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Turn 89: The Inner Fane
Chapter
4: A Deeper Darkness
Turn
89: The Inner Fane
| Date: |
24 Kolovoz (Goodmonth), 592 |
| Location: |
The Temple of All Consumption Outer Fane |
| Players: |
Luger Gregorus (Cleric 11) |
| |
Sylfaen Trebuchet (Sorcerer 10) |
| |
Sir Peter Sparhawk (Paladin 8) |
| |
Tenaris Glimmerdawn (Fighter 9) |
| Associates: |
Prince Thrommel (Fallen Paladin 11) |
| |
Vister (Paladin 7) |
[Initiative: Luger: 22, Tenaris:
20, Vister: 19, Thrommel: 15, Dragon Hybrids: 15, Syll: 12, Sparhawk:
12]
At
the sight of the two massive dragon-like creatures, Luger sprang into
action. He ran towards Thrommel, screaming as he went, “Those
things might be part dragon and part something else—like a
basilisk! Quickly, spread out in case they have a dragon’s
breath weapon! But do no meet their gaze, for I fear it will be the
end of us!”
As the party
members began to scatter in response to Luger’s words, with
Tenaris and Vister already rushing towards the two creatures, Luger
took one more look at the two beasts, noting that one had black
scales and the other blue. Having noted this, he yelled, “Everyone
target the blue
one first! When we take it down, then we hit the other one!”
With all this said,
Luger then cast a spell on Justice
in order to enable Thrommel to use it more effectively against the
creatures (Cast Greater
Magic Weapon: Justice
becomes a +3 weapon for 11 hours).
While Tenaris was
rushing towards the two huge monsters, she quickly drained a potion
of bull’s strength
(+3 Strength, +1 to all
attack and damage rolls for an unknown number of hours).
Drinking the potion slowed Tenaris slightly, allowing Vister to pass
her. A moment later, at least one of Luger’s predictions was
proven correct: as the two huge reptiles rumbled towards the party,
each opened its maw and attacked with a breath weapon. The black one
breathed out a line of acid towards Tenaris, while the blue one
exhaled a bolt of lightning at Vister (Tenaris
reflex save: 16+8=24; success; 6 damage taken).
Tenaris was fast enough to avoid the acid shot almost entirely, but
Vister was not so lucky—the blue dragon hybrid struck her
directly with its lightning bolt.
Although Luger and
Thrommel had moved quickly enough to get well off to the side before
the dragon hybrids breathed, neither Syll nor Sparhawk had been so
fast. Syll found the acid blast heading right at him after it mostly
missed Tenaris, while Sparhawk was in the same situation with the
lightning bolt that had scorched Vister (Syll
reflex save: 6+7=13; failure; 13 damage taken; Sparhawk reflex save:
20+9=29; success; 11 damage taken).
The acid struck Syll in the chest, burning his clothing and skin,
while Sparhawk fell flat on the ground to avoid the worst of the
lightning bolt.
After casting the
spell to enchant Thrommel’s weapon, Luger made certain to keep
at least one eye on the stairs leading upward at all times. He had a
sneaking suspicion that the master of the dragon hybrids might appear
on those stairs—just as Ukemil had never been far behind his
fiendish lions. The wisdom of this precaution was soon demonstrated,
for not long after the melee began, a helmeted, cloaked figure
appeared on the stairs, rushing down them at high speed.
[Initiative:
Newcomer: 8]
“Not so fast, my friend, not
so fast,” muttered Luger as he dropped a Flame
Strike on the head of the
running man (Cast Flame
Strike: Caster level check required: 16+11=27; success; 44 damage
done). The blast was so
powerful that it not only engulfed the helmeted figure and set him
alight, but it also sent him careening down the stairs head first,
crashing and banging all the way down.
While Luger engaged the figure on
the stairs, everyone else in the party took on the blue dragon
hybrid. Syll had decided to test his newly identified rod
of force on the creature.
The sorcerer pointed the rod at the massive reptilian creature and
then uttered the command word to fire a blast of magical energy at it
(Use Blast of Force attack:
14+8=22; hit; 28 damage).
Although Syll’s shot did not strike the blue dragon hybrid as
directly as he might have liked, the effect was still impressive—the
wave of black energy that shot out from the rod hit the reptile in
its right wing and blasted a large hole clean through it.
After gaining his feet, Sparhawk
rushed the blue dragon hybrid and threw all of his strength behind
Caladbolg
as he slammed into the monster from the side (attack:
17+13=30, 20+8=28; two potential critical hits—2nd
rolls: 20+13=33, 13+8=21; one critical hit and one ordinary hit: 26,
18 damage). Much to
Sparhawk’s satisfaction, Caladbolg tore massive chunks of scales and flesh away from the monster’s
body. Nearby, both Vister and Tenaris hacked away at the monster as
well, with both striking solid hits (Tenaris
attack: 5+15=20, 14+10=24; one hit; 11 damage),
but not doing anything like the damage Sparhawk had done.
Between all of these attacks, and
the incredible damage that Prince Thrommel was doing now that he had
a suitably effective weapon, the blue dragon hybrid was being cut to
pieces, but that did not stop the thing from striking Vister with
both sets of claws and then closing its jaws around her with a
metallic-sounding clang. The elven paladin crumpled under the
devastating attacks and then the blue-scaled reptile simply swallowed
her whole.
Tenaris was shocked and horrified
at what had happened to Vister, but she had little time to react, for
a second later, the black dragon hybrid, which she and the others had
ignored in order to concentrate on the blue one, hit her from the
side with its claws and then she felt its jaws closing around her
(hit three times for
14-10=4, 10-10=0, 33-10=23 damage; 27 damage total).
The jaws threatened to crush Tenaris in her armor and began to lift
her off the ground (Tenaris
opposed grapple check: 7+13=20; failure).
While the others continued to
battle the blue dragon hybrid, most of them oblivious to what was
happening to Tenaris, the black creature lifted her twenty feet off
the ground and then tried to shift its grip in order to swallow her
(Tenaris opposed grapple
check: 19+13=32; failure).
Tenaris fought as hard as she could, but the monster was simply too
large and too strong. A second later she was in its mouth, then she
felt a great pressure and she was sliding down the creature’s
throat.
While Tenaris and Vister were being
consumed, Thrommel and Sparhawk were still hacking away at the blue
dragon hybrid (Sparhawk
attack: 17+13=30, 9+8=17; one potential critical hit—2nd
roll: 13+13=26; critical hit: 31 damage).
Both Furyondians were dealing incredible damage to the blue monster,
but somehow it kept on fighting. After swallowing Vister, the
creature reared back on its legs and turned to deal with Thrommel
next.
“Holy shit!” cursed
Syll as he saw Tenaris and Vister swallowed by the pair of monsters.
With little else that he could do, the sorcerer blasted away at the
blue creature once again with the rod
of force (Use
Blast of Force attack: 10+8=18; hit; 40 damage).
This time his shot could not have been better—the shot of
magical energy struck the blue dragon hybrid squarely in the
head—literally blasting the head off of the creature’s
neck and causing the rest of the body to flail about for several
seconds before crashing to the rocky ground.
“I think I’m going to
like this rod—a lot,” hissed Syll to himself.
The figure in the helmet and cloak
had finally come to rest at the bottom of the stairs. Whoever he was,
he had just enough time to get up and cast some sort of spell on
himself before Luger hit him with another magical attack (Luger
Cast Searing Light: 10+11=21; hit; Caster level check required:
20+11=31; success; 18 damage done).
Luger would have liked to have knocked the figure off his feet again,
but his beam of divine energy was not powerful enough to do so, and
the figure ran off towards the center of the chamber where the main
battle was taking place.
Tenaris felt herself falling and
sliding through a tight space for a time and then she crashed into a
slightly more larger area that was mostly filled with some sort of
acid that burned her skin (8
acid damage taken). She was
also buffeted and crushed by what she could only guess were the walls
of the dragon hybrid’s gizzard (18-10=8
damage taken). With her
longsword having been dropped when the monster lifted her off the
ground, the elf warrior reached for the enchanted short sword she
kept at her side and tried to use it to hack at the walls of the
gizzard that threatened to crush her—if the acid did not kill
her first (Tenaris attack:
1+13=14, 5+9=14; both miss).
Unfortunately, the constant buffeting from all directions, not to
mention the acid that burned her, prevented her from doing any
damage. In agony from being struck and burned in so many places,
Tenaris knew she could not last much longer.
“Heironeous is with us!”
screamed Sparhawk to Thrommel when Syll blasted the head off the blue
reptile and its body crashed to the ground. “On to the black!”
As Sparhawk moved towards the
second monster, his shout drew its attention. He was buffeted by its
claws (hit twice: 18-10=8,
15-10=5 damage), but
somehow managed to avoid the devastating bite attack that followed
immediately behind the claws. He tried to hit the thing with
Caladbolg
(attack: 4+13=17, 5+8=13;
both miss), but was
unsteady on his feet from the claw hits he had taken, and failed to
penetrate the thick armored scales that protected the creature.
Luger could see that, focused as
they were on the black dragon hybrid, none of his associates whom he
could see—only Sparhawk, Thrommel and Syll were visible—had
noticed the small helmeted figure rushing up behind the massive
reptile. The figure appeared to be trying to cast some sort of spell
on the monster. Luger was determined to put a stop to that—and
to try to injure the dragon hybrid at the same time, so he detonated
a holy smite
right on top of the pair of enemies (Cast
Holy Smite: 29 damage in a 20 foot radius; Caster level check needed
against the helmeted figure: 9+11=20; success).
Although the massive reptile
managed to step aside from most of the blast of holy energy, the
helmeted figure was caught squarely by it—just as he had been
earlier by Luger’s flame
strike. The blast of divine
energy knocked the figure off his feet again and sent him flying onto
his back on the rocky ground—wrecking whatever spell he had
been casting.
Deciding that he had best hold at
least a couple of uses of the rod
of force in reserve, Syll
switched to his own magical powers and began peppering the black
dragon hybrid with magic
missiles (Cast Magic
Missile: 19 damage done).
The salvo of beams of light struck the monster just as it went after
Sparhawk again—striking the paladin with all of its attacks
this time (Sparhawk is hit
three times for 21-10=11, 17-10=7, 35-10=25; 43 total damage) and
delivering an awful pounding.
Just as it had done previously with
Tenaris, when the creature’s jaws closed around Sparhawk, it
tried to lift him from the ground (Sparhawk
opposed grapple check: 7+12=19; success).
Sparhawk was not in the best position to resist the creature’s
efforts, given that both his hands were occupied holding Caladbolg,
but somehow the monster still lost its grip on him when it tried to
lift him off his feet. Once he slipped free of the crushing grasp,
Sparhawk stabbed at the monster’s jaw with his enchanted blade
(attack: 10+13=23, 10+8=18;
one hit; 15 damage).
Inside the black hybrid’s
gizzard, Tenaris continued to be burned by acid (8
damage taken) and buffeted
and crushed (20-10=10 damage
taken), but she had not
come all this way from Celene, survived so many near death
experiences, only to be eaten by some stupid dragon wanna-be. With
the potion she had drank putting extra strength behind her strikes,
she hacked at the wall of the gizzard again and again (attack:
5+14=19; 20+9=30; miss and potential critical hit—2nd
roll: 11+9=20; critical hit; 26 damage).
At first the gizzard continued to
suffer only minimal damage from her short sword, but then Tenaris
held the weapon in both hands and plunged it forward with all her
might. The wall of the gizzard gave way—as did a great deal of
muscle and tissue beyond it—and a combination of momentum and
strength carried Tenaris forward as she continued to drive the blade
ahead of her. There was an awful tearing sound and then the elven
warrior was falling again, only to land on hard, rocky ground with a
splash of acid all around her. With no idea whatsoever what the
larger tactical situation was and in agony from the acid that had
burned so many parts of her body, Tenaris reached for and drained a
healing potion (cure
moderate wounds: +18 HP).
Even as the helmeted figure tried
to get up once again, Luger struck him with yet another magical
attack (Cast Searing Light:
18+11=29; hit; Caster level check: 4+11=15; success; 37 damage done).
This time it was simply too much. The beam of divine light struck the
figure in the chest while he was still getting to his feet and
blasted him back yet again. This time he did not get up—Luger
had apparently dished out more magical abuse than the figure could
take.
A fraction of a second later,
Thrommel struck the black dragon hybrid a series of hammer blows with
Justice
and it wobbled, then collapsed under the onslaught. Fortunately for
Tenaris, the beast fell to the side and not right on top of where she
lay prone on the ground.
“Waaaaaaahhhhhoooooooo!”
exulted Sparhawk when the second dragon hybrid went down. “Nothing
can stand against the paladins of Furyondy! What a glorious day this
is!”
“Nice work on that cultist,
or Doomdreamer or whatever he was,” said Syll as he and Luger
approached the area where the fight with the two massive reptiles had
taken place. “You were all over him like a cheap shirt from the
moment he arrived on the scene—that’s clearly a good way
of taking these guys down. That went a lot
better than our throwdowns with Hedrack and Naquent.”
“Your work with that rod
wasn’t bad either,” replied the cleric. “That may
be the single most powerful weapon at our disposal. I wouldn’t
mind seeing it turned against the Doomdreamers too.”
“We better cut those things
open right quick!” said Syll more loudly, so that Thrommel and
Sparhawk could hear. “I don’t know if you guys saw, but
the blue one swallowed Vister and the black one did the same with
Tenaris!”
Luger shook his head. “If
they were eaten by those things, I fear both are dead.”
“I don’t know about
Vister,” came Tenaris’ voice from somewhere behind the
body of the black dragon hybrid, “but I’m not so easy to
kill.”
As Tenaris got painfully to her
feet, the others could see that she was covered with acid burns,
blood—some of it her own, and gore from head to toe. But she
also had a fierce, determined look in her eye, and a bloody short
sword in one hand.
“You hath cut your way free
from the monster’s belly, milady?” asked Sparhawk in a
stunned voice.
“Damn straight,”
replied the woman. “If I’m to ensure that Danton gets
brought back, I have to be around to do it, don’t I? That
reminds me, Syll, if nobody else wants it, I’d like to take
that magic leather armor from Ukemil for Danton’s use when he
gets back.”
“Uh, er, sure,” replied
the sorcerer, stunned that the woman was thinking about equipment for
Danton right after she had been eaten by a giant reptile.
As it turned out, Vister was
plainly not
in the same league as Tenaris when it came to pure, stubborn
survivability. When Thrommel and Sparhawk finally managed to cut open
the belly of the blue dragon hybrid, they found Vister’s
lifeless body inside. The elven paladin had been crushed, cut, and
burned practically beyond recognition by the monster’s stomach
acid.
While Thrommel and Sparhawk were
extricating Vister’s body, Luger proceeded to heal the party’s
many wounds. Although the cleric and Thrommel had come through the
fight unscathed, everyone else had been injured to one degree or
another. (Luger Convert
Bless to Cure Light Wounds on Syll: +11 HP, Convert Detect Evil to
Cure Light Wounds on Sparhawk: +11 HP, Convert Sending to Cure
Critical Wounds on Tenaris: +37 HP, Convert Detect Evil to Cure Light
Wounds on Tenaris: +8 HP).
When he was finished with the
healing, Luger asked Syll, Tenaris, Thrommel, and Sparhawk to begin
searching the vast chamber for any means by which the party might
descend to the lower levels of the Inner Fane. While they did this,
the cleric began the preparations to bring Vister back from the dead.
After passing Ukemils’ +2
leather armor of silent moves
to Tenaris, Syll looted the body of the figure that Luger had killed.
When he removed the helmet, he saw that it was a short, dark-haired,
middle-aged man underneath. Syll stowed away the man’s helmet,
robes, full plate armor, heavy mace, large steel shield, inverted
ziggurat symbol, what looked like a potion, a coin purse, three balls
of incense, and another black
thurible for later
examination. Then the sorcerer joined the others in searching the
chamber.
[Search checks: Syll: 5+3=8,
Sparhawk: 3+0=3, Thrommel: 18+1=19, Tenaris: 18+2=20]
Although their search of the vast
chamber was hardly systematic, by the time that Luger had cast his
raise dead
spell on Vister, the others had found nothing.
When Vister began breathing again,
she was, not surprisingly, in a state of shock, and most of her
wounds remained. Luger performed additional magic healing on those
lingering injuries, while Sparhawk regaled the woman with tales of
his own “near-death” experience and his meeting with
Heironeous. (Luger Convert
Command, Comprehend Languages and Bless to Cure Light Wounds: Vister
+13, +12, +13 HP).
“I…had no such
experience,” said Vister when she had regained her senses and
finished hearing Sparhawk’s story. “I felt only pain and
blackness and then, suddenly, I was awake again and here. I do feel
rather weak though.”
“Ya know,” whispered
Syll to Luger while the two were standing together watching Sparhawk
and Vister talk, “while we’re on the subject of returns
from death, I hadn't really processed that Thrommel is now a fallen
paladin. Can you fix him up? Uh, when we aren't being attacked by
something, that is.”
Luger replied equally quietly, not
turning to look at Syll. “So far, Thrommel has acquitted him
well in battle and he has shown no signs of his former self. I can
intercede on his behalf with Heironeus so he can receive redemption,
but I would prefer to observe him a few more days before I make that
sacrifice. Such an act would be wasted on someone who is destined to
revert to his old ways.”
“It’s your call,”
said Syll, “but he fought like hell against those dragon
thingies—those two were definitely not
relatives of mine, by the way. Just imagine what he could do if he
had all his paladin abilities on top of everything else.”
“You know,” said
Tenaris, looking at the maps she had inherited from Danton and
updated while the others were otherwise occupied, “Based upon
my map, I'd say this room is about the same diameter of the Black
Spike, as viewed from the outside. In other words, there's no reason
to think that there's any rooms ringing the one we're in. Of course,
that assumes that the Inner Fane corresponds to the normal space-time
continuum ... but I'll leave that to the magicians and
existentialists amongst us to figure out.”
“No worries,” said Syll
lightly. “If that needs to be looked into, Sparhawk and I are
just the guys to do it.”
”I'm
sure Danton would have had something to say about it,”
continued Tenaris, “but anyway, that staircase over there seems
to go up, which makes sense -- the Inner Fane plainly extends upward.
But what puzzles me is how to get down.
Danton's map has notes suggesting that some kind of experiment is
underway in the ‘fourth underground level’ to transform a
talisman from good to evil. We entered at ground level, and the Inner
Fane appears to be sunk into the oerth. But there’s no obvious
way to get to any of the lower levels, and when we looked around just
now, we couldn’t find anything. Maybe we have to use the torch
of revealing? Or we can
just go up. Makes no difference to me, so I'll leave that up to you
guys.”
“I'm just a gal with a
sword,” she added a moment later, holding up her enchanted
longsword. “I only need to know one
thing: where ... they ... are.”
“I would
prefer to go down
in the tower to find this artifact of good before we go up,”
said Luger. “I would assume that the Doomdreamers are in the
higher levels so having another weapon against them would be
preferred. We should use the torch
of revealing
as Tenaris suggested and thoroughly search this room for hidden
stairs, doors or mechanisms to open a door to the lower levels. As
long as we are vigilant to anyone coming for us, we should take as
much time as is needed to make sure there is or is not a way to go
down.”
“I dunno,”
said Syll. “I’m
inclined to vote for upstairs first, but I am willing to be flexible.
But whatever we do, we need to remember that the Doomdreamers
scramble your brain and be prepared to deal with them. Unless,”
he added with a smirk, “Luger manages to bombard them with
everything but the kitchen sink from the moment they appear so that
they never even manage to get a spell off.”
Since everyone agreed that a truly
systematic search of the area was necessary, Syll lit the torch
of revealing once again,
and the party used it as they fanned out and searched the vast
chamber as best they could.
[Search checks (whole party
takes 20): Syll: 20+3=23, Sparhawk: 20+0=20, Thrommel: 20+1=21,
Tenaris: 20+2=22, Vister: 20+2=22, Luger: 20+0=20]
The whole party spent a good forty
minutes searching the walls and floor of the chamber, but no one
could find anything unusual, not even in the weird purple light of
the torch of revealing.
Everyone was certain that there must be a way downward, but if there
was, no one could find it.
“This is where we really miss
Danton’s skills,” said Tenaris sadly when the group had
given up. “I know
he could have found the way. But for now, it looks like we’re
stuck going up.”
“Then we might as well get a
move on,” said Syll. “Those stoneskins
won’t last forever, so if we’re gonna be doing more
fighting, we might as well get on with it while we still got ‘em.”
While the party was gathering its
equipment and preparing to make for the stairs leading upward, Luger
asked Syll whether the tentacle
rod the party had taken
from Hedrack could safely be used by a non-evil cleric.
“I think so,” said the
sorcerer. “The magic that powers it ain’t inherently
evil—it’s just magic, so you oughta be able to try it out
no problem.”
“Very well,” replied
the cleric. “Then the next time I go into melee, I mean to test
its power. Should it prove stronger than Geistblatt,
I may make it my primary weapon.”
The stairs on the western side of
the chamber wound upward and out of the entry chamber. After climbing
for forty feet or so, the party emerged onto a second level. This
level was circular with a diameter somewhat less than that of the
lower level. Here a multicolored
stone rose up from the floor to the ceiling, widening as it did so,
so that it was about 12 feet across at the floor, but almost 30 at
the ceiling. Light from an unknown source, perhaps the rock itself,
played about its facets. It seemed that the stone was translucent
enough that the other side of this tower level was just barely
visible, in the form of dark shapes, through it.
The iron staircase
rose up from the floor below and then twisted back on itself as it
continued up to the next level above. Here on the second level, six
doorways of ochre light stood around the strange stone pillar. As the
party moved around the stone pillar, they could see that an ebony
cabinet was in the eastern portion of the room, near the wall. A
single, unlit candle sat atop it. As far as anyone could tell, this
level of the tower was deserted.
“Do we wanna
mess with those funny doors?” asked Syll. “They just
don’t look right.”
Still flush with
bravado after the victory over the dragon hybrids, Sparhawk scoffed
and approached the nearest of the doors. “After slaying
dragons, my friend, what be there to fear from a mere door?” he
asked as he wrenched open the door—which seemed to be made of
light or energy, rather than wood.
Beyond the door was
a 20-foot by 20-foot space with dark wood paneling and containing a
small wooden frame bed, a wardrobe, a chest, a marble bath, two
tables, three chairs, a couch, and a hanging chandelier filled with
unlit candles.
“’Tis a
mere bedroom,” said Sparhawk dismissively.
“Yeah,”
replied Syll, “but did you happen to notice that the space
inside
the room is larger than what could possibly be contained in the
available space when you look at it from the outside?”
Sparhawk had
plainly not thought of this, but when he stepped far enough away from
the doorway to realize that a 20-foot by 20-foot bedroom could not
possibly fit in the space between the strange door and the stone
pillar at the center of the level, he blanched and leaned heavily
against Luger.
“Oh, ‘tis
not right, mine friend,” Sparhawk breathed. “’Tis
not right.”
“Somebody
messing with the space-time continuum again?” asked Tenaris
brightly.
“Yup,”
said Syll. “And it’s a pretty cool effect. Like my rope
trick, only it appears to
be permanent—and comes with furniture and wall paneling. Not
too shabby at all.”
While Sparhawk
stayed well away from the six extra-dimensional rooms surrounding the
pillar in the center of the level now that Syll had explained their
nature, the other party members explored them. Five of the six
appeared to be uninhabited at the moment—the chests, wardrobes,
and the like were all empty. Only the sixth bedchamber appeared to be
occupied, with the wardrobe filled with clothing and personal items
and the chest locked. No one had the means to open the chest without
force or magic and no one wanted to waste time or make a great deal
of noise at the moment, so Syll told Tenaris to make a note on her
map that the party needed to return later to open and loot the
container.
While the search of
the level was taking place, Syll asked Sparhawk to scan Thrommel once
again for the presence of evil. Sparhawk became indignant at the
request—whether because he had already performed such an
examination when Thrommel was brought back from the dead or because
he resented the implication that the Prince might be anything less
than a saint—Syll was not sure. But the paladin nevertheless
made the examination (Use
Detect Evil ability) and
then assured Syll that nothing had changed—Thrommel had no aura
of evil.
The only other item
of interest on this level was the cabinet on the eastern side of the
room, which contained 10 vials of some unknown black liquid. Syll
gathered these up for later examination, and then the party was ready
to move on.
Returning to the
western side of the chamber, the party members moved to the stairs
leading upward. They went up thirty feet to a third level. This tower
level, 30 feet high, and again a bit smaller than the level below it,
was about half filled with a multicolored stone column rising from
floor to ceiling, widening as it went. A few large gray feathers lay
scattered about the room, and the place stank of rotten meat.
“I got a
baaaaad feeling about this place,” said Syll when he got a look
at the feathers and a whiff of the foul smell.
A moment later
there was a sound like a crack of thunder followed by a rush of hot
air and suddenly a bizarre creature materialized out of nothingness
in front of the party. It was eight feet tall, bipedal, and looked
like a cross between a very large human and a vulture. It had the
head of the latter, while its body looked strong and sinewy and was
covered with gray feathers. It had a sharp beak and long curved claws
on both hands.
[Initiative:
Tenaris: 26, Thrommel: 21, Creature: 21, Luger: 18, Syll: 14,
Sparhawk: 14, Vister: 5]
Syll was still
considering whether he or Luger might be able to trick the creature
in some fashion when Tenaris sprang at it with her longsword leading
the way (Tenaris attack:
2+15=17, 5+10=15; both miss).
The creature dodged easily back from the elf warrior’s rushed
attack, emitting what might have been a caw or a laugh as it did so.
Thrommel was right
behind Tenaris and he hit the bird-creature three times in quick
succession before something bizarre happened. Where previously there
had been just one vulture man, suddenly there were eight of them—all
of them leaping about, screeching, and charging the party.
“Reinforcements!”
hissed Sparhawk.
Luger, who had
decided to try out the tentacle
rod, moved forward and
swung it towards one of the eight creatures. When he waved it at the
creature, three long black tentacles extended from the rod and moved
of their own will to strike it (attack:
8+9=17, 20+9=29, 8+9=17; three hits).
When the tentacles struck the bird man, he simply disappeared.
Seeing this and
operating on a theory, Syll fired off a salvo of five magic
missiles, but targeted each
of the five missiles at a different bird creature. When four of the
five struck their targets, those bird men simply disappeared, just
like the one had done that Luger struck with the tentacle
rod, but when the fifth
missile one hit, it had no effect (Syll
Caster level check: 9+12=21; failure).
“That’s
the real one!” yelled the sorcerer, pointing at the bird man
that had not disappeared when his magic
missile struck it. “The
others are illusions!”
Unfortunately, the
three remaining bird men leaped about with such speed and frequency,
that it was virtually impossible to keep track of which was which.
Thus it was that when Sparhawk swung Caladbolg
at one of the three that landed in front of him, it simply
disappeared when the sword struck it (attack:
5+13=18, 16+8=24; two hits).
Vister and Tenaris each tried to hit one of the two remaining
creatures, but both missed (Tenaris
attack: 3+15=18, 4+10=14; both miss).
It was thus left to Thrommel to destroy the last of the illusions,
leaving only what the party presumed to be the real enemy.
This last bird man
jumped up with a swirling of feathers and then landed on Vister,
knocking her off her feet as she was bitten and clawed. However,
although she was bowled over, it appeared that Syll’s stoneskin
spell had spared the woman any real damage.
As Tenaris,
Sparhawk, and Thrommel rushed in to attack the vulture man and aid
Vister, the creature released a cloud of spores that swept over all
four of them, causing Tenaris and Thrommel, but not Sparhawk or
Vister, to cough and hack even as they continued fighting (Tenaris
6 damage taken). Luger and
Syll were spared the spores as both were far enough away that they
did not breathe them in.
Using the tentacle
rod, Luger was able to
attack the vulture man from 10 feet away (attack:
11+9=20, 14+9=23, 20+9=29; one hit; 6 damage; tentacle seeks to
grapple opponent: 18+9=27; success).
Although only one of the three tentacles struck the creature, it
attached itself to him and prevented him from leaping away. Syll
tried fruitlessly to penetrate the creature’s magical defenses
(Cast Magic Missile: Caster
level check: 2+12=14; failure)
while Tenaris tried and failed to take advantage of the fact that the
enemy was held in place by Luger’s rod (attack:
6+15=21, 9+10=19; both miss).
Fortunately, Thrommel was more successful than the elves, hacking
the vulture man to pieces with the magically-enhanced Justice.
The creature,
whatever it was, crumpled under Thrommel’s blows, but whatever
spores it had released continued to cause harm to him and Tenaris (2
damage taken). Looking down
at their skin, Thrommel and Tenaris could see small vine-like growths
developing and pushing out of their bodies.
“I’ve
been slimed,” muttered Tenaris.
After examining her
for a moment (Tenaris 2 more
damage taken), Luger made a
decision and cast a spell on the elf woman (Cast
Aid: +1 to attack and saves against fear, plus 4 temporary HP).
The protective magic immediately halted the damage of the spores and
caused the vine-like growths on Tenaris’ skin to disappear.
Luger then rummaged quickly through his scrolls until he found one he
could use to halt the spores’ assault on Thrommel’s body
as well (Cast Cure Disease
on Thrommel from a scroll).
Once the immediate problems were solved, Luger then healed the damage
that Tenaris had suffered (Convert
Command to Cure Light Wounds: Tenaris +13 HP),
while Sparhawk did the same for Thrommel (Cast
Cure Light Wounds: Thrommel: +8 HP).
Once the bird
creature was destroyed and the damage it had caused healed, the party
was in a position to search the third level of the tower. As it
turned out, other than multiple large piles of offal, a single
rotting corpse on the far side of the multicolored stone that filled
the center of the level, and the ever-present gray feathers, this
level appeared to be completely empty. Once the party members had
come to this conclusion, they gathered again at the stairs. Just
before the group headed upward once more, Syll issued a warning:
“Be advised,
folks, my guess is it’s been nearly two hours since I cast
those stoneskin
spells, so they’re gonna go bye-bye real soon—if they
haven’t already.”
With this warning
in mind, the party headed up towards the fourth level, once again
with Sparhawk and Thrommel in the lead, followed by Syll and Luger,
and with Vister and Tenaris serving as rear guard.
(Will saves: Sparhawk: 6+10=16;
failure; Thrommel: 1+12=13; failure; Luger: 11+15=26; success; Syll:
11+10=21; success, Vister: 10+5=15; failure; Tenaris: 8+6=14;
failure)
As Thrommel and
Sparhawk reached the fourth level, they both swooned and collapsed to
the floor with a metallic clang as their armor and equipment hit the
stone surface. As the others rushed forward to see what was wrong,
Tenaris and Vister collapsed as well, with yet more noise. Both Luger
and Syll suddenly felt a dark, oppressive feeling weighing down on
them, as if they had walked into shadow and would never see light
again, but somehow they both managed to retain their wits—and
consciousness.
“What the
heck is going on?” hissed Syll as he crouched low by the bodies
of the four unconscious party members and looked around at what he
could see of the fourth level. This level, which was, as usual, a bit
smaller than the one immediately below it, was taken up almost
entirely by the huge stone in the center, rising from floor to
ceiling. Unlike what the party had seen of the massive multicolored
stone on the other levels, here dark shapes seemingly floated through
the stone very slowly, as if adrift. Nothing else was visible on the
level.
“It could be
some sort of evil spell that knocked them out,” mused Luger as
he too crouched low and looked about. “Or perhaps merely the
evil of this place. If we truly are drawing close to the Doomdreamers
and the very heart of their power, it is possible that the
environment itself may be hostile to us. Remember the awful cold of
the temple in the Outer Fane?”
“You see
those weird shapes floating in the stone?” asked Syll. “What’s
up with that? Looks kind of like an aquarium I once saw years an’
years ago at the royal court in Kalstrand. Only that had fish and
other critters swimming in water, rather than, uh, weird shapes
floating around in a rock.”
It took several
minutes, but Syll and Luger were eventually able to rouse their four
companions from whatever had knocked them unconscious (Tenaris:
-6 wisdom, Sparhawk –2 wisdom).
All four of those who had been knocked out suffered lingering effects
from the experience, becoming jittery and unsettled.
When he saw how
twitchy Tenaris, Sparhawk, Vister, and Thrommel had become, Luger
whispered to Syll, “All the more reason to do what we must and
then get them—and ourselves—far from here.”
“You got that
right,” muttered Syll. “Tenaris looks like if someone
gave her a dirty look, she might cut him in half. Now I know that’s
how she normally
looks, but this seems lots worse.”
Once everyone was
upright, the party made a circuit around the stone that took up most
of this level of the tower. As Syll and Luger had observed earlier,
on this level there were shapes floating in the stone. Up close, it
was possible to see that these shapes seemed to be creatures. Several
looked human, while another that Syll saw looked like a half-orc. Yet
another might have been a kuo-toa. They all floated in the stone as
if it were water, and seemed completely oblivious to everything
around them.
“Are these
the Doomdreamers?” asked Tenaris at one point. When she touched
the stone, it was solid. “If they’re in the rock, how do
we get them?”
“I don’t
know,” replied Luger. “Let’s go up to the next
level and see what we find.”
When the party made
its way up to the fifth level, it appeared exactly the same as the
fourth, only a bit smaller in diameter. Here again the stone in the
center took up most of the level. And, like the fourth level, there
were all manner of humanoids floating in the stone. The party could
see a troglodyte, more humans, and some sort of hag floating inside
the rock. While most of these drifted seemingly unaware of the
party’s presence, just like the other creatures on the level
below had done, at least for a moment, the hag seemed to be looking
out at the party, watching them as they watched her. Whether this was
in fact the case, the thought that something was looking back at them
motivated the party to move on quickly.
“Doesn’t
it seem weird that we’re running into so few people here?”
asked Syll rhetorically as the party headed up the stairs to the
sixth level. “Maybe everybody really is off swimming in that
rock.”
At the top of the
stairs leading up into the sixth level, and at the bottom of the
stairs going up farther still, a series of words were carved into the
floor in block Oeridian script:
“The Dark
God’s favor smiles upon those willing to risk much to gain
much.”
Because the tower
had gradually narrowed as the party ascended, this sixth level
appeared no more than 60 feet in diameter. The massive multicolored
stone in the center of every level now filled the vast majority of
the space, leaving only a very narrow curving corridor around the
edges that the party could move through.
As the party
examined all of this from the stairs—and pondered the meaning
of the words carved into the floor, a voice called out from around
the other side of the multicolored stone in a tone that sounded like
gravestones rubbing together:
“Come around
here and see if the fortune of the deities smiles upon you.”
With Sparhawk and
Thrommel in the lead and wary of some sort of trap and with Tenaris
and Vister jumpier than ever, the party moved south and east around
the multicolored stone in the direction from which the voice had
come. In the southeastern portion of the level, they came upon a
skeletal figure in a black robe seated behind a violet stone table.
Spread out before it were several large, ornate playing cards on
vellum. In a semicircle behind the figure were dozens of burning
candles set into tall, black iron candlesticks that sat on the floor.

When the party arrived, the
skeletal figure looked up at them.
“All may test the fortune of
the deities,” said the figure in the same gravelly voice the
party had heard previously. It looked at each of the six party
members in turn and said, “Each of you must decide—how
many cards will you each take?”
________________________________________________________________
Notes for turn 90:
Please send postings for Turn 90 by
the end of Friday, April 4th.
Tenaris, Sparhawk, and Vister all
gained enough XP this turn to go up levels. In the case of Vister,
all this did was negate the level that she lost when being raised
from the dead. But Sparhawk and Tenaris can actually go up levels
(Tenaris to 10th
and Sparhawk to 9th).
Please do the level-up changes, and then send me both a list of the
changes and an updated character sheet.
Current date/time/location: 24
Kolovoz; approximately 1130; The Inner Fane of the Temple of All
Consumption
Items gained this turn and not
yet divided: helmet, robes,
full plate armor, heavy mace, large steel shield, inverted ziggurat
symbol, a potion, a coin purse, three balls of incense, a black
thurible, and 10 vials of
an unknown liquid
Items
used/lost/destroyed/sold/left behind this turn:
Tenaris’ potions of Bull’s Strength and Cure Moderate
Wounds, 1 ball of incense of
revealing, Luger’s
scroll of cure disease
FOES DEFEATED:
Active party members listed in
green.
This Chapter:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
9/40 |
23% |
Blue Dragon Hybrid (CR10) |
| Luger |
9/40 |
23% |
Vampire (CR14 ) |
| Tenaris |
5/40 |
13% |
Hedrack (CR14) |
| Sparhawk |
10/40 |
25% |
Hedrack Guard (CR9) |
| Danton |
2/40 |
5% |
Sparhawk (CR8) |
| Thrommel |
5/40 |
13% |
Black Dragon Hybrid (CR10) |
| Vister |
0/40 |
0% |
None |
Entire Campaign:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Syll |
122/545 |
22% |
Blue Dragon Hybrid (CR10 ) |
| Luger |
82/545 |
15% |
Vampire (CR14) |
| Danton |
34/545 |
6% |
Salamander Blackguard (CR9) |
| Tenaris |
28/545 |
5% |
Hedrack (CR14) |
| Sparhawk |
26/545 |
4% |
Hedrack Guard (CR9) |
| Thrommel |
5/545 |
1% |
Black Dragon Hybrid (CR10) |
| Vister |
0/545 |
0% |
None |
| Nanoc |
112/545 |
21% |
Oamarthis (CR7) |
| Telemachos |
51/545 |
10% |
Spellcaster in Inn (CR7) |
| Aseneth |
34/545 |
6% |
Mind Flayer (CR8) |
| Mauser |
23/545 |
4% |
Shadow (CR3) |
| Karzak |
14/545 |
3% |
Troglodyte Cleric (CR6) |
| Erky |
6/545 |
1% |
Twig Blight (CR1/3) |
| Xaod |
5/545 |
1% |
Chatrilon Unosh (CR6) |
| Spugnoir |
1/545 |
0% |
Grell (CR5) |
Current Status of the Party:
Luger
AC: 22
Hit Points: 99/99
New XP: 3600
XP total: 63,699
XP needed: 66,000
Equipment: masterwork heavy mace, chainmail +1,
masterwork large steel shield, light crossbow, 13 bolts, 3 belt
pouches, large bag, 50’ rope, flint & steel, 24 days
rations, silver holy symbol of Heironeus, 3 healer’s kits,
backpack, cleric’s vestment, traveler’s clothing, 3
waterskins, bedroll, iron triangle with upside down ‘Y’
inside, eight cockatrice feathers, Geistblatt (ghost
touch longsword +1), 4
vials of Furyondian Fire, cloak
of resistance +1 (+1 to all saves), potions of reduce, nondetection, 2 silver and 2 gold brooches from Woodstock, tattered black cloak
with burning eye emblazoned on it,
note from Master Hedrack to Master Uskathoth (in Draconic), one
large triangular
metal bar and one large diamond shaped metal bar,
2 emerald endants, book on history and worship of Elder Elemental Eye
cult, one inverted Y pendant in brown triangles, scroll
with protection from elements, Oamarthis note, 3 books: The
Worship of the Elder Elemental Eye, A History of Evil Cults, and The
Temple of Elemental Evil, Aseneth’s
House Torquann dragon ring, ring
of jumping (+30 to jumping checks), 1 iron triangle with inverted ‘Y’, three black cones made of some
unknown substance, a black scepter decorated with a half dozen violet
gems, metal scroll tube, one inverted ziggurat pendant; scrolls
of contagion,
greater magic weapon, bracers of health +2, scroll of bless, and
dispel magic,
2 pink pearls, large
steel shield +1, scroll with neutralize poison, purple lamp
(everburning torch), morningstar +1, scroll with two Cure
Serious Wounds spells, one Neutralize
Poison spell, one Remove Disease spell, and one Remove
Curse spell, scroll
with Heal,
one refuge stick, 8 iron
triangles with upside down ‘Y’ inside,1 inverted ‘Y”
pendant in a brown triangle, Journal of Geynor Ton, a folded piece of
parchment with a note addressed to someone named Festrath, spider
pendant, letter to Master Dunrat, ochre-colored robe, six
sticks of incense of revealing,
tattered dwarven book, nine inverted Y pendants with blue-green
squares behind them, 3 iron keys from Fire Temple forces, inverted y
pendant with red diamond background, map of Fire Temple area, letter
from Hedrack to Tessimon, healing elixir from the fungal forest man, 2 dwarven
scrolls found on the balcony over the dark lake, Fachish’s
papers, letter from Hedrack to Terrenygit, Naquent letter to Dunrat,
key to Varachan’s quarters, Purple
Robe of Tharizdun, Lesser
Tentacle Rod, Periapt
of Wisdom +2, Tome of Understanding +1, Scroll with Heal,
journal of Hedrack, tharizdun holy symbol, ochre robe, scroll
with cure
light wounds, divine favor, and locate
object
Spell Selection
Level 0 (6): Detect
Magic (x3), Light (x3)
Level 1 (7+1):
Protection from Evil (Domain)
Level 2 (5+1):
Endurance (x1), Bull’s Strength (x2), Sound Burst (x2)
Level 3 (5+1):
Searing Light (x2), Dispel Magic (x1), Magic Vestment (Domain)
Level 4 (4+1):
Restoration (x1), Greater Magic Weapon (x1), Divine Power (x1)
Level 5 (3+1):
Flame Strike (x1), Spell Resistance (x1),
Level 6 (1+1): Heal
(x1), Blade Barrier (Domain)
Turn Undead
attempts left on current day: 6 of 7
Gold: 468
Silver: 0
Syll
AC: 20 (21 versus
one opponent)
Hit Points: 61/63
New XP: 3600
XP total: 52,218
XP needed: 55,000
Equipment: Cloak of Resistance
+1, Urrtarr’s spellbook, Masterwork Longsword, backpack, 3
water skins, 24 days rations, bedroll, magnifying glass, 2 flint &
steel, 10 candles, map/scroll case, parchment, ink & pen, mirror,
oil flask, 40 arrows, clothing, longbow, 1 dagger, sack, 50’
rope, chalk, 5 torches, storm whistle, 5 bells, gold brooch, lamp,
black cloak, inverted Y pendant, rose quartz gem, ring of
climbing, bracers of health +2, 1/3 of Oamarthis
gems, scrolls of Pyrotechnics, Protection from Fire, Animal
messenger, Summon Monster II, Change self, Enlarge, Sleep X2, Wand of
Monster Summon I (8 charges), potion of water breathing, potion
of lesser restoration, wand of fireballs (12 charges; caster level
6), potion of protection from elements (fire), potion of cure
moderate wounds, 2 pink pearls, eyes of the eagle (+5 to all
spot checks), scrolls of blink and shield, wand of detect magic (14
charges), potion of cure moderate wounds, one refuge stick, studded
leather armor +1 (not worn), Everburning Torch, potion
of love, bracers of armor +1 (not worn), potion of hiding, potion of
cure light wounds, Vacuous Grimoire, Amulet of Natural
Armor +2, Scroll with True Seeing, Contact Medallion, two
lilac-colored masks, ochre robe, Purple Robe of Tharizdun, Torch
of Revealing, Black Thurible, 6 pieces of Incense of Revealing, Orb
of Silvery Death, rings of force armor, rod of force, Ukemil’s
iron key, inverted ziggurat pendant
Spells per level
per day:
Level 0: (6) 0 used
Level 1: (7) 3 used
Level 2: (7) 0 used
Level 3: (7) 0 used
Level 4: (6) 6 used
Level 5: (3) 0 used
Rod of Force uses
left today: 2 of 5
Gold: 3757
Silver: 42
Sparhawk (-2
wisdom)
AC: 20 (23 when
using longsword/shield combination instead of great sword))
Hit Points: 74/74
New XP: 3600
XP total: 37,873
XP needed: 36,000
Equipment:
backpack, water skin, 24 days rations, bedroll, tent, 2 daggers,
longsword, composite longbow, 1 quiver with 10 arrows, ink &
inkpen, 50’ silk rope, whetstone, 1 vial holy water, masterwork
large steel shield, 2 candles, signet ring and sealing wax, gilded
warhorn, chalk, 2 mirrors, flint & steel, 5 pitons, 20 pieces
parchment, 2 empty sacks, silver holy symbol of Heironeous,
Everburning Torch, black
cloak, inverted Y pendant, gauntlets
of dexterity +2, pearl from
the Dark Lake, gold-inlaid black urn, Tessimon’s jewelry box,
golden orb set with amber, Book of the Dark Eye, Caladbolg
(barbed great sword
+1 with special properties), two
dark vision potions and one strength enhancing wafer from the fungal
forest man, 2
pink pearls, suit of
chainmail +1 (not worn), cloak of resistance +1, club +1, 3
Greater Slaying Arrows (humans), one refuge stick, full platemail +1,
javelin of lightning, large steel shield +1, ochre
robe, Purple Robe of
Tharizdun, ring of feather falling
Spell Selection:
Level 1 (2): Cure
Light Wounds
Level 2 (1): Remove
Paralysis
Turn Undead
attempts left on current day: 5 of 6
Lay on Hands
healing points left on current day: 24 of 24
Smite Evil used
today?:No
Gold: 353
Silver: 0
Tenaris (-6
wisdom, +3 temporary strength)
AC: 24
Hit Points: 81/86
New XP: 3600
XP total: 45,328
XP needed: 45,000
Equipment: longsword, chitin full
plate mail, large steel shield, masterwork morningstar, 4 javelins,
inverted Y pendant, 24 days rations, potions
of cat’s grace, spider climb,
1/3 of Oamarthis gems, cloak
of resistance +1, black
robe, Bracers of Kord
(strength) +2, pearl from
the Dark Lake, short sword
+1, large steel shield +1,
two strength enhancing wafers and one healing elixir from the fungal
forest man, Masterwork longsword, Maicarya
(flaming short sword +1), 2
pink pearls, longsword
+1, golden
dagger, golden necklace, 2 vials Furyondian fire oil, slippers
of spider climbing, one refuge stick, potions of haste, and heroism, Rat’s
Tail (rapier
+1), boots of elvenkind, a
dozen vials of lantern oil, masterwork thieves’ tools, silver
and gold brooches, pouch of unknown dried herbs taken from the home
of Tal Chamish, emerald pendant, a small ebony troglodyte statuette,
a curved dagger, an emerald pendant, 1/3 of Oamarthis gems, pearl
from the Dark Lake, masterwork dagger, sack of random bits of metal
intended to be used as chess pieces, 3 bottles cheap red wine, 2
pink pearls, 200’ silk rope, Rapier
+1, buckler +1, suits of elven chainmail +1 (not worn), cloak of
elvenkind (not worn), Potion of Lesser Restoration, ochre
robe, Purple Robe of
Tharizdun, Potion of Cat’s Grace, ring of protection +1, +2
leather armor of silent moves
(not worn)
Gold: 1552
Silver: 460
Prince Thrommel
(-3 wisdom, +3 temporary bonus on Justice)
AC: 21 (22 versus
one foe)
Hit Points: 121/121
New XP: 3600
XP total: 62,190
XP needed: 66,000
Equipment: breastplate
+1, boots
of striding and springing, dagger
+2,
gold belt, ring
of protection +1, ring of counterspells,
ring, amulet, necklace of Furyondian royal family, holy symbol of
Tharizdun, Justice (masterwork
greatsword) cloak
of resistance +1, bracers of armor +1, masterwork
light crossbow, 29 bolts, ochre robe, Purple
Robe of Tharizdun, Maicarya
(flaming short sword +1)
Platinum:
15
Gold:
88
Silver:
0
Vister (-1 wisdom)
AC: 19 (20 versus
one opponent)
Hit Points: 45/50
New XP: 3600
XP total: 21,300
XP needed: 28,000
Equipment: Elven
chainmail +1, Rapier +1, Buckler +1, Cloak of Elvenkind, gauntlets
of Kord, ochre robe, short
sword +1
Spell Selection:
Level 1 (2): Cure
Light WoundsX2
Turn Undead
attempts left on current day: 4 of 5
Lay on Hands
healing points left on current day: 14 of 14
Smite Evil used
today?: No
Gold:
20
Silver:
0
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