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Turn 80: The Black Door
Chapter
4: A Deeper Darkness
Turn
80: The Black Door
| Date: |
20 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 10) |
| |
Luger Gregorus (Cleric 10) |
| |
Sylfaen Trebuchet (Sorcerer 8) |
| |
Sir Peter Sparhawk (Paladin 7) |
| Associates: |
Tenaris Glimmerdawn (Fighter 7) |
Luger
stood up and interposed himself between Tenaris and the newcomers,
openly wiping the gore off of his sword as he turned to face them.
“And had you
decided to get a piece of
the action, which side
would you have chosen to be on?” he asked, a harsh tone in his
voice. “We are about to assault the Outer Fane, but I'm sure we
can spare a few more minutes...” he trailed of menacingly.
“Indeed,”
added Sparhawk, brandishing Caladbolg.
“Remain where thou art and stand down. Any false move wilt
bring down the vengeance of Heironeous' righteousness upon thee. This
Temple is a place of trust only for companions, not wayfaring groups
stumbled upon while taking a stroll. There be too much wizardry and
trickery here for us to welcome thee with open arms. But come, speak,
and alloweth us to understand thine intentions whilst we parley.”
As he spoke,
Sparhawk concentrated and focused his detect
evil ability on each of the
five newcomers in turn. As he did so, Danton moved up alongside him
and Luger.
"There's
something odd about these fellows,” he whispered to Luger. “Be
on guard. I think I've met the woman and half-orc before....”
Even as Sparhawk
detected strong auras of evil from the woman, the half-orc, the human
male, and the gnome, recognition dawned on Danton. Looking at the
half-orc, Danton suddenly saw, in his mind’s eye, the rival
band of adventurers that he, Nanoc, Telemachos, and Mauser had
briefly encountered in Oakhurst back in the spring. When Danton
looked closely, he thought that the woman now facing him might be
from the same party as well, although she looked older somehow, as if
she had suffered from some terrible disease or other ordeal since
last he saw her.
In a matter of
seconds, other thoughts flashed through Danton’s mind. Thanks
to Luger’s insistence on returning to Oakhurst during the long
trip south from Hommlet to Rastor, Danton knew that Mauser had last
been seen heading back to the
Sunless Citadel in the company of the other adventuring group, which
had included someone named 'Jil du Gal', according to the innkeeper
in Oakhurst. Later, the kobolds in the Sunless Citadel had told
Danton and Luger that Mauser and his new associates did
re-enter the citadel and attacked the kobolds without provocation.
The humanoids added that Mauser and his associates were defeated and
implied that they were driven into the lower reaches of the citadel.
Danton also
remembered that prior to this, just before the party had left Hommlet
for the last time, he had heard talk that a woman and a half-orc
named Jil du Gal and Eiger had passed through the town during one of
the party’s absences. He vaguely remembered someone saying
that that the pair had only stayed in town for a few days, purchasing
healing from the clergy of St. Cuthbert and recruiting a couple of
hirelings from Terrigan’s tavern to join them on some sort of
expedition.
As all these
thoughts rushed through Danton’s mind, his words trailed off
and he hissed to Luger, “Now,
I remember. That woman and the half-orc wert among those with whom
your brother descended for the second time into the Sunless Citadel
... the last folk with whom he wast ever seen alive! They wert an ill
collection that Mauser joined on that day, and I wouldn't trust them
any farther than I could throw them -- and I told your brother as
much. Ready yourselves, though we art nearly spent! For, lo, more
violence is upon us. Something wicked this way cometh!”
“Stand
down and sheathe thy weapons!” commanded Sparhawk, acting more
on what he had sensed than what he had heard Danton whisper. “As
a measure of good faith, do it! One more time, speaketh who thou art
and what thy purpose is here! Speak!”
As he gave these
orders, Sparhawk pulled his lightning bolt symbol of Heironeous out
from under his clothing and armor, kissed it, and laid it openly on
his chest. He then gripped Caladbolg
so tightly that his knuckles turned white in his gauntlets.
“While
I do not believe you to be allied with the forces of Tharizdun here
in the mountain,” said Luger, addressing the newcomers as they
stopped twenty feet short of the party, “I can easily tell that
your world view and ours are not exactly compatible. Dare I say, you
would not normally align yourself with knights of Heironeous?
Nevertheless, if you mean us no harm, we will not accost you. If you
are allied with or hired by the minions of this mountain to destroy
us, then I suggest you cast your spells and ready your blades, for we
are on a short time table. What are your intentions?”
"Well, ain't
that a fine how-do-you-do?” asked the half-orc rhetorically.
“Downright rude, if you ask me. But if you must know, we're
here to kill anybody who gets in our way and haul off as much booty
as we can carry. Maybe we'll start with anything left lying around by
all these dead guys."
Sparhawk did a
double-take and whispered to himself, “How
doth thou like that, paladin of Heironeous? Lectured on manners by a
half-orc!”
“I
doth not
think that thou shalt pick through the treasures of the foes we
hath dispatched whilst thou
sat and watched,” he said more loudly.
Luger’s eyes
narrowed slightly. Making a conscious effort to appear more relaxed
and less threatening, he breathed out loudly. “I apologize. We
have been in this mountain doing much the same for what seems like a
month now. Looting our plunder is no more rude than my own words.
Please understand that for the time we have been here, we have either
been attacked by or have attacked anyone we've encountered. Actually
talking is... a novelty.”
“I
am Luger,” he continued, “and my friends and I are here
to destroy the Doomdreamers that reside in the fortress in the middle
of the lake. If you are not here to thwart us, then we have no
quarrel. Perhaps we could swap information regarding the forces in
the mountain. Feel free to loot the battlefield. Unfortunately, my
elven friend,” he said with a nod at Syll, who stood behind
him, “seldom leaves the soft metals intact. If anyone finds any
healing, the lady,” he continued, with a gesture towards
Tenaris, who had still not gotten to her feet, “could use it.
We're also very interested in any correspondence to the guards here.
We have not had an opportunity to search the barracks or private
quarters in this area.”
"Now that's
more like it,” said the half-orc with a smirk. He nodded to the
halfling, who started picking through the bodies of the human
warriors and gnolls that Syll had torched. “If we're gonna
share info, why don't you go first?"
“What is thy
end?” whispered Danton to Luger. “I am staying mine hand,
but Rat's Tail
grows impatient. If you art seeking for an advantage, pray clue me
in, for I wish not to cede any ground to these thugs ... nor booty.”
While Danton
protested and Sparhawk fumed as he watched the halfling start looting
the bodies, looking angrily back and forth between Luger and the
newcomers, Syll took direct action.
“Screw that,”
muttered the elf to himself. “I
ain't letting them take the good stuff that I nearly got killed
for."
Taking advantage of
the fact that Luger, Sparhawk, and Danton stood between him and the
other party, and making a show of crouching down to check on Tenaris,
Syll began to surreptitiously strip the dead enemy leaders of the
more interesting items they had carried, including a fine set of
metal gauntlets from the flying ogre, a potion, set of slippers, and
a scroll from the woman in the garish orange outfit that Danton had
slain, and a wand, potion, and scroll from the dead half-orc.
“We are in no
condition to fight fresh opponents,” whispered Luger to Danton.
“See to your woman, as we might have need of her sword.”
“If
it is loot you are looking for,” said the cleric loudly to the
half-orc, “there is a green dragon in the tunnels behind us. We
nearly killed it yesterday before it flew away to its nest. We did
not bother to track it down, but it may still be heavily damaged. We
also cleared the tunnels of trolls and umber hulks, so the way should
be clear. Beyond that, mine tracks head up and down through what
appear to be deserted dwarven mines. In fact, we have found signs of
a dwarven presence throughout the tunnels. We also found mention of a
great diamond the dwarves coveted, if that is any interest to you.
The tracks eventually lead to the main entrance on the west side of
the mountain.”
Having
given this information, Luger asked questions of his own: “How
did you enter the mountain? Have you encountered the forces of the
Water Temple back the way you come from?”
Danton whispered to
Luger, “I wilt wait to
see where your stratagem carries us, but if Sir Sparhawk and I read
these villains correctly, they shalt soon be at our throats ...
particularly once, through observation, they ascertain our present
weakness. Pray be on the alert to spoil an attack, particularly by
magic. And know this: if any so much as menace Tenaris, I wilt drive
Rat's Tail
through his -- or her -- eye and then sell mine own life in a manner
worthy of mine warrior princess.”
And with this
comment, Danton left the conversation to Luger, crouching down to
tend to Tenaris. The scout rifled through the woman’s pouches
until he found a healing potion, which he then administered (Tenaris
+12 HP). As he did so, the
Velunese could not help but notice that while Syll was making a great
show of ‘helping’ Tenaris, the sorcerer was in fact doing
nothing of the kind, instead slipping item after item from the
party’s fallen enemies into a sack.
"Dragon,
huh?” said the half-orc. “That might be worth checking
out. We came in from the west, but then came to some water, turned
back and left the same way. Then we entered from the south and have
been sneaking and fighting our way around ever since. What else you
seen?"
“We've killed
all sorts of vile beasts,” said Luger, “shrieking lizards
which dissolve rock with their scream, gargoyles who ran a fighting
pit, and four elemental temples which appear to be at war with one
another for control of this mountain. We've destroyed the strongest
temple—that of fire—as well as the Earth Temple. The
powers that be set a trap for us in the Air Temple, but we managed to
circumvent them and re-enter by destroying the forces guarding the
West Gate.”
“We
ran across some guards who mentioned a half-orc and a woman causing
some problems,” added the cleric. “I now take it that
they referred to you and your companions. May I ask what brought you
to Mt. Stalagos? This is not the sort of place one stumbles upon...”
As he watched the
hafling continue to strip items from the more distant of the party’s
dead enemies, Sparhawk muttered, loudly enough for Danton and Syll to
hear, “It is a good thing that I hath withdrawn mine sword from
the giant's back that I hath slain, or else it would end up in some
stranger's pack.”
“Relax, bud,”
hissed Syll. “Just keep standing there blocking their view! I’m
getting all the good stuff for us!”
"Some people
in a town called Hommlet told us about this place,” said the
half-orc. “It seemed worth checking out. We killed a bunch of
guys near another bridge like this, but couldn't get in the door on
the far end of the bridge, so we went back the way we came and then
entered through the south door. What about you? What brought you
here?"
Finally able to get
Tenaris back to her feet, Danton called out to the half-orc, “Under
the circumstances, you wilt excuse us surely for taking a moment to
gather our thoughts after our battle royale with the literally dozens
of thugs that we hath just ushered into the afterworld. We hath
welcomed you to share in their booty, and you art well about it. So
prithee pardon us for a moment while we talk together in confidence.”
Huddling with the
others in the party, including Syll, who seemed to have finished his
looting, Danton said, “Luger,
I appreciate your concern that we art not fit to fight with these
villains at the present time. But I would like to know where you art
going with this. I assume you art not going to clue them in to our
real purposes, the full reasons for our desire to enter the Outer
Fane, or our knowledge of how
to do so. I gather you also
art trying to steer them into some reckless endeavor -- such as
pursuing the dragon -- that wilt give us leave of them and hopefully
also lead to their destruction.”
“That
would be fine and good, if it worked,” said the Velunese. “But
methinks we art in a quiet game of chicken with them, right now. They
art looting the slain enemies and sizing us up. When they hath
finished, they wilt assail us. If you wert them -- considering that
you wert a blackheart -- would you not do the same? Methinks I would.
But let us assume that they will not immediately attack. Why wouldn't
they? Methinks they, much like Kelashein, would like to use us to
provide knowledge and wherewithal to enter the Outer Fane for their
own purposes. We cannot take them with us, pure and simple. And they
would be fools to keep us with them until we art healed up and ready
for battle.”
“Frankly,”
said Danton bluntly, “if I were them, I'd continue this subtle
game of cat and mouse up until having the following: first, they had
determined that we wert physically weak and ripe for the plundering,
and, second, they determine that we hath coughed up only so much
useful information and won't willingly cough up more. Then they wilt
attack. Furthermore, taking them at their word, they doth not know
how to gain the Outer Fane. So they art of no use to us. We know how
to enter and have the means to do so.”
“Given
all of that, mine vote is we announce our intention to attack the
dragon with their aid. We don't tell them exactly where the dragon
is, so that they wilt not know when to expect attack -- but we wilt
know. We wilt literally lead them right to the dragon, and then, at
the moment of the dragon's attack, we must betray them. Preferably,
we'd use magic -- such as stone
shape -- to seal them off
in the same room as the dragon. That would be best. Failing that, we
must use our knowledge of the environment to put them at the worst
possible circumstance, while putting ourselves in the best place. We
must use the dragon to do our dirty work, and then finish them off. I
hath no interest whatever in sparing any of them. They must be
annihilated to the person. They art wicked people and richly deserve
it. And, Luger, more likely than not, I'll bet they had a hand in
killing Mauser.”
“I
wanted to gain as much information as I could from them to see if we
could guess their intentions and ascertain their reason for coming
here,” replied Luger. “They may very well have come here
after being directed from Hommlet, but I think it more likely they
followed us - or more precisely, you and Nanoc. I think they have
been on your tail since Oakhurst and were only delayed by Mauser and
the Sunless Citadel. I would know what happened to my brother, and if
I have to question a corpse to do so, then so be it. My concern is
that we do not know their strength. They do not seem to have been
through the wringer recently as we have.”
As Luger spoke, he
converted one of his very last spells to healing and applied it to
Tenaris (Convert Dispel
Magic to Cure Serious Wounds: Tenaris + 25 HP).
He also offered the woman a potion
of bear’s endurance
from his pack, which she quickly drained. As he was doing all of
this, Luger observed out of the corner of his eye that while most of
the other party had drawn together and was speaking in low tones, the
halfling continued his looting.
“I
am entirely sympathetic to your designs,” said Danton while
Luger was tending to Tenaris. “I too would know the truth of
whether they did ill to Mauser. He wast mine comrade, and if he hath
been betrayed by these scoundrels, I would have revenge. For though
Heironeous may or may not permit revenge -- though fitting punishment
surely is in order, in any event -- Olidammara not only doth not
disapprove of revenge, but encourages it as an important part of the
universal order. It may well be that Fate hath guided our
determination to spare the dragon ... for it may yet serve another
purpose in doing good, however inadvertently.”
Danton smirked at
this point and looked at Tenaris. “Now
is not the time to reengage you in discourse on philosophy of the
fates that govern our universe, my dear, but permit me this
observation: if we indeed successfully use the dragon to extricate
ourselves from the current situation, the providential designs of
Fate cannot be wholly excluded from the calculus.”
“I think the
dragon would be a good tool to use against them,” said Luger
when his work with Tenaris was done, “but I do not believe they
will allow themselves to fall between the dragon and us. No doubt,
they would insist that we attack the dragon alongside or before them.
Upon reflection, I'd rather not waste the time going for the dragon
or
fighting these ruffians. In truth, taking all factors into account, I
would not be against letting them go unscathed, but if they are as
you suspect, simply waiting for the best opportunity to attack us,
then we have no choice but to take them out. Before seeking revenge,
I would know what transpired between Mauser and these people, for
Mauser is not without his own faults. I do not doubt that my brother
would double cross them just as easily as they him...”
“Beyond these
blackguards,” said Danton, “we must also
find a place to rest ere we enter the Outer Fane. We art totally,
totally spent. Going into the fane at this point would be pure
suicide. Besides,” he added, with another smirk, “methinks
Tenaris could use a good backrub, in any event.
Grinning, Danton
slapped Tenaris playfully on the rear.
The elf woman’s
eyes flashed in surprise, then hardened. The next thing Danton knew,
Tenaris had slapped him so hard in the face that the sound carried
across the intersection to the other party, whose members looked up
from their own private conversation.
Speaking in a low
tone that was nevertheless audible to the entire party, Tenaris
hissed, “Do that again,
and I'll answer with my blade rather than my palm! I am not some
piece of meat for you to grope whenever you please! Now, get your
mind back on the business of getting us out of this mess alive and
into the Outer Fane!"
Danton shook his
head and rubbed his face, his grin now somewhat
subdued, “Well, 'tis good to see you're back in rum shape.
Speaking of which,” he added lightly, “another idea hath
just occurred: Whyn't we simply sic Lady Death on them and then stand
back to watch the resulting melee? After all, mine Lady, I think I
saw that half-orc making goo-goo eyes at you a while back....”
Tenaris’ eyes
flashed dangerously again and Syll was looking forward to seeing
Danton slapped a second time when Luger said, “I suspect the
half-orc was only interested in the lady while she was unconscious.
But seriously, I am loath of underhanded tactics - even against such
opponents. I think we should simply demand to know their intentions
and get on with it. No doubt they are likely formidable to have
survived in this mountain as we have, but they have to be aware of
our own strength too. They cannot think they will end any encounter
with us unscathed and it is just a matter of how badly they wish to
test themselves.”
Making up a plan as
he went along, the cleric continued, “How
about I offer to share some of that cheap wine Danton brought back
from Rastor and tell them matter-of-factly that we do not believe our
parties can trust one another, nor would it be in either party's
interest to fight. If they think otherwise, then the time for
pleasantries is over. I would also mention that we know of Eiger and
Jil du Gal and would like to know of the whereabouts of Mauser
Gregorus who we know assaulted the Kobolds in the Sunless Citadel
with them some months back.”
“If truth be
told, I am not
above underhandedness,” admitted Danton. “So, leave it to
me, and I'll have us in melee faster that you canst say ‘Jack
Sprat.’ None of the rest of you oath-bound folk need sully your
hands in the matter. I wilt do the job for all of us, and we'll be
hip-deep in blood and body parts in no time. After all, see how
quickly I wast able to goad Lady Death into violence?”
“I
simply have that way with people. 'Tis a gift of sorts,” added
the Velunese smugly with a cavalier wink at Tenaris, who scowled back
at him and gripped the hilt of her sword.
Danton
put his own right hand on the hilt of Rat’s
Tail and made to move
around the rest of the group and approach the other party.
“Mine friend,
stay thy hand. We shalt not hath violence with this crew,” said
Sparhawk, putting his hand on Danton’s shoulder. “Leave
arranging their departure to me.”
Turning
to face the other party, Sparhawk shouted, “Depart
this place now, and stop picking over our treasures! Be gone with
thee and doth not get in our way! That is thy stated intention, and
so it is with us. Depart now, by Heironeous!”
Danton sighed and
muttered to no one in particular, “Very well, let us give them
the first strike.”
”We
ain’t going anywhere,” said the half-orc in response to
Sparhawk’s shout. As he spoke, the other members of his group
gathered around him, with even the halfling ceasing his looting. “I
sure hope this ain’t gonna turn…ugly,” he added
with a smile.
“There’s
no need for that,” said Luger firmly, looking sharply at both
Danton and Sparhawk. “We obviously are not compatible groups
and are not interested in joining forces, but it is not in either of
our interests to expend our strength fighting one another when we
could encounter more temple forces at any time.”
“I dunno,”
said the half-orc with a smirk. “Looks to me like your lot has
pretty much had it and you don’t have much fight left—for
us or anybody else.”
“Alright, pay
attention, asshole,” said Syll, withdrawing a wand and pointing
it at the half-orc’s face.
“I’m
only going to go through this once, so you better try
to keep up,” continued the elf. “You see all those burned
dead guys that your ugly little buddy has been looting? They were all
torched with fireballs.
And, whatever else we may or may not have been through today, we have
a hell of a lot of those left. And, if by some miracle you managed to
give us a rough time, we wouldn’t hesitate in the slightest to
start detonating fireballs
in our own midst—just to kill you and your stupid little
sidekicks in the bargain. Maybe you’d still come out on top in
the end, but I’m betting we could kill enough of your pathetic
lackeys to weaken your little freak show group enough that the temple
forces could finish you with ease. Now, punk, what you’ve gotta
ask yourself is whether giving us grief and trying to rob us is worth
all that.” (Syll
intimidate: 18+5=23)
As Syll spoke,
Luger surreptitiously removed a pair of scrolls and stood ready to
cast them one after the other as soon as the violence started. He
also tried to guess who, if anyone, was the spellcaster in the other
party so that he could target that person first when the mayhem broke
out.
“Fine,”
said the half-orc after exchanging glances with the woman next to
him. “We’ll go our separate ways—for now. But we’re
taking the loot from this area before we go back south, and if you
don’t like that, then we’ll see whether you can really
back up all that talk.”
The party members
exchanged glances of their own before Luger finally said, “agreed.”
The party then
backed slowly down the corridor to the north and around the corner.
Once out of sight of the other group, the party picked up its pace
and rapidly moved out of the gate complex and back into the wilder
area to the north, eventually retracing its steps, yet again, to the
fungal forest that had become its de facto camp and base of
operations.
“I really
wish the two of you hadn’t acted so rashly,” complained
Luger to Sparhawk and Danton once the group was back at its makeshift
camp. “I really wanted to inquire about Mauser, and hit
the various rooms in that area that are likely personal quarters and
barracks along the lines of what we found at the entrances and the
other bridge area. There might have been valuable documentation that
we could have seized.”
Sparhawk shoot his
head. “Even if they hath ‘allowed’ us to depart
peacefully – after robbing us of our hard-earned treasure - I
trust these vile villains not. They would not have allowed us
to search that area under any circumstances. And, mark mine words,
they wilt cause us trouble at the most inopportune time and sneak
upon us to waylay us . . .and when they do, Caladbolg
wilt be ready!”
“Did you guys
get a look at those scars on that halfling?” asked Syll,
changing the subject somewhat. “I was wondering if they were
anything like what happened to Erky in that machine he told us about,
but I couldn’t really tell if they were the same. If they were,
maybe some or all of that group has been turned to the dark side.”
Danton frowned.
“Machines or no, Eiger, Jil and company were adherents of the
‘dark side’ long before they ever came to this mountain,”
he muttered.
“And we have
definitely not seen the last of them,” said Luger. “In
all likelihood, they will seek to attack us when they can have
surprise on their side and thus need not worry so much about Syll’s
fireballs.
Going into the Outer Fane and closing the door behind us should
thwart such a danger for a time—since it seems they lack keys
to get inside—but we need to be on the lookout for an attack
before we can breach the door. I actually cannot help but wonder if
they didn’t actually followed Danton and Nanoc here, either to
repay them for beating them to the Sunless Citadel job, or because
they want to follow up after their dealings with Mauser. Either way,
it seems more than a coincidence that they keep showing up where the
party is – Oakhurst, Hommlet and now the Temple of
Consumption.”
“Yup,”
said Syll. “The Oerth is a big place—too big to keep
running into the same dirtbags all the time purely by coincidence.”
***
Once the party
settled down for its second extended stay in the fungal forest,
Danton withdrew his maps and began plotting strategy for the planned
entry into the Outer Fane the following morning.
“Our
goal, of course, shalt be to to
find Hedrack, the Doomdreamers, and as much information as we can. We
have to thwart the plan to bring in Tharizdun and, who knows, that
could be underway by the time we enter. Mine fear is that we may not
be able to pull back and hunker down anywhere like this lovely garden
for rest and relaxation once we are in the Outer Fane. There is the
possibility that there may be nowhere safe inside to sleep and
recharge, frankly. And my initial thought is that we won't simply be
able to come and go cavalierly into the Outer Fane.”
“Thou
art likely correct in all these assumptions,” agreed Sparhawk.
I think the best we can do is
agree on a marching order, go inside in an invisible and silent
state, having certain weapons and spells at hand, spreading out, and
the like.”
Danton nodded
approvingly. “Stealth must be the hallmark of our approach for
as long as possible. With that in mind, I propose that I be made
invisible and serve as an advance scout. I can move more silently
than anyone else, bar none, and, if invisible, I should be able to
move past conventional enemies. Frankly, I don't doubt that some
things inside the Outer Fane can see invisible objects, but what can
be done about that?”
“I propose
that I go first,” he added, “say, by at least a good 50
to 100 feet. I don't know that I have a strong feeling about the rest
of the marching order, but methinks the fore and rear should have a
solid fighter. We must preserve our spellcasters, for methinks there
wilt be things in the Outer Fane that can only be worsted with magic,
no matter how true the eyes of Sir Sparhawk and Tenaris, nor how keen
their blades. Thus, methinks Sir Sparhawk's inference about keeping
the group somewhat spread out is essential. It wilt avoid having the
entirety fall prey to a grievous trap or area-affect bombardment
spell -- both of which I'll wager we encounter, and probably in
spades.”
“I shalt be
with thee in the van, brother,” said Sparhawk. “Though it
likely meaneth that I shall fall in many a pit in the course of our
explorations…”
Danton ignored the
gibe and continued, “Aside
from invisibility, methinks the rest of the spells should be much as
they hath been: heavy on big-artillery spells and healing. For weaker
spells, magical silence is useful, for it may permit us to whack some
enemies without alerting the whole of the Fane. I find mineself
thinking of the throwdown with the trolls and how silencing our
initial attack might have paid good dividends. Any who possess
magical weapons should bear them, under the assumption that most
enemies in the Outer Fane wilt be heavily protected and may well be
impervious to normal blades.”
“And
remember this,” said Danton with a particular glance at Luger
and Sparhawk, “give no quarter and no mercy. None whatsoever.
Annihilate the enemy, and give him not even the chance
to surrender. We cannot take prisoners, and we cannot be bogged down
by questions o'er whether 'tis morally right to haul around dangerous
enemies in our midst -- or leave them temporarily bound and gagged in
our rear -- while we art literally in the bowels of Hell, where any
misstep can mean not only our own death, but the literal destruction
of the entire Oerth. We art rapidly approaching the climax, so give
no thought to the denouement. For mineself, I swear this: all lives
within the Outer Fane art forfeit -- save only obvious prisoners --
and I shalt not act otherwise.”
Sparhawk winked at
the scout, “Who hath
proposed that we taketh any prisoners in this center of Hell?
Caladbolg
shalt cut a deep swatch of death through our foes!”
Danton laughed.
“Sir Sparhawk, you art
rightly a man of few words...unlike mineself, alas.”
Sparhawk chuckled.
“Good Danton, on that
thou speakest aright!”
“What can I
say?” asked the Velunese. “I speak before I think
oftentimes, and usually at length....”
He paused for a
moment and rubbed his jaw, which was still sore where Tenaris slapped
him.
“... which
accounteth, alas, for certain misadventures.”
Laughing hard now,
Sparhawk said, “I think
we hath both learned the value of a little more prudence. Of course,
I doth not know whether I would prefer the wrath of an angry
god—which I hath experienced—or the scorn of a woman,
which Hell itself hath no fury like. I canst attest to the truth of
that statement after time in Hell here at the Temple whilst in the
company of thine lady. All I canst sayeth is, best of luck and may
Heironeous be with you!”
“That,”
added the paladin, “and,
better thou than moi.”
Danton smirked and
pulled the paladin aside—and out of earshot of the others. “A
public slapping now and again is the price that must be paid for
keeping a girlfriend on her toes and interested,” he
whispered. “If I wert naught but a doting puppet, always
worrying for her safety (of which I hath done aplenty), she would
quickly lose interest. If truth must be told, a man must from
time to time demonstrate that he is, for all his civility and
learning, still an animal at heart. Besides, the making up is alone
worth the price of admission.”
Sparhawk looked highly
dubious at this comment.
“Trust me on
this, Sir Sparhawk,” added Danton. “Sometimes even a
bona fide lady likes a bit of roguishness now and again, though that
may seem impossible to believe for an upright man such as yourself.”
***
During the first
watch, Syll sat and pored over the sack of items he had taken from
the battle at the bridge, trying to identify each in turn without
using magic to aid his efforts (spellcraft
checks: 20+11=31,11+11=22, 4+11=15, 13+11=24, 12+11=23, 1+11=12,
1+11=12; four successes and three failures).
After much work, the elf was able to determine that the gauntlets
were a set of Gauntlets of
Kord (+2 to strength of
wearer), strength-enhancing
items somewhat similar to the Bracers
of Kord already worn by
Tenaris. The slippers were slippers
of spider climbing, one of
the potions was cure light
wounds, and one of the
scrolls had the wizard spell blink
on it. Syll was unable to determine the function of the second
scroll, the second potion, and the wand without the use of magic.
Casting one of the few spells he still had available (Cast
Read Magic), the elf
discerned that the second scroll had the spell shield
on it. The wand and the other potion would have to wait for another
day.
While Syll was
occupied with all of this work, Sparhawk kept an eye out for trouble
and chattered periodically with the elf.
“If Danton
only knew how much will it taketh for me to surpress mine ingrained
chivalry and not come to his lady's defense in this temple,”
said the paladin at one point. “I share his desire to protect
her, though his love for her obviously stirs greater feelings than
mine. Still, he needs to repress them.”
“You said
it,” grunted Syll, not looking up from his analysis of the
slippers.
“Mayhaps it
was better for him to ‘guard the Outer Fane’ during the
epic battle,” said Sparhawk, “not for the strength of his
arm, but for the weakness of his feelings. We art in need of his sly,
quick tongue and mind. I hope he canst focus.”
“I dunno,”
said Syll, still not looking up. “He’s pretty obsessed, I
think.”
“'Tis
a foolhardy thing to adventure with a lover,” mused Sparhawk.
“I canst not sayeth that this is an old proverb in Furyondy for
I am not sure if anyone hast ever been quite so foolish as to attempt
such a thing.”
“Probably
not,” said Syll, finally looking up at the paladin, a smirk on
his face. “But it was pretty funny when she gave him that slap,
huh? Truth be told, I was hoping she might do it again when he kept
blathering on…”
Sparhawk snickered
in spite of himself. “Patience, mine eleven friend, patience.
With our scout’s forked tongue, I am quite certain we shalt
have other opportunities to witness the lady’s wrath directed
at him.”
“Indeed,”
continued the paladin thoughtfully, “if
I hath an opportunity to contribute to the cause, I believe I shalt
take it. Yes, verily, I wilt try mine best to maketh it happen.”
Syl was both
shocked and amused. “Let me get this straight,” said the
elf, “you, a paladin of Heironeous, are going to try to set up
a chain of events whereby Danton gets slapped again? Don’t get
me wrong,” he added hastily, “I think it’s a great
idea and I’m all for it, but don’t you have rules against
that sort of thing?”
Spahawk laughed and
flashed a roguish grin. “’Tis true that Heironeous is
most strict in certain regards—as I hath learned with much pain
in His response to mine treatment of Erky—but in at least some
areas the tenets of mine paladinhood are more ‘guidelines’
than ‘rules’.”
“Nice,”
said Syll approvingly. “I’ve always liked guidelines
better than rules.”
“Yes,”
mused Sparhawk, scratching his chin. “Perhaps the next time
Danton and I art speaking alone, but Tenaris is nearby, I shalt say
something to the effect of, ‘What, Danton? Oh, thou wert
wondering what color underwear yonder woman is wearing? I doth not
know, but I am sure that a rogue of thine skill shalt find out
presently. Art thou sure thy lady wilt not mind?’”
“That ought
to get him slapped,” agreed Syll. “Coming from you,
she’ll probably take it seriously in a way that she wouldn’t
from someone like, uh, me.”
“Of course,”
observed the Furyondian with a frown, “the
problem is he seemeth to like
being slapped, which perplexeth a simple paladin of Heironeous like
me!”
***
Hours later, when
Sparhawk and Syll awakened Tenaris and Danton to take their turn on
guard duty, the Velunese waited until he was fairly certain that both
the sorcerer and paladin were fast asleep—or deep in whatever
meditation passed for sleep on the part of Syll—and then
approached Tenaris.
“I know you
art annoyed with me for slapping your bottom back there,” he
began, “and I apologize for it. But, even so, let me say
honestly: I know not how to take you some times, mine Lady. When I
make mine fear and worry for you obvious, it offends your fighter’s
pride and annoys you. Then, when I treat you as I would one of the
guys – and, by the way, slapping a comrade on his arse is not
gender-specific in Veluna and is actually considered good comradeship
under sporting or martial circumstances – it also annoys you.
‘Tis damned if one does, and damned if one doesn’t.”
“That is
simply a lie,”
shot back the woman angrily, slapping Danton for the second time in
less than 24 hours and then stabbing her finger in his face. “I
have never once
seen you slap Sparhawk or Syll on the ass! Frankly, I think either
one of them would kill you if you did! You treated me like a piece of
your personal property, and in front of everyone! So, don’t
give me some song and dance about how you supposedly grope everyone
in public!”
Stunned by Tenaris’
lingering wrath and feeling his face burning once again, Danton’s
eyes widened and he took a step back in the hope of avoiding yet
another slap. “Verily, the man that hath said that men art from
Luna and women from Celene—the moon and not the country, of
course—knoweth not of what he speaks, at least as concerns you.
You, Tenaris Glimmerdawn, are both rose and thorn, Luna and Celene,
steel and lace. Sometimes, I simply know not how to take you, mine
Lady.”
“And yet ,”
he added with a broad smile, “I ne’er grow tired of the
challenge. Indeed, if truth be told, I love you for it.”
Tenaris’
still looked very angry, and Danton felt suddenly awkward, with the
result that each turned away, back into an uncomfortable silence, and
the conversation came to an abrupt end.
From his bedroll
where he had surreptitiously watched the whole exchange, Sparhawk
smirked, rolled over and closed his eyes.
“I hath not
even had to say or do anything!”
marveled the paladin. “Syll wilt not believe this!”
***
After their initial
difficult exchange, Danton decided to leave Tenaris be for the
remainder of their watch together. He thus ended up spending most of
the succeeding hours pacing about trying to keep himself awake, while
the elf warrior stood in unreadable silence with her back against the
cavern wall (Listen checks:
Tenaris: 11+2=13; failure, Danton: 14+8=22;failure).
Because Danton and
Tenaris were not talking, and Danton, whose boots
of elvenkind silenced his
footfalls, was the only one moving about, the fungal forest was
almost totally silent. The only sounds came from the distant
movements of small animals in the cavern. Throughout the long watch,
Danton’s sharp ears had not caught any sound that seemed at all
out of the ordinary.
The Velunese was
thus shocked when all the short hairs on the back of his neck
suddenly stood up on end as the sixth sense that had saved his life
more times than he could count suddenly told him to drop and roll.
Trusting to instinct, the scout dove and rolled forward, even as he
heard something rush through the air where his head had been only
moments before.
Tenaris was not so
gifted with a danger sense, and Danton heard a crashing sound,
followed by the woman’s muffled screams. When he rolled to his
feet, withdrew Rat’s
Tail and looked to where
she had stood, the scout saw that some invisible force was bashing
the elf woman against the wall of the cavern.
“GET UP!”
screamed Danton at the top of his lungs. “GET UP! It’s an
attack! Invisible assassins!”
[Initiative:
Unknown: 22, Tenaris: 20, Danton: 15]
Without waiting to see if Luger,
Syll, and Sparhawk would respond, Danton rushed forward and began
slashing his blade through the air where instinct—and his sharp
ears—told him whatever or whoever had attacked him was.
Something bludgeoned him hard in the abdomen (hit
for 15 damage), but
whatever it was, he did manage to strike it (attack:
2+11=13, 11+6=17; one hit; 2 damage).
Tenaris was similarly hacking and slashing at something invisible
that continued to pound away at her.
Nearby, Syll,
Luger, and Sparhawk rolled out of their bedrolls, rubbed sleep from
their eyes, and grabbed up weapons. Fortunately, Luger had made a
practice of sleeping in his chainmail of late, and had encouraged
Sparhawk to do the same. Such would not have been possible with the
paladin’s old platemail, but with that destroyed, he could
sleep in the chainmail Syll had given him.
“Shouldn’t
the invisibility wear off when they attack?” yelled Danton to
no one in particular as he continued to be pummeled by his invisible
foe (hit twice for a total
of 23 damage). “’Tis
not fair!” he protested as his own blade made contact once
again with something unseen (attack:
6+11=17, 10+6=16; one hit; 7 damage).
[Initiative:
Luger: 20, Syll: 18, Sparhawk: 10]
Even as Luger moved
to assist Danton and Sparhawk did the same with Tenaris, the elf
woman and the scout were both pummeled yet again by their unseen
attackers. Tenaris was bashed to the ground by some massive force,
while Danton (hit for 13
damage—knocked to 0 hit points)
was hit and sent flying back to crash on his back, dazed, amidst the
fungal undergrowth.
“We need
reinforcements,” muttered Syll as he began casting spells to
summon allies (Cast Summon
Monster II twice: summons Celestial Eagle and then three Celestial
Badgers) to replace Danton
and Tenaris.
When Luger looked
closely, he could see that while whatever had felled Danton remained
invisible, its movements could be discerned somewhat by the crushing
of the fungal undergrowth under its feet. Using this knowledge to
guide his moves, the cleric managed to strike the thing twice with
Geistblatt
(attack: 17+11=28, 12+6=18;
two hits; 11, 9 damage).
Sparhawk possessed
no such tactical insights as he sought to find and destroy whatever
had dropped Tenaris, but the reach of Caladbolg
was such that when the paladin swung it in a wide arc at the right
level, he was almost certain to hit anything in range (attack:
14+12=26, 5+7=12; one hit; 13 damage).
Something then hit the paladin—hard (14
damage taken)—but he
shrugged off the attack and swung Caladbolg
twice with all his strength at the spot where he now knew his
invisible foe to be (attack:
9+12=21, 16+7=23; two hits; 11, 9 damage).
This was evidently more than the thing could take, for when Sparhawk
struck it for the third time, there was the sudden sound of rushing
air and then—nothing.
As Luger continued
to slash at the party’s other invisible attacker, he was aided
by the fact that all manner of animals were rushing to his side and
helping him to pin down his enemy in one spot (attack:
13+11=24, 20+6=26; hit and potential critical hit—2nd
roll: 4+6=10; regular hit only; 10, 6 damage).
However, despite badgers and birds coming to his aid, something
bashed hard against Luger’s shield, knocking it aside, and then
smashed him in the face (hit
for 13 damage). With blood
in his eyes, the cleric slashed forward twice more with Geistblatt
(attack: 16+11=27, 15+6=21;
two hits; 8, 11 damage) and
then he was rewarded, as Sparhawk had been, by hearing the sound of
rushing air. When this faded, quiet returned to the fungal forest.
“See to
Tenaris!” called out Danton feebly from where he had collapsed
amidst the mushrooms. “I fear she wast hurt worse than I!”
Moving to attend to
the woman with his healing kit, Luger had Syll help him get Tenaris
out of her armor and then he turned to tending to the terrible
bludgeoning she had suffered (healing
proficiency check to stabilize Tenaris: 14+16=30; success).
“She’ll
be all right,” said the cleric a few minutes later. “I
think I’ve had enough sleep. Allow me a few minutes to commune
with Heironeous and then I can heal her—and all of the rest of
us—more effectively.”
***
Because everyone
else needed more rest, Luger took over his guard duties a bit early,
maintaining watch over the party even as he began to heal everyone.
(Cast Healing Circle: +16 HP
to each party member, Convert Speak with Dead to Cure Serious Wounds
and Divine Power to Cure Critical Wounds and cast both on Tenaris:
+57 HP, Convert Command and Detect Evil to Cure Light Wounds and cast
both on Sparhawk: +21 HP, Convert Summon Monster IV to Cure Critical
Wounds and cast on Danton: +28 HP, Convert Summon Monster IV to Cure
Critical Wounds and Detect Evil to Cure Light Wounds and cast both on
self: +41 HP).
Once everyone was
awake, Syll explained the uses of the various items he had managed to
identify and then divided them up, at least partially. He gave Danton
the potion of cure light
wounds, Tenaris the
slippers of spider climbing,
and kept the two arcane scrolls, as well as the unknown wand and
potion for himself. That left only the gauntlets
of Kord to be claimed.
Since everyone in the party was already wearing one sort of enchanted
bracers or gauntlets, anyone who wanted to use the new gauntlets
would have to effectively give up what he or she was already wearing.
Syll said he would hold onto the gauntlets until such time as someone
decided they wanted them.
With healing and
distribution of new items accomplished, Luger urged that the party
remain camped where it was for another 24 hours.
“Given all of
our battles from yesterday and the attack during the night,” he
explained, “I had to expend most of my new spells on healing,
meaning that if we go into the Outer Fane now, only Syll will be
fully prepared for battle. Because of that, I would prefer we wait
yet another night before assaulting the keep or whatever the ‘Fane’
is.”
“I dunno,”
said Syll, “More spells are always good, but we seem to be
getting attacked an awful lot whenever we camp these days. Between
that and the trap at the Air Temple, it’s pretty obvious we’re
being hunted. And do we know that whatever those things were last
night were actually destroyed and not simply driven off? If Hedrack
sent ‘em and all we did was make ‘em flee, then he knows
exactly where we are and it could only be a matter of time before he
comes after us himself—and with his awful lions again.”
“Maybe we
could beat them in a rematch if they didn’t take us by surprise
like last time,” continued the sorcerer, “but then we’d
probably have to camp yet again
to rest and give the Doomdreamers time to throw even more at us.
We’re in pretty good shape now—not perfect, but pretty
good—and I think we gotta go in while we can.”
“I too
feareth tarrying here longer,” said Danton. “Between Jil
du Gal, Eiger and company and whoever that fellow was with the lions,
there art too many people who could be hunting us now, all of whom
likely have a fairly good idea of where we are. There is also the
fact that the longer we wait, the more likely the destruction of the
bridge garrison is to be discovered. When that happeneth, not only
will it be replaced—meaning yet more battles for us simply to
reach the door to the Outer Fane—but the Doomdreamers will know
precisely where we mean to enter the Fane—allowing them to
reinforce the inside
of the Fane in that area as well.”
“I am…with
Danton on this,” said Tenaris quietly, not looking at the
Velunese.
“There is
never a perfect time to attack, brother,” said Sparhawk,
putting a hand on Luger’s shoulder. “Whether we go now,
tomorrow, or any other day, we will likely never be at full strength,
for our enemies gather like the hellspawn they are. But Heironeous is
with us, and he shalt see us through!”
Accepting the
consensus in the group, Luger agreed to go along with an immediate
return to, and assault on, the Outer Fane. The party gathered up and
stowed its gear, and set off to the south once again. Given
all that had transpired during the previous day and night, the trip
back to the southwestern bridge complex was surprisingly uneventful.
The group marched out of the fungal forest, up the steep flight of
stairs past the dead umber hulk and the bodies of the trolls, all of
which appeared undisturbed, and through the still-open doors of the
antechamber that led to the bridge complex.
Once the party
reached the long hallway that had been the scene of its battle with
the bridge garrison, it finally began to see signs that there had
been some sort of activity in the area since its departure. First,
all of the doors that had previously been closed were now open,
including the northernmost one that Danton himself had checked
previously.
Everyone in the
party, save perhaps Luger, was anxious to get on with the trip across
the bridge and not tempt further trouble by lingering in the area,
but as the party passed the other open doors, Danton made note of
what he could see in hopes of updating his maps later. The door on
the western side of the main corridor appeared to lead to a narrow
hallway that ran for forty feet and then ended at a north-south
hallway. The now-open door on the eastern side of the main corridor
looked like it opened into some sort of small guard post, with an
exit and a narrow hallway leading east visible on the far side of the
twenty foot by twenty foot room.
Aside from the
opening of all the doors, it also appeared that all of the many
bodies in the area had been picked clean of anything of value. But
beyond these signs that Jil du Gal, Eiger the half-orc, and their
associates might have explored and looted the bridge area with some
thoroughness, there was no trace of the other party, nor any hint of
whether they might still be about, or, if not, where they had gone.
Rather than wait around to find out, the party moved quickly to the
four-way intersection and then turned east to the bridge.
Once outside the
tunnel and on the span of the bridge, the party was in the bright
sunlight of a hot, late-summer day. Having grown accustomed to the
relative coolness of the caves, the party members were anxious to get
out of the heat and sun as quickly as possible. This was particularly
true of those in metal armor.
The party’s
second trip down the length of one of the bridges to the Outer Fane
was much like the first had been, save for the lack of a suspicious
garrison watching their every move. This time there were no prying,
questioning eyes, at least none that were visible. The party members
could not help but wonder if they were being watched by enemies
inside the towers that lined the outside of the island that
apparently comprised the Outer Fane.
Now that the party
had seen the island, the “Outer Fane,” or whatever it was
at the center of the lake from many different angles during its
travels through the mountain, their best guess was that it was six or
seven hundred feet in diameter, with its outer cliffs rising up 250
feet or so from the surface of the lake. As
had the other bridge the party crossed, this one too ended at a tall
black door bound in a reddish metal. A large red diamond, its edges
gilded, was carved into the door in relief. The door was fifteen
feet high and wide. No handles, hinges or other conventional door
trappings were visible.
Once the party
reached the doorway, Syll placed new stoneskin
spells on the four other party members (80
points of damage reduction for 80 minutes or until used up, whichever
comes first). Luger then
cast Bull’s Strength
on Sparhawk and Tenaris (Sparhawk
+4 strength, Tenaris +4 strength).
When the cleric finished, Syll turned each party member invisible (80
minutes).
The group
considered having Luger use a silence
spell from a scroll, but it would last such a short time, and render
communication amongst the already invisible group very difficult, not
to mention requiring them to stay close together, so they decided to
hold off on that spell and save it for more useful circumstances
later.
When all was ready,
Luger withdrew the two diamond-shaped metal bars and held them
together, so that they once again fused into a single, larger
diamond-shaped bar. He could not see this, of course, but he could
feel the invisible bars fusing in his invisible hands.
“Here goes
nothing,” muttered Syll as Luger held the larger bar up and
placed it against the red diamond on the door.
The effect was
instantaneous. There was a brief flash of light as Luger touched the
bar to the door and then the great black door slid, almost silently,
down into the floor beneath it.
Beyond the door was
a vast, dim, square-shaped chamber, lit by a flickering reddish glow.
It was at least a hundred feet to a side, with a circular pit, three
feet deep and fifty feet across, in the center. In the middle of the
pit was a large pile of coins with a concave depression in the
middle, almost like a giant nest.
The floor, walls,
and ceiling were made of a reddish marble with black flecks and
streaks. Along the north and east walls were altars, diamond-shaped
if seen from above, with holes in the center of their top face from
which long gouts of flame roared continually. Flanking these altars
were statues of nude human women done in black stone, their heads
replaced by black triangles with inverted yellow Ys inside them.
Somehow little of
the daylight from the world outside penetrated through the open
doorway, leaving the dim room lit only by the flames from the altars
and the strange reddish reflection of the flames from the floor,
walls, and ceiling. No one seemed to be about, but two exits were
visible at the far side of the chamber—both in the northeast
corner—one exit leading north and the other east.
Danton walked
slowly and invisibly into the room, trying not to make a sound as he
made for the northeast corner where the two other exits were (move
silently: 19+23=42).
Roughly fifty feet behind Danton, came Sparhawk, not nearly so
quietly (move silently:
14-4=10). The paladin’s
invisible footfalls echoed loudly through the vast empty stone
chamber and each of his steps caused Danton to cringe. By the time
Danton was nearing the far side of the chamber and Sparhawk was near
the center, Syll moved through the doorway and inside as well (move
silently: 10+3=13). Much to
Danton’s chagrin, the elf was quiet only in comparison to all
the noise Sparhawk was making.
While Syll and
Sparhawk made their way around the pit and across the north side of
the chamber somewhat haphazardly, given the impossibility of
coordinating the paths taken by invisible people who were not
speaking to one another in an effort to minimize the noise they made,
Danton stood in the northeast corner of the chamber and looked out
both exits. To the east was a hallway, twenty feet wide, that ran
for roughly sixty feet before turning south. There was a single,
closed wooden door on the northern side of the hallway, just before
it turned south.
To the north was
another twenty-foot wide hallway, but it ran for only twenty feet
before splitting into a pair of narrower hallways, one running west
and the other north. From the corner where he stood, Danton could see
very little of the western hallway, save for the fact that there was
a closed wooden door on its northern side just before it disappeared
from his field of view. As for the narrow hallway heading north,
Danton could see that it ran for a good hundred feet or so, and had
at least one opening on its eastern side and possibly two on its
western side.
While Danton was
looking down the two corridors, Luger and Tenaris both entered the
chamber and began moving across it (move
silently: Luger: 17-5=15, Tenaris: 15-3=12).
Sparhawk and Syll were already drawing closer to Danton. Not long
thereafter, there was a faint sliding sound and, as the surprised
party members looked about for its source, they were able to watch as
the great black door slid upward out of the floor and closed once
again, sealing off the daylight, the bridge, and everything else
outside.
The sight and faint
sound of the door closing was followed immediately by the sound of
moving air from somewhere in the chamber. Danton’s usual sixth
sense told him something was wrong, but he dared not shout out a
warning for fear of giving away the party’s invisible presence.
Suddenly a vast gout of flame appeared in mid-air, high up in the
southwestern part of the room. The flame shot down and across most of
the cavern, melting much of the coinage in the pit to slag and
washing over almost all of the party members (reflex
saves: Tenaris: 10+6=16; failure; 51 damage, Syll: 19+6=27; success;
25 damage, Luger: 14+7=21; failure; 51 damage, Danton: 18+20=28;
success; 0 damage, Sparhawk: 3+6=9; failure; 51 damage).
As the cone of fire
engulfed the room, Danton, who was farthest from its source and
rolled easily out of its path, was able to watch in horror as first a
great, armored reptilian head, covered in thick red scales, appeared
as the source of the fire. The air shimmered as the head continued to
breathe out flames, and the rest of the creature’s body became
visible. A great winged, red dragon, at least sixty feet in length
from head to tail, far larger than any wyrm anyone in the party had
ever encountered before, reared back on its hind legs as it breathed
out the last of its fiery blast, then let out a deafening roar and
launched itself across the coin pit and towards the bulk of the
badly-burned, but still invisible party.
With the dragon’s
roar still echoing off the walls, off to the south, the door that
Danton had spotted earlier burst open and an ogre wearing black
platemail stepped out into the hallway, a look of surprise evident on
its face. Several other ogres followed it out into the corridor,
apparently curious to find out what was going on.
[Initiative:
Syll: 23, Red Dragon: 22, Luger: 21, Sparhawk: 15, Tenaris: 8, Ogres:
7, Danton: 5]
As the dragon flew
towards the party, its sheer size and awful presence bore down on all
of them (will
saves: Luger: 13+14=27; success, Sparhawk: 9+8=17;failure, Danton:
9+4=13; failure, Tenaris: 10+3=13; failure, Syll: 2+9=11; failure;
everyone in the party except Luger is at least temporarily shaken,
which gives a –2 penalty to all
rolls until it wears off).
Luger’s strength of will was enough to withstand the effect of
the dragon’s mere presence, but everyone else wanted nothing
more than to flee in terror.
________________________________________________________________
Notes for turn 81
--Although Luger asked for a +5
Vorpal Longsword for Christmas, I’m afraid that another year of
bad behavior from Danton meant the party got a red dragon instead…
--Please send postings for Turn 81
by the end of Friday,
January 11th.
--Tenaris and Sparhawk have earned
enough XP for 8th
level. Please do the usual level-up on Sparhawk and I will take care
of Tenaris. Trust me, whatever you all decide to do, the party is
going to need all the improvements it can get for the next turn.
Current date/time/location: 21
Kolovoz; approximately 0900; The Outer Fane of the Temple of All
Consumption
Items gained this turn:
various items gathered, identified, and distributed (as described in
the turn and reflected below) by Syll
Items
used/lost/destroyed/sold/left behind this turn:
Tenaris’ potion of cure light wounds, Luger’s potion of
bear’s endurance
Undivided items:
none
FOES DEFEATED:
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
1/2 |
50% |
Invisible Attacker (CR7) |
| Luger |
1/2 |
50% |
Invisible Attacker (CR7) |
| Tenaris |
0/2 |
0% |
None |
| Sparhawk |
0/2 |
0% |
None |
| Danton |
0/2 |
0% |
None |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
113/507 |
22% |
Sonic Reptile (CR7 ) |
| Luger |
74/507 |
14% |
Blade Spirit (CR9) |
| Danton |
32/507 |
7% |
Salamander Blackguard (CR9) |
| Tenaris |
24/507 |
5% |
Sonic Reptile (CR7) |
| Sparhawk |
15/507 |
3% |
Elite Fire Temple Fighter (CR8) |
| Nanoc |
112/507 |
22% |
Oamarthis (CR7) |
| Telemachos |
51/507 |
10% |
Spellcaster in Inn (CR7) |
| Aseneth |
34/507 |
7% |
Mind Flayer (CR8) |
| Mauser |
23/507 |
5% |
Shadow (CR3) |
| Karzak |
14/507 |
3% |
Troglodyte Cleric (CR6) |
| Erky |
6/507 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/507 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/507 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton (80 points
stoneskin, Invisible)
AC: 17 (18 vs. one opponent)
Hit points: 44/51
New XP: 720
XP total: 49,624
XP needed: 55,000
Equipment:
6 daggers, light crossbow, studded
leather armor +1,
quiver with 33 bolts, bedroll, backpack, flint & steel, thieves
picks, 3 waterskins, 30 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch, old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail (Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, boots
of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon,
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), healing elixir from the fungal forest man, masterwork
dagger, sack of random bits of metal intended to be used as chess
pieces, 4 bottles cheap red wine, 2
pink pearls, 2 dwarven scrolls found on the balcony over the dark
lake, cloak
of resistance +1,
Fachish’s papers, letter from Hedrack to Terrenygit, potion
of cure light wounds
Gold: 1025
Silver: 430
Luger (80 points
stoneskin, Invisible)
AC: 22
Hit Points: 34/91
New XP: 720
XP total: 46,374
XP needed: 55,000
Equipment: masterwork heavy mace, chainmail +1,
masterwork large steel shield, 3 belt pouches, large bag, 50’
rope, flint & steel, 30 days rations, silver holy symbol of
Heironeus, 3 healer’s kits, backpack, cleric’s vestment,
traveler’s clothing, 3 waterskins, bedroll, iron triangle with
upside down ‘Y’ inside, eight cockatrice feathers, scroll
of cure disease, Geistblatt (ghost touch
longsword +1), 5 vials of
Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of reduce, nondetection, 2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
large triangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with remove paralysis and protection from elements, Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 1 iron triangle with inverted ‘Y’, three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; scrolls
of contagion,
greater magic weapon, bracers of health +2, scroll of bless, hold
person, and dispel magic,
2 pink pearls, large
steel shield +1, scroll with neutralize poison and silence, purple
lamp (everburning torch), unknown magic Morningstar
Spell Selection
Level 0 (6): Detect
Magic (x3), Light (x3)
Level 1 (5+1):
Comprehend Languages (x1), Command(x1), Protection from Evil (Domain)
Level 2 (5+1):
Endurance (x1), Sound Burst (x2), Aid (Domain)
Level 3 (4+1):
Searing Light (x2), Dispel Magic (x1), Magic Vestment (Domain)
Level 4 (4+1):
Greater Magic Weapon (x1), Holy Smite (Domain as 11th level)
Level 5 (2+1):
Flame Strike (x1), Flame Strike (Domain)
Syll (Invisible)
AC: 15 (16 versus
one opponent)
Hit Points: 25/50
New XP: 720
XP total: 34,143
XP needed: 36,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Masterwork
Longsword, backpack, 3 water skins, 30 days rations, bedroll,
magnifying glass, 2 flint & steel, 10 candles, map/scroll case,
parchment, ink & pen, mirror, oil flask, 40 arrows, clothing,
longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm
whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant,
rose quartz gem, ring of climbing, bracers of health +2,
1/3 of Oamarthis gems, scrolls of Pyrotechnics,
Protection from Fire, Animal messenger, Summon Monster II, Change
self, Enlarge, Sleep X2, Wand of Monster Summon I (8 charges), potion
of water breathing, potion of cure light wounds, potion of
lesser restoration, ring of feather falling, wand of fireballs (12
charges; caster level 6), potion of protection from elements (fire),
potion of cure moderate wounds, 2 pink pearls, eyes of the
eagle (+5 to all spot checks), gauntlets of Kord (not worn), scrolls
of blink and shield, unknown wand and potion from the battle at the
western bridge complex
Spells per level
per day:
Level 0: (6)
Level 1: (7)
Level 2: (7) (5
used)
Level 3: (6)
Level 4: (4) (4
used)
Gold: 3737
Silver: 42
Sparhawk (80
points stoneskin, +4 Temporary Strength, Invisible)
AC: 17 (19 when
using longsword/shield combination instead of great sword)
Hit Points: 12/66
New XP: 720
XP total: 28,223
XP needed: 28,000
Equipment:
backpack, water skin, 30 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice),
longsword, composite longbow, 1 quiver with 20 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, masterwork
large steel shield, 2 candles, signet ring and sealing wax, gilded
warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces
parchment, 2 empty sacks, silver holy symbol of Heironeous,
Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, pearl from
the Dark Lake, gold-inlaid black urn, Tessimon’s jewelry box,
golden orb set with amber, Book of the Dark Eye, Caladbolg
(barbed great sword
+1), two dark vision
potions and one strength enhancing wafer from the fungal forest man,
2 pink
pearls, suit of
chainmail +1, cloak of resistance +1, unknown magic club
Spell Selection:
Level 1 (2): Cure
Light WoundsX2
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 21 of 21
Smite Evil used
today?: No
Gold: 333
Silver: 0
Tenaris (80 points
stoneskin, +4 Temporary Strength, Invisible)
AC: 23
Hit Points: 12/66
New XP: 720
XP total: 28,003
XP needed: 28,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 5 javelins, 2
troglodyte spears, inverted Y pendant, 30 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, pearl from
the Dark Lake, short sword
+1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1, golden
dagger, golden necklace, 2 vials Furyondian fire oil, slippers
of spider climbing
Gold: 507
Silver: 30
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