Turn 8: A Frosty Welcome
Prologue:
Shadows of the Past
Turn
8: A Frosty Welcome
| Date: |
21 Svibanj (“Flocktime”), 592 |
| Location: |
Sunless Citadel , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 1) |
| |
Mauser Gregorus (Cleric 1) |
| |
Nanoc (Barbarian 1) |
| |
Telemachos Rhavelle (Fighter 1) |
| Associates: |
Meepo, Keeper of Dragons (Kobold) |
With
Telemachos incapacitated and no immediate danger facing the party,
Danton, Mauser, and Nanoc discussed what to do next.
“Mauser,”
asked Danton, “is Telemachos's condition such that we must
administer the healing potion to him, to save him from death? Or
would it be possible to rest and to call upon your god, Boccob, to
give him succor and healing, thereby allowing us to save the potion?”
”I
ask for I am loath to wait around, “ continued the Velunese,
“and it seems we just woke up! But frankly, I liketh not the
idea of carrying around Telemachos's unconscious body, nor to leave
it elsewhere in the dungeon whilst we three foray further. If we can
get Telemachos hale enough to accompany us, p'raps its better to go
on a bit ahead, for I feel that Nanoc is right: if we pull back,
we'll only have to fight the goblins again -- and doubtless with
greater fortification. Of course, to go on ahead minus a fighter
could spell disaster. “
”More
than that, we'd still have the added difficulty of having good Mauser
without any healing or divine assistance from Boccob. Indeed, the
more I think about it, the more inclined I am simply to hole up, yet
again, and make another foray after Mauser is spiritually recharged
and Telemachos is conscious and combat-worthy.
If
we did decide to hole-up, methinks we should consider occupying one
of these goblin choke points. Indeed, it might be best to hole-up in
the first choke point: we could gather the caltrops and scatter them
so as to trouble any attacking goblins. We could also use their
crenellated wall against them as well, this time providing us with
defense. The risk, of course is twofold: We could get overwhelmed by
a mass attack of goblins, after they're alerted to our encampment in
their guardpost; or we could simply be forced to deal with the
goblins for hours on end, whittling away arrows, being worn down by
their own weapons, and rendering Mauser unable to sleep and regain
spells.
'Tis
one of those difficult situations: I hate to stand still, yet I fear
to move forward. And even if we choose to stand still, where is
best to do so? “
“Hmm...that
sure is a pickle there, Danton,” agreed Nanoc. “I hates
ta say it, but if'n we retreat we is probably gonna be facin' three
or four times as many goblins as we did this here time. All o' them a
throwin' them damn javelins too! I think maybe we should see what
that blue potion does. Why Justin done told me 'bout some potions
that just heal ya up full right when ya drink 'em.
If'n
we do hole up here, then we is gonna have's ta put that there torch
out. Maybe we kin light that cooking pit. We just don't have 'nough
light to sit here an’ burn 'em for hours. I do like the idea of
gathering them things that done hurt my foot. If'n we do hole up,
then I think we should do it at that last wall over there. But I say
we oughta try the potion first!”
Mauser
scowled and shook his head. “If we had stopped and allowed me
to pray yesterday afternoon when I suggested it, we would not be in
this situation. I am no wizard and do not need to spend hours
studying a spellbook to gain my powers, but I do need to take a
little time to pray at a regular time during the day to acquire
spells.”
“Boccob
does not require that I worship him or exalt him in all things, but I
do have to go through the formalities if I wish to be able to cast
the spells he provides,” continued the cleric. “While I
suspect that the healing potion, for that is indeed what I believe it
to be, will restore Telemachos to full health, that would leave us
with only mundane healing. Should we encounter larger numbers of foes
thereafter, we will be sorely hurt if any of us take serious injury.”
Alternating
stares with Nanoc and Danton, Mauser drove home the point: “I
am a cleric and my skills as a healer are what make me indispensable
to this endeavor. I believe my greater wisdom and intellect will also
be of value as well, but to you I am primarily a healer. I say we
wait here until I can regain my powers. If not, then I will continue
to swing my mace in an effort to keep our enemies occupied while
Nanoc kills them in turn. I do not see a need to rush anywhere
because with so much time passed, the Hucreles are either dead or
captive. They most certainly did not clean out this vile place of
many of its denizens so I can't imagine a better end for them.”
When
Mauser fell silent, Danton held up his hands in a placating gesture:
“You
have made your point, and I cannot bicker with it. We shall wait for
Mauser to meditate to Boccob so that he can heal us as we travel
further into this dungeon. To go forward with no healing at all is to
tempt Providence too cavalierly.”
”My
apologies for not making myself clear about my prayer needs earlier,”
replied Mauser. “I suppose I should explain myself in that
regard and possibly go a little way into enlightening you about
Boccob and the gods in general.
First
of all, I do not worship Baccob. I follow his beliefs, embrace many
of his goals, and can certainly appreciate his aspects, but I do not
worship him. Nor does he expect or require me to. The gods are not
creatures that deserve worship, though there is no doubt they should
command the respect of lesser beings. Some of these so-called deities
demand worship, but I think they are simply vain and pretentious to
demand such things of mortals simply because they wield greater
power.
Boccob
promotes the advancement of wisdom and the pursuit of knowledge above
all things. Religion in general and the tedious traditions and
ceremony that often surround it stifle such advancement. Many
religions are designed to keep the masses under control and working
towards whatever goals the church may have. If you lack the
intelligence to think on your own, then pledge your life to St.
Cuthbert or Heironeous and live and do exactly as their scripture
demands. Boccob would prefer you grow in power and knowledge and
create new magicks so that all like-thinking people can learn from
it. Logically, it is only such people that could ever be of any use
or interest to Boccob.”
Nanoc
shook his head at the cleric’s words. “Oh,
now come on, Mauser! I was done raised by a Cleric o' Kord--ya ought
ta know that by now with all them good stories I been entertain' ya
with. You said ya needed ta rest, nuthin' bout just an hour or what
not. When ya says rest, that means camp for the day. Now I don't know
nuttin' bout this here Boccob but Kord grants spells after a night o'
rest--first thing in the morning. So I think me an Danton took ya ta
mean ya had to rest and get spells the next mornin'. Heck yer so
tight lipped bout yourself it's a hard for us ta know these things.
Ya shoulda just said, I need an hour an I can get some spells back.
That woulda been a whole different thing than a rest'n for the day.
Well now I guess we knows Boccob gives ya yer spells in the
afternoon...so in the future we needs to plan around that sort a
thing. “
“Yes,”
replied Mauser, continuing the impromptu metaphysical discussion,
“traditionally, many clerics you are familiar with pray in the
morning after resting. Mainly, good clerics prefer to pray when the
sun rises as it gives them a warm and fuzzy feeling by doing so. Just
as evil clerics typically pray to their deities at dusk or even
midnight because it is a more foreboding time and they feel
especially important then. Boccob requires no such foolishness and
I've chosen afternoons simply because I prefer to sleep in most
mornings.
I
think if you question a cleric of Kord thoroughly, he will eventually
admit that he mostly prays in the morning because it leaves more time
for brawling and fighting the rest of the day. Please do not take
offense my friend. If you find comfort in praying to Kord and are
able to draw strength from him, then it is certainly worthwhile. I'm
sure Kord is proud to have a man such as yourself representing his
ideals on this plane.”
“Ah,
I’m mostly just ready to cut to th’ chase,” said
Nanoc. “All this talk is makin’ my head spin. Unless
Meepo here has some healing in his little sack or back at his lair
that might help out ol’ Tel here…” the half-orc
asked rhetorically while glancing at the kobold hovering silently
nearby.
Meepo
shook his head vigorously.
“…didn’t
think so,” muttered Nanoc. “Anyway, then I say we get
those foot hurters and sets up in the hall way down there by them
doors ta the south. Then we lights the cookin' pit there and put out
our torch. From the wall we can see all three new doors, so we will
know if'n they comes through one. But I'll be honest with ya, if that
there potion heals up Tel, I'm for a movin' on. At least let's see
what's behind that there key door. Ya know the longer we wait, the
longer ‘fore we rescue them kids.”
“I
agree that we should conclude our discussion of philosophy and
metaphysics when we are all gathered over a bottle of appropriate
vintage in a more civilized locale,” said Danton. “'Tis
irrelevant to me whether your spells, good Mauser, come from prayer,
transcendental medition, or the whispers of bugs that have crept from
Nanoc's filthy bedroll. What is relevant is that we must have them.
If the afternoon is the trick, than so be it. All the more reason,
then, to sit tight and barricade ourselves, since only a few hours
need pass ... and not an entire day.
Why not, therefore,
split the apple on this one? Let's hole-up until Mauser communes with
Boccob, or chats with him, trades jokes, or whatever the hell exactly
he does, wherefore all to get some mystical assistance. We can follow
the plan that you outline, good Nanoc, in the vantage place you deem
best. I am not at loggerheads with you over the matter, my friend. I
am a diplomat, lover, and occasional charlatan; I am no warrior. I
leave warrior things to those such as yourself. If you say ‘this
place’ is best for defense, and not ‘that place,’ 'tis good enough for me! Just help me gather the caltrops for the
spreading, and I'll wire the bells as an alarm in the place -- or
places -- that you deem strategically best.
As for healing
Telemachos, again, let's split the apple. In this case, let's
literally split the potion, if Mauser thinks that will avail
Telemachos. We'll save the other have for a last-resort situation,
and we can rely on Mauser's incantations for the rest later.”
“Very
well,” said Mauser, I shall administer half the potion to
Telemachos, and if Nanoc wishes to rush door number one, I am willing
to watch his back.”
“All
right,” agreed Danton. “Although I am loathe to provoke
further combat in our present circumstances, frankly,
if there are unfriendlies behind the door, it seems highly unlikely
that we could camp out for long without ealing with them anyhow.
Methinks they're not going to simply sit by conveniently and play
cards or knucklebones, waiting for us to strike. So, then, regarding
the door, whatever you two decide, I shall accept and aid as best I
can.”
With
the key decisions made and the long discussion ended, Mauser
immediately administered one half of the vial of blue liquid to
Telemachos. Almost immediately, the cleric’s judgment as to the
liquid’s nature was proven correct. While Telemachos remained
either unconscious or sleeping, the terrible wound from the spear
closed up visibly within less than a minute of Mauser’s
delivery of the potion (Telemachos gains 4 hit points and reaches
+2 HP).
With
Telemachos’ situation much improved, the trio of conscious
adventurers left their resting friend under the watch of Meepo and
approached the door on the western wall. Having already carefully
searched the door for traps and found nothing, Danton placed the
metal key taken from the goblins in the lock and then nodded silently
at Mauser and Nanoc.
When
both were ready, Danton turned the metal lock in the door. The
mechanism produced an immediate, loud ‘click’ as it
activated. Smiling a toothy grin, Nanoc hefted his axe in one hand
and pushed the door open with the other. With Danton and Mauser at
his back, Nanoc, his axe now held firmly in both hands, stepped
through the doorway. Between the light provided by Danton’s
torch and his own keen vision, the half-orc saw a rectangular chamber
thirty feet deep and twenty feet wide beyond the doorway.
The
purpose of the chamber was immediately obvious to Nanoc and both of
his associates: the long, low room was clearly a makeshift dungeon.
While there were no cells, squalor reigned in the room and three
small, horned humanoids, obviously kobolds, were roughly tied with
crude ropes to a large spike near the entrance. Farther back, a
battered-looking gnome languished inside a rusted iron cage, which
was small even for his frame. Several sets of corroded manacles were
connected to the walls, which remained empty except for the
occasional crumbling skeleton.
“I
don’t suppose that any of you speak Common, or even elven,
dwarvish or orc?” asked Danton as he pushed his way around
Nanoc and lifted his torch higher for a better view.
“I
do!” said the gnome excitedly from the back of the chamber.
“You wouldn’t happen to be here on some sort of rescue
mission would you? If so, I’d certainly appreciate it if
someone could get me out of this filthy cage!”
“It’s
yer lucky day, pal!” said Nanoc. “We are here on a
rescue mission! We weren’t lookin’ fer you, but we’ll
sure let ya out! I’m Nanoc, by the way, and I’m pleased
ta meet ya!”
“Er,
just a moment, Nanoc,” said Danton, placing his arm in front of
the exuberant half-orc. Perhaps I could see about letting out the
good gnome with my tools—it might take a little longer than
your brute strength, but is probably much safer for our friend here.
And perhaps he could use the time to tell us who he is and how he
came to be here?”
“Sure,”
said the gnome as Danton approached his cage, handed his torch to
Mauser, and began setting out his tools. “My name is Erky
Timbers, and I’m from a small village on the edge of the
Gnarley Forest. Year past, I was on my way to seek my fortune in
Verbobonc City, and I took the Old Road shortcut up from the south.
It was my bad luck that the goblin bandits caught me, and I’ve
been here ever since. My curing spells have kept me relatively
healthy—otherwise I’m sure I’d be long dead from
starvation and abuse at the hands of the goblins.”

“Curing
spells?” interrupted Mauser with a meaningful glance at Danton.
“You are a cleric of some sort?”
“I’m
really a jack-of-all-trades,” replied Erky, “but Ehlonna
does grant me a few healing spells and I’ve used them to stay
alive in here.”
“You
seen anybody else around here ‘sides goblins and kobolds?”
asked Nanoc. “We’re lookin’ fer some lost kids—they
prob’ly would’ve been through here ‘bout a month
ago. They was a brother an’ sister an’ they had some
paladin guy with ‘em.”
Erky’s
eyes lit up at Nanoc’s words and he turned to look at the
half-orc. “Yes! I have seen those you seek! The goblins caught
the three of them over a month ago, and they were captives here with
me for a little while. They said their names were Talgen, Sharwyn and
Sir Braford.”
“So
what happened to them?” prodded Mauser. “We followed
their trail this far, but lost track of it after an encounter with
the goblins outside this prison.”
Erky’s
expression darkened. “I don’t know for sure. But the
goblins only kept them here with me for about a week. Then they were
removed. Apparently Belak wanted them, and that’s the last I
ever saw or heard of them.”
“The
Frog Man!” hissed Danton at the mention of the name Belak. “His
name always comes up when the darkest villainy is mentioned!
Know you any more of the miscreant and his deeds?”
Erky
looked back and forth between the party members in an almost
conspiratorial manner. “I’ve heard the goblins talk about
something called the ‘Twilight Grove’ down below. I never
let on to them that I understand their language, so they tended to
speak pretty freely around me. From what I’ve heard, there is
an evil druid called Belak on the lower level who tends an enchanted
garden and harvests the enchanted fruit of something the goblins call
the ‘Dark Tree’, but only in the most terrified of
whispers. Apparently the magic fruit grows from the Dark Tree
itself.”
“What’s
the deal with the fruit?” asked Nanoc. “We’ve heard
‘bout it before, but I never did quite get that bit.”
Erky
continued to whisper: “The midsummer fruit restores spirit and
vigor to those who eat it; the pale midwinter fruit steals the same.
Belak allows the goblins to sell the fruit on the surface, but I
don’t know why.”
“Have
you seen or heard anything about some strange twig or stick
creatures?” asked Mauser. “We heard about them from the
kobolds, and then we encountered a few yesterday.”
“I
have not seen such creatures,” said Erky, “but I
have heard the goblins talk of the ‘Twig Blights’ that
live in the level below with Belak and the Dark Tree.”

By
this time, Danton’s initial efforts to open Erky’s cage
had failed (open locks: 2+5=7; fail), and he had resigned
himself to taking a slower, more methodical approach to picking the
lock. While he worked, Nanoc retrieved Meepo to talk to the three
imprisoned kobolds while Mauser went outside to stand guard over
Telemachos. By the time that Meepo had finished his discussion with
the other kobolds in their own language, which no one else present
(including Erky) understood, Danton had managed to get the lock open
on the cage (open locks “take twenty”: 20+5=25;
success).
While
Erky stepped out of the cramped cage and flexed and stretched
long-confined muscles, Meepo reported on what he had learned form the
other kobolds:
“Foul
goblins capture these kobolds same time they capture Calcryx, our
dragon! Kobolds not knowing where Calcryx is, and say just want to
get out! When Meepo telly we killing all goblins between here and
kobold holds, they say want go now!”
“Well,
if that’s all they know, then they can go,” said Danton.
“Nanoc, do your thing.”
Nanoc
freed each of the three kobolds in turn by lifting up the chain that
held him and snapping it in two. While the links had held the kobolds
firmly in place, they had clearly not been intended to withstand the
strength of an adult half-orc.
Once
the kobolds were freed, all three chattered briefly with Meepo and
then made their way out into the main chamber and out of sight—back
the way from which the party had come. The rest of the group also
moved back into the main chamber to resume its vigil over Telemachos.
Once out in the chamber, Erky quickly scrounged a reasonably well
fitting suit of goblin leather armor and recovered one of the short
swords of the fallen creatures. After thus equipping himself as best
he could under the circumstances, the gnome rejoined the group and
gave a meaningful look to the sleeping Telemachos.
“If
you will permit me, I’d like to help your friend,” said
Erky. “It’s the least I can do for those who freed me.
Indeed, if you don’t mind, I’d like to stick with your
group until you depart the citadel. I really don’t relish the
idea of trying to make my way all the way back through the ruins by
myself.”
Danton
and Mauser exchanged glances, but before either could say anything,
Nanoc blurted out: “That’d be great Erky! Tel could sure
use yer help, an’ we’d love ta have ya on board!”
“My
thanks once again,” said the gnome, kneeling and performing a
quick incantation over Telemachos’ body. Although the fighter
continued to sleep, his skin tone looked better and his various
injuries appeared much improved (Telemachos gains 6 more hit
points).
Having
done all they could for Telemachos for the time being, the party
members turned to the matter of securing the area for a period of
extended rest. While Mauser and Erky kept watch over Telemachos,
Nanoc, Meepo and Danton returned to the area where the goblins had
their first line of defense and collected both the caltrops and the
bells that the humanoids had used. Once these were recovered, they
returned to the larger chamber, distributed the caltrops around the
two unopened northern doors, rigged both with bells, and lit the
goblin cookfire. They then retreated back south of the crenellated
half-wall, extinguished Danton’s torch, and settled in for an
extended period of rest.
Although
they had expected a goblin changing of the guard at some point, none
had come by the time that Mauser prayed to Boccob in the late
afternoon and gained new spells. At that point he healed the
remaining injuries that both Nanoc (Cure Light Wounds: +4 HP)
and Telemachos (Cure Light Wounds: +4 HP) had suffered, and
wakened the sleeping Furyondian. Telemachos was briefly disoriented,
but otherwise seemed unaffected by his near brush with death.
With
Telemachos brought up to speed and introduced to Erky, Nanoc pressed
for the group to get moving once again, emphasizing that with so much
time having passed since the running fight with the goblins, a relief
garrison force must be coming soon. By the time that the group was
ready to move the half-orc had extinguished the fire, and gathered up
all of the caltrops for future use.
With
the main goblin chamber so filled with tracks and detritus that it
was impossible to discern which way the three missing humans might
have been taken, Danton simply nodded towards the door on the
northern wall at random.
With
Danton’s silent decision, Nanoc opened the door. Beyond lay a
narrow corridor that ran east to west. It was only ten feet wide, but
extended nearly thirty feet to the west. The hallway was empty and
non-descript, save for two additional doors, one on the far west wall
and another in the center of the northern wall.
Danton
and Nanoc moved quietly into the corridor, followed by Mauser,
Telemachos, Erky and Meepo. The first three were absolutely silent,
but Telemachos, evidently still weak from his recent injuries, bumped
into the wall with a metallic clatter (move silently: Danton: 17,
Nanoc: 19, Mauser: 17: Telemachos: -3).
As
Danton cringed and shot Telemachos a foul look, the door on the
northern wall of the hallway burst open. An ugly goblinoid face
looked out, and then squealed and ducked back inside. With surprise
obviously lost, Nanoc hefted his axe and sprinted towards the
doorway.
“More
notches for my axe!” called out the half-orc as he charged into
the chamber from whence the goblin had come.
“Here
we go again,” muttered Danton with a sigh as he and the others
followed in the barbarian’s wake. “May fortune favor the
foolish, as Danton Verbrugge seems fated to follow in his wake!”
[Initiative: goblins: 5, Danton:
13, Nanoc: 24, Mauser: 21, Telemachos: 11, Erky: 18]
The room into which
Nanoc had charged was slightly less than twenty feet square, and it
had stone walls and floor like most of the other chambers the party
had explored in the Sunless Citadel. However, this chamber also had a
pronounced stench of garbage, rotted carrion, and half-eaten bits of
strange animals, and the assorted refuse that produced these foul
smells suggested many years of use of the chamber by unsanitary
tenants—no doubt goblins. Tattered hides formed six unstable
hammocks at the far end of the room, and a much-used fire pit sat at
its center. Around the fire pit lay battered cooking equipment mixed
indiscriminately with broken and worn weapons and bits of armor.
Standing
in front of the fire pit in a rough line were six goblins, all
wearing crudely fashioned leather armor. Interestingly, while all six
goblins wore short swords at their waists, they did not draw the
edged weapons. Instead, each hefted a solid looking cudgel or sap.
“Evidently
they were planning to beat us into submission like they did our new
gnome friend,” mused Mauser to no one in particular as he
watched Nanoc (attack: 15+7=22; hit; 13 damage) eviscerate the
first of the goblins. “Not a wise choice on their part, as
Nanoc will no doubt demonstrate.”
As
Mauser swung ineffectively at one of the goblins that came after him
(attack: 10+1=11; miss), he noted that the newly-freed and
equipped Erky Timbers was no slouch in a fight. Within a matter of
seconds after the start of the fight, Erky had already cut down one
of the goblins with his ‘borrowed’ short sword.
On
the other side of the chamber, three more goblins rushed at Danton
and Telemachos. While Danton had his hands full simply using his
rapier to keep a particularly large goblin from pounding on him with
his sap (attack: 14; miss), Telemachos beheaded the first
goblin that came at him with a single scythe-like swing of his blade
(attack: 15+6=21; hit; 11 damage), and then continued the
blade’s motion, nearly striking a second goblin (‘cleave’
feat gives Telemachos a free second attack on a second foe after he
drops one opponent: 5+6=11; miss).
With
three goblins down, the party members now had numerical superiority
and began to double-up on the humanoids, enabling the group to flank
its opponents. Nanoc’s devastating axe struck down a second
goblin (attack: 8+9=15; hit;’ 8 damage), while the last
two goblins managed to hold off Mauser (attack: 11+3=12; miss),
Danton (attack: 10+2=12; miss), Telemachos (attack: 6+8=14;
miss), and Erky.
However,
with the goblins now thoroughly surrounded and in mortal fear of the
implacable Nanoc, the fight quickly ended. Nanoc struck down one more
(attack: 19+9=28; hit; 15 damage), while Telemachos ran
through the last (attack: 16+8=24; hit; 11 damage).
“Well,
that was bracing as always,” muttered Danton. “Now that
we have once again announced our presence to the entire citadel, let
us perform a quick search and move on, shall we?”
While
Nanoc cut the coin purses that each of the six goblins wore, the
remaining party members sifted through the detritus that lined the
floor of the room. However, other than the coinage gathered by Nanoc
(150 silver and 18 gold), there was nothing of value in the
chamber. No one had any interest in the putrid jerky, rotting wine,
and other worthless bits of goblin clutter that were strewn about.
With
the room having been thoroughly searched, Danton and Nanoc led the
group back into the hallway, and the Velunese commenced the search
that had been aborted by the sudden appearance of the goblins
(search: 3+6=9). Finding nothing of note, Danton motioned for
Nanoc to advance to the doorway on the western wall.
However,
as the half-orc moved to cross the last fifteen feet before the
closed door, he felt the floor shifting beneath his feet and heard
the sounds of metal grinding on stone. Having had a similar and
distinctly unpleasant experience only the previous day, Nanoc leapt
forward just as the floor disappeared out from under him (reflex
save: 18+4=22; success).
As
the pit trap clanged open with an echoing boom, Nanoc landed on both
feet on its far side, in a narrow band of stone floor between the pit
and the doorway. Turning his huge body around carefully, he shook his
head at Danton.
“Geez,
Danton! This is twice in two days! You really gotta get yer eyes
checked or sumthin! Either that or you need ta start goin’
first! You sick the day they taught ‘traps’ in that fancy
Velunese school of yers or what?”
Biting
back a frustrated retort, Danton examined the pit and the trap that
had opened up over it. The now open space filled most of the
corridor, save for a foot wide safe area on the southern side of the
hallway. When Danton shone his torch down into the pit, he could see
that it was ten feet deep, its bottom was covered with a thick layer
of detritus, and its design was virtually identical to the three such
traps that the party had previously encountered.
“I
fear that with so many days having passed since your last bath,
Nanoc,” said Danton, “that my fine senses were distracted
by my misfortune at being downwind—but I shall endeavor to do
weather such hardships and do better in the future.”
Moving
slowly and with the utmost care, the remaining party members inched
along the narrow catwalk around the trap and up to the wooden door.
Once there, Danton looked and listened for any surprises (search:
4+6=10, listen: 15+3=18), but he neither saw nor heard anything
unusual. Trying the door and finding it locked, the Velunese motioned
for the others to back off enough to give him room to set out his
tools.
Unfortunately,
Danton’s efforts to open the lock quickly proved fruitless (open locks: 9+5=14; fail). Taking a deep breath and pausing
for a gulp of water from his canteen, he set to work again (“take
ten”: 10+5=15; fail). Cursing under his breath and trying
to ignore the way that Nanoc took amusement at his travails and joked
with Meepo about the situation, Danton tried every tool in his
inventory until he found something that finally worked (“take
twenty”: 20+5=25; success).
As the
lock clicked, Danton looked up at Nanoc and hissed: “As I have
always said, my friend, patience is a virtue that carries its own
rewards.” The Velunese then bowed towards the door with a
flourish and added: “after you.”
Immediately
serious once again, Nanoc carefully pushed open the door with his
free hand. Beyond was an unusually shaped chamber with square corners
to the south, but a rounded wall to the north. The chamber ran
roughly twenty feet from east to west and twenty-five north to south.
Between
his darkvision and the backlighting provided by Danton’s torch,
Nanoc could see that the room appeared to be some sort of trophy
chamber. Mounted and stuffed animal heads adorned the walls. The
mounting was sloppy, and the assortment of heads included cattle,
rats, and other not particularly impressive specimens. However, a few
more grisly trophies shared the wall with the animals, including a
couple of kobold visages. Much to Nanoc’s relief, there were no
human heads mounted.
However,
smashed and broken cabinets and small tables littered the periphery
of the room, mute victims of some sort of rampage. A rusted iron
spike stood askew in the center of the room, trailing a broken chain.
Thin patches of ice coated sections of the walls, floor and debris.
Only one other (closed) door was evident in the chamber, at the
western end of the southern wall.
From
between Nanoc’s tree-stump like legs, the voice of Meepo could
be heard:
“Looky!
Ice! That mean Calcryx near! Where he be? There! Looky! Under table!”
With
the kobold pointing and Danton holding up his torch to provide more
light, the party members closest to the door could indeed see what
must be the wyrmling resting under one of the few tables in the room
that remained upright. The tiny dragon had white scales, and was just
under two feet in length from head to tail.
“Cool,”
said Nanoc, stepping into the room. “Let’s get ‘im,
claim our reward, and then get on with finding those kids.”
“Wait!”
hissed Meepo. “Calcryx have temper—will fight. But we no
can hurty. Need knock Calcryx out and haul back to Meepo chamber. No
cutting Calcryx with nasty blades!”
“Well,
with blades out and harsh language unlikely to do the job,”
mused Danton, “perhaps we should go back and collect the
goblins’ clubs. They are crude, but likely to serve us well
here.”
With
Nanoc remaining in the doorway to keep an eye on the wyrmling, the
remaining party members backtracked around the still open trap door
and collected the saps that the fallen goblins had wielded. When the
group had gathered once more just outside the door and had
distributed the blunt weapons, Nanoc whispered to the others.
“Okay,
everybody follow my lead. I’ve got a plan.”

Before
anyone else could ask what the plan might be, Nanoc screamed, “Get
him!” and charged into the room like a runaway oxcart, knocking
aside all that stood in his way.
[Initiative: Calcryx: 3, Nanoc:
15, Danton: 8, Mauser: 15, Telemachos: 9, Erky: 8, Meepo: 20]
Left with little
choice, the remaining party members moved through the cluttered and
wrecked room in Nanoc’s wake, seeking to form a ring around the
diminutive white dragon and prevent him from escaping out the door or
disappearing into the wreckage in any of the corners.
Uncharacteristically, Meepo was among the first to charge into the
fray, swinging his goblin club with wild abandon.
As
Nanoc threw the table that sheltered the dragon out of the way with a
crash, the others also closed on the dragon, all seeking to bash it
with their clubs (Nanoc: 15+6=21; hit; 7 subdual damage, Mauser:
14+1=15; hit; 4 subdual damage, Telemachos: 3+5=8; miss; Danton: 17;
hit; 4 subdual damage).
Although
Calcryx took several hard hits, the tiny dragon proved surprisingly
resilient. As blows continued to rain down on him, he stretched his
neck towards Nanoc, Meepo, and Telemachos, who formed one side of the
ring of club wielders around him, and breathed out a long cone of
freezing air and ice. All three of the dragon’s targets were
caught off guard (Nanoc reflex save: 6+4=10; fail; Telemachos
reflex save: 9; fail) and struck by the icy blast (5 damage
each to Nanoc and Telemachos). While the party’s two
warriors were strong enough to weather the wave of ice and cold,
Meepo crumbled under the onslaught and collapsed, blue and unmoving,
onto his back.
“Yikes!
It truly is a wyrm!” shouted Danton. “Drop it
before it can breathe again!”
With
everyone who remained standing anxious to avoid another blast of the
dragon’s breath, the party members pressed their bludgeoning
attacks. While Mauser missed and nearly hit his own foot with his
mace (attack:4+1=5; miss), Nanoc hit Calcryx dead center
(attack: 19+6=25; hit; 10 subdual damage) and then Telemachos
clocked the tiny dragon on the head (attack: 9+5=14; hit; 6
subdual damage). This second wave of abuse was evidently more
than Calcryx could absorb, and the tiny reptile collapsed to the
ground unconscious.
While
Nanoc and Telemachos stood over the incapacitated dragon admiring
their handiwork, Mauser turned to examine Meepo, while Danton only
shook his head.
“’Get
him’? ‘Get him?’ That was your whole plan?”
Nanoc
shrugged. “It worked, didn’t it? And now our party has
bagged its first dragon. I can’t wait to tell Justin ‘bout
this one!”
Danton
looked down at the tiny two-foot long reptile and rolled his eyes. “Yes, truly an epic battle with a dragon for the bards to set
to music and for the historians to record for posterity.”
“Oh,
come on, Danton!” said Nanoc happily. “Don’t be so
sarcastic—evry’body has to start somewhere, and don’t
you worry—I’m sure we’ll be baggin’ lots
bigger dragons in no time! If ya want, I’ll let you have
the first shot at th’ next one!”
While
the pair continued to banter back and forth as to whether the group’s
defeat of Calcryx was worthy fare for would-be heroes and
adventurers, Mauser examined the flash-frozen Meepo. The kobold was
clearly in a bad way, and only a quick application of one of Mauser’s
lesser healing spells (Light spell converted to cure lesser
wounds) was enough to stabilize the now dark blue kobold long
enough for the party to decide what to do with him.
“Once
again, it would seem we are at a crossroads,” said the cleric,
interrupting the Nanoc-Danton dragon-fighting debate. “We have
captured the dragon, but its keeper is down for the count. Shall we
quit goblin territory and return them both to Yusdrayl, or do we
continue forward with Meepo frozen and the dragon unconscious—at
least for the time being?”
______________________________________________________________
Notes for turn 9:
As is no doubt obvious from the
late arrival of this turn, my travels are playing havoc with my
turn-writing plans this month and will continue to do so until early
June. However, I think I will be able to get out another turn the
week after next, so I’d like you all to have me your postings
no later than Sunday, May 21.
Also, as you’ll note when you
examine the character listings below, all four of your characters
have now earned enough XP to reach second level. Please go ahead and
use the Player’s Handbook to raise them to second level. When
you have done so, I’d like you to send me two things: an
updated character sheet as well as a listing of the specific changes
you have made. If you have any questions or need any assistance,
please let me know.
This turn you’ll also see
something else that I’ve decided to add to the regular
end-of-turn status report: a table tallying the foes defeated by the
various characters (PCs and NPCs). I thought it might be interesting
and amusing for you guys to see such a running tally. A couple of
points to clarify how I’ll keep the stats: “foes
defeated” includes foes killed, but it also includes more than
that. Any foe defeated in any way will be included in the stats. Thus
the numbers below include the skeletons turned by Mauser, the Twig
Blights dropped in a trap by Danton, and the goblin killed by
Mauser’s summoned rat. Basically, if your character is
responsible for the defeat or death of a hostile creature, that
death/defeat is scored for your character, no matter how it occurred.
In some fights, multiple characters
may contribute to the defeat of a single creature, but for the sake
of simplicity, I will credit the ‘score’ to the character
that contributes the final blow or spell. Thus Telemachos got the
credit for Calcryx this turn even though Nanoc actually dealt out
more subdual damage to the wyrmling. Hopefully this sort of thing
will balance out over time. After all, Nanoc dropped Guthash (the
“mama rat”) after Telemachos had softened her up quite a
bit.
Items gained this turn: 150
silver, 18 gold, 16 pounds worth of caltrops, 1 goblin sap (club) for
each party member
Undivided Loot previously
gained: 323 silver, 89 gold, 3 gems
Items
used/lost this turn: ½ of healing potion
FOES DEFEATED:
Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
15/31 |
48% |
Guthash ("mama rat") |
| Mauser |
8/31 |
26% |
Skeleton |
| Telemachos |
5/31 |
16% |
Calcryx |
| Danton |
2/31 |
7% |
Twig Blight |
| Erky |
1/31 |
3% |
Goblin |
| Meepo |
0/31 |
0% |
N/A |
Current
Status of the Party:
Nanoc
AC: 17
Hit
points: 9/14
New XP: 110
XP
total: 1020
XP
needed: 1,000
Equipment: great axe, 2 short bows,
short sword, studded leather armor (2 sets), 46 arrows, 2 quivers,
backpack, waterskin, 11 days trail rations, bedroll, 2 sacks, 2 flint
& steel, bearskin, tent, 50’ rope, 16 pounds of caltrops, 1
sap
Gold: 2
Mauser
AC: 18
Hit
points: 14/14
New
XP: 110
XP
total: 1020
XP
needed: 1,000
Spells
Available:
0
Level (3): LightX2
1st
Level (3*- one of these three spells must be a domain spell): Summon
Monster I
Equipment:
quarterstaff, heavy mace, light crossbow, scalemail, 40 crossbow
bolts, small wooden shield, backpack, pouch belt, 50’ silk
rope, 5 torches, waterskin, flint & steel, 2 holy water flasks,
peasant outfit, bedroll, entertainer’s outfit, cleric’s
vestment, healer’s kit, 9 days rations, four jade dragon
figurines, ½ potion of cure light wounds, 1 sap
Gold:
0
Danton
AC: 15 (16 vs. one opponent)
Hit
points: 8/8
New
XP: 110
XP
total: 1020
XP
needed: 1,000
Equipment:
rapier, 6 daggers, light crossbow, studded leather armor, quiver with
13 bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 13 days trail rations, hooded lantern, 2 flasks of oil,
notebook, pen, ink, 2 torches, gold ring engraved with the name
Karakas, 1 sap
Gold:
9
Telemachos
AC: 16
Hit
points: 7/12
New
XP: 110
XP
total: 1020
XP
needed: 1,000
Equipment:
Longsword, short sword, 2 daggers, long bow, quiver and 40 arrows,
scalemail, large wooden shield, backpack, large sack, flint and
steel, 14 days rations, waterskin, bedroll, tent, 1 sap
Gold:
12
|