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Turn 84: The Hand of Fate
Chapter
4: A Deeper Darkness
Turn
84: The Hand of Fate
| Date: |
22 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption Outer Fane |
| Players: |
Danton Verbrugge (Rogue 10) |
| |
Luger Gregorus (Cleric 10) |
| |
Sylfaen Trebuchet (Sorcerer 8) |
| |
Sir Peter Sparhawk (Paladin 7) |
| Associates: |
Tenaris Glimmerdawn (Fighter 8) |
While
all of the others stood in shocked silence, Sparhawk got to his feet,
sheathed Caladbolg
on his back, and then shook Danton’s hand and hugged him.
“Good Danton,
I am pleased to see thee alive and well! I know thou didst only
strike me because thou wert betwitched. Set thy mind and heart at
rest, for I knoweth that thou probably hath suffered greatly for the
blow thou didst strike me.”
Smiling broadly,
Sparhawk added, “I hath traveled back from the dead, for thou
owest me a Furyondian red and tales by a warm fire yet!”
Embracing Luger
next, the paladin said, “I knoweth thou hast raised me from the
dead. To thee, I literally owe mine life. Thou art mine brother, good
cleric. I wilt lay down mine own life for thee, though I hope never
to have to, for I wilt then be deprived of thy friendship.”
Sparhawk next bowed
to Syll. “Mine elf-friend, thou magicks hath saved mine life
many
a time, whilst thy jaunty wit hath bolstered mine spirit. I shalt be
the steel to protect the magic in our group.”
Finally, Sparhawk
bowed again and took Tenaris’ hand. “Mine lady, thou art
truly the ‘Lady of Death’ against our evil foes. Thy
sword and heart art true and hath won my admiration many times. I
shalt be there at thy side to help protect thy spy from harm.”
“Welcome
back, Sparhawk,” said Tenaris, the first of the group to find
her tongue. “I was beginning to worry that I would have to
slice through all the ogres and assorted thugs in this place by
myself!”
Sparhawk snorted
and then turned to Varachan. “Please alloweth me to introduce
mineself. I am Sir Peter Sparhawk, devoted and humble servant of
Heironeous. It seemeth that we art indebted to thee for our lives.
How didst we come to gain such an ally in this evil temple? How canst
we end its scourge once and for all to protect the good people of
these lands and of all of Oerth? And, what canst I do to thank thee
for the service thou hast rendered us?”
“It’s a
long story,” interjected Syll, “but don’t worry,
we’ll bring ya up to speed.”
After Varachan had
introduced himself to the paladin, Danton said, “Plainly, Sir
Sparhawk, reports of your death hath been greatly exaggerated. The
tears I shed for your demise now seem both needless and needlessly
maudlin. No matter, for I am glad to see you hale and whole. And you
return to us not a moment too soon, for we hath quite a bit of work
to accomplish ... and that's just to enter
the Inner Fane.”
Danton proceeded to
read quickly through the copious notes he had taken since the party
had met Varachan. It was a lot to absorb all at once, and Sparhawk
struggled to keep up, but by the time Danton was finished, the
paladin did have at least a rough idea of all that had transpired.
“Virtually
everything we must needs accomplish lieth to the north and east of
here,” summed up Danton, “killing Hedrack, seizing his
journal, obtaining this godawful orb, liberating prisoners, and then
managing to enter the blasted wasteland ... and thence to the Inner
Fane. It seemeth to me that we'd might as well accomplish them
geographically.”
Pointing at his
map, which he had heavily updated based on Varachan’s
information, the scout explained. “Methinks we should first
liberate the prisoners, stopping nearby to eliminate Naquent. Some of
the prisoners may aid us directly by joining us, and many wilt aid us
merely by wreaking havoc inside the Outer Fane and causing a
distraction within.
From
there, methinks we should go south -- if at all possible, bypassing
the vampire's lair -- and deal with Hedrack. He must die, plainly,
before we art to seize his journal, obtain this orb, and enter into
the Inner Fane. Speaking of which, methinks once we art on the
eastern side of the Outer Fane, we may as well try to enter the Inner
Fane from that direction, although I am not necessarily adverse to
backtracking to obtain the gem and then enter through the secret
passages in the Vast Hall south of our present position. I am merely
of the mind that, once we art in the Greater Temple, we may as well
move forward from there. I can be persuaded otherwise.”
“It seems we
have much to do,” said Luger. “I only wish we could
figure out where Hedrack and Ukemil are so we are not caught by
surprise by either while fighting the other. Ukemil's chambers seem
to be the closest at hand and so would be the easiest initial target.
As we've seen, we cannot use fire on the lions, but other spells can
hurt them. I think we can take them if we are prepared.”
Turning to
Varachan, the cleric added, “Can you use your crystal ball to
locate Hedrack, Ukemil or Naquent? Also, what is to keep Ukemil and
his beasts from finding us here by our scent? Can we be sure Hedrack
or Naquent or anyone else is not using another crystal ball to look
at us or even spy on you?”
"I first used
the crystal ball to spy on my rivals for power within the cult
structure,” replied Varachan, “both during my Fire Temple
days and since moving to the Outer Fane. Because both Naquent and
Ukemil are loyal to Hedrack, I have watched them many times. Since
my...change of heart...I have watched them for other purposes—seeking
ways to undermine their activities and Hedrack's. There is always the
risk of detection, but as long as I am careful, even if they realize
they are being watched and that I am the one doing the watching, this
would merely strike them as cultist business as usual.”
“Unfortunately,”
added the ex-Tharizdun cultist, “I cannot observe or track
Hedrack in the same way. He has always been blocked from my sight in
the crystal ball. I suspect he uses some spell or magical item to
accomplish this effect. As for whether anyone can track you here, I
have taken what precautions I can, but nothing is certain. Thus you
would be wise to get moving again expeditiously.”
Danton looked at
Syll. “I know, good elf,
that you hath grand plans inside this place, involving extensive
exploration, extensive looting, and the liberating of prisoners.
Methinks 'tis necessary to set aside such grandiosity, at least for
present. Rather, we must move with a surgeon's precision, and
rapidly, to accomplish the main goals. All else is secondary. Thus,
methinks we must bypass the Infernal Device and hold off on exploring
any other room that is not obviously necessary. By this way of
thinking, there seemeth no reason to explore the southern reaches of
the Outer Fane at all. Moreover, the weakened prisoners that we found
near the Air Door -- their ultimate liberation must wait until the
moment we depart the Temple of All-Consumption altogether. P'raps,
when 'tis time to leave, we can throw a parting show -- that is,
fireball -- at the Infernal Device, but, for now, methinks we avoid
it altogether.”
Syll scowled and
shook his head. “I really don’t understand you sometimes,
Danton. Your friend Erky gets fed through an evil machine and you
don’t even want to destroy it so nobody else has to suffer such
an awful fate. You come to this place seeking ways to destroy this
cult, and you don’t even want to bother searching it thoroughly
for weapons or items that might help in the effort. And, worst of
all, you don’t give a crap about all the poor people locked up
in all the prisons here! Think about all those guys we abandoned out
in the mines! Now we’ve abandoned even more in that dark room
where everybody had their tongue cut. And, as if that ain’t
enough, now Varachan tells us about a prison where powerful allies
might be held, and we aren’t making that our number one
priority? What’re you smoking, man?”
Stung by the
sorcerer’s criticism and keenly aware of Tenaris’ gaze on
him, Danton shot back, “While all the things you hath mentioned
are worthy goals, Syll, we must retain focus.
We cannot simply start
liberating prisoners or destroying the devices of the enemy just
yet—the tasks I hath outlined are gargantuan, and of enormous
importance. That doth not mean that freeing the victims of this vile
cult is not important or that it shall not be effected, rather it
means we have other tasks we must accomplish first.
I have not come to these decisions lightly, let me assure you.”
“And as I
hath said,” concluded Danton, “I
am open to discussion on any of these points. I merely offer them as
what I believe to be the best way forward.”
“Let us
follow the plan as thou hast laid out,” said Sparhawk, looking
at Danton and then at Varachan, who had gotten up and withdrawn to
the far side of the room. “That is the best path to destroy
evil and rescue any prisoners in this evil temple.”
“Yeah, if all
the prisoners haven’t been fed through the machine by then,”
groused Syll.
Danton sighed, but
chose not to argue the point further. “If Varachan hath the
wherewithal to spy out the locations of Naquent and Ukemil, I canst
think of no reason why he ought not do so. Plainly, 'tis part of our
mission to find and eliminate them, and any intelligence to that end
would be welcome. Mine thought, going forward, is that, using
Varachan's crystal-ball intelligence, we should seek out the nearest
of the villains -- whether Naquent, Ukemil or Hedrack -- and kill him
or her, moving on in logical geographical order as we move clockwise
around the Outer Fane in the direction of the Greater Temple.”
“And, as we
move along clockwise, we may as well accomplish other things as we
go,” he added in a placating tone, “for instance,
liberating the prison with the ‘dangerous’ detainees,
which wilt involve killing that hag. I hath already labeled that one
of our higher priorities.”
“There seems
no further purpose in waiting, other than we should place ourselves
in maximum health and readiness -- for, plainly, there is about to be
quite a bit of bloodletting in our future. Let us endeavor that blood
spilt not be our own,” finished the Velunese.
While
Danton and Syll had been speaking, Varachan had been doing something
with his crystal ball on the far side of the chamber. He returned
now, saying, “Ukemil and
his lions are still out in the mines, apparently searching for
someone or something. Naquent is currently in a library on the
southern side of the Outer Fane, not far east from the door guarded
by the red dragon. I do not believe either one of them discerned my
scrying, but I cannot be certain.”
“Hmm,”
mused Danton, “’twould appear that both are elsewhere,
with Ukemil chasing ghosts in the elemental nodes of the temple
beyond and Naquent doing who knows what. Methinks 'tis good news that
Ukemil is out and about. I frankly am not keen on facing him, though
I suppose we must do so eventually. Moreover, for mine part, methinks
we should not bother pursuing Naquent in the southern library.”
“Yesterday
you mentioned a Torch of
Revealing and Black
Thurible used to get the
Orb of Silvery Death,”
said Luger. “Where do we
find these things? Also, does the red dragon have a name and does he
hold or guard anything worthwhile enough for us to face him again? It
may be worthwhile for us to dispatch him simply to open an escape
route for us should we need to retreat to the mines for any reason.”
"The dragon is
called Chymon,” replied Varachan. “She
is formidable in the extreme. I do not advise that you take her on if
you can avoid it. Fighting her does not advance the goal of wrecking
the Doomdreamers' plans as do the other things I have suggested. If
you want to open up a route back to the mines, you would be wiser to
do so via one of the other doors. The Earth Door is guarded by an
earth elemental, while some strange water beast protects the Water
Door. These two wardens are formidable—make no mistake—but
they are relatively weak foes when compared to Chymon.”
“As
for your other question,” continued the man, “I
assumed you already had a torch
of revealing and a black
thurible. The torches
of revealing are long black
iron torches into which can be placed black cones of the incense
of dreaming that serve as
fuel for the torches. The black
thuribles are metal
censers--black, of course--that can hold a round, ball-shaped packet
of incense of dreaming,
which is then lit, just like the cone-shaped incense used in the
torches. If you do not have any of these items, which are widely used
and distributed by the cult, you should be able to find some in a
vestry located near the library I described earlier."
“Hmm,”
mused Danton. “Frankly, though it seemeth strange, I knoweth
not if we hath acquired any of these things in our travels. So many
times in so many places, we hath simply thrown various and sundry
items into our packs without the fullest of examination. Couldst you
examine our collection of second-hand cultist goods and tell us if we
hath all that which we need?”
There followed a
good twenty minutes of sifting through backpacks, pouches, bags,
pockets, and every other sort of container carried by the party. When
Varachan had poked through everything, he identified the black cones
carried by Luger as exactly the fuel intended to be used in a torch
of revealing, and said bits
of the incense sticks carried by Danton could be broken off and used
in a black thurible.
Unfortunately, it appeared that the party had neither the torch nor
the thurible.
“However,”
said Varachan, “the thuribles and torches are widely used by
the cult and could likely be found in many locations. But I am
certain that they could be found in the vestry near the library.”
“The more I
think about it, the more not
knowing where Hedrack is makes me uneasy,” said Luger. “I
think we should make Hedrack the top priority and keep an extremely
low profile until we find him. Freeing prisoners, killing Naquent,
and the like is just going to force Hedrack to bring in more
reinforcements. If we can take him out, Varachan here will be in a
greater position of power to aid us and we can find our other targets
easily through the crystal ball.”
Thinking out loud,
the cleric looked at Varachan and asked, “Are there any
detections in the Outer Fane for invisible persons? Can any of the
creatures in the areas you've mentioned see invisible persons? I know
undead can and I do not currently have the spell to counter that, but
should anyone or anything else concern us? Does Hedrack possess any
items to afford him True
Sight? What about aura
detection? Dispel Magic
fields?”
“I do not
know of any devices or spells in permanent effect to detect
invisibility,” replied Varachan, “but I believe that
there are a fair number of people and creatures in the Outer Fane
that can detect invisibility in one way or another. As I have
indicated before, the full extent of Hedrack's powers is unknown to
me.”
“Interesting,”
said Luger. “Danton, What
do you think about doing some spy work? Syll could make you invisible
and I could silence you from a scroll. The only downside will be that
you will not be able to hear anything either. You could determine
Hedrack’s location and then come back to collect the rest of us
and eliminate him.”
Danton looked
first—briefly—at Tenaris, and then at Luger. “I
am persuaded that you art right,” he said. “Eliminating
Hedrack is perhaps the most crucial of the immediate goals, and 'tis
best not to tip our hat to him until he is dead and gone.”
“I
wilt
undertake the spy mission,” he said forcefully. “Indeed,
'twill be the apotheosis of mine career in espionage. I wilt find
Hedrack and then bring in the cavalry -- which is to say, the rest of
you -- to deal with him. We must eliminate him, and I am always of
the mind that intelligence is the key to the best operation. 'Tis
high time I earned mine keep in such a group of worthies, and this is
mine chance to do so.”
“Besides,”
he added with a wink at Tenaris, “I'm the best man for this
job, bar none. For that reason, while I welcome invisibility, there
is no need for any magical silence. I shalt move with the deftness of
a cat and the silence of air itself. Fear not.”
“How exactly
art we going to slay Hedrack with this plan?” asked Sparhawk.
“Is he a viable target if we doth not know of his location?
Shalt we instead draw him out into the open?”
Danton shrugged.
“When I locate Hedrack, we will plan out the best tactical
programme under the circumstances and act upon it. I doth not think I
want to ‘lure out’ Hedrack. Frankly, I think from all we
hath heard about him that he is a crafty son of a bitch. He hath not
gotten where he is without being cunning, deceitful, suspicious,
powerful and conniving to the extreme. He wilt not easily be fooled
or tricked into showing himself vulnerably. Any notion that something
is up, rather than summoning him to the spot, wilt more likely end up
having him send Ukemil, those drow, or other such servants.”
“Frankly,”
added the Velunese, “methinks we're going to have to go search
for him and deal with him where we find him. I am cognizant that that
is likely going to be in a place favorable to him -- his chambers or
the Greater Temple. But methinks there is no better way.”
“I
agree,” said Luger. “Hedrack
is essentially the leader of a massive fortress - a mountain
converted into a fortress. Though I doubt he has had to deal with
many interlopers to this domain and I very much doubt he has had to
contend with anyone breaching the Outer Fane as we have, I do not
doubt he is prepared. If we were to draw him out, I would expect him
to arrive with every demon, dragon and undead abomination at his
disposal to deal with us as quickly as possible. Our presence and our
successes cannot endear Hedrack with his Doomdreamer masters. He will
want to destroy us or capture us and feed us to his machine.”
“No,”
said the cleric, “we need to find him and catch him by
surprise. We need to hit him hard and not allow him any avenue of
escape. I fear if we have to give chase, he'll lead us to our doom.
We cannot
allow him to escape us.”
“That’s
right,” said Tenaris. “We hit him hard, fast, and with
everything, so that we drop him before he can flee, call for help, or
whatever.”
“I guess I can
live with going after Hedrack first,” said Syll. “It’s
true that once we start really causing mayhem and whacking people in
here, we will tip our hand, so we ought to deal with the biggest and
baddest first. But,” he added quickly, “I wanna storm the
prison as soon as possible after we ice Hedrack.”
“I am pleased
that all art in agreement,” commented Danton. “Once we
hath ‘whacked’ Hedrack and gained his journal,”
continued the Velunese, with an air of insouciance, “if
we still hath not obtained the torch and thurible, mayhap we'd best
go seize said items and find Naquent and eliminate her before she can
team up with Ukemil. Next,” he added with a nod at Syll, “we
can liberate the prison and let the prisoners wreak havoc throughout
the Outer Fane. Whilst that is underway, we can make an attempt to
gain the Orb. And then,” he finished with a flourish, “we
can enter the Inner Fane to have a showdown with the Triad and the
rest of the Doomdreamers. Truly, ‘tis all merest child’s
play.”
While Syll
had a scowl on his face by the time Danton finished and Luger was
inscrutable as ever, both Tenaris and Sparhawk were smiling and
nodding at Danton’s blasé summation of the tasks facing
the party.
“If that is
the plan you favor, then so be it,” said Sparhawk. “Caladbolg
hungers for battle.”
“This is
going to be fun,” agreed Tenaris.
“Tell me more
about these Drow visitors,” said Luger, pulling Varachan aside
while Danton, Sparhawk, and Tenaris joked about the mayhem to come.
“Where are they in relation to this room and what are they
doing here? While they and the other peripheral
demons and creatures are not our main concern, I
am still concerned about these beings getting in our way or coming to
the aid of whoever we are fighting at any given time. I had thought
the Drow worshiped the spider goddess, Lolth. Are they here to form
an alliance or to join the ranks of the cult or are they lackeys of
Hedrack's? Does Hedrack command undead? Frankly,” he added, “I
would not mind hearing more about all of the peripheral,
as you call them, creatures that we may encounter through no efforts
on our part... It would be nice if we could manage to steer clear of
as many threats as possible while going heading towards our goals...”
Varachan nodded,
"The drow pair, Maracla and Dirass, are fairly recent arrivals.
Hedrack has sought to keep me away from them, but my impression is
that, whatever they may once have been, then now worship Tharizdun.
They are quartered to the south of here, just north of the dragon,
but there is no reason to trifle with them. They have not been here
long enough to be involved in Hedrack and the Doomdreamers' plot.”
“This
whole place is a magnet for devils and demons, and evil elementals of
all sorts,” he continued, “but all of these are best
avoided. They are constantly coming and going, so I cannot say what
or whom you might encounter. I have seen Hedrack command the wights
that roam the wasteland between the fanes. Avoid all of these
creatures if you can, and show them no mercy if you are forced to
fight. At the moment, I know there is one particularly powerful
cornugon quartered to the south of here--near the drow. I also know
of a pair of dark nagas residing in the south-central area of the
Outer Fane, as well as one illithid. The latter is known as Satau,
and Hedrack regards him as some sort of oracle."
“An illithid?”
asked Luger in surprise. “Do you mean to tell me there is a
mind flayer here? I am no expert on them, but I've heard they do not
‘pick sides.’ Rather, they do what is the most beneficial
to their own cause. I would not be surprised if Satau is aware of
your duplicity, but has not found it advantageous to inform Hedrack.
I am concerned that he also very aware of us...”
“The creature
is a strange one,” agreed Varachan. “He may well have his
own agenda, but I still see no reason for you to bother with him. If
he knew of my…duplicity…and meant to tell Hedrack of
it, he would have done so by now.”
“Good
Danton,” said Sparhawk with a loud laugh, “In recompense
for thy cruelest cut of all—in mine poor back, I shalt be glad
to accept thy offer to buy
me a bottle of Furyondian Red rather than merely drink
one with me. That is thy light penance. What say you, master of
spies?”
“I shalt be
only too pleased to furnish a bottle of Furyondian red for our
palates,” replied Danton with a smirk. “And, bottle in
hand, I shalt be happy to drink to your continued health.”
When Tenaris smiled
and turned for a moment to look at Luger and Varachan, Danton lowered
his voice and whispered to Sparhawk.
“Moreover, if
I don't prove mineself too much of an idiot—which, concededly,
is not always the easiest of things—p’raps I'll furnish
us another
reason to toast the day. Time wilt tell.”
“Let us get on with it,”
said Luger. “I shall provide what healing I can and then let us
have Danton begin his explorations.”
Moving quickly from person to
person, Luger converted a large number of his spells to healing
(Convert
2 Detect Evil to Cure Light Wounds for Syll (+26 HP), Convert 2
Command to Cure Light for Tenaris (+27 HP), Convert 1 Comprehend
Language to Cure Light for Danton (+9 HP), Convert 2 Sound Burst to
Cure Medium for Luger (+41 HP), Convert 1 Sending and 1 Restoration
to Cure Critical for Sparhawk (+59 HP).
Once all were in
much better shape, Syll cast invisibility
on Danton. After he had faded from sight, Danton moved to kiss
Tenaris, as had become his regular practice when turned invisible by
the sorcerer. He half expected to receive a slap this time, but
instead Tenaris just whispered back, “Have fun, but be careful
too—and leave some of them for the rest of us!”
“One last
thing that I nearly forgot,” said Varachan just before he
opened the door to allow Danton to depart. “As you travel east
around the fane, you will eventually come to a room with a red glass
pentagram embedded into the floor. The pentagram is a trap—unless
you say the words, ‘The Dark God is Watching’, as you
enter the room, the trap will go off. I do not know what the trap
does, but I presume you’d rather not find out.”
“Agreed,”
replied Danton. “Now, once more into the breach!”
As soon as Varachan
had verified that the hallway outside was clear, Danton slipped
outside, with the ex-cultist closing the door quickly after him. The
scout then began making his way north and east through the Outer
Fane. As far as he could tell, this whole part of the fane seemed
deserted at the moment. When he finally came to the first door that
barred his way—the one leading to the aviary—Danton
checked the portal carefully (search:
11+16=27, listen 3+8=11)
and then opened it slowly. The aviary appeared to be deserted, but
someone had cleaned up and removed the bodies of the lightning birds
the party had destroyed the previous day.
Danton moved across
the empty aviary quickly, gave the door on the eastern side a quick
check (search: 13+16=29,
listen: 6+8=14), and then
moved through it. He slipped quietly down the hallway to the east. At
its far end—eighty feet from the door to the aviary, he looked
first at the closed wooden door on the north side and then at a short
flight of stairs leading down to the south. With his goal of moving
clockwise around the Outer Fane until he found Hedrack, Danton judged
that moving south here was more likely to take him where he wanted to
go than would going north.
Danton slipped down
the stairs, which went for less than thirty feet and then came to
another hallway, which ran off to the east for a hundred and twenty
feet. Burning torches lined the walls. Forty feet east from where
Danton stood, there were closed wooden doors on either side of the
hallway, followed by another short flight of stairs as the hallway
continued to the east. Danton passed by the closed doors, went down
the stairs, and into the lower part of the corridor.
At the far end of
the corridor were two doors, one on the eastern wall and another on
the south. For the first time, Danton was confronted with a choice of
paths that both seemed like they could plausibly lead clockwise
around the fane. He shrugged invisibly and approached the eastern
door (search: 17+16=33,
listen: 5+8=13).
The door was not
locked, and beyond it lay a forty-foot by forty-foot storage room.
The chamber was filled with crates and barrels. A wooden table was
covered with tools of all sorts and even a few weapons. A large coil
of silk rope sat next to the table, and tools and implements hung
from hooks on the wall. Danton immediately recognized the value of
the silk rope and he would have taken it then and there had he not
realized that Hedrack and his lackeys might find it unusual to see a
coil of silk rope floating up and down the hallways of the Outer
Fane. Instead, he made a mental note to return for the rope later
when he had the rest of the party with him. There were no other exits
from the storage room, so Danton went back into the hall and shut the
door once again.
Turning to the
southern door, Danton yet again saw and heard nothing unusual
(search: 3+16=19, listen:
15+8=23). This door was
also unlocked, and Danton opened it as quietly as he could. When he
looked inside, he froze in his tracks.
The room that
Danton looked into was roughly the same size and shape as the storage
chamber. However, it appeared entirely empty and unremarkable—save
for a circular plate of glass that had been set into the center of
the floor. It was five feet across. A red pentagram was painted onto
the glass, and all that could be seen through the glass was darkness.
There were two other closed wooden doors, one on the east side of the
room and the other on the south.
“The Dark God
is Watching,” said Danton quietly, watching closely for any
sort of visible effect of the words. When there was none, he put one
hand into the pouch where he had pre-positioned the refuge
stick that Varachan had
given him and then moved as lightly and quietly as he could into the
room (move silently:
3+23=26). Nothing happened,
as far as he could tell, but Danton was still anxious to get out of
the chamber as quickly as he could. As he had done before, he decided
to try the eastern door first (search:12+16=28,
listen: 8+8=16).
The eastern door
opened easily. Beyond it was a fifteen-foot wide hallway that ran
east for fifty feet before ending at another closed wooden door.
Danton shut the door to the pentagram room behind him and then moved
down the hallway. The door at the far end was unlocked as well
(search: 1+16=17, 14+8=22).
Beyond this door
was another hallway, this time running north to south. Immediately to
the north of the door through which Danton passed was a spiral
staircase heading downward. It was made of black iron arms linked
together, one holding the next, in an intricate yet disturbing
pattern.
To Danton’s
right, the corridor ran south. Its walls were made of a dark gray
stone and displayed images in relief showing horrible scenes of human
sacrifice, carnage, rape, and worse. The door through which Danton
had come was incorporated into the terrible display, with a relief of
a window in the door overlooking a scene of mass slaughter beyond.
Still trying to
move clockwise around the fane, Danton headed south, trying not to
look at the awful images on the walls to his sides. The corridor was
initially twenty feet wide, but after thirty feet it narrowed to ten
feet and then turned east for twenty feet before heading south again,
where it remained only ten feet wide.
After the corridor
turned south again, it ran for fifty feet before Danton came to an
opening on the western wall. As he stood in the opening and looked
into the chamber to the west, a chill settled on his skin. The
temperature dropped noticeably as he moved a few feet through the
opening and into the room to the west—just far enough inside to
look around. To the north were three alcoves set into the wall. These
were almost entirely filled with thick, mucous-like green goo. These
alcoves, eight feet high and four feet wide were probably about four
feet deep, but it was difficult to know for sure due to their
opacity. A black, oblong rug covered much of the floor in front of
them.
Looking west,
beyond the alcoves on the northern wall, Danton could see a short
hallway that led into another room. Some sort of black font was
visible in the farther room, but it was almost sixty feet away, so
Danton could not make out much else.
Looking south,
Danton saw a long, wide hallway that ran for eighty feet before
ending at a set of closed metal doors with some sort of demonic face
engraved onto their surface. Down the length of this hallway, about
every 10 feet, a purplish stone panel had been set into the walls on
both sides. The panels were carved with intricate images of robed and
hooded people in procession, each carrying a torch.
Having taken all
this in, Danton moved back into the eastern hallway, rubbing his arms
together to try to shake off the chill that had sunk into them in the
few moments he stood looking into the other hallway. He then moved
south once again, walking the last forty feet of the narrow corridor
until it finally ended and opened up into a large chamber to the
east.
The room into which
Danton now gazed was fifty by fifty feet square. There was a closed
wooden door in the northeastern corner—on the northern wall. A
hallway extended off from the southern side of the room; at first
this hallway was twenty feet wide, but it soon narrowed and then ran
for another sixty feet before ending at a stone wall. Danton thought
he could see a wooden door on the western side of the hallway at its
far end.
As for the room
itself, it was empty except for a large pillar that stretched from
floor to ceiling in the center of the chamber. Each of the four sides
of the pillar had an alcove in which the stone had been sculpted into
a different statue form.
Danton moved into
the chamber and looked at the pillar from each of its four sides. The
first was jet black and depicted a tall, muscular man in plate armor
with strange flanges and fluting. He wore a cape and held a
wavy-bladed sword. The second side was dark green, appearing like a
man swathed in a flowing robe with long sleeves and a high collar.
Covering his face was a mask. The third side was a deep blood red and
depicted a man in high boots, a doublet, and gauntlets of twisting
design. A hood drawn tight around the face covered his head. The
fourth side was a deep indigo-colored statue of a man clothed in a
many-pleated robe with a girdle covered in strange sigils. His head
was covered in a cowl and he cradled a scepter in his folded arms.
Even as he looked
at the various sides of the strange pillar, Danton was struck by the
fact that he had still not seen or heard anyone in his explorations.
It seemed odd in the extreme for the fane to be
so—seemingly—abandoned.
This thought was
still going through Danton’s head when suddenly the door at the
far southern end of the long hallway opened. Danton pressed himself
up against the western wall of the room and then waited and watched
as three figures gradually made their way up the hallway, into the
room, around the four-sided pillar, and up to the door on the
northern side of the room.
Two of the figures
wore chainmail, long black cloaks, and strange lilac-colored stone
masks that hid all of their features save their eyes. Danton, as one
who paid attention to such things, could not help but notice that the
two figures made almost no sound whatsoever as they moved.
One of the masked
individuals walked ahead of the third person in the group and the
other one behind him. The third person was an older male human with
gray hair and a thin face and build. Although he looked to be at
least in his sixties, if not older, the man appeared to be in good
shape physically; he wore heavy plate mail easily and had no trouble
keeping up with the two fast-moving masked figures. The man carried
himself with obvious authority, and, based on this and the
description given by Varachan, Danton was convinced that he now gazed
on Hedrack, the master of the Outer Fane.

When the trio reached the door on
the northern side of the room, the older man removed a key, unlocked
the door, and went inside, shutting the door behind him. The two
masked figures then turned and took up positions with their backs to
the wall on either side of the door. Danton stood silently and
watched the door and the guards for another five minutes, but when
nothing else happened, he decided to withdraw and collect the others
so that they could take Hedrack before he had the opportunity to move
off somewhere else.
Trying to slip back up the hallway
to the north as quietly as he could (move
silently: 7+23=30), Danton
was chilled to the bone when, just as he was about to move up the
hallway and out of sight of the room, he saw the head of one of the
door guards turn towards his location as if the guard had heard
something. Danton froze for several moments, but the guard continued
to look directly at him—or at least so it seemed. Danton was
certain he had not made any significant noise, but when the guard
continued to stare his direction, he finally swallowed hard and then
moved off to the north. No sounds of pursuit came, but Danton still
felt a powerful urge to get far from here and back to the others.
Playing a hunch and hoping to
deliver as much useful intelligence as possible, when he reached the
opening into the cold hallway to the west, Danton cut across it
quickly and then down the narrow hallway beyond it, until he emerged
in the room with the black font. The scout had a feeling that this
path would likely lead him back from whence he had come, but via
another route that it might be useful for the party to know about
when it moved against Hedrack. Investigating this path also helped to
take his mind off the fear that one or both of Hedrack’s guards
might somehow have heard or sensed his invisible passage.
The room with the font was only
twenty feet to a side and the only object in it was the black font.
The thing was stone, and it was filled
with clear water. Strange runes ringed the rounded edge of the font.
As for the room itself, each of the four walls had a single purple
tapestry with a black symbol upon it: an inverted, two-step pyramid.
As in the hallway through which he had passed, Danton felt a
soul-numbing cold here (fortitude
save: 16+4=20; success).
For the moment, Danton was able to
shrug off the chill that threatened to sink into his bones, but he
was anxious to get away from the awful cold as quickly as possible.
He had not felt anything like this since his experience in the
gigantic chamber with the inverted black obelisk underneath the
moathouse near Hommlet months earlier.
Aside from the hallway by which
Danton had entered the font chamber, the only other exit was another
narrow hallway heading north. Seeing no reason to mess with the font,
Danton headed quickly up the northern corridor. It ran for forty feet
before ending—with a closed wooden door on its western side at
the far end. Danton examined the door (search:
11+16=27, listen: 17+8=25)
and then, finding it unlocked, opened it and moved inside as silently
as he could (move silently:
9+23=32).
Danton pulled the door silently
shut behind him and then looked around the room in which he now
stood. It was forty feet to a side. A long-dead corpse in the
northeast corner hung from chains, old plate armor bits clinging to
dried flesh and brittle bone, with a symbol of Pelor hanging around
its neck. Other than that, the room appeared empty. There was another
closed wooden door on the northern wall, near the northwestern corner
of the room. A single burning torch on each of the four walls
provided flickering light.
Although the temperature in this
room was not quite so bone-chillingly cold as in the areas Danton had
come from, it was still cool. There was also something else about the
room that Danton could not quite identify that made his skin crawl—a
general feeling of wrongness
that propelled him quickly across the room to the other door (move
silently: 9+23=32). When he
reached the far side, he hastily examined the door (search:
2+16=18, listen: 19+8=27),
and then opened the door and slipped through it (move
silently: 2+23=25).
The door creaked faintly but
distinctly when Danton shut it behind him, and the sound made the
Velunese cringe. As he had suspected might be the case, the Velunese
was now back in the pentagram chamber and, aside from the sound of
the door shutting, Danton had felt obliged to whisper the words, “The
Dark God is Watching” as he entered the room. For reasons he
could not explain, he felt that someone or something had heard the
creaking of the door, his words, or both, and he ran across the room
to the door on the north side of the chamber and rushed through it
without bothering with his usual precautions. The scout felt a fell
presence watching him and he wanted nothing more than to be far from
here as quickly a possible.
Now prioritizing speed over
stealth—at least to a degree—Danton made his way all the
way back north and west through the fane. He saw no one and nothing
else moving about and before long he stood back in the western part
of the fane outside Varachan’s door. The scout knocked faintly
and then the scarred man opened the door to allow him passage.
During Danton’s absence, Syll
had taken the time to determine the nature of one of the unidentified
magic items he had carried for some time—a black wand (Cast
Identify: Wand of Detect Magic with 14 charges).
Danton’s invisibility faded not long after his return, and the
scout took advantage of this fact by updating his maps, which he
could not have done without being able to see them, and then using
the maps to explain to the others all that he had seen and
experienced.
“Yeesh,” said Syll when
Danton described the area of cold and the feeling that something or
someone had detected his presence when he moved through the nearby
area with the corpse, “let’s avoid going there if we can.
Ugh. Gives me the chills just hearing about it.”
“Danton
hath done his job and done it well,” pronounced Sparhawk.
“Since it seemeth that we art set on attacking Hedrack and Danton hath determined his location, let
us be about it before the villain hath time to relocate. Let us thus
begin our quest to rid this place of evil. Lead the way, scout, and I
shalt bring up the rear to protect us, especially the magic-users,
from being assaulted from behind.”
“Just
a moment,” said Syll. “Even though I think Hedrack will
mostly use spells, I still think some advance stoneskins are in order.” The sorcerer then went from person to person
administering his protective magic to everyone except himself (Cast
Stoneskin five times: each party member (except Syll) now has 80
total points of damage reduction 10 stoneskin protection).
“We
need to make sure Hedrack is really dead,” said the elf as he
applied his magic. “I wouldn’t put it past that dude to
have a cloak
of resurrection.
On a side note, when we dust him, I want to loot him big-time, but
under the watchful eye of Sparhawk and his detect evil ability. We
all need to be on watch for evil items. We are now in the territory
of people who are likely to have some really nasty stuff—the
kind of stuff that could bite your arm off or turn ya evil if you
just touch it.”
“Also,”
added Syll pointedly, “I’m not going to have stoneskin since I don’t have enough spells of such power available, so
I’m counting on you all to keep the bad guys off me. If you
don’t, I’ll be using this here refuge
stick in a heartbeat and you’ll be on your own, so keep that in
mind.”
Luger
had a series of preparatory spells he wanted to cast as well,
including Bull’s
Strength on
both Tenaris (+4
Strength for 10 hours) and Sparhawk (+5
Strength for 10 hours), Endurance on Sparhawk (+2
Constitution for 10 hours), Magic
Vestment on Sparhawk’s armor (Sparhawk’s
+1 chainmail is raised to +4 chainmail for 10 hours),
and Greater
Magic Weapon on Tenaris’ longsword (Tenaris’
longsword +1 is raised to a +4 longsword for 10 hours).
“Good
luck, my friends,” said Varachan when all the party’s
preparations were complete. “I intend to watch your progress in
my crystal
ball.
If you succeed in slaying Hedrack, I will have to move quickly to
attempt to seize power before Naquent or Ukemil can do so. Thus, I
may not be back here for some time. Feel free to come and go from
here,” he said, handing a key to Danton, “but use utmost
caution that you are not seen doing so, particularly as long as
Hedrack remains alive.”
“You have our
thanks, brother,” said Sparhawk, clasping Varachan’s
shoulder. “’Tis the will of Heironeous that hath changed
your course and brought you together with us. We shall see you again
soon and celebrate a great victory together!”
With Sparhawk wanting to watch the
party’s back, Tenaris exchanged positions with the paladin and
moved up to the front alongside Danton. Despite Danton’s
emphasis on the dangers he had seen and sensed during his
explorations, Tenaris seemed more excited than anything else as she
and Danton led the others away from Varachan’s chambers and off
to the north and east. When Danton admonished her at one point to be
careful, she simply laughed, grabbed the scout by the straps on his
leather armor and kissed him, then pushed him away playfully with
another laugh.
The trip back through the northern
reaches of the Outer Fane was uneventful, although Danton felt
increasing paranoia at all the noise that his associates made.
Although all were doing their best to keep quiet, the constant
clanking of armor, creaking of backpacks, and the like set the
scout’s taut nerves on edge.
Still, the fane seemed as deserted
as ever, and the party quickly made it as far east as the room with
the pentagram on the floor. Danton had the party outside that chamber
long enough for him to steal the silk rope he had spotted earlier in
the nearby storage room, and then he led the others into the
pentagram chamber, with each saying, “The Dark God is
Watching,” as he or she entered.
While most of the party members
simply said the words quietly, Syll did so with a high-pitched
sarcastic, mocking tone. If Tharizdun were offended by this, he did
not make it evident, for no trap activated to harm the elf or anyone
else.
Danton moved across the room
towards the east door, intending to take that route and avoid the
disturbing and cold areas to the south (move
silently: 9+23=32). Danton
was as quiet as ever in his elven boots, but unfortunately the same
could not be said of Tenaris, Syll (move
silently: 7+3=10), Sparhawk
(10-2=8),
or Luger (19-2=17).
Some were worse than others, particularly Tenaris and Sparhawk with
their metallic clanking and constant shifting of chain links, but
collectively the group made a great deal of noise as they moved
across the chamber towards the door.
While Danton crouched down at the
door to do his usual search and listen routine, the others were
arrayed behind him and scattered about the room (spot
checks: Syll: 3+9=12; failure, Sparhawk: 13+3=16; failure, Luger:
16+4=20;failure). With
everyone focused on either Danton’s efforts at the eastern door
or one of the other two doors of the room, the attack came utterly
without warning.
With blinding speed, something
large and black fell from the ceiling and slammed into Luger,
knocking the cleric off his feet and then hacking into him with
hammer strokes from a massive blade (hit
twice for 23(reduced to 13) and 26 (reduced to 16) damage).
[Initiative: Enemy: 27, Tenaris:
23, Sparhawk: 19, Syll: 17, Danton: 16, Luger: 13]
Before anyone could do much more
than realize it was a tall man in a black breastplate that had fallen
from the ceiling and begun hacking away at Luger with a huge black
two-handed sword, the man was standing over the cleric, who now lay
on his back, and bashing away at him with the massive weapon. Luger
managed to block the blade twice with his shield before his attacker
knocked the shield out of Luger’s hand (hit
for 22 damage (reduced to 12)).
As if this sudden attack were not
shocking enough, at the same time it was happening, Tenaris shrieked
like a banshee and attacked Sparhawk with her longsword, which had
been conveniently enhanced for her by Luger (Sparhawk
hit once for 12 (reduced to 2) damage).
“She hath been ensorcelled—as
was done to me!” screamed Danton as he got up from the eastern
door. “Ignore her and attack the source of the problem!”
Heeding Danton’s advice,
Sparhawk stalked towards the man in the black breastplate and swung
Caladbolg
with all his might, hoping to knock the man off of Luger (smite
evil attack: 12+14+3=29; hit; 22 damage).
The blow was a mighty one and Caladbolg
flashed bright white as it struck the man.
"I
walk by the light of Heironeous, who is good,” said the paladin
as the armored man absorbed his mighty blow. “You art evil
and must repent of thy ways. It is the only way to save thyself,”
he continued as he hit the man again (attack:
18+9=27; hit; 18 damage) with
another brilliant flash of light. “Otherwise, the judgment
of Heironeous wilt be upon thee, and he wilt decide the fate of thy
soul."
Even as Sparhawk hacked away at the
armored man and, with his second stroke, managed to knock the man off
of Luger, four beams of magical energy fired by Syll slammed into the
man’s back (magic
missile: 15 damage).
Syll was not the only one who had
thought of attacking the armored man from the rear. Hoping against
hope to be able to avoid having to fight Tenaris and determined to
free her from the man’s mental domination as quickly as
possible, Danton rushed up to the man and tried to stab him in the
back (attack: 5+11+2
flanking bonus=18, 6+6+2=14; both miss),
but to no effect. Rat’s
Tail could not find a way
through his defenses.
Feeling waves of evil and nausea
sweep over him a fraction of a second before he was knocked off his
feet and onto his back, Luger realized almost instantly that some
creature of great evil had set a trap for the party. The cleric was
actually somewhat surprised when he found it was—apparently—a
human that was attacking him.
Still, Luger recognized a powerful
foe when he saw one and even as he was lying on his back, trying to
fend off its blows, he decided to use one of the powerful spells that
he had been saving for Hedrack (Cast
Searing Light). When his
shield was knocked aside and he was hit, the cleric nearly lost his
spell (concentration check:
20+9=29; success), but
somehow he warded off the pain long enough to project Heironeous’
divine light from his palms right into the face of his attacker
(attack: 9+10=19; hit; 53
damage).
The effect of Luger’s spell
was like nothing the cleric—or anyone else in the party—had
ever seen before. The holy light swept from the head of Luger’s
attacker up and down the length of his body, causing him to scream in
agony, setting him afire and burning his entire body to ash in a
matter of seconds. The Searing
Light spell was a mighty
one, to be sure, but it had never done anything like this before.
As the ash from the man’s
body fell to the ground, a cloud of translucent smoke formed in the
air above the spot where the ash fell. After floating for a second or
two, the cloud of insubstantial gas flew towards the southern side of
the room and then under the door.
Taking in all of this, Luger was on
his feet in a flash. “That was a vampire!” he hissed.
“We’ve destroyed its physical form for the moment, but
unless we want to face it again, we have to follow it back to its
lair and drive a stake through its heart!”
Sparhawk and the cleric were at the
door to the south moments later. The paladin wrenched it open and the
pair rushed through into the room beyond—just in time to see
the cloud of misty smoke slip through a crack in the floor and out of
sight. Syll was not far behind, but Danton lingered in the outer
room, trying to help Tenaris, who still seemed disoriented by what
had happened.
“Danton! Get in here, now!”
commanded Luger. “That thing just went through a crack in the
floor to somewhere below. Perhaps there’s some way that we can
follow—if only we can find it! Peter, you search too! Syll,
start carving us a stake!”
While Luger and Sparhawk began
searching the room (Luger:
18+0=18, Sparhawk: 13+0=13),
Danton and Tenaris rushed in at last. Seeing a wooden troglodyte
spear extending from Tenaris’ pack, Syll pulled it free and
then used his right boot to break off part of the throwing end of the
shaft. He then withdrew a dagger and began sharpening the piece of
wood that he had broken off the spear.
While Sparhawk and Luger were
poking around the floor near where the cloud of smoke had
disappeared, Danton’s attention was drawn to the corpse that he
had seen earlier hanging in the corner (search:
13+16=29). Moving it
carefully aside, the scout examined the wall behind it, soon spotting
a small button that extended slightly out from the bricks of the
wall.
“Here’s something!”
he hissed. “Make ready for anything!”
When Danton pushed the button, a
twenty-foot by twenty-foot portion of the floor in the center of the
room dropped downward one
foot and then began sliding towards the south. Both Luger and
Sparhawk were able to jump off the moving portion of the floor before
it slid into a recession on the southern side of the room, revealing
a thirteen-foot deep pit in the center of the room. At the bottom of
the pit was a single closed black coffin.
Using Danton’s newly acquired
silk rope, Tenaris and Sparhawk lowered Luger and the scout down into
the pit. With Tenaris holding the rope, Sparhawk then followed. Once
the paladin was down in the pit, Syll tossed him the makeshift wooden
stake he had fashioned. Sparhawk slipped the stake into a belt pouch
and then withdrew Caladbolg.
“Be ready for anything!”
cautioned Luger as he withdrew Geistblatt
and moved to one side of the coffin while Sparhawk moved to the
other. “Danton, you open it and then stand back!”
The Velunese nodded grimly, and
when both Luger and Sparhawk were ready, he gripped the top of the
coffin firmly and then wrenched it open.
Inside the coffin was the body of
the man who had attacked Luger. Although it still bore signs of
terrible burns, these were slowly healing even as the three party
members looked down into the coffin in shock and horror. The man’s
head and face were already mostly healed. Yet apparently the
vampire’s healing was not fast enough, for he did not yet seem
to be in a condition to leap from the coffin and defend himself.
Scattered around the vampire’s body were a handful of items,
including a dagger in a scabbard, a necklace, an amulet, and a ring.
“Stake him, Peter, quickly!”
hissed Luger.
The paladin sheathed Caladbolg
and withdrew the stake. He stood over the body of the vampire and
gripped the small wooden weapon with both hands. With only a second’s
hesitation, Sparhawk drove the stake into the vampire’s chest.
When he did so, the body did not explode into fire or dust as the
paladin had thought it might, but the slow healing of the body that
he and the others had seen previously did immediately cease.
“Is it done?” asked
Danton, looking down into the coffin. “Have we destroyed it
permanently?”
“There are other precautions
we must still take to ensure it never rises again,” said Luger,
“but, yes, as long as the stake is in its heart, we have
nothing more to fear.”
After Sparhawk drove the stake
through the vampire’s heart, he found himself looking at its
face once again. Something about the vampire had been nagging the
paladin in the back of his mind ever since it had first attacked
Luger in the chamber to the north. But with all the subsequent
excitement, he had not had a moment of peace to stop and think about
it—until now. Danton and Luger continued to chat about the
various means of dealing with vampires, but Sparhawk ignored them and
continued to look down at the vampire’s face. There was just
something…
Suddenly realization dawned with
such force that Sparhawk felt the world around him spinning. He felt
light-headed, giddy even, as the enormity of it all sank in. The
paladin’s knees buckled and he stumbled back from the coffin
until he bumped into the wall of the pit.
“Sparhawk, are you all
right?” asked Danton, looking away from Luger at the sound of
Sparhawk bumping into the wall. “What is it?”
Seemingly unable to do anything
other than stare at the body in the coffin, Sparhawk fumbled at one
of the pouches at his side until he withdrew a single coin—a
Furyondian gold piece, known officially as a ‘wheatsheaf’,
the second most valuable coinage minted by the government of
Sparhawk’s homeland. He looked down briefly at the front side
of the coin, and then flipped it to Danton.
“Peter? What is going on?”
asked Luger with concern, even as Danton caught the coin the paladin
had tossed.
Danton looked down at the coin.
Like all Furyondian gold pieces, it had the image of the royal palace
in Chendl on the back and a likeness of a member of the royal family
on the front—long lost Crown Prince Thrommel to be specific—on
the front.
Danton looked at the front and back
of the coin in confusion, then back at Sparhawk again, and finally
down at the body in the coffin. When he did so, his breath caught in
his throat.
“That man…in the
coffin,” said Sparhawk slowly, finally regaining his voice and
pushing off from the wall of the pit to draw close to the coffin
again, “is none other than Crown Prince Thrommel,
Knight-Marshall of Furyondy, Provost of Veluna, hero of the battle of
Emridy Meadows, and—with the recent death of his father, King
Belvor IV—the rightful ruler of Furyondy. And we—that is
I—hath just slain him.”
________________________________________________________________
Notes for turn 85:
Please send postings for Turn 85 by
the end of Friday, February 22nd.
Syll has earned enough XP for 9th
level. Please do the usual level-up and provide me the changes along
with an updated copy of his character sheet.
Current date/time/location: 22
Kolovoz; approximately 1100; The Outer Fane of the Temple of All
Consumption
Items gained this turn: key
to Varachan’s chamber, 200’ silk rope
Items
used/lost/destroyed/sold/left behind this turn:
Tenaris’ troglodyte spear
Undivided items:
none
FOES DEFEATED:
Active party members listed in
bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
5/21 |
24% |
Arrowhawk (CR5) |
| Luger |
6/21 |
29% |
Vampire (CR14 ) |
| Tenaris |
1/21 |
5% |
Ogre (CR3) |
| Sparhawk |
7/21 |
33% |
Invisible Attacker (CR7) |
| Danton |
2/21 |
10% |
Sparhawk (CR8) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
118/526 |
22% |
Sonic Reptile (CR7 ) |
| Luger |
79/526 |
15% |
Vampire (CR14) |
| Danton |
34/526 |
6% |
Salamander Blackguard (CR9) |
| Tenaris |
25/526 |
5% |
Ogre Mage (CR10) |
| Sparhawk |
22/526 |
4% |
Elite Fire Temple Fighter (CR8) |
| Nanoc |
112/526 |
21% |
Oamarthis (CR7) |
| Telemachos |
51/526 |
10% |
Spellcaster in Inn (CR7) |
| Aseneth |
34/526 |
6% |
Mind Flayer (CR8) |
| Mauser |
23/526 |
4% |
Shadow (CR3) |
| Karzak |
14/526 |
3% |
Troglodyte Cleric (CR6) |
| Erky |
6/526 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/526 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/526 |
0% |
Grell (CR5) |
Current Status of the Party:
Danton (80 points
stoneskin)
AC: 17 (18 vs. one opponent)
Hit points: 51/51
New XP: 3240
XP total: 54,619
XP needed: 55,000
Equipment:
6 daggers, light crossbow, studded
leather armor +1,
quiver with 23 bolts, bedroll, backpack, flint & steel, thieves
picks, 3 waterskins, 24 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch, old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail (Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, boots
of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon,
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), healing elixir from the fungal forest man, masterwork
dagger, sack of random bits of metal intended to be used as chess
pieces, 4 bottles cheap red wine, 2
pink pearls, 2 dwarven scrolls found on the balcony over the dark
lake, cloak
of resistance +1,
Fachish’s papers, letter from Hedrack to Terrenygit, potion
of cure light wounds,
Naquent letter to Dunrat, 3
Greater Slaying Arrows (humans), one refuge stick,
key to Varachan’s quarters, 200’ silk rope
Gold: 1025
Silver: 430
Luger (50 points
stoneskin)
AC: 22
Hit Points: 40/91
New XP: 3240
XP total: 51,369
XP needed: 55,000
Equipment:
masterwork heavy mace, chainmail
+1, masterwork large steel
shield, light crossbow, 13 bolts, 3 belt pouches, large bag, 50’
rope, flint & steel, 24 days rations, silver holy symbol of
Heironeus, 3 healer’s kits, backpack, cleric’s vestment,
traveler’s clothing, 3 waterskins, bedroll, iron triangle with
upside down ‘Y’ inside, eight cockatrice feathers, scroll
of cure disease, Geistblatt (ghost touch
longsword +1), 5 vials of
Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of reduce, nondetection, 2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
large triangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with remove paralysis and protection from elements, Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 1 iron triangle with inverted ‘Y’, three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; scrolls
of contagion,
greater magic weapon, bracers of health +2, scroll of bless, hold
person, and dispel magic,
2 pink pearls, large
steel shield +1, scroll with neutralize poison and silence, purple
lamp (everburning torch), unknown magic morningstar, scroll with
three Cure
Serious Wounds spells, one Neutralize
Poison spell, one Remove Disease spell, and one Remove
Curse spell, scroll
with Resurrection,
Greater Dispelling, Heal,
and Restoration,
one refuge stick
Spell Selection
Level 0 (6): Detect
Magic (x3), Light (x3)
Level 1 (5+1):
Protection from Evil (Domain)
Level 2 (5+1): Aid
(Domain)
Level 3 (4+1):
Searing Light (x2), Dispel Magic (x1)
Level 4 (4+1):
Divine Power (x1), Holy Smite (Domain as 11th level)
Level 5 (2+1):
Flame Strike (x1), Flame Strike (Domain)
Syll
AC: 15 (16 versus
one opponent)
Hit Points: 38/50
New XP: 3240
XP total: 39,138
XP needed: 36,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Masterwork
Longsword, backpack, 3 water skins, 24 days rations, bedroll,
magnifying glass, 2 flint & steel, 10 candles, map/scroll case,
parchment, ink & pen, mirror, oil flask, 40 arrows, clothing,
longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm
whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant,
rose quartz gem, ring of climbing, bracers of health +2,
1/3 of Oamarthis gems, scrolls of Pyrotechnics,
Protection from Fire, Animal messenger, Summon Monster II, Change
self, Enlarge, Sleep X2, Wand of Monster Summon I (8 charges), potion
of water breathing, potion of lesser restoration, ring of
feather falling, wand of fireballs (12 charges; caster level 6),
potion of protection from elements (fire), potion of cure moderate
wounds, 2 pink pearls, eyes of the eagle (+5 to all spot
checks), gauntlets of Kord (not worn), scrolls of blink and shield,
wand of detect magic (14 charges), unknown potion from the battle at
the western bridge complex, one refuge stick
Spells per level
per day:
Level 0: (6)
Level 1: (7) 2 used
Level 2: (7) 1 used
Level 3: (6)
Level 4: (4) 4 used
Gold: 3737
Silver: 42
Sparhawk (70
points stoneskin; +5 Temporary Strength, +2 Temporary Constitution)
AC: 17 (19 when
using longsword/shield combination instead of great sword) (AC
temporarily 20/22 due to Magical
Vestment)
Hit Points: 64/66
(temporarily 71/73 due to Endurance)
New XP: 3240
XP total: 25,543
XP needed: 28,000
Equipment:
backpack, water skin, 24 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice),
longsword, composite longbow, 1 quiver with 10 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, masterwork
large steel shield, 2 candles, signet ring and sealing wax, gilded
warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces
parchment, 2 empty sacks, silver holy symbol of Heironeous,
Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, pearl from
the Dark Lake, gold-inlaid black urn, Tessimon’s jewelry box,
golden orb set with amber, Book of the Dark Eye, Caladbolg
(barbed great sword
+1 with special properties), two
dark vision potions and one strength enhancing wafer from the fungal
forest man, 2
pink pearls, suit of
chainmail +1, cloak of resistance +1, unknown magic club
Spell Selection:
Level 1 (2):
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 21 of 21
Smite Evil used
today?: No
Gold: 333
Silver: 0
Tenaris (80 points
stoneskin, +4 Temporary Strength, Longsword temporarily +4)
AC: 23
Hit Points: 58/76
New XP: 3240
XP total: 22,998
XP needed: 36,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 4 javelins,
inverted Y pendant, 24 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, pearl from
the Dark Lake, short sword
+1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1, golden
dagger, golden necklace, 2 vials Furyondian fire oil, slippers
of spider climbing, one refuge stick, potions of haste, bull’s
strength, and heroism
Gold: 507
Silver: 30
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