside when
he tried to use them for defense, and the paladin struck the half-elf
hard twice (holy
smite attack: 15+12+3=30; hit; 19 damage, regular attack: 14+7=21;
hit; 11 damage).
Mereclar grunted in pain and screamed for his surviving soldiers to
come to his aid.
“It
will help thee not,” admonished Sparhawk as he bore down on the
garrison commander. “Justice is at hand, as is thine end.”
From behind
all of the others, Syll fired a barrage of magic
missiles into
the room, targeting four different human soldiers (5,
2, 3, 3 damage).
None were killed, but all four seemed seriously wounded by the
barrage. Three of those Syll had hit still rallied around Mereclar
and tried, mostly unsuccessfully, to aid him against Sparhawk (one
hit on Sparhawk: 6 damage).
While Tenaris
continued to hack away at the quilled monster from the front, Luger,
who was no longer challenged by anyone and thus free to move about as
he liked, attacked the monster from its flanks (attack:
15+12+2 flank bonus=29, 17+7+2=26; two hits, 11, 7 damage).
Geistblatt
cut
deep into the monster, but it remained fixated on Tenaris, and
finally managed to pierce her defenses, biting the woman in the
abdomen. However, even while it still held her in its jaws, Tenaris,
mad with rage, slashed the creature twice more in the head before its
grip slackened and it collapsed, quivering to the ground.
The ballista
crew had been about to fire another bolt at Luger, but just before
they could get the shot off, another volley of Syll’s magic
missiles
(4,
4, 2, 5 damage)
rocketed through the room, killing two of the four men they
struck—including both members of the ballista crew.
Although
Danton’s preoccupation with Tenaris cost him another wild swing
(attack:
4+10=14; miss),
when the gnoll in front of him nearly took his head off with its axe
immediately thereafter, it forced the scout to concentrate enough
that he was finally able to get Rat’s
Tail
through the beast’s defenses and stick the blade deep into its
chest (attack:
12+5=17; hit; 5 damage).
It was finally enough—the gnoll, clutching its chest even as
Danton withdrew his rapier, collapsed backward, finally allowing the
Velunese to enter the chamber where the others fought.
At this
point, only Mereclar and three other men were still standing, and all
four of them surrounded Sparhawk. But that did not last long, at
least not for Merclar. Growing weary of fighting the man with the two
blades, Sparhawk finally ran him clean through with Caladbolg
(attack:
13+12=25; hit; 10 damage).
Even as he twisted his blade free of the half-elf’s body,
Sparhawk swung it at one of the other men (cleave
feat free attack: 5+12=17; miss),
causing him to back away. Unfortunately, the two other men both
attacked the paladin from the opposite side at the same moment, and
he was struck twice (total
of 13 damage).
But now the
three men harrying Sparhawk were all alone, and the rest of the party
bore down on them. Tenaris cut one man down in a flash, followed by
Luger, who killed a second (attack:
13+12=25; hit; 12 damage).
Danton tried to finish the last man, but he kept looking at Tenaris
to ensure she was not injured and missed by a mile (attack:
1+10=11, 4+5=9; both miss).
It was left to Sparhawk to deal with his last attacker, and he did
not disappoint, literally cutting the man in two with Caladbolg
(attack:
19+12=31; potential critical hit; 2nd
roll: 20+12=32; critical hit; 23 damage).
And with
that, the fight was over. The party was back inside Mount Stalagos
and, by all appearances, the western gate garrison had been slain to
the last man.
With time
being of the essence, the search of the garrison area was, of
necessity, a short one. With Sparhawk at his side, Danton quickly
moved through the outer areas, mapping those parts he had not seen
previously and looking for anything of value. To the south, the only
door in the garrison complex that the party had never before explored
was the one in the guard post where Luger had cast his stone
shape spell.
The southern door in that room led to a narrow east-west corridor a
hundred feet long. At the western end were another set of murder
holes that looked out on the path leading up to the cave and the main
gate. At the other end was a hidden door that Danton uncovered
(search:
9+15=24; success) that
led into the dark chamber where the two sets of tracks for mine carts
led off to the south.
In the
northwestern part of the garrison complex, Danton examined only
briefly the now-open door that led to the northern set of murder
holes looking out on the cave outside the doors. The narrow room was
barren, the stones stained with age…and other things. There
were a few crossbows scattered about, obviously hastily dropped, but
that was all.
On the east
side of the main north-south hall in the garrison complex, Danton and
Sparhawk found two rooms. The larger of the two, twenty by ten feet,
was at the end of the short hallway. It was totally empty save for
scraps of torn cloth and dark stains on the floor and walls. The
second room, on the north side of the small side-hallway, was even
smaller. The far wall of the room bore a large symbol made of wood
painted black. The symbol resembled an upside-down, two-step pyramid.
Also in the room were a bed, a chest of drawers, a table, and two
chairs. The table was covered in sheets of thick vellum and sported a
lamp that glowed with a violet light. In one corner a set of manacles
was bolted into the wall.
Danton
snatched up the violet light, along with the papers he found on the
table. In the set of drawers he found, amidst a mass of clothes, a
bag of gold coins, a gold necklace, and a rolled up parchment. He
gathered up all of these items and returned with them to the main
barracks room where Mereclar and his men had made their last stand.
By this time, Luger, Syll, and Tenaris had searched and looted the
four side rooms connected to this larger chamber.
Moving in a
clockwise direction, the first of the four chambers had been a
bedroom for a single person—the ogre by all appearances. There
was a great deal of junk in the room—a wrecked chainmail shirt,
an oversized backpack, bits of clothing, bones, and general refuse
(search:
Syll: 17+3=20, Tenaris: 9+2=11, Luger:12+0=12).
Amidst all the garbage, Syll managed to find a bag of coins and a
golden dagger.
The next room
was crammed to the seams with twenty bunk beds. It too was unkempt
and chaotic, covered with food, clothing, and trash. The trio did not
bother to search this room at any length. The third room was similar
to the second, crowded with beds, enough for twenty people. Next to
each bed was a small trunk. The room was cluttered and ill-used, with
graffiti on the walls, clothes on the floor, and weapons here and
there. The graffiti said such stupid things as, “Old
Three-Fingers was here,” and “Marvick is an idiot.”
Once again, Luger, Syll, and Tenaris did not waste their time
searching here.
The last of
the four rooms, the one believed to belong to Mereclar, was the only
one that was well-kept and tidy. It had a bed, large rug, table, two
chairs, and a chest. A green quiver, filled with arrows, hung from a
peg. Next to it hung a gray cloak (search:
Syll: 6+3=9, Tenaris: 2+2=4, Luger: 9+0=9).
Luger, Syll, and Tenaris found nothing else here. They hauled the
chest out of the room for Danton to deal with, along with the cloak
and quiver.
Once Danton
and Sparhawk were back and all of the items the two groups had
recovered, along with the body of the fallen troglodyte spellcaster,
had been gathered together in the main barracks room, Syll scanned
for the presence of magic on the many items (Cast
Detect Magic).
The items that proved magical were the purple lamp Danton had found,
the two scrolls he had recovered from the table with the lamp, the
cloak from Mereclar’s room, Mereclar’s studded leather
armor, a set of lenses Mereclar had worn (which the party had not
even noticed until Syll’s spell detected their presence), the
ogre’s massive club, and a morningstar the troglodyte
spellcaster had carried. Everything else appeared to be mundane.
Danton opened
the chest without any difficulty (search:
10+15=25; no traps found, open lock: 15+12=27).
Inside were coins, two flasks of Furyondian Fire oil, a stack of
clothing, and a few papers. When he examined the papers, they
appeared to be a series of notes made by Mereclar about his efforts
to recruit more orcs from the nearby camp to join the forces of the
Temple of All-Consumption to replace the losses the various garrisons
and temples had recently suffered, as well as a few comments on
orders he had received from ‘the powers that be’ to keep
an eye out for someone called the ‘Champion of Elemental Evil.’
Danton also
had a look at the one sheet of parchment he had found in the northern
bedroom that had not resonated magic. It was written in a language he
could not read, so he handed it to Luger.
“It’s
Draconic,” said the cleric. “It reads as follows…
Master
Terrenygit,
We wish to
extend to you our admiration for the way in which you have
administered the forces defending the western gate. Under your care
it has been secure against the intrusions of those who do not
understand our need for seclusion. But now we have a new task for
you. As you know, your kin in the Earth Temple have been felled by
assassins, their temple brought low. We ask that you seek out more of
your people and bring them to the mountain that they may rebuild and
repopulate the Earth Temple under your leadership. Great reward shall
come to the priest who rebuilds the Earth Temple and helps secure the
mountain against those who would violate our retreat.
Things
will go much better for all of us if you seize this opportunity.
--Hedrack,
High Priest of the Outer Fane.”
“Oh, my
head still hurts from the sound that thing made,” groaned
Tenaris when Luger finished reading. “What are we going to do
next?”
“I know
not,” said Sparhawk, before Danton could reply. “But I
feel you all should know something. Caladbolg
hath spoken to me once more. By virtue of our bond and the foes slain
here today, its powers hath increased—but not without a cost.”
________________________________________________________________
Notes for turn 77:
--Please send postings for Turn 77
by the end of Friday,
November 30th.
--Tenaris, Syll, and Sparhawk have
all gained levels. I’ll raise Tenaris, but I’d appreciate
it if the appropriate players could raise Sparhawk and Syll and send
me the results as soon as they have the chance.
--Because Sparhawk has reached 7th
level, Caladbolg’s
powers have increased as well, but so has the strain the bond between
paladin and weapon places on Sparhawk. In addition to the powers it
had previously, Caladbolg
is now a +1 mighty cleaving
great sword (this gives
Sparhawk an additional cleave attack per round). But these powers
come with a cost: Sparhawk loses two hit points, suffers a –1
penalty to all his reflex save, and a –1 to all attacks). He
can break his bond with the weapon if he wishes, in which case these
penalties all go away, but then Caladbolg
reverts back to being
merely a +1 greatsword.
Current date/time/location: 19
Kolovoz; approximately 0900; The Temple of All Consumption
Items gained this turn:
(none of these have been divided as yet)
Magic items: purple
lamp,
two
scrolls
from the table with the lamp, the cloak
from Mereclar’s room, Mereclar’s studded
leather armor,
a set of lenses
Mereclar had worn, the ogre’s massive club,
and a morningstar
the troglodyte spellcaster had carried.
Mundane
items: Note from Hedrack to Terrenygit, huge amounts of weapons and
armor of various types the party could take if it wanted, golden
dagger, coinage worth a total of 900 gold, a golden necklace, and two
vials of Furyondian Fire oil
Undivided Loot previously
gained: none
Items
used/lost/destroyed/sold/left behind this turn:
none
FOES DEFEATED:
Active party
members listed in bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
83/202 |
41% |
Sonic Reptile (CR8) |
| Luger |
37/202 |
18% |
Blade Spirit (CR9) |
| Nanoc |
22/202 |
11% |
Oamarthis (CR8) |
| Tenaris |
21/202 |
11% |
Sonic Reptile (CR7) |
| Sparhawk |
13/202 |
6% |
Elite Fire Temple Fighter (CR8) |
| Aseneth |
9/202 |
4% |
Uskathoth (CR7) |
| Karzak |
8/202 |
4% |
Troglodyte Cleric (CR6) |
| Danton |
9/202 |
4% |
Salamander Blackguard (CR9) |
| Erky |
0/202 |
0% |
None |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/461 |
24% |
Oamarthis (CR7) |
| Syll |
85/461 |
18% |
Sonic Reptile (CR7 ) |
| Telemachos |
51/461 |
11% |
Spellcaster in Inn (CR7) |
| Luger |
64/461 |
14% |
Blade Spirit (CR9) |
| Aseneth |
34/461 |
7% |
Mind Flayer (CR8) |
| Danton |
30/461 |
7% |
Salamander Blackguard (CR9) |
| Mauser |
23/461 |
5% |
Shadow (CR3) |
| Karzak |
14/461 |
3% |
Troglodyte Cleric (CR6) |
| Tenaris |
21/461 |
5% |
Sonic Reptile (CR7) |
| Sparhawk |
13/461 |
3% |
Elite Fire Temple Fighter (CR8) |
| Erky |
6/461 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/461 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/461 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
AC: 16 (17 vs. one opponent)
Hit points: 47/47
New XP: 1943
XP total: 44,334
XP needed: 45,000
Equipment:
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 30 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch,
old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail
(Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, boots
of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake,
potion
of cure light wounds,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon,
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), healing elixir from the fungal forest man, masterwork
dagger, sack of random bits of metal intended to be used as chess
pieces, 4 bottles cheap red wine, 2
pink pearls, potion
of cure light wounds,
2 dwarven scrolls found on the balcony over the dark lake, cloak
of resistance +1,
Fachish’s papers
Gold: 1025
Silver: 430
Luger (still
under effects of Endurance and Bull’s Strength)
AC: 22
Hit Points: X/82
(HP total temporarily boosted to 100; currently has 82/100)
New XP: 1943 –100
(commune spell)=1843 net gain
XP total: 41,084
XP needed: 45,000
Equipment: masterwork heavy mace,chainmail +1,
masterwork large steel shield, 3 belt pouches, large bag, 50’
rope, flint & steel, 30 days rations, silver holy symbol of
Heironeus, 3 healer’s kits, backpack, cleric’s vestment,
traveler’s clothing, 3 waterskins, bedroll, iron triangle with
upside down ‘Y’ inside, eight cockatrice feathers, scroll
of cure disease, Geistblatt
(ghost touch
longsword +1), 5 vials of
Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of reduce, nondetection,
2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
largetriangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with remove paralysis and protection from elements,
Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 1
iron triangle with inverted ‘Y’,
three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; potion
of cure light wounds, scrolls of contagion,
greater magic weapon, bracers of health +2, potion of bear’s
endurance, scroll of bless, hold person, and dispel magic,
2 pink pearls, large
steel shield +1
Spell Selection:
Level 0 (6): Detect
Magic (x3), Light (x3)
Level 1 (5+1):
Detect Evil (X3), Obscuring Mist (x1), Bless (x1), Protection from
Evil (Domain)
Level 2 (5+1): Hold
Person (x1), Silence (x2), Aid (Domain)
Level 3 (4+1):
Searing Light (x2), Dispel Magic (x1), Divine Power (Domain)
Level 4 (3+1):
Summon Monster IV (X2), Sending (X1)
Level 5 (1+1):
Flame Strike (Domain)
Turn Undead attempts left on
current day: 7 of 7
Gold: 448
Silver: 0
Syll
AC: 14 (15 versus
one opponent)
Hit Points: 39/43
New XP: 1943
XP total: 28,853
XP needed: 28,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Masterwork
Longsword, backpack, 3 water skins, 30 days rations, bedroll,
magnifying glass, 2 flint & steel, 10 candles, map/scroll case,
parchment, ink & pen, mirror, oil flask, 40 arrows, clothing,
longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm
whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant,
rose quartz gem, ring of climbing, bracers of health +2,
1/3 of Oamarthis gems, scrolls of Pyrotechnics,
Protection from Fire, Animal messenger and stone shape, Summon
Monster II, Change self, Enlarge, Sleep X2, Wand of Monster Summon I
(8 charges), potion of water breathing, potion of cure light
wounds, potion of lesser restoration, ring of feather falling, wand
of fireballs (13 charges; caster level 6), potion of protection from
elements (fire), suit of chainmail +1, potion of cure moderate wounds
(X2), 2 pink pearls
Spells per level
per day:
Level 0: (6) (1 used)
Level 1: (7) (4
used)
Level 2: (7) (1
used)
Level 3: (5) (4
used)
Gold: 3557
Silver: 42
Sparhawk
AC: 19 (21 when
using longsword/shield combination instead of great sword)
Hit Points: 23/60
New XP: 1943
XP total: 22,933
XP needed: 21,000
Equipment:
backpack, water skin, 30 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice),
longsword, composite longbow, 1 quiver with 20 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, half
plate mail+1,
masterwork large steel shield, 2 candles, signet ring and sealing
wax, gilded warhorn, chalk, 2 mirrors, flint & steel, 5 pitons,
20 pieces parchment, 2 empty sacks, silver holy symbol of Heironeous, Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, potion of cure light wounds,
pearl from the Dark Lake, gold-inlaid black urn, Tessimon’s
jewelry box, golden orb set with amber, Book of the Dark Eye, Caladbolg (barbed
great sword +1), potion of cure light wounds,
two dark vision potions and one strength enhancing wafer from the
fungal forest man, 2
pink pearls
Spell Selection:
Level 1 (2):
Protection from Evil, Divine Favor
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 18 of 18
Smite Evil used
today?: YES
Gold: 153
Silver: 0
Tenaris
AC: 23
Hit Points: 50/57
New XP: 1943
XP total: 22,713
XP needed: 21,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, potion of cure light woundsX2,
pearl from the Dark Lake, short
sword +1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1
Gold: 327
Silver: 30
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