Chapter 1: A Darkness Gathering
Turn 20: The History of Hommlet
| Date: | 6 Lipanj (“Wealsun”), 592 |
| Location: | Hommlet, The Viscounty of Verbobonc |
| Players: | Danton Verbrugge (Rogue 3) |
| Nanoc (Barbarian 3) | |
| Telemachos Rhavelle (Fighter 3) | |
| Associates: | Erky Timbers (Fighter 1/Cleric 2) |
While Danton spoke with Aseneth, Nanoc and Telemachos quickly lost interest in the restaurant’s menu and began watching the conversation across the room.
“Hey Tel,” said Nanoc, his gaze locked on Danton and the woman, “Whata you think o' that blue light on the end o' that woman's staff? I ain't to much for know'n bout wizards and such, but that sure looks like the kind o' thing they'd a have. I'm a thinkin' maybe she'd be able ta help you wit your uncle. Maybe she'd know if'n he's been magicked or not. Think we oughta ask?”
Turning
back to the Furyondian sitting across from him, Nanoc added:
”Heck
Danton ain't got no shot with her anyhow, and like he said if you
don't go an’ ask you don't know. Plus it'll be fun ta interrupt
Danton when he's a trying ta put the moves on! Har Har Har....”
Telemachos
smiled. “It sounds like a good plan, my brutish friend. Hell,
he even had me fooled about this forlorn love of his, Vanessa. I
wonder if he'll write
her
about this beautiful woman that seems to have enchanted him.
Personally, I am quite struck by her beauty, but I for one am
loyal—to my mission in this case. Let's have some fun. Besides,
I think I noticed her looking at me more than our bard friend.”
Nanoc laughed again as the duo stood up from their table. “She weren't looking at you Tel. She was checkin' me out. Not every day that a woman gets a gander at a handsome feller like myself, so don't feel so bad. Alright lets have some fun.”
Seeing the pair approaching, Danton sought furiously to surreptitiously wave them off, but the movement of one so huge as Nanoc drew the eyes of everyone in the room, including Aseneth, and the next thing Danton knew, Telemachos and Nanoc were standing next to him and the woman.
Before Danton could say anything, Nanoc leaned over, reached his hand under Danton’s chair, and lifted both the chair and its occupant four feet into the air, drawing gasps from all around the restaurant as he did so.
“Sorry miss,” said the half-orc, “my friend here looked ta be bother’n ya. I can takes him back to our table so he won’t give ya any trouble. Plus his woman back home sure’d appreciate it as well. Now I myself am free o’ things like girlfriends…or what’s that word ya use Danton?? Beloveds or somthin’ like that…Har, Har, Har.”
“Killjoys and cads doth seem to be the company that I keep! Prithee give me a moment or two with the lass -- it may work to all of our advantages. And put me down, forthwith!”
Nanoc set Danton and his chair down with a loud thump well away from the table, and then the barbarian sat down heavily on another chair, placing himself squarely between Danton and Aseneth. While Danton scowled, stood, and moved his own chair back to the table, Telemachos sat down on the far side.
“Anywho,” said Nanoc, “me an’ my friend Tel here sorta caught ya a starin’ at us while you was a talkin’ to our friend. We kinda a noticed your staff a glowin’ there and my friend Tel’s uncle is in a bad way and he think he has been magicked and you look like the type that might be able ta tell that sort o’ thing. Maybe we could help you out if’n you could help us out?”
Danton kicked Nanoc hard under the table at this point, particularly when he noticed the half-orc’s gaze lingering overlong on the woman’s chest, but if Nanoc felt the kick, he did not react in any way.
“It is indeed a pleasure to meet you, my lady,” said Telemachos, interjecting himself into the conversation. “I am Telemachos . . . from Furyondy, son of Odysseus, a noble lord of the sword. Permit me to say it, but you have quite a striking beauty. Too beautiful to be subject to the hack poetry recited by our bard friend here. What has he told you, that ‘your eyes sparkle like moonlight?’ Or, did he quote to you lines from the love letters of Murilva the Skald?"
“Yeah,” said Nanoc, “so what have you two been talkin’ bout anyway?”
Visibly taken aback by all of the sudden attention, Aseneth looked back and forth at the three men for several moments before responding. Danton repeatedly hissed, “Leave me be!” to his two unwelcome comrades, but neither made any move to leave the table.
“I am asking…bard…” said the woman finally, “if he and you maybe helping me finding some thing. I am not having money because bad men taking it, but maybe could be helping with this…uncle…if he is under spell. I am telling your friend, bard, that very old temple close and also being ruined town and castle. I maybe find what looking in these places; maybe you finding money other…other things maybe you wanting.”
Upon hearing these words, Nanoc finally stopped staring at the woman’s body and looked up excitedly. “Oh boy, an old temple! You ain’t a lookin’ for no magic axes are ya? Cause if any is there I’ll be a claimin’ them. Wow, Danton, don’t this just sound like a great adventure? Ol’ Grundar would jump at this, that’s for sure.”
Turning back to Aseneth, Nanoc added: “Maybe you can take a look at Tel’s uncle before we go an see if ya can help. We’d be splittin’ the mooh-lah evenly, right? This will be fun. Say did Danton tel ya how we done cleaned out the Sunless Citi-dale? It was like this…”
At this point Danton kicked Nanoc so hard that the half-orc gasped out loud and fell silent long enough to rub his injured calf. Unfortunately for Danton, it was once again Telemachos who leapt into the breach thus created.
"You are a traveler, no?” asked the warrior. “Have you heard much about this Temple of Elemental Evil? Is that the old temple to which you refer? It seems that it might have a connection to the possible enchantment of my uncle, who could be a link to finding my lost father . . . I know, I know, so many ‘could bes’ or ‘mights’ but those are all that I have to cling to right now. Speaking of which, I don’t suppose you have heard of the disappearance of my father and his men in the Furyondian navy or of his possible whereabouts?”
Finally able to get a word in, Danton said: “Lady, if I may, methinks you’re not off to see the temple in the role of mere tourist—am I not correct? Perhaps you could tell us exactly what it is that you do seek?”
“This is very strange,” said Aseneth. “In east we are not speaking all together. It is difficult understanding what all saying when speaking same time, but like I saying maybe can looking uncle if helping me find temple and other places. Here is map I buy of area from wise man.”
The woman opened up a small tube that had been sitting at her side and unrolled a small parchment map that she pulled out of the tube.

“We are here,” said Aseneth, pointing at ‘Hommlet’ on the map. “Sage who sell map telling me this ‘motehouse’ is like castle, but ruined. Then temple not so close north, next to what sage calling ‘ghost town’—saying no one living there now. I would like visit motehouse, temple and town, maybe finding some thing.”
Looking back and forth between Nanoc and Telemachos, Aseneth concluded:
“You think if wanting help me—if we having…deal. I will rest now, but you can find me here at inn when have decision.”
“I’m willing to help now if you’ll help us with my uncle,” said Telemachos. “But I just have to emphasize that I'm not in this business for the money, though I shall take my fair share of any reward or pay, but if we are to work together, I must ask of you to do all that you can to assist me in gathering information about my increasingly puzzling and complex quest. I have taken many unintended paths so far in my short journey to find my missing father."
“I’m always wantin’ ta help a lady in distress!” blurted Nanoc with a toothy grin. “I’m just that kind o’ guy!”
“We shall converse and speak with you later,” said Danton firmly, trying to elbow his way between the other two men. “And perhaps ‘twould be best if you and I were to speak alone—in order that you not be bombarded by so many discordant—and I must say—crude—voices all at once. We shall be in touch.”
The woman nodded towards Danton, then smiled brightly at both Nanoc and Telemachos, and gathered up her map, case, and staff. As she did so, Nanoc said loudly:
“Well, Aseneth, it was sure nice ta talk wit you. I gotta go take my bath, you know I been on the road for a while and needs to get cleaned up.”
The huge half-orc then leaned over towards the woman lowered his voice into a poor attempt at a whisper, which all present heard, and added:
“Ya know if’n ya need some protection tonight or some company, well I’d be happy ta stay wit you. You know such a nice lookin’ young woman as you might need some protection or somthin’, and I’ma takin a bath.”
“That is…very kind…” said Aseneth as she stood up. “I can take care of self for now…here in town.” And with that, the woman swept from the room. All eyes followed her as she went.
When she had departed and the three adventurers returned to their own table to order lunch at last, Danton was in a foul mood.
“There is a saying commonly heard in the temple district in Veluna City,” he said. “’A prophet is not without honor, except in his own country, and among his own comrades, and in his own home.’ Verily, I understandeth better now of what those clergy speak. A pox on you both.”
“Aw yer jus’ sore ‘cause she likes me best!” said Nanoc.
“Oh, but of course!” said Danton, rolling his eyes. “That line about ‘taking a bath’ hath no doubt caused the maiden to swoon with desire. However did you come up with so effective a stratagem?”
“Be that as it may,” said Telemachos, “the only pox I'll be getting is from that woman when she chooses to bed me rather than you. I wonder if that young druid hath any herbs of healing…”
“Enough!” said Danton. “Let us focus on the business at hand. Although you two have no doubt missed it, I am quite certain there is more to this Aseneth than doth meet the eye. The lady doth play the ‘foreign innocent’ well, but, in case neither of you noticed, she hath managed to avoid answering any questions in the bargain.” (sense motive: 5+4=9)
“Well, I like her accent,” said Nanoc. “It’s so…foreign.”
“An’ these places she wants ta go, they’re right outta Grundar’s stories! Plus such a beautiful woman can’t be ‘spected to go out there on her own, why it just wouldn’t be right. An’ if she can look at Tel’s uncle ta boot, why ain’t that even better? I say we get our armor done an’ then hit the road with her!”
After a lunch of boiled, buttered crawfish, fruit, and cheese accompanied by a stout beer brewed in Hommlet, the adventurers set back to work trying to learn more of the town, its environs, and the mystery of Jaroo Ashstaff. Using his time-honed techniques, Danton led the group in acquiring as much information as could be had on the Temple of Elemental Evil and its relation to the history of Hommlet (Gather Information: 13+7=20), prying information from everyone the party met.
In short order, the Velunese picked up a good deal of information, particularly from a pair of priests the party met near the town’s main square. Terjon, a cleric of St. Cuthbert, and Yether, a priest at the temple of Pelor, were engaged in a theological debate when the party approached, but both agreed to speak to the party. Yether was in his late fifties, ruddy-faced, and sported a short gray-white beard and graying hair. Terjon was younger, more solidly built and had dark hair and eyes. He was rather gruff with the party, while Yether proved to be very talkative.
According to Yether, twenty-five years previously, the forces of evil and darkness gathered to the north and east of Hommlet and constructed a huge temple. This was a bastion for their armies of gnolls, bugbears, ogres, trolls, and giants—not to mention the evil human masters of the place and the demons and other foul creatures that served them. From this awful place, the malevolent denizens unleashed earthquakes, storms, fires and floods upon the countryside. Monsters were drawn to the area like metal to a lodestone.
A town, called Nulb, sprang up near the temple, and became crowded with all sorts of criminals and other undesirables whose business was to serve the needs of the temple and draw some profit from its activities. As the influence of the temple grew, its masters ordered the construction of a fortress, known locally as the “moathouse”, not far to the east of Hommlet. From here, raids were launched on Hommlet and the surrounding countryside and the road to Verbobonc City was effectively cut as the lords of the temple made it clear that they were the new masters of the region.
The Temple of Elemental Evil took three years to complete, but even in that time, the leaders of Verbobonc, Veluna, and Furyondy knew that they could not abide such a place. They rallied their forces and sacked the place twenty-two years previously, sacking the moathouse during the campaign. Thereafter, Nulb was abandoned in the face of the advancing Velunese and Furyondian forces. The campaign culminated in the Battle of Emridy Meadows, which was fought just north and west of the temple. During the battle, most of the evil forces were destroyed or driven off. The temple itself was badly damaged, but the underground levels were extensive and dangerous even for the armies of Furyondy and Veluna. So the place was sealed with powerful magic and many malevolent creatures were trapped within.
Nine years later, bandits began to appear around Hommlet. Evil humanoids and strangely garbed priests were seen on the road. Within the following year, it became clear that the Temple of Elemental Evil was rising again. This time, the folk of Hommlet and the surrounding area coordinated and fostered attacks by bands of adventurers against the ruined, but still-occupied temple. Eventually the evil was again overthrown, and this time the temple’s dangerous lower levels were destroyed and collapsed. Since then, the region had prospered in peace.
With this information gained, Danton and the others took their leave of Yether and Terjon, but not before each cleric had invited the party to visit his respective temple or church.
Danton next sought out Elmo, the militia captain, once again. When the party found him in the eastern part of town trying to settle a dispute between a ranting, racist teamster and an elf, the trio was forced to wait until Elmo calmed the situation before they could speak to him. Thereafter, the man said he could talk to the party if they were willing to accompany him on his rounds of the town and converse as they went.
“We have learned much of Hommlet’s campaign against the Temple of Elemental Evil,” said Danton, “but I would know two things more: who were those who led the second campaign against the vile place and are you truly sure the threat was eliminated once and for all?”
Elmo seemed surprised by the second question and answered it first:
“We leveled the place. Only a small section of the surface portion of the temple remains standing, and it is occupied by naught but hobgoblins these days. If you want to know more, you might speak to a man called Xaod who is currently staying at Terrigan’s. He arrived in town six weeks ago, asking the same questions you are asking now, and he too was concerned that the Temple might still be a threat. I am told that he recently visited the place and returned having found nothing untoward.”
“But I digress,” continued Elmo. “The lower levels of the temple were destroyed completely—that had been the mistake the first time and it was not repeated. You are welcome to visit the place if you wish and to drive off the hobgoblins if you like. We and the Badgers have done it ourselves more than once, but with the forest so close, more hobgoblins always return.”
“The Badgers?” asked Danton.
“Burne’s Badgers,” said Elmo. “They are the mercenary company that Rufus and Burne employ in the keep. Good fighters. They help to keep the town secure, but have never truly been needed. I fear that there are no more adventures to be had here in Hommlet. And that is just the way we like it!”
“Perfectly understandable,” agreed Danton. “But perhaps you could tell me of those who were involved in the second defeat of the temple.”
“Of course,” said Elmo. “For I was one of them, along with my brother…who did not survive the effort.”
“I’m very sorry to hear that,” said Danton.
“It was a long time ago,” said Elmo, his face expressionless. “Among the other locals involved were Canoness Y’dey, from the Church of St. Cuthbert, and Jaroo. Most of the outside adventurers who joined us have long gone, but three remain. Rufus and Burne, who led the campaign, stayed and built the keep after they received a commission from old Viscount Wilfrick. And Spugnoir married a local girl and settled down here. She died some years back, but Spugnoir still lives here with his daughter and runs the potions shop on the western end of town. Perhaps one of them might be willing to tell you more about the old days if you are interested. I…prefer not to talk about it any more than necessary.”
After the group took its leave of Elmo and the man continued on his rounds, Danton said:
“Let us go find this Xaod next. ‘Twould appear that he might have the most recent intelligence on the temple and could tell us what we might find there should we accompany the fair Aseneth.”
“I already know Xaod!” blurted Nanoc. “He’s an’ old drinking buddy! We had a great contest last night. We even took out a halfling! Made ‘im pass right out on the bar! I ended up on the floor ‘ventually too, but I’m sure I could beat Xaod if I got a rematch!”
“I don’t suppose that when you were in your cups you thought to ask the man a question or two?” asked Danton. “About the temple? About anything else of interest?”
“Uh, not really,” said Nanoc, looking as if the thought had never occurred to him. “We were mostly just drinkin’ and singin…”
Danton sighed. “As I have told you my boy, I have learned a few signal verities in my day. Regarding this constellation of interlocking clues and personages and this temple, one verity doth come to mind: A first time is happenstance, a second time is coincidence, but a third time is enemy action. Ponder that piece of wisdom, and you wilt go far—but only if you remember to ask questions!”
Even though it was the middle of the afternoon, Xaod was indeed sitting at the bar in Terrigan’s. Few other patrons were present at this hour and there were plenty of empty seats around the huge man.
“Nanoc!” said the big warrior, clapping the half-orc on the back as he sat down. “You’re back for more!”
“Uh, actually, Xaod, my head is still kinda spinnin’ from last night—I think I better take it easy today,” said the barbarian. “But these are my friends, Danton and Telemachos.”
Xaod shook hands with both. His crushing grip did little to faze the Furyondian, but Danton felt as though his fingers had been pressed in a vise.
“We heard you been out to the ol’ temple north o’ here,” said Nanoc. “Mind telling us what ya found? We were thinking o’ going out there with this pretty girl that kind of likes me an is looking fer something.”
At this last comment, Telemachos nearly choked on the drink that a barmaid had just handed him, but he was coughing too much to say anything.
“It’s a waste of your time,” said Xaod. “I went out there about a month ago. Place is lousy with hobgoblins, but there’s nothing else. And I mean nothing. I cut my way into the temple—what’s left of it—and killed a bunch of the buggers. Wasn’t nothing else to do out there, so I came back. I’m cut out for better things than killing a bunch of motley bandits, so I’m waiting here until something better comes along.”
“Just how much of the temple is still standing?” asked Danton.
Xaod turned the other direction to look at the Velunese. “Not much—just one really big structure. It must have been some kind of cathedral or meeting hall back in the day—just one part of a much bigger building, but it’s all that’s left standing. The hobgoblins occupy it and use it as lair. I cut a swathe through their ranks, but the locals say they’ve done that before and that the little blighters always just come back or new ones show up.”
After finishing their drinks and taking their leave of Xaod, who went right back to his own drinking, the party members next headed to the west end of town where they had spotted the potion shop the previous day.
Like many businesses in Hommlet, the shop with the sign reading ‘Potions and Elixirs’ out front was a combined store/residence. When the party members entered through the wooden front door, a bell rang. Inside, instead of racks with wares, the party found only a small open area blocked by a low counter. Behind the counter was a wall with a single door. Movement could be heard through the door and moments later a dark-haired girl of perhaps ten years of age bounded through it and up to the counter.
“What can I get for you?” she asked brightly.
Somewhat taken aback, Danton quickly gathered his wits and said:
“We seek one ‘Spugnoir’ and were told he was the proprietor of this fine establishment. Might he be present?”
The girl laughed. “That’s my dad! But he’s not here right now. Would you like to buy a potion?”
“Actually, I would,” said Nanoc. “Ya got any healing potions?”
“Of course!” said the girl. “What kind of shop would this be if we didn’t?” She withdrew a ledger of some sort from behind the counter and examined it for several moments. “Looks like we got two minor ones in stock and one that’s a bit stronger. The light ones’ll cost you 55 gold each, and the strong one is 330.”
Nanoc withdrew his bulging coin pouch and began rummaging through it. Dipping once again into the coinage theoretically set aside for Mauser, the barbarian began counting out a hundred and ten gold pieces. When he was finished counting, with some help from Danton, he pushed the coins across the counter towards the girl.
“I’ll take both of the ‘light’ ones ya offered. The big one’s a bit pricey for me right now, but mebee I’ll be back for it later.”
“Sure!” said the girl brightly, sweeping up the coins. She then disappeared through the back door for several moments before returning with two small vials filled with some bluish liquid.
“There you go!”
Nanoc scooped up the two vials and carefully placed them into one of his pouches.
“Now that Nanoc’s business is done,” said Danton, “might you tell us where we could find your father? We truly do need to speak to him.”
At this point, movement could again be heard from the back room and moments later an chainmail-armored dwarf emerged.
“Just who are you fellows? And why so many questions?” asked the dwarf, his hands crossed suspiciously across his chest.
Danton introduced himself and his two companions and explained the party’s interest in the history of the Temple of Elemental Evil and their understanding that Spugnoir had played a part in the second downfall of the vile place. With this explanation, the demeanor of the dwarf brightened considerably (Danton diplomacy: 14+6=20).
“Spugnoir’s gone out to the moathouse,” said the dwarf, after introducing himself as Haunor, a friend of the family. “He’s been going out to that place for years to explore the ruins, particularly the dungeon below it. I don’t know exactly what he does out there, but he’s never gone for more than a few days, so he should be back before too long.”
“But this is the longest he’s ever been gone!” interjected the girl. “I think something’s wrong, Haunor! Maybe they could go look for dad!”
“I told you not to worry, girl,” said the dwarf. “Yer father can take care of himself as well as anyone I know. Now fellows, unless you want to make more purchases, I think it’s time for Renne here to get back to her chores so that everything’s ship-shape when her father returns.”
“Don’t ya worry,” said Nanoc as he left the shop and turned to look back at the girl. “We’ll find yer dad if we can!”
Danton only sighed.
After leaving the potion shop, Danton, Nanoc and Telemachos next went in search of Yundi again. When they found the young druid taking a nap on a rock in the shade of the grove atop the hill, they woke him and asked him to show them the path that the bear Tanak had taken when he disappeared weeks previously.
Yundi agreed to do so and from the grove near the top of the hill, he led the group uphill, around the back of the keep, and then down the northern side of the hill until he reached the river, near where it entered the woods to the east of town. As the party followed this route, Telemachos did his best to find any tracks the bear might have left (tracking: 7+0=7), but without success. With over two weeks having passed and with rain having fallen onto the soft ground multiple times in the interim, the challenge was simply beyond the fighter’s ability. The party would simply have to accept or reject Yundi’s word that this was the route Tanak had taken.
Whether the bear had gone into the river at this point or proceeded overland was impossible to say. Yundi and the party walked west alongside the river until they reached the closest bridge that would allow them to go to the north side and then walked back to a point across from where the boy said Tanak’s tracks had ended. But if the bear had crossed the river, there was no sign of it on the north side.
By the time the party took its leave of Yundi and returned to the center of town, evening had come and the group decided to make its way back to the Welcome Wench, where Nanoc rented a room and announced loudly that he was proceeding upstairs for his bath. Telemachos took his leave as well, leaving Danton alone to make his way into the restaurant and common area.
There was, as yet, no sign of Aseneth, but the terrible bard who had provided such feeble entertainment the previous evening, Redithidoor Halfmoon, was present, sitting in a corner and attempting to tune an old lute.
“Ho there, Redithidoor, is it?” asked the Velunese, pulling up a chair and sitting down.
“Indeed,” said the half-elven entertainer. “And you are?”
“Danton Verbrugge, of Veluna. It appears we have a mutual friend—Yundi the would-be druid.”
“Ah, Yundi. A fine lad. Always interested in a good song or story. Too bad he quit working here.”
“Yes,” said Danton. “He also spoke of you in the highest regard and said you had told him much of things arcane, and that the two of you had discussed the unfortunate condition of his mentor.”
“Tis true,” said Redithidoor. “Jaroo’s condition is truly a sad story—how the mighty are fallen, as it were.”
“Yundi said you told him that Jaroo might be under some kind of spell…” began Danton.
Still attempting to tighten an obstinate string, Redithidoor did not look up. “Yes, well, sort of. Personally I believe Jaroo merely suffers from the throes of advanced age, but Yundi refuses to accept that. He asked me if magic could account for his mentor’s decline. I told him such things were theoretically possible, but I wish I hadn’t. Now he clings to that illusory hope to the exclusion of the mundane reality—Jaroo is senile and that is that.”
Redithidoor paused in his work and looked up. “You seem like an educated man—intelligent enough to know that merely because magic could addle a man’s mind, not every old fool is the victim of the dark arts, eh?”
“Say,” added the bard suddenly. “Word around here is you all are going out to do some exploring of the moathouse and the temple. If you’re interested, I could be persuaded to join you. Been far too long that I’ve been cooped up here. I was actually out at the moathouse a couple of weeks ago. I think there might be some undead still active out there in the dungeons!”
“Really?” asked Danton. “What makes you say so?”
“Well, I didn’t actually see anything,” said the main defensively. “But I heard some weird noises that made me think something might be moving around down there. And that could be undead!”
“Interesting,” said Danton, genuinely unsure what to make of the man’s words (sense motive: 12+4=16). “We shall consider your offer and…get back to you.”
The Velunese stood up, replaced the chair he had used at its table and walked from the largely empty restaurant and towards the hall leading to his room upstairs. But just as he turned the corner, a man coming from the opposite direction bumped into him.
“My apologies,” said the man, whom Danton recognized as the same individual who had gone through the restaurant the previous evening forcing himself into conversations with everyone present. His name was Chatrilon, Danton remembered.
“Ah, you are Danton—one of the ones considering going out to do some exploring, or so they say,” said the man. “A word to the wise—if I may—concentrate your efforts on the old temple. The place is filled with hobgoblins and it would do the town good if they were eliminated. You might try the abandoned town of Nulb as well, for the two are close to one another. But I’d not bother with the ruined moathouse—I was there not two weeks ago and found it to be disappointingly empty. Neither challenge nor booty for an adventurer worthy of the name to face or cart off. Heed my words and you’ll do well. Take care, friend.”
And with that, the man moved past Danton, down the hall, and out the front door of the inn.
_______________________________________________________________
Notes for turn 21:
Please send postings for Turn 21 by the end of Thursday, August 24th.
Keep in mind that for the bulk of the party the date is now 7 Lipanj (“Wealsun”), but for Mauser it is still 25 Svibanj (“Flocktime”).
Items gained this turn: 2 potions of cure light wounds (Nanoc)
Undivided Loot previously gained: none
Items used/lost/destroyed this turn: I’ll tally up all the party’s living expenses for Hommlet whenever the group departs town.
FOES DEFEATED:
This Chapter:
| Character | Foes Defeated | Percent of Total | Most Powerful Defeated |
| Nanoc | 0/0 | 0% | |
| Mauser | 0/0 | 0% | |
| Telemachos | 0/0 | 0% | |
| Danton | 0/0 | 0% | |
| Erky | 0/0 | 0% |
Entire Campaign:
| Character | Foes Defeated | Percent of Total | Most Powerful Defeated |
| Nanoc | 43/104 | 41% | Sarcophagus Thing |
| Mauser | 19/104 | 18% | Shadow |
| Telemachos | 29/104 | 28% | Calcryx |
| Danton | 7/104 | 7% | Bugbear |
| Erky | 6/104 | 6% | Twig Blight |
Current Status of the Party:
Nanoc
AC: 14 (presently without armor)
Hit points: 35/35
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: great axe, short bow, short sword, studded leather armor, 46 arrows, 2 quivers, backpack, waterskin, 7 days trail rations, bedroll, 2 sacks, 2 flint & steel, bearskin, tent, 50’ rope, 1 sap, 2 small marble statues, 2 potions of cure light wounds
Gold: 113
Silver: 220
Mauser
AC: 18
Hit points: 31/31
New XP: 0
XP total: 3390
XP needed: 6,000
Spells Available:
0 Level (4): Detect
Magic
1st Level (4* one of these four spells must be a domain spell):Summon
Monster I, Command, Cause Light Wounds, Nystul’s Aura
2nd
Level (3*one must be a domain spell): Hold PersonX2
Equipment: quarterstaff, heavy mace, light crossbow, scalemail, 36 crossbow bolts, small wooden shield, backpack, pouch belt, 50’ silk rope, 10 torches, waterskin, flint & steel, 2 holy water flasks, peasant outfit, bedroll, entertainer’s outfit, cleric’s vestment, healer’s kit, 14 days rations, four jade dragon figurines, ½ potion of cure light wounds, 1 sap, 1 unknown potion, scrolls of slow poison, command, cure light wounds, inflict light wounds, unknown tome, morningstar +1, magical orb from the Sunless Citadel
Gold: 10 (plus 148 left in not-so-safe-keeping with Nanoc)
Silver: 220
Danton
AC: 15 (16 vs. one opponent)
Hit points: 14/14
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: rapier, 6 daggers, light crossbow, studded leather armor, quiver with 13 bolts, bedroll, backpack, flint & steel, thieves picks, waterskin, 9 days trail rations, hooded lantern, notebook, pen, ink, gold ring engraved with the name Karakas, 1 sap, 1 metal key from Yusdrayl, Everburning Torch, 2 unknown arcane scrolls
Gold: 294
Silver: 220
Telemachos
AC: 12 (without
armor at the moment)
Hit points: 32/32
New XP: 0
XP total: 3390
XP needed: 6,000
Equipment: short sword, 2 daggers, longbow, quiver and 36 arrows, large wooden shield, backpack, large sack, flint and steel, 10 days rations, waterskin, bedroll, tent, 1 sap, Shatterspike (Longsword +1 with special properties)
Gold: 127
Silver: 220