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Turn 82: The Chamber of Hate
Chapter
4: A Deeper Darkness
Turn
82: The Chamber of Hate
| Date: |
21 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption |
| Players: |
Danton Verbrugge (Rogue 10) |
| |
Luger Gregorus (Cleric 10) |
| |
Sylfaen Trebuchet (Sorcerer 8) |
| |
Sir Peter Sparhawk (Paladin 8) |
| Associates: |
Tenaris Glimmerdawn (Fighter 8) |
Danton
withdrew his maps and began updating them once again. As he did so,
he looked up at the others. “Unless
I miss mine count,” he said, “there art at least sixteen
areas that we left unexplored since fleeing northward from the
dragon. P'raps three -- the two storage rooms and the apparent
latrine -- we canst ignore altogether, but that still leaveth
thirteen unexplored areas.”
”Also,”
he added, “I observe that we knoweth now where the Fire Door
is, and also likely the Air Door. The former lieth to the west of the
Outer Fane and the latter to the north. Accordingly, it may be that
we hath only jogged through the northernmost quadrant of the Outer
Fane. Of course, this is pure speculation, since the other doors
might be closer or father afield ... and they might also not be
symmetrical. Thus, we may have actually run through a third of the
Outer Fane ... or p'raps a fifth or sixth. 'Tis all speculative.”
”Luger
hath framed the question correctly,” continued Danton, “in
its broadest strokes it is: do we continue to explore the Outer Fane
in abbreviated form -- that is, examining its perimeter -- or do we
backtrack and begin a more thorough effort at exploration? Frankly, I
am a bit indecisive on this matter, though I know that Syll hath been
eager to begin popping open doors and spending more time looking
about.”
”Though
I am wholly open to persuasion otherwise, I propose that we forego
exploring the areas we hath passed by, with the exception of
thoroughly exploring our immediate environs. That is, we should open
these stone doors, if we can. Then, we should go back into the aviary
and check the two doors that remain. If we find anything that piques
our interest, we may as well pursue in that direction. Otherwise,
p'raps we should take the eastern door from the aviary and continue
moving in that direction, albeit in a less rushed and more
exploratory fashion. What say you?”
Tenaris frowned and
looked at Danton, “If there was a red dragon guarding the fire
door, how come there's nothing guarding the air door? Or were those
birds the guards? If so, while they were kind of nasty, they make
pretty pathetic guards compared to that dragon.”
“The Air
Temple is supposed to be one of the weaker ones,” said
Sparhawk, “and so a weak guard mayeth not be all that
surprising. I proposeth that we do a more thorough search and acquire
intelligence so that we mayest be better prepared to face our foes in
battle and emerge victorious. Lead the way, fearless scout!”
“Mine Lady,”
said Danton, pleased by the mere fact that Tenaris was speaking to
him, “you bring up a good point, comparing the lines of
resistance at the fire and air doors. Your inference, I take it,
would be that we wert expected to gain the fire door, and, thus, the
Doomdreamers, or whoever, placed a dragon there to confusticate us.
While plausible in the abstract, I am led to think otherwise for the
following reason: the dragon room contained a horde of coins in the
shape of a nest ... before the coily fool melted them to slag. This
fact suggesteth to me that the dragon's lair was in that very room
all along. To think otherwise would necessarily suggest that either
the coins wert relocated in that room to serve as the dragon's bed or
that the Doomdreamers regularly keep a massive pile of loot sitting
unguarded on their doorstep. Methinks these possibilities unlikely.
Thus, I am inclined to think as Sir Sparhawk hath suggested: the air
door matches the relative weakness of the Air Temple.”
“That’s
one possibility,” agreed Syll, “but here’s another: if Hedrack
is smart, and I think he is, he knows that we have access to only two
keys, earth and fire, and he could account for the other two—they’re
still presumably in the hands of the Water and Air Temple poobahs
outside. Given all that, Hedrack would know that the only people
likely to get through the air and water doors are members of the Air
and Water Temples. So why keep his best defenses at doors—Air
and Water—that he knows we can’t use? No, if he were
smart, he’d build up the defenses at the earth and fire doors
and not worry much about air or water.”
“Be that as
it may, while I always believe in pressing forward against evil,”
said Sparhawk, “before we do so, I, for one, would not mind
having more of those stone skin spells for an impenetrable defense.
Not bad, mage. Not bad.”
“Thanks,
Pete,” replied Syll with a smirk. “We aim to please. But
what I really want to do is explore. There’s just got
to be good loot around here somewhere.”
“Hold, good
mage,” replied Sparhawk. “I doth not aim for a walk in
the park, exploring every nook and cranny as a discoverer or
cartographer. Mine plain meaning, for I am in Danton's verbose
company too much methinks, is that we need to gather as much
actionable intelligence, and gold and magicks if they art to be
found, and move on as quickly as possible.”
”I
do not think we should stay here,” said Luger firmly. “The
room is empty, but weak or not, the Air Temple was the only temple we
were forced to run from.” The cleric looked suddenly very pale
and he dropped heavily to one knee before Sparhawk could rush forward
to steady him.
“My injuries
are severe,” said Luger through clenched teeth as he got up
once more with Sparhawk’s help, “and I do not think I
will survive another battle unless we can find some sort of healing.
While I do not wish to look for more enemies to fight at this moment,
I think our chances are better searching the rooms we've already
passed rather than exploring further to be caught off guard again.
The letter to Dunrat concerns me and I begin to suspect we left the
moathouse too soon. Are we confident the clergy in Hommlet were
successful in securing the ‘relics’ we encountered
there?”
“We definitely
need to know more about the Dunrat/Naquent thing,” agreed Syll.
“I swear those names seem familiar.”
”We
need to find out if more forces were sent back to Hommlet,”
grunted Luger, “or if they've already returned with the relics.
I too would like to find additional correspondence, which may contain
useful information. We must rely on Peter's ability to sense evil and
Danton's keen hearing. I do not think we will gain anything from
finding the earth door and likely there are more enemies there
waiting for us. If nothing else, we need to find the entrance—or
entrances—to the Inner Fane.”
”Once
I regain the magical blessings of Heironeus tomorrow,” added
the cleric, “I will attempt to contact someone in Hommlet to
see if there is any information to be had there. If the relics are on
their way back, we will have to intercept them.”
Danton gazed back
and forth at his various companions. While Sparhawk and Tenaris had
held up pretty well against the lightning birds, Syll looked as if he
were in almost as bad of shape as Luger.
“Luger is
right,” said Danton when he reached a decision. “We must
find some place to hole up. He is very near to death, and another
epic confrontation could easily be the death of him. Indeed, until
this moment, I confess I did not realize just how injured he is.
Syll, too, looketh to me like he could also use some recuperation.
Thus, I agree with Luger in that we should probably retrace our steps
to find a place to hole up. I'd rather we went back into slightly
explored areas to find such a place than to venture into the wholly
unknown.”
Danton gazed down
at his map once again. “Yes,” he said, scratching his
chin, “let us head quickly back to the Dais Room and then hole
up in one of the adjoining storage chambers. We can quietly move
around the boxes in such chamber so that they better hide our
presence from any patrol that might casually wander by. Let's face
it: if there art enemies in active search for us, our chances of
eluding them art slim. But we must chance it, or Luger is as good as
dead ... and the rest of us wilt likely follow, if not immediately
than by cruel attrition.”
“Assuming
that we can sufficiently rest and regain strength,” he
continued, “I propose that we then explore the three wooden
doors immediately to the north of the Dais Room. Initially, I wast
inclined to pass them by, but as long as we art in their
neighborhood, so to speak, let us have a gander. If we find other
routes worth exploring, we shall have to decide whether to explore
them. But, if not, then methinks -- in line with mine original
suggestion -- that we should hoof it back to the aviary to explore
those two doors within, moving on eastward unless some good reason
suggesteth otherwise.”
”In
terms of our exploration, I am inclined to travel as stealthily as we
can, avoiding combat unless necessary. I am also inclined only to
take such items as seemeth either particularly valuable, magical or
clue-worthy -- certainly including maps, correspondence and other
documents. Methinks we should not exhaustively explore any place,
unless it seemeth chock full of clues and the like, but we should
instead move fairly methodically and steadily from one room to the
next. What doth the rest of you think? “
While Danton was
speaking, Luger converted the last of his available spells to healing
for himself and Syll (Convert
Flamestrike to Cure Critical Wounds: Luger +29 HP, Convert Detect
Magic and Light to Cure Minor Wounds: Syll +2 HP).
It wasn’t much, but it would have to do.
“Sorry, you
went on so long there, you kind of lost me,” said Syll when
Danton finally finished. “What exactly is the plan—in
twenty words or less, please?”
“Doth thou
see, Danton?” asked Sparhawk rhetorically. “One canst say
so much with so few words. Our elf friend here is the epitome of
brevity.”
Danton laughed.
“Sir Sparhawk, if 'tis brevity that you and Syll want, 'twill
be brevity that you'll get ... in Bakluni haiku version no less.”
Danton paused for
several seconds and then stood as if reciting poetry in a grand
audience hall in Veluna City:
”Respite
for Luger Three
portals crafted of wood Then
east, past the birds”
”There,”
said the scout when he finished. “Brevity and
culture, wrapped into seventeen syllables. 'Tis a shame I ne'er
taught Nanoc haiku. Given his economy of words, it might have proven
a useful skill.”
Danton smiled at
Tenaris. “I rather enjoy speaking in haiku. P'raps, Lady Death,
I'll craft one fitting of you some day.”
While Tenaris was
inscrutable, Sparhawk groaned. “How many words must thou expend
to brag
about using only seventeen syllables? Admit it, mine friend, thou
hast a tongue of many words. But, methinks that is not the worst
fault to have in the world.”
“Let’s
get on with things,” said Luger. “Now that I’m a
bit healthier, we can do a bit of searching on our way back to rest
in your storage rooms. We
rushed too quickly up to this point and should spend some time
retracing our steps and searching rooms for information. Our main
goal right now should be to find this Hedrack to question and/or
dispatch. Since the dragon was apparently under orders from Hedrack,
it stands to reason that he is either in charge of the Outer Fane or
has a lot of influence here and in the outside elemental temples.”
“Let us
carefully
begin to search the doors and rooms we’ve passed along the
way,” added the cleric. “In addition to Danton putting
his ear against each door before we go in, Peter can also use his
inherent ability to detect evil as we consider closed doors, so that
we at least have an idea if someone or something is waiting on the
other side and how powerful they may be.”
“Very well,”
said Danton. “Then, for the sake of brevity—and
Sparhawk’s ears, which are so fatigued of hearing mine
words—let us be about our business.”
Danton examined
first the stone door on the west side of the hallway and then the one
on the east side (search:
8+16=24, 11+16=27, listen: 12+8=20, 15+8=23).
He found no sign of traps, nor heard any sound behind either door.
Similarly, Sparhawk (Use
Detect Evil Ability twice—no evil detected)
sensed nothing untoward either.
As it turned out,
neither door was locked and neither door went very far. Each of the
pair of portals opened onto a very small room—only twenty by
twenty feet—with nothing in it. Seeing only bare stone walls,
Danton had Sparhawk shut each of the doors quickly and then the party
moved off back south towards the ‘aviary’ where the group
had fought the lightning birds.
“You know,”
mused Luger as the party headed up the stairs towards the aviary, “I
wouldn’t mind trying to spy on that wyrm to see if it is
visited by Hedrack or if it contacts him somehow. I had thought that
dragons could see invisible creatures but this one apparently cannot,
and we might be able to take advantage of that and send Danton to spy
on him when we go back that way.”
“That’s
a common misunderstanding about dragons,” said Syll. “Of
course, dragons and dragon-kin like me are usually spellcasters and
there are some spells that let you see invisible creatures, so some
dragons really can see invisible things—courtesy of their
magic. But dragons do not
have the inherent ability to see invisible stuff. Instead they have
an ability that you might call ‘super senses’ or, as I’ve
heard it referred to—‘blindsight.’ What that means
is, dragons have incredible hearing, eyesight, and sense of smell.
These senses are so good that if an invisible person gets close to a
dragon, the dragon will likely realize the interloper is there—not
because it can see him, but because it can hear him, smell him, and
see little signs of his passage.”
“An
intriguing theory,” said Danton from the front of the party as
he reached the top of the stairs and looked out onto the aviary once
again. “How wouldst you relate it to our own experience with
yon red wyrm?”
“Well,”
said Syll. “Blindsight only works at fairly close range. I
think you
were quiet enough that the dragon never knew you were there—until
you started yelling to the rest of us, of course. I think you were
far enough away from him that he never detected you. But some of the
rest of us made such a racket that he was able to more or less
pinpoint our location—well enough to hit us with the fiery
breath anyway. When Pete here started yelling at him, well, that made
it easy on the dragon too. But later, when we ran for it, he had a
harder time. Sure, we were making noise, but so was the dragon by
rushing and thrashing about to try to hit us. Blindsight is good, but
it’s not the same as being able to see someone invisible.”
“So, If I
understandeth you correctly,” mused Danton as he moved out into
the aviary, “If I were—hypothetically—to spy
invisibly on the dragon in the future, I should take pains to stay a
goodly distance away from him lest he smell me or otherwise detect
mine presence no matter how silently I might move courtesy of mine
elven boots?”
“That’s
‘zactly what I’m saying,” said Syll.
Although the party
intended to retrace its steps to the west and south, in accordance
with Luger’s proposal, the group agreed to at least check the
two unexplored exits from the aviary. Moving first to the east exit,
Danton found no traps and heard no sounds (search:
12+16=28, listen: 14+8=22).
Sparhawk sensed no emanations of evil within the limited radius he
could search (Use Detect
Evil ability—no evil detected).
The door was
unlocked, and when Sparhawk opened it, the party members found
themselves looking down a ten-foot wide torch-lined corridor that ran
due east for eighty feet before ending at what looked like a closed
wooden door on its north side and an opening on its south side. No
one was about.
With consensus
having been reached that the party would not go farther east until it
had rested, Danton simply made notations on his map and then Sparhawk
closed the door. The group then moved across the aviary to the door
on its southern side. At this door, Danton (search:
14+16=30, listen: 16+8=24)
found no traps, but he did hear sounds of activity from whatever
chamber lay to the south. He thought he could hear someone moving
about, but there were no voices to be heard. When Sparhawk
concentrated on the door and the area beyond it to the south (Use
Detect Evil ability), he
discerned the presence of a single aura of evil, but it seemed very
dim or weak.
The paladin
whispered this discovery to Danton, who took note of it, but the
scout was more intrigued by the fact that the door, unlike any of the
others in this area, did not seem to have a handle, lock, or
mechanism of any kind. When Sparhawk tried to push the door open, it
would not budge.
“Let me try
something,” whispered Luger. The cleric approached the door
and, just for the sake of variety—and curiosity, withdrew the
two triangular-shaped Earth Temple bars. The cleric combined them and
then touched the single larger bar to the door. The effect was
instantaneous—the wooden door slid quickly inward.
Beyond the door was
a small, dark room. The only light came from the torches on the walls
out in the aviary. But those provided enough light for the party
members to see that they had opened the single door to a twenty-foot
by twenty-foot chamber that stank of waste and sweat. A few bones
were on the floor and two buckets were in one corner. A broom and mop
sat in another corner. Huddling against the back wall were seven
emaciated figures—four humans, two dwarves, and an orc. Each of
these people shielded his or her eyes from the light and cringed away
from the newcomers.
“Man, what is
this? Some kind of prison? A slave pen?” asked Syll. “What
a stench!”
Now that he could
see into the room, Sparhawk realized that the dim aura of evil he had
detected came from the orc in the chamber—which was cowering
against the back wall just like the humans and the dwarves.
“Speak!”
commanded the paladin. “Who art thou? Art thou prisoners here?
What canst you tell us of this place and those who reside here?”
No answer came from
the pathetic-looking figures at the back of the room, but their eyes
did now seem to be adjusting to the light and several of them gazed
back at the party more directly. One human male—whose age was
difficult to determine given his long, mangy beard and his generally
filthy condition—stepped forward towards the party and then
opened his mouth wide. When Danton and Sparhawk looked closely, they
could see that the man had no tongue—someone had cut it out.
The man gestured at
his mouth until he seemed certain that the party understood his
message. Then he pointed at all of the others behind him before
looking back at Sparhawk and Danton and shrugging.
“’Twould
seem he is trying to tell us that someone hath removed all
their tongues, and that none can speak,” said Danton for the
benefit of Luger and Tenaris, who were still out in the aviary and
could not really see what was going on.
“But you can
hear us—and understand us?” asked Danton.
The man nodded
vigorously, as did several of the others behind him.
“You are
prisoners here? Slaves?”
Once again a round
of nods.
“Can any of
you write? Are you literate? That might be a way you could
communicate with us…”
The man shook his
head, chagrin evident in his expression.
“Just our
luck,” muttered Syll. “We finally find some people who
could probably give us a ton
of info, and they ain’t got no way to give it to us. But, be
that as it may, we gotta, rescue these guys. We’ve left too
many prisoners behind already and we can’t do it again. I can’t
believe the things these Doomdreamer shitballs do to people.”
“Perhaps we
can aid them, Syll,” said Danton, “but not at this
moment. For we ourselves hath no way out of the Outer Fane right now.
If we are able to find another exit not guarded by a dragon, we might
be able to lead these poor people to it, but what then? They would
never survive the mines on their own. Their only hope is that once we
overthrow the Doomdreamers, we might lead them out of this place when
we go ourselves.”
“He’s
right,” said Luger from behind Syll. “We will
liberate these people, but now is not the time. All we would
accomplish by freeing them now would be to increase our own chances
of discovery and to risk them getting killed by ogres, dragon fire,
or who knows what else.”
Syll was at a loss,
at least for the moment, as to how to argue with this logic, so he
only sighed loudly.
“Keepeth your
wits about you and stay alive for a bit longer,” said Danton to
the humans, dwarves, and orc before him. “Unless any of you are
warriors by training, you would only be killed should you join us
now, but rest assured, when we leave this place for good, we will
come to collect you. We may also return sooner for information—if
we can devise a means by which you might impart it to us.”
Either the slaves
understood and agreed with Danton and Luger’s logic, or they
were simply too cowed to protest being left in the dark room. Syll
insisted on providing them with fresh stocks of food and water and
then the party members left the room and Danton shut the door once
more.
“I don’t
know whether you meant all that or whether it was just so much talk,”
said Syll firmly to Danton, “but we are
going back for them.”
“I must give
some thought to means by which we might speak with them,” mused
Luger. “They surely must know a great deal of information that
would be useful to us.”
With all of the
doors in the immediate area now having been explored, Danton and
Sparhawk led the party west out of the aviary, through the guardroom
where Sparhawk had slain so many ogres, and then back into the long
hallway leading west. As the party walked, Danton led the way, with
Sparhawk right behind him.
The paladin held
Caladbolg
in front of him as he followed Danton. His attention was half on the
path ahead and half on the blade.
“What sayeth
thee, mine ancient gift?” he whispered to the sword in the
lowest of tones. “Wilt thou speakest to me in my mind's eye, or
wilt thou simply bestow powers from above and then exact thine holy
penalty as we join ever closer? Wilt thou speak?”
“Didst you say something,
Sparhawk?” asked Danton, turning his head around to look at his
friend.
“Er, uh, no,”
stammered the paladin. “But now that we are
speaking, I must reiterate that I see no value in searching through
every possible nook and cranny such as a mess hall or kitchen
thoroughly to cart off a barrel of ale or sellable mugs. But,
letters or maps may be strewn about as our slain enemies rush to face
and be defeated by Caladbolg
or streams of fire and brilliant light, not to mention flaming swords
and the infamous Rat's Tail,
a dreaded name amongst evil humanoids and villains! However, studies
and bed chambers doth seem to yield the most intelligence in most
every circumstance.”
Danton
looked around again to ensure that Tenaris was well out of earshot at
the back of the party with Luger and then whispered to the paladin,
“I must say, Sir
Sparhawk, in reference to your last comment, that you art undeniably
correct that boudoirs are excellent places to obtain knowledge,
carnal or otherwise. Indeed, I have spent mine share of time in
bedrooms and hath rarely emerged disappointed.”
The scout looked
back at the elf woman again and then added, “However, mine
present circumstances art such that pillowtalk seemeth a long, long
way off. If it goeth much longer, I fear I may have to join one of
Heironeous's retrograde and medieval monasteries. If one is forced to
live like a monk, after all, I suppose one might as well be
a monk, alas.”
“Good
Danton,” replied Sparhawk as he and the scout, now walking
side-by-side once again, continued down the corridor to the west, “I
am thinking that thou art a demon in disguise sent to turn me from
the path of good and righteousness with thy constant prodding towards
the temptations of sin. Thou art in need of some repentance and
renewal, mine friend. Methinks I wert sent to thee for a reason, to
help thee reform thy errant ways. Mayhaps one of those slaps from thy
love wilt jar thee onto the right path . . . as long as she doth not
do so in her . . . uh . . . well . . . thou knows . . . uh . . .
skivvies.”
Sparhawk blushed
and turned away from the scout.
Danton grinned and
slapped the paladin on the back. “Curse you, O’ Fate, for
mine reformed self! If I had but an evening of the ‘old
Danton,’ a case of Furyondian red, and a night in Veluna City
to kill in your blushing company, methinks 'twould be I who would
tutor you
... in the form of object lessons, naturally. But, alas, were I in
Veluna City today, under present circumstances, mine goal would only
be the public bathhouse -- for nothing more spicy than a cold, cold
shower…indeed a frigid one... taken alone. I still might not
be sober, however, which is at least something
positive!”
“This is a
reformed man I doth see before mine eyes?” asked Sparhawk
doubtfully. “Surely the world hath been turned upside down. As
mine favorite bard hath sung, ‘Foul is fair, and fair is foul.’
Mayhaps thou art revealing to me that some terms at least canst be
relative when spoken by some. ‘Reformed’ indeed!”
“Sir
Sparhawk,” replied Danton with a laugh, “I knoweth not
what troubadours to which you lend your ears, but anyone who sayeth
that ‘fair’ and ‘foul’ art alike is both
blind and stupid. And, moreover, he hath never visited the halfling
brothel in Woodstock, nor any other gentleman's house, I'll wager. I
assure you, if your foolish bard had gone there,
he would know all too well the difference betwixt fair and foul ...
unless, of course, he prefereth his nocturnal activities blindfolded.
When possible, for mineself, I prefereth all lights ablaze. I like to
see what I am getting.”
“... er, that
is, when I actually lived such a corrupted life, once upon a time,”
Danton added lamely.
“A halfling
brothel?” asked Sparhawk in shock, much more loudly than Danton
would have liked. “Mine ears burn and mine spirit drops to even
think about the awful dissipation occurring in such a house of
ill-repute anywhere on Oerth that I doth not wish to speak of it
anymore!”
Syll had overheard
a fair portion of this discussion, particularly Sparhawk’s
final references, and he looked at Danton and said, “If I have
to listen to any more of this I’m going to puke. I’ve
spent a fair amount of time in various dives myself—given
that’s where those who deal with a smuggler are usually to be
found—but come on! You’re really being an idiot, Danton.
You keep this crap up and you’re going to get dumped. Honestly,
Tenaris fell for a cultured gentleman; I don’t think she is so
interested in a lechy bum!”
Danton might have fired back a
comment of his own, but the conversation between the trio had already
drawn the attention of Luger and Tenaris, who both looked as if they
wondered what was going on. Rather than have to answer questions
about what was going on at the front of the party, Danton turned
around again and stalked down the corridor with Sparhawk—still
blushing bright red—at his side.
The next unexplored areas the party
came to were the supposed ‘latrine’ on the north side of
the hallway and the door immediately across from it. Given that the
party had just found prisoners in one foul-smelling room, Danton
decided to give the stinking ‘latrine’ at least a quick
look. The open doorway led into a dark forty-foot by sixty-foot
chamber that smelled of urine
and filth. The room had a half-dozen very large, empty metal cages.
Judging by the cages, the nasty smell, and the old droppings that
were scattered about, this stark chamber had to be the home of some
sort of animal or animals—rather than the privy that Danton had
thought it. There were no other exits.
The wooden door on the other side
of the hall outside the ‘animal room’ seemed ordinary to
Danton (search: 5+16=21,
20+8=28). He heard nothing
from the other side of the door. Sparhawk, by contrast, detected (Use
Detect Evil ability) over a
dozen auras of evil somewhere beyond the door. Most of the auras were
dim, but two were strong.
“Friend,
Danton,” said the paladin, “I doth not know what to make
of this, but it couldst be something important—and dangerous. I
hath sensed many evil auras beyond yon door, two of them of
significant strength. Shall we go in and have a look and vanquish
whatever comes, or shalt we withdraw to face evil another day?"
Danton looked at Luger and raised
one eyebrow.
“I think I have one more
fight in me today if need be,” said the cleric. “If there
is evil beyond that door, it shall feel Heironeous’ cleansing
fire.”
“I’m ready to light
things up too,” said Syll.
“All right, here we go
again,” said Danton. “Lady Death, make yourself ready!”
The scout nodded, and Sparhawk
opened the door.
The room beyond the
door was forty feet wide and sixty feet long. Stairs descended from
the doorway down into the room, which was ten feet lower than the
hallway outside. The room was ‘decorated’ like none other
that anyone in the party had ever seen before.
Each wall was of
black stone covered with two rows of vertically suspended men,
encased in metallic cocoons so that only their faces and hands were
visible. The height of the room, floor to ceiling, was about 20 feet,
and four of these men were encased in metal, two above two, every 10
feet. It took a moment to register that all of these men were exactly
identical. In the very center of the room set onto a narrow raised
platform was a single large black gem. Light somehow emanated from
cracks that lined the black stone. Other than the wall decorations
and the platform with the gem, the chamber appeared to be empty.
[Spot: Danton:
15+10=25, Sparhawk: 20+3=23, Syll: 7+9=17, Luger:13+4=17,
Tenaris:15+2=17]
“What form of evil is this?”
asked Sparhawk in shock as he and Danton moved down the stairs and
into the room. “Why art these men all the same and why in
Heironeous’ name are they hanging from the walls?”
“They are the sources of the
evil auras I hath detected outside,” continued the paladin as
he moved about the room and his senses honed in on the evil around
him.
[Danton will save: 1+4=5;
failure]
“I know not,” said
Danton, moving to keep Sparhawk ahead of him. “Get in here, all
of you!” he hissed back at Tenaris and Luger, who were still
standing in the doorway. “We dare not tarry in the hallway and
this strange gem bears investigation! We must all stick together!”
Syll, Luger, and Tenaris proceeded
down the stairs and towards the gem, where Danton and Sparhawk now
stood.
“This jewel accounts for one
of the two strong evil auras I hath sensed,” said the paladin.
“But where is the other?” In an attempt to answer this
question, Sparhawk began gazing about the room, focusing on different
areas as he looked about.
Suddenly a cold, black cloud
appeared out of nowhere all around the party. Sickening, nauseating
waves of darkness rolled over everyone (fortitude
saves: Danton: 16+4=20; success—6 damage taken; Sparhawk:
11+14=25; success—12 damage taken; Syll: 1+6=7; failure; 25
damage taken; Luger: 18+12=30; success—12 damage taken).
Most of the party members were able to leap out of the dark cloud
before breathing in much of its noxious fumes, but Syll was not so
fortunate. The elf collapsed to the ground with a muted scream and a
gurgle.
[Spot: Sparhawk11+3=14,
Luger:12+4=16, Tenaris:5+2=7]
[Initiative: Sparhawk: 19,
Luger: 18, Tenaris: 10, Danton: 5]
“What deviltry is this?”
asked Sparhawk. “Who is attacking us? Show yourself, coward!”
he yelled.
[Danton opposed charisma check:
14+3=17; failure]
[Spot: Luger: 9+4=13, Tenaris:
19+2=21]
Although Luger was transfixed by
the sight of Danton killing Sparhawk, Tenaris suddenly screamed,
“There!” and drew the cleric’s attention away from
the horror of what he had just witnessed.
Tenaris was pointing towards one of
the identical men in the cocoons on the walls and when Luger looked
to where she pointed—at the farthest end of the chamber, he
could see that the man’s lips were moving slightly. Even as
Danton lunged towards Tenaris with a murderous look in his eye, Luger
acted (cast Flamestrike: 35
damage in a ten foot radius),
calling down Heironeous’ divine fire—the cleric’s
most powerful spell—on the man on the wall at the far end of
the room (caster level check
to overcome spell resistance: 12+10 (caster level) +2 (spell
penetration feat)=24; success).
Luger’s spell struck with
such force that four of the strange cocoons on the wall were engulfed
in the flames. Three of the four were burned so badly that they
actually fell off the wall, crashing to the ground and shattering
with an incredible racket of stone on stone. Bizarrely, amidst the
sound of crashing stone, there was a high-pitched feminine scream.
Then Luger and Tenaris saw—briefly—one of the strangest
sights of their lives. One of the men that had been in a cocoon that
had fallen from the wall struggled to get up even as Heironeous’
divine fire consumed him. As he burned and crawled across the ground,
his form shifted into, of all things, a scantily clad, cloven-hoofed
woman with a pair of demonic wings extending out of her back. She
shrieked as Luger’s flames consumed her and she collapsed
forward onto the ground, the fire burning her body to a cinder.

When the awful
woman died, Danton, who had been about to attack Tenaris, suddenly
stopped in mid-movement. Then memory, along with the full horror of
what he had done, returned to him in an instant.
“Noooooooooooo!”
screamed the scout, rushing to where Sparhawk had fallen. “What
hath I wrought?”
Danton probed for
signs of life, but there were none—his strikes with Rat’s
Tail had been far too
precise. Sparhawk was unquestionably dead.
While Danton
collapsed to his knees wailing next to Sparhawk’s body and
Tenaris moved to console him, Luger rushed to Syll’s side,
seizing up one of the sorcerer’s healing potions and pouring it
into his mouth (cure light
wounds potion: Syll +12 HP).
Syll coughed and spluttered as the potion went down, but then his
eyes opened. He remained lying on his back and looked up first at
Luger and then around the room.
“Who’s
making all that racket?” Syll asked. “What happened? Did
we win? Who’s that guy at the top of the stairs?”
Syll’s last
question caused Luger’s head to jerk around towards the doorway
to the north. Sure enough, standing there was a tall man, possibly of
half-elven origins, wearing a black cloak. He had short-cropped brown
hair and a scarred face; it appeared that he wore full plate armor
under his cloak.
“Come with me
if you want to live,” said the man with the scarred face.
“Gather your wounded and your dead, and move like the wind.
Hedrack and his lackeys will be here in a matter of moments!”
________________________________________________________________
Notes for turn 83:
Please send postings for Turn 83 by
the end of Friday, February 1st.
Current date/time/location: 21
Kolovoz; approximately 1200; The Outer Fane of the Temple of All
Consumption
Items gained this turn: none
Items
used/lost/destroyed/sold/left behind this turn:
Syll’s potion of cure light wounds, several days worth of
rations given to the slaves
Undivided items:
none
FOES DEFEATED:
Active party members listed in
bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
5/20 |
25% |
Arrowhawk (CR5) |
| Luger |
5/20 |
25% |
Succubus (CR9 ) |
| Tenaris |
1/20 |
5% |
Ogre (CR3) |
| Sparhawk |
7/20 |
35% |
Invisible Attacker (CR7) |
| Danton |
2/20 |
10% |
Sparhawk (CR8) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
118/525 |
22% |
Sonic Reptile (CR7 ) |
| Luger |
78/525 |
15% |
Blade Spirit (CR9) |
| Danton |
34/525 |
6% |
Salamander Blackguard (CR9) |
| Tenaris |
25/525 |
5% |
Ogre Mage (CR10) |
| Sparhawk |
22/525 |
4% |
Elite Fire Temple Fighter (CR8) |
| Nanoc |
112/525 |
21% |
Oamarthis (CR7) |
| Telemachos |
51/525 |
10% |
Spellcaster in Inn (CR7) |
| Aseneth |
34/525 |
6% |
Mind Flayer (CR8) |
| Mauser |
23/525 |
4% |
Shadow (CR3) |
| Karzak |
14/525 |
3% |
Troglodyte Cleric (CR6) |
| Erky |
6/525 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/525 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/525 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton
AC: 17 (18 vs. one opponent)
Hit points: 32/51
New XP: 675
XP total: 51,379
XP needed: 55,000
Equipment:
6 daggers, light crossbow, studded
leather armor +1,
quiver with 23 bolts, bedroll, backpack, flint & steel, thieves
picks, 3 waterskins, 25 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch, old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail (Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, boots
of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon,
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), healing elixir from the fungal forest man, masterwork
dagger, sack of random bits of metal intended to be used as chess
pieces, 4 bottles cheap red wine, 2
pink pearls, 2 dwarven scrolls found on the balcony over the dark
lake, cloak
of resistance +1,
Fachish’s papers, letter from Hedrack to Terrenygit, potion
of cure light wounds,
Naquent letter to Dunrat
Gold: 1025
Silver: 430
Luger
AC: 22
Hit Points: 30/91
New XP: 675
XP total: 48,129
XP needed: 55,000
Equipment: masterwork heavy mace, chainmail +1,
masterwork large steel shield, light crossbow, 13 bolts, 3 belt
pouches, large bag, 50’ rope, flint & steel, 25 days
rations, silver holy symbol of Heironeus, 3 healer’s kits,
backpack, cleric’s vestment, traveler’s clothing, 3
waterskins, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, scroll
of cure disease, Geistblatt (ghost touch
longsword +1), 5 vials of
Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of reduce, nondetection, 2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
large triangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with remove paralysis and protection from elements, Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 1 iron triangle with inverted ‘Y’, three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; scrolls
of contagion,
greater magic weapon, bracers of health +2, scroll of bless, hold
person, and dispel magic,
2 pink pearls, large
steel shield +1, scroll with neutralize poison and silence, purple
lamp (everburning torch), unknown magic morningstar
Spell Selection
Level 0 (6):
Level 1 (5+1):
Protection from Evil (Domain)
Level 2 (5+1): Aid
(Domain)
Level 3 (4+1):
Magic Vestment (Domain)
Level 4 (4+1):
Level 5 (2+1):
Syll
AC: 15 (16 versus
one opponent)
Hit Points: 4/50
New XP:
XP total: 35,898
XP needed: 36,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Masterwork
Longsword, backpack, 3 water skins, 25 days rations, bedroll,
magnifying glass, 2 flint & steel, 10 candles, map/scroll case,
parchment, ink & pen, mirror, oil flask, 40 arrows, clothing,
longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm
whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant,
rose quartz gem, ring of climbing, bracers of health +2,
1/3 of Oamarthis gems, scrolls of Pyrotechnics,
Protection from Fire, Animal messenger, Summon Monster II, Change
self, Enlarge, Sleep X2, Wand of Monster Summon I (8 charges), potion
of water breathing, potion of lesser restoration, ring of
feather falling, wand of fireballs (12 charges; caster level 6),
potion of protection from elements (fire), potion of cure moderate
wounds, 2 pink pearls, eyes of the eagle (+5 to all spot
checks), gauntlets of Kord (not worn), scrolls of blink and shield,
unknown wand and potion from the battle at the western bridge complex
Spells per level
per day:
Level 0: (6)
Level 1: (7) (7
used)
Level 2: (7) (5
used)
Level 3: (6) (1
used)
Level 4: (4) (4
used)
Gold: 3737
Silver: 42
Sparhawk
AC: 18 (20 when
using longsword/shield combination instead of great sword)
Hit Points: -21/74
(DEAD)
New XP: 0
XP total: 29,303
XP needed: 36,000
Equipment:
backpack, water skin, 25 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice),
longsword, composite longbow, 1 quiver with 10 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, masterwork
large steel shield, 2 candles, signet ring and sealing wax, gilded
warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces
parchment, 2 empty sacks, silver holy symbol of Heironeous,
Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, pearl from
the Dark Lake, gold-inlaid black urn, Tessimon’s jewelry box,
golden orb set with amber, Book of the Dark Eye, Caladbolg
(barbed great sword
+1), two dark vision
potions and one strength enhancing wafer from the fungal forest man,
2 pink
pearls, suit of
chainmail +1, cloak of resistance +1, unknown magic club
Spell Selection:
Level 1 (2):
Level 2 (1):
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 0 of 24
Smite Evil used
today?: No
Gold: 333
Silver: 0
Tenaris
AC: 23
Hit Points:23/76
New XP: 675
XP total: 29,758
XP needed: 36,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 4 javelins, 1
troglodyte spear, inverted Y pendant, 25 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, pearl from
the Dark Lake, short sword
+1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1, golden
dagger, golden necklace, 2 vials Furyondian fire oil, slippers
of spider climbing
Gold: 507
Silver: 30
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