Turn 9: Goblinville
Prologue:
Shadows of the Past
Turn
9: Goblinville
| Date: |
21 Svibanj (“Flocktime”), 592 |
| Location: |
Sunless Citadel , The Viscounty of Verbobonc |
| Players: |
Danton Verbrugge (Rogue 2) |
| |
Mauser Gregorus (Cleric 2) |
| |
Nanoc (Barbarian 2) |
| |
Telemachos Rhavelle (Fighter 2) |
| Associates: |
Meepo, Keeper of Dragons (Flash frozen Kobold) |
| |
Erky Timbers (Fighter 1/Cleric 1) |
Tearing
himself away from his debate with Nanoc on the virtues (or lack
thereof) of singing the praises of the party’s victory over
Calcryx, Danton scratched his chin and looked back and forth between
the unconscious wyrmling and its flash-frozen keeper, both of which
lay unmoving on the stone floor.
“I
tend to think 'tis wisest to return Meepo and Calcryx to Yusdrayl and
the kobolds immediately,” he said finally.
”For
one, I prefer the ‘pay as you go’ option, or, to put it
differently, the ‘reward as one earns it’ option. Let's
get our booty from the kobolds. After all, if we meet with disaster
elsewhere in this stinkhole, at least we will have some money
in our pockets and the option to cut and run. Plus, who knows?
Perhaps once we've returned the wyrmling, Yusdrayl may sweeten the
pot and dole out more information or valuable trinkets ... mayhap
helping us in our manhunt for the Hucreles.”
”Even
if not,” continued the Velunese, “methinks its best
simply to be done with this dragon. I liketh not the idea at all of
having to subdue it again, and Olidammara himself only knows when it
shall gain consciousness and attempt to freeze dry us all! Though a
minstrel might balk of singing of our triumph o'er Calcyrx, as for
me, I would rather face it once ... and only once.“
”Thus,”
concluded Danton, “my counsel is that we beat a hasty retreat
to the kobolds, deposit the wyrmling, permit the kobolds (and not
us!) to further heal Meepo, and gain our reward. From there, it
should be no truly difficult thing to get back on the trail of the
Hucreles.“
“Ya
better believe we needs take this here dragon back and now,”
agreed Nanoc, his eyes glowing with excitement. “I can't wait ta see our reward. Maybe it'll be a big magic axe. I mean, heck these
here kobold fellars well it'd take 3 or 4 o' them ta lift my axe.
Plus now we freed four o' there type an' kept ol' Meepo here alive.
So I think Danton's right—they likely ta give us some extra
reward. Maybe they'll give us that there key and an’ item.
So...lets get this dragon back get our loot then we can come back and
get them there kids!”
Standing
up from where he had been crouched to examine the incapacitated
dragon, Telemachos nodded. “That sounds
like a reasonably good plan. I'm
not terribly
interested in carrying this wyrm around, especially with its keeper
unconscious. I think that prudence dictates that we should wrap its
mouth up with some strong rope before it breaks loose or blasts us
with more of its snow—one blast of that was enough for me!”
“Huh,”
muttered Nanoc to no one in particular. “Tie up his mouth? I
never would have thought o’ that. Guess it ain’t a bad
idea.”
“I must admit
that it is an interesting creature,” continued the soldier
while Nanoc set to work binding Calcryx with ropes. “In
Furyondy we generally fight off dragons that have fiery breath--but
in any case, this one is clearly better tamed for the time being.
A little rope around its neck as a leash held by Nanoc might not be a
bad idea either. One wrong move, and our friend here can give
it a little tug. If Nanoc can take care of the wyrm, then I can sling
our frozen kobold friend over my shoulder while we take them both
back to Yusdrayl.”
“I
have no objection to ‘cashing in’ the dragon and kobold,”
said Mauser, “but certain other arrangements, particularly the
growing size of our group, do concern me and require some
discussion.”
At
Mauser’s words, Danton frowned and drew the cleric aside, along
with Nanoc and Telemachos. Erky remained on the far side of the
ruined trophy chamber, poking through some of the debris in search of
anything more of value.
“Though
I understand Mauser's feelings about adding members to the party --
and thereby watering down our shares of the booty,” began
Danton, “my thought is that we should invite Erky to
join us in our pursuit of the Hucreles. I think that we owe him
nothing in terms of a share of booty for Calcyrx -- my thinking is
that he frankly owes us for his liberation from the goblins. So we
can still split the Calcyrx reward four ways. But I'd be inclined,
out of basic fairness, to cut Erky in for a share of the Hucreles'
reward, though not necessarily an even figure. After all,
fundamentally, he is still in our debt.“
”But
without some profit motive,” continued the Velunese”,
he might prove unreliable and even an eventual turncoat. So I say we
cut him in for 10 percent of the Hucreles' reward (leaving each of us
with some 22 and a half percent apiece), and we can share equally in
booty taken from the citadel ... with the further codicil that
certain particularly valuable items -- such as your magical axe,
Nanoc my boy, if it ever materializes -- remain solely ours for the
dividing. What do you say?”
“Ol’
Erky seems pretty good in a fight,” said Nanoc with a shrug. “I
think that it'd be great ta have him along as long as he wants ta
join us. An’ as long as he un’erstands ‘bout my axe
an’ any special stuff you guys want, why it’s only fair
ta give him a share o’ the loot!”
Telemachos
frowned. “I’m inclined to agree with Mauser on this one—I
think that Erky should be grateful for his liberation and not be cut
in. However, if he should prove a faithful, loyal companion in
the end—meaning until we take down the Frog Man, perhaps we can
give him a ‘gift’ to help send him on his way. We can
decide the amount later, after we loot the Frog Man's dead
body and chamber."
Mauser raised his
hands in a placating gesture. “It would seem that you all have
misunderstood me—to a degree. Our new gnomish friend would
surely be a welcome addition to our merry band, what with Nanoc's
propensity for finding things to attack us. On a personal level,
I think it will also be nice to have a traveling companion with whom
I can discuss all matters theological on a higher level. If Erky
pulls his weight, I don't have an issue with sharing any treasure we
find. However, he doesn't need to know what we've been promised for
the recovery of the Hucreles, so his share of that (should he live to
see payment) should be a small cut.”
Danton
scowled and whispered, “Last time I checked, Erky was the only
reason that Telemachos recovered as quickly as he did, enabling us to
resume our exploits much more quickly than we could have otherwise.
Moreover, he could be a useful contact down the road—long after
we leave the citadel. Friendships and alliances can be far more
valuable than items with an identifiable cash value—as I should
think both of you ought to know. We can haggle over the details
later, but we will be cutting Erky in on a share of profits
earned subsequent to his recovery.”
“Darn tootin!”
agreed Nanoc. “Now, let’s roll! Rewards are a waitin!” Without another word, the half-orc slung the unconscious Calcryx over
his shoulder.
“Fine,”
said Telemachos, “I agreed that we could do something for him from the outset, but with the issue settled for now, let us
be off. I would rather not spend a minute more than I have to down
here. We have already tarried too long. Let us find the
young ones, kill this Frog Man, and collect our reward. There
are other adventures to be had, after all. And more important quests
to pursue,” finished the fighter in a lower voice as he
gathered up the frozen body of Meepo.
“Just one more
thing,” said Mauser, “or perhaps two. First, I think we
should be very careful when dealing with the kobolds now. Once
they have their dragon back, they may not be quite as hospitable to
us. Maybe I'm just too suspicious of everyone, but let’s
be on our guard when we deal with them. Of course, if we tell them we
are going back down to take on the goblins and Belak, they may just
decide we're still useful.”
“Second,”
continued the cleric, “I find it interesting that the goblins
were keeping kobolds for prisoners... I wonder if the kobolds
have managed to capture any goblins. I'd like to question any
prisoners they may have and see what more we can find out about this
Belak druid and this Twilight Grove. If this grove is some sort
of evil growth, it should be especially vulnerable to fire. Perhaps
our kobold ‘friends’ can also provide us with more oil
for the task.”
None of the others
objected to Mauser’s proposals, and the group broke up to
gather its things and get underway. As it did so, Telemachos called
out to Erky:
"Your pardon,
Erky, but I have not yet properly thanked you for helping to save my
life. That javelin wound was no small thing - I much prefer to throw
one in the Furdyondian Games than to be on the receiving end of one!
Once again, thank you. I will be honored to return the debt,
though I hope we are not in that situation at all. By the way,
you're not a bad fighter yourself."
“Thanks,”
replied Erky from across the chamber. “I’ve had to learn
to take care of myself in my travels. As for the healing, well, it
was the least I could do after you fellows sprung me from a year-long
imprisonment.”
“C’mon,
Erky!” bellowed Nanoc. “We’re movin’ out! I
think yer gonna be a great addition. Now the only thing ta know
is that any magic axes we finds belongs to Nanoc here. Say, did I
ever tell ya the story o’ when Justin an’ his crew fought
their first dragon? Well, it all began when…”
With
Nanoc regaling the gnome with the outlandish-sounding exploits of his
adopted father’s adventuring party, Danton had to physically
interpose himself between the half-orc and the pit trap just outside
the chamber in order to prevent Nanoc from walking right into it.
Fortunately, Nanoc eventually lowered his voice somewhat and the
party was able to make its way back through the darkened chambers of
the Sunless Citadel as far as kobold-held territory without further
encounters. Danton then used the keys of the unconscious Meepo to
re-enter kobold territory. Thereafter it was not long before the
party passed through Meepo’s personal chamber and picked up a
visibly excited party of kobold escorts that grew in size as the
group made its way back to Yusdrayl’s audience chamber.
By
the time the group arrived in the long column-filled hall where
Yusdrayl held court, the kobold leader had evidently been alerted to
their coming, as she already sat in her makeshift throne with a
retinue of kobolds surrounding her in a half circle.
“So,”
said Yusdrayl when the group stood before her, “you have
recovered the dragon. I trust that it yet lives…and that its
keeper does as well.”
Danton
nodded and bowed with a flourish. “You are correct, Yusdrayl.
The wyrm is merely incapacitated—twas Meepo himself who
suggested that we knock the beast unconscious in order to bring it
safely back here. As for the Keeper of Dragons, well, he hath been
caught in a blast of the creature’s icy breath. Our healing
arts have kept him alive, but he will yet need additional care before
he can resume his charge of Calcryx. I am certain that your people
can take care of both and provide each the care that he needs.”
“Of
course,” said Yusdrayl, nodding towards several of the gathered
kobolds. Wordlessly, three kobolds took Meepo out of Telemachos’ hands, while a half-dozen of the creatures carefully relieved Nanoc
of his burden.
“You
will be wanting your reward, of course,” said Yusdrayl in her
high-pitched voice. “And you shall have it. As I have heard
about your exploits against the goblins and the kobolds you freed, I
shall throw in something extra. You shall have both the key and a
scroll of divine power.”
At another nod from
the small figure on the throne, another kobold approached Danton and
handed him both the metal key that had previously been fixed in the
mouth of the dragon on the back of the throne, as well as a rolled up
sheet of parchment tied with a thick string.
“Huh,”
grunted Nanoc under his breath. “No axe, but at least these
kobolds got some honor and know when to kick in wit’ a little
extra reward. Mebee they’ll throw in more later if we take out
even more goblins for ‘em so they don’t have ta worry
‘bout ‘em comin’ up here an takin’ their
dragon again.”
“You are most
generous, Yusdrayl,” said Danton. “We yet have business
with the goblins and will soon return to it, but I would ask you one
more thing ‘ere we go. We have heard much of the ‘Twilight
Grove’—or Twilight Zone as I shall call it—somewhere
below where the Frog Man—er the Outcast—makes his home.
Would you mayhap know the way there? Might this key you have given us
lead the way through an otherwise impassable stone door to the world
below?”
Yusdrayl
shook her head. “I do not know what door the key opens, but I
doubt that it has anything to do with finding the way to the Outcast.
We know not exactly where the entrance to his realm lies, but
it must be somewhere in goblin territory—we know that the vile
creatures come and go from the Outcast’s presence with ease. I
hope that the key will lead you to some treasure, but I do not
believe that it will take you to the Outcast.”
“Interesting,”
mused Danton. “In that case, we shall be on our way.”
“Er, just a
couple more questions before we go,” interjected Mauser. “Might
you have any oil you would be willing to sell or trade to us? And
might you have any goblin prisoners to whom we could speak? They
might be able to provide us useful information as we penetrate deeper
into their territory.”
Yusdrayl shook her
head. “We have no prisoners at this time—those that we
can’t immediately ransom back to their fellows usually end up
in our cookpots fairly quickly. As for oil, our stocks are so limited
that we cannot afford to part with any. However, if you mean to take
on the goblins again, you should be able to find oil. They seem to
have no shortage of the stuff, as they are always flinging it at us
during their attacks.”
“Fair enough,”
said Danton, glancing sideways at Mauser. “Then we shall be on
our way.”
The cleric looked as
if he might have had more to say, but he held his tongue as the group
turned and exited Yusdrayl’s audience chamber for the second
time.
While the group made
its way back to Meepo’s chambers, again with a party of kobold
escorts, Danton thought aloud:
“I think it
likely that the key opens at least one of the two stone doors we have
encountered, if not more than one, but the first lies far from the
goblins and ‘twould seem is not the way to the Frog Man and his
vile tree. But the other door is on our way back to the goblins and
‘twill cost us nothing to check the key there along the way.”
Wordlessly, the
Velunese slipped the metal key into one of his pockets and then
passed the rolled up parchment to Mauser.
“A
healing scroll,” (scroll contains one casting of cure light
wounds) said the cleric after unrolling and examining the
parchment. “This could be most useful.”
The escort of kobolds
left the party when the group passed through the doorway at the end
of the long hallway beyond Meepo’s chambers. When the kobolds
closed and locked the wooden door behind the party, the group was on
its own in hostile territory once again.
“I guess it will
be a while before I stop getting the chills every time a door shuts
or a lock clicks,” muttered Erky with a shake of his head.
“Not to worry,
little guy,” said Nanoc, “yer with us now! I’m sure
glad we didn’t leave ya with those kobolds—eatin’ goblins? Yu-uuck!”
“Perhaps just a
bit more quietly, hmm, Nanoc?” hissed Danton. “Although
the goblins no doubt already lie in ambush, we need not announce our
coming from a mile away!”
“Tag ‘em
an’ bag ‘em!” whispered Nanoc with a smile as he
turned and stalked into the darkness while Danton lit a new torch.
The half-orc’s
voice carried slightly through the darkened chamber and the others
could just make out a few words: “How many I got so far? Let’s
see, there was those first rats…”
***
Although Danton had
the group stop at the stone door in the second chamber beyond the end
of kobold territory to test Yusdrayl’s metal key there, Danton
was unable to find any keyhole in which to insert it. After several
minutes of frustration and with little idea of what else to try, the
group decided to push on and Danton once again pocketed the key for
future use.
Once
past the stone door, Danton put the party into its maximum stealth
mode, urging his associates to move as quietly and carefully as they
could, no matter how much it might slow them down. The group made its
way slowly through the long hallway that led to the rat lair, turned
westward at the first wooden door after the keyhole-less stone door,
and then made its way carefully across the empty room that led to the
first goblin line of defense. At that point, Danton raised his
stealth to a whole new level and motioned for the others to do the
same (move silently: Danton: 14+6=20, Nanoc: 11+3=14, Mauser:
14-1=13, Telemachos: 15-6=9).
Cringing
at the noise made by some of the others in the party as their boots
scraped on flagstones, Danton crouched and listened at the door
before the goblin defensive bulwark (search: 2+8=10, listen:
3+5=8). He could hear nothing, but still motioned for the others
to draw their weapons as he signaled for Nanoc to open the door.
When Nanoc pushed open
the wooden door, trying to do so cautiously, his sharp eyes
immediately caught movement beyond the low wall.
“We got goblins!
But least they ain’t had time to put back more foot-hurters!” he called out as he rushed across the chamber a second time.
“Here we go
again—after your, of course,” muttered Danton as he
stepped aside for Telemachos to join Nanoc in his mad charge.
[Initiative:
Goblins: 11, Danton: 19, Nanoc: 20, Mauser: 15, Telemachos: 23, Erky:
20]
If
the goblins had heard the party approaching, they still reacted
slowly to the group’s charge across the now caltrop-free
chamber. There were at least a half-dozen of the creatures manning
the defenses now, but they fumbled for their javelins for several
fatal moments before bringing them to bear. Nanoc and Telemachos were
already leaping over the wall before the goblins could launch their
missile weapons (jump: Telemachos: 9+3=12, Nanoc:12+6=18), and
while Telemachos failed to clear the wall, Nanoc passed over it by a
good foot and landed amidst the humanoids, throwing them into chaos.
Moving
to cut down the goblin nearest the exit to the chamber, Nanoc
decapitated the creature in the blink of an eye (attack: 15+8=23;
hit; 14 damage). The huge half-orc then physically interposed
himself between the remaining goblins and the exit, daring any of the
creatures to try to get past him.
While Telemachos
jumped down from atop the wall and the remaining party members
reached the barrier and began to climb over it, the panicked goblins
finally got off their volley of javelins. They concentrated their
fire on the two most obvious threats, Nanoc and Telemachos, but the
barbarian ducked under their wild fire and Telemachos, now having
seen the goblin throwers in action, blocked the only javelin that
came close with his shield.
With
the goblins now fumbling for their short swords, Nanoc and Telemachos
hammered into their ranks. While Telemachos struck down first one
goblin (attack: 12+7=19; hit; 8 damage) and then another
(cleave feat gives second attack: 17+7=24; hit; 6 damage),
Nanoc simply stood his ground and hacked at the first goblin to
approach (attack: 6+8=14; miss).
As the remaining party
members jumped down from the wall with weapons drawn, the last three
goblins fought for their lives, two attacking Nanoc and one
Telemachos, but they were hopelessly outmatched and failed to pierce
the guard of either warrior.
With
Mauser and Erky moving to flank the last goblin facing him,
Telemachos made short work of it (attack: 9+7+2 flanking bonus=18;
hit; 12 damage). At the same time, Nanoc eviscerated one of his
two attackers (attack: 13+8=21; hit; 8 damage).
Moments
later, Danton slipped his rapier into the back of the last goblin
(attack: 17+1+2=20; hit; 7 damage).
“Now
that was my kind of fight,” said the Velunese with
satisfaction as he wiped the blood of his blade onto the goblin’s
own tattered cloak. “Much better than our previous encounter
here.”
“Yes,”
agreed Telemachos, “I think I rather prefer skewering them than
taking their javelins in the chest.
“I’m
thrilled that you all enjoyed it so much,” said Mauser with an
acid tone in his voice, “but don’t get too excited
yet—I’m sure they have the second wall defended too. I
must say that thus far there has been little reward for much effort
in this citadel. I begin to understand why none of the locals—save
the lost Hucreles—ever bothered to try to loot it.”
“All
right! More goblins!” bellowed Nanoc. “That’ll mean
I can run and jump again! Did you see how they scattered when I came
down among ‘em like a lightning bolt?”
“Truly
something for the bards to set to song,” agreed Danton, “right
after they pen the little ditty about our epic battle with Calcryx,
eh? Until then, shall we proceed?”
Uncertain
whether the sounds of battle would have carried to the next goblin
defensive line and whether that second line would be restocked with
defenders as the first had been, the group nevertheless sought to
move as quietly and carefully as possible once more (move
silently: Danton: 11+6=17, Nanoc: 4+3=7, Mauser: 19-1=18, Telemachos:
8-6=2). Unfortunately, much to Danton’s frustration, both
Nanoc and Telemachos made a great deal of noise as the party
advanced. While Telemachos’ armor constantly clinked and
rattled, Nanoc simply seemed too excited at the prospect of further
combat to bother with placing each foot carefully to avoid making
noise.
And
so it was that when the group finally reached the corner around which
stood the second goblin crenellated wall and Danton stuck his head
around the corner to take a look, he was not at all surprised to see
a half-dozen goblins waiting at the ready behind the wall.
“Truly
a shock!” the Velunese hissed when he pulled his head back. “Some stray noise hath announced our presence to the
villains and they are prepared.”
“That
means party time!” said Nanoc. “You ready, Tel?”
“Damn
straight,” replied the Furyondian, hefting his sword and
shield.
“Very
well,” said Danton. “Just remember amidst your glorious
slaughter that we cannot afford to have any goblins escape. That is
crucial!”
Without
another word, the two warriors charged around the corner and battle
was joined.
[Initiative:
Goblins: 3, Danton: 16, Nanoc: 5, Telemachos: 24, Mauser: 21, Erky:
18]
As
before, the speed of Nanoc and Telemacos’ charge was such that
the goblins were caught flat-footed and failed to get off their
volley of javelins before the duo reached the low wall. Once again
Nanoc leaped over the wall with ease (jump: 16+6=22), while
Telemachos was too weighed down by his armor and equipment to clear
the barrier (jump: 6+3=9) and landed atop it instead. Whether out of
valor or foolishness, the goblins held their ground, finally throwing
their javelins when the two warriors were practically amongst them.
One
javelin thrown at Telemachos was very well aimed and would have hit
the fighter in the head had he not seen it coming and brought his
shield up to block it at the last moment. Nanoc was not so fortunate,
and the huge half-orc caught a javelin in the side as he flew over
the wall (hit for four points).
However,
Nanoc’s revenge was not long in coming, as he slammed his axe
into the center of mass of the same goblin that had hit him at the
same time he landed on the far side of the wall (attack: 14+8=22;
hit; 13 damage).
With
the goblins thus preoccupied, the remaining party members were able
to move forward in the wake of Nanoc and Telemachos unmolested and
they all climbed quickly over the low wall. At that point, the
goblins fanned out, leaving one foe for each of the five party
members to face.
Telemachos
quickly charged his much smaller foe, bashing him in the face with
his shield to distract him and then bringing his sword in for a
lethal strike (attack: 15+7=22; hit; 7 damage).
Nearby,
Mauser employed a similar tactic, feinting to one side with his
shield before slamming his heavy mace into his foe’s midsection (attack: 20+2; critical hit; 7 damage). The goblin gasped once in
pain and then collapsed unmoving.
Danton
slashed at the goblin facing him, but the creature, more nimble than
the Velunese would have guessed, leaped out of the way (attack:
2+3=3; miss). Fortunately, Danton easily dodged the creature’s
clumsy counterattack.
Hoping
to finish his foe quickly, Nanoc brought his axe down in a
devastating arc, but when the goblin jumped and rolled aside at the
last moment, all the half-orc accomplished was to smash several
cobblestones in the floor (attack: 4+8=12; miss).
With
three goblins down, Mauser and Telemachos were now unopposed and the
duo moved to flank the goblins facing Erky and Danton. The goblin
hacking at Erky never saw Telemachos coming, and the fighter cut him
down before he even realized he faced a second threat (attack:
16+7+2=25; hit; 8 damage). Mauser tried the same tactic with the
goblin that was fencing with Danton, but the creature must have
sensed him coming, as it spun out of the way of his mace (attack:
9+2+2=13; miss).
Although
relieved to see his foe thus distracted, Danton was still unable to
pierce the goblin’s defenses (attack: 6+1+2=9; miss), and it
backed away, trying to face both Danton and Mauser at once.
Correcting
his previous mistake of underestimating the goblin’s mobility,
Nanoc brought his axe in sideways this time and he rushed forward
when the goblin backed away. The result was that the greataxe slammed
into the goblin with all the half-orc’s strength behind it and
the goblin crumpled in an instant (attack: 19+8=27; hit; 15 damage).
Danton
and Mauser harried the last goblin, even as Telemachos and Nanoc came
to their assistance. When the goblin glanced up to look at the
onrushing warriors, Mauser took advantage of this error and clocked
him on the head with his mace (attack: 11+2+2=15; hit; 5 damage). The
goblin dropped where he stood.
“Let
me see what I can do to help out the two of you a bit more with your
injuries,” said Erky, looking at Nanoc and Telemachos. “I
didn’t do so well in that fight, but fortunately I can
contribute in other ways as well.”
The
gnome approached first Telemachos, to whom he applied two minor
healing incantations (gain two hit points) and then Nanoc, who
received a somewhat stronger healing spell (gain seven hit points).
“All
right,” said Danton when the gnome was finished. “We’ve
now blasted through the goblin defenses—again—so
hopefully there will now be less resistance, at least for a little
while. But let’s still put a premium on stealth, shall we? Much
as some here might enjoy a non-stop running battle, such is
not likely our wisest course of action. Now, we shall first retrace
our steps to the chamber where we found Calcryx and then we shall
enter uncharted territory. Be wary.”
The
group moved cautiously through the northern door of the goblin
defensive chamber and into the hallway beyond. As Danton then led the
group west, he noted with interest that the goblins had reset the pit
trap at the western end of the chamber. Rather than mess with the
trap again, the Velunese simply led the group around it and up to the
door, which was once again shut. He neither saw (search: 3+8=11)
nor heard (listen: 17+5=22) anything unusual and proceeded to
unlock the door, taking the task slowly in order to be sure it was
done right (open locks: “take twenty”: 20+7=27).
When
the lock opened, Nanoc led the way into the wrecked trophy chamber,
which appeared pretty much as it did before, with ruined bits of
furniture and goblin trophies scattered everywhere. Having searched
the area before, the group simply passed through it quickly this time
and Danton set to work once again on the door on the southern wall
(search: 19+8=27, listen: 20+5=25). Finding nothing of
concern, he methodically opened this lock as he had the previous one
(“open locks: “take twenty”: 20+7=27).
When
Nanoc pushed through the doorway and gazed into the chamber beyond,
he saw that it was lit by several torches mounted in crude wall
sconces, the first light sources that the party had seen since
entering the goblin-held portions of the Sunless Citadel. The
torches burned fitfully, filling the air with a haze that blurred
sight. A double row of marble columns, similar to those in Yusdrayl’s
‘throne room’, were carved with entwining dragons and
marched the length of the long hall. Although the haze made it
impossible to judge the length of the room, Nanoc could see that it
was only twenty feet wide.
Although
Nanoc and the other party members that entered the chamber behind him
could not see the far western end of the long hall, they could see
the southern end, only fifteen feet from the doorway. In the center
of the eastern wall stood another wooden door, this one closed. With
Danton moving just ahead of him to scan for any unpleasant surprises
(search: 13+8=21), Nanoc moved farther into the chamber, with
the rest of the party trailing behind. Erky and Mauser fanned out
slightly to either side, while Telemachos remained near the doorway
where the party had entered the chamber.
It
took twenty minutes of careful movement, but Danton was eventually
able to survey the entire hall. He found four additional wooden
doors, all closed, scattered about the hall. One was located on the
south wall, near the western end, another was in the center of the
western wall, while the last two were on the north wall, the first
near its western end, and the other approximately fifteen feet
farther east. The hall ran a total length of sixty feet from west to
east, although visibility was less than half that in the haze
produced by the smoky torches.
“Plain ‘ol darkness would be better!” groused Nanoc. “This
darn smoke fouls up my eyes but good!”
“Which
way from here?” asked Mauser as he looked down at the map that
Danton was quickly updating with his observations in the long hall.
“Soon
deeper into goblinville,” whispered Danton, “but first I
want to check out something—just in case we need to make a
quick exit later.”
Motioning
for the others to follow, Danton led the group to the single door in
the eastern wall. After verifying that it held no surprises (search:
8+8=16, listen:7+5=12), the Velunese motioned for Nanoc to open
it. The door was unlocked and opened easily.
Beyond
the door was a twenty-foot by twenty-foot chamber, whose northern and
southern walls were stacked halfway to the ceiling with ill-made
barrels, boxes and crates. However, a clear path allowed easy access
across the room to another door on the east wall.
“I
thought as much,” said Danton, satisfaction evident in his
voice. “If my map is right, that other door should lead back to
the room with the goblins second wall. Let’s find out,
hmm?”
Checking
both the open area of the floor and the door on the far wall
carefully (search: 4+8=12, listen: 12+5=17), Danton led the
group across the chamber and up to the closed portal. When he was
satisfied that all was clear, he motioned for Nanoc to open the door.
Sure enough, just as Danton had predicted, the doorway led back to
the room where the party had now fought goblin defenders on two
separate occasions.
“Good,”
said the Velunese, “that’s a quicker way out if we are
forced to choose the better part of valor at some point. Now, let’s
rifle through these crates—carefully I might add—and
see if there’s anything of value.”
It
took nearly a half-hour of cautious rummaging to go through the
goblin wares, but in the end, the effort proved worth the time. While
most of the barrels held only brackish water and the crates contained
rotting meat and jerky, one smaller crate held five pints of oil.
“So,”
mused Mauser, “Yusdrayl spoke the truth regarding the goblins
and their oil.”
“Cool!”
said Nanoc excitedly when Mauser turned up the oil. “Now Danton
kin use his lantern again an’ we don’t have ta worry so
much ‘bout runnin’ out of torches an’ you guys not
bein’ able ta see down here.”
“Oh,
no, my friend,” said Danton with a cruel smile. “For once you are the one with civilized thoughts and I the man
with mayhem and destruction on his mind. While this oil would serve
nicely in my lantern, I mean to use it for other, more violent ends.
For I fear that we shall have to face not only the Frog Man, but his ‘Dark Tree’ as well. I mean to hoard this oil—and
any other we may come across—to burn that foul tree to the
ground. Until the tree is reduced to so much kindling and embers, my
lantern shall see no use.”
“Good,
very good,” said Mauser, his eyes glowing almost as if he could
already see the tree burning before him. “Let it burn.”
With
the storeroom looted of its only items of value, Danton led the group
back into the long hall. Without any particular idea of where to go
next, he followed the long southern wall until he reached its single
near the far end. After conducting his standard examination (search:
19+8=27, listen: 7+5=12), he motioned for Nanoc to proceed.
The
door again opened easily and beyond it was another twenty-foot by
twenty-foot chamber. Like the previous goblin guardposts the party
had seen, this room was filled with garbage, rotting bits of food,
and other foul-smelling detritus. Other than yet another cold fire
pit and a half-dozen tattered leather hammocks, there was little to
be seen. Only one other exit was visible, a closed wooden door at the
southern end of the east wall.
Nanoc
began to make for the door on the far side of the chamber, but Danton
held up a hand.
“Hold,
my friend. While we may explore this area further later, my map
suggests that yon door must lead back to kobold territory. And if I
recall correctly, Yusdrayl hath hinted that this be the ‘front
door’ and that it be trapped to the hilt by the kobolds the
goblins or both. Let us go another way for now.”
“Huh,”
grunted Nanoc. “I forgot all ‘bout her sayin any o’ that.”
“One
must learn to pay attention to the words of his interlocutor when
engaged in diplomacy, Nanoc—and to remember those words later
when their relevance becomes clear.”
“S’pose
yer right,” admitted Nanoc grudgingly.
With
the group back in the long, smoke-filled hall yet again, Danton
continued his circuit of the doors on the walls, this time coming to
the single door on the west wall. This time when he scanned and
listened for any surprises (search: 17+8=25, listen: 16+5=21).
While the group had encountered nothing living since blasting through
the two lines of goblin defenses, when Danton placed his ear to the
door this time, what he heard immediately made him motion for total
silence with his right hand. For beyond the door, Danton could hear
all manner of sounds that suggested a large number of goblins or
other creatures moving about, talking, shouting, running, and all
sorts of other activities.
“Tis
Goblinville Central behind yon door!” whispered the Velunese
when he removed his ear from the door and turned to look at the
others. “They do not appear to be aware of our presence nor to
be lying in ambush, but rather going about the daily business
of…whatever it is that goblins do.”
“We
could go another way,” mused Mauser, “but Yusdrayl said
that the way to Belak and his grove lies through the goblin
territory…and this would seem to be the heart of that
territory.”
“Let’s
do it!” said Telemachos excitedly.
“Goblinorama!”
was Nanoc’s only comment.
“Very
well,” said Danton, “but we must be prepared to fall back
should their numbers be too vast. And let us start by merely taking a
look—there is no reason to fight the entire goblin tribe if
stealth offers us a way to bypass them, agreed?”
All of
the others nodded, Nanoc and Telemachos more doubtfully than the
others.
Because
this door was not locked, Nanoc was able to open it easily. When he
did so, the party looked out into what was unquestionably the largest
chamber that it had seen thus far in the Sunless Citadel. At least
sixty feet from north to south and fifty feet from east to west, the
chamber looked as if it might once have been a cathedral, judging by
the carvings of dragons all along the walls and the raised area to
the south. However, whatever it might have been, the chamber was now
clearly a goblin lair, and was filled with the filth of many years of
goblin life.
Scores
of wall and floor-mounted sconces filled with violet-glowing fungi
provided a dim illumination. In the weak light, dozens of goblins
went about their daily business, which seemed to consist of arguing,
eating, sleeping, shouting, fighting, sewing, and more sleeping.
There had to be at least three or four dozen of the creatures in
total. The southern wall, beyond the raised area of the floor, was
home to a heaping pile of assorted items, including everything from
wagon wheels to broken arms and armor to chests, small statues,
antique furniture, and artwork. Unfortunately, the stash did not seem
to be particularly well cared for.
For
whatever reason, the torches in this chamber did not produce the same
thick smoke that those in the long hall did, and the party members
could take in the entire, huge chamber. Aside from the entryway in
which they stood, three other doors were visible, one on the west
wall, near the far southern end just short of the dais, one on the
northern wall, and the third and final one in the northwestern corner
of the chamber, where the wall actually curved inward for a distance
of some thirty feet.
“This
is Goblinville all right,” muttered Danton, “but which
way to the Frog Man and his realm?”
Danton’s
question would go unanswered, at least for the time being, for at
that moment one of the dozens of goblins in the vast chamber finally
noticed the interlopers peeking around the edge of the doorway. A
shout went up, and then another, and within a matter of moments, all
hell broke loose. The vast majority of the goblins in the chamber
appeared to be noncombatants, and it showed in their behavior: when
the alarm went up, most of them scrambled in sheer panic for the
exits or the far corners of the room, bumping, jostling, and
trampling one another as they went.
However,
while most of the goblins appeared to be too old, too young, too
unskilled, or too cowardly to have any desire to take on the
adventuring party, there were a handful of exceptions. From out of
the chaos emerged seven male goblins, three of them noticeably larger
than the others, that marched purposefully towards the party. The
three larger goblins all wielded longswords, rather than the
shortswords their fellows used.
“C’mon,
boys,” said Nanoc. “That looks like a challenge ta
me—let’s go out an’ meet ‘em.”
“Bring
it on!” agreed Telemachos.
“So
much for stealth,” muttered Danton as he and the others formed
a rough line between the party’s two strongest warriors. Danton
kept close to Nanoc, with Mauser on his right and Erky closest to
Telemachos. The goblins were evidently smarter than average, as the
three bigger ones lined up across from Nanoc, Mauser, and Telemachos,
while the four smaller ones acted as if they intended to take Nanoc,
Telemachos, Danton, and Erky.
“Don’t
suppose we could discuss this like civilized beings?” asked
Danton rhetorically.
In
response, the goblins snarled and charged.
“Didn’t
think so,” muttered Danton wistfully. “Olidammara
preserve me from fools who lack the sense to negotiate.”
[Initiative: Goblins: 18,
Danton: 19, Nanoc: 9, Mauser: 5, Telemachos: 13, Erky: 6]
These
goblins proved faster than any of their fellows thus far, and only
Danton was swift enough to get a swing of his own in before the
miniature wall of humanoids slammed into the party, but his attack
went wide (attack: 3+1=4; miss). While Danton, Erky, and
Mauser were all able to block or avoid the goblins’ attacks,
the pairs of humanoids attacking Nanoc and Telemachos were smart
enough to spread out and attack from two different directions. This
advantage made their attacks difficult to avoid, and Nanoc was hit
twice (11 damage) and Telemachos once (3 damage).
Wincing
from the wound to his leg, Telemachos struck out ineffectively at the
larger goblin attacking him (attack: 3+7=10; miss), while
Nanoc was no more effective (attack: 2+8=10; miss).
Fortunately for the party, its two clerics were more accurate, with
Erky striking down the goblin that had attacked him and Mauser taking
his foe out of the fight with a single blow to the head (attack:
14+2=16; hit; 6 damage).
While
Danton and his opponent continued to flail ineffectively at one
another (Danton attack: 2+1=3; miss), the four other remaining
goblins continued to press the attack against Nanoc and Telemachos,
without regard to the fact that Mauser and Erky were moving in to
flank them. Nanoc was struck again by the smaller of his two
attackers (8 damage), while Telemachos managed to hold off
both foes.
Badly
injured now from multiple wounds, Nanoc dug deep to find the
determination to keep on fighting. With his breath pounding in his
lungs, the huge half-orc cut the larger goblin that had attacked him
in half even as he saw Mauser approaching the smaller one from the
rear (attack: 12+8=20; hit; 15 damage). Unfortunately, the
cleric’s attack on the second goblin missed badly (attack:
3+2+2=7; miss).
On
the other side of the melee, Telemachos finally cut down the larger
of the two goblins attacking him (attack: 15+7=22; hit; 8 damage),
but his immediate spinning attack on the second one went wide (cleave
attack: 2+7=9; miss). When Erky subsequently stabbed the second
goblin in the back, he drew blood, but the humanoid remained
standing, now caught between two foes.
Growing
weary of his extended duel with the goblin, Danton finally managed to
draw blood with a lightning slash, but it was hardly a mortal blow
and the goblin kept fighting (attack: 16+1=17; hit; 1 damage).
To either side, the other two surviving goblins, now bereft of any
flanking advantage, flailed futilely at Nanoc and Telemachos one last
time before being cut down by the two warriors (Nanoc attack:
14+8+2; 24; hit; 19 damage; Telemachos attack: 12+7+2; hit; 10
damage).
Facing
the only remaining goblin, Danton extended himself for another
attack, missed (attack: 5+1=6; miss) and then felt the
creature’s short sword slide between his ribs (hit for 6
damage). Grunting in pain, the Velunese staggered backwards and
might have been in serious trouble as the goblin pressed the attack
had not Telemachos decapitated the creature from behind at that very
moment (attack: 20+7+2=29; critical hit; 22 damage).
With
the vast chamber having finally emptied of goblins during the
extended fight, the area suddenly became very quiet as the party
members gathered together and Mauser and Erky examined the various
wounds that Nanoc, Telemachos, and Danton had suffered. In order to
patch up the trio, particularly Nanoc, the two clerics had to expend
the last of their spells for the day (Telemachos +1 HP, Danton +2
HP, Nanoc +15 HP).
“Jeez,
Danton, you really stink with that sword!” blurted Nanoc while
being healed by Mauser. “At first I thought that fight o’
yours might last all day, but then I think you was actually gonna
lose to that tiny feller ‘till Tel took ‘im out for ya!
Instead o’ you teachin’ me where ta stick a fork an knife
at the table, I think I better be learnin’ you how ta use that
blade o’ yours! Otherwise ya might be getting beat up by yer
little sister next!”
“Har,
har,” muttered Danton. “I know not whether to laugh or
cry at such a paltry attempt at humor. But considering the pain in my
midsection, I think I shall postpone the decision until later.”
“The
real issue is what we do now,” interrupted Mauser. “With
the mayhem our foray caused here, every surviving goblin in the
citadel—at least on this level--must know of our presence. The
fact that no more warriors have emerged to take us on suggests either
that we have decimated their ranks or that they now choose to wait
for us to come to them.”
“With
my luck, curse Vecna, ‘tis probably the latter,” said
Danton. “But as long as we are here, we may as well search the
area for anything of value to take for my…er…our
pains.”
With
Danton leading the effort (search: 10+8=18), interrupted by
the occasional painful cough from the Velunese, the group picked its
way through the mass of items collected by the goblin clan and ‘stored’ haphazardly at the southern end of the chamber.
After a good twenty minutes of searching, the group had turned up a
pair of small marble statues, three silver rings set with some kind
of stones, and an intact chainmail shirt.
“And
now ‘tis high time for a good long rest,” pronounced
Danton when the group had finished its search. “Let us fall
back to our previous campsite near the goblin’s second wall.”
With
the absence of spells and the various injuries the party had
suffered, no one objected. The group retreated to the chamber Danton
had specified without incident, Nanoc set out his caltrops once again
around the various entrances, and the party began a long period of
rest (+1 HP to each injured character). Rather than break camp
after eight hours rest as they might normally have done, the group
decided to wait until late afternoon the next day when Mauser would
have a new complement of spells available. Most of the the group used
the extra down time to clean weapons and armor, while Mauser asked
Erky to provide him instruction in the essentials of the goblin
language.
The
long period of rest passed without incident, suggesting to all that
one of Mauser’s two theories must be correct. When the group
was finally ready to move out once again, Nanoc gathered his caltrops
and Erky and Mauser used all of their minor cantrips to provide
additional healing (Danton +3 HP, Nanoc +2 HP, Telemachos +2 HP),
while saving their more powerful magic for later use.
Once
ready, Danton led the group cautiously back through the goblin
storage area and the long smoke-filled hall into the huge chamber
where the party’s last great battle had taken place. All of
these areas were now completely silent and empty, with not a goblin,
save for those the party had killed, to be seen.
“They’ve
gone totally into defensive mode,” mused Mauser. “They
know we blew through their outer bulwarks twice now, so they’ve
fallen back to whatever inner defenses they may have. Either that, or
they’ve fled the coop entirely.”
“Yeah,
right,” grunted Danton. “Olidammara could not be so
generous to his poor, mistreated supplicant. But in any case, we
might as well be systematic. We’ve got three doors, so let’s
make our way around.”
Although
no one had noticed it during the fighting the previous day, the door
near the southwestern corner of the large chamber had actually been
opened and left open during the mayhem. When the group gazed inside,
they saw a twenty-foot by twenty-foot chamber that appeared to be yet
another abandoned goblin guardpost, complete with crude hammocks,
firepit, and discarded cooking implements. There were no other exits.
Moving
on quickly, the group next came to the (still-closed) door in the
northwestern corner, in the center of the curved portion of the wall
of the huge chamber. Danton checked the door (search: 18+8=26;
listen: 4+5=9), but detected nothing untoward, and then motioned
for Nanoc to open the portal. When the half-orc did so, the door
opened easily.
Beyond
the doorway was a forty-foot diameter domed chamber. A circular shaft
pierced the floor in the center of the room and dim violet light
shone out of the shaft, revealing sickly white and gray vines coating
the shaft’s walls. The light from the shaft was supplemented by
four lit wall torches set equidistant around the periphery of the
chamber. A crudely fashioned throne of stone sat against the curve of
the northwestern wall. A large iron chest served as the throne’s
footstool. A thin and twisted sapling grew in a wide stone pot next
to the throne. Aside from the hole in the floor and the doorway by
which the party had entered the chamber, one other exit was visible,
another door near the center of the eastern side of the dome.
In
front of the hole in the floor stood a collection of
determined-looking goblins. There were nine of the creatures, and
four of them were considerably larger than any of the humanoids the
party had seen or fought thus far, standing well over five feet tall
and looking much more solidly built. The four larger creatures all
wielded longswords that appeared to be of human manufacture, and one
of them also wore a shirt of chainmail and a metal helmet.
The
four larger goblins and the four additional warriors blocked the
party’s way ahead, while the ninth goblin, smaller than any of
the others, stood directly behind the helmeted, chainmail-wearing
one. After a moment of hesitation as the two groups examined one
another in silence, the goblins screamed as one and rushed towards
the party. As the goblins surged forward, the twisted sapling in the
pot by the throne animated, exploded out of the dirt and joined the
charge.
________________________________________________________________
Notes for turn 10:
Because of the number of enemies
the party is facing, I wanted to stop at this point to give you guys
the opportunity to decide on your tactics. As specifically as
possible, please let me know who will do what in the fight, who will
take on which foes, what your top priorities are, and any other
information you judge relevant. Please also let me know what you will
do next if you win the fight. As an alternative action, you should
also let me know what you will do if it goes badly and at what point
(if any) you would flee. If you have any questions on either the
immediate tactical situation or anything else, let me know.
Please send postings for Turn 10 by
the end of Friday, June 2nd.
Items gained this turn: metal
key, scroll of cure light wounds, five pints of oil, 2 small marble
statues, three silver rings, chainmail shirt
Undivided Loot previously
gained: 473 silver, 107 gold, 3 gems
Items
used/lost this turn: 2 torches
FOES DEFEATED:
| Character |
Foes Defeated |
Percent of Total |
Most Powerful Defeated |
| Nanoc |
21/50 |
42% |
Guthash ("mama rat") |
| Mauser |
11/50 |
22% |
Skeleton |
| Telemachos |
13/50 |
26% |
Calcryx |
| Danton |
3/50 |
6% |
Twig Blight |
| Erky |
2/50 |
4% |
Goblin |
Current
Status of the Party:
Nanoc
AC: 17
Hit
points: 24/27
New XP: 240
XP
total: 1260
XP
needed: 3,000
Equipment: great axe, 2 short bows,
short sword, studded leather armor (2 sets), 46 arrows, 2 quivers,
backpack, waterskin, 11 days trail rations, bedroll, 2 sacks, 2 flint
& steel, bearskin, tent, 50’ rope, 16 pounds of caltrops, 1
sap
Gold: 2
Mauser
AC: 18
Hit
points: 23/23
New XP: 240
XP
total: 1260
XP
needed: 3,000
Spells
Available:
0
Level (4): none
1st
Level (4*- one of these four spells must be a domain spell):Alter
Self, Summon Monster (X2), Comprehend Languages
Equipment:
quarterstaff, heavy mace, light crossbow, scalemail, 40 crossbow
bolts, small wooden shield, backpack, pouch belt, 50’ silk
rope, 5 torches, waterskin, flint & steel, 2 holy water flasks,
peasant outfit, bedroll, entertainer’s outfit, cleric’s
vestment, healer’s kit, 9 days rations, four jade dragon
figurines, ½ potion of cure light wounds, 1 sap, scroll of
cure light wounds
Gold:
0
Danton
AC: 15 (16 vs. one opponent)
Hit
points: 12/12
New XP: 240
XP
total: 1260
XP
needed: 3,000
Equipment:
rapier, 6 daggers, light crossbow, studded leather armor, quiver with
13 bolts, bedroll, backpack, flint & steel, thieves picks,
waterskin, 13 days trail rations, hooded lantern, 7 flasks of oil,
notebook, pen, ink, gold ring engraved with the name Karakas, 1 sap,
1 metal key from Yusdrayl
Gold:
9
Telemachos
AC: 16
Hit
points: 22/24
New XP: 240
XP
total: 1260
XP
needed: 3,000
Equipment:
Longsword, short sword, 2 daggers, long bow, quiver and 40 arrows,
scalemail, large wooden shield, backpack, large sack, flint and
steel, 14 days rations, waterskin, bedroll, tent, 1 sap
Gold:
12
|