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Turn 88: Grudge Match
Chapter
4: A Deeper Darkness
Turn
88: Grudge Match
| Date: |
22 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption Outer Fane |
| Players: |
Luger Gregorus (Cleric 11) |
| |
Sylfaen Trebuchet (Sorcerer 10) |
| |
Sir Peter Sparhawk (Paladin 8) |
| |
Tenaris Glimmerdawn (Fighter 9) |
| Associates: |
Prince Thrommel (Fallen Paladin 11) |
| |
Vister (Paladin 7) |
“I hath
a bad feeling about this,” said Sparhawk. “Our doughty
companion hath bravely and fearlessly gone to retrieve this orb, but
we hath no way of knowing whether he is alive, dead, or in trouble.
Following canst be perilous not merely to life and limb, but also
perhaps to the mission if we plunge in after him and he reappear
without us. On the other hand, he might need our succor, and yet we
canst not help him. Is time different? Where hath he gone? I liketh
these strange adventures not! I only wish that I had spoken up sooner
and volunteered to go. He hath truly won mine admiration, and mayest
Heironeous bring him back to us safely.”
After
making these comments, Sparhawk fell back into silent introspection
for several moments before looking up once again and adding,
“Methinks
we should give my lord and mine fellow paladin weapons befitting
their abilities and that these weapons be magicked so that they
mayest strike down these foul creatures. I canst only offer a magical
club, which seemeth unsuitable. Doth anyone hath enchanted weapons to
offer these well-found companions weapons to wield, yet not to keep?
I shalt gladly offer a price if 'tis necessary, though I wish not to
offend, for I know mine companions wilt offer it for the good of all
and these two fine warriors.”
“Peter,”
said Luger, “once I've had an opportunity to regain spells from
Heironeus, I can infuse our friends' weapons with his power. While I
would be happy to loan Geistblatt to more capable hands, I believe the power of Heironeus will be much
more effective.”
Responding
to Sparhawk’s comments, Tenaris got up from where she had been
sitting huddled with Vister. She withdrew the short sword that Danton
had given her that had the power to burst into flames when wielded
and extended it hilt-first to Thrommel. “Prince
Thrommel, I will put at your disposal this magical, flaming short
sword. A short sword is hardly a weapon for a prince, yet this one,
if you'll permit the conceit, is truly a worthy weapon. It was gifted
to me by my dearly fallen Danton, who, like your own Jolene, hailed
from Veluna. Danton christened it 'Maicarya,'
and it is dear to me. But it would serve the best end in your hands
and not merely girt to my side, and so I gladly loan it to you. Were
it any other weapon, I would gift it to you outright, but, because it
was given me by my beau, I must ask for it back when this long quest
is at an end.”
“My
thanks, Tenaris,” replied the Furyondian prince as he accepted
the blade. “As with Justice, I
shall put Maicarya to good use until such time as I find a suitable weapon of my own.”
Tenaris nodded and
then looked around at the oppressive, impenetrable darkness on all
sides of the room—save for the north wall. She then withdrew
from her pocket two of the makeshift metal chess pieces that Danton
had acquired in the mines.
“I
suppose if Danton were around, he'd probably want to play this silly
game of his while we're waiting,” she said.
Sparhawk,
who had been reflexively standing guard in front of Thrommel,
chuckled and said, “Is that an open challenge, milady? Didst
Danton ever get the opportunity to teach you the moves that each
piece canst make or the strategy involved?”
“Ha!”
shot back Tenaris. “I've no interest in theoretical warfare or
wargames -- I prefer the real thing. I remember watching that game
between Danton and Syll a while back, and it bored me half to death.
No thanks. Still ... if Danton should make it back from the dead, I
might sit down to play a round or two with him. And, more than that,
I might even let him win.”
“Or
not,” she added suddenly.
“Pardon
me, milady, but thou art . . . complex,” said Sparhawk with a
shake of his head. “A puzzle wrapped inside an enigma for me.
But, I admire thine courage and skill with a blade.”
“In
case you haven't noticed, Sir Sparhawk, I consider it my prerogative
to be complex. As an elf, I find it to be a commodity. As a woman, I
know it to be a necessity. Ah, but I would trade such complexity for
... well ... I think you know full well what for, Sir Sparhawk.”
Tenaris
stuffed the bits of metal back into her pocket and then, already
shaking from the unnatural cold, returned to huddle with Vister once
more in the oversized Purple
Robe of Tharizdun.
“Huh,”
muttered Sparhawk to himself. “Even more puzzling to me. I wilt
stick to fighting dragons. Less dangerous.”
***
[Initiative:
Syll: 18, Hounds of Darkness:18]
As
Syll watched the two huge shadowy dogs rush towards him, the elf
briefly considered flight, but there was simply nowhere to go. The
only avenue of possible escape was the dark hallway—from which
the dogs where charging him. Thus resigned to the inevitable, Syll
set down the torch
of revealing
and the black
thurible,
removed his longsword, and launched a fireball at the onrushing hounds, detonating it so close to himself that he
was buffeted by the wave of heat and moving air that it produced (34
damage in a 20 foot radius centered just far enough away from Syll to
avoid burning him).
Both
hounds were caught in the flames, but one more directly than the
other. However, even as they burned, both dogs rushed through the
fire and launched themselves at Syll. The elf threw himself to the
ground and rolled forward as the hounds leaped at him, causing both
to miss him as they flew through the air and landed on the stairs
leading up to the altar.
While
Syll rolled back onto his feet, both hounds, still standing on the
lower stairs, threw their heads back and let out an awful baying that
echoed off the walls and pounded into Syll’s skull, threatening
his ability to focus on defending himself (Will
save: 15+10=25; success).
Then
the dogs were on Syll again. One of them bit his right leg and only
his protective stoneskin spell prevented a nasty wound (hit
for 10-10=0 damage; 10 points stoneskin used).
Syll countered with his longsword, bringing it down on the skull of
the more badly burned of the two dogs (attack:
9+6=16; hit; 4 damage). The
hound let out a whimper and crumpled to the ground.
Syll
whirled about in an effort to strike the second dog (attack:
2+7=9; miss),
but it moved too quickly, biting him in on his left leg (hit
for 8-8=0 damage; 8 points stoneskin used) and grabbing hold. Syll swung at it again (attack:
2+7=9; miss),
but it thrashed about with such force that he missed it once more,
even as it continued to try to penetrate his magical defenses (hit
for 10-10=0 damage; 10 points stoneskin used).
Growing
increasingly frustrated at the dog attached to his leg and his
inability to hit it, Syll gripped his sword in both hands and brought
it down on the dog’s back with all the force he could muster (attack:
19+7=26; potential critical hit—2nd roll: 16+7=23; critical hit; 12 damage).
There was a sound of cracking bone as the sword hit the hound and its
legs collapsed out from underneath it. Not wanting to wait around to
see if any other enemies would appear from out of the shadows, Syll
sheathed his sword, gathered up the torch
of revealing and the
black thurible,
and headed down the dark hallway.
***
Tenaris
had removed Danton’s journal from her pack and begun to flip
through it when suddenly there was the faint sound of metal
clattering on stone somewhere off to the south—from the
direction of the unnatural darkness behind the purple veil through
which Syll had disappeared. This was followed almost immediately by
the sound of a powerful explosion from the same direction. This
explosion shook the chamber in which the party was waiting, and the
field of shimmering purple energy winked out of existence, followed a
moment later by the two black columns that had ‘supported’
the energy field.
Tenaris
was on her feet in a flash, her longsword drawn. She, Sparhawk,
Luger, and Thrommel, all now armed, moved towards the center of the
room and positioned themselves to deal with anything that might
emerge from the darkness to the south. Vister, still chilled by the
awful cold, was slower, but she too got to her feet and moved to join
the others in a defensive position.
There
were no more explosions, but there was a strange howling sound from
off to the south, followed by sounds that might have signaled combat
of some sort. This lasted for less than a minute. Then there were
several moments of silence, during which the party members gazed back
and forth between one another and the wall of impenetrable darkness
to the south.
And
then, looking for all the world as if he were strolling into the West
End Cantina in Woodstock, Sylfaen Trebuchet stepped out of the
impenetrable darkness, the torch
of revealing in one hand, his sword in the other, and a smirk on his face.
“Heyo,
boyos! Me’s-a back!” said the elf.
“Syll!”
said Sparhawk with a laugh. “Where hath you been?”
“I
have no idea,” replied the sorcerer. “But I got what we
came for—the Orb
of Silvery Death,
along with some other stuff that I’ll have to identify later.
When I had everything, I used the thurible like Danton’s notes
said, and they brought me back to the temple—which, by the way,
is just down a hall from here, through the darkness. There were some
pooches that attacked me, but I took care of ‘em. Now, let’s
blow this pop stand, shall we?”
“Where shall
we go now?” asked Sparhawk. “We hath had so many things
to accomplish that I cannot remember them all unless Tenaris doth
read from Danton’s list.”
“Luger,”
said Tenaris firmly, “you are the leader of our party. Danton
tried to play that role, successfully or not, when he lived, but I
think that yoke plainly falls upon you, whether you like it or not. I
don't mean any offense to anyone when I say that, but that's how I
see it. I would like to know your feelings.”
“I
am humbled that you consider me your leader,” replied the
cleric, “but I am a servant of my god, Heironeus. I will freely
offer my advice, my succor and my opinions, but I do not accept
leadership over anyone. I am guided by my conscience and the will of
Heironeus and if anyone chooses to follow my same path, I welcome
their company.”
Tenaris
would have none of such modesty. “In Celene,” she said,
“there are those who lead by virtue of title and those who lead
by dint of character. Elves follow the former because they have to,
but the latter because they want to. In any case, do we now attempt
immediately to enter the Inner Fane? My first thought was yes, but
obviously if we need rest first, then that's what we must do.”
“I
honestly had not thought so far ahead as entering the Inner Fane
yet,” said Luger. “I think we should clean up our loose
ends here before taking on the Doomdreamers. We still have strong
enemies that we know of that I would prefer not be here to harry us
after we've dealt with the Doomdreamers. I also think we need to be
at full strength before approaching the Inner Fane. I am also a bit
leery of Varachan, but he had given us considerable aid. If it was
all a ploy to take power for himself, then we should probably deal
with him as well before entering the Inner Fane.”
“If
Varachan is not his room,” continued the cleric, “we
could hole up in the room we found those tongueless slaves in. I
would not mind tracking down Naquent and taking her out yet today
either.”
“If you wish to track down
Naquest and kill her, I'm all for it,” said Tenaris. “Same
goes for Ukemil, though, granted, he seems a tougher nut to crack. So
I'm game for that detour before going into the Inner Fane. The
question is how to do it? If we can’t find Naquent -- or Ukemil
-- in the library or their quarters, what other choice do we have but
to enter the Inner Fane? Finally, as for Varachan, I'm afraid both
that he might be dirty and also that he might be clean ... but
captured and tortured to give up what he knows. Either way, we lose.
So sleeping elsewhere might be ... in Danton's words ... 'prudent'.”
“Fine,”
said Syll. “Then let’s get out of this freezer, try to
find Varachan, and then get some rest—in a different room like
you said. When we do try to catch our z’s, I’ve got
something to try that might help us remain, undisturbed, shall we
say.”
“Just
one other thing before we go,” said Tenaris. “Let’s
use that torch of yours to make sure we know the full dimensions of
this room.”
No
one objected to this proposal, so Syll led the rest of the party
around the sides of the room and through the darkness on its eastern,
western, and southern edges. To the east, which the party had already
mostly explored, there was a blank wall twenty feet beyond where the
area of darkness began. To the south there was twenty feet of
darkness and then a wall as well, but beyond that—in the center
of the southern wall—was the hallway up which Syll had run
after destroying the two strange hounds. At the southern end of that
hallway was the temple where he had been returned when he used the black
thurible after recovering the Orb
of Silvery Death from wherever he had been when he took it.
The
western area of darkness was twenty feet deep too. Beyond it was
mostly wall, except for near its northern end. When the party passed
through the darkness in that area, it found itself in a long hallway,
20 feet wide, that was blocked by a series of translucent,
lilac-colored walls. In front of each wall was a black pedestal
topped with a small gray statue of a squat, obese, grinning demon.
“One
of the ways to the Inner Fane, I think, ” pronounced Tenaris
after looking at Danton’s map.
“Yup,”
agreed Syll. “I read about this in his notebook. There are
riddles or questions to get through each wall, and Varachan
supposedly gave us the answers to the riddles. But we’ll test
that—or not—later. For now, let’s get out of here.”
With
the boundaries of the room in which most of the party had waited for
Syll’s return thus defined, the whole group made for the double
doors by which they had entered in the first place. Sparhawk and
Thrommel opened them, and the party went out into the hall outside
before the two Furyondians shut the doors again. Once outside, the
party moved quickly up the hallway.
[Listen:
Syll: 5+4=9, Luger: 5+5=10, Sparhawk: 18+2=20, Tenaris: 18+2=20]
As the party neared the northern
end of the hallway and Sparhawk and Thrommel began to lead it towards
the eastern exit, both Tenaris and Sparhawk caught a faint sound of
something scratching on stone.
Still
looking eastward, Sparhawk put up his hand to signal the others to
halt. Tenaris thought the sound had come from the west, so she looked
that direction. A fraction of a second later, four massive
green-scaled lions burst into the chamber—two from the west and
two from the east.
“It’s
a trap!” screamed Tenaris. “Ukemil and his pets!”
[Initiative:
Tenaris: 26, Thrommel: 23, Lions: 19, Syll: 18, Sparhawk: 13, Luger:
7, Vister: 2]
Rushing
to the western entrance with Vister at her side, Tenaris moved to
intercept the pair of lions approaching from that direction (attack:
12+14=26, 5+9=14; one hit; 8-5=3 damage).
Tenaris struck one of the creatures a hard blow, but its armored
scales resisted most of the bite of her longsword. In return, the
lion bit and clawed at the fighter, striking her twice with its
massive forepaws (17
damage taken).
Vister blocked the second lion coming from the west and began
exchanging strikes with it just as Tenaris did with the first.
On
the eastern side of the chamber, Thrommel and Sparhawk moved to take
on the other two lions. The Furyondian prince seemed to Sparhawk to
be much more effective with Tenaris’ enchanted short sword than
he had been with Justice,
even if the lions seemed totally immune to the flaming effect of Maicarya.
The lion that Sparhawk faced clawed him badly twice (23
total damage taken) before he could bring Caladbolg to
bear to strike back (attack:
5+12=17, 17+7=24; two hits; 9-5=4 and 15-5=10 damage).
The lions remained as tough as ever, but Caladbolg did manage to bite through their armored scales enough to do at least some damage.
[Initiative:
Unknown woman: 18]
Even
as the fight with the lions was beginning, a tall, thin woman with
long brown hair who wore ochre robes and an inverted ziggurat pendant
around her neck appeared in the western corridor, well behind the two
lions. She was already casting a spell of some sort when Syll,
Tenaris, and Vister caught sight of her, and moments later a black,
noxious cloud swept over the entire party (Fortitude
Save: Syll—none needed, Sparhawk: 17+14=31; success—15
damage taken; Luger: 13+12=25; success—15 damage taken;
Tenaris: 14+9=23; success—15 damage taken).
The black cloud did not last for long, but it caused pain and nausea
in everyone that it swept over, except for Syll, who was somehow
utterly unaffected by it.
Syll’s
reply to the black cloud came only a fraction of a second later.
Moving up to stand immediately behind Tenaris and Vister, the
sorcerer sent a blast of freezing cold sweeping over the two lions
and the woman behind them (Cast
Cone of Cold: 31 damage; Caster level check needed versus the unknown
woman: 5+12=17; failure).
The icy blast swept towards all three enemies, but one of the lions
dodged to the side of it, while the woman seemed entirely unaffected
by the cold that struck her.
Luger
had seen the arrival of the woman as well and he decided to target
her with a powerful spell that he had been holding in reserve.
Shrugging off the effects of her magical attack on the party (concentration
check: 19+12=31; success),
Luger called down Heironeous’ divine fire on the woman (Cast
Flame Strike: 41 damage; Caster level check: 19+11=30; success).
As the fire struck the woman, Luger felt some sort of resistance to
the spell, but his flames blasted through that resistance. However,
just as with Syll’s blast of cold, there was nevertheless no
apparent effect on the woman.
“Ho!
More enemies!” yelled Sparhawk. “’Tis the reptile
man!”
[Initiative:
Ukemil: 5]
Luger
whipped his head around to the east just in time to see the creature
that he now knew was the reptilian priest Ukemil moving up to take a
position behind the two of his lions that Sparhawk and Thrommel were
fighting. Ukemil cast some sort of spell at Sparhawk that caused the
paladin’s muscles to start clenching up on him. The spell would
have succeeded had not the paladin felt a sudden infusion of
willpower from Caladbolg augmenting his own determination and throwing off the cleric’s
evil spell (Sparhawk
will save: 6+10=16; success).
While
Tenaris (attack
5+14=19, 5+9=14; one hit; 11-5=6 damage) and Vister continued to exchange blows with the lions on the western
side of the room (Tenaris
clawed once for 9 damage) and Thrommel and Sparhawk (attack:
7+13=20, 5+8=13; one hit; 14-5=9 damage) did the same on the eastern side (Sparhawk
clawed once for 8 damage),
Luger and Syll engaged the two enemy spellcasters from a distance.
First,
the brown-haired woman cast some sort of spell directly at Syll, but
whatever it was, it had no effect whatsoever, which produced a scream
of frustration from the woman. Syll countered with another blast of
cold that swept over the woman and the two lions that Tenaris and
Vister were facing (Cast
Cone of Cold: 39 damage).
This time both lions were struck squarely, and the one that Vister
had been fighting actually collapsed—totally frozen—to
the ground as the cold and ice swept over it. Once again, however,
the magical attack had no effect on the woman behind the lions (Syll
Caster Level Check: 8+12=20; failure).
Now it was Syll who cursed in frustration at the ineffectiveness of
his attacks on the woman.
Scrambling
for a scroll now that most of his own spells were exhausted, Luger
quickly read off a spell. Having observed the ability of the other
enemy spellcaster to shrug off every magical attack directed at her,
Luger decided to test whether Ukemil had the same level of
protection. He thus targeted his attack at the reptile-man (Cast
Hold Person from a scroll).
Much to Luger’s satisfaction, the reptilian cleric, who had
been in the middle of casting his own spell, froze in his
tracks—effectively taken out of the fight.
“Ukemil’s
out of it!” yelled Luger. “Get the woman ,Syll!”
Still
hacking away at one of the lions (attack:
11+14=25, 6+9=15; one hit; 9-5=4 damage) to little effect, Tenaris found herself being gradually pushed
backward towards Luger and Syll as the lion clawed her yet again (hit
for 13 damage).
“Hold
on! I’m coming!” yelled Vister from somewhere nearby. The
other woman moved to aid Tenaris now that Syll had killed the lion
that the paladin had been facing, but before Vister could do anything
to help Tenaris, the spellcasting woman that Syll had been engaging
suddenly yelled out the word, “Fall!” in a booming voice.
This
word bounced off the walls of the room and pounded in everyone’s
ears—except Syll’s (will
saves: Syll—none needed, Luger: 7+15=22; success, Sparhawk:
8+10=18; failure, Tenaris: 6+6=12; failure).
Luger and Thrommel were able to resist the pounding compulsion in
their heads, but Tenaris, Vister, and Sparhawk all found themselves
powerless to resist the command issued by the shouting woman. All
three of them collapsed to the ground, their weapons and shields
clattering to the floor around them.
With
Tenaris and Vister both down, the remaining lion on the western side
of the room had an open path towards Syll, but the sorcerer had time
to get off one more spell before it reached him (Cast
Cone of Cold: 39 damage).
He aimed his third icy barrage so that it would strike both the lion
and the woman, but the lion leaped to the side at the last moment,
avoiding almost all of the attack. However, this third cold attack
did finally seem to affect the woman when it struck her (Syll
Caster Level Check: 17+12=29; success).
The woman’s skin took on a sickly bluish color and ice hung
from her hair and clothing. She cursed at Syll in a most unladylike
fashion and cast yet another spell at him, but once again it had no
effect.
With
Sparhawk down, Luger had little choice but to move forward and take
on the lion that the paladin had been facing. But he still had a few
surprises up his sleeve in the form of additional scrolls and he cast
another spell from one as he moved to face the lion (Cast
Harm from a scroll; touch attack on lion: 17+10=27; hit; 45 damage
done).
As soon as he finished reading the incantation, Luger reached out to
touch the lion with his hand. He was clawed badly for his efforts (9
damage taken—concentration check: 11+12=23; success),
but when his hand came into contact with the lion, a wave of
life-draining energy swept through the creature, causing its many of
its scales to blacken and fall off. The attack was so devastating
that it staggered the lion, causing it to back away and giving Luger
enough time to start casting another spell.
As
the fight raged around them, both Tenaris (will
save: 1+6=7; failure) and Sparhwk (will
save: 8+10=18),
tried to fight the compulsion that kept them both lying on the floor,
but, at least for the moment, neither was able to find the strength
of will to get up and resume fighting. Lying on the floor, Tenaris
could see that Vister—who was right next to her—was
similarly unable to get up.
Without
Tenaris and Vister to keep the last of the “western”
lions off him, Syll knew he had to escape. He began casting a
levitation spell, but then the lion slammed into him (hit
for 10-10=0 and 8-8-0 damage; 18 stoneskin lost).
Had it not been for his protective magic, he would no doubt have been
knocked off his feet, but as it was, the elf was able to complete his
incantation and fly up to the ceiling, out of reach of the lion.
While
Luger was still casting his spell, the lion that he had injured so
badly came at him again, clawing him badly twice (16
damage taken: concentration check: 18+12=30; success).
Despite the awful pain, Luger managed to finish his appeal to
Heironeous to prepare him to fight in melee (Cast
Divine Power: +3 Strength, +11 Hit Points, Base attack bonus raised
to 11/6/1).
With power flowing through his body, Luger then withdrew Geistblatt and advanced on the lion. He blocked it with his shield as it came at
him, and then struck it down with a series of hammer blows (attack:
20+14=34, 14+9=23, 15+4=19; two hits and one potential critical
hit—2nd roll: 7+14=21; critical hit; 18-5=13, 9-5=4, 10-5=5 damage). Geistblatt now
cut through the blackened and shriveled scales of the lion with
relative ease and the creature fell lifeless to the floor.
Although
the remaining “western” lion could no longer reach Syll
and ran off to fight Luger and Thrommel, the spellcasting woman
continued to focus her wrath on the elven sorcerer. She now withdrew
a wand of some sort and fired a beam of energy from it at him, but,
as with all of her other magic used against Syll, it had no effect
whatsoever. The woman was still screaming and cursing in rage and
frustration when Syll dropped a fireball on her head (37
damage; Caster Level Check: 9+12=21; failure).
Unfortunately, Syll’s efforts were just as useless as those of
his opponent, and his fireball did no more than her wand.
“We’re
gonna be here all day at this rate,” muttered the sorcerer.
As
Syll and the robed woman yelled curses and threw useless magic at one
another, Tenaris finally managed to find the will to stand up (willsave:
20+6=26; success).
Sparhawk was still pinned to the ground (will
save: 2+10=12; failure),
but Vister managed to throw off the command to stay on the floor at
the same time that Tenaris did. The elven warrior and paladin grabbed
up their weapons and both of them charged the woman who had laid them
low (Tenaris
attack: 13+14=27; 4+9=13; one hit; 9 damage).
Even
as Tenaris and Vister surrounded the woman, Thrommel killed a third
of Ukemil’s lions, having finally worn it down with an endless
series of blows from Maicarya.
With three lions down and Ukemil held by Luger’s magic, of the party’s enemies, only a single
lion and the spellcasting woman were still in the fight. On the other
side, everyone except Sparhawk was now back in the action.
Growing
weary of expending powerful spells uselessly against the woman, Syll
decided to shift tactics. He began casting a dispel
magic spell, intending to target it directly at her. But just as he fired
off the spell, and even as Vister and Tenaris were hacking away at
the woman, she simply disappeared into thin air. It did not appear
that she had simply turned invisible, for Tenaris and Vister swung
their swords all through the area where the woman had been—striking
nothing.
“Forget
it!” yelled Syll from the ceiling, a deeply annoyed tone in his
voice. “She teleported or something. Help Luger and Thrommel
drop that last lion!”
Tenaris
and Vister quickly complied and within a matter of moments, they,
Luger, and Thrommel had managed to finish the creature (Tenaris
attack: 2+14+2 flanking bonus=18, 5+9+2=16; two hits; 9-5=4 and 8-5=3
damage; Luger attack: 11+14=25; 3+9=12; 9+4=13; one hit; 12-5=7
damage).
It was Thrommel who finally delivered the coup de grace on the lion,
but by then Tenaris, Luger, and Vister had all helped him cut it to
tatters. Throughout all of this, Sparhawk remained unable to get up
off the floor (will
save: 3+10=13).
By
the time the last lion was dead, Syll had floated back down to the
floor.
“I
think that bitch who got away was Naquent,” he said. “Varachan
told us Naquent was a tricky one and that woman was tricky in spades.
I don’t know what she did, but somehow she blocked almost
everything I threw at her—and I was tossing everything but the
kitchen sink!”
“We must deal with Ukemil
quickly,” said Luger, moving towards the still stunned enemy
cleric. “That spell I cast will not hold him much longer.”
“Leave
him to me,” said Tenaris grimly. “I wanted to kill
Naquent, but apparently that will have to wait, so I’ll settle
for this guy for now.”
Without
waiting for anyone else to approve or disapprove her obvious
intention, Tenaris ran the helpless reptilian cleric through with her
longsword, then kicked him off the blade and ran him through
again—just for good measure—once he was on the ground.
“That
was for Danton, you ass!” she hissed as she wiped off her blade
on Ukemil’s leather armor.
“You
know we might have gotten information from him,” protested Syll.
“Not
likely,” said Tenaris. “Naquent or whoever that was that
got away could be back here with reinforcements in no time. We’re
in no shape for another fight and we already have all the information
we need from Varachan. Now, let’s get going. Luger, where to?”
“Back
to the room where those slaves were,” said the cleric. “We
will camp there and rest.”
Syll
grumbled, but he went along, lingering behind the others just long
enough to cast detect
magic and use it to examine Ukemil’s belongings. Discerning that the
dead cleric’s leather armor, short sword, a potion, and a
single scroll were all magical, he gathered up these items, along
with a coin purse, an iron key, and Ukemil’s inverted ziggurat
pendant. With all of these items in hand or pack, Syll ran off after
the others.
***
Twenty
minutes later, the party had sealed itself inside the room at the
northern end of the Outer Fane that had previously housed the slaves
whose tongues had been removed by their captors. The room was small,
dark, and dingy, not to mention that it smelled awful. No one
particularly relished the thought of sleeping in such an environment,
but whereas everyone else seemed resigned to this, Syll did not.
“No
worries,” said the elf when he saw the looks that the others
were giving the room as they tried to find the least filthy spots to
unroll their bedrolls. “Just watch this.”
[Syll
Cast Rope Trick]
Removing
a length of rope from his pack, Syll performed some sort of
incantation and then one end of his rope floated up into the air
until it hung suspended ten feet in the air. Syll then moved to the
rope and, without explanation, climbed up it to the top. Once there,
he reached his arms up as if he were pulling himself up onto
something and then disappeared from view.
“What
manner of wizardry be this?” asked Sparhawk in amazement.
“I
have seen such things before,” pronounced Thrommel. “Trust
me, my friend, we shall be fine.”
So
saying, the prince climbed up the rope and disappeared from sight,
just as Syll had done.
Sparhawk
stood shaking his head as Tenaris and Vister followed suit. When
Luger went up the rope as well, Sparhawk finally sighed, muttered
something unintelligible, and climbed up the rope.
When
Sparhawk reached the top of the rope, he found himself…somewhere.
Somehow he and the others were now both still in the room where the
slaves had lived and not in that room…at the same time. Syll
and Thrommel were unloading their packs, walking about on what
appeared to be empty air, while Tenaris pulled up the rest of the
rope from below. Looking down, Sparhawk could still see the room
below him.
“How
can this be?” the Furyondian paladin asked in bewilderment.
“Well,
I’ve kind of just warped the space-time continuum a bit,”
said Syll in his most nonchalant tone. “Ya see, I’ve bent
space to create more space for us here—a nice little camping area if I do say so
myself—that no one below can see or perceive. Yet we can still
look down and peek at anybody who comes a calling. It all has to do
with the multiverse of extradimensional spaces, or ‘planes’
as some folks call ‘em.”
“Oh,
mine head doth spin even worse at thine words,” moaned
Sparhawk. “I believe that I shalt simply not look down and
pretend that mine feet standeth on solid ground. Heironeous preserve
us!”
“Naw,
it ain’t like that at all,” said Syll with a laugh.
“You’re really, standing, well, on nothing at the moment. But at the same time, it’s solid nothingness. But don’t worry, we’ve got plenty of time
for me to explain it all, in great detail.”
Sparhawk
only groaned and collapsed down heavily to sit on…nothing.
***
With
Syll periodically renewing the magic that enabled the party to camp
in the extradimensional space, the group rested for close to
thirty-six hours, enabling Luger and the paladins to heal the many
injuries that everyone, except Syll, had suffered in what had been a
very long day of exploring the Outer Fane (whole
party healed to full strength).
The time also allowed Syll to identify all of the magic items that
the party had recently acquired.
Ukemil’s
equipment turned out to be a short
sword +1,
a potion
of cat’s grace,
a divine scroll with the spells cure
light wounds, divine favor, and locate
object,
and +2
leather armor of silent moves.
Luger took the scroll with the spells, while Vister took the short
sword. Syll gave the potion to Tenaris, and stuffed the leather armor
into his own pack. No one in the party had any use for the
armor—including Syll, but it might be worth something if sold,
he figured. Ukemil’s coinage was distributed among all those
present. Syll held onto Ukemil’s holy symbol and iron key.
The
items that Syll had recovered from beyond the purple veil turned out
to be much more interesting than Ukemil’s belongings. The black rod was a rod
of force,
which Syll determined could be used up to five times per day to do
any one of three things: create a magical wall
of force,
create a glowing blade of energy (for
ten rounds per time) that
could be wielded like a longsword (as
a +1 brilliant energy longsword),
or launch powerful blasts of magical energy at foes up to a hundred
feet away (10D6
damage per blast).
As for the two rings that Syll had taken, they were worthless
individually, but when worn together, one on each hand, they were rings
of force armor that created a field of protective energy around the wearer. This
energy was harmful to the touch of anyone outside of it, so others
had to keep their distance from anyone wearing the rings. Syll was
the only one in the party who could make use of the rod
of force and he was also the only party member who had never been able to find
any kind of armor or protective equipment that he could use, so he
kept the rings as well. Because he could not wear any other magical
rings along with the rings
of force armor,
Syll gave his ring
of feather falling to Sparhawk and his ring
of protection +1 to Tenaris. The elf kept his ring
of climbing in a pocket, figuring that it might be wise to keep at least one such
maneuverability ring available in case he ever needed it.
“Now
you don’t have to worry about falling in pits any more,”
said the sorcerer to the paladin when he gave him the feather
falling ring and explained how it worked.
Syll
tried to use his identifying magic on the Orb
of Silvery Death as
well, but it resisted all his efforts, and its mental voice refused
to tell him anything more than it already had. The object continued
to exhort Syll to make use of the powers it had already explained to
him.
During
this long period of rest time, Tenaris looked through Danton’s
journals once again. Something drew her almost immediately to the
last entry. Upon reading it, and
seeing Danton’s sentiments—particularly his confirmation
that he wished to preserve the resurrection
scroll to raise Tenaris, as well as the fact that he was so
disconsolate over their last fight, Tenaris became deeply upset. When
Vister, showing an uncharacteristic softness, asked the other elven
woman what was wrong, Tenaris said:
“It was one
of Danton’s journal entries … his last one. He wrote
things that …. well, things that just make me wish he was
still here with us … here with me.”
After that, Tenaris
would say no more and she buried both of Danton’s journals deep
in her pack. Instead of reading further, she poured herself a cup of
the cheap red wine that Danton had brought back from Rastor. Pouring
out what remained of the bottle for each of the others, Tenaris then
toasted Danton’s memory, and the others did the same before
draining their cups.
When Syll asked
what she planned to do with the other three bottles of the wine,
Tenaris said quietly, “Those are for a reunion drink.”
On the party’s
second ‘morning’ in Syll’s extradimensional space,
the group was finally ready to move out. Everyone was at full
strength, spells had been prepared, and items identified. The party
would likely never be better prepared to enter the Inner Fane.
Naquent remained a clear and present threat and Varachan an unknown
variable but everything else that the party had set out to accomplish
in the Outer Fane had been done. Save for killing Naquent, Tenaris
had crossed all the “to do” items off Danton’s
list.
As the last of the
party members climbed down Syll’s rope into the room below and
the sorcerer dispelled the party’s hidden refuge, Tenaris
looked through Danton’s notes on the routes to the Inner Fane.
“Whichever
way we go, the Inner Fane is supposedly surrounded by a ‘blasted
wasteland’ fraught
with peril and infested with ‘powerful wights.’ Those
sound nasty, so we had best be ready to deal with them.”
“Peter and
Vister and I shall be prepared to turn the undead horrors,”
said Luger in his most assuring voice.
“And I’ll
power up everyone with stoneskin
right before we go in,” added Syll. “That ought to help
us if any of them get through and we actually have to fight.”
Once out of the
former prison for the slaves, the party headed east and south through
the Outer Fane. The group’s depredations throughout the fane
seemed to be taking a toll on those who lived here, for not only did
the party not encounter anyone or anything living as they made their
way back to the vestibule that would lead to the Outer Fane, but they
also discovered that the bodies of Ukemil and his lions were where
they had fallen. Despite the fact that two days had passed, no one
had bothered to clean up the area.
Once
the group was outside the two massive double doors, Syll lit the torch
of revealing once again and the party opened the doors. From there, the group
marched quickly through the unnatural darkness until they came to the
strange hallway with the translucent walls and the little demon
statues. With Danton’s notebook in hand, Syll moved up to the
front of the party. When he drew close to the first demon statue and
the first wall, a disembodied voice spoke:
“Who?”
said the voice, which might have come from the demon statue.
“Sylfaen
Trebuchet,” replied the sorcerer.
With that, the
first of the translucent walls disappeared and Syll moved forward.
“What?”
asked the voice.
“The journal
of Danton Verbrugge of Veluna,” replied Syll.
The second wall
disappeared.
“Where?”
asked the voice when Syll moved forward again, with the others
trailing behind him.
“The Outer
Fane,” answered Syll, still taking his cues from Danton’s
notes on the party’s conversation with Varachan.
Another wall faded
out.
“Why?”
asked the disembodied voice.
“To destroy
the cult once and for all and gain more booty than we can possibly
imagine,” replied Syll.
The fourth wall was
gone. With only two of the walls remaining, the far wall, which had
an ironbound door in it, was now clearly visible.
“When?”
asked the voice.
“Never,”
replied Syll.
Only one
translucent wall now remained. Syll moved forward.
“Who?”
asked the voice.
“Tharizdun,”
replied Syll, closing Danton’s notebook even as the last wall
faded.
As Syll had
answered the six questions, the party had traveled a distance of
roughly sixty feet, and the group now stood in front of a stone wall
with the single ironbound door in its center.
“Beyond this
door lie the ‘blasted wasteland’ and the Inner Fane,”
said Syll in an uncharacteristically solemn tone. “I fear that
all the dangers and horrors we have experienced up to now were
child’s play compared with what is to come.”
“Oh, come
on,” said Tenaris lightly. “We’re about to strike
at the heart of the cult, and you’re talking about the
boogeyman!”
Syll
shrugged. “I didn’t say we shouldn’t go for it,”
he said as he began moving about casting stoneskin spells on the party. “I’m just saying that we’re
about to move into the big leagues, so we better be ready for it. We
know what Hedrack did,” he said with a pointed look at Tenaris,
“and these Doomdreamers are supposedly worse than him.”
Syll
now had enough magical power to sheathe all six party members in his
magical protection (100
points stoneskin to all party members for 100 minutes).
When he was done, the elf motioned for Sparhawk to open the door.
“Please, O’
Heironeous,” whispered the paladin, “at least let this
place to which we now go be real that mine feet can trod upon it and
that it shalt not maketh mine poor head spin at the mere thought of
it like our campground hath done.”
And with that,
Sparhawk opened the door, which was unlocked and slid outward easily.
Beyond
the door was a scene that looked like it might have been from Hell
itself. The interior of
the island in the middle of Mount Stalagos was a dry, cracked yard of
uneven volcanic rock concealed by fingers of sulfurous mist that
limited visibility to a few dozen feet. A hot, dry stench filled the
air, burning inside the noses and mouths of the party members. At the
center of this area, pounded down into a wound in the earth like a
spike pounded into flesh, stood a black tower glistening with a dull
sheen of iron. The oerth seemed to recoil from the touch of this
strange structure, so it was surrounded by a gaping trench that
looked like a wound in the surface of the ground. The black walls of
the tower plunged downward, through the wound in the oerth, and out
of sight. Cracks, exposing red, hellish light from below, started at
the wound and criss-crossed the yard. No windows existed on the tower
and no door was visible, at least from the eastern side of the tower
where the party stood.
“Stay sharp
and watch for those wights,” cautioned Tenaris as Sparhawk and
Thrommel moved out into the wasteland, followed by Syll and Luger and
then Vister and herself.
When the party
members looked up at the parts of the outer perimeter of the
wasteland that were visible, they could see that the walls rose up at
least two hundred feet, which was very high, but still at least a
hundred feet less than the total height of the tower at the center of
the area.
[Sparhawk using
detect evil ability]
As the party moved
north around the tower in a counter-clockwise direction, Sparhawk
could sense a large number of strong evil presences approaching the
party from the north. As the sulfurous mists ahead cleared slightly,
no less than eight running, leaping, crawling undead appeared amidst
the rocks and fissures. All wore tattered black clothing and black
breastplates and had milky white skin. Someone had tattooed an
inverted ziggurat onto each of the creature’s foreheads.
[Initiative:
Luger: 20, Vister: 17, Syll: 14, Sparhawk: 12, Wights: 11, Thrommel:
11, Tenaris: 10]
Seeing the undead
creatures, Luger immediately raised his lightning bolt holy symbol.
“Go back from
whence you came and bother us no more!” he yelled (Turn
Undead Check: 14+0=14; Luger can turn undead up to 12 HD. Turning
Damage: 6+11=17 HD turned).
At Luger’s
words, two of the wights turned and fled. The other six continued
towards the party. A second later, Vister did as Luger had done. This
time three more of the wights turned and ran off, disappearing into
the smoke and behind rocky outcroppings.
“In the names
of Heironeous and Caladbolg,
I order you to withdraw!” yelled Sparhawk (Turn
Undead Check: 13+3=16; Sparhawk can turn undead up to 8 HD. Turning
Damage: 11+9=20 HD turned).
Of the three
remaining wights, two turned and ran. The single remaining creature
did not flee, but neither did it attack. Instead it scrambled up atop
a large boulder and then began making a sort of howling sound.
Moments later, its howls were answered by similar sounds from both
the west and the south.
“Uh, unless
you guys can get rid of a whole lot more of those things,” said
Syll, “I think we better get a move on before we’re up to
our necks in undead!”
With more and more
howls coming from all directions now, the party members began running
north and west around the tower as quickly as they dared go while
skirting around the cracks and fissures that surrounded it. Shadowy
movements in the smoke suggested that more and more wights were
gathering, but other than the one that had climbed the rock and
howled for the others, none were clearly visible. That last wight
from the group that had challenged the party loped on all fours
behind the party now, staying just close enough to keep the group in
sight while pausing periodically to continue howling for its fellows.
When the party
finally rounded the northern side of the black tower, a bridge
leading over the fissures that surrounded it finally became visible.
The 10 foot-wide metal bridge crossed over the wound in the oerth
that surrounded the tower and led up to a single metal door. With
over a dozen wights visible all around the party now, and more
gathering all the time, the small group rushed across the bridge and
up to the door. Thrommel, Vister, and Sparhawk took up positions at
the end of the bridge, while Tenaris, Syll, and Luger rushed right up
to the door.
While running,
Luger had already begun to combine the two Earth Temple and two Fire
Temple keys into a single ‘Master Key’. When he reached
the door, Luger touched the Master Key against its surface. A moment
later, the door swung inward.
By the time this
had been accomplished, nearly twenty wights were advancing towards
Thrommel, Vister, and Sparhawk from three different directions.
“Come on!”
yelled Syll from the door. “The way is open! Go! Go! Go!”
Tenaris was through
the door first, followed by Syll and Luger and then Thrommel, Vister,
and Sparhawk. By the time Sparhawk ran through the doorway, multiple
wights were already on the bridge, so as soon as he was through,
Tenaris slammed the door shut behind him.
When the door
boomed shut, the party members found themselves in a high round
chamber a hundred feet across. The chamber was lit by an ambient
light, the source of which was not obvious. The light played off a
multicolored stone set into the ceiling, 10 feet across and extending
five feet down into the room—the ceiling was at least 30 feet
above the floor. The stone above was a weird mineral—unlike any
from this world. Long, metal supports radiated like the spokes of a
wheel across the ceiling, with the rock as the hub. The supports
connected to even thicker supports on the walls. These supports
appeared to be made from adamantine.
A wrought-iron
staircase climbed up the western portion of the tower, up to the
level above. The floor of the room, which was irregular and rocky
ground, had some old, reddish-brown splatter stains in many places,
and here and there a bit of bone could be seen. But all of those
things received at most the cursory notice of the party, for there
were two items that required much more immediate attention, a pair of
massive, winged, reptilian creatures that loped towards the party
from across the chamber on their hind legs, throwing their heads back
to emit roars that echoed off the round walls of the chamber.

________________________________________________________________
Notes for turn 89:
Please send postings for Turn 89 by
the end of Friday, March 28th.
Current date/time/location: 24
Kolovoz; approximately 0900; The Inner Fane of the Temple of All
Consumption
Items gained this turn and not
yet divided: none
Items
used/lost/destroyed/sold/left behind this turn:
1 bottle of cheap red wine,
Luger’s Hold Person
and Harm
from scrolls, 1 use of Syll’s incense of revealing
FOES DEFEATED:
Active party members listed in
green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
8/36 |
22% |
Arrowhawk (CR5) |
| Luger |
8/36 |
22% |
Vampire (CR14 ) |
| Tenaris |
5/36 |
14% |
Hedrack (CR14) |
| Sparhawk |
10/36 |
28% |
Hedrack Guard (CR9) |
| Danton |
2/36 |
6% |
Sparhawk (CR8) |
| Thrommel |
3/36 |
8% |
Annis Hag (CR9) |
| Vister |
0/36 |
0% |
None |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
121/541 |
22% |
Sonic Reptile (CR7 ) |
| Luger |
81/541 |
15% |
Vampire (CR14) |
| Danton |
34/541 |
6% |
Salamander Blackguard (CR9) |
| Tenaris |
28/541 |
5% |
Hedrack (CR14) |
| Sparhawk |
26/541 |
4% |
Hedrack Guard (CR9) |
| Thrommel |
3/541 |
0% |
Annis Hag (CR9) |
| Vister |
0/541 |
0% |
None |
| Nanoc |
112/541 |
21% |
Oamarthis (CR7) |
| Telemachos |
51/541 |
10% |
Spellcaster in Inn (CR7) |
| Aseneth |
34/541 |
6% |
Mind Flayer (CR8) |
| Mauser |
23/541 |
4% |
Shadow (CR3) |
| Karzak |
14/541 |
3% |
Troglodyte Cleric (CR6) |
| Erky |
6/541 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/541 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/541 |
0% |
Grell (CR5) |
Current Status of the Party:
Luger (100 points
stoneskin)
AC: 22
Hit Points: 99/99
New XP: 1800
XP total: 60,099
XP needed: 66,000
Equipment: masterwork heavy mace, chainmail +1,
masterwork large steel shield, light crossbow, 13 bolts, 3 belt
pouches, large bag, 50’ rope, flint & steel, 24 days
rations, silver holy symbol of Heironeus, 3 healer’s kits,
backpack, cleric’s vestment, traveler’s clothing, 3
waterskins, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, scroll
of cure disease, Geistblatt (ghost touch
longsword +1), 4 vials of
Furyondian Fire, cloak of
resistance +1 (+1 to all saves), potions of reduce, nondetection, 2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
large triangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with protection from elements, Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 1 iron triangle with inverted ‘Y’, three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; scrolls
of contagion,
greater magic weapon, bracers of health +2, scroll of bless, and
dispel magic,
2 pink pearls, large
steel shield +1, scroll with neutralize poison, purple lamp
(everburning torch), morningstar +1, scroll with two Cure
Serious Wounds spells, one Neutralize
Poison spell, one Remove Disease spell, and one Remove
Curse spell, scroll
with Heal,
one refuge stick, 8 iron
triangles with upside down ‘Y’ inside,1 inverted ‘Y”
pendant in a brown triangle, Journal of Geynor Ton, a folded piece of
parchment with a note addressed to someone named Festrath, spider
pendant, letter to Master Dunrat, ochre-colored robe, six
sticks of incense of revealing,
tattered dwarven book, nine inverted Y pendants with blue-green
squares behind them, 3 iron keys from Fire Temple forces, inverted y
pendant with red diamond background, map of Fire Temple area, letter
from Hedrack to Tessimon, healing elixir from the fungal forest man, 2 dwarven
scrolls found on the balcony over the dark lake, Fachish’s
papers, letter from Hedrack to Terrenygit, Naquent letter to Dunrat,
key to Varachan’s quarters, Purple
Robe of Tharizdun, Lesser
Tentacle Rod, Periapt
of Wisdom +2, Tome of Understanding +1, Scroll with Heal,
journal of Hedrack, tharizdun holy symbol, ochre robe, scroll
with cure
light wounds, divine favor, and locate
object
Spell Selection
Level 0 (6): Detect
Magic (x3), Light (x3)
Level 1 (7+1):
Bless (X2), Detect Evil (x2), Comprehend Languages (x1), Command
(x2), Protection from Evil (Domain)
Level 2 (5+1):
Endurance (x1), Bull’s Strength (x2), Sound Burst (x2), Aid
(Domain)
Level 3 (5+1):
Searing Light (x4), Dispel Magic (x1), Magic Vestment (Domain)
Level 4 (4+1):
Sending (x1), Restoration (x1), Greater Magic Weapon (x1), Divine
Power (x1), Holy Smite (Domain as 11th level)
Level 5 (3+1):
Raise Dead (x1), Flame Strike (x1), Spell Resistance (x1), Flame
Strike (Domain)
Level 6 (1+1): Heal
(x1), Blade Barrier (Domain)
Turn Undead
attempts left on current day: 7 of 7
Gold: 468
Silver: 0
Syll (100 points
stoneskin)
AC: 20 (21 versus
one opponent)
Hit Points: 63/63
New XP: 2550
XP total: 48,618
XP needed: 55,000
Equipment: Cloak of Resistance
+1, Urrtarr’s spellbook, Masterwork Longsword, backpack, 3
water skins, 24 days rations, bedroll, magnifying glass, 2 flint &
steel, 10 candles, map/scroll case, parchment, ink & pen, mirror,
oil flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’
rope, chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp,
black cloak, inverted Y pendant, rose quartz gem, ring of
climbing, bracers of health +2, 1/3 of Oamarthis
gems, scrolls of Pyrotechnics, Protection from Fire, Animal
messenger, Summon Monster II, Change self, Enlarge, Sleep X2, Wand of
Monster Summon I (8 charges), potion of water breathing, potion
of lesser restoration, wand of fireballs (12 charges; caster level
6), potion of protection from elements (fire), potion of cure
moderate wounds, 2 pink pearls, eyes of the eagle (+5 to all
spot checks), scrolls of blink and shield, wand of detect magic (14
charges), potion of cure moderate wounds, one refuge stick, studded
leather armor +1 (not worn), Everburning Torch, potion
of love, bracers of armor +1 (not worn), potion of hiding, potion of
cure light wounds, Vacuous Grimoire, Amulet of Natural
Armor +2, Scroll with True Seeing, Contact Medallion, two
lilac-colored masks, ochre robe, Purple Robe of Tharizdun, Torch
of Revealing, Black Thurible, 7 pieces of Incense of Revealing, Orb
of Silvery Death, +2 leather armor of silent moves (not worn),
rings of force armor, rod of force, Ukemil’s iron key,
inverted ziggurat pendant
Spells per level
per day:
Level 0: (6) 0 used
Level 1: (7) 0 used
Level 2: (7) 0 used
Level 3: (7) 0 used
Level 4: (6) 6 used
Level 5: (3) 0 used
Rod of Force uses
left today: 5
Gold: 3757
Silver: 42
Sparhawk (100
points stoneskin)
AC: 20 (23 when
using longsword/shield combination instead of great sword))
Hit Points: 74/74
New XP: 1800
XP total: 34,273
XP needed: 36,000
Equipment:
backpack, water skin, 24 days rations, bedroll, tent, 2 daggers,
longsword, composite longbow, 1 quiver with 10 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, masterwork
large steel shield, 2 candles, signet ring and sealing wax, gilded
warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces
parchment, 2 empty sacks, silver holy symbol of Heironeous,
Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, pearl from
the Dark Lake, gold-inlaid black urn, Tessimon’s jewelry box,
golden orb set with amber, Book of the Dark Eye, Caladbolg
(barbed great sword
+1 with special properties), two
dark vision potions and one strength enhancing wafer from the fungal
forest man, 2
pink pearls, suit of
chainmail +1 (not worn), cloak of resistance +1, club +1, 3
Greater Slaying Arrows (humans), one refuge stick, full platemail +1,
javelin of lightning, large steel shield +1, ochre
robe, Purple Robe of
Tharizdun, ring of feather falling
Spell Selection:
Level 1 (2): Cure
Light WoundsX2
Level 2 (1): Remove
Paralysis
Turn Undead
attempts left on current day: 6 of 6
Lay on Hands
healing points left on current day: 24 of 24
Smite Evil used
today?:No
Gold: 353
Silver: 0
Tenaris (100
points stoneskin)
AC: 24
Hit Points: 86/86
New XP: 1800
XP total: 41,728
XP needed: 45,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 4 javelins,
inverted Y pendant, 24 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, pearl from
the Dark Lake, short sword
+1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1, golden
dagger, golden necklace, 2 vials Furyondian fire oil, slippers
of spider climbing, one refuge stick, potions of haste, bull’s
strength, and heroism, Rat’s
Tail (rapier
+1), boots of elvenkind, a
dozen vials of lantern oil, masterwork thieves’ tools, silver
and gold brooches, pouch of unknown dried herbs taken from the home
of Tal Chamish, emerald pendant, a small ebony troglodyte statuette,
a curved dagger, an emerald pendant, 1/3 of Oamarthis gems, pearl
from the Dark Lake, masterwork dagger, sack of random bits of metal
intended to be used as chess pieces, 3 bottles cheap red wine, 2
pink pearls, 200’ silk rope, Rapier
+1, buckler +1, suits of elven chainmail +1 (not worn), cloak of
elvenkind (not worn), Potion of Lesser Restoration, Potion of Cure
Moderate Wounds, ochre
robe, Purple Robe of
Tharizdun, Potion of Cat’s Grace, ring of protection +1
Gold: 1552
Silver: 460
Prince Thrommel
(100 points stoneskin)
AC: 21 (22 versus
one foe)
Hit Points: 121/121
New XP: 1800
XP total: 58,590
XP needed: 66,000
Equipment: breastplate
+1, boots
of striding and springing, dagger
+2,
gold belt, ring
of protection +1, ring of counterspells,
ring, amulet, necklace of Furyondian royal family, holy symbol of
Tharizdun, Justice (masterwork
greatsword) cloak
of resistance +1, bracers of armor +1, masterwork
light crossbow, 29 bolts, ochre robe, Purple
Robe of Tharizdun, Maicarya
(flaming short sword +1)
Platinum:
15
Gold:
88
Silver:
0
Vister (100 points stoneskin)
AC: 19 (20 versus
one opponent)
Hit Points: 50/50
New XP: 1800
XP total: 23,700
XP needed: 28,000
Equipment: Elven
chainmail +1, Rapier +1, Buckler +1, Cloak of Elvenkind, gauntlets
of Kord, ochre robe, short
sword +1
Spell Selection:
Level 1 (2): Cure
Light WoundsX2
Turn Undead
attempts left on current day: 5 of 5
Lay on Hands
healing points left on current day: 14 of 14
Smite Evil used
today?: No
Gold:
20
Silver:
0
Vister
AC: 19 (20 versus
one opponent)
Hit Points: 36/50
(all damage is subdual damage due to cold)
New XP: 900
XP total: 21,900
XP needed: 28,000
Equipment: Elven
chainmail +1, Rapier +1, Buckler +1, Cloak of Elvenkind, gauntlets
of Kord, ochre robe
Spell Selection:
Level 1 (2): Cure
Light WoundsX2
Turn Undead
attempts left on current day: 5 of 5
Lay on Hands
healing points left on current day: 14 of 14
Smite Evil used
today?: No
Gold:
0
Silver:
0
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