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Turn 85: The Wrath of Hedrack
Chapter
4: A Deeper Darkness
Turn
85: The Wrath of Hedrack
| Date: |
22 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption Outer Fane |
| Players: |
Danton Verbrugge (Rogue 10) |
| |
Luger Gregorus (Cleric 10) |
| |
Sylfaen Trebuchet (Sorcerer 9) |
| |
Sir Peter Sparhawk (Paladin 7) |
| Associates: |
Tenaris Glimmerdawn (Fighter 8) |
After
Sparhawk’s stunning realization about the identity of the man
in the coffin, he, Danton, and Luger climbed back up the rope to join
Syll and Tenaris in the room above and decide on a course of action.
“My
friend,” said Luger, placing a hand on Sparhawk’s
shoulder, “you of all persons should realize that this does not
have to be the end of Prince Thrommel. We have a decision to make and
I would prefer that it be made by our group as a whole. Varachan
provided me with a much more powerful spell than I myself have
employed with Erky and just recently, you yourself. This scroll will
allow me to bring any man back from the dead and completely whole no matter how little
remains of the body—as long as there is some remnant. To do
this, we must destroy the vampire and then resurrect the ashes.”
”What
sort of man was this Prince?” asked Luger. “Was he a holy
knight as you, Peter? Would he repent what he has become and fight
alongside us or will he slink out of the mountain and simply return
to claim his throne? I am willing to cast this spell on Prince
Thrommel if all agree I should, but keep in mind, it will expend a
scroll I had planned to use on the next one of us who falls,
Heironeus forbid. At the very least, we can destroy this vile beast
and take a bit of the ashes with us to be resurrected when our task
here is complete.”
With
a glance at Danton, Luger added, “I suspect returning the Prince to your homeland will go a long way
towards forgiving your past, uh, improprieties.”
Sparhawk
rubbed his chin and said, “An incredible turn of events. We
hath destroyed an evil prince and canst probably decide the fate of
Oerth in this decision because of thine powerful magicks. Well, if he
can be turned to good, he would become a powerful ally indeed. The
main question is, can it be done? Doth we have the strength and time
to turn him from the dark side and exorcise the hold that evil doth
have over him?”
”It
would appear that Heironeous hath brought us here at just the right
fortuitous moment,” said Sparhawk. “In his youth, Prince
Thrommel was a renowned paladin of Pelor prior to his
disappearance—and assumed death—some two decades ago. But
now, we hath the opportunity to restore stability to Furyondy to
battle the forces of evil in the vile Empire of Iuz! To think that we
wilt be responsible for such a feat and win renown throughout the
kingdom!”
”Methinks
that Heironeous is smiling on thee, good Danton,” added
Sparhawk, “for thou just might be rewarded with thine rightful
position once again for thy part in all this!”
”Like
you Peter,” cautioned Luger, “the Prince will find
himself diminished by the experience of being brought back to life. He may not be
capable of fighting alongside us. If that is the case, we cannot
expect him to try to do so and we cannot protect him in such a
hostile place. Nor can we take a month to return him to Furyondy. On
the other hand, he may be a boon of information if he has been here
all these years. He may have even fought to bring down the Temple of
Elemental Evil all those years ago.”
“Frankly,
I am not in favor of resurrecting this man,” said Danton with a scowl,
“and 'tis not merely the fact that I am Velunese and he is
Furyondian. Let it be known that I hath no desire any more to
resuscitate mine former position in Veluna -- I am a citizen of the
Oerth now, and no longer a dupe of governmental masters who would --
and did -- use and dispose of me at their pleasure. Nay, his
Furyondian heritage is not part of mine calculus.”
”Instead,”
continued Danton, “mine feelings art principally twofold. First
and most especially, I believe that that scroll should be saved for
one of our group. Frankly, while Luger hath had the power in the past
to raise up Erky and Sparhawk upon their deaths, we know not if some
horrible fate may bring about a manner or instance of death that
defies Luger's powers. Indeed, Luger himself hath said that this
scroll is more potent than his own divine powers. It should be saved
for our group.”
Luger,
Sparhawk, and Tenaris all seemed surprised at Danton’s words,
but the Velunese plunged on:
”I
hope that this is not seen as mere venial selfishness. Look around
you, and make no mistake: save p'raps Varachan alone, what you see
assembled here art the only beings who wilt steadfastly, knowledgably
and self-sacrificially take the battle to the Tharizdun cult to the
bitter end. We hath collectively proven it time and again, and some
there are -- Nanoc and Karzak, at a bare minimum -- who hath made the
ultimate sacrifice. 'Tis not that our lives -- certainly, to be
clear, mine own life -- is inherently more worthy than those of others. Instead, 'tis
that, in
this context,
our lives art paramount ... for the future of all the Oerth rests
upon them.”
”This
bringeth me to mine second point. Let us say that Luger resurrects
this man. Who knows what wilt be the outcome? Wilt he remain undead?
If so, then plainly the scroll is wasted. Yet, even if not, consider
this: whate'er he wast once upon a time, there is no guarantee that
he is this further. Who knoweth the path that his mind and soul hath
taken? He may be a willing agent of evil, vampire or no. In short,
there is no guarantee that he may aid us. He may turn against us,
directly or at a moment of convenience. Then again, setting melodrama
aside, he may merely seek to play usurper in Furyondy or otherwise
embark on quests of his own designs. One doth not have to be an evil
man in order to embark on goals aside from our own, and he might opt
to do so.”
By
this time, while Sparhawk seemed primarily shocked at Danton’s
words, Tenaris’ expression was darkening noticeably.
”Finally,”
said Danton, “if you art so willing to resurrect a third-party,
then why not resurrect yonder skeletal cleric of Pelor? He or she
fairly clearly died here for righteousness' sake, p'raps a victim of
the very villain you now seek to raise. Why not use your spell on her
or him? What justifies raising this particular nobleman, other than
the fact that he hath already been so privileged as to have his
visage engraved along the side of a coin? I hath learned well: do not
become overawed by kings, politicians and noblemen. Their lives art
not necessarily worth more than the merest, tongueless prisoner
waiting for us to save them ... and who might yet die and have need
of that scroll!”
”But
setting aside all philosophy, mine bottom-line feeling is that such
potent magick be saved for our core group. And if we survive the
quest without e'er using it, so much the better -- use it to raise
some poor child who hath died from the pox before e'er getting to
know the world. But waste it not on some leader who hath already had
a chance to live, and who did so in pleasure and plentitude, lording
power over millions.”
When
Danton finally finished speaking, it was Syll who broke the ensuing
silence. “My vote is to bring back the Crown Prince,”
said the elf sorcerer. “If he's a twerp we just cap him—again.
Then we snag the other stiff and bring it back when we get a chance.
If we're worried, Luger could always do a speak
with dead and ask the stiff if it was evil when it was alive. My main thinking
is vampire boy has been hanging about with Hedrack and company for
quite some time and may well be a right proper font of knowledge.
Plus it would just be a nice thing to do. As far as which spell to
use, well, that is a matter that would be open for debate. My other
question is do we bring him back now or attack Hedrack and then bring
him back?”
Looking
directly at Danton, Sparhawk said, “I still am very much in
favor of taking a great risk. For I think that the Crown Prince wilt
be critical to our success, either by what he tells us or by the
strength of his arms. Verily, I hath little faith that the events of
this Temple wilt await the armies of Furyondy. They wilt be decided,
as wilt our fates, and that of Oerth, in the near future.”
”Sometimes,”
continued the paladin, still looking at Danton, “we must trust
in the blessings of fortune - as thou knoweth all so well - I call it
Heironeous. We art imperfect creatures and must act the best we can
with the information that we have. To reject a good tiding is just as
foolish as following what thou erroneously thinkest to be a blessing.
We simply doth not know. We must ‘take a chance’ or ‘have
faith’ - whatever thou preferest.”
Seeing
that he was apparently outvoted four to one on the matter of
attempting to ‘bring back’ Prince Thrommel, Danton
sighed, made an effort to calm himself, and replied:
“If
the consensus is to raise this man, I wilt not stand in the way. As I
hath been generally happy to do, I wilt follow the will of the
majority. Moreover, I also concede that Thrommel -- if this truly is
he and not some trick of the minds or magick -- could play a role in
settling Furyondian political problems, which could have a salutary
effect on our own quest. Indeed, I suppose 'tis not inconceivable
that a restored Thrommel could rally a host and bring it to crush the
Temple of Elemental Evil. But it remains, at least in mine mind, a
gamble.”
”Ultimately,
p'raps despite mine chosen calling or because of it, I am an
inherently conservative man, not prone to gambling. A good spy, as a
rule, is not reckless, though I suppose desperate times may call for
it. Thus, while I cannot claim in the abstract that I value
Thrommel's life above that of a pox-ridden child -- for, let me again
speak plainly, I do not -- I am willing to concede that a gamble here could pay dividends for many,
pox-ridden children included. So, at bottom, while I doth not know if
I can vote for it ... I wilt not vote against it.”
With
the general decision made that an attempt would be made—at some
point—to bring Prince Thrommel back from the dead, Luger
proceeded to heal some of the damage the vampire had done to him
using one of Varachan’s scrolls (Cast
Cure Serious Wounds: Luger +27 HP).
While
the cleric was doing this, Danton, who had not failed to notice the
scowls he was receiving from Tenaris, approached the elf woman and
said quietly:
“Tenaris,
I hath publicly spoken my views on resurrecting this would-be
Thrommel, previous princely lord of Furyondy. When I spoke first, in
part I spoke out of concern for our group and our own efforts,
critical as they are to the Oerth -- for that, I do not make
apologies. But mine personal biases wert also apparent in my
statements, and so I spoke yet a second time, admitting the
possibilities to our larger quest in raising Thrommel. What I would
like at this point is your counsel. I respect your views on things
and find your mind incisive ... and your heart true. By your
expression, I hath gathered that you agreeth not with mine views, but
you hath said nothing, so I wilt put the question to you plainly: do
you think we should raise Thrommel or not?”
Tenaris
shook her head vigorously. “You...disappoint me, Danton,”
she said finally, in a tone that was like a dagger through the
scout’s heart. “Every time I start thinking you are
fundamentally a good man with a rough exterior, you do something to
make me believe that I am wrong and that you are merely a selfish cad
with a smooth tongue. I do not understand the risks or issues
associated with bringing the dead back to life that Luger and
Sparhawk have discussed, so I leave that to them to sort out.”
”But,”
said the woman sharply, “when Sparhawk tells us that he
believes that restoring this man to life could bring order back to
his country and allow it to remain a bulwark against Iuz and his
horrible empire, your instinctive response is to launch into a tirade
about what suits us best and how we need to save the spell for
ourselves? I don’t even know what so say to you anymore,
Danton. I really don’t. Now, leave me alone,” finished
the woman dismissively, pointedly moving away from Danton to stand
right next to Syll and Sparhawk. There she stood, looking in the
opposite direction from Danton.
Danton’s
face flushed and he could feel blood throbbing in his temples as
anger and frustration washed over him. Stalking after Tenaris, he
walked around Syll until he stood facing the woman.
“I
wilt keep mine distance, if that's what you wish, though it troubles
me to do so,” he began. “But allow me to say this in mine
favor. Rarely is there but one route to the promised land, or one
plan of action. Things in the Oerth may seem white and black to some,
but history belies a simple chiaroscuro approach.”
Tenaris
folded her arms over her chest and stared back at Danton.
“You
art welcome to your opinion,” he said, “and I doth not
think badly of you for it. Rather, in a spirit of charity, I assume -- indeed, I always assume -- the best of you, in what you say and what you do, even if I
disagree with it. I do not take, for instance, the sheer recklessness
with which you occasionally enter battle as a sign that you hath no
value for life itself nor the feelings of others who would be crushed
by your death ... mine not the least. Rather, I attribute your
actions to a genuine desire to achieve the good, as seems best under
the circumstances. Neither did I think that your feelings toward
Nanoc wert the result of base and ugly racial prejudice, but rather I
assumed misunderstanding on the part of both parties, each of whom I
assumed -- and still believe -- wert honorable and well intentioned.”
Danton’s
voice increased in volume as he went on. “But
the same benefit of the doubt plainly is not to be afforded to Danton Verbrugge of Veluna, irrespective of
anything he may have said or done. And, I emphasize, also
irrespective of his spoken and primary concern: preserving our group
not -- emphatically not,
so that I may be plainly apprehended -- for our own sakes, but
instead for the sake of the Oerth, which hangs in the balance.
Evidently, that mode of reasoning is too obscure to be given any
credibility and is deemed ... how did you put it? ‘Selfish’
and ‘caddish’? Yes, methinks those wert the words you
used.”
By now, Luger,
Syll, and Sparhawk were all standing about awkwardly alternately
watching and trying to ignore the drama unfolding right in front of
them.
”Indeed,
'tis so plainly and indisputably selfish -- despite mine own
vouchsafed assurances to the contrary -- that you immediately berate
me and call mine character into question,” spat Danton. “Your
spoken judgment is not that mine judgment is wrong or that I hath
reached fallacious conclusions -- which I could accept. Indeed, I asked your feelings so that you migth help me reason through the present
situation. Instead, your spoken judgment is that, in failing to see
things as you do—in that chiaroscuro world that you evidently
occupy but that I, alas, do not—I am a bad person of
disreputable moral traits and character.”
”Frankly,
if you want my opinion, which, you hath made clear, you do not, moral
reasoning requires somewhat more than the tip of a blood-drenched
blade, especially when the Oerth is complex, as it is, and the
variables art many and uncertain, as they are. But I suppose this is
to dance angels on pinheads ... and is nothing more than the ruse of
a thief and a liar who careth about nothing more than himself and his
own well-being.”
Tenaris
stared back at Danton, her expression unreadable.
”Whyfore
give any of what he says the slightest credence?” continued
Danton. “Instead, assume the worse, for he is among the worst.
If this is histrionics, well then, 'tis a rejoinder, candidly, to
your own histrionics, Tenaris. If I disappoint you, then I must say to you in
return that you disappoint me ... and also that I disappoint
mineself. For, plainly, after all these weeks, through thick and
thin, I have not proven mineself worthy of even the merest benefit of
the doubt in an uncertain moment.”
”Fine
and so be it. But allow me this parting warning: moral
self-righteousness is not an especially endearing trait, nor is it a
virtue to be celebrated. Mine sins art legion and most of them
obvious, but I hath always given the benefit of the doubt to mine friends ... and never once
hath I ever given anything other than that -- and love besides -- to
you. If nothing else, you know that to be true. I proved it almost
from the first moment, when I abandoned mine best friend in all the
Oerth -- to death no less, as it turns out -- because I would not
gainsay your honor and character. Now, I hath spoken mine peace and
wilt do as you ask, and leave you to your devices for as long as you
wilt have it so.”
When
Danton finally ran out of breath and could speak no more, Tenaris
simply turned and walked off to the far northern end of the room and
stood looking through the doorway into the chamber from which the
party had come.
With
silence now falling heavily in the room, Sparhawk sighed and
whispered. “I would wish to pin myself between a couple of
warring dragons before I would interject myself in a lover's
quarrel.”
Luger
followed Tenaris across the room and said, “Tenaris,
do not be too harsh on Danton for in this instance, he speaks aloud
my own thoughts and concerns...
I
will put this it as I see it. I would be very pleased to bring a
paladin back to life, but I fear of raising a tormented soul only to
be forced to kill him again, or worse: to be unable to protect him if
he is unable to hold his own. I do not doubt the honor of Prince
Thrommel, but if he has been cursed to be a vampire these 20 or more
years, what state will his mind be in? Will his grief consume him or
will he simply embrace the chaos that found him in undeath?”
Although
her back was turned away from the others, Luger stood close enough to
see that Tenaris was quietly crying.
”When
I brought Peter back,” explained the cleric, “I knew he
would take up his sword and continue his fight against chaos and
evil. I was also confident that he would not take arms against his
killer and recognize Danton's innocence. I am also confident that the
rest of you will respond similarly. On the other hand, I had no such
reason to believe in Erky and raised him on the tales of his deeds,
relying on my own sense of justice and fair play. Bringing him back
proved to be a good thing, but Erky was in no shape or state of mind
to stay in this foul place and fight his tormentors. Instead, we
found ourselves with a good friend we were obligated to extricate
from the mountain.”
Tenaris
looked at Luger with her eyes, but she pointedly remained facing
north so that no one else could see her tear-streaked face.
”If
Prince Thrommel proves to be in a similar state to Erky,” said
Luger, “we are in no position to smuggle him out of the
mountain. We may be sentencing him to more torment and another death.
I don't know. Peter speaks for this man and I value his opinion and
trust his intuition. If the Prince was a paladin of Pelor, I may also
be able to help him atone for his vampirism. The question is whether
we have the time for this. A restored paladin of Pelor would
certainly be a great ally to us in this place.”
“When
Luger finished, it was several moments before Tenaris said anything.
“If… you believe we should be careful, I trust your
judgement,” she said finally, trying to wipe her face clean.
“But I still think Sparhawk is right. If this man could restore
order to his country, I believe we must take the chance on him.
Although few elves of Celene would admit it to themselves, much less
anyone else, all who are not fools know that without Furyondy, Iuz
would have rolled over most of the northern Flanaess long ago.”
The
woman sighed deeply and then added, “I know I have a bad temper
and I am sorry to cause so many problems, but he just makes me so
angry sometimes! And he can’t ever shut up! He always has to
have the last damned word on everything!”
Tenaris
then uttered what sounded to Luger like an elven curse and stalked
through the doorway into the room beyond, muttering the invocation to
Tharizdun that allowed her to enter the other room without setting
off whatever trap was supposedly there.
While
Luger was speaking to Tenaris, Danton looked at Syll and Sparhawk.
“Let us be clear on one thing. When I counseled
that we hold the spell in abeyance, mine primary motivation, it must
be confessed, wast to raise Tenaris in the event of her death. Of course, I would readily have counseled
it if one of you had also died, so take me not wrong. But I would put
mine hand on the Book of Heironeous and swear that, not for mineself,
but for Tenaris Glimmerdawn that I counseled restraint. Ah, but that
is part of the irony of life.”
“Now,
I wilt say no more of it,” muttered Danton bitterly, “for
there is much work to be done. And, unless mine ears overheard
incorrectly, Luger hath extended a favor to me and pleaded mine case
to Tenaris. We shalt see what comes of it ... but she is a stubborn
lass!”
“Here's
another thought,” said Syll, pointedly changing the subject,
“we could bring up the body, get the other stiff, take them
both back to Varachan's, and then come and deal with Hedrack. Then,
assuming we survive Hedrack, we could return to Varachan's room, rest
up, and have Luger question both the Prince and the other stiff the
next day and find out the reason they are here, and maybe even get a
feel for whether or not they want to come back. After all, there is
always a chance that the bones belong to some evil dude and the
symbol of Pelor was hung on him by way of a joke.”
While
Sparhawk, Syll, and Danton spoke, Luger collected the various items
that the vampire had worn and wielded and brought them back near the
pit with the coffin and the body of Prince Thrommel.
“Peter,”
said the cleric, “do you detect
any evil in the immediate area—other than the vile nature of
this room in general?”
Concentrating
quietly for several minutes, during which time Danton removed one of
his notebooks and began writing furiously in it, Sparhawk proceeded
to examine each of the items Luger had recovered, as well as those
down in the pit (detect
evil ability).
Of the various items that were either ‘buried’ with the
Prince in his coffin or that he had wielded or worn when he attacked
the party in vampire form, only the massive black two-handed sword
gave off evil emanations.
With
this information available, Syll and Sparhawk thus collected all of
the items—Thrommel’s metal breastplate, symbol of
Tharizdun, boots and rings, along with the dagger, gold belt,
necklace, amulet, and ring from the coffin—this amounted to all
of Thrommel’s equipment, save for the evil sword, which
Sparhawk kicked down into the pit.
When
this was done, Danton was still scribbling away in his notebook. Syll
approached the scout and said, “Ya know, Danton, you might want
to patch it up with Tenaris before we bring this guy back. Otherwise
you might well end up with some competition from a tall noble chap
who will be king.”
“I
mean,” added the elf, his tone light, “'Hey baby, my face
is on the coinage of the realm' is one heck of a pick up line.”
Sparhawk
laughed out loud at this comment. “Although others hath said
the same of me at times - thou included,” said the paladin to
Syll, “thou speakest in a most . . . how shalt I say . . .
colorful language. I doth hardly know what thou is saying most of the
time.”
Danton
slammed shut his notebook, stowed it in his pack, and stood up from
where he had been crouching as he wrote.
“We
still seem to have plenty of magical firepower left,” said the
scout firmly. “Sir Sparhawk is magically bulked up and well
nigh impenetrable in a way that suggests ‘use it or lose it.’
Finally, and this is key to me, we know where Hedrack is, we art
close to where he is, and we hath reason to believe that we can trap
him inside his chambers and prevent flight. Adding all these things
up leadeth me to conclude that we should quit talking and that we
take the fight to him ... right
now,”
finished the scout, a tone of urgency in his voice.
Sparhawk
rubbed his chin once again. “I doth think the idea of
assaulting Hedrack now, and raising the Crown Prince immediately
after, hath merit, and I would be willing to support that course of
action.”
“Let’s
kick the tires and light the fires,” said Syll, apparently
signaling agreement, although his words only confused Sparhawk.
“Very
well,” said Luger, moving to the button on the wall that would
close the pit in which the vampire that was Prince Thrommel lay with
a wooden stake through its heart.
As
the floor closed over the pit, Danton approached the doorway to the
north and looked into the other room, where Tenaris stood, apparently
watching the two other exits from that room for any sign of danger.
Speaking
softly, the scout said, “Prithee, set aside for the moment your
annoyance with me, Tenaris. Time is wasting, we must decide the
immediate issue, and your opinion is important to us all. Will you
not come and let us have your mind on the matter?”
“I
heard you all,” the elf warrior replied flatly, without looking
at Danton. “If the consensus is to get Hedrack first and then raise Thrommel, I can go along with that.”
Without
another word, Tenaris followed Danton back into the coffin room.
“So,
then,” said the scout when everyone was back together again,
“are we all agreed on the following plan? We wilt immediately
kill Hedrack and search his chamber -- hopefully recovering his
journal, among other things -- and then we can raise Thrommel.
Following that, we'll deal with Thrommel, hopefully learning some
new, useful things and then bringing him on board with us. Mine
thought is that we should next proceed to the southern part of the
Outer Fane to find and eliminate Naquent and especially to obtain a
thurible and torch for purposes of making a go at the orb. Then, for
mine money, we should make a go at the orb.”
”In
the event that Hedrack slips the noose, p'raps the best move at that
point would be to raise Thrommel and then liberate the prison.
Because if Hedrack escapes, methinks our chances of survival wilt be
improved only by maximizing the chaos within the Outer Fane. If
Hedrack hath multiple fires to put out, 'tis surely to our benefit.
If he hath but one fire to put out, 'twould be much easier to quench.
Indeed, the more I talk, the more methinks we should liberate the
prison to cause problems and then seek the orb—regardless of whether Hedrack lies dead or yet
lives to torment us.”
”I
think raising the Crown Prince and liberating any allies is an
imperative after we deal with that evil villain,” agreed
Sparhawk.
“Then
let us turn quickly to tactics and then be off,” said Luger. “I
do have a scroll with a silence spell on it. The only question is: Do I
use it on the guardians or on Hedrack once we breech the door? If we
hope to catch him off guard in any way, it would seem I must silence
the door to prevent any signs of struggle reaching the man inside.”
”I
suspect Hedrack has considerable defensive and/or augmentation spells
in place on his person or in his chamber,” continued the
cleric. “Because of that, I had intended to cast an area dispel
around Hedrack in an attempt to thwart any protections he may employ.
I also have considerable offensive spells to attack with, but if they
are expended fighting the guards, we may be out-gunned.”
”Because
of Hedrack's position, I would also expect him to have the means to
counter or ignore any elemental attacks since he would likely distrust the up-and-coming priests for
Earth, Fire, Watter and Air outside the Fanes,” said Luger.
“Syll's fireballs and my flame
strikes are likely to be no more effective than they were on Ukemil and his
pets. Other spells may be more effective, and I doubt he has an amulet
of Caladbolg resistance...”
This
last comment drew a laugh from Syll. “Yeah, they don’t
just leave those kind o’ amulets lying around,” said the
elf with a smirk.
“Excellent
points,” said Danton approvingly. “Especially about the
possible resistance to elemental spells. P'raps that suggests we
should employ elemental spells -- such as fireballs -- directly on
the guardians and the door to Hedrack's room. If we can blast the door open with such
pyrotechnics, Luger, can you use the scroll to cast silence into the
chamber beyond? If so, then p'raps we can have Tenaris, Luger and
Sparhawk bum rush the door and take on Hedrack with violence and holy
bombardment whilst Syll lobs more fireballs at the guardians and I
sit around imagining how best to loot Hedrack's chambers.”
”Sounds
good,” said Syll. “Use the elemental spells on the guards
and then take Hedrack with everything else we’ve got. Now,
shall we get going? By the way, let’s avoid the route with the
green goo on the walls that you told us about. That stuff is sure to attack us if we go that way.”
Since there was no
disagreement with Danton’s plan, the party members shouldered
their packs and set out to deal with Hedrack at last. They moved
first north, invoking Tharizdun’s name yet again to avoid the
trap in the next room, and then headed east.
As the group went,
Syll withdrew a scrap of paper from a pocket, paused long enough to
write something on it with a pen from his pack, and then resumed
walking, having delayed the others only slightly. The elf made a show
of stowing paper, pen and ink in his pack once again—as if he
had only been writing a note to himself—but then subtly passed
the paper to Sparhawk when he allowed the paladin, who was still at
the rear of the party, to catch up to him.
When the paladin
surreptitiously examined the paper, it read:
When
we get back to Varachan's, room check him for any sign of evil. His
story may be legit, but he could also have thought up a clever way to
get us to clear the path for him to become a Doomdreamer. If he
passes, give us a thumbs up. If he fails, give a thumbs down, but
show no other sign. We don't want him to know that we know. Pass this
to the others and have the last one destroy it. If he is evil, he may
be watching.
After heading east, the party then
reached the long north-south hallway with the spiral stairway at its
northern end. While Danton was checking the door that led into the
hallway, Sparhawk passed Syll’s note to Luger, who read it and
gave it to Tenaris. Eventually, the woman slipped the paper to Danton
as she went through the doorway. After receiving the note and
examining it, Danton subtly nodded his agreement.
Having chosen the path of fire and
force to gain entrance to Hedrack’s chambers, the party made no
particular effort to conceal the sounds of its approach. Instead the
group moved quickly and methodically down the chamber. At the corner,
Sparhawk and Tenaris moved to the front and Danton to the back, with
Luger and Syll in the middle. Then the whole party went around the
corner at once.
[Initiative: Danton: 19,
Enemies: 18, Syll: 17, Luger: 15, Tenaris: 12, Sparhawk: 4]
When the group rounded the corner,
they all saw an area of cloudy blackness that obscured the door to
Hedrack’s chamber and everything else for a distance of twenty
feet around it. But before anyone could decide what to make of this
strange sight, a pair of projectiles came rocketing out of the
darkness and towards the party.
The first projectile was a javelin
that shimmered and shifted into a bolt of lightning in mid-flight.
The blast of lightning shot towards Sparhawk, and, behind him, Luger
and Danton (reflex saves:
Sparhawk: 12+9=21; success—6 damage taken, Luger: 1+7=8;
failure—12 damage taken; Danton: 12+10=22; success—zero
damage taken). Sparhawk
avoided the worst of the blast by ducking beneath it, while Danton
avoided the lightning entirely by rolling back around the corner, but
it struck Luger directly—burning the cleric in his metal armor
(Luger concentration check
to avoid losing spell: 13+9=22; success).
The second projectile was a
crossbow bolt fired at Tenaris. It hit the woman, but did little
damage. However, as the bolt flew, it produced an awful screaming
sound that echoed in the ears of everyone in the party (will
saves: Sparhawk—no save necessary since immune to fear
effects—Sparhawk’s presence also gives all others a +4 to
their saves versus fear; Danton: 7+4+4=15; success; Luger:
13+14+4=31; success; Syll: 15+9+4=28; success).
"Use
thy massive explosives, my friends!” said Sparhawk firmly as he
stood straight once more and held Caldabolg high. “When it is done, I shalt immediately lead the attack.
Follow me, keep thy weapons steady, and have courage. Ignore these
pathetic distractions, and may Heironeous be with all of thee this
day!"
Whether it was because of the
presence and words of the paladin or the sheer determination of the
party to find and slay Hedrack, no one was fazed in the slightest by
the strange attacks that emerged from the area of darkness. Syll’s
reply came almost immediately—in the form of a fireball
launched into the midst of the blackness (35
area-effect damage in a 20 foot radius—effectively filling the
entire darkened area).
A fraction of a second before the
fireball
exploded, two figures leaped out of the darkened area. Each wore a
black cloak, chainmail, and a lilac-colored mask. Their speed was
such that both escaped Syll’s conflagration entirely, much to
the sorcerer’s amazement—and annoyance. However, he had
at least succeeded in drawing the pair out into the open where they
could be seen. Luger took advantage of this by attempting to drop a
pillar of fire down on the pair (Cast
Flame Strike: 36 damage in a 10 foot radius).
Incredibly, both masked figures leaped out of the way of this second
fiery attack just as easily as they had the first, but the effort
again forced them away from the area of blackness and the door to
Hedrack’s chamber.
“Methinks we shalt have to
deal with this pair the old fashioned way!” hissed Danton. When
Sparhawk and Tenaris heeded his words and each moved to engage one of
the masked guards, the scout followed, drawing Rat’s
Tail and waiting for an
opportunity of his own.
While the two figures had managed
to avoid Syll and Luger’s spells with apparent ease, at least
the first one clearly lacked an amulet
of Caladbolg protection,
for Sparhawk, rushing forward with his enchanted blade held high, was
upon the figure in an instant, striking him down so quickly that
Danton, running up behind the paladin, could scarcely believe his
eyes (Sparhawk attack:
18+14=32, 17+9=26; two potential critical hits—2nd
rolls: 11+14=25, 6+9=15; result is one critical and one ordinary hit:
33, 20 damage). The guard
went down in a welter of blood and was on the ground mere seconds
after Sparhawk had engaged him.
Like Sparhawk, Tenaris still
enjoyed the benefits of greatly enhanced strength, as well as a
heavily enhanced longsword, both courtesy of Luger, and she used
these advantages to produce results every bit as devastating as what
Sparhawk had done. With two swift strokes of her blade, the second
guard lay dead on the floor, and the way to Hedrack’s chamber
was open.
Syll, Luger, and Danton were all
briefly stunned by Sparhawk and Tenaris’ handiwork and just how
quickly the fight was over.
“Damn,” muttered the
sorcerer. “This sorta thing could make a guy feel positively
redundant. Oh, and Danton, you might wanna rethink making that lady
mad all the time!”
Seeking to press the attack as
quickly as possible, Danton ignored Syll and rushed into the area of
darkness—making straight for where he believed the door to be.
He could hear Sparhawk and Tenaris hard on his heels. Somewhere
ahead, a male voice was performing what was very clearly an
incantation. And then, Danton found the door and rushed through it.
[Hedrack initiative: 17]
Danton suddenly
found himself in a large, richly appointed bedchamber. A
wide bed with black linens and a black canopy over it, the ebony wood
carved into hideous faces, stood near the north wall. Other dark wood
furnishings included an ornate trunk, a nightstand with a lamp, a
bookshelf, a desk, and a folding screen that cut off the southeastern
section of the room. In the two corners farthest from the door stood
a pair of gray stone statues, six feet tall, of creatures made of
writhing snakes, tendrils, or tentacles. Next to one was a black
marble bathing tub, with a dark wooden towel rack next to it. The
walls were covered in tapestries depicting normal scenes of daily
life in human situations—dinner in a castle, an auction in a
village, a party, and so on. A purple robe hung on a peg near the
door.
And standing in the
middle of the room, in the middle of performing some sort of spell,
was the armored man that Danton had previously identified as Hedrack.
With Rat’s Tail
already free of its scabbard, Danton rushed the man in an attempt to
wreck whatever spell he was performing (attack:
14+11=25, 13+6=19; both miss).
However, Hedrack blocked one of Danton’s strikes with his
shield, and the other clanged harmlessly off his plate mail.
Moments later, the others were
rushing into the room. Syll immediately fired off a salvo of magic
missiles (Cast Magic
Missile: 13 damage; Caster Level Check: 10+9=19; failure; spell has
no effect on Hedrack), but
the four enchanted projectiles simply disappeared when they ‘hit’
Hedrack.
“You were right, Luger!”
yelled the sorcerer. “He’s got shields up, so bring ‘em
down!”
Luger had indeed anticipated that
Hedrack would be protected by all manner of spells and he called on
Heironeous to help him bring them all down at once (Cast
Dispel Magic—targeted on Hedrack—four different spells
currently in effect on Hedrack that could be dispelled: 11+10=21;
failure, 3+10=13; failure; 5+10=15; failure, 10+10=20; failure).
Luger’s spell went off as planned, but he was not at all
certain that it had done anything to weaken Hedrack’s defenses.
With magic apparently doing little
to harm or weaken Hedrack, it was left to Tenaris and Sparhawk to try
to knock him off balance. The elf woman struck the evil priest once,
but not to much visible effect, while Sparhawk also struck the
villain a single glancing blow (attack:
16+14+2 flanking bonus=32, 15+9+2=26; one hit; 13 damage).
With three different party members
now attempting to melee with Hedrack, Danton maneuvered around the
man’s back, trying to strike him down from the rear (attack:
6+11+2=19, 17+6+2=25; both miss),
but he simply could not penetrate Hedrack’s platemail and
whatever magical defenses augmented it. Syll tried another magic
missile attack, but his
efforts were every bit as ineffective as Danton’s (Cast
Magic Missile: 13 damage; Caster Level Check: 11+8=19; failure; spell
has no effect on Hedrack).
At that moment, Hedrack raised his
holy symbol—an inverted ziggurat shape he wore around his neck
and uttered foul words that boomed and echoed in the ears of everyone
in the room—stunning everyone and freezing them where they
stood (Tenaris, Luger,
Danton, and Syll are each stunned and weak: Tenaris –7
strength, Luger –5 strength, Danton –7 strength, Syll –6
strength. Sparhawk is also stunned and loses strength (-8), but is
also totally paralyzed).
When Hedrack uttered his foul
incantation, Luger had just begun a second attempt to dispel the evil
cleric’s defenses (Cast
Greater Dispel Magic from a scroll),
but this effort was ruined, and the spell lost, when the stunning
effect of Hedrack’s magic swept over Luger along with the
others.
With the entire party effectively
frozen around him—at least for the moment—Hedrack took
advantage of the respite to wave his unholy symbol and cast another
spell—this one aimed at Danton. When he finished his
incantation, Hedrack pointed his finger at the scout, who suddenly
felt an unholy fire burning him from the inside out (fortitude
save: 16+4=20; failure).
The fire burned to the surface of Danton’s body in an instant;
the Velunese could not even scream because of his state of paralysis;
and then, with a flash of fire and light, he was gone. All of
Danton’s items and equipment cluttered to the floor, but there
was no trace of him or his body. Of Danton Verbrugge, there was
simply…nothing.
Whether it was this awful sight or
simply the fact that Hedrack’s earlier stunning spell was of
short duration, no one could say, but even as Danton disappeared in a
burst of fire and light, Tenaris, Luger, and Syll snapped out of
their torpor. Sparhawk, however, remained completely immobilized.
Tenaris screamed wildly and
incoherently, hacking away at Hedrack with some effect. Her screams,
however, were cut off a moment later when Luger, reading another
spell from a scroll cast a silence
spell on the floor at Hedrack’s feet (Cast
silence from scroll: eliminates all sounds in a fifteen foot radius
for 12 minutes).
Luger’s silence
spell changed the entire nature of the fight with Hedrack in an
instant. With a look of shock and rage on his face, the cleric, who
had just started another incantation that he had apparently intended
to aim at Tenaris, realized what had happened and abandoned his
spellcasting. With what just might have been a look of fear on his
face, the armored man withdrew a strange black rod with three long
tentacles and began swinging it at Tenaris.
With his sorcerer’s spells
apparently useless even while he could still cast them, now that
Luger had silenced the entire room, Syll could do nothing against
Hedrack with his magic, so the elf withdrew his longsword and moved
to engage the cleric in melee, in the hope that this might at least
make it easier for Tenaris to bring the man down (attack:
7+3+2 flanking bonus=12; miss).
With Syll and Tenaris keeping
Hedrack occupied and effectively preventing him from trying to leave
the room, Luger made his way out of the bedchamber, through the area
of darkness and out into the area of the hall outside where he could
see. There he withdrew another scroll and cast a spell back into the
room where the others were fighting. He could not see exactly where
Sparhawk was, but he had at least a general idea (Cast
Remove Paralysis from a scroll).
While this was happening, Syll
continued to flail away at Hedrack with no effect whatsoever (attack:
19+3+2=24, 18+3+2=23, both miss).
The elf’s arms were still so weak from Hedrack’s stunning
spell that it was all he could do to lift his sword, much less do any
harm to the evil cleric. Tenaris was considerably more effective, but
she was also being worn down by the touch of the tentacles from
Hedrack’s rod, which flashed with black light every time one of
the tentacles touched the elf woman and caused her to emit a silent
scream. Tenaris was clearly weakening and Syll was beginning to think
that the party might yet be wiped out by Hedrack—even without
the evil cleric being able to use his spells—when suddenly—out
of nowhere, Sparhawk reentered the fray.
As luck or fate would have it, at
the same moment that Luger’s spell freed Sparhawk from his
paralysis, the weakening effect of Hedrack’s spell wore off as
well, so it was with full strength and righteous wrath that the
paladin rushed into fight with the high priest of the Outer Fane
(attack: 11+14+2=27,
20+9+2=31; one potential critical hit—2nd
roll: 17+9+2=28; critical hit; 33 damage).
Hedrack blocked Caladbolg
once with his shield, but Sparhawk’s enhanced strength was
enough to knock the shield aside at the same time and the paladin
followed so quickly with a second swing that Hedrack, his shield arm
still numb from the first attack, was unable to recover in time.
Caladbolg
smashed through Hedrack’s plate armor and cut a long gash all
along the cleric’s chest.
Even though no one could hear it,
Sparhawk screamed thanks to Heironeous with all the force in his
lungs. With Luger now back in the room and joining Syll in harrying
Hedrack, albeit doing no damage (Syll
attack: 15+3+2=20, 13+3+2=18, both miss; Luger attack: 9+8+2=19,
7+3+2=12; both miss), it
was left to Tenaris and Sparhawk to try to bring the now-panicking
cleric down. Hedrack found it impossible to try to deal with so many
foes at once, so he continued to flail at Tenaris with his tentacle
rod and she continued to weaken under its baneful effects. However,
this left Sparhawk entirely free to smash away at the villain with
Caladbolg
and he did so with abandon (attack:
14+14+2=30, 6+9+2=17; one hit; 14 damage).
The sustained abuse from Caladbolg
staggered Hedrack, and he stumbled back towards the bed—with
his four enemies in full pursuit. Syll swung wildly at the cleric one
last time (attack:
19+3+2=24; miss) and
Tenaris was hit by two more tentacles from Hedrack’s rod. Then,
with what appeared to be the very last of her strength, the elf woman
slashed her longsword past Hedrack’s defenses and lodged it in
the cleric’s neck. Hedrack fell backward and collapsed unmoving
onto his own bed.
Not taking any chances, Sparhawk
used Caladbolg
to remove the fallen cleric’s head from his shoulders. With the
fight over, but Luger’s silence
spell still in effect, the
party members were forced to use hand signals to coordinate their
subsequent actions. The weakness that had plagued Luger and Syll
longer than Tenaris and Sparhawk finally faded. Syll removed a large
sack from his pack, swept all of Danton’s belongings into it,
and then began to systematically strip Hedrack of all of his
items—taking care not to touch the black rod directly as he
slipped it and the other equipment into the sack.
While the elf was doing all of
this, he directed Tenaris to gather up all of the obvious, visible
items in the room worth taking, including the purple robe hanging on
a peg. No one wanted to take the time to try to open the chest at the
moment, so Sparhawk and Luger simply hauled it to the doorway and
then set it down next to Syll’s sack. The chest would have to
be hauled off, opened, and examined later.
When the desk proved to be mostly
empty, save for blank paper and writing instruments, the only other
item obviously worth ransacking was the bookshelf, where Hedrack’s
journal might be found. When Luger approached the shelf and reached
out to begin pulling books off it, there was a flash of green light
that sent a shock through the cleric’s body (fortitude
save: 18+12=30; success; 28 damage taken).
The pain was terrible, but Luger somehow managed to survive it and,
gingerly at first, continued pulling books of the shelf and dumping
them into a sack. The trap did not strike a second time.
Within a few minutes, the bookshelf
was empty, the chest was ready to be hauled off, and all of Hedrack
and Danton’s other items were in sacks. With Sparhawk taking
the lead, followed by Syll, Tenaris, and Luger, the party then
finally made its way out of Hedrack’s silenced
bedchamber, through the black cloud, and out into the room beyond.
When they were all through the darkness, everyone could finally both
see and make themselves heard once again.
“What happened to Danton?”
asked Tenaris, panic evident in her voice as the party stopped to
catch its breath. Syll took advantage of the brief pause to quickly
loot Hedrack’s two fallen guards and stuff their equipment into
the sacks the party had already partially filled with Danton and
Hedrack’s items.
“I am not certain,”
said Luger. “But Hedrack used an evil spell of great power.
That much is certain. Danton may have been killed, but if so, I saw
absolutely no trace of him. We may yet be able to do something for
Danton, but first we must get far from here. Let us retreat to
Thrommel’s coffin, bring him back to life to aid us, and then
decide what to do next.”
With tears once again running down
her face, Tenaris nodded and helped Luger to lift Hedrack’s
heavy chest once again. With Sparhawk and Syll both carrying massive
sacks of books and equipment, the party made a great deal of noise as
it went back north up the corridor towards the spiral staircase. Once
there it turned west and passed through three doorways before
returning to the room with Prince Thrommel’s coffin once again.
Once there, Luger pressed the
hidden button that opened up the pit below. When the floor slid back
it appeared that nothing had changed—the coffin was still open
and Thrommel still lay in it—with a stake through his heart.
After lowering Luger down into the
pit with a rope, Sparhawk lay hands on Tenaris (Tenaris
+21 HP) to get her into
somewhat better shape for whatever was to come. Down in the pit,
Luger clipped a single lock of hair from Thrommel’s head and
then poured a vial of Furyondian fire oil along the length of
Thrommel’s body and then set the body, and coffin, alight with
a torch. Then, again with Sparhawk’s assistance with the rope,
Luger climbed back out of the pit.
While Tenaris and Sparhawk watched
the vampire’s body and coffin burn, Luger converted spells to
healing for himself and Tenaris (Convert
two Searing Light spells to Cure Serious Wounds: Luger +22 HP,
Tenaris: +27 HP). At the
same time, Syll rifled through the books in one of the sacks until he
found a handwritten tome that he realized was what the party had been
looking for—the journal of Hedrack. Skimming through the
journal as quickly as he could, Syll did his best to mark passages
that seemed of likely interest to the party and its agenda.
After roughly a half-hour, the fire
in the pit below finally burned itself out, with a black cloud of
oily smoke still floating up, circulating through the room and then
out each of the two exits from the chamber. Once Luger was satisfied
that the body of the vampire had been entirely consumed by the
flames, he closed the pit and got the party moving again. The group
moved as quickly as it could, considering the fact that it was
hauling a heavy chest and sacks laden with equipment, and no one
bothered with stopping to listen at doors as Danton would have done.
The northern reaches of the Outer Fane seemed as deserted as ever and
it was not long before the party made its way back to Varachan’s
chamber.
Once there, Sparhawk urged the
others to wait a moment while he searched for any evil emanations
from Varachan or anyone else inside (detect
evil ability), but he
discerned nothing of the kind. Syll then used the key that Varachan
had given Danton to open the room and everyone slipped inside,
hauling everything they had brought with them.
No one was present in the room, so
the party dropped all of its booty. Tenaris collapsed onto Varachan’s
bed, Sparhawk sat down heavily at the cleric’s desk, and Syll
returned to reading Hedrack’s journal. While all of this was
taking place, Luger began the preparations for bringing Prince
Thrommel back to life.
“I wonder where our friend
Varachan hath gone off to at the moment,” said Sparhawk after
several minutes of silence.
“He did say he was going to
try to seize power in the Outer Fane if we killed Hedrack,”
said Syll with a shrug. “Assuming he was watching us with that
crystal ball
of his, then he knows we got Hedrack, so he’s probably off
trying to take over right now. I sure hope he really is a good guy
and that we didn’t get suckered and used again like we did with
Kelashein and the Water Temple.”
Luger had been quietly examining
and trying to grasp all the intricacies of the resurrection
spell on the scroll that
Varachan had given him, but now he looked up.
“If Danton was
killed, this spell could theoretically be used on him—if we had
anything at all of his body to serve as the focus of the spell. In
spite of the potential value of Prince Thrommel to us and to
Furyondy, I would
use the spell for Danton rather than the prince if it came to such a
choice, as would we all, I am sure.”
“I sense a ‘but’
coming,” muttered Syll.
“But,” said Luger,
“without the certainty that Danton is in fact dead, and without
something
of his body, the spell will not work. Thus, I believe that we must
proceed with raising Thrommel and our other plans—such as
storming the prison to gain additional allies. Hedrack’s death
will hopefully cause a great deal of chaos and if Varachan is able to
take his place, it will be a great step forward for us all, but I do
not think that we can afford to sit still and wait to see what
happens. As for Danton, I do not believe that we can do anything for
him—at least for now.”
This last statement produced a wail
from Tenaris. Sparhawk and Syll shook their heads sadly.
“I believe I have mastered
the requirements of this spell,” continued Luger, “and I
mean to attempt it now.”
“Fair enough,” said
Syll, “but when the prince comes back, we’re going to
have lots of questions for him, and likely he for us. Before we get
distracted by all that, let me tell you what I’ve found in
Hedrack’s journal.”
Flipping from page to page and
reading passages he had marked while skimming the slim tome, Syll
read aloud from Hedrack’s journal:

The material in Hedrack’s
journal was clearly going to take a great deal of time to absorb, so
Luger decided to proceed with the resurrection of Prince Thrommel.
Using his lightning bolt holy symbol, the lock of Thrommel’s
hair he had preserved, and reading at regular intervals from the
scroll that Varachan had given him, Luger spent ten minutes
conducting what amounted to a short religious ceremony while Sparhawk
prayed along with him and the others watched in silence.
When Luger finally read the last
words of the resurrection
spell from the scroll, the
words on the paper faded out of existence and suddenly, in the blink
of an eye, there was a tall man with long brown hair, approximately
forty years of age, lying on the floor where only moments earlier had
been only a lock of hair. The man’s eyes fluttered open and he
looked up at his surroundings and onlookers in shock.
Sensing no evil about the man
(detect evil ability),
Sparhawk fell to one knee and bowed his head to the man on the floor.
“Welcome back, my prince,”
said the paladin. “Your country hath great need of you—and
so do we.”
________________________________________________________________
Notes for turn 86:
Please send postings for Turn 86 by
the end of Friday, February 29th.
Sparhawk, Tenaris, and Luger have
all earned enough XP to go up a level. I have already raised Tenaris
and Sparhawk. I already had all the information I needed on Sparhawk
since he was essentially just regaining the level he lost when he was
raised from the dead. So, the only character I need new level-up
information for is Luger.
Current date/time/location: 22
Kolovoz; approximately 1400; The Outer Fane of the Temple of All
Consumption
Items gained this turn and not
yet divided:
Thrommel’s Items:
metal
breastplate, boots, dagger, gold belt, necklace, amulet, and 3 rings,
symbol of Tharizdun
Hedrack’s Guards’
Items: 2 rapiers, 2 sets
elven chainmail, 2 bucklers, masterwork light crossbow, 19 bolts, 2
cloaks, 2 unknown potions, javelin, 2 lilac-colored masks
Hedrack’s items:
journal, sack of books, unopened chest, purple robe, masterwork full
plate armor, tentacle rod, masterwork heavy mace, periapt, amulet,
masterwork large steel shield, two scrolls, medallion, light
crossbow, 10 bolts, 15 platinum, 68 gold, Tharizdun holy symbol
Danton’s
items: 6 daggers, light crossbow, studded
leather armor +1,
quiver with 23 bolts, bedroll, backpack, flint & steel, thieves
picks, 3 waterskins, 24 days trail rations, hooded lantern, gold
ring engraved with the name Karakas, 1 sap, 1 metal key from
Yusdrayl, Everburning
Torch, old
journal, 8 iron triangles with upside down ‘Y’ inside,1
inverted ‘Y” pendant in a brown triangle, new journal,
notebook, pen, ink,
parchment in sealed waterproof box, pipe, tobacco, metal box,
whetstone, six
packets of tinder for lighting fires, gold inlaid dagger, Journal of
Geynor Ton, a
folded piece of parchment with a note addressed to someone named
Festrath, spider pendant, a disguise kit, letter to Master Dunrat,
ochre-colored robe, potion
of love,
a dozen vials of lantern oil, masterwork thieves’ tools, Rat’s
Tail (Rapier +1), silver
and gold brooches, bracers
of armor +1, potion of hiding,
pouch of unknown dried herbs taken from the home of Tal Chamish,
emerald pendant, a
small ebony troglodyte statuette, a curved dagger, six sticks of
incense, an emerald pendant, boots
of elvenkind, 1/3
of Oamarthis gems, tattered dwarven book, pearl from the Dark Lake,
nine inverted Y pendants with blue-green squares behind them, 3 iron
keys from Fire Temple forces, inverted y pendant with red diamond
background, map of Fire Temple area, letter from Hedrack to Tessimon,
2 vials of unknown liquid #1 and three vials of unknown liquid #2
(Turn 66), healing elixir from the fungal forest man, masterwork
dagger, sack of random bits of metal intended to be used as chess
pieces, 4 bottles cheap red wine, 2
pink pearls, 2 dwarven scrolls found on the balcony over the dark
lake, cloak
of resistance +1,
Fachish’s papers, letter from Hedrack to Terrenygit, potion
of cure light wounds,
Naquent letter to Dunrat, 3
Greater Slaying Arrows (humans), one refuge stick,
key to Varachan’s quarters, 200’ silk rope
Gold: 1025
Silver: 430
Items
used/lost/destroyed/sold/left behind this turn:
one of Luger’s cure
serious wounds spells from
a scroll, along with Remove
Paralysis, Silence,
Resurrection and
Greater Dispel Magic, also
from scrolls, 1 vial of Luger’s Furyondian fire oil
FOES DEFEATED:
Active party members listed in
bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
5/24 |
21% |
Arrowhawk (CR5) |
| Luger |
6/24 |
25% |
Vampire (CR14 ) |
| Tenaris |
3/24 |
13% |
Hedrack (CR14) |
| Sparhawk |
8/24 |
33% |
Hedrack Guard (CR9) |
| Danton |
2/24 |
8% |
Sparhawk (CR8) |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
118/529 |
22% |
Sonic Reptile (CR7 ) |
| Luger |
79/529 |
15% |
Vampire (CR14) |
| Danton |
34/529 |
6% |
Salamander Blackguard (CR9) |
| Tenaris |
26/529 |
5% |
Hedrack (CR14) |
| Sparhawk |
24/529 |
4% |
Hedrack Guard (CR9) |
| Nanoc |
112/529 |
21% |
Oamarthis (CR7) |
| Telemachos |
51/529 |
10% |
Spellcaster in Inn (CR7) |
| Aseneth |
34/529 |
6% |
Mind Flayer (CR8) |
| Mauser |
23/529 |
4% |
Shadow (CR3) |
| Karzak |
14/529 |
3% |
Troglodyte Cleric (CR6) |
| Erky |
6/529 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/529 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/529 |
0% |
Grell (CR5) |
Current Status of the Party:
Luger
AC: 22
Hit Points: 49/91
New XP: 5130
XP total: 56,499
XP needed: 55,000
Equipment:
masterwork heavy mace, chainmail
+1, masterwork large steel
shield, light crossbow, 13 bolts, 3 belt pouches, large bag, 50’
rope, flint & steel, 24 days rations, silver holy symbol of
Heironeus, 3 healer’s kits, backpack, cleric’s vestment,
traveler’s clothing, 3 waterskins, bedroll, iron triangle with
upside down ‘Y’ inside, eight cockatrice feathers, scroll
of cure disease, Geistblatt (ghost touch
longsword +1), 4 vials of
Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of reduce, nondetection, 2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
large triangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with protection from elements, Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 1 iron triangle with inverted ‘Y’, three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; scrolls
of contagion,
greater magic weapon, bracers of health +2, scroll of bless, hold
person, and dispel magic,
2 pink pearls, large
steel shield +1, scroll with neutralize poison, purple lamp
(everburning torch), unknown magic morningstar, scroll with two Cure
Serious Wounds spells, one Neutralize
Poison spell, one Remove Disease spell, and one Remove
Curse spell, scroll
with Heal,
and Restoration,
one refuge stick
Spell Selection
Level 0 (6): Detect
Magic (x3), Light (x3)
Level 1 (5+1):
Protection from Evil (Domain)
Level 2 (5+1): Aid
(Domain)
Level 3 (4+1):
Level 4 (4+1):
Divine Power (x1), Holy Smite (Domain as 11th level)
Level 5 (2+1):
Flame Strike (x1)
Syll
AC: 15 (16 versus
one opponent)
Hit Points: 44/56
New XP: 5130
XP total: 44,268
XP needed: 45,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Masterwork
Longsword, backpack, 3 water skins, 24 days rations, bedroll,
magnifying glass, 2 flint & steel, 10 candles, map/scroll case,
parchment, ink & pen, mirror, oil flask, 40 arrows, clothing,
longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm
whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant,
rose quartz gem, ring of climbing, bracers of health +2,
1/3 of Oamarthis gems, scrolls of Pyrotechnics,
Protection from Fire, Animal messenger, Summon Monster II, Change
self, Enlarge, Sleep X2, Wand of Monster Summon I (8 charges), potion
of water breathing, potion of lesser restoration, ring of
feather falling, wand of fireballs (12 charges; caster level 6),
potion of protection from elements (fire), potion of cure moderate
wounds, 2 pink pearls, eyes of the eagle (+5 to all spot
checks), gauntlets of Kord (not worn), scrolls of blink and shield,
wand of detect magic (14 charges), unknown potion from the battle at
the western bridge complex, one refuge stick
Spells per level
per day:
Level 0: (6)
Level 1: (7) 4 used
Level 2: (7) 1 used
Level 3: (7) 1 used
Level 4: (5) 4 used
Gold: 3737
Silver: 42
Sparhawk (+5
Temporary Strength, +2 Temporary Constitution)
AC: 18 (20 when
using longsword/shield combination instead of great sword) (AC
temporarily 21/23 due to Magical
Vestment)
Hit Points: 66/74
(temporarily 74/82 due to Endurance)
New XP: 5130
XP total: 30,673
XP needed: 36,000
Equipment:
backpack, water skin, 24 days rations, bedroll, tent, 2 daggers,
masterwork great sword (Justice),
longsword, composite longbow, 1 quiver with 10 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, masterwork
large steel shield, 2 candles, signet ring and sealing wax, gilded
warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces
parchment, 2 empty sacks, silver holy symbol of Heironeous, Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, pearl from
the Dark Lake, gold-inlaid black urn, Tessimon’s jewelry box,
golden orb set with amber, Book of the Dark Eye, Caladbolg
(barbed great sword
+1 with special properties), two
dark vision potions and one strength enhancing wafer from the fungal
forest man, 2
pink pearls, suit of
chainmail +1, cloak of resistance +1, unknown magic club
Spell Selection:
Level 1 (2):
Level 2 (1):
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 3 of 24
Smite Evil used
today?: No
Gold: 333
Silver: 0
Tenaris (+4
Temporary Strength, Longsword temporarily +4)
AC: 23
Hit Points: 61/86
New XP: 5130
XP total: 38,128
XP needed: 45,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 4 javelins,
inverted Y pendant, 24 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, pearl from
the Dark Lake, short sword
+1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1, golden
dagger, golden necklace, 2 vials Furyondian fire oil, slippers
of spider climbing, one refuge stick, potions of haste, bull’s
strength, and heroism
Gold: 507
Silver: 30
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