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Turn 77: Beggar's Canyon
Chapter 3: The Temple
of All-Consumption
Turn 77: Beggar’s
Canyon
| Date: |
19 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 9) |
| |
Luger Gregorus (Cleric 9) |
| |
Sylfaen Trebuchet (Sorcerer 8) |
| |
Sir Peter Sparhawk (Paladin 6) |
| Associates: |
Tenaris Glimmerdawn (Fighter 7) |
“I hath borne a heavy weight and paid a dear price for mine bonding to Caladbolg indeed,” mused Sparhawk, cracking his neck
and stretching his limbs with a grim look on his face.
“Though it is . . . difficult . . . I shalt willingly accept
this gift of Heironeous as a blessing and as a test of mine fortitude
and perseverence. It shalt also be a testimony of mine penance for
mine . . . disobedience and questioning of his divine will. Though I
hath been weakened in the process, I wilt become a stronger avenger
of Heironeous' justice by assuming this burden and being bonded to
this powerful ancient weapon delivered into mine hands by
Providence.”
As he spoke,
the paladin used Heironeous’ power to heal some of the wounds
he had suffered during the running battle through the gate complex (Lay
on Hands: +18 HP).
“Methinks
you hath chosen the best path, Sir Sparhawk,” said Danton with
a pat on the paladin’s shoulder, “though, obviously, your
path is subject to the affirmation of you and Heironeous alone. As
for our path going forward, we can either go north, through the Earth Temple,
or we can go south, through the mines. I vote for the latter. I see
no purpose in re-exploring the northern route once again. While the
going there might be easier -- after all, we hath decimated a number
of the folk who once lived there -- I cannot see to what end the
journey, unless we wish to come at the Water Temple yet again.”
“More
broadly,” said the Velunese, “I think I agree with Luger
on the strategy going forward. Where once mine thought was that we
shouldst destroy each elemental temple to its entirety, mine current
thought is that we should breach the Outer Fane and deal a lethal
blow to the center of mass -- Hedrack and the Doomdreamers. Thanks to
Luger's commune with Heironeous, we hath a pretty good idea how to
gain the Outer Fane. If we want to cross the southern bridge, then
south 'tis. Moreover, we know that the Air Temple's altar chamber
contained passageways to the west -- spatially indicating, at least
to mine mind, that the mineshafts to the south of our current
location might indeed eventually link up with the Air Temple ... and
the southern bridge. So, mine vote is that we head south, going back
into full exploration mode. If we find the bridge, we should take it.
If, however, we run into the Air Temple's altar chamber and find that
it is destroyable -- that is, without having to fight scores of
enemies -- we might want to destroy it by way of prelude ... a sort
of 'attack of opportunity’.”
“Yes,”
said Luger, “the ability to receive clarity from Heironeus is
certainly a welcome gift, though I must admit his answers have caused
more grief to me than I expected. I had found myself believing Nanoc
alive and looking forward to reuniting with the powerful man again to
smite our enemies. The affirmation of his death is almost as bad as
seeing him die all over again.”
Shaking
his head sadly, the cleric added, “I am not against thoroughly
searching the mines and whatever areas we encounter between here and
the bridge, but I do not think we should dally overly long. The
destruction we visited here upon the West Gate is sure to be noticed
within the next day and then we may find more lions on our trail. Let
us not allow ourselves to be caught unprepared for them.”
Because
everyone agreed on the importance of moving as far from the gate
complex as possible before the party’s violent re-entry into
Mount Stalagos was discovered, the group moved out of the barracks
area and back into the so-called ‘Blasphemous Hall.’
“We
simply must take a ride in those carts I hath verified are still present at the
entrance to the tracked area,” said Danton with a gleam in his
eye. “It is such an obviously reckless, outlandish and
dangerous venture that we simply must try it. I know Syll concurs without even asking him. Doubtless Lady
Death would also give it a thumbs up.”
“O
Heironeous!” moaned Sparhawk as the party turned the corner
into the long north-south hallway that bisected the Blasphemous Hall.
“What a group of adventurers I hath thrown mine lot in with!
Somehow, I knew you were going to say that!”
“Just
keep your head down, Sir Sparhawk,” said Danton blithely, “and maintain all extremities inside the cart so long as it is in motion.
And if, nonetheless, you feel an overwhelming desire to yak, prithee
vomit in the direction of Luger or Syll. Otherwise, you might stain
mine cloak.”
As
he reached the far end of the corridor, stepping over and around the
bodies of fallen gnolls and men, and reached the door to what he had
labeled the ‘Bin Room’, Danton opened the door with a
flourish and bowed to Tenaris.
“And
as for you,
Lady Death, I shalt let you clutch mine arm and scream whene'er the
cart goeth over a particularly steep incline. That's what boyfriends
art for, amongst other things.”
Tenaris
matched Danton’s smirk with one of her own and replied, “A
ride in a cart through the dark? I will be driving!”
“In
Veluna,” countered Danton, “we hath a saying about ‘women
drivers.’ However, I wilt do you the courtesy -- seeing as how
Maicarya lieth close at hand -- of not elaborating further.”
Sparhawk
blanched visibly as he followed the others through the door. “I
wilt probably not lose mine lunch because of ‘seasickness’ from the wild
ride. Thine love banter, however, might causeth me to do so, and in
that case, I most certainly wilt ‘yak,’ as thee puts it,
right on thine cloak!”
The
trip through the Bin Room was a short one and within a matter of
moments, the entire party stood once again in the large room with the
two sets of tracks heading off to the south.
“An
interesting
dimensional space problem, this is,” mused Sparhawk as he gazed
at the two tracks, the one heading uphill and the other down. “I
hath often been confronted with a choice of following a path to the
left or right, or advance or retreat. Rarely, however, hath I been
presented with a dilemma of going uphill or downhill on a wild ride,
both of which doubtless present wonderful and unique dangers to mine
health. Shalt I flip the coin and choose our path? Or, shalt we wait
for Luger to call upon divine wisdom for our path?”
“Failing
divine guidance or evidence that one track is superior to the other,
I prefer downhill,” said Danton. “Who the hell wants to
push an ore cart uphill?”
“My
friends,” said Luger, “I'm afraid no further divine
guidance will be forthcoming this day. I have only requested one
commune with the Almighty for the day, as it is a very taxing
experience to communicate with a god. There are, of course, less
effective methods of receiving the guidance of my deity, but I have
none of these available to me. In truth, I suspect the gods
‘departmentalize’ such requests and the questions of
mortals are not always given the attention we might expect. The less
righteous of the gods are not above misleading their followers in
order to further their own goals on Oerth, but thankfully, Heironeus
is a moral and just being. I am no miner, but is it possible both
tracks go to the same place and provide the miners an efficient
method to travel to and from the ore crusher? I would be interested
to see if the tunnels intersect further on.”
“But
having said that,” continued the cleric, “with
our time short, I too would prefer the downward tunnel. This stems
from my desire to not push a cart uphill more than anything else.
Since it looks like we will need two carts, I think we should destroy
the third cart so it cannot be used to follow us.”
“I
think the third cart’s already in pretty bad shape,”
commented Syll, looking at the overturned vehicle and its crushed
wheels, “but I guess we could trash it further.”
“What
will be our seating arrangements?” asked Luger. “I've no
doubt Danton would prefer to keep a cart for himself and Tenaris, but
I think it more prudent to place the more heavily armored of our
group in the first cart, leaving Danton to share the second with
Syll. If we do run into trouble, Peter, Tenaris and I will engage the enemies while
Syll and Danton provide cover fire from behind. I can cast my light
spells on the front and rear of the first cart and the rear of the
second to afford us the most visibility around us.”
“Yes,”
said Danton, “We should definitely destroy or debilitate the
remaining cart. Methinks there is no need for anything dramatic, such
as melting it to slag. Rather, we should remove the wheels and axles.
That should be sufficient. And if that is beyond our abilities, then
we should certainly render the brakes non-functional, if any brakes
exist. Such would at least give any bold pursuer a wild -- and
hopefully fatal -- ride.”
“As
for who rides in which cart, alas,” said the Velunese, “but
I wilt not gainsay what Luger hath said. 'Tis true I'd prefer to ride
with Lady Death, but I trust that Sir Sparhawk and Luger wilt look
after her. Although,” he added with a grin, “'tis more
likely that 'twill be she who looks after you.”
“Oh, all this
shameless love prattle hath made me nauseous already,”
complained Sparhawk. I feel that mine breakfast is on the verge of
making an encore performance. Danton, thine cloak, if you please!”
Judging
by the contorted look on the paladin’s face, he was at least partly serious, so Danton moved hastily away from the Furyondian and forced
himself to focus on business: “I
personally think we should leave a fair distance between the carts,
certainly enough to permit the second cart to apply the brakes in the
event of a crash by the first. And, of course, that kind of stopping
distance is going to vary, depending on how steep a particular slope
is, etc. Plus, while we don't want to be too close, neither do we
want the second cart to be too far, either, for obvious reasons. So I
actually think the distance between the carts should vary depending
on the terrain; steep declines require longer distances, an uphill
section would not require much distance at all. If the front cart
decides to take a side track, it's going to have to wait for the
second cart to get in sight.”
“Given
the need for moving far from here with some haste,” he
continued, “my
own sense is that we should diverge to search only those side
passages that seem significantly distinguishable from the main
tracked passage. Otherwise, I'm inclined to stay on the main track,
at least until it becomes obvious that, geographically and spatially
speaking, we're plainly out of bounds for where the Air Temple and/or
southern bridge is. I can't see any advantage in searching off-shoots
of mere mineshafts.”
Luger
nodded. “From
what we've seen so far, the mountain tunnels we have explored are
close to the level of the crater lake. If we find this tunnel
descends well below that, we may have to consider turning back and
trying the second tunnel. Greedy dwarves may dig deep for shiny
minerals and gems, but I have no desire to explore deep mines when
our goal is here on the surface.”
“Very
well,” said Danton, “then let us destroy that third cart
and then be off on our wild ride. Should mine Mistress of Thorns
plunge to her death, I would gladly join her. But first,
I'd like to have a chance to save her from such an unkind and
untimely fate! And, of course, to save Sir Sparhawk and Luger, as
well,” he added hastily. “That goeth without saying, I
trust.”
“Save
me? Save me?” asked Sparhawk, his earlier nausea having
faded—at least for the moment. “Only if thou misseth a
trap as usual, mine keen-eyed friend! I shalt prepare mine bow for
our wild ride. Something telleth me that swordplay shalt be
ineffective against any possible enemies. But, what shalt save us
from this hurtling cart, prithee?”
While
Sparhawk, Syll and Luger pounded away at various parts of the third
cart, smashing what remained of the wheels and axles, Danton
whispered to Tenaris:
“After
just seeing you in action, mine rose, methinks you art half-thorn and
half-petal ... and not a bad combination that. Moreover, if in the
future you wish to carry me off bodily to some secluded place, be
mine guest. I am an equal opportunity paramour, at least when it
cometh to Tenaris 'Strongarm'.”
Tenaris drew breath
as if she intended to make some retort, but then Syll was approaching
and she only smiled instead.
“Alright,
junior,” said Syll with a nod towards Danton, “let’s
get these other two carts at the top of that downhill slope and give
‘em a once over before we head out. Those guys can finish
wrecking the third one.”
Danton
and Syll physically maneuvered the two intact ore carts to the top of
the slope and then inspected the wheels, axles, pumps and brakes of
both vehicles. Neither was an expert with such things, but both carts
appeared fully operational. By the time their inspections were
complete, Luger and Sparhawk had all but disassembled the third cart,
wrecking most of its key parts in the process. Luger then proceeded
to cast his light-producing spells on the front and back of the first
cart, and the back of the second one as he had earlier said he would (Luger
cast Light three times).
“Hmm,”
mused Sparhawk as he scratched his chin and looked at the two carts
Danton and Syll had maneuvered into place. “X feet
of light coverage on a cart traveling at Y leagues per hour. I should
have listened to mine tutor when he discussed mathematics, but alas I
hath always preferred history and epic poetry, among the other
liberal arts, but I am guessing that the sum total of X and Y is a
good maiming of mine limbs and torso, along with a fine assortment of
colorful bruises to boot! To the mines, it is, mine fearless
companions!”
After planting a
quick kiss on Tenaris, Danton climbed into the second cart and moved
as if to grab hold of the metal pole that controlled both the pump
that drove the cart and the brake that stopped it. However, Syll was
faster and leaped into the back of the cart ahead of the Velunese.
“I’ll
be doing the driving here, kid,” said the elf. “You stand
up front and enjoy the scenery.”
Danton
grumbled, but only briefly. He then leaned up against the front of
the cart and called out to Tenaris, Luger, and Sparhawk as they moved
to clamber into the other vehicle. “Remember, if we find a
finished corridor or chamber that doesn't appear like a rough-hewn
mineshaft appears, I think we should check it. Second, if there is
any significant light or sound, I think we should investigate; as a
corollary, a strong smell may warrant investigation, but it really
depends on the smell! After all, there's no need to simply wander
into some gargantuan animal's cesspool or abattoir, but a perfumed
odor or the like may be worth investigating. After all, it would be a
nice bonus if I couldst pick up some eau de toilette or eau de parfum
for Tenaris....Third, if there are signs of intelligent life or
recent activity, we should probably have a look!”
“That
sounds like a fair summation,” agreed Luger as he climbed into
the first cart, “though
I'm not too concerned about perfumes,” he added in a deadpan
voice.
“Well,
shalt we climb aboard as well and get our necks broken?” said
Sparhawk to Tenaris. “Thine chariot awaits thee, milady. Mayeth
I help thee aboard? Please alloweth me this one parting act of
chivalry before mine death. 'T'would please this humble knight to be
of thine service.”
Sparhawk
offered
his hand to the elf woman and smiled as she grasped it and then
leaped easily into the cart.
“Hold on
tight,” said Tenaris once Sparhawk was on board as well. The
woman gripped the control rod with both hands and her eyes flashed
wildly. “It’s going to be a bumpy ride.”
Luger only sighed
stoically, but Sparhawk muttered a quiet prayer and made the
lightning bolt symbol of Heironeous over his chest. The next thing
the paladin knew, the cart was in motion, quickly covering the short
stretch of level terrain and then plunging downward so rapidly that
his head spun and his stomach lurched in silent protest.
“This is
gonna be fun,” said Syll as he released the brake and set the
second cart plunging down the incline after the first. “C’mon,
Danton, say it with me: I feel the need! The need for speed! Wahoo!”
As the two carts
plunged down the incline, Danton did his best to keep track of the
distances covered and note any irregularities in the tunnel through
which they passed. Roughly a hundred feet from where the party had
begun its wild ride, there was a rough, dark tunnel off to Danton’s
left—the eastern side of the track. Danton thought he might
have seen some sort of statue in the middle of the tunnel, but it
flashed by so quickly that he could not be sure. The Velunese had
doubts about whether Syll would have stopped to investigate in any
case. With the track running ever downward, the cart was picking up
speed rapidly. It was now going at least as fast as any horse Danton
had ever ridden and Syll had yet to make any use of the brakes.
After what might
have been another hundred or hundred and fifty feet, the track the
party was riding curved, slightly, for the first time, angling just
to the southeast. It was fortunate that the curve was not any
sharper, for both Tenaris and Syll took it at breakneck speed and the
wheels on the right sides of both carts briefly lifted from the
track.
“I have got
to get me one of these!” screamed Syll while Danton held on for
dear life. The Velunese noticed that just past the bend, there was an
opening in the tunnel wall on the right that sloped upward and, for a
fleeting moment, he thought he caught a glimpse of the other track
high up the slope, perhaps forty feet away.
Tenaris was
screaming and laughing every bit as loudly as Syll as the pair of
carts roared onward through the dark tunnel.
“Methinks I
shall hath to modify that old Velunese saw about ‘women
drivers’,” muttered Danton. “Tis the elves of
Celene who should never be allowed in the driver’s seat!”
Ahead, Sparhawk’s
stomach lurched again as the track reached another particularly steep
spot and the carts accelerated still further. The tunnel walls were
now whipping by with such blinding speed that it was almost
impossible to discern much of anything. The carts ripped past two
more tunnel openings on the left side, then past what looked like a
set of stairs leading upward on the right. When Danton passed the
stairs in the second cart, he once again thought he could see the
second, upper track high up at the top of the very steep set of
stairs.
Seconds later,
Tenaris, Luger, and Sparhawk hit what was by far the steepest drop
yet. “Heironeous preserve us!” yelled the paladin as he
and the others plunged into what felt like freefall. “Oh what
hath I done to deserve thiiiiiiiiiis?”
When the first cart
simply disappeared in front of his eyes, Danton turned around to look
at Syll, “This might be a good time for the brakes…”
he began…just before the cart plunged into the abyss.
As the second cart
plunged downward, Danton’s incoherent scream was drowned out by
Syll’s wild yell, “Brakes? What brakes? This is
incredible! Just like Beggar’s Canyon back home!”
His knuckles purest white from
gripping the front of the cart so tightly, Danton tried to
concentrate on the light from the back of the first cart, now well
below him and Syll. Another tunnel whipped by on the left, but Danton
could not see a thing in it as he and Syll plunged ever downward. The
air roared past with such force that Danton’s hair was
plastered back against his head and he had to fight the urge to close
his eyes until it was all over.
Finally, after what seemed to
Danton to have been an interminable plunge, he saw the first cart
actually moving upward and then he and Syll too reached the bottom of
the slope and began to move up a low rise in the tunnel—bleeding
off some of the cart’s speed, but not much. The ceiling grew
much lower, and everyone in both carts had to duck low to avoid being
crushed as the carts roared through a very low and narrow portion of
the tunnel.
Seconds later, the track went
downward once again and the tunnel opened up into a truly vast
cavern—at least a hundred feet to a side. From the light on the
carts, the party members could see that the walls in this area had
been scraped of their ore. The carts roared through the bottom of the
chamber, but very high above, those who looked up could see what
looked like the other track passing through the area above them on a
high wooden bridge. Wooden ladders on the cavern walls connected the
upper and lower portions of the chamber.
The party had only a few seconds to
take in all of this, for moments later, the two carts plunged back
into another narrow tunnel. This tunnel was quite short and then the
track led into a second large chamber. The ceiling was high and
domed, and the cavern appeared to be at least eighty feet wide and a
good deal longer. Off to the east, Danton could see a rusty,
overturned ore cart. He was looking that direction when he heard
Tenaris scream wildly yet again and turned forward to watch as the
first cart went high up on two wheels as the track turned sharply to
the southeast.
A second later, Danton and Syll
reached the same curve and their cart too went up on two wheels. The
Velunese was sure the vehicle would overturn, but at the last moment,
Syll threw his body against the right side of the cart, bringing it
back down onto the track with a metallic crashing. As far as Danton
could tell, Syll had still not once used the brakes.
“Oh, no, not again!”
screamed Sparhawk as he saw another sharp turn coming up, this one as
the track bent back to the south.
“Wait! What’s that?”
yelled Luger as he looked off to the east of the track. Some very
large shape on the edge of the magical light cast on the front of the
cart was moving towards the tracks. Then a projectile of some sort
raced towards the cart he shared with Sparhawk and Tenaris. There was
a terrific explosion of sound and light and then Luger, Sparhawk,
Tenaris and the cart were all flying through the air (reflex
saves: Luger: 7+7=14; failure—15 subdual damage; Sparhawk:
3+6=9; failure—11 subdual damage, Tenaris:17+6=23; success—0
damage).
Amazingly, Tenaris managed to roll
when she hit the ground and was back on her feet in a flash, but the
same could not be said of Sparhawk and Luger. The paladin plowed into
the ground head first, sliding along the dirt and stone for a good
fifteen feet on his stomach, while the cleric was thrown onto his
back only to have the cart smash into his side as it crashed on by
him.
Danton and Syll were far enough
back from the first cart to watch in horror as something exploded
near it and sent the cart and its occupants flying off the track.
Syll finally made use of the brake, bringing the cart to a jarring,
teeth-rattling stop as quickly as he could.
Ahead, visible in the light from
the front of crashed cart, was a gigantic humanoid figure at least a
dozen feet tall. The creature had two ugly, brutish heads and wielded
a club the size of a tree trunk in each hand. It lurched towards the
spot where the first cart had crashed, raising its clubs and making
obvious its intention to crush any survivors. Skittering along next
to the giant was a five-foot long, three-feet high insectoid creature
with two long antennae protruding from its head and a long tail
whipping about behind its body.
[Initiative: Tenaris: 26, Syll:
17, Foes: 8, Sparhawk: 6, Luger: 5, Danton: 4]
Tenaris was on her feet and rushing
the giant before Danton and Syll even realized what was happening.
She closed on the monster and began hacking away at its legs and
mid-section. Syll, still standing in the back of the second cart,
aided the woman by firing off a volley of magic
missiles at the huge
humanoid (14 damage done).
No one else in the party was quite
so fast. Sparhawk was still picking himself up off the ground when
the strange insect-creature scuttled up to him. It tried to strike
the paladin with both its antennae and its teeth, but he was able to
get to his feet and get out of the way long enough to draw Caladbolg
and counterattack (attack:
11+12=23, 2+7=9; one hit and one miss; 13 damage).
The blade slashed through the thick armor of the insect and cut a
nasty gash in its lumpy body (Caladbolg
item saving throw:
20+12=32; success).
Luger was still sprawled on the
ground when the giant, ignoring Tenaris in favor of dishing out abuse
to a supine foe, began pounding on him with its two massive clubs
(hit twice for a total of 28
damage). The blows from the
massive weapons buffeted the dazed cleric back and forth on the
ground, threatening to crush him in his own armor. Fortunately for
Luger, Danton finally regained his wits, leaped out of the second ore
cart and charged the giant in an effort to distract it from its
efforts to pummel him (Danton
attack: 6+10=16, 19+5=24; one hit; 4 damage).
The actual impact of Danton’s
assault with Rat’s
Tail was minimal, but as he
ran around the two-headed giant, screaming and yelling as he stabbed
at it, it did distract the monster long enough for Luger to get
painfully to his feet, withdraw Geistblatt
and have at the creature (attack:
6+10=16, 10+5=15; both miss).
Unfortunately, between the ride in the cart, the crash, and the
pounding from the giant’s clubs, Luger’s head was still
spinning and he failed to connect with anything.
Fortunately for Luger, he had a lot
of help. Tenaris continued to hack away at the giant, while Syll
pounded it with a second volley of magic
missiles.(13
damage). The creature
bludgeoned Luger with both clubs for a second time (26
damage taken), even as the
cleric slashed back and forth wildly with Geistblatt
(attack: 9+10+2 flanking
bonus=21, 2+5+2=9; one hit; 10 damage).
In order to focus so much on Luger,
the two-headed giant had to turn its back to Danton, who took full
advantage of the situation by sticking Rat’s
Tail through a small gap in
the crude leather armor the giant wore. The blade went right into the
huge humanoid’s lower back, striking something vital and
causing the monster to collapse atop Luger (Danton
sneak attack: 14+10+2 flanking bonus=26; hit; 15 damage).
On the other side of the track, one
of the antennae from the insect finally made contact with Sparhawk’s
armor (item saving throw:
2+2=4; failure). To the
paladin’s shock, as soon as the thin appendage struck his plate
mail, the armor corroded and fell away from his body in a matter of
seconds, leaving the paladin standing about in his undergarments.
Even as the ruined armor was clattering to the ground around him, the
insect bit the paladin on the left leg (hit
for 2 damage).
Enraged, Sparhawk screamed out,
“Heironeous take thee back to the abyss from whence thee hath
come!” and smashed Caladbolg
into the monster again
(attack: 9+12=21, 8+7=15;
one hit; 12 damage; Caladbolg
item saving throw:
8+12=20; success).
Although the blow was a solid one,
it was not fatal, and the insect continued to harry Sparhawk. With
the giant down, Danton was about to rush to the paladin’s aid,
but Tenaris grabbed him by the arm.
“Let’s let Syll finish
this one, shall we? You wouldn’t want to lose your blade the
way our friend just lost his armor, hmm?”
Such a thought had never crossed
Danton’s mind, but Tenaris’ words made him hesitate long
enough to give Syll a chance to fire off a third set of magic
missiles.
These crashed into the
armored insect, and, combined with the abuse Sparhawk had already
administered with Caladbolg,
they were more than it could take (12
damage).
Once the insect collapsed in a pool
of ichor, Sparhawk, still shocked at the disintegration of his armor,
rejoined the others and helped them extricate Luger from under the
body of the fallen giant.
“I think I begin to
understand Danton’s critique of ‘women drivers’,”
groaned Luger when the others finally freed the cleric and set him
down against the cavern wall. “If only my enhanced strength and
endurance had not given out at some point during that awful ride, I
might have held up a bit better.”
“Hey, that wasn’t my
fault,” countered Tenaris. “That big guy threw some kind
of explosive at us. That
blasted us off the track, not
my driving. I was doing just fine, thank you very much.”
“Be that as it may,”
said Sparhawk, his face pale, “that ride shalt haunt my
dreams—or nightmares more accurately—for the rest of mine
days. I do not think I shall ever set foot in a wheeled conveyance
again.”
“Now aren’t you glad
you rode with me?”
whispered Syll to Danton in a conspiratorial voice. “We had a
hell of a ride and you even got to walk, rather than crawl, away from
it.”
When Danton and Sparhawk withdrew
their magic torches to add to the light provided by the spells on the
two carts, one of which was now upside down against the cavern wall,
the party members looked about and gained a better view of their
surroundings. Their long ride had come to a halt roughly in the
intersection of four caverns. To the north and west was the large
domed cavern through which they had ridden. Of to the northeast was
what appeared to be a smaller cavern, while a third, wide tunnel ran
southwest. Finally, the track the party had been following continued
off to the southeast in what looked to be another fairly wide tunnel.
While Luger healed the grievous
wounds he had suffered from the giants’ clubs (convert
Summon Monster IV to Cure Critical Wounds, Detect Evil X2 to two Cure
Light Wounds, Silence to Cure Moderate Wounds, and Hold Person to
Cure Moderate Wounds in order to reach maximum hit points),
Syll gave Sparhawk the suit of enchanted chainmail (chainmail
+1) he had carried for a
long time, but had never used because of its interference with his
spellcasting.
“After all,” said the
ex-smuggler, “You can’t go around smiting evil in your
skivvies.”
The chainmail was clearly inferior
to the platemail Sparhawk had worn previously, but it was better than
nothing. Before Sparhawk donned the new armor, Luger healed his
wounds as well (convert
Summon Monster IV to Cure Critical Wounds; Sparhawk +21 HP).
By the time that Luger and Sparhawk
were both on their feet and ready to move again, Danton and Tenaris
had surveyed both the cavern to the northeast and the tunnel to the
southwest since both could be examined, at least to a degree, without
leaving sight of the others.
The cavern to the northeast was
irregularly shaped, but fairly small, no more than forty feet to a
side. It was empty save for a huge bed of old, damp straw in the
middle, which Danton guessed had been the home of the giant, judging
by the size and foul smell of the bed of hay. There were also bits of
rusted metal about, which it was now obvious had been the ‘chew
toys’ of the giant’s metal-destroying pet. The cave stank
of feces and rust, and Danton had no desire to stay in the area long
enough to poke through the foul hay.
The tunnel to the southwest ran for
forty feet, widening all the way, until it opened up into a large
cavern that was some sixty feet wide—from east to west—and
much longer than that from north to south. Forty feet into the cave a
pool of water ran all the way from one side of the chamber to the
other. The sound of dripping echoed off the stone walls, and
strangely shaped rock formations filled most of the cave.
The pool was only forty feet
across, but the cavern appeared to continue beyond that, farther than
the light from Danton’s torch could carry. The far side of the
pool was actually a good dozen feet higher than the near side, so
anyone who wanted to get to the far side would first have to swim
across the pool, then somehow ascend ten or twelve feet of fairly
sheer stone. Danton had no such desire, but he did give the chamber a
once over (search:
16+15=31). There appeared
to be little to be found, and the Velunese gave up before long,
lingering in the cave only long enough to make out briefly with
Tenaris, before rejoining the others.
Having found two apparent
dead-ends, the party had little choice but to continue to follow the
tracks off to the southeast. Although Syll and Tenaris argued in
favor of putting the first ore cart back on the track and then
continuing as the party had before, Luger and Sparhawk would have
none of it, and even Danton blanched at the thought of another wild
ride. In the end, the party righted the first cart and set it back on
the tracks in front of the second one—in case a quick getaway
proved necessary, but then, much to the disappointment of the elves,
walked
down the southeast tunnel, following the tracks.
As it turned out, even had the
party decided to continue its ride, the end of the line would not
have been far away. Past the four-way intersection, the tracks
continued a slow curve to the southeast for eighty feet before
entering a much narrower and lower part of the tunnel. This dark,
small space ran for about sixty feet before the tunnel opened up
again and the tracks finally came to an end at the edge of a long,
narrow strip of dark, stagnant water.
There appeared to be some sort of
narrow underground lake that extended north and south as far as the
light from the party’s enchanted torches could carry. In order
to follow the water to the north, the party would have to actually
get into it, for it filled the entire width of the cavern, but ahead
and off to the south the water ran alongside a narrow stone path. The
water and the stone path were each about fifteen feet wide; together
they filled the entire cavern. The stone was wet, slick, and shiny in
the torchlight.
With no desire for a swim and
nowhere else to go, the party turned south and began making its way
carefully along the slick stone. Sparhawk led the way, followed by
Danton, Syll, Luger, and Tenaris. The path ran slightly southwest for
sixty feet, then turned due south. The party had just reached this
bend when a dark shape lurched up, out of the water and onto the path
immediately in front of Sparhawk. It was at least twelve feet high
when it reared up from the path in front of the paladin. The thing
had no real shape; it appeared to be some sort of formless blob, but
it towered over Sparhawk and then shifted its mass forward as if to
envelop him. Fortunately, the thing was not very fast and the paladin
was able to move back and out of the way of its initial lurch towards
him.
[Initiative: Tenaris: 27, Syll:
22, Danton: 16, Luger: 14, Sparhawk: 7, Blob: 1]
“Egads!” yelled
Sparhawk. “Get thee all back! Yet another horror is spit forth
from the bowels of the Oerth to assail us!”
“Everybody fall back!”
ordered Syll. “It seems kinda slow, so let’s get back and
torch it from afar!”
Everyone turned and moved back up
the path as quickly as they dared, given the uncertain footing
provided by the wet stone. When Sparhawk turned and ran, the
shapeless mass lurched once more at his back, but it missed the
paladin, and he was soon able to open up enough distance between
himself and the thing that he need not worry about it overtaking
him—at least for the moment. However, the sliding, oozing shape
continued to follow the party back north along the stone path,
single-mindedly pursuing its prey.
Once the group reached the end of
the tunnel with the tracks, they stopped, and turned about while Syll
and Luger fired spells at the blob pursuing them (Syll
cast fireball:
29 area-effect damage in a 20 foot radius; Luger cast Searing
Light: attack roll:
14+9=23; hit; 26 damage).
The magical attacks both slammed into the oozing creature and burned
away most of its mass with magical and divine fire. What little
remained continued to slide mindlessly towards the party, but Syll
finished it with two more minor spells (Cast
Ray of Frost twice: 14+7=21, 12+7=19; two hits; 3, 2 damage).
By the time the elf was finished blasting away at the creature,
nothing more than a long stained area on the stone path remained to
suggest anything had ever been there.
“I can scarcely believe the
vile and disgusting beasts of the depths we perennially encounter in
this pit of despair,” said Sparhawk.
“Well, we cooked that one but
good,” replied Syll lightly. “It won’t crawl outta
that water no more.”
“True enough,” said
Danton, “but mayhap there are more where it came from. Let us
depart from this area immediately—if not sooner.”
The party retraced its steps over
the area where the remains of the ooze-creature were now burned into
the stone, then continued past the bend and continued to follow the
path south alongside the water. A hundred feet past the bend, the
cavern split, with one branch angling southwest away from the water,
apparently into some larger cavern, while another branch continued
south alongside the water. Off to the south, the area of water
appeared to grow larger, filling more of the cavern even as the width
of the cavern expanded (spot:
Danton: 20+10=30, Syll: 18+4=22, Sparhawk: 17+2=19, Tenaris: 9+2=11,
Luger 2+4=6).
While Tenaris, Luger, and Sparhawk
were preoccupied with the distant sight of a raised wooden track in
the cavern off to the southwest, Danton and Syll both caught faint
movement in the water off to the southeast. Neither got a good look
at whatever they had spotted moving out of the corners of their eyes,
but faint ripples in the water confirmed something was in fact
there—or had been.
“We are, once again, not
alone,” said Danton in a low voice. “Something moves in
the waters to the south—near where the lake widens. It may be
another of those formless horrors.”
“I dunno,” said Syll,
“I thought I saw something smaller, but…I’m not
sure.”
“Either way,” said
Danton, “with tracks for ore carts visible off the other way,
let us search in that
direction, away from the water. Who knows, Lady Death,” he
whispered to Tenaris, “mayhap we can find another cart for you
to crash…”
“That was not
my fault,” groused the elf woman again, even as she and the
others followed Danton down the tunnel to the southwest. “I
could
have made that turn if that two-headed guy hadn’t thrown that
bomb or whatever it was at us.”
“Heironeous preserve me from
ore carts and the elves who driveth them,” whispered Sparhawk
to no one in particular.
The tunnel to the southwest ran for
only forty feet before opening up into yet another large cavern. The
chamber was at least seventy feet wide from east to west and well
over a hundred feet from north to south. Near the center of the
chamber there was a wooden platform fifty feet off the ground. A
crank-driven conveyer belt was on the eastern side of the platform,
with small scoop-like attachments suggesting that it was used to
convey materials from the floor of the cave to the top of the
platform. Atop the wooden platform was a small wooden structure that
was only partially visible from the floor of the cavern.
Running from the top of the
platform on a sort of high wooden bridge was a set of tracks, also
fifty feet off the ground. The tracks ran northeast out of the
chamber and continued, still atop the wooden structure, through a
wide tunnel that exited the chamber just to the west of the tunnel
where the party had entered the area. When Danton shone his torch
down the second tunnel, he could see that the raised tracks continued
off to the northeast for as far as the light from his torch shone.
“What do you think?”
asked Syll, looking at Danton. “Is this the end of the line for
the second set of tracks we could have taken way back at the
beginning? You know, the tracks that led uphill rather than down? Or
is this something else entirely? I have to confess, during that ride
I didn’t pay a whole lot of attention to exactly where we were
going, what with all the drops, twists, and turns.”
“I am not certain,”
confessed the scout. “Perhaps this would be a good time to
pause and update mine map, based on what I can recollect from the
ride we hath had courtesy of you and mine wild rose.”
“I’m going up to the
top of that platform to see what’s in that building,”
said Tenaris, making for a wooden ladder alongside the conveyer belt
with the scoops.
“Allow me to join you,
milady,” said Sparhawk. “Though you doubtless do not need
my protection, I am certain Danton will feel better if I am with
you.”
“Tenaris, my rose, do not go
inside or open any doors until I have finished mine map,”
cautioned Danton. “While Sparhawk takes great pleasure falling
afoul of every
trap I leave intact for him to trod upon—‘tis a strange
Furyondian predilection for self-inflicted pain that inclines him so,
I believe—I would not want you
to suffer such a fate.”
Tenaris laughed. “If Sparhawk
likes traps so much, then, I’ll be sure to let him try the door
first.” The woman ascended the ladder rapidly, followed by the
paladin, who muttered something unintelligible under his breath.
While Danton sat down, withdrew the
notebook with his maps and began updating them, Syll stood holding
Danton’s torch and looking over his shoulder, offering periodic
comments and suggestions. Luger leaned heavily against the base of
the wooden platform, his thoughts known only to himself.
When Tenaris and Sparhawk reached
the top of the platform, they could see that two more ore carts, both
empty, stood upright near the center of the platform, in front of the
small building. The building had only a single wooden door, which was
wide open. Gazing inside the two windows on the front of the building
and then through the open doorway, the fighter and the paladin could
see that the structure was largely empty, save for a wooden table and
three chairs.
[Tenaris spot: 4+2=6; failure,
listen:8+2=10; failure; Syll listen: 3+4=7; failure; Luger listen:
12+4=16; failure, Danton listen: 14+8=22; success, Sparhawk spot:
16+2=18; success, listen: 4+2=6; failure]
“What is that sound?”
asked Danton, looking up from his maps.
“What sound?” asked the
Syll, looking up and around. “I don’t hear anything.”
“Like something moving
through the air…” replied the Velunese, setting down his
notebook and standing up. Syll held Danton’s torch up higher,
but he still saw and heard nothing.
At that moment, Sparhawk and
Tenaris finished their examination of the empty structure atop the
platform. The elf woman went over to look at the ore carts, while
Sparhawk walked forward to the northern end of the platform, where
the single track moved off through the cavern. As the paladin gazed
off into the darkness, he could hear Danton and Syll saying something
down below.
Sparhawk held his torch up high,
trying to see as much of the elevated track as he could before it
left the cavern. And then he saw something that made his breath catch
in his throat. Off in the distance, just entering the edge of his
torchlight and flying well above the track—almost without a
sound—and straight towards the platform where he and Tenaris
stood—was a huge green reptilian shape that Sparhawk knew could
only be one thing…a dragon.
________________________________________________________________
Notes for turn 78
--Please send postings for Turn 78
by the end of Friday,
December 7th.
Current date/time/location: 19
Kolovoz; approximately 1200; The Temple of All Consumption
Items gained this turn:
none
Undivided Loot previously
gained: purple
lamp, two
scrolls from the table with the lamp, the cloak from Mereclar’s room, Mereclar’s studded
leather armor,
a set of lenses Mereclar had worn, the ogre’s massive club,
and a morningstar the troglodyte spellcaster had carried, note from Hedrack to
Terrenygit, golden dagger, coinage worth a total of 900 gold, a
golden necklace, and two vials of Furyondian Fire oil
Items
used/lost/destroyed/sold/left behind this turn:
Sparhawk’s half plate
+1
FOES DEFEATED:
Active party
members listed in bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
85/205 |
41% |
Sonic Reptile (CR8) |
| Luger |
37/205 |
18% |
Blade Spirit (CR9) |
| Nanoc |
22/205 |
11% |
Oamarthis (CR8) |
| Tenaris |
21/205 |
11% |
Sonic Reptile (CR7) |
| Sparhawk |
13/205 |
6% |
Elite Fire Temple Fighter (CR8) |
| Aseneth |
9/205 |
4% |
Uskathoth (CR7) |
| Karzak |
8/205 |
4% |
Troglodyte Cleric (CR6) |
| Danton |
9/205 |
4% |
Salamander Blackguard (CR9) |
| Erky |
0/205 |
0% |
None |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/464 |
24% |
Oamarthis (CR7) |
| Syll |
87/464 |
18% |
Sonic Reptile (CR7 ) |
| Telemachos |
51/464 |
11% |
Spellcaster in Inn (CR7) |
| Luger |
64/464 |
14% |
Blade Spirit (CR9) |
| Aseneth |
34/464 |
7% |
Mind Flayer (CR8) |
| Danton |
31/464 |
7% |
Salamander Blackguard (CR9) |
| Mauser |
23/464 |
5% |
Shadow (CR3) |
| Karzak |
14/464 |
3% |
Troglodyte Cleric (CR6) |
| Tenaris |
21/464 |
5% |
Sonic Reptile (CR7) |
| Sparhawk |
13/464 |
3% |
Elite Fire Temple Fighter (CR8) |
| Erky |
6/464 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/464 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/464 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
AC: 16 (17 vs. one opponent)
Hit points: 47/47
New XP: 330
XP total: 44,664
XP needed: 45,000
Equipment:
6 daggers, light crossbow, studded leather armor, quiver with 33
bolts, bedroll, backpack, flint & steel, thieves picks, 3
waterskins, 30 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch, old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail (Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, boots
of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake, potion
of cure light wounds,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon,
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), healing elixir from the fungal forest man, masterwork
dagger, sack of random bits of metal intended to be used as chess
pieces, 4 bottles cheap red wine, 2
pink pearls, potion
of cure light wounds,
2 dwarven scrolls found on the balcony over the dark lake, cloak
of resistance +1,
Fachish’s papers
Gold: 1025
Silver: 430
Luger
AC: 22
Hit Points: 82/82
New XP: 330
XP total: 41,414
XP needed: 45,000
Equipment: masterwork heavy mace, chainmail +1,
masterwork large steel shield, 3 belt pouches, large bag, 50’
rope, flint & steel, 30 days rations, silver holy symbol of
Heironeus, 3 healer’s kits, backpack, cleric’s vestment,
traveler’s clothing, 3 waterskins, bedroll, iron triangle with
upside down ‘Y’ inside, eight cockatrice feathers, scroll
of cure disease, Geistblatt (ghost touch
longsword +1), 5 vials of
Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of reduce, nondetection, 2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
large.triangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with remove paralysis and protection from elements, Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), . iron triangle with inverted ‘Y’,.three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; potion
of cure light wounds, scrolls of contagion,
greater magic weapon, bracers of health +2, potion of bear’s
endurance, scroll of bless, hold person, and dispel magic,
2 pink pearls, large
steel shield +1
Spell Selection:
Level 0 (6): Detect
Magic (x3)
Level 1 (5+1):
Detect Evil (X1), Obscuring Mist (x1), Bless (x1), Protection from
Evil (Domain)
Level 2 (5+1):
Silence (x1), Aid (Domain)
Level 3 (4+1):
Searing Light (x1), Dispel Magic (x1), Divine Power (Domain)
Level 4 (3+1):
Summon Monster IV (x1), Sending (X1)
Level 5 (1+1):
Flame Strike (Domain)
Turn Undead attempts left on
current day: 7 of 7
Gold: 448
Silver: 0
Syll
AC: 15 (16 versus
one opponent)
Hit Points: 46/50
New XP: 330
XP total: 29,183
XP needed: 36,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Masterwork
Longsword, backpack, 3 water skins, 30 days rations, bedroll,
magnifying glass, 2 flint & steel, 10 candles, map/scroll case,
parchment, ink & pen, mirror, oil flask, 40 arrows, clothing,
longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm
whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant,
rose quartz gem, ring of climbing, bracers of health +2,
1/3 of Oamarthis gems, scrolls of Pyrotechnics,
Protection from Fire, Animal messenger and stone shape, Summon
Monster II, Change self, Enlarge, Sleep X2, Wand of Monster Summon I
(8 charges), potion of water breathing, potion of cure light
wounds, potion of lesser restoration, ring of feather falling, wand
of fireballs (13 charges; caster level 6), potion of protection from
elements (fire), potion of cure moderate wounds (X2), 2 pink
pearls
Spells per level
per day:
Level 0: (6) (3 used)
Level 1: (7) (7
used)
Level 2: (7) (1
used)
Level 3: (6) (5
used)
Level 4: (4) (0
available until can rest)
Gold: 3557
Silver: 42
Sparhawk
AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 49/60
New XP: 330
XP total: 23,263
XP needed: 21,000
Equipment:
backpack, water skin, 30 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice),
longsword, composite longbow, 1 quiver with 20 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, masterwork
large steel shield, 2 candles, signet ring and sealing wax, gilded
warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces
parchment, 2 empty sacks, silver holy symbol of Heironeous,
Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, potion of cure light wounds,
pearl from the Dark Lake, gold-inlaid black urn, Tessimon’s
jewelry box, golden orb set with amber, Book of the Dark Eye,
Caladbolg (barbed
great sword +1), potion of cure light wounds,
two dark vision potions and one strength enhancing wafer from the
fungal forest man, 2
pink pearls, suit of
chainmail +1
Spell Selection:
Level 1 (2):
Protection from Evil, Divine Favor
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 0 of 18
Smite Evil used
today?: YES
Gold: 153
Silver: 0
Tenaris
AC: 23
Hit Points: 59/66
New XP: 330
XP total: 23,043
XP needed: 28,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, potion of cure light woundsX2,
pearl from the Dark Lake, short
sword +1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1
Gold: 327
Silver: 30
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