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Turn 79: D'Gran
Chapter
3: The Temple of All-Consumption
Turn
79: D’Gran
| Date: |
19 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 9) |
| |
Luger Gregorus (Cleric 9) |
| |
Sylfaen Trebuchet (Sorcerer 8) |
| |
Sir Peter Sparhawk (Paladin 6) |
| Associates: |
Tenaris Glimmerdawn (Fighter 7) |
After
Danton explained what he had seen during his solo exploration,
Sparhawk said firmly, “We canst not let this evil come to pass
with our intervention. They seemth to be hatching more evil creatures
to unleash their foulness across the ages. I am thinking that we
mayest need a rest and an opportunity to regain our magicks for the
impending battles. I for one could use a few moments of sleep to
recover mine strength and wits from being chased by lion-beasts,
taking a wild ride in a cart at breakneck speed, breathing in noxious
dragon's breath, being ripped apart by the same dragon, and burned by
the acid of that foul beast that assaulted me. I am no dwarf; I need
a rest.”
“I am open to pausing,” said
Danton, “though mine initial thought is that we at least
dispose of yon scaly villains. Plainly, Syll and Luger hath expended
their most potent magicks, but, as a group, we art quite hale and
healthy in terms of swordplay. Those scaly villains can surely be
killed, unless I miss mine guess.”
”But whether
we wait or no,” said the scout, “I see no better route
than south, through the wooden door and -- presumably -- into some
more civilized and ordered area, p'raps the Air Temple itself. After
all, those fungus-filled passages emanating out of the toadstool
forest doth not seem to offer a good alternative, and, intuitively,
if we art on our way to the bridge and the Outer Fane, methinks we
won't find it through those passages. The doorway is the most likely
place to go.“
”I am as ready as always to assault
the evil denizens with mine new sword, Caladbolg,”
said Sparhawk. “They shalt not be able to resist its righteous
vengeance. I guess I hath grown too accustomed to exploding fire and
the light of Heironeous ripping apart our foes. Still, after we
dispatch our foes - or end up fleeing from them as we hath done
recently - let us rest and regain our strength and magicks. We mayeth
be able to take out these evil creatures without much anticipated
trouble, but we shalt need all of our powers for the upcoming battle,
if I am not mistaken.”
”I am open to killing
these guards,” said Luger, “but do we know what they are
or if they will be replaced at a certain time? If we kill them now
and step back to rest, what will we find after our respite? Will
there be even more guards? Will the enemies behind that door send out
search parties to track down the killers?”
”If we
kill them,” continued the cleric, “we at least need to
drag their bodies back to the umberhulk lair or hide them in this
cave with the rotted corpse. Perhaps the commanders of these scaly
beasts will assume they abandoned their post. At the least, we cannot
allow them to flee through that door and warn any allies. Our attack
has to be quick and quiet. Explosive spells are certainly not needed
here, even if we still had any. I have some Furydian fire that I've
been holding for some time. If we need to back off and attack them
from afar, that may be an option.”
”Frankly, he
added, “based on Danton’s description, these guards seem
familiar to me. Did we not see similar beings guarding the outer
posts of the Fire Temple realms? We are
heading to the fire door after all... I suppose it is possible there
are still fire temple forces here protecting the bridge. I do not
know how close we are to the bridge, but it may be a good idea to
wear fire temple symbols as we continue down these tunnels. We were
able to gain access to the other bridge by bluffing our way through.
Perhaps we can do it again. I fear that this bridge may be much more
fiercely protected if it is manned by the formerly most powerful
temple. I cannot even imagine what could be worse than a chimera and
a giant dwarf.”
”If we are going to kill these
sentries,” he concluded, “then let’s get on with
it, but I think we should rest and recharge and attempt to walk
through the area with the fire symbols tomorrow.”
“Hmm,”
mused Danton, “Luger's reluctance to attack until we art ready
to proceed maketh sense, particularly if those beasts art sentries
who wilt be missed. While their absence might signal abandonment of
their posts, for all we know, it could also easily suggest that they
had been killed or kidnapped. Very well. Luger hath persuaded me: why
take the risk? If we art to hunker down anyhow, let's simply do it
now before going any further. Then, when we come upon them we can
p'raps dispatch them quietly ... as with magically enhanced silence.”
“Fine by me,”
said Syll.
”The
immediate question is, then, where to hunker down?” asked
Danton rhetorically. “Staying here striketh me to be rather too
close to the scaly villains. Mayhap they wilt hear or smell us.
Staying in the toadstool forest seemeth to offer its own risks, as
does entering any of the passages that emanate therefrom.
However,
methinks I'd like to go back to the toadstool cavern and then take
the tunnel to the southeast, which, unless I misremember, is where
that awful insectoid beast we slew hath come from. Surely, there
cannot be more of the same within. So p'raps we can find a place to
rest there ... and who knows, good Syll, maybe this booty you seek
wilt be there.”
”The only alternative I might
offer is to return to the large cavern we fought the dragon in and
hole up in the empty shack atop the wooden platform in the middle of
the cave,” said Luger. “It would offer us a location
which would not be stumbled upon and give us a good vantage point to
spy anyone moving down below. My only concern would be the dragon
returning and knocking the whole thing down around us. At the same
time, my only concern about the fungus caves is the fungus itself. I
do not wish to sleep in the midst of the fungus or breathe its
spores.”
Seeing doubtful looks on the faces of all of
the others, Luger added, “While I hate dealing with such vile
creatures, perhaps we could come to some sort of arrangement with the
dragon. We might pay him for information and a ceasing of hostilities
as we pass through his ‘realm.’ We did not come here
hunting dragons and are really just passing through on our way to the
bridge complex. I would be surprised if the dragon is actually
aligned with any of the forces here, but he may have a great deal of
knowledge about them...”
Danton shook his
head. “Mine concern be that the wyrm wilt decide to have
another go at us. And, since it is intelligent -- based upon Syll's
somewhat self-serving exegesis -- it won't be so stupid as to attack
us openly and obviously. It might be able to sneak up on us or use
magic to render itself invisible. If it wants vengeance, we wilt have
just placed ourselves in the position of convenient hors d'oeuvres
for it.”
“Self-serving
exegesis?” asked Syll with a laugh. “You’re just
jealous because you ain’t half-dragon like me—or a
quarter anyway.”
Danton ignored the
elf. “Luger, I doth appreciate your reticence regarding the
fungus and spores, but, keep in mind, I hath snorted a slew of them
and suffered no bad effects.” He smirked at the cleric and
added. “I am frankly not much for hallucinogenic drugs, but
those 'shrooms really doth have much to commend them. Knoweth this:
psilocybe is your friend, not your enemy.”
”Very
well,” said Luger. “I yield to your logic. While I'd
prefer a dry building to bunk in for the night, I do not wish to be
gobbled up by a dragon while I sleep.”
With an agreement
reached, the party exited the cavern with the dead umber hulk, made
its way back down the steep set of stairs leading to the north, and
re-entered the fungal forest. Danton offered to scout ahead alone
along the path to the southeast, but given that he would have to
carry his magical torch for a light source and would thus be detected
by anything with eyes—no matter how quiet he might be—the
others decided to stay with him.
The tunnel ran
southeast for sixty feet before opening up into another irregularly
shaped cavern. Patches of dark fungus grew on all the dark, rocky
walls. The cave was roughly forty by forty feet and, aside from the
entrance the party had used, there one other tunnel that exited from
its southwestern corner. However, rather than explore further, the
party decided to stop here and camp for an extended period. As it was
likely only mid-afternoon in the world outside the mountain, the
party would have a long rest ahead of it if it waited until morning
to continue the trip to the south.
Most of the party
remained awake for many hours, checking and cleaning equipment,
updating maps, re-reading scrolls and papers captured from enemies,
and so on. Hours later, the group finally began to sleep in shifts,
with Syll and Sparhawk taking the first watch, Danton and Tenaris the
second, and Luger the last.
During the dark
hours of the night, Danton tried to draw Tenaris out and improve her
mood by inquiring about her childhood in Celene. What was it like to
be an elven girl in Celene? How long was one a “girl”,
considering how long elves lived? What did Tenaris like to do as a
girl—outdoor exploration? Playing with animals or toys?
Cooking? Listening to or playing music? Dancing? Reading prose or
poetry? Writing? Sports?
Unfortunately,
Tenaris was not in a mood to talk, simply turning all of Danton’s
questions around and asking about him. Thus the scout ended up
telling a long series of stories about his own misspent youth in
Veluna. As Danton had hoped, Tenaris seemed to be amused by most of
the anecdotes, particularly by those in which Danton had engaged in
some sort of outlandish, socially unacceptable behavior. By the time
Luger awoke to take the final watch, the elf woman’s earlier
anger at Danton seemed to have dissipated entirely.
Hours later, when
everyone was awake on what should have been the 20th
of Kolovoz in the world outside, Luger cast a pair of minor healing
spells, one on himself and the other on Sparhawk (Cure
Light Wounds, +12 and +11 HP, respectively) in
order to take care of lingering injuries from the previous day.
“Let us begin
another day of violence and war in this vile place,” said
Sparhawk when the healing was complete. “Let us attempt
subterfuge to get past these guards, if that is what they art. If it
cometh to a fight, mine sword wilt be ready and strong, I canst
assureth thee. But let us not expend too much of our resources on
fighting mere guards, for it seemeth the bridge is near and we wilt
be in need of our strength for a battle of epic proportions.”
“One last
idea before we depart for the south,” said Luger. “Are
you still all against attempting to parley with the wyrm? I speak
Draconic, which is the same tongue of the lizard men we've
encountered. Perhaps addressing the wyrm in his own tongue will at
least impress him enough to consider a truce. I have no doubt we can
destroy him now that we've recharged our magicks, but to what end?
Should we risk life and limb to do so?”
Danton looked
doubtful. “At bottom, what would be our endgame? What do we
realistically wish to obtain from the dragon? I suppose I can
conceive of several things we could ask for -- alliance, information,
knowledge of an additional exit from Mt. Stalagos, et cetera. But I'm
just not sure that we really hath anything to give the dragon in
return. We hath not much cash to offer him, and we really don't want
to part with magic items. So, if we cannot offer him booty, what can
we offer him? Finally, even if we could make an offer that he would
accept, could we trust him? I am doubtful on all of these scores.”
”Methinks we should forego it,” concluded Danton.
“If there wert not other goals to achieve, methinks I'd favor
finding and slaying the wyrm. But, as it is, I'm not sure it would be
worth the effort.”
“I hath no
desire to battle that dragon again and I think it wilt not help us,” agreed Sparhawk. “Dragons hath their own
intentions, most of them evil. I think we ought to follow our new
road to the unknown hazards to the south.”
Even Syll agreed—in
a roundabout sort of way. “While the dragon simply attacked us
earlier,” he said, “it might be more ready to talk now that we have thrashed on it a bit—that
sort of thing can get you respect with dragons. On the other hand,”
he added with a shrug, “dragons are crafty and it might play
along for a time so that it could get some serious payback later. In
the end, I would be leery of trusting it.”
”I’d like some ‘payback’ myself,”
said Tenaris, “but there will be another time for such things.
Let’s move on.”
At Luger’s
suggestion, when the group marched out, Danton wore prominently the
inverted triangle pendant with the red diamond symbol underneath that
he had taken from the Fire Temple. Whether this would help in his
efforts to bamboozle the guards he had seen the previous day would
soon be put to the test.
The trip back to
the main fungal chamber, up the stairs, past the beheaded umber hulk
and down the long corridor to the southeast passed quickly and
without event. The party made no effort to keep silent, so it was
hardly surprising that when Danton and Sparhawk rounded the final
corner, the guards there had heard the group coming. Just before the
party entered the chamber, Luger cast Tongues
on Danton in order to enable him to communicate with whomever or
whatever awaited the party.
The two greenish
creatures Danton had seen previously were still present. They stood
nearly nine feet tall and had twisted, pocked, muscular bodies. They
wore little clothing, but one of the two did sport a necklace of
bones that had a number of jewels interweaved into it.
Danton drew breath
to begin some sort of ‘Delchin-the-Despicable’-esque
routine to confuse the pair of guards and earn the party passage
through the door behind them, when suddenly they simply snarled and
attacked before he could get so much as a word out.
[Initiative:
Luger: 22, Danton: 19, Creatures: 19, Tenaris: 18, Syll: 11,
Sparhawk: 10]
“Magical
silence, Luger! Immediately!” hissed Danton as he drew Rat’s
Tail and hacked with little
effect at the nearest of the massive creatures (attack:
15+11=26, 2+6=8; one hit; 4 damage).
“I forgot to
prepare silence spells, and I don’t have a scroll handy!” muttered the
cleric as he came around the corner and joined Danton in hacking at
the creature (attack:
17+10=27, 20+5=25; hit and potential critical hit—2nd
roll: 14+5=19; critical hit; 10, 14 damage).
“I also want to save spells for the bridge—so let’s
do this one the hard way!”
The massive
creature ignored Danton’s negligible attack and concentrated
its wrath on Luger, who appeared as if he had actually hurt it. The
thing smashed the cleric in the face with one mighty claw (hit
for 9 points), but the
cleric managed to block its other claw and its teeth with his shield.
Seconds later a salvo of magic
missiles from Syll slammed
into the monster that towered over Luger and Danton (15
damage).
Sparhawk was not so
fortunate as Luger. The second green-skinned monster had rushed the
paladin and it now succeeded in grabbing him with both clawed
hands—the claws digging deep into his arms as it did so. The
thing then tried to literally rip the paladin in two (hit
for total of 32 damage).
Sparhawk’s armor twisted and tore under the strain and the
paladin screamed in agony even as the troll finally lost its grip and
he stumbled backward.
“You shall
pay for that, evil one!” hissed Sparhawk as he caught his
balance and then surged back forward (Smite
evil attack followed by normal attack: 11+12+3=26, 5+7=12; smite evil
attack hits: 19 damage).
Tenaris was at the paladin’s side seconds later and she too
slashed away at the monster, driving it back—at least
temporarily.
Danton and Luger
continued to slash away at the first of the green-skinned monsters
(Danton attack: 8+11=14,
13+6=19; two hits; 3, 3 damage; Luger attack: 2+10=12, 14+5=19; one
hit; 11 damage). Their
combined onslaught drove the beast back, but the thing still managed
to claw Luger once again (hit
for 11 damage) before Syll
finally finished it with a second volley of magical projectiles
(Magic Missile: 16 damage).
When the first
creature went down, the second one began screaming wildly at the top
of its lungs. Thanks to the tongues
spell that was still in
effect, Danton understood exactly what it yelled:
<<Krall!
Slaazh! We’ve got some bad-boys out here! Get your sorry asses
out here and help!>>
Even as it was
screaming, the second monster continued to assail Sparhawk, clawing
and biting him with wild abandon (hit
for 16 damage). The paladin
was staggered by the many blows he had taken in such a short time and
Caladbolg
slipped in his grasp as he tried to defend himself and counterattack
(attack: 3+12=15, 10+7=17;
both miss). Tenaris kept
hacking away at the monster, but it ignored her in favor of its
single-minded destruction of Sparhawk.
“Kill that
thing quickly, Lady Death!” hissed Danton. “I fear we are
about to have more company!”
Danton, along with
Luger, was moving to aid the elf warrior when out of the corner of
his eye, he saw something that his senses did not want to believe:
the first green-skinned creature, which Syll had felled with magic
missiles, was somehow
getting back up off the floor of the cavern.
“What in all
the Oerth?” spat Danton in sheer disbelief as he turned to face
the beast once again (attack:
12+11=23, 11+6=17; one hit; 3 damage).
Now that he looked closely, the scout could see that all of the many
wounds the monster had suffered were slowly, but surely, closing up.
“Trolls!”
shouted Luger. “These are trolls! I have heard stories of their
regeneration ability, but I had never seen one before to know exactly
what they looked like! We must knock them down and then use fire to
finish them!”
The cleric joined
Danton in trying to hack the monster back down before it could
re-enter the fray (attack:
16+10=26, 15+5=20; two hits; 9, 6 damage).
Between the cleric and the Velunese, the troll was soon back on the
ground. Syll then rushed up, carrying the magical torch that Danton
had dropped when the fight started, and ran the flame up and down the
length of the troll’s body, setting the carcass alight.
While all of this
was happening, the second troll hit Sparhawk for the third time,
clawing and biting the paladin until he collapsed senseless to the
ground (hit for 18 damage).
Tenaris was now alone facing the second monster.
Before Danton and
Luger could go to the elf woman’s aid, the door at the far end
of the tunnel to the south burst open and two more massive trolls
lumbered through it. However, unlike the pair guarding the outer
chamber, the two newcomers wore massive suits of full platemail and
carried huge weapons—one a massive greatsword and the other a
long double-bladed sword.
Even as Danton
rushed to try to help Tenaris finish the last of the original trolls
(attack: 1+11=12, 6+6=12;
both miss), he shouted back
to Luger:
“Methinks the
time for magic hath come or there may be no later battle at the
bridge!”
Much as Luger
wanted to conserve the power of Heironeous, he could not disagree.
Calling down the divine fire of the Invincible, the cleric dropped it
on the heads of the two onrushing armored trolls (Cast
Flame Strike: 34 damage in a 10 foot radius).
One of the two was engulfed fully by the flames, while the other
seemed to avoid the worst of the fire, but both howled and screamed
in pain and anger as they closed on the party.
The troll with the
greatsword moved to engage Luger, bashing the massive weapon through
the cleric’s defenses and nearly knocking him off his feet (hit
for 12 damage). The other
one, with the long two-bladed sword, went after Danton, swinging the
blade in a wide, spinning arc that the scout managed to duck and roll
under.
Tenaris obviously
realized that neither Danton nor Luger could stand up to such foes
alone and she threw herself at the second of the original trolls with
abandon, trying to finish it quickly in order to be able to aid the
others with the clearly more formidable reinforcements. She hit the
troll twice more and then Syll, firing away from the back of the cave
once again, brought it down with magic
missiles (10
damage). While the sorcerer
then rushed forward to kill the fallen monster with Danton’s
torch, Tenaris moved to help Danton.
Hard pressed though
he was, Luger managed to call down Heironeous’ fire a second
time—and to catch both surviving trolls in it—no mean
feat (Cast Flame Strike: 33
damage in a 10 foot radius).
The trolls screamed in pain as they burned in their metal armor, but
their attack did not let up. The one with the twin-bladed sword
harried Danton back and forth across the chamber and around the pit
in its center, but somehow the Velunese was always one step ahead of
his larger, less dexterous foe. He slipped Rat’s
Tail through a gap in its
armor, but to little effect (19+11=28,
3+6=9; one potential critical hit—2nd
roll: 15+11=26; critical hit; 8 damage).
Tenaris, now wielding Maicarya
rather than her longsword, pursued the troll as it chased Danton
about, slashing it and setting it afire again and again until it
finally collapsed from all the fire and abuse it had suffered.
After getting off
his second flamestrike,
Luger managed to block two staggering blows from the troll’s
greatsword with his shield, but the pain that shot through his arm
with each impact was blinding and he knew he could not sustain such
an onslaught for long. The cleric tried to counter with Geistblatt
(attack: 14+10=24, 17+5=22) but each of his strikes was blocked by the well-crafted platemail the
troll wore. Then the troll struck again and Luger’s arm broke
under the impact of its blade on his shield. A second later, the
gigantic greatsword smashed into his body. The troll then spun the
blade and ran Luger through with it (suffered
two critical hits: 63 total damage taken).
As Luger lost consciousness, the troll lifted its right leg and
kicked the cleric’s body off the blade of its sword with a howl
of victory.
When Tenaris had
dropped the first of the armored trolls, Danton had used the reprieve
to rush to Sparhawk’s side and pour one of his potions
of cure light wounds into
the paladin’s mouth (Sparhawk
is raised to 0 HP). As
Sparhawk came to, the scout was trying to help him sit up when he
heard Luger scream and looked up to see the cleric run through by the
last troll. Syll was still occupied in burning the body of the third
troll, so it was left to Tenaris to face the monster that had just—by
all appearances—slain Luger.
While Sparhawk laid
his hands on his badly injured body and called on Heironeous to heal
him that he might rejoin the fight (Lay
on Hands: +18 HP), Danton
rushed to Luger’s body and repeated what he had done with
Sparhawk—hoping against hope that he was not too late—and
poured his last healing potion into Luger’s mouth (cure
light wounds: +7 HP; Luger is raised to 2 HP).
To Danton’s
immense relief, Luger spluttered as the potion went down his throat
and his eyes opened. The sound of blades crashing against armor
echoed in the background as Tenaris and the last troll slugged it out
near the pit in the center of the cavern.
Once he saw that
Luger was conscious, Danton stood up, and rushed off to aid Tenaris,
shouting as he went, “Throw everything you have at this
villain! Let not Lady Death fight alone!”
Syll, finally freed
up from troll-burning duties, heeded Danton’s call and blasted
the troll with magic
missiles (15
damage), even as the
Velunese stabbed Rat’s
Tail into the troll’s
back (sneak attack:
15+11+2=28; hit; 19 damage).
This attack was so devastating and caught the troll so much by
surprise, that it actually drew the monster’s attention away
from Tenaris. The troll spun about, looming over Danton with the
gigantic sword that had nearly killed Luger. Danton’s life
flashed before his eyes as the blade started to come down, but then a
bolt of purest white light struck the monster in the head, blasting
the head clean off its shoulders (Luger
cast Searing Light: 14+9=23; hit; 24 damage).
The headless body
fell backward onto the ground next to the pit. Syll took no chances,
burning both the body and what remained of the head with Danton’s
torch.
And with that, the
fight, which had proven far more challenging than anyone in the party
had ever imagined, was over.
“Luger, my
friend,” said Danton, “the next time we suggesteth that
you prepare spells of magical silence,
please remember to do so!”
“Indeed,”
said the cleric, getting painfully to his feet. “Two of those
things were more than enough. We had no need for all four at once. My apologies.”
“And you!”
said Danton to Sparhawk in an accusatory tone, “can we not have
even one fight in which you do not get dropped on your arse and leave Tenaris
to face the enemy alone?”
“’Tis
an unfair accusation!” shot back the paladin. “That
horrid monster that wast the pet of the giant who crashed our ore
cart hath destroyed mine fine armor, leaving me with an inferior
defense,” he added with a gesture at the chainmail he now wore
in place of the platemail that had been destroyed by the rust
monster.
If the party was to
continue on, Luger had no choice but to expend large quantities of
his remaining spells on healing (Convert
Detect Evil and Command to healing on Tenaris: +20 HP, Convert Summon
Monster IV and Bull’s Strength to healing on Sparhawk: +42 HP,
Convert Sound Burst (x2), Obscuring Mist, Summon Monster IV and Light
(x3) to healing on self: +67 HP).
With the healing
complete—including the repair of Luger’s broken arm, the
group was finally able to search the cavern, but there was apparently
nothing of value to be found. Anything the trolls had
carried—including the necklace with the jewels had been
destroyed when their bodies were burned. The pit and nests contained
nothing but foul-smelling refuse.
From the southern
end of the cavern to the door that the two armored trolls had left
open when they rushed through it, was a distance of only fifty feet
or so. Danton and Sparhawk led the way through the doorway and into a
small chamber twenty feet from north to south and thirty from east to
west.
A simple black iron
chandelier held ten lit candles over a crude, but sturdy wooden table
in the middle of the room. A longspear had been wedged, point upward,
into a crack between two floor stones near the table. A large black
head, with compound eyes and massive mandibles, was thrust atop the
point of the spear, its blood long since dried on the shaft and the
floor. A large longbow and a quiver of arrows leaned against the
southeast wall.
“Guess we
know what happened to that headless insect guy now, huh?” said
Syll with a nod at the head on the spear. “Too bad ol’
Delchin wasn’t able to persuade those trolls to go hunting more
bugs and leave us alone.”
Danton shook his
head and then made for the only other exit from the room, a closed
wooden door on the south side. He examined the portal and then put
his ear up against it (search:
2+16=18, listen: 12+8=20),
seeing nothing unusual and hearing nothing at all.
The scout was about
to signal for Sparhawk to open the door, when Syll held up a hand to
signal that he should wait.
“Given how
tough those guys were,” said the elf, “I got a feeling
the bridge is real close
now. We also can’t afford to get trashed like that again and I
might have a way to prevent that. I’ve finally worked out a new
spell that might be able to offer us a certain amount o’
protection in the next free-for-all we get into. I can only do it
four times, but that will be enough for all of you—I’ll
go without since I prefer to be ‘in the rear with the gear’
as Danton would put it.”
Without further
explanation, Syll went to each of the four others in turn and touched
them briefly while whispering words of power (Syll
casts Stoneskin four times).
“Now,”
said the sorcerer when he was finished, “this will dramatically
reduce the amount of hurtin’ any of you take from any physical
attack—weapons, fists, whatever. But keep in mind it won’t
last forever, and the more abuse you take, the more rapidly the
protection will be used up. It also won’t do a thing to protect
you from magic—so don’t nobody go and get cocky,”
he finished with a look at Sparhawk and Tenaris. “And don’t
forget that I ain’t got no such protection—so don’t
go leaving me alone to face the cultist hordes!” he added with
a smirk.
[Tenaris, Danton, Luger, and
Sparhawk all each have up to 10 points of damage reduction against
each physical attack. The spell will last for 80 minutes or until 80
points of damage have been absorbed—whichever comes first.]
“Impressive,
Syll, most impressive,” said Danton. “Mayhap now our good
Furyondian knight can last more than a few seconds when next we go
into battle.”
Sparhawk only
sighed and said, “My thanks, good elf.”
And with that, the
paladin opened the southern door. Beyond the doorway was a narrow
hallway, clearly carved out of the stone of the mountain by humanoid
hands—yet more evidence that the party was once again heading
into a more ‘civilized’ part of Mount Stalagos. The hall
ran south for forty feet and then bent to the east. There was a
single closed wooden door on the western wall, near the southern end
of the corridor.
When the party
neared the southern end of the hallway, they could see that while it
did bend to the east, it only did so for a foot or so and then
immediately went south again. Before looking around the corner,
Danton checked the door on the western wall (search:
3+16=19, listen:16+8=24).
He found no traps on the door and heard no sound beyond it, but he,
and some of the others, could now hear voices and other sounds of
activity from off to the south, just around the corner and down the
second part of the hallway.
Since the door was
unlocked, Danton opened it quickly and saw an empty ten-foot by
ten-foot room with no other exits. Rather than waste time searching
this, he shut the door again and moved to the corner of the first
hall in order to peek around into the second one (hide:15+14=29,
spot: 20+10=30).
From what the scout
could see in the brief moment he stuck part of his head around the
corner, the hallway to the south ran for a very long distance—200
feet or more. There were doors and hallways all along the hallway, at
least four on the western side and three on the eastern side. The
hallway was also quite wide—25 feet—and was lit with
torches all along its length. However, roughly halfway down the long
hallway there also appeared to be natural light entering on the
eastern side.
Standing in the
center of the hallway right at its center, where the natural light
entered from the east, was an odd collection of beings. Danton
thought he had seen a huge winged ogre, a strange person with short
black hair wearing some kind of tight-fitting yellow and orange
clothing, what might have been a half-orc, and a pair of twelve foot
long, six foot high bipedal reptilian creatures with long tails,
small arms, brightly colored skin. As far as Danton had been able to
tell in his quick glance, this strange group was standing about not
doing a whole lot.
“We have come
at last to the bridge,” said Luger. “I can…feel
it. A great battle lies before us, my friends, followed by passage
into the unknown. We still know not what awaits us at the center of
the mountain, but it is likely that the enemies we find there will be
much more powerful than those we have encountered out here. Be
ready.”
“Bring ‘em on,”
said Syll. “Who wants to live forever?”
“I doth not know about
forever,”
replied Sparhawk, “but it would be nice to make it to see
tomorrow, at a minimum.”
“Let me see what I can do to
facilitate that,” said Luger. The cleric then cast a pair of
spells, one on Tenaris (Bull’s
Strength: + Strength: +2 to attack and damage rolls)
and the other on Sparhawk (Endurance:
+5 Constitution: +12 HP among other benefits).
Following this, Syll cast Invisibility
spells on Danton, Tenaris, and Sparhawk in the hope that this would
enable their first attacks to be made with surprise.
When these spells were cast,
Danton’s disembodied voice asked, “Is everyone ready?”
“Yup,” said Syll.
“Let’s do this. We’ll start it the fun way—my
way. You three head down the hallway and as soon as there’s any
sign you’ve been heard, I’ll start the fireworks.”
Danton, Tenaris, and Sparhawk
complied, moving invisibly around the corner and, knowing what was
coming, keeping to the sides of the corridor (move
silently: Danton: 3+23=26, Tenaris: 10–3 =7, Sparhawk: 13-4=9).
The group did not get far before the clanking and rustling of
Tenaris’ and Sparhawk’s armor drew the attention of those
in the center of the corridor, and then Syll stuck his head around
the corner, launched his fireball,
and all hell broke loose.
[Initiative: Syll: 24, Luger:
23, Tenaris: 19, Danton: 19, Foes base: 14, Sparhawk: 5]
Syll’s fireball (26
area effect damage in a 20 foot radius)
exploded amidst the cluster of humanoids and creatures, badly burning
both of the colorful reptiles and what Danton, Tenaris and Sparhawk
could now see was a woman in the yellow-orange clothes. A half-orc
man that was in the group was incinerated, while the great winged
ogre seemed untouched by the conflagration.
Luger followed up immediately with
a bolt of holy light at the winged ogre (Cast
Searing Light: 8+9=17; 28 damage).
The bolt clearly struck the creature, but, like the fireball,
it seemed to have no effect.

While the three invisible members
of the party rushed towards the survivors, the winged ogre flew up
into the air and then simply disappeared. The two reptiles rushed
down the hallway with blinding speed, right past Tenaris, Danton, and
Sparhawk, and towards Syll and Luger. At the same time, the woman in
the garish clothes launched a fireball
of her own, giving Syll—and Luger who had the misfortune of
being near the sorcerer—a taste of his own medicine.
“Run!” screamed the elf
as he saw the flaming projectile coming in. “These things are
much
less fun on the receiving end!”
Running
and diving in opposite directions, the sorcerer and cleric each
managed to avoid the worst of the blast, but both were still scorched
(reflex saves: Syll: .
13+6=19; success; 11 damage taken, Luger: 13+7=20; success; 11 damage
taken). By the time each
had picked himself up off the ground, the reptiles were upon them.
One threw itself at Syll, raking him badly with its claws and
knocking him right back to the ground (hit
for 13 damage), while the
other did the same with Luger. Thanks to the cleric’s magical
protection, he was not hurt nearly as badly as Syll (Luger
hit for 3 points).
Before
he bothered to pick himself up off the ground a second time, Syll
fired off a salvo of magic
missiles at the reptile
that was circling for another attack, its jaws now open wide to
reveal row upon row of razor-sharp teeth (16
damage). The series of
blasts was enough to finish the creature, which had already been
badly burned by his earlier fireball.
Luger
was similarly forced to concentrate on his own defense for the time
being. He hacked at the second reptile with Geistblatt
(attack: 9+10=19, 13+5=18;
two hits; 10, 4 damage),
keeping it at bay long enough to Syll to finish it as he had the
first one—with magic
missiles (13
damage).
While
Luger and Syll were dealing with the reptiles, Danton, Tenaris, and
Sparhawk, all still invisible, reached the spot in the center of a
what they could now see was a four-way intersection where the entire
enemy force had originally stood. In their charge, the trio had
passed a hallway on the western wall, then a pair of doors—one
on each side of the wide main hallway, and finally come to the
intersection.
Twenty
feet to the west were a closed pair of bronze doors. To the east was
a wide, sixty-foot long hallway that led out to open air—and a
great bridge with the distant island at the center of Mount Stalagos
at its far end. Off to the south, the hallway continued for at least
another hundred feet. Off in that direction, one more door was
visible on the eastern side of the hallway and one more hallway on
the western side.
If it
was indeed the bridge to the Fire Door that Danton, Tenaris, and
Sparhawk could see off to the east, then the party’s long
journey through the mines had come to an end.
Closer
to hand, Danton and the others could see that the woman in the awful,
tight-fitting yellow-orange outfit had a tattoo of a bat that covered
most of her face. The woman was busily casting another spell in the
direction of Syll and Luger when Danton slipped up behind her and
stuck Rat’s Tail
into her back (sneak attack:
19+11=30; potential critical hit—2nd
roll: 17+11=28; critical sneak attack hit: 33 damage).
The
woman was dead—and her spell ruined—long before she hit
the floor, but Danton’s invisibility went with her. The
Velunese stood in the intersection looking for more foes when
suddenly he heard a voice from somewhere overhead. Looking up, Danton
saw that the winged ogre had reappeared in the air just below the
ceiling and looked to be casting some sort of spell (Danton
will save: 1+4+5 bonus since the caster is fighting Danton’s
party=10; failure).
“Quickly!”
boomed the ogre’s voice to Danton. “Secure the bridge!
Your companions can hold this area! Wait there until they have done
so!”
“Right!
I’m on it!” shouted back the scout, running towards the
bridge. As he charged down the corridor to the east, 2 truly huge
giants clad in leather armor and wielding massive clubs rushed past
him going the other way, along with eight armored human warriors.
Danton paid them no mind and rushed out onto the bridge. Once there,
he spotted no more enemies, but did as had been told and took up a
guard position on the bridge, confident he could hold it against all
challengers.
Even as
Syll was killing the second dinosaur and freeing up Luger, the two
spellcasters saw Danton run off, followed by the arrival of the enemy
reinforcements in the intersection where they presumed Sparhawk and
Tenaris were still invisible and still waiting.
“What
on Oerth is Danton doing?” asked Luger.
“You
gotta take this shot, man,” said Syll, pointing at the arriving
giants and men. “If I do it, I’ll torch our crew too.”
Luger
nodded and then cast the most powerful spell still remaining in his
arsenal (Cast Holy Smite as
10th
level cleric: 20 points damage in a 20 foot radius centered on the
middle of the intersection).
The effects were stunning, particularly for Tenaris and Sparhawk, who
had been waiting invisibly for the enemy force to draw close. There
was a flash of brilliant white light that had no effect whatsoever on
the elf woman and the paladin, but that burned the men and giants all
around them. All eight of the warriors were killed instantly. The
effect on the giants was much less severe, but even they were burned
and, at least temporarily, blinded by the light.
Tenaris
and Sparhawk used this distraction to launch their attack on the
giants. The woman moved first, and Sparhawk followed her
lead—attacking the same giant she had (attack:
19+12+2 flank bonus +2 invisibility bonus=35, 20+7+2=29; two
potential critical hits—2nd
rolls: 11+12+2+2=27, 7+7+2=16; one critical hit and one normal hit:
30, 15 damage). The effect
of the joint surprise attack on the giant was devastating, as both
Sparhawk and Tenaris struck the massive humanoid multiple times.
However, the creature somehow took the incredible punishment and
remained standing. He flailed about at Tenaris with his club, as did
the second giant. Despite the giants’ difficulties seeing her,
the woman took multiple hits and it was likely only Syll’s
stoneskin
that kept her standing as she was pummeled again and again.
It had
not escaped the notice of the winged ogre that Luger and Syll were
using long-range magical fire to kill large numbers of his allies,
and he now turned his attention to them. The ogre cast some sort of
spell that caused a cold, cloying cloud of greasy, nasty darkness to
surround them, filling their lungs with smoke and poison (fortitude
saves: Luger: 6+11=17; success; 4 damage taken, Syll: 6+6=12;
failure; 8 damage taken and suffers a –2 to all rolls).
“We…ugh…gotta…get
that guy!” gagged Syll as he and the cleric moved forward
slightly to escape the noxious cloud.
“Look!”
said Luger, pointing towards the far end of the long hallway, past
the intersection. “More reinforcements!”
At least
a dozen armored gnolls had appeared from out of some room at the far
end of the hallway and were now rushing towards the intersection,
where Tenaris and Sparhawk already had their hands full with the
giants.
“You
torch them and I’ll do what I can to protect you!” said
Luger, casting a healing spell from a scroll on the elf (Cast
Cure Moderate Wounds: Syll +13 HP).
Syll
launched his second fireball
past the melee in the intersection and detonated it amidst the
charging hyena-men (28 area
effect damage in a 20 foot radius).
There was a distant, bright explosion, and when the flames and smoke
faded, none of the gnolls remained standing.
Although
Syll would normally have wanted to cheer at such an outcome, his
preoccupation with the gnolls gave the ogre another free shot at him
and Luger, this time in the form of a blast of cold and ice that
washed over the cleric and the sorcerer (reflex
saves: Luger: 17+7=24; success; 9 damage, Syll: 2+6-2=6; failure; 18
damage). As before, Luger
was able to weather the magical attack relatively well, but Syll, who
was not accustomed to taking so much sustained abuse during the
party’s battles, was nearly knocked unconscious by the shock of
the cold that washed over him.
In the
intersection, Sparhawk could scarcely believe how much punishment the
wounded giant had taken from him and Tenaris, but it simply would not
die. The paladin (attack:
12+12+2=24, 1+7+2=10; one hit; 12 damage)
struck the massive humanoid with Caladbolg
yet again, but still it would not fall. Both giants continued to
ignore Sparhawk in favor of pounding on Tenaris. A ball of fire
roared over Sparhawk’s head, but he had no time to pay it any
attention as he tried again and again to bring the giant down
(attack: 1+12+2=15,
5+7+2=14, both miss).
While
Luger cast another healing spell on Syll from a scroll (Cure
Light Wounds: Syll +10 HP),
he and the nearly-frozen elf saw yet another group of
reinforcements—this one comprised of a cluster of armored
men—approaching the intersection. This group had come from the
south as well, but out of a different door than the gnolls. Although
Syll wanted to hit the ogre to stop its spellcasting, he knew he had
to deal with the group of warriors first. The elf launched a third
fireball
(32 area effect damage in a
20 foot radius) past
Sparhawk, Tenaris, and the giants, exploding the projectile amidst
the men, scattering and killing them all just as he had the gnolls
before them.
“How
many more men can they have?” asked the elf. “At this
rate, we’re gonna run outta spells real quick.”
Although
Luger and Syll had expected the ogre would use the distraction of the
latest reinforcements to hit the duo with magic yet again, to their
surprise the ogre instead withdrew a huge two handed sword it had
worn on its back and descended into the fray with Sparhawk, Tenaris,
and the giants, striking the paladin from behind hard enough to blow
right through his magical defense (12
damage taken).
“Keep
an eye out for more reinforcements and keep shooting!” said
Luger to Syll, even as the cleric ran off down the corridor to join
the melee. “I’ve got nothing left, so you’re all
the long-range fire we have!” he yelled as he ran.
Seeing
no more reinforcements for the moment, Syll targeted the ogre with a
cluster of magic missiles
(13 damage).
“That’s for that nasty cloud o’ gas, ya shitball!”
he yelled towards the winged creature. “If ya got gas in the
future, point it at somebody else!”
Moments
after the winged ogre entered the fray by attacking Sparhawk, Tenaris
finally finished the first of the two giants, cutting its legs out
from under it and bringing it crashing down. However, the second one
continued to pound away at her, and Sparhawk could see that her
movements were slowing; he judged that she had little fight left at
this point. But the paladin had problems of his own, as the ogre
struck him once again, cutting right through his flimsy chainmail
armor (hit for 17 damage).
The creature was so powerful that Syll’s stoneskin
spell once again offered only minimal protection. The paladin tried
to counter with Caladbolg,
but the ogre flew up into the air and out of the blade’s reach
(attack: 3+12=15, 6+7=13;
both miss).
“Coward!”
yelled the paladin. “Come back here!”
“Leave
the other giant for later!” suggested Luger as he arrived at
the intersection and took a pair of wild swings at the flying ogre
(attack: 10+10=20, 3+5=8;
both miss). “Get the
flier! He’s got to be the leader!”
Although
Luger had missed, Syll did not. More magical projectiles struck the
flying ogre (12 damage).
Luger and Sparhawk could hear Syll’s foice from the the far end
of the corridor:
“And
that’s
for the blast o’ cold!”
Ironically,
although she was in terrible shape, it was actually Tenaris who
finally brought down the ogre as he swooped around to attack Sparhawk
again. The woman’s longsword struck the creature twice,
disrupting his flight and causing him to crash heavily and loudly to
the stone floor. However, Tenaris’ victory was short lived, for
a second later the second giant hit her on her armored head with his
massive club, causing her to crumple to the ground without so much as
a scream.
“Crap!”
hissed Syll, seeing Tenaris go down. “And now I’m
out of useful long range spells too!”
Like
Luger before him, the elf saw little alternative but to charge down
the hallway towards the melee.
Faced
off against the remaining giant, who appeared to be largely untouched
by the battle thus far, Luger and Sparhawk did their best to remain
on opposite sides of their huge foe in order to keep him off balance.
The cleric darted in and out of the giant’s guard, slashing
Geistblatt about
all the way, but to no effect (attack:
2+10+2=14, 1+5+2=8, 5+10+2=17, 12+5+2=17; all miss).
For his efforts, Luger suffered two hard hits and found himself once
again very grateful for Syll’s spell (3,
7 damage). Sparhawk was
more effective, using Caladbolg
to hack and slash at the giant’s legs and back (attack:
5+12+2=19, 13+7+2=22, 20+12+2=34, 6+7+2; one regular hit and one
possible critical hit—2nd
roll: 16+12+2=30; critical hit; 12, 28 damage).
When
Syll arrived at the intersection, the elf withdrew his longsword and
was about to rush into the melee when he suddenly stopped short.
“Man,
what am I smoking?” he asked himself out loud as he watched
bodies, blades, and a huge club whirl about in a dance of death. “I
ain’t going into that mess without a drink!”
The elf
guzzled a healing potion (cure
moderate wounds: +19 HP),
and was about to join Sparhawk and Luger in fighting the giant, when
he saw that the winged ogre—who was supposed to be dead—had
begun flopping about on the floor.
“WHAT?”
screamed Syll in disbelief. “You gotta be kidding me! This
guy’s a troll too?”
The elf
proceeded to rush over to the ogre, who was trying to pick himself up
off the ground, and ran his sword through the monster’s left
eye. When this succeeded in putting the ogre back on the ground, at
least temporarily, Syll continued to hack at his body again and
again.
Wondering
when his magical defenses would give out and he would join Tenaris in
unconsciousness or death, Luger continued trying to do what little
damage he could to the giant (attack:
17+10+2=29, 4+5+2=11; one hit; 8 damage),
who seemed too stupid to realize that Sparhawk was the greater threat
and ignored the paladin in favor of pounding on Luger. And then the
fight was over.
“Thou
art a fool to turn thy back on a paladin of Furyondy!” yelled
Sparhawk as he pushed Caladbolg
through the giant’s back with both hands (attack:
20+12+2=34; potential critical hit—2nd
roll:14+12+2=28; critical hit; 29 damage).
The giant fell forward and crashed to the ground with Caladbolg
still stuck in his back. The massive club the giant had carried
clattered and rolled across the stone floor as it slid from his
lifeless grasp.
With the
fight apparently over, Sparhawk withdrew his magical torch and used
it to help Syll ensure that the flying ogre stayed dead. Then he
recovered Caladbolg.
At the same time, Luger crouched to tend to Tenaris.
“She’s
in a bad way,” muttered the cleric, withdrawing his healing
scroll and using it yet again (cast
cure light wounds: Tenaris is raised to 0 HP).
“Comrades!”
called out Danton excitedly as he rushed back into the intersection,
seemingly from out of nowhere. “I hath secured the bridge and
held it ‘till the battle was done as I hath been commanded!
‘Twas a terrible struggle, let me assure you one and all, but
victory hath been mine and the way to the Outer Fane is now ours!”
The
scout looked at Tenaris’ battered form as Luger tended to her,
but he willed himself not to overreact again at seeing her hurt.
“I…er…uh…see
that you all hath triumphed as well,” the scout added lamely.
“Yeah,
no thanks to…whoa…we got more company!” said
Syll, switching from a rebuke to a whisper in mid-sentence.
Off to
the south, near the far end of the long hallway, five people were
visible, walking, not running, towards the party.
“Who
goeth there?” called out Sparhawk, wielding Caladbolg
at the ready. “Stand thy ground and state your business or we
shalt visit violence upon thee!”
“We
ain’t in much shape for another fight just now…”
whispered Syll unnecessarily. “But if we’re gonna fight,
I wanna torch these guys at long range.”
The
figures approaching were a tall, thin half-orc, a tall woman with
close-cropped white or very light-blond hair, a human male, a
halfling with a heavily scarred face, and a gnome most of whose
features were obscured by the hood of his black cloak. The half-orc,
the woman, and the man all wore heavy platemail and held unsheathed
weapons.
“Looks
like you had quite the fight here,” called out the half-orc.
“Too bad we only caught the tail end of it or we might
have got in on it—just
to have a piece of the action, of course.”
As
Danton looked down the hallway at the approaching group, the last
cobwebs lingering from the ogre’s spell faded from his mind.
What he could see of the gnome, the halfling, and the armored man
meant nothing to him, but there was something strangely familiar
about the woman and the half-orc…if only he could place them…
________________________________________________________________
Notes for turn 80
--Please send postings for Turn 80
by the end of Friday,
December 21st.
--Luger has achieved enough XP to
reach 10th
level. Sparhawk still needs to be raised to 7th
level.
Current date/time/location: 20
Kolovoz; approximately 0930; The Temple of All Consumption
Items gained this turn:
none
Items
used/lost/destroyed/sold/left behind this turn:
Danton’s 2 potions of cure light wounds, Luger cure moderate
wounds and cure light wounds(X2) from scroll, Syll potion of cure
moderate wounds
Undivided items:
none
FOES DEFEATED:
Active party members listed in
bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
111/246 |
45% |
Sonic Reptile (CR8) |
| Luger |
46/246 |
19% |
Blade Spirit (CR9) |
| Nanoc |
22/246 |
9% |
Oamarthis (CR8) |
| Tenaris |
24/246 |
10% |
Sonic Reptile (CR7) |
| Sparhawk |
15/246 |
6% |
Elite Fire Temple Fighter (CR8) |
| Aseneth |
9/246 |
4% |
Uskathoth (CR7) |
| Karzak |
8/246 |
3% |
Troglodyte Cleric (CR6) |
| Danton |
11/246 |
4% |
Salamander Blackguard (CR9) |
| Erky |
0/246 |
0% |
None |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
112/505 |
22% |
Oamarthis (CR7) |
| Syll |
113/505 |
22% |
Sonic Reptile (CR7 ) |
| Telemachos |
51/505 |
10% |
Spellcaster in Inn (CR7) |
| Luger |
73/505 |
14% |
Blade Spirit (CR9) |
| Aseneth |
34/505 |
7% |
Mind Flayer (CR8) |
| Danton |
32/505 |
7% |
Salamander Blackguard (CR9) |
| Mauser |
23/505 |
5% |
Shadow (CR3) |
| Karzak |
14/505 |
3% |
Troglodyte Cleric (CR6) |
| Tenaris |
24/505 |
5% |
Sonic Reptile (CR7) |
| Sparhawk |
15/505 |
3% |
Elite Fire Temple Fighter (CR8) |
| Erky |
6/505 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/505 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/505 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
(80 points
stoneskin remaining)
AC: 17 (18 vs. one opponent)
Hit points: 51/51
New XP: 3600
XP total: 48,904
XP needed: 55,000
Equipment:
6 daggers, light crossbow, studded
leather armor +1,
quiver with 33 bolts, bedroll, backpack, flint & steel, thieves
picks, 3 waterskins, 30 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch, old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail (Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, boots
of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon,
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), healing elixir from the fungal forest man, masterwork
dagger, sack of random bits of metal intended to be used as chess
pieces, 4 bottles cheap red wine, 2
pink pearls, 2 dwarven scrolls found on the balcony over the dark
lake, cloak
of resistance +1,
Fachish’s papers, letter from Hedrack to Terrenygit
Gold: 1025
Silver: 430
Luger
(50 points
stoneskin remaining)
AC: 22
Hit Points: 32/82
New XP: 3600
XP total: 45,654
XP needed: 45,000
Equipment: masterwork heavy mace,
chainmail +1,
masterwork large steel shield, 3 belt pouches, large bag, 50’
rope, flint & steel, 30 days rations, silver holy symbol of
Heironeus, 3 healer’s kits, backpack, cleric’s vestment,
traveler’s clothing, 3 waterskins, bedroll, iron triangle with
upside down ‘Y’ inside, eight cockatrice feathers, scroll
of cure disease, Geistblatt
(ghost touch
longsword +1), 5 vials of
Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of reduce, nondetection,
2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
large triangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with remove paralysis and protection from elements,
Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 1
iron triangle with inverted ‘Y’,
three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; scrolls
of contagion,
greater magic weapon, bracers of health +2, potion of bear’s
endurance, scroll of bless, hold person, and dispel magic,
2 pink pearls, large
steel shield +1, scroll with neutralize poison and silence, purple
lamp (everburning torch), unknown magic morningstar
Spell Selection
Level 0 (6): Detect
Magic (x3)
Level 1 (5+1):
Protection from Evil (Domain)
Level 2 (5+1): Aid
(Domain)
Level 3 (4+1):
Dispel Magic (x1), Magic Vestment (Domain)
Level 4 (3+1):
Level 5 (1+1):
Syll
AC: 15 (16 versus
one opponent)
Hit Points: 38/50
New XP: 3600
XP total: 33,423
XP needed: 36,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Masterwork
Longsword, backpack, 3 water skins, 30 days rations, bedroll,
magnifying glass, 2 flint & steel, 10 candles, map/scroll case,
parchment, ink & pen, mirror, oil flask, 40 arrows, clothing,
longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm
whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant,
rose quartz gem, ring of climbing, bracers of health +2,
1/3 of Oamarthis gems, scrolls of Pyrotechnics,
Protection from Fire, Animal messenger, Summon Monster II, Change
self, Enlarge, Sleep X2, Wand of Monster Summon I (8 charges), potion
of water breathing, potion of cure light wounds, potion of
lesser restoration, ring of feather falling, wand of fireballs (12
charges; caster level 6), potion of protection from elements (fire),
potion of cure moderate wounds, 2 pink pearls, eyes of the
eagle (+5 to all spot checks)
Spells per level
per day:
Level 0: (6)
Level 1: (7) (7
used)
Level 2: (7) (3
used)
Level 3: (6) (3
used)
Level 4: (4) (4
used)
Gold: 3737
Silver: 42
Sparhawk
(60
points stoneskin remaining)
AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 31 (+12
temporary from Endurance)
= 43/60
New XP: 3600
XP total: 27,503
XP needed: 21,000
Equipment:
backpack, water skin, 30 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice),
longsword, composite longbow, 1 quiver with 20 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, masterwork
large steel shield, 2 candles, signet ring and sealing wax, gilded
warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces
parchment, 2 empty sacks, silver holy symbol of Heironeous, Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, pearl from
the Dark Lake, gold-inlaid black urn, Tessimon’s jewelry box,
golden orb set with amber, Book of the Dark Eye, Caladbolg
(barbed great sword
+1), two dark vision
potions and one strength enhancing wafer from the fungal forest man,
2 pink
pearls, suit of
chainmail +1, cloak of resistance +1, unknown magic club
Spell Selection:
Level 1 (2):
Protection from Evil, Divine Favor
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 0 of 18
Smite Evil used
today?: Yes
Gold: 333
Silver: 0
Tenaris
(+4 strength still in effect)
AC: 23
Hit Points: 0/66
New XP: 3600
XP total: 27,283
XP needed: 28,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, potion of cure light wounds,
pearl from the Dark Lake, short
sword +1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1, golden
dagger, golden necklace, 2 vials Furyondian fire oil
Gold: 507
Silver: 30
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