|
|
Turn 87: The Black Cyst
Chapter
4: A Deeper Darkness
Turn
87: The Black Cyst
| Date: |
22 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption Outer Fane |
| Players: |
Luger Gregorus (Cleric 11) |
| |
Sylfaen Trebuchet (Sorcerer 10) |
| |
Sir Peter Sparhawk (Paladin 8) |
| |
Tenaris Glimmerdawn (Fighter 9) |
| Associates: |
Prince Thrommel (Fallen Paladin 11) |
| |
Vister (Paladin 7) |
Tenaris
withdrew Danton’s maps and notebooks, found the map of the
Outer Fane, and crossed off “liberating prison” from the
to-do list that Danton had written on the map.
”The
way I see it,” said the elf warrior, “we're down to
getting that silvery orb and entering the Inner Fane, and I see no
reason not to do them in that order. We've now got the aid of a
Prince of Furyondy -- whose kindness and courtesy does me honor and
gives me succor -- as well as that of one of his knights. So there's
no point in wasting time.”
”May
as well pillage Naquent's nearby room -- and hope the bitch is there
so that we can kill her while we're at it -- and then make for the orb,” added Tenaris as an afterthought.
At
Tenaris' words, Sparhawk's eyes went wide with surprise and he smiled
broadly. “Well-spoken, milady! Methinks I agree, and I hope
thou canst keep up with a Knight of Furyondy wielding Caladbolg!
I mayeth even allow thee to slice the ‘bitch’ up once or
twice before Sir Sparhawk dealeth the coup
de grace.”
Suddenly
remembering who else was nearby, the paladin looked at Prince
Thrommel and added, “I
wish not to steal the honor from thee, my lord, but to honor thee
with it! Thy Knights art loyal and true! For Furyondy!”
“It
is I who am honored, Sir Sparhawk,” replied Thrommel. “Although
I still feel sickened at the very thought of the acts I committed
while in the thrall of the vampirism inflicted by these cultists,
with two Furyondian paladins at my side, I feel some hope that we may
redeem my failures and bring this cult down once and for all.
Although I do not know if Pelor will ever forgive my many sins, the
thought that Heironeous has sent two of his paladins--among other
allies--to my side gives me some hope.”
“Sweet
and tenacious Tenaris,” said Sparhawk, looking back at the elf
woman, “doth thou have a plan for assaulting the witch, or
shalt we simply kick in the door with swords blazing? Methinks we
should try to remember that our good spy was always a bit more
careful ere plunging into such places.”
“There's
no time to waste—and Danton isn’t here,” replied
Tenaris, “so let's kick in the door and rifle the place
quickly. Varachan said that Naquent was in the library south of here,
but time has passed and you never know. If she's in there, she's all
mine. I've been spoiling for a good catfight. Then it will be time to
acquire that orb. And, after that, the Inner Fane. Still plenty of
heavy lifting to do.”
“So then we kick the tires
and light the fires?” asked Syll rhetorically. “I'll be
happy to be responsible for the fires, of course.”
“Oh, by the way,” added
the sorcerer, looking at Vister, “here’s an extra set of
strength-enhancing gauntlets that you might as well use. The rest of
us already have other equipment and these have just been sitting in
my pack.”
Syll extended the set of Gauntlets
of Kord to Vister, who, in
contrast to her reaction to the equipment Tenaris had given her
previously, actually looked pleased.
“Alright then,” said
Syll, “let’s go get Naquent, loot her room, and then get
those other poor prisoners out so they can go with Maluccus, Renoux,
and Athemal when they leave.”
With the prison liberated, the
reinforced party moved out of the area, through the plush waiting
area to the south of it, and then back into the main east-west
hallway in the area.
“Remember
that Varachan referred to Naquent as Hedrack’s ‘cunning’
instrument,” said Syll. “Given that, I think we will have
to deal with nasty spells and possibly traps. That means silence and dispel will be really useful and we ought to try to disrupt any spell
casting she tries to do.”
“I’m just cutting the
bitch down,” hissed Tenaris while Sparhawk threw his shoulder
against the door to Naquent’s room and bashed it open.
When the door gave way, Sparhawk
rushed through it, with Tenaris right behind him. The pair found
themselves in a twenty-foot by forty-foot living chamber. The
room had a sunken area ten feet across in the middle, filled with
pillows and blankets. Three chests and a wardrobe were pushed against
the south wall, while the other walls were covered in dark violet
curtains with black obexes embroidered upon them. There was no one
visible in the room, but the air had a palpable chill to it.
“She’s not here…”
began Tenaris, turning her head around to look at the others gathered
in the hallway outside, when suddenly a shimmering, incorporeal form
floated down from the ceiling and extending an insubstantial hand
towards Sparhawk. The hand passed right through Sparhawk’s
armor and into his body (6
damage taken and 2 negative levels gained)
chilling his very soul with its touch.
[Initiative: Thrommel 27,
Tenaris 23, Sparhawk 20, Spectre 17, Vister 15, Syll 10, Luger 8]
In a flash, Caladbolg
was in Sparhawk’s hands and Tenaris and Thrommel were at his
side. Thrommel slashed Justice
through the insubstantial form of the spectre twice, but the sword
had no effect whatsoever. Tenaris, wielding her enchanted longsword,
was much more effective (attack:
16+18=34, 8+13=21, two hits: 18, 19 damage).
Somehow Tenaris’ blade, currently enjoying additional magical
power provided by Luger, tore through the wispy form of the ghost,
nearly shredding it entirely.
Following up Tenaris’
devastating attack on the evil spirit, Sparhawk slashed Caladbolg
through what remained of it
(smite evil attack followed
by regular attack: 19+18–2=35, 17+10-2=25; two hits but the
first one has no effect; second hit does 16 damage).
The first time Caladbolg
went through the ‘body’ of the ghost, it somehow failed
to connect with anything, but on Sparhawk’s backswing, the
powerful blade found its mark, tearing what remained of the spectre
to wisps of smoke that quickly faded.
“Well done, milady, my
prince,” breathed Sparhawk as he struggled to catch his breath
in the cold room whose chill seemed to have sunk into his bones.
“I told
you guys to be careful,” said Syll, pushing his way into the
room. “We were told Naquent’s a tricky customer, so
whatever that was, it may not be the last of the ‘surprises’
in her room. So, everybody out in the hall and nobody touch anything
until I see if there are is any more magical unpleasantness waiting
for us here.”
The sorcerer then cast a simple
spell (Detect Magic)
and walked slowly around Naquent’s chamber. Aside from a strong
magical aura that permeated the entire chamber, Syll found additional
spells on two of the three chests and the wardrobe. These three
latter spells he judged were almost certainly traps.
With the others out in the hallway
so that they would not be affected by what he was about to do, Syll
detonated a powerful dispel
magic in the center of
Naquent’s room, hoping to take down all three magical traps and
whatever spell it was that permeated the entire room (Syll
caster level checks: 10+10=20, 9+10=19, 18+10=28, 4+10=14).
When he was done, Syll cast detect
magic a second time, and
determined that he had managed to dispel every spell in the room,
except for the one that filled the entire area.
At this point, the whole party
quickly rifled Naquent’s room. As it turned out, the wardrobe
contained only mundane clothing, while all three of the chests were
locked. Rather than waste time trying to bash them open here and now,
the party decided to haul them back to Varachan’s chamber to
open later. Since there was nothing else of apparent value in the
room, the party moved on quickly. The group only delayed long enough
for Luger to cast a spell from a scroll to remove the chill that the
ghost had placed on Sparhawk that just would not go away otherwise
(Luger casts restoration
from a scroll on Sparhawk; Sparhawk loses the two negative levels the
spectre put on him.)
While most of the large group had
remained out in the hallway while the core party had rifled Naquent’s
room, when everyone was back together and moving towards the aviary
to liberate the prisoners there, Sparhawk found himself next to
Maluccus. Seeing the lion-like body of the party’s latest ally,
Sparhawk had an idea.
“Good
Maluccus,” he said with a malicious grin, “how wouldst
thou like to hunt some wicked lions 'ere thee departs? If so, Luger
couldst explain the foul corruption of those beasts to you. If you
are game, I think the hunters mayeth become the hunted.”
“Ukemil
is a reptilian priest of Tharizdun,” explained Luger, “and
he is accompanied by four fiendish lions with reptilian scales that
resist both fire and blades. They have been hunting us for some time
and, unless someone deals with them for us, I am quite certain that
we have not seen the last of them—however Varachan may seek to
keep them off our trail.”
“They
sound rather formidable,” said Maluccus. “I would not
fear to engage them, nor would Renoux, I am sure, but for us to fight
them while accompanying Athemal and these other helpless prisoners we
are to free, well, we might be able to distract and occupy them for a
time, but I doubt we could eliminate them for you. Still, when you
are ready to make your next move against the cult, all you need do is
point us in the opposite direction to serve as what distraction we
may. When and if things turn dangerous for us, I will teleport our
whole group out of the mountain.”
“Fair
enough,” said Luger as the party approached the room where the
other prisoners had been held. The cleric withdrew the two earth
temple keys, placed them together, and then touched them to the door,
which opened immediately, just as it had before.
Once again,
the party found four humans, two dwarves, and an orc in the dark,
dingy room behind the door.
“Awright,”
said Syll as he motioned the prisoners to come out into the main
hallway, “we’re springing ya. You guys are all coming
with us for a short time, but then we’re going to split into
two groups. Our group is going to stay around here to cause more
trouble for the Doomdreamers, but you guys are going with Maluccus
and Renoux here,” he said, pointing at the lion-like creature
and the flaming man, “they’re going to make a bit of a
diversion for us and then leave this place for good using magic. All
you have to do is stick with them and when they go, they’ll
take you out of the mountain with them. After that, you’re free
to go wherever you want, although I advise you all to get far away
from this awful mountain. Everybody got all that?”
Although none
of these prisoners could speak—courtesy of the Tharizdun cult
having removed their tongues—they plainly understood Syll’s
words and their meaning. Several of them actually embraced the
sorcerer, to his obvious discomfort.
With the
second group of prisoners freed and a truly large entourage now
accompanying the party, the mass of people and creatures made its way
west around the northern part of the Outer Fane and back to
Varachan’s chamber, where the three chests taken from Naquent’s
living quarters were quickly deposited.
“So our
plan wast to obtain yon fell orb next, was it not?” asked
Sparhawk. “It seemeth to me that this was next on Danton’s
list, though I remember not how it was we were supposed to accomplish
the feat.”
“Why
don’t we first rest up and recharge spells?” asked Syll.
“I’d like to try to figure out two things: one, where
Ukemil is, and two, how we can destroy that machine. The machine
needs to go down sooner rather than later, and from as far away as
possible. Some literal firepower may well do the trick. There should
be nothing left but ash when we’re done. Then, after
we’ve done all that, we can go looking for silvery orbs and
whatnot. I’d also really like to check out you-know-who,”
he added with a whisper, “but he still isn’t around. I
still just worry that we’re somehow getting used by him.”
“I don’t
think resting is an option just yet,” said Luger. “We
have far too many people here to hide in Varachan’s chamber and
we know of no other even theoretically safe place to sleep.”
“I also do not
think it a good idea for all of us to stay here for so long,”
said Maluccus. “I wish to report back to those I serve and
Renoux wants to do the same. We are happy to provide a diversion for
you before we go, but we cannot wait until tomorrow to do it.”
“Sorry, Syll,”
added Tenaris, “but there’s no rest for the weary. Why
don’t you take Danton’s notebook and read what we need to
do to get the orb? Then let’s get on with it. Maybe we can even
find Naquent and kill her while we’re at it.”
Resigned
to the fact that he had been outvoted yet again, Syll sighed and took
the notebook from Tenaris. Reading quickly back through Danton’s
notes from the party’s conversation with Varachan, he then
said, “We have to get one of these torches
of revealing and a black
thurible.
Since we haven’t found either of those in our explorations—no
doubt in part because we almost never stop long enough to really
explore or loot thoroughly,” he added with a note of obvious
annoyance, “it looks like we’ve got to find this ‘vestry’
in the southern part of the fane where those things are supposed to
be kept.”
“That means
either going south from here—past the dragon,” said
Tenaris, looking at Danton’s map, “or making our way all
the way back around the fane in the other direction—through a
large area that we have yet go explore at all.”
Syll scratched his
chin. “What would Danton do in a situation like this?” he
asked half to himself and half to the others.
“Most likely
complain about the lack of fine wine and high culture!” said
Sparhawk with a laugh. “Oh, how I doth miss him!”
Syll exchanged a
silent glance with Tenaris.
“I think it
might be time for another appearance of the Dominatrix of Dread or
whatever awful name it was Danton gave you,” said the sorcerer.
“Let’s get all decked out in our cloaks and evil symbols
again and then just waltz right past that dragon chamber like we own
the place. Remember—we were all invisible when we came in here,
so that critter has no idea what we actually look like.”
“A risky plan,”
commented Sparhawk, “what if the beast hath been given our
descriptions by Naquent or Ukemil?”
“That’s
why we’ll wear the hoods too!” said Syll blithely.
“Let’s do
it,” said Tenaris firmly.
“Sometimes sheer
boldness can carry the day,” interjected Thrommel.
Sparhawk smiled. “’Tis
plain that there is a new
fighting spirit among mine companions. The renewal of the Prince and
the liberation of mine fellow paladin and our temporary allies hath
had a salubrious effect, make no mistake. Whilst the Temple hath
grinded on mine own body and soul in past days, I am now filled with
life and hope. Very well, may the providential agency of Heironeous
continue to make itself manifest. Lead on, good elf.”
With Maluccus and Renoux agreeing
to wait with the other freed prisoners in the large hall just south
of Varachan’s chamber until either they were attacked, the
party returned, or one hour passed, the rest of the group removed the
black and ochre robes that they had worn previously when masquerading
as the associates of ‘Delchin the Despicable’. Decked out
in these robes, and with inverted Y and inverted pyramid symbols
hanging outside their clothing, the group headed south. Tenaris,
Sparhawk and Thrommel were in the lead, followed by Luger and Syll,
with Vister serving as rear-guard.
When the party came to the corner
of the dragon’s chamber that it had no choice but to pass
through, Syll urged that everyone march right through it, without
slowing, looking into the dragon chamber, or doing anything else that
might suggest they were anything other than fully at home in the
fane. As it turned out, though this part of the trip was fraught with
tension, it passed entirely without event. There was no sign of the
dragon—either it was absent or once again invisible—and
the party moved through the corner of its chamber without incident.
Once past the dragon chamber, the
group marched sixty feet to the east, past the doorway from which the
ogre guards had come and then turned south. The hallway leading south
remained wide—twenty feet—and it ran for at least a
hundred and fifty feet. The walls were lined with burning torches at
regular intervals and there were three openings on the eastern side
of the hallway. The first, just twenty feet south of where the
hallway turned south, was a set of stairs leading upward. The second
was a narrow hallway twenty feet past the stairs, and the third was a
wide hallway heading east at the far end of the north-south hallway.
Since Syll was not sure which of
these three routes would lead to the library or the vestry that was
supposed to be near it, he motioned for Sparhawk and Tenaris to check
all three systematically. The pair thus led the party up the short
flight of stairs to the east and then, almost immediately thereafter,
around a corner leading north. Once the party was around the corner,
it came almost immediately to a closed metal door. The face of a
demon had been carved into the door and the eyes on the face glowed
an unnatural green. There was no sign of any door handle or lock on
the door.
“Euhhhh,” muttered Syll
when he saw the door. “That doesn’t exactly scream
‘library’. Let’s, uh, check the other two halls
and come back here only if we have too.”
The demon face on the door made
everyone in the group uncomfortable and no one was inclined to argue
with Syll, so the party turned around, made its way back to the main
north-south hallway, and then went east down the second corridor, a
narrow passage that ran for fifty feet before ending at a closed
wooden door, which, thankfully, did not
have a demonic visage on it.
Sparhawk opened the door, which was
not locked, and led the party into a chamber that was twenty feet
wide from north to south and thirty feet long from west to east. The
eastern side of the room had no wall; that side of the room appeared
to merge into a hallway heading southeast. Hanging
from hooks along the north and south walls of the room were robes of
two different colors: ochre and deep purple. An ornate box, two feet
to a side, with hinged doors on two sides, rested on a stand in the
center of the room. Images of processions of people, all garbed in
robes and cowls, were etched into the sides of the box.
“Take all of those robes,”
said Luger. As it turned out, there were six ochre robes—one
each for everyone present, and four purple robes. That latter were
identical to the Purple Robe
of Tharizdun
that the party had taken from Hedrack’s room and that Luger now
carried. With the four new ones obtained, the party now had
five—enough for everyone except Vister to have such a robe.
“What do you bet the torch
and censer we need are in that box?” asked Syll. He cast detect
magic on the container,
finding that while there did appear to be magic items inside the box,
the container itself was mundane.
“No magical traps at least,”
he said. Moving to try to open the box, the elf found that it was
locked. “Man I miss, Danton,” he muttered. “Unless
someone has other ideas, we’re gonna have to bash this thing
open. The only question is whether we do it here, which could draw
all kinds of guards down on us, or haul the whole thing back to
Varachan’s, which could look pretty suspicious if anybody sees
us.”
“Let’s take it and
brazen it out,” said Tenaris, grabbing one end of the large
box. When Sparhawk took the other, the pair was able to lift and
maneuver the box off the stand. With the two warriors hauling the
container, the party was able to move back west through the doorway,
down the narrow hallway, and then north through the wider corridor.
The rest of the trip passed without event and fairly quickly,
requiring only the occasional pause for Tenaris and Sparhawk to
adjust their grip on the box. Before long, the party was back outside
of Varachan’s chamber where they found Maluccus, Renoux, and
the others waiting.
Sparhawk then removed a spare
mundane longsword that he carried and began using it to bash open the
box from the vestry. Given the paladin’s great strength and the
relative weakness of the wooden container, the only real questions
were how long it would take him to bash open the box and how much
damage would be done to any items inside by the time he got it open.
In less than five minutes, Sparhawk
had the box open, having smashed one of its sides. Inside were a
single long black metal torch, a single black censer, which had been
scraped a bit by Sparhawk’s sword, but which was still
basically intact, and ten pieces of incense—four black balls
and six cones. Some of the pieces of incense had been smashed or cut
during the process of opening the box, but the pieces could still be
gathered up and carried. Syll collected the torch and thurible, and
then swept all the pieces of incense into a small bag.
With all of this accomplished, the
time for the party to bid farewell to Maluccus, Renoux, Athemal, and
the other prisoners had come. Since the party would be heading east
and then south, Maluccus and the others agreed to go south and then
east in order to divert attention from the party’s attempt to
pierce the Outer Fane’s so-called ‘Greater Temple’
and steal the Orb of Silver
Death.
“Good luck to ya all,”
said Syll. “Maybe when this is all over, we can get together in
Woodstock sometime for one of their seasonal festivals or something.”
“Not a bad idea,”
agreed Luger. “I’d be curious to see how things are going
in Woodstock now that we rooted out the Scarlet Brotherhood there.”
“Just remember to look out
for Ukemil and those lions!” said Sparhawk. “Even if thou
couldst eliminate one or two, ‘twould be a great help!”
“We’ll do what we can,”
said Maluccus. “Good luck, and good hunting.”
“Remember,” said Renoux
as the two groups separated, “Dread Imix once again walks the
world, and the other elemental princes may not be far behind.”
“Don’t worry,”
said Tenaris firmly, “I’ll put them on our hit list.”
Before long the party moved around
the corner north and east of Varachan’s chamber and lost sight
of the other group. Once again, they were only six, but Sparhawk
remained in high spirits.
“We shalt
maketh our foes tremble at the sight of Heironeous' faithful and true
servants and his holy symbol and name!” proclaimed the paladin.
“O! The glory!”
“If we ever see
Varachan again,” mused Syll, “I have a lot more questions
for him, such as what he knows about the green goo, what he has
observed about that other adventuring company out in the mines, if he
knows who took Nanoc’s body, and what exactly the Air and Water
Temple people are up to. I don’t want to completely turn a
blind eye on them. They could still be trouble. I would also like to
know the location and nature of the creatures guarding the other
temple doors here in the Outer Fane.”
“By
the way, Luger,” continued the elf, “based on what Danton
told me and what I read in Hedrack’s journal, I think you guys
actually met this ‘Lareth the Beautiful’ person back in
Nulb. From what Danton said, it seemed like Lareth just wanted to be
left alone. Given that, we may be able to get him on our side, if we can get to him before the cult does.”
When the party passed by Naquent’s
chamber, the door was still open from Sparhawk’s previous
bashing of it, and there was no sign that anyone had been here since
the party ransacked the place.
“It worries me greatly that
we have no idea where Naquent and Ukemil are,” said Luger. “So
much time has passed since Varachan told us their whereabouts, that
they could be anywhere by now.”
“Maluccus shall deal with
them, or we shall,” replied Sparhawk lightly. “Either
way, their defeat and destruction is only a question of time.”
Syll and Luger exchanged a worried
glance at this blithe confidence, but neither said anything.
The party passed through the
chamber with the red pattern on the glass in the floor, saying, “The
Dark God is Watching,” as they always did when they passed
through this area, and then headed east. Once through the doorway,
they went south until they stood in the passageway leading into what
Syll called the “green goo room.”
“You mark my words,”
said the sorcerer, “that goo is gonna attack us or something,
so everybody watch it and be ready for trouble the minute we walk in
there.”
Remembering that Danton had said
there was an awful chill in the ‘goo’ room, the party
members removed their Purple
Robes of Tharizdun from
their packs and put them on. Only Vister lacked such a robe, but she
tried to compensate for this by putting on as many sets of the ochre
robes as she could. Thus prepared, Tenaris and Sparhawk led the group
into the cold chamber.
As Danton had described, a
chill immediately settled on the skin here, but at least for those
wearing purple robes,
the cold was bearable. The area was really more of a long, wide
hallway that ran south than a ‘room’ per se. About every
10 feet, a purplish stone panel had been set into the walls on both
sides. The panels were carved with intricate images of robed and
hooded people in procession, each carrying a special torch that the
party members now recognized as torches
of revealing.
Exactly as Syll had
predicted, trouble did come from the alcoves in the northern wall
that were filled with the nasty-looking green goo that Danton had
described. The green muck of two of the alcoves twisted and shimmered
and then out of those two alcoves charged a pair of horrible looking
creatures that looked as if they had been sewn together out of the
body parts of a wide variety of humanoids. Screaming incoherently
with an ear-splitting high pitch, the two creatures closed towards
Tenaris and Sparhawk, who, thanks to Syll’s warning, had been
prepared for trouble.
[Initiative:
Thrommel: 27, Tenaris: 25, Syll: 24, Creatures: 19, Sparhawk: 18,
Vister: 16, Luger: 10]
As the creatures
charged, Thrommel rushed to Sparhawk’s side, but once again
Justice
proved totally ineffective against a foe. While the blade had simply
passed through the spirit the party had fought earlier, it struck and
cut these creatures, but the wounds healed so quickly that the blade
had no effect in the end. Fortunately Caladbolg
was more effective, and Sparhawk hacked large chunks of flesh away
from his attacker as it came at him (attack:
13+15=28, 12+10=22; two hits; 12, 17 damage).
As Thrommel went to
aid Sparhawk, Vister did the same with Tenaris. Unfortunately, her
efforts were no more successful than those of the Furyondian prince.
The elf paladin was plainly uncomfortable wielding as small and light
a weapon as a rapier and it showed—she tried to use the weapon
the way she might have employed a longsword or bastard sword, but
succeeded only in striking empty air with the dueling weapon.
However, Tenaris
did not really need any help. She hacked and slashed at the second of
the creatures from the goo (attack:
6+18=24, 6+13=19; two hits; 16, 18 damage),
ducked below its two massive swinging fists, and then separated its
upper torso from the rest of its body (attack:
12+18=30, 10+13=23; two hits; 19,18 damage).
In little more than the blink of an eye, Tenaris had cut the second
creature to pieces and its remnants lay quivering on the floor.
With few offensive
spells that he could use in such close quarters, Syll decided to
augment his defenses (Cast
Stoneskin: 100 points worth of protection for 100 minutes)
and then see how the fight developed. Luger had moved forward to
assist Tenaris and Vister, but he failed to even strike their
opponent (attack: 1+12=13,
4+7=11; both miss) before
Tenaris eviscerated it.
The first of the
attackers from the green goo, though badly damaged by Caladbolg,
still managed to punch Sparhawk squarely in the face with one of its
massive fists (Sparhawk hit
for 14 damage) before the
paladin struck it down with Caladbolg
(attack: 6+15=21,
15+10=25; two hits; 15, 12 damage).
Sparhawk’s
nose was smashed and blood ran down his face, but still the paladin
exulted in the party’s latest victory as he stood over the
remnants of the creature that had attacked him.
“Heironeous
is with us! O’ the glory of fighting with such allies! Truly,
the Doomdreamers haveth not a chance of victory!”
“Maybe not,”
said Vister, approaching Sparhawk, ” but that one got in a good
hit. Let me see what I can do about it.”
The elf woman
placed her hand on Sparhawk’s face, uttered a few words, and
the bleeding stopped immediately. It was a strange sensation, but
Sparhawk even felt the bones of his nose snapping back into place
(+14 HP).
“You have my thanks,”
said Sparhawk with a bow.
“No big deal,” replied
Vister with a shrug.
“I don’t know why
nothing came out of that third gooey alcove,” commented Syll,
“but let’s not wait around to find out. Come on.”
With the two attackers destroyed,
the party walked the nearly eighty feet down the corridor to the set
of massive double doors at its far end. These doors too had a massive
demonic face engraved in them, but at least the eyes did not glow
like those on the door the party had encountered earlier.
When the party reached the massive
set of doors, Syll removed the torch
of revealing, put one of
the black incense cones in it and then had Sparhawk light it with
flint and steel. The incense lit easily, but instead of creating a
normal flame, it instead produced a violet light that carried
strongly for a ten-foot radius. In that same ten-foot radius, the
temperature dropped still further, and Vister pointedly stepped well
away from Syll and the torch as soon as it was lit.
Holding the torch in one hand and
Danton’s notebook in the other, Syll motioned for Tenaris and
Sparhawk to open the double doors. The metal doors were heavy, but
not locked, and they slid silently open.
Beyond the doors was an area of
impenetrable darkness—impenetrable that was, until Syll drew
close to it with the torch
of revealing. Once that
happened, the purple light from the torch drove away the darkness—at
least in the radius of effectiveness of the torch, allowing Syll and
the others to see as they walked into the room beyond the doors.
It was very
cold in this room—far colder than in the hallway outside—and
Vister, bereft of the protection of a set of purple
robes, began shaking and
shivering immediately. Even more strangely, only the center of the
room was lit—by a light source that was not evident.
In the middle of
the lit area, a wide, ebony table with silver inlay, each of the four
legs carved to look like a serpent, held a huge iron horn, etched
with images of fire, flood, wind-storm, and earthquake. The north
wall was partially covered by a folding screen of ebony, fashioned
entirely from interlocking, three-inch triangles with an upside-down
Y engraved within them. The western, eastern, and southern walls were
all obscured by areas of impenetrable darkness, but when Syll drew
close with his torch, the party members could see that the total
dimensions of the room were sixty by eighty feet.
Gathering around
the table, Syll read from Danton’s notes:
“’In
the vestibule to the Greater Temple are areas of unnatural darkness,
where terrible cold prevails and no light penetrates.’ Huh,
guess we found that. ‘On the north wall of the vestibule,
hidden behind a black screen, are three switches that can only be
seen in the light of a torch
of revealing. You need to
flip the first switch—the one farthest to your left when you
face the wall, then blow on the horn you will find on a table in the
center of the vestibule. But you should only blow the horn after
touching it with a Master
Key—that is your
Earth and Fire temple keys all combined together. If you do all of
this, a black column will appear on the southern side of the room.
Then flip the second switch and blow the horn again. Now a second
black column will appear. Finally, flip the third switch and blow the
horn one more time. This will cause the area between the two black
columns to shimmer—creating a veil of energy.’”
“Well, I sure
hope Danton got all that down right,” muttered Syll when he
finished reading.
Syll walked up to
the northern wall and held up the torch
of revealing. Syll moved to
the left end of the folding screen and pushed it to the right. It
slid away easily, revealing three switches on the stone wall behind
it.
“Here goes
nothing,” muttered the sorcerer, flipping the leftmost switch.
When nothing
happened, Syll added, “Luger, the horn, if you would, but touch
it with all our combined keys first.”
Luger nodded,
combined the two earth temple keys and the two fire temple keys, and
then put the two resultant larger keys together into a single ‘Master
Key’ as Varachan had called it. When he had combined all the
keys, Luger touched the Master Key to the horn. Once again, there was
no visible result.
Luger leaned over
the horn, placed his lips to it, and blew. At first nothing happened,
and the cleric redoubled his efforts. Somehow the effort of blowing
the horn was incredibly taxing (-1
constitution loss), but
Luger eventually managed to produce a long, low note that echoed
throughout the chamber and into the hallway beyond it. When the note
sounded, a six-inch diameter column of black nothingness rose up from
the floor at the edge of the darkness to the south, rising to a level
of eight feet above the floor.
Luger gasped for
air and had to put his hands out onto the table to steady himself. As
he did so, Syll, after consulting Danton’s notebook once again,
flipped the second switch.
“We better
move quickly,” said the sorcerer. “That horn probably
carried a long way. If there’s anybody left in this place who
wants to stop us, they’re probably gonna come a running now.
Tenaris, Sparhawk, shut those doors just in case. That might give us
a little warning someone is coming.”
While the elf
warrior and the Furyondian paladin complied, Luger steadied himself
and approached the horn once again. Although he knew what to expect
this time, the effort of producing a note from the device was even
worse than before (-1
constitution loss). As the
note sounded, Luger’s knees buckled and he nearly collapsed
form the strain. A second eight-foot high column of blackness rose up
from the floor on the southern side of the room.
Syll flipped the
third and final switch, and Luger willed himself to blow the horn one
last time (-1 constitution
loss). This time the effort
was simply too much, and as the horn sounded for the third time,
Luger finally did collapse to the floor with a metallic crash.
While the others
rushed to Luger’s side, Syll watched as the area of empty space
between the two black columns came to life. The columns were roughly
30 feet apart and now the entire area between them shimmered with
purple energy.
“Get Luger
back on his feet,” said Syll as he moved towards the field of
shimmering energy. “I’m not planning to be long and we
want to move quickly once I get back. If I don’t come back,
well, I’ll see you all on the other side.”
And with that, Syll
stepped through the field of purple energy and disappeared.
Sparhawk and
Tenaris helped Luger to sit up and put his back against one of the
legs of the table.
“What hath
happened?” asked Sparhawk.
“The…effort…of
blowing that horn…” breathed Luger. “…has
taken a lot out…of me. I hope…the effect…will
not be…permanent.”
There was nothing
that anyone could really do for Luger at the moment, but he did
slowly recover from the shock of what had happened. He was still much
weaker physically than he had been before blowing the horn, but
before long he was at least able to stand and carry his equipment
once again.
While Luger’s
semi-recovery was encouraging, as the minutes dragged on and Syll did
not return, the tension amongst the five remaining party members grew
palpably. Vister was also plainly suffering greatly from the cold and
she paced about the lit area of the room in a vain area to ward off
the terrible chill.
Noticing that
Thrommel appeared to be lost in thought off in the northwestern
corner of the room, Tenaris approached him and said, “a copper
for your thoughts?”
“They are
hardly worthy of even that small bit of coinage,” replied the
man with a bitter laugh. “I alternate between thinking of all
that I lost twenty years ago and all that I did thereafter. Hardly a
worthy way to pass the time while others are sacrificing and risking
their lives, but I find that in this dark, cold place, my mind can
focus on little else.”
“You told me
earlier that you too lost someone,” said Tenaris. “Who
was she?”
“Jolene of
Samprastadar,” replied Thrommel, his gaze distant. “A
noblewoman of Veluna,” he added when Tenaris’ expression
made it plain that the name meant nothing to her. “We were to
be married…before…before I was taken. My father threw
us together when we were still teenagers—no doubt thinking of
the possible reunification of Veluna and Furyondy, but I knew nothing
of that. I only knew how Jolene made me feel when I was with her. By
the time I realized what my father had done and why, it was too late.
I was in love with Jolene and she with me. I asked her to marry me,
and she said yes. But then we received reports that the Temple of
Elemental Evil was rising again. My father asked me to lead the force
that would investigate—then
the marriage could take place. The separation from Jolene was awful,
but I assumed it would only last for a matter of weeks, or months at
the most. Little did I know…”
“Perhaps she
yet lives,” said Tenaris when Thrommel trailed off. “Twenty
years is not such a long time.”
“I hope so,”
replied the prince. “But even if she does, surely she must have
married another by now. And even if not, after what I have done, I
would hardly be worthy…”
The man trailed off
again, but this time his gaze was not on Tenaris, but somewhere
across the room.
When Tenaris turned
her head to see where Thrommel was looking, she saw Vister, now
standing in place and pounding her feet on the stone floor. The other
woman’s skin seemed to be turning a pale shade of blue as the
cold sank deeper into her.
“I think we
had better do something about…” began Thrommel.
“I think
you’re right,” said Tenaris. “Since only these
awful purple robes seem to do anything against the cold, somebody
better share with Vister.”
“I can do
it,” said the prince, but Tenaris only laughed.
“Right, you
and Sparhawk are so tall and bulky in your armor that you can barely
fit into the robes yourselves,
much less squeeze in someone else. It’s not much better with
Luger. Me, however, I’m practically drowning in this robe, so
I’ll share. I should have thought of it sooner. I probably
would have if she hadn’t been so ungrateful when I gave her
that other equipment earlier.”
Vister was so
frozen by the time that Tenaris moved next to her, removed one arm
from one of the sleeves of the purple
robe and put half of the
robe around the other woman that she did not even react in any way.
While the two women huddled close together, Thrommel retreated into
his silent brooding and Sparhawk and Luger sat in silence watching
the shimmering energy field through which Syll had disappeared.
***
Beyond the purple
veil, the rounded black walls of an entirely different place
stretched out around Syll. It was completely black here, yet it was
still possible to see the size and features of the room—as if
here shades of darkness could be seen. A dark, oblong orb, like an
egg, rested atop a long black block. The orb was shrouded in swirling
mist.
Suddenly a rumbling
bass voice erupted from the darkness around Syll:
“Once more
mortals trespass within the Black Cyst. Kneel before the essence of
Tharizdun and accept his gifts. Mock the Dark God and face
annihilation.”
Reading from
Danton’s notebook in the light of the torch
of revealing, Syll kneeled
in front of the black block, said the word “Tharizdun”
and then stood up. Breathing in deeply, Syll shifted the notebook
into his left hand with the torch and then reached out and picked up
the egg-like object with his right hand.
A deep booming
voice said, “The Orb
of Oblivion has already
been taken to prepare for my second coming. Take this instead and
serve me.”
The moment the egg
was in his possession, Syll somehow knew that he carried the Orb
of Silver Death. A voice
whispered in the darkest areas of his mind that the orb’s
powers were now his to command. He could discern good and evil at
will and know the lies mortals told. He could use the orb to frighten
and poison the weak, and the voice encouraged him to do so at every
opportunity.
Syll removed the
black thurible
from his pack, stowed away Danton’s notebook, and then filled
the thurible with incense. When it was full, he used the torch
of revealing to light the
incense in the thurible. Much like the torch, the censer produced a
purplish light, along with a fragrant, purplish smoke that seemed
almost hypnotic as Syll watched it move and breathed it in.
Shaking his head to
retain his concentration, Syll picked up the thurible. Holding it
tightly in one hand and the torch in the other, the elf twirled the
thurible in a circle around him. The spinning, combined with the
smoke and the purple light, made Syll dizzy. He spun about until he
began to lose his balance and nearly passed out. His eyes closed, and
when they opened again, he was…somewhere else.

The cold that
gripped Syll was incredible. It was no normal drop in temperature,
but rather a chill that reached into the soul—even with the
Purple Robes of Tharizdun.
Syll found himself standing in a roughly hexagonal room eighty feet
from one side to the other. Off in one direction, a 40 foot wide
hallway extended towards pitch darkness, its sides flanked by a deep
purple stone railing that appeared to be made of writhing serpents,
worms, or tentacles. The railings both extended 40 feet into the
hexagonal portion of the room, the ends each bearing black iron
cressets that could hold small cone-shaped inserts.
In the portion of
the room where Syll stood, six cantilevers on two of the walls
supported small statues of scowling demons, each subtly different
from the others. A square plate of violet stone, 20 feet across, was
set into the floor at the point where the railings stopped. A black
circle was circumscribed within the plate. And Syll stood within the
black circle.
Close at hand, a
short flight of steps led up to a raised platform in the end of the
room farthest from the hallway. The platform and steps were made of
gray stone with black and purple flecks. Atop the platform was a
black altar, a lavender altar cloth draped over it, and two black
tallow candles set in fixtures at either end. Like the thurible that
Syll still held in his right hand and the torch that he held in his
left, the two candles gave off a strange, flickering purple light.
As Syll looked around and tried to
gain his bearings (spot:
7+9=16; success), he
noticed some sort of stirring in the darkness at the end of the
hallway. Two shadowy forms that might have been part of the darkness
itself—Syll could not be sure—moved towards him, slowly
at first, but then picking up speed. What looked increasingly like a
pair of great hounds—but hounds of purest darkness—loped
silently towards Syll as he stood in the black circle wondering what
to do.
________________________________________________________________
Notes for turn 88:
Please send postings for Turn 88 by
the end of Friday, March 21st.
Current date/time/location: 22
Kolovoz; approximately 2000; The Outer Fane of the Temple of All
Consumption
Items gained this turn and not
yet divided: none
Items
used/lost/destroyed/sold/left behind this turn:
Luger’s use of restoration
from a scroll,
Hedrack’s chest and
some of Danton’s equipment left behind in Varachan’s
chamber, along with three chests from Naquent’s chamber.
FOES DEFEATED:
Active party members listed in
bold.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
5/29 |
17% |
Arrowhawk (CR5) |
| Luger |
6/29 |
21% |
Vampire (CR14 ) |
| Tenaris |
5/29 |
17% |
Hedrack (CR14) |
| Sparhawk |
10/29 |
34% |
Hedrack Guard (CR9) |
| Danton |
2/29 |
7% |
Sparhawk (CR8) |
| Thrommel |
1/29 |
3% |
Annis Hag (CR9) |
| Vister |
0/29 |
0% |
None |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
118/534 |
22% |
Sonic Reptile (CR7 ) |
| Luger |
79/534 |
15% |
Vampire (CR14) |
| Danton |
34/534 |
6% |
Salamander Blackguard (CR9) |
| Tenaris |
28/534 |
5% |
Hedrack (CR14) |
| Sparhawk |
26/534 |
4% |
Hedrack Guard (CR9) |
| Thrommel |
1/534 |
0% |
Annis Hag (CR9) |
| Vister |
0/534 |
0% |
None |
| Nanoc |
112/534 |
21% |
Oamarthis (CR7) |
| Telemachos |
51/534 |
10% |
Spellcaster in Inn (CR7) |
| Aseneth |
34/534 |
6% |
Mind Flayer (CR8) |
| Mauser |
23/534 |
4% |
Shadow (CR3) |
| Karzak |
14/534 |
3% |
Troglodyte Cleric (CR6) |
| Erky |
6/534 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/534 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/534 |
0% |
Grell (CR5) |
Current Status of the Party:
Luger (-3
constitution)
AC: 22
Hit Points: 99/99
(currently 88/88 due to con loss)
New XP: 900
XP total: 58,299
XP needed: 66,000
Equipment: masterwork heavy mace, chainmail +1,
masterwork large steel shield, light crossbow, 13 bolts, 3 belt
pouches, large bag, 50’ rope, flint & steel, 24 days
rations, silver holy symbol of Heironeus, 3 healer’s kits,
backpack, cleric’s vestment, traveler’s clothing, 3
waterskins, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, scroll
of cure disease, Geistblatt (ghost touch
longsword +1), 4 vials of
Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of reduce, nondetection, 2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
large triangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with protection from elements, Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 1 iron triangle with inverted ‘Y’, three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; scrolls
of contagion,
greater magic weapon, bracers of health +2, scroll of bless, hold
person, and dispel magic,
2 pink pearls, large
steel shield +1, scroll with neutralize poison, purple lamp
(everburning torch), unknown magic morningstar, scroll with two Cure
Serious Wounds spells, one Neutralize
Poison spell, one Remove Disease spell, and one Remove
Curse spell, scroll
with Heal,
one refuge stick, 8 iron
triangles with upside down ‘Y’ inside,1 inverted ‘Y”
pendant in a brown triangle, Journal of Geynor Ton, a folded piece of
parchment with a note addressed to someone named Festrath, spider
pendant, letter to Master Dunrat, ochre-colored robe, six
sticks of incense of revealing,
tattered dwarven book, nine inverted Y pendants with blue-green
squares behind them, 3 iron keys from Fire Temple forces, inverted y
pendant with red diamond background, map of Fire Temple area, letter
from Hedrack to Tessimon, healing elixir from the fungal forest man, 2 dwarven
scrolls found on the balcony over the dark lake, Fachish’s
papers, letter from Hedrack to Terrenygit, Naquent letter to Dunrat,
key to Varachan’s quarters, Purple
Robe of Tharizdun, Lesser
Tentacle Rod, Periapt
of Wisdom +2, Tome of Understanding +1, Scroll with Heal and Harm,
journal of Hedrack, tharizdun holy symbol, ochre robe
Spell Selection
Level 0 (6): Detect
Magic (x3), Light (x3)
Level 1 (7+1):
Protection from Evil (Domain)
Level 2 (5+1): Aid
(Domain)
Level 3 (5+1):
Level 4 (4+1):
Divine Power (x1)
Level 5 (3+1):
Flame Strike (x1)
Level 6 (1+1):
Syll (100 points
Stoneskin)
AC: 16 (17 versus
one opponent)
Hit Points: 63/63
New XP: 900
XP total: 46,068
XP needed: 55,000
Equipment: Ring of Protection
+1, Cloak of Resistance +1, Urrtarr’s spellbook, Masterwork
Longsword, backpack, 3 water skins, 24 days rations, bedroll,
magnifying glass, 2 flint & steel, 10 candles, map/scroll case,
parchment, ink & pen, mirror, oil flask, 40 arrows, clothing,
longbow, 1 dagger, sack, 50’ rope, chalk, 5 torches, storm
whistle, 5 bells, gold brooch, lamp, black cloak, inverted Y pendant,
rose quartz gem, ring of climbing, bracers of health +2,
1/3 of Oamarthis gems, scrolls of Pyrotechnics,
Protection from Fire, Animal messenger, Summon Monster II, Change
self, Enlarge, Sleep X2, Wand of Monster Summon I (8 charges), potion
of water breathing, potion of lesser restoration, ring of
feather falling, wand of fireballs (12 charges; caster level 6),
potion of protection from elements (fire), potion of cure moderate
wounds, 2 pink pearls, eyes of the eagle (+5 to all spot
checks), scrolls of blink and shield, wand of detect magic (14
charges), unknown potion from the battle at the western bridge
complex, one refuge stick, studded leather armor +1
(not worn), Everburning Torch, potion of love, bracers
of armor +1 (not worn), potion of hiding, potion of cure light
wounds, Vacuous Grimoire, Amulet of Natural Armor +2,
Scroll with True Seeing, Contact Medallion, two
lilac-colored masks, ochre robe, Purple Robe of Tharizdun, Torch
of Revealing, Black Thurible, 8 pieces of Incense of Revealing, Orb
of Silver Death, unknown rings and rod from the Black Cyst
Spells per level
per day:
Level 0: (6) 5 used
Level 1: (7) 7 used
Level 2: (7) 1 used
Level 3: (7) 2 used
Level 4: (6) 5 used
Level 5: (3) 0 used
Gold: 3737
Silver: 42
Sparhawk
AC: 20 (23 when
using longsword/shield combination instead of great sword))
Hit Points: 68/74
New XP: 900
XP total: 32,473
XP needed: 36,000
Equipment:
backpack, water skin, 24 days rations, bedroll, tent, 2 daggers,
longsword, composite longbow, 1 quiver with 10 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, masterwork
large steel shield, 2 candles, signet ring and sealing wax, gilded
warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces
parchment, 2 empty sacks, silver holy symbol of Heironeous, Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, pearl from
the Dark Lake, gold-inlaid black urn, Tessimon’s jewelry box,
golden orb set with amber, Book of the Dark Eye, Caladbolg
(barbed great sword
+1 with special properties), two
dark vision potions and one strength enhancing wafer from the fungal
forest man, 2
pink pearls, suit of
chainmail +1 (not worn), cloak of resistance +1, unknown magic club,
3
Greater Slaying Arrows (humans), one refuge stick, full platemail +1,
javelin of lightning, large steel shield +1, ochre
robe, Purple Robe of
Tharizdun
Spell Selection:
Level 1 (2):
Level 2 (1):
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 3 of 24
Smite Evil used
today?:Yes
Gold: 333
Silver: 0
Tenaris
AC: 23
Hit Points: 86/86
New XP: 900
XP total: 39,928
XP needed: 45,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 4 javelins,
inverted Y pendant, 24 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, pearl from
the Dark Lake, short sword
+1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1, golden
dagger, golden necklace, 2 vials Furyondian fire oil, slippers
of spider climbing, one refuge stick, potions of haste, bull’s
strength, and heroism, Rat’s
Tail (rapier
+1), boots of elvenkind, a
dozen vials of lantern oil, masterwork thieves’ tools, silver
and gold brooches, pouch of unknown dried herbs taken from the home
of Tal Chamish, emerald pendant, a small ebony troglodyte statuette,
a curved dagger, an emerald pendant, 1/3 of Oamarthis gems, pearl
from the Dark Lake, masterwork dagger, sack of random bits of metal
intended to be used as chess pieces, 4 bottles cheap red wine, 2
pink pearls, 200’ silk rope, Rapier
+1, buckler +1, suits of elven chainmail +1 (not worn), cloak of
elvenkind (not worn), Potion of Lesser Restoration, Potion of Cure
Moderate Wounds, ochre
robe, Purple Robe of
Tharizdun
Gold: 1532
Silver: 460
Prince Thrommel
AC: 21 (22 versus
one foe)
Hit Points: 121/121
New XP: 900
XP total: 56,790
XP needed: 66,000
Equipment: breastplate
+1, boots
of striding and springing, dagger
+2,
gold belt, ring
of protection +1, ring of counterspells,
ring, amulet, necklace of Furyondian royal family, holy symbol of
Tharizdun, Justice (masterwork
greatsword) cloak
of resistance +1, bracers of armor +1, masterwork
light crossbow, 29 bolts, ochre robe, Purple
Robe of Tharizdun
Platinum:
15
Gold:
68
Silver:
0
Vister
AC: 19 (20 versus
one opponent)
Hit Points: 36/50
(all damage is subdual damage due to cold)
New XP: 900
XP total: 21,900
XP needed: 28,000
Equipment: Elven
chainmail +1, Rapier +1, Buckler +1, Cloak of Elvenkind, gauntlets
of Kord, ochre robe
Spell Selection:
Level 1 (2): Cure
Light WoundsX2
Turn Undead
attempts left on current day: 5 of 5
Lay on Hands
healing points left on current day: 0 of 14
Smite Evil used
today?: No
Gold:
0
Silver:
0
| |
|